Commit Graph

103 Commits

Author SHA1 Message Date
pcamp
c31e9d2bfb Fix typo in gui_theme_type_variations
"variations" -> "variation"
2023-03-11 15:57:14 -06:00
pcamp
e6d5e634d8 Fix typos in gui_using_theme_editor
"articles" -> "article"
"way" -> "ways"
2023-03-11 15:24:08 -06:00
Hugo Locurcio
3dfbfbf381 Add links to demo projects where relevant (#6874)
* Add links to demo projects where relevant

- Warn about poor compute shader support on mobile GPUs (due to driver bugs).
- Update control gallery image for 4.0.
- Fix typo in Internationalizing games.

---------

Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
2023-03-09 06:09:56 +01:00
Yuri Sizov
d524544e07 Improve naming and organization of some manual articles
HTML5/Web moved to their own subfolder
Global Illumination moved to their own subfolder
UI, IO, Inputs sections titles adjusted
2D, 3D tutorials grouped to improve navigation
2023-02-26 22:50:18 +01:00
Yuri Sizov
978a13bb0a Mark potentially outdated pages with a WIP warning 2023-02-26 14:21:15 +01:00
Hugo Locurcio
823c7bd8c6 Mention disabling bilinear filtering in Using fonts
This is required for fonts with a pixel art appearance to look
correct (dynamic or bitmap).

This also fixes the mention of the first Godot version to support
WOFF2 fonts.
2023-02-10 14:52:19 +01:00
Hugo Locurcio
f8a612cd47 Update Using fonts documentation for 4.0.beta17
- Mention subpixel positioning should be disabled for fonts with a pixel art
  appearance.
- Update bitmap font import dock image and document image/character margin.
- Fixed character range example to match the font image (it previously
  had to be reduced by 1 due to an off-by-one error in the importer code).
2023-02-08 14:44:56 +01:00
Raul Santos
b319da3f07 Update some C# examples for 4.0 (#6693)
* Update some C# examples

- Rename members that have been renamed in Godot's C# API for 4.0.
- Change `delta` parameter type to `double`.
- Ensure parameters match base declaration.
- Other minor code fixes.

---------

Co-authored-by: Paul Joannon <437025+paulloz@users.noreply.github.com>
2023-02-04 17:03:03 +01:00
Lennart De Graef
8c3746e2f2 Update the GUI container tutorial to use new terminology and add update image (#6636)
Update GUI container docs to new terminology and add an updated image
2023-01-24 20:47:04 -05:00
Hana
9e90766a92 update c# class examples 2023-01-12 19:38:20 +01:00
Yuri Sizov
dbfe3b1d26 Reorganize documentation for contributors
- Merge Community/Contributing and Engine Development into one top-level section, Contributing.
- Structure it in a way that gives equal priority to various ways to contribute, including documentation.
- Rename several articles to be more comprehensive and in line with the overall state of the documentation.
- Rewrite the guide for class reference contributions.
2023-01-10 01:49:30 +03:00
Hugo Locurcio
80ba4c0277 Update Using Fonts page for 4.0 (#6373) 2022-12-17 20:11:22 +01:00
Max Hilbrunner
99d3d0be12 Renames / fixes for Godot 4 2022-10-17 00:35:07 +02:00
Max Hilbrunner
6c13f5ba58 More Godot 4 renames and fixes (#6317)
* Move ImmediateGeometry -> ImmediateMesh

