Godot Organization
df22cbda0a
classref: Sync with current master branch (ab6c6ee)
2025-10-25 03:26:32 +00:00
Rémi Verschelde
e11d59a2ee
Merge pull request #11406 from akien-mga/release-eol-3.5-4.3
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Release policy: Mark 3.5 and 4.3 as EOL, partial support for 4.4
2025-10-24 11:40:06 +02:00
Rémi Verschelde
08f524c79b
Release policy: Mark 3.5 and 4.3 as EOL, partial support for 4.4
2025-10-23 17:22:52 +02:00
Max Hilbrunner
f908cdcb72
Merge pull request #11369 from Ivorforce/godot-cpp-intro-mobile
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Remove mentions of mobile platforms from godot-cpp "Getting started" document
2025-10-22 21:11:31 +02:00
JellyBoonz
8a0fa5e6d2
Merge pull request #11364 from JellyBoonz/fix-2d-lights-shadows-nearest-filtering-doc
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Describe how 2D lighting and shadows are computed
2025-10-22 21:10:45 +02:00
Max Hilbrunner
faf45ef23e
Merge pull request #11373 from Calinou/standard-material-3d-stencil
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Document Depth Test and Stencil features in Standard Material 3D
2025-10-22 21:09:34 +02:00
Max Hilbrunner
f762543357
Merge pull request #11389 from dsnopek/gdextension-c-extern
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Add `extern` to global struct variables in GDExtension C example
2025-10-22 21:09:14 +02:00
Max Hilbrunner
df4175d37c
Merge pull request #11392 from Calinou/update-ragdoll-system
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Update Ragdoll system documentation for Godot 4.5
2025-10-22 21:07:48 +02:00
Max Hilbrunner
17b070c001
Merge pull request #11403 from Calinou/environment-glow-2d-color-intensity-slider
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Replace mention of RAW mode with intensity slider in Environment and post-processing
2025-10-22 21:07:23 +02:00
Max Hilbrunner
4b1258e21f
Merge pull request #11404 from Calinou/cpu-optimization-fix-code-block
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Fix code sample in CPU optimization
2025-10-22 21:06:46 +02:00
Hugo Locurcio
3a28ad3263
Fix code sample in CPU optimization
2025-10-22 17:27:36 +02:00
Hugo Locurcio
6989f44bb8
Replace mention of RAW mode with intensity slider in Environment and post-processing
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The RAW mode no longer exists in Godot 4.5, as it was superseded
by the Intensity slider which is available in all color modes.
2025-10-22 17:10:46 +02:00
Max Hilbrunner
24c7dba4b9
Merge pull request #11390 from dsnopek/gdextension-c-funcptr-cast
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Always cast function pointers in GDExtension C example
2025-10-22 14:17:15 +02:00
Matthew
8afe3f2771
Merge pull request #11396 from CW-Jesse/dev-command-line-tutorial-scene-fix
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Fixed typo in command line tutorial: `--scene` argument listed as `scene`
2025-10-21 18:03:46 -04:00
Hugo Locurcio
be6d5506c0
Update Ragdoll system documentation for Godot 4.5
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- Update all images.
- Replace GIFs with videos.
- Document stopping a ragdoll simulation and collision exceptions.
- Add TranquilMarmot's advice from the user notes on improving
visibility, multiple collision shapes per bone, joint descriptions,
and recommended joint types.
2025-10-21 16:31:11 +02:00
Jesse
e4d8cb5425
Fix command line option from 'scene' to '--scene'
2025-10-20 23:18:22 -07:00
Max Hilbrunner
43776971a2
Merge pull request #11385 from charjr/remove-include-guard
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Remove erroneous include guard
2025-10-20 11:49:17 +02:00
Max Hilbrunner
cfa201de76
Merge pull request #11388 from DeeJayLSP/zed
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Mention Zed in external editor exec flags
2025-10-20 11:48:45 +02:00
David Snopek
d807d2b54c
Always cast function pointers in GDExtension C example
2025-10-19 09:11:21 -05:00
David Snopek
6f371fa60e
Add extern to global struct variables in GDExtension C example
2025-10-19 06:35:33 -05:00
DeeJayLSP
b168a03250
Mention Zed in external editor exec flags
2025-10-19 08:09:52 -03:00
Max Hilbrunner
c362d2ef94
classref: Sync with current master branch (540ea0b) ( #11384 )
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Co-authored-by: Godot Organization <noreply@godotengine.org >
2025-10-19 13:00:46 +02:00
John
8f4277b9f2
Remove erroneous include guard
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The tail end of an include guard is provided
within the defs.h code blocks,
however #pragma once is used at the top instead.
2025-10-18 20:51:18 +01:00
Godot Organization
28f839e137
classref: Sync with current master branch (540ea0b)
2025-10-18 03:22:47 +00:00
Miguel de Icaza
e4d463e746
Update recording_with_microphone.rst for iOS audio settings ( #11380 )
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* Update recording_with_microphone.rst for iOS audio settings
Added information about setting the correct 'Session Category' for audio input on iOS and iPadOS.
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
---------
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2025-10-17 12:44:29 +02:00
Max Hilbrunner
162ca5bdf6
Merge pull request #11383 from Ivorforce/compile-commands-json-isolated
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Recommend building just `compile_commands.json` in the `CLion` documentation
2025-10-17 12:42:07 +02:00
Lukas Tenbrink
9a4756d6d1
Recommend building just compile_commands.json in the CLion documentation.
