195 Commits

Author SHA1 Message Date
Micky
20754d2843 Fix accidental usages of RST's default role 2026-08-17 13:15:44 +02:00
Micky
63f43ab082 Fix more miscellaneous oddities around the manual 2026-08-06 13:41:05 +02:00
Matthew
9f2632a2de Merge pull request #12218 from godotengine/instance-verb-removal-juice
Replace most leftover "instance" verbs with "instantiate"
2026-08-05 19:45:40 -04:00
Micky
ecf7d701a0 Remove trailing whitespace 2026-08-04 19:34:06 +02:00
Micky
5957f4928b Replace leftover "instance" verb with "instantiate" 2026-08-04 10:37:06 +02:00
Ryan Nielson
1131fe60d4 Merge pull request #12000 from RyanNielson/patch-1
Add keyboard shortcut for grouping on macOS on first 2d game creating the enemy page
2026-05-20 03:57:29 +02:00
Yutaka Catch
d8f0eb1bef TYPO? ”Node tab” -> ”signals tab”
In the current version (4.6), this is now the “Signals” tab, so I think this line might be leftover from an older version.
Beginners don’t know the old terminology, so it can be confusing — I got quite lost myself.

https://github.com/godotengine/godot-docs/issues/11909
2026-04-05 21:24:42 +09:00
Nícolas Iensen
c903f92459 Remove references to Node dock 2026-03-29 08:38:45 +00:00
Hugo Locurcio
34b8fe9bd3 Clarify the property needs to be changed in the inspector in Creating the enemy 2026-03-21 19:42:31 +01:00
Hugo Locurcio
1ca3016cee Clarify changing an exported property's value does not modify the default in the script 2026-02-09 20:54:38 +01:00
Carlos Mena
bfef9c6fc2 Merge pull request #11689 from carlosm00/getting-started-2d-CharacterBody2D-clarification
Add note for Area2D usage over CharacterBody2D
2026-02-06 20:26:42 +01:00
Hana - Piralein
175b4fcdaa update your first 2D game images for 4.6 2026-01-17 16:01:51 +01:00
Hugo Locurcio
87fca84d9e Link to C# versions of Dodge/Squash the Creeps demos in Your first game intros 2025-11-06 00:44:21 +01:00
Hugo Locurcio
373d1641ca Add a reminder on how to group nodes in the editor in Creating the enemy 2025-09-09 23:52:50 +02:00
Hana - Piralein
49ce2fd456 update resource picker images 2025-07-26 19:25:36 +02:00
Nick Sullivan
acb16ee2b7 Remove duplicate paragraph 2025-03-28 18:06:40 -04:00
utsav132
0b174c6df3 Play the mob animation after setting it in Your first 2D game (#10752) 2025-03-07 19:51:37 +01:00
Nick Cernis
f0664c7cd4 Help people create MobPath as a child of Main
Better steer people to create MobPath as a child of Main, so that they
don't accidentally create it as a child of StartPosition (the previously
selected item), which has a transform.

If they happen to re-parent to Main after creating the Path2D as a child
of StartPosition, they end up with a transform on the Path2D, which
breaks the expected spawn point of mobs.

See https://github.com/godotengine/godot-docs/pull/10698#issuecomment-2664002759.

Closes #6372, closes #10698.
2025-02-17 21:56:05 +01:00
Matthew
3bacda4459 Merge pull request #10667 from dapayne1/patch-1
Add Needed Signal Connection Steps for Timers
2025-02-15 15:28:03 -05:00
skyace65
e8f66f0653 Update first 2D game images for 4.4 2025-02-14 14:51:32 -05:00
David Payne
beb9e8af1e [trivial] Fix flow with 'we' 2025-02-12 20:22:30 -05:00
David Payne
ebc1bf3b1a Update getting_started/first_2d_game/05.the_main_game_scene.rst
Co-authored-by: tetrapod <145553014+tetrapod00@users.noreply.github.com>
2025-02-12 19:20:17 -05:00
David Payne
e9c2533d05 Update getting_started/first_2d_game/05.the_main_game_scene.rst
Co-authored-by: tetrapod <145553014+tetrapod00@users.noreply.github.com>
2025-02-12 19:20:11 -05:00
David Payne
5ed94a696c [trivial] Add a word 2025-02-11 14:16:23 -05:00
David Payne
b68b06802d Add needed signal connection steps for timers 2025-02-10 19:38:11 -05:00
tetrapod00
9ffbae745e Improve links to Step by step 2025-02-09 09:47:04 -08:00
Mateus Elias
d0f7ee62a0 Sync "Creating the Enemy" section of Getting Started/First Game 2D tutorial with demo project code (#10513) 2025-02-02 15:41:27 -05:00
Matthew
e3986bf71e Merge pull request #7566 from dahliakyu/patch-1
Update 03.coding_the_player.rst
2025-01-22 16:19:59 -05:00
iv0rye
106ee4efca Update 04.creating_the_enemy.rst (#10455)
* Update 04.creating_the_enemy.rst
2025-01-20 21:48:47 -05:00
Mohamed Koubaa
8debbc2a72 Move position setting code to be before direction in The main game scene (#10452)
Handle the position before the direction to make the code easier to follow.
2025-01-10 19:53:13 +01:00
Hugo Locurcio
4f70dc1ebd Mention the expected file name for the player scene in Your first 2D game 2025-01-04 00:00:32 +01:00
LDMLN
c01bcad47e "first 2D game" - minor additions, clarification when areas of the editor are first mentioned (#10378)
* "First 2D game" - minor additions, clarification

