Hugo Locurcio
87fca84d9e
Link to C# versions of Dodge/Squash the Creeps demos in Your first game intros
2025-11-06 00:44:21 +01:00
Hugo Locurcio
373d1641ca
Add a reminder on how to group nodes in the editor in Creating the enemy
2025-09-09 23:52:50 +02:00
Hana - Piralein
49ce2fd456
update resource picker images
2025-07-26 19:25:36 +02:00
Nick Sullivan
acb16ee2b7
Remove duplicate paragraph
2025-03-28 18:06:40 -04:00
utsav132
0b174c6df3
Play the mob animation after setting it in Your first 2D game ( #10752 )
2025-03-07 19:51:37 +01:00
Nick Cernis
f0664c7cd4
Help people create MobPath as a child of Main
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Better steer people to create MobPath as a child of Main, so that they
don't accidentally create it as a child of StartPosition (the previously
selected item), which has a transform.
If they happen to re-parent to Main after creating the Path2D as a child
of StartPosition, they end up with a transform on the Path2D, which
breaks the expected spawn point of mobs.
See https://github.com/godotengine/godot-docs/pull/10698#issuecomment-2664002759 .
Closes #6372 , closes #10698 .
2025-02-17 21:56:05 +01:00
Matthew
3bacda4459
Merge pull request #10667 from dapayne1/patch-1
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Add Needed Signal Connection Steps for Timers
2025-02-15 15:28:03 -05:00
skyace65
e8f66f0653
Update first 2D game images for 4.4
2025-02-14 14:51:32 -05:00
David Payne
beb9e8af1e
[trivial] Fix flow with 'we'
2025-02-12 20:22:30 -05:00
David Payne
ebc1bf3b1a
Update getting_started/first_2d_game/05.the_main_game_scene.rst
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Co-authored-by: tetrapod <145553014+tetrapod00@users.noreply.github.com >
2025-02-12 19:20:17 -05:00
David Payne
e9c2533d05
Update getting_started/first_2d_game/05.the_main_game_scene.rst
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Co-authored-by: tetrapod <145553014+tetrapod00@users.noreply.github.com >
2025-02-12 19:20:11 -05:00
David Payne
5ed94a696c
[trivial] Add a word
2025-02-11 14:16:23 -05:00
David Payne
b68b06802d
Add needed signal connection steps for timers
2025-02-10 19:38:11 -05:00
tetrapod00
9ffbae745e
Improve links to Step by step
2025-02-09 09:47:04 -08:00
Mateus Elias
d0f7ee62a0
Sync "Creating the Enemy" section of Getting Started/First Game 2D tutorial with demo project code ( #10513 )
2025-02-02 15:41:27 -05:00
Matthew
e3986bf71e
Merge pull request #7566 from dahliakyu/patch-1
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Update 03.coding_the_player.rst
2025-01-22 16:19:59 -05:00
iv0rye
106ee4efca
Update 04.creating_the_enemy.rst ( #10455 )
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* Update 04.creating_the_enemy.rst
2025-01-20 21:48:47 -05:00
Mohamed Koubaa
8debbc2a72
Move position setting code to be before direction in The main game scene ( #10452 )
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Handle the position before the direction to make the code easier to follow.
2025-01-10 19:53:13 +01:00
Hugo Locurcio
4f70dc1ebd
Mention the expected file name for the player scene in Your first 2D game
2025-01-04 00:00:32 +01:00
LDMLN
c01bcad47e
"first 2D game" - minor additions, clarification when areas of the editor are first mentioned ( #10378 )
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* "First 2D game" - minor additions, clarification
Co-authored-by: tetrapod <145553014+tetrapod00@users.noreply.github.com >
---------
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
Co-authored-by: tetrapod <145553014+tetrapod00@users.noreply.github.com >
2025-01-03 10:55:05 +01:00
tetrapod00
c4d3aa134a
Standardize RST header syntax
2024-12-29 13:44:09 -08:00
tetrapod00
19337ad628
Tweak wording in Creating the player scene
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Co-authored-by: Hana - Piralein <48352564+Piralein@users.noreply.github.com >
2024-12-10 15:02:48 -08:00
Max Hilbrunner
bdcf0defbd
Merge pull request #10101 from Calinou/player-scene-animation-tweak-names
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Tweak animation file names to be less confusing in Creating the player scene
2024-12-10 22:18:39 +01:00
Kushal K S
b82187d22c
Clarify Area2D warning behavior ( #10173 )
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* Clarify Area2D warning behavior
* Apply suggestions from code review
---------
Co-authored-by: tetrapod <145553014+tetrapod00@users.noreply.github.com >
2024-11-20 17:04:12 -08:00
tetrapod00
8a7d0e991c
Remove unneeded C# comment from First 2D Game
2024-11-08 20:04:28 -08:00
Hugo Locurcio
b364717251
Tweak animation file names to be less confusing in Creating the player scene
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It's more verbose, but it's easier to understand and doesn't rely on
the reader knowing how to interpret the `[1/2]` part.
