pcamp
c31e9d2bfb
Fix typo in gui_theme_type_variations
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"variations" -> "variation"
2023-03-11 15:57:14 -06:00
pcamp
e6d5e634d8
Fix typos in gui_using_theme_editor
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"articles" -> "article"
"way" -> "ways"
2023-03-11 15:24:08 -06:00
Hugo Locurcio
3dfbfbf381
Add links to demo projects where relevant ( #6874 )
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* Add links to demo projects where relevant
- Warn about poor compute shader support on mobile GPUs (due to driver bugs).
- Update control gallery image for 4.0.
- Fix typo in Internationalizing games.
---------
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
2023-03-09 06:09:56 +01:00
Yuri Sizov
d524544e07
Improve naming and organization of some manual articles
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HTML5/Web moved to their own subfolder
Global Illumination moved to their own subfolder
UI, IO, Inputs sections titles adjusted
2D, 3D tutorials grouped to improve navigation
2023-02-26 22:50:18 +01:00
Yuri Sizov
978a13bb0a
Mark potentially outdated pages with a WIP warning
2023-02-26 14:21:15 +01:00
Hugo Locurcio
823c7bd8c6
Mention disabling bilinear filtering in Using fonts
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This is required for fonts with a pixel art appearance to look
correct (dynamic or bitmap).
This also fixes the mention of the first Godot version to support
WOFF2 fonts.
2023-02-10 14:52:19 +01:00
Hugo Locurcio
f8a612cd47
Update Using fonts documentation for 4.0.beta17
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- Mention subpixel positioning should be disabled for fonts with a pixel art
appearance.
- Update bitmap font import dock image and document image/character margin.
- Fixed character range example to match the font image (it previously
had to be reduced by 1 due to an off-by-one error in the importer code).
2023-02-08 14:44:56 +01:00
Raul Santos
b319da3f07
Update some C# examples for 4.0 ( #6693 )
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* Update some C# examples
- Rename members that have been renamed in Godot's C# API for 4.0.
- Change `delta` parameter type to `double`.
- Ensure parameters match base declaration.
- Other minor code fixes.
---------
Co-authored-by: Paul Joannon <437025+paulloz@users.noreply.github.com >
2023-02-04 17:03:03 +01:00
Lennart De Graef
8c3746e2f2
Update the GUI container tutorial to use new terminology and add update image ( #6636 )
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Update GUI container docs to new terminology and add an updated image
2023-01-24 20:47:04 -05:00
Hana
9e90766a92
update c# class examples
2023-01-12 19:38:20 +01:00
Yuri Sizov
dbfe3b1d26
Reorganize documentation for contributors
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- Merge Community/Contributing and Engine Development into one top-level section, Contributing.
- Structure it in a way that gives equal priority to various ways to contribute, including documentation.
- Rename several articles to be more comprehensive and in line with the overall state of the documentation.
- Rewrite the guide for class reference contributions.
2023-01-10 01:49:30 +03:00
Hugo Locurcio
80ba4c0277
Update Using Fonts page for 4.0 ( #6373 )
2022-12-17 20:11:22 +01:00
Max Hilbrunner
99d3d0be12
Renames / fixes for Godot 4
2022-10-17 00:35:07 +02:00
Max Hilbrunner
6c13f5ba58
More Godot 4 renames and fixes ( #6317 )
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* Move ImmediateGeometry -> ImmediateMesh
* More Godot 3 -> Godot 4 renames
2022-10-15 23:12:48 +02:00
Max Hilbrunner
89bd854f66
Merge pull request #6285 from yedpodtrzitko/yed/viewport-subviewport
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fix: rename `ViewportContainer` to `SubViewportContainer`
2022-10-11 21:11:34 +02:00
Petra Baranski
3811e23373
Add Spritesheet support to RichTextLabel BBCode
2022-10-10 18:10:24 +02:00
Jiri Suchan
3370ef2ef9
fix: rename ViewportContainer to SubViewportContainer
2022-10-09 20:07:25 +09:00
Hugo Locurcio
23dd5d21ae
Warn about the importance of registering the RichTextEffect
2022-08-15 11:17:59 +02:00
RedMser
6812f487f6
Update RichTextEffect tutorial
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The code examples have been updated and the documentation now mentions
that `class_name` is a required part for custom effects to show up in the inspector.
2022-07-24 22:36:52 +02:00
skyace65
3bfd9b8ba6
Document Theme type variations
2022-07-11 20:48:45 +03:00
Aaron Franke
da14b8000d
Add C# code examples (salvage of VinnNo's PRs)
2022-04-29 08:08:09 -05:00
Hugo Locurcio
d702b38566
Mention that the WOFF2 font format is now supported
2022-03-22 13:17:17 +01:00
Darenn Keller
b6c61785c4
Fixed one spelling mistake.
