Changed relevant occurences of margin with "anchor offset" or "offset".
Also reworded paragraph about aspect ratios, as it included information that may not necessarily be correct.
Also replaced images with newer versions.
This allows users to leave comments on pages that don't have
`:allow_comments: False` somewhere in the page's source.
Both manual and class reference pages can receive comments.
Index pages cannot have comments, as discussion should occur on "leaf" pages.
GitHub Discussions is used as a backend on the same repository. This means
that Discussions *must* be enabled on godotengine/godot-docs before this
commit is merged to `master`. Users can choose to use the "Custom" watch
mode if they don't want to get notifications for discussion updates,
but still get notifications for issue and pull request updates.
User comments are intended to be used for the following purposes:
- Add a clarification or correct something in the documentation,
without having to open a pull request. Contributors are encouraged to
take a look at discussions from time to time, and see if there's information
worth incorporating in the pages themselves. Don't forget to reply to
the comment when doing so :)
- Mention a workaround for a common issue.
- Link to useful third-party resources that are relevant to the current page,
such as tutorials or add-ons.
User comments should *not* be used for technical support. Other community
platforms should be used for that.
Page-to-discussion matching is done using the `pagename` Sphinx variable,
which is independent of the Godot version and documentation language.
Being independent of the Godot version allows keeping old comments
when the Godot version changes, while also allowing users from `/stable`
and `/4.1` to "see" each other in discussions.
See https://giscus.app for more information.
This reduces the size of ZIP downloads for offline reading.
Unused images were found by running `_tools/list-unused-images.sh`.
These images were used in Godot 2.x and 3.x documentation,
but have been replaced by remade images with different names since.
- Document which system fonts are used on Android when using aliases.
- Mention font metrics varying across platforms when using system fonts.
- Fix notice about which platforms support system fonts.
- Update screenshots for Godot 4.0.
- Document RichTextLabel having its own vertical scrollbar.
- Document `push_[tag]()` and `pop()` functions as a faster alternative
to BBCode.
- Document threading support and when to use it.
- Document how to escape user input to prevent it from having its
BBCode tags parsed.
- Document stripping BBCode tags from the text.
- Mention entangled tags not being supported.
- Mention faux bold/italic versus real bold/italic fonts.
- Document `[hint]` and `[dropcap]` BBCode tags.
- Mention animated RichTextEffects pausing when the scene tree is paused
and how to control this behavior.
- Modify RichTextEffect examples to use the actual default values.
- Add screenshot showcasing how to add a RichTextEffect to the
Custom Effects inspector property.
- Fix and improve `[pulse]` custom RichTextEffect. This adds an easing parameter
and makes the target color a multiplier, so that colored text keeps its original
color while fading in and out.