* More Godot 3 -> Godot 4 renames
2022-10-15 23:12:48 +02:00
Max Hilbrunner
89bd854f66 Merge pull request #6285 from yedpodtrzitko/yed/viewport-subviewport
fix: rename `ViewportContainer` to `SubViewportContainer`
2022-10-11 21:11:34 +02:00
Petra Baranski
3811e23373 Add Spritesheet support to RichTextLabel BBCode 2022-10-10 18:10:24 +02:00
Jiri Suchan
3370ef2ef9 fix: rename ViewportContainer to SubViewportContainer 2022-10-09 20:07:25 +09:00
Hugo Locurcio
23dd5d21ae Warn about the importance of registering the RichTextEffect 2022-08-15 11:17:59 +02:00
RedMser
6812f487f6 Update RichTextEffect tutorial
The code examples have been updated and the documentation now mentions
that `class_name` is a required part for custom effects to show up in the inspector.
2022-07-24 22:36:52 +02:00
skyace65
3bfd9b8ba6 Document Theme type variations 2022-07-11 20:48:45 +03:00
Aaron Franke
da14b8000d Add C# code examples (salvage of VinnNo's PRs) 2022-04-29 08:08:09 -05:00
Hugo Locurcio
d702b38566 Mention that the WOFF2 font format is now supported 2022-03-22 13:17:17 +01:00
Darenn Keller
b6c61785c4 Fixed one spelling mistake. 2022-02-22 10:03:13 +01:00
Max Hilbrunner
55c80494c7 Merge pull request #5509 from dalexeev/bgcolor-fgcolor-bbcodes
Document `[bgcolor]` and `[fgcolor]` BBCodes
2022-01-14 03:28:47 +01:00
Danil Alexeev
f47697e1b6 Document [bgcolor] and [fgcolor] BBCodes 2022-01-12 21:05:25 +03:00
Danil Alexeev
d7a41d57f6 Add info about [lb] and [rb] BBCodes 2022-01-12 18:41:30 +03:00
skyace65
3868847fd2 Add a page on making a UI controller/keyboard navigable 2021-10-30 09:59:33 -04:00
Yuri Sizov
4f67dc3cac Reorganize and update the "BBCode in RichTextLabel" article 2021-09-16 03:52:07 +03:00
Max Hilbrunner
54644d4754 Merge pull request #5246 from Calinou/bbcode-in-richtextlabel-url-handling
Document how to handle clicked `[url]` tags in RichTextLabel
2021-09-16 00:35:33 +02:00
Aaron Franke
5c7f653347 Optimize PNG and SVG images using oxipng and svgcleaner (#5254) 2021-09-14 17:50:17 +02:00
Max Hilbrunner
6fe3279246 Merge pull request #5247 from Calinou/bbcode-in-richtextlabel-rgba-color
Update BBCode in RichTextLabel `[color]` for RGBA color change
2021-09-13 22:41:00 +02:00
Aaron Franke
4060179184 Remove trailing space characters (#5251) 2021-09-13 14:52:39 +02:00
Hugo Locurcio
2fe36082ec Document how to handle clicked [url] tags in RichTextLabel 2021-09-13 02:00:58 +02:00
Hugo Locurcio
78fe1e13c2 Update BBCode in RichTextLabel [color] for RGBA color change
Color codes are now RGBA instead of ARGB in Godot 4.0.
2021-09-13 01:59:15 +02:00
Max Hilbrunner
a370c228a6 Merge pull request #5194 from skyace65/using_fonts
Add a page on using fonts in Godot
2021-09-11 13:35:44 +02:00
skyace65
7b54de4045 Add a page on using fonts in Godot 2021-09-10 08:58:51 -04:00
ssj71
2ee13d89ac Clarify Size and Anchors UI Tut (#5217)
* Clarify Size and Anchors UI Tut

I read through this doc and it didn't make any sense to me. I opened godot and played with it and realized the text doesn't match the illustrations very well. I've (hopefully) clarified some concepts and made the text better describe what's shown in the pictures. Hopefully this will help somebody!

Cheers!
_ssj71
2021-09-10 12:43:57 +02:00
Yuri Sizov
0cb5e6e005 Add a new GUI skinning tutorial and improve theme editor tutorial 2021-08-18 23:17:32 +03:00
Yuri Sizov
3cf69e1113 Reorganize user interface tutorials 2021-08-16 17:31:25 +03:00
skyace65
2e000908dc Overhaul gui skinning page for the new theme editor in 3.4 2021-08-09 08:27:53 -04:00
Marcin Sędłak-Jakubowski
bd19917ea0 Draft: Remove "simple", "simply", "easy", and "just" from the docs (#4496)
* Various style edits

* Edit out "simple" when possible

Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
Co-authored-by: Clay John <claynjohn@gmail.com>
2021-07-11 14:38:53 +02:00
hpnrep6
9e5adab279 Fix typo in Box Containers section 2021-06-25 12:28:33 -04:00
hpnrep6
f18d88c74e Adjust GDscript example formatting in Using Containers (#5020) 2021-06-19 22:07:47 +02:00
Rémi Verschelde
ad0bcbcd71 Merge pull request #4861 from Calinou/update-docs-changelog
Update documentation changelog for Godot 3.3+
2021-06-02 11:32:29 +02:00
Rémi Verschelde
0237f2c853 Merge pull request #4319 from bruvzg/ctl_docs
[Complex Text Layouts] Update tutorials and documentation to match TextServer changes.
2021-06-02 11:29:20 +02:00
Hugo Locurcio
6babc68649 Rename documentation pages that have the same name as classref pages
This prevents confusion in search engine results.
2021-05-26 16:59:08 +02:00
bruvzg
20bcd1307a [Complex Text Layouts] Update tutorials and documentation to match TextServer changes. 2021-05-07 11:29:55 +03:00
Hugo Locurcio
abdd3f591f Update documentation changelog for Godot 3.3+
This also renames "tutorials" to "pages" since not all pages listed
are tutorials.
2021-04-25 21:48:10 +02:00
Danil Alexeev
e4c408d326 Update docs about named colors in RichTextLabel (#4648)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-02-14 15:58:00 +01:00
Beuc
8d15ca796d Reference Custom Effects property in BBCode in RichTextLabel (#4604)
Custom effects need manual activation.
This information was missing to complete the tutorial.

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-01-30 17:07:26 +01:00