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@@ -16,7 +16,7 @@ the archive here: `Squash the Creeps assets
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Once you downloaded it, extract the .zip archive on your computer. Open the
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Godot Project Manager and click the *Import* button.
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.. image:: img/01.game_setup/01.import_button.png
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.. image:: img/01.game_setup/01.import_button.webp
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In the import popup, enter the full path to the freshly created directory
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``squash_the_creeps_start/``. You can click the *Browse* button on the right to
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@@ -22,17 +22,17 @@ Creating and importing projects
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To create a new project:
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1. Click the ``New Project`` button on the right of the window.
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1. Click the ``New`` button on the top-left of the window.
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2. Give the project a name, choose an empty folder on your computer to save the
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files, and select a rendering backend.
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3. Click the Create & Edit button to create the project folder and open it in the editor.
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3. Click the ``Create & Edit`` button to create the project folder and open it in the editor.
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.. image:: img/editor_ui_intro_project_manager_04.webp
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Using the file browser
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~~~~~~~~~~~~~~~~~~~~~~
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Click the Browse button to open Godot's file browser and pick a location or type
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Click the ``Browse`` button to open Godot's file browser and pick a location or type
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the folder's path in the Project Path field.
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.. image:: img/editor_ui_intro_project_manager_05.webp
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@@ -49,7 +49,7 @@ list. Double click on it to open it in the editor.
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.. image:: img/editor_ui_intro_project_manager_06.webp
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You can similarly import existing projects using the Import button. Locate the
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You can similarly import existing projects using the ``Import`` button. Locate the
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folder that contains the project or the ``project.godot`` file to import and
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edit it.
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@@ -62,7 +62,7 @@ When the folder path is correct, you'll see a green checkmark.
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Downloading demos and templates
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-------------------------------
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From the **Asset Library Projects** tab you can download open source project templates and
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From the ``Asset Library Projects`` tab you can download open source project templates and
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demos from the :ref:`Asset Library <doc_what_is_assetlib>` to help you get
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started faster.
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