Co-authored-by: tetrapod <145553014+tetrapod00@users.noreply.github.com>

---------

Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
Co-authored-by: tetrapod <145553014+tetrapod00@users.noreply.github.com>
2025-01-03 10:55:05 +01:00
tetrapod00
c4d3aa134a Standardize RST header syntax 2024-12-29 13:44:09 -08:00
tetrapod00
19337ad628 Tweak wording in Creating the player scene
Co-authored-by: Hana - Piralein <48352564+Piralein@users.noreply.github.com>
2024-12-10 15:02:48 -08:00
Max Hilbrunner
bdcf0defbd Merge pull request #10101 from Calinou/player-scene-animation-tweak-names
Tweak animation file names to be less confusing in Creating the player scene
2024-12-10 22:18:39 +01:00
Kushal K S
b82187d22c Clarify Area2D warning behavior (#10173)
* Clarify Area2D warning behavior

* Apply suggestions from code review

---------

Co-authored-by: tetrapod <145553014+tetrapod00@users.noreply.github.com>
2024-11-20 17:04:12 -08:00
tetrapod00
8a7d0e991c Remove unneeded C# comment from First 2D Game 2024-11-08 20:04:28 -08:00
Hugo Locurcio
b364717251 Tweak animation file names to be less confusing in Creating the player scene
It's more verbose, but it's easier to understand and doesn't rely on
the reader knowing how to interpret the `[1/2]` part.
2024-10-17 15:11:19 +02:00
Hugo Locurcio
7a13592c9c Link to Exporting projects in Finishing up page of Your first 2D game
After finishing your first game, you may want to share it for others
to try it out without needing to install Godot.
2024-09-19 01:44:06 +02:00
Hugo Locurcio
3acbf06937 Fix animation name in Your first 2D game 2024-09-15 17:56:30 +02:00
Matthew
72afe8ceb0 Merge pull request #9834 from Piralein/update_images
Update getting started 2D to 4.3
2024-09-07 13:20:50 -04:00
Hana - Piralein
9202c89ff6 Update getting started 2D to 4.3 2024-09-07 19:13:48 +02:00
David Choi
164f7e37ad Added screenshot to first_2d_game/player_scene for clarity 2024-08-26 22:41:49 -03:00
Kevin Bloch (@codingthat)
ea120f2b39 Remove already completed step from 06.heads_up_display.rst
This was done at the end of the previous page, i.e., in https://docs.godotengine.org/en/stable/getting_started/first_2d_game/05.the_main_game_scene.html#testing-the-scene

(Replaces #9676 )
2024-07-30 17:45:59 +02:00
skyace65
056dafa4b6 Update project manager screenshots in getting started 2024-06-06 21:19:23 -04:00
VitalyR
d5c54b9f47 Remove duplicate words in getting_started/first_2d_game 2024-06-02 16:41:38 +08:00
skyace65
9ec1210d33 Fix button description 2024-04-28 21:10:18 -04:00
skyace65
aa33e630f7 Make "TextureRect" a link 2024-04-08 22:14:47 -04:00
Jan
4be049f967 Explicitly mention to which node should connect the signals (#9153)
* Explicitly mention to which node should connect the signals

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-04-07 21:33:42 -04:00
Ido Savion
4f04a2726e Update first 2D game input mapping event configuration image (#9128)
* Update first 2D game input mapping event configuration image

The previous photo contained a typo which is no longer present in
Godot 4.2 ("Poistion" -> "Position").

---------

Signed-off-by: Ido Savion <idosavion@gmail.com>
2024-03-25 13:13:17 +01:00