2022-02-22 10:03:13 +01:00
Max Hilbrunner
55c80494c7
Merge pull request #5509 from dalexeev/bgcolor-fgcolor-bbcodes
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Document `[bgcolor]` and `[fgcolor]` BBCodes
2022-01-14 03:28:47 +01:00
Danil Alexeev
f47697e1b6
Document [bgcolor] and [fgcolor] BBCodes
2022-01-12 21:05:25 +03:00
Danil Alexeev
d7a41d57f6
Add info about [lb] and [rb] BBCodes
2022-01-12 18:41:30 +03:00
skyace65
3868847fd2
Add a page on making a UI controller/keyboard navigable
2021-10-30 09:59:33 -04:00
Yuri Sizov
4f67dc3cac
Reorganize and update the "BBCode in RichTextLabel" article
2021-09-16 03:52:07 +03:00
Max Hilbrunner
54644d4754
Merge pull request #5246 from Calinou/bbcode-in-richtextlabel-url-handling
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Document how to handle clicked `[url]` tags in RichTextLabel
2021-09-16 00:35:33 +02:00
Aaron Franke
5c7f653347
Optimize PNG and SVG images using oxipng and svgcleaner ( #5254 )
2021-09-14 17:50:17 +02:00
Max Hilbrunner
6fe3279246
Merge pull request #5247 from Calinou/bbcode-in-richtextlabel-rgba-color
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Update BBCode in RichTextLabel `[color]` for RGBA color change
2021-09-13 22:41:00 +02:00
Aaron Franke
4060179184
Remove trailing space characters ( #5251 )
2021-09-13 14:52:39 +02:00
Hugo Locurcio
2fe36082ec
Document how to handle clicked [url] tags in RichTextLabel
2021-09-13 02:00:58 +02:00
Hugo Locurcio
78fe1e13c2
Update BBCode in RichTextLabel [color] for RGBA color change
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Color codes are now RGBA instead of ARGB in Godot 4.0.
2021-09-13 01:59:15 +02:00
Max Hilbrunner
a370c228a6
Merge pull request #5194 from skyace65/using_fonts
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Add a page on using fonts in Godot
2021-09-11 13:35:44 +02:00
skyace65
7b54de4045
Add a page on using fonts in Godot
2021-09-10 08:58:51 -04:00
ssj71
2ee13d89ac
Clarify Size and Anchors UI Tut ( #5217 )
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* Clarify Size and Anchors UI Tut
I read through this doc and it didn't make any sense to me. I opened godot and played with it and realized the text doesn't match the illustrations very well. I've (hopefully) clarified some concepts and made the text better describe what's shown in the pictures. Hopefully this will help somebody!
Cheers!
_ssj71
2021-09-10 12:43:57 +02:00
Yuri Sizov
0cb5e6e005
Add a new GUI skinning tutorial and improve theme editor tutorial
2021-08-18 23:17:32 +03:00
Yuri Sizov
3cf69e1113
Reorganize user interface tutorials
2021-08-16 17:31:25 +03:00
skyace65
2e000908dc
Overhaul gui skinning page for the new theme editor in 3.4
2021-08-09 08:27:53 -04:00
Marcin Sędłak-Jakubowski
bd19917ea0
Draft: Remove "simple", "simply", "easy", and "just" from the docs ( #4496 )
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* Various style edits
* Edit out "simple" when possible
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
Co-authored-by: Clay John <claynjohn@gmail.com >
2021-07-11 14:38:53 +02:00
hpnrep6
9e5adab279
Fix typo in Box Containers section
2021-06-25 12:28:33 -04:00
hpnrep6
f18d88c74e
Adjust GDscript example formatting in Using Containers ( #5020 )
2021-06-19 22:07:47 +02:00
Rémi Verschelde
ad0bcbcd71
Merge pull request #4861 from Calinou/update-docs-changelog
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Update documentation changelog for Godot 3.3+
2021-06-02 11:32:29 +02:00
Rémi Verschelde
0237f2c853
Merge pull request #4319 from bruvzg/ctl_docs
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[Complex Text Layouts] Update tutorials and documentation to match TextServer changes.
2021-06-02 11:29:20 +02:00
Hugo Locurcio
6babc68649
Rename documentation pages that have the same name as classref pages
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This prevents confusion in search engine results.
2021-05-26 16:59:08 +02:00
bruvzg
20bcd1307a
[Complex Text Layouts] Update tutorials and documentation to match TextServer changes.
2021-05-07 11:29:55 +03:00
Hugo Locurcio
abdd3f591f
Update documentation changelog for Godot 3.3+
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This also renames "tutorials" to "pages" since not all pages listed
are tutorials.
2021-04-25 21:48:10 +02:00
Danil Alexeev
e4c408d326
Update docs about named colors in RichTextLabel ( #4648 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2021-02-14 15:58:00 +01:00
Beuc
8d15ca796d
Reference Custom Effects property in BBCode in RichTextLabel ( #4604 )
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Custom effects need manual activation.
This information was missing to complete the tutorial.
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2021-01-30 17:07:26 +01:00