2024-10-17 15:11:19 +02:00
Hugo Locurcio
7a13592c9c
Link to Exporting projects in Finishing up page of Your first 2D game
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After finishing your first game, you may want to share it for others
to try it out without needing to install Godot.
2024-09-19 01:44:06 +02:00
Hugo Locurcio
3acbf06937
Fix animation name in Your first 2D game
2024-09-15 17:56:30 +02:00
Matthew
72afe8ceb0
Merge pull request #9834 from Piralein/update_images
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Update getting started 2D to 4.3
2024-09-07 13:20:50 -04:00
Hana - Piralein
9202c89ff6
Update getting started 2D to 4.3
2024-09-07 19:13:48 +02:00
David Choi
164f7e37ad
Added screenshot to first_2d_game/player_scene for clarity
2024-08-26 22:41:49 -03:00
Kevin Bloch (@codingthat)
ea120f2b39
Remove already completed step from 06.heads_up_display.rst
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This was done at the end of the previous page, i.e., in https://docs.godotengine.org/en/stable/getting_started/first_2d_game/05.the_main_game_scene.html#testing-the-scene
(Replaces #9676 )
2024-07-30 17:45:59 +02:00
skyace65
056dafa4b6
Update project manager screenshots in getting started
2024-06-06 21:19:23 -04:00
VitalyR
d5c54b9f47
Remove duplicate words in getting_started/first_2d_game
2024-06-02 16:41:38 +08:00
skyace65
9ec1210d33
Fix button description
2024-04-28 21:10:18 -04:00
skyace65
aa33e630f7
Make "TextureRect" a link
2024-04-08 22:14:47 -04:00
Jan
4be049f967
Explicitly mention to which node should connect the signals ( #9153 )
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* Explicitly mention to which node should connect the signals
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
2024-04-07 21:33:42 -04:00
Ido Savion
4f04a2726e
Update first 2D game input mapping event configuration image ( #9128 )
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* Update first 2D game input mapping event configuration image
The previous photo contained a typo which is no longer present in
Godot 4.2 ("Poistion" -> "Position").
---------
Signed-off-by: Ido Savion <idosavion@gmail.com >
2024-03-25 13:13:17 +01:00
skyace65
8916cbd4b2
Unify C# naming notes and comments
2024-03-10 12:08:45 -04:00
skyace65
79dfce6de3
Clarify how to open the SpriteFrames panel
2024-03-08 21:44:01 -05:00
Caleb Rogers
cd94343a54
Update tooltip note in 02.player_scene.rst
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The tooltip appears to have been updated since the docs were written.
2024-02-29 21:30:28 +08:00
Matthew
af5d7d0223
Merge pull request #8832 from kylestarr/patch-2
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Moving disclaimer comments inline
2024-02-28 18:08:48 -05:00
Kyle Starr
24fb0e2f0d
Removing one comment hash for style
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Co-authored-by: Matthew <matthewehr@hotmail.com >
2024-02-28 07:28:27 -08:00
Max Hilbrunner
ee9d206a15
Merge pull request #8946 from skyace65/First2D-Fixes
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Minor dodge the creeps fixes
2024-02-20 02:16:49 +01:00
404 Not Found
00f1ec611a
Improve clarity of 2d tutorial section
2024-02-14 13:01:53 -05:00
skyace65
9bdfd2518b
Minor dodge the creeps fixes
2024-02-11 12:08:39 -05:00
Kyle Starr
af66da052f
Update 03.coding_the_player.rst
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Accepting feedback that inline comment expands the block unnecessarily. Perhaps the better edit here is to explicitly state that the comment is about the following boolean statement rather than the prior.
2024-01-26 21:01:09 -08:00
Kyle Starr
c5d931c3fb
Moving disclaimer comments inline
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Moving disclaimer comments inline to better specify which boolean statement is being referred to.
2024-01-25 21:03:17 -08:00
Max Hilbrunner
ae8ef84602
Merge pull request #8721 from FishingSimulator/patch-1
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Update "The Main Game Scene" for clarity
2024-01-14 00:27:03 +01:00
Max Hilbrunner
01a7b2ff94
Merge pull request #7520 from Calinou/add-page-comments
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Add support for user-provided comments with Giscus
2024-01-13 22:32:30 +01:00