2025-10-17 11:12:55 +02:00
Hugo Locurcio
9377e35451
Document Depth Test and Stencil features in Standard Material 3D and Spatial shader
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Co-authored-by: Qbieshay <cislaghi.ilaria@gmail.com >
2025-10-16 16:51:07 +02:00
Max Hilbrunner
eb758a0e10
Merge pull request #11374 from PHATASS-Studios/patch-2
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Fix standard_material_3d.rst
2025-10-16 07:36:22 +02:00
Max Hilbrunner
b707ae407a
Merge pull request #11378 from Calinou/runtime-load-save-fbx-bug
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Remove mention of known FBX bug fixed in 4.5 in Runtime file loading and saving
2025-10-16 07:35:53 +02:00
Hugo Locurcio
99df8c4f5b
Remove mention of known FBX bug fixed in 4.5 in Runtime file loading and saving
2025-10-16 01:13:54 +02:00
Max Hilbrunner
65c46f8529
Merge pull request #11377 from godotengine/revert-11289-better-pygments-gdscript
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Revert "read classes from file when lexing"
2025-10-15 18:02:35 +02:00
Max Hilbrunner
ae44232a70
Revert "read classes from file when lexing"
2025-10-15 17:21:06 +02:00
PHATASS Studios
8906bccc28
Fix standard_material_3d.rst
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Blend mode names were spelled differently from the actual godot's interface (v4.5). Updated for clarity:
"Subtract" blend mode was spelled "Sub"
"Multiply" blend mode was spelled "Mul"
2025-10-15 06:08:34 +02:00
Samuel Nicholas
b61cd5d935
Update Working with CMake GDExtension documentation ( #11370 )
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- Respect the 80 column rule.
- Be more explicit in code blocks.
- Re-arrange for faster grokking.
- Remove half-made tested toolchain section.
- Fix /s/mutially inclusive/mutially exclusive.
- Remove old warning.
- Update examples.
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
Co-authored-by: Lukas Tenbrink <lukas.tenbrink@gmail.com >
2025-10-14 16:51:55 +02:00
Lukas Tenbrink
bf1841e7d1
Remove mentions of mobile platforms from godot-cpp "Getting started" document.
2025-10-13 00:38:54 +02:00
Matthew
055023d3b6
Merge pull request #11367 from godotengine/classref/sync-cb7cd81
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classref: Sync with current master branch (cb7cd81)
2025-10-11 16:30:39 -04:00
Max Hilbrunner
f6b40a054e
Merge pull request #11352 from Calinou/remove-old-version-references
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Remove old Godot version references to simplify documentation
2025-10-11 12:45:38 +02:00
Godot Organization
9afaf48fc7
classref: Sync with current master branch (cb7cd81)
2025-10-11 03:22:24 +00:00
Max Hilbrunner
c7cfd7f3a9
Merge pull request #11349 from Calinou/javascript-redirect-english-4.x
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Fix RTD language switcher redirecting to nonexistent `/en/4.x/` branch
2025-10-10 13:12:49 +02:00
Max Hilbrunner
e13317c133
Merge pull request #11365 from clayjohn/release-4-6
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Update release policy with info now that 4.5 is released
2025-10-10 13:12:25 +02:00
Hugo Locurcio
1ffd71c5e7
Fix RTD language switcher redirecting to nonexistent /en/4.x/ branch
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If we were redirected to `/en/4.x/` as a result of the RTD language selector,
redirect to `/en/stable/` instead, as English does not have a `4.x` branch.
For maintenance reasons, non-English languages have a single `4.x` branch
that is the counterpart of `4.3`, `4.4`, `4.5` and so on.).
2025-10-09 22:55:29 +02:00
clayjohn
91e6e63588
Update release policy with info now that 4.5 is released
2025-10-09 13:02:49 -07:00
Marites Hendrix
5e6880717d
Add Rectangle Example to ArrayMesh ( #11247 )
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* add rectangle arraymesh example
* make webp image
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
* spelling
---------
Co-authored-by: Marites Hendrix <github_username@users.noreply.github.com >
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
2025-10-09 13:46:51 +02:00
Nelson Sexton
f9730cf63f
Merge pull request #11262 from SDGNelson/patch-1
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Add Z_CLIP_SCALE to Spatial Shaders reference vertex built-ins
2025-10-09 13:45:16 +02:00
Max Hilbrunner
7f64929b1a
Merge pull request #11289 from Qubus0/better-pygments-gdscript
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read classes from file when lexing
2025-10-09 13:43:57 +02:00
notroid5
dfb46cecbe
Replace deprecated Color8 ( #11361 )
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* Replaced deprecated `Color8`
---------
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
2025-10-09 13:40:38 +02:00
Ian Vidal
faee8ba436
Add note to reset physics interpolation on first frame ( #11346 )
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* Added note letting users know they should reset physics interpolation on first frame object is created
* Removed (RID) from function name
* Apply suggestions from code review
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2025-10-09 13:39:14 +02:00
Paperomo
ef817d5ddf
Update object_class.rst , updating connect()'s code sample and relevant explanation ( #11341 )
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* Update object_class.rst
should be updated and working
* Update object_class.rst
typos
* Apply suggestions from code review
---------
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2025-10-09 13:37:02 +02:00
Max Hilbrunner
4dac16745f
Merge pull request #11344 from Ivorforce/godot-cpp-custom-bindings
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Move godot-cpp custom API file information from "Getting Started" to build system information
2025-10-09 13:36:08 +02:00