Rémi Verschelde
6b88cbfd0c
conf: Rename zh_CN/zh_TW to zh_Hans/zh_Hant
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See https://github.com/godotengine/godot-proposals/issues/6289 .
(cherry picked from commit c5befa1494 )
2025-12-19 14:38:28 +01:00
Max Hilbrunner
2dde781dae
Merge pull request #11448 from Ivorforce/45-redirects
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Cherry-pick redirect fixes to 4.5
2025-11-06 22:17:29 +01:00
Hugo Locurcio
16e84a8d76
Fix RTD language switcher redirecting to nonexistent /en/4.x/ branch
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If we were redirected to `/en/4.x/` as a result of the RTD language selector,
redirect to `/en/stable/` instead, as English does not have a `4.x` branch.
For maintenance reasons, non-English languages have a single `4.x` branch
that is the counterpart of `4.3`, `4.4`, `4.5` and so on.).
2025-11-06 20:31:14 +01:00
Lukas Tenbrink
0535cd5443
Fix redirects in safari, by moving the redirect js script into the 404 page instead of checking if we're on 404 via the API.
2025-11-06 20:31:14 +01:00
Hugo Locurcio
e4ced4004b
Add JavaScript-based redirects to supplement Read the Docs redirects
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Read the Docs redirects don't reliably apply when there is a
large amount of redirects defined. While this JavaScript-based
solution is not as seamless, it has no limit on how many redirects
can be defined.
2025-11-06 20:31:14 +01:00
Max Hilbrunner
0a87897f30
Merge pull request #11337 from mhilbrunner/cherrypick-sync
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Update 4.5 with cherrypicks
2025-10-02 16:01:23 +02:00
HolonProduction
8d3a6676b9
Don't list JSONRPC changes as binary compatible
2025-10-02 15:54:07 +02:00
proffesionalusrnm
d5a7c4282e
Update default_key_mapping.rst
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Added text selection short keys for select up, down, and next occurrence
2025-10-02 15:54:07 +02:00
Anish Mishra
64bb53ab23
Update android_in_app_purchases.rst
2025-10-02 15:54:07 +02:00
Lukas Tenbrink
87b0096eb2
Add redirects to redirects.csv after contributing content was migrated ( #11315 )
2025-10-02 15:54:07 +02:00
Mikael Hermansson
ec7ce2ecce
Mention importance of thread-safety in Logger example
2025-10-02 15:54:07 +02:00
Hugo Locurcio
112652f813
Document exporting/compiling for the iOS simulator not currently being supported
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Once the issue is resolved, it could support Compatibility but not
Forward+/Mobile due to these renderers requiring a feature the iOS
simulator doesn't support (image cube arrays).
2025-10-02 15:54:07 +02:00
PHATASS Studios
929f80d091
Fix inspector_dock.rst - Show inspector menu route was wrong
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When you follow the "Editor > Editor Settings" route an Editor Settings panel opens - without any Editor Docks sub-panel.
This had me stumped at first while following the documentation.
A menu path that actually triggers the Show Inspector function is:
"Editor > Editor Docks > Inspector"
I propose updating the menu path for clarity.
2025-10-02 15:54:07 +02:00
Ted Gignac
304d1070f2
Add details on the shader's eye position built-ins
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Changed descriptions for CAMERA_POSITION_WORLD and EYE_OFFSET to benefit XR developers.
I decided to make this pull request because my dad spent a while trying to get the eye positions correct, eventually finding that CAMERA_POSITION_WORLD is the same for both eyes, and later that the EYE_OFFSET is not in world space.
My dad and I were almost led to believe that the perspective artifacts we saw with our custom shader were due to an optimization in the headset, and that we would have to work around it in our game, but it has since been fixed.
2025-10-02 15:54:07 +02:00
Hugo Locurcio
b79a9f0875
Fix TypedArray source link in Core types
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- Link PackedArray to `variant.h`, as this is where its typedefs are located.
2025-10-02 15:54:07 +02:00
Lukas Tenbrink
e263b576d9
Edit "Core types" descriptions of Pair (mention KeyValue), RBMap (discourage its use), Span (make it's clear it's low level API), and String (clarify UTF-32 motivation).
2025-10-02 15:54:07 +02:00
Hugo Locurcio
75e58b70ab
Document Resource.duplicate(true) behavior change in Upgrading to Godot 4.5
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This also adds a missing comma in various upgrade guides.
2025-10-02 15:54:07 +02:00
Hugo Locurcio
a354b6c73f
Document TileMapLayer physics chunking caveats in Upgrading to Godot 4.5
2025-10-02 15:54:07 +02:00
Hugo Locurcio
80a830b3bb
Document global scope methods in Static typing in GDScript
2025-10-02 15:54:07 +02:00
Hugo Locurcio
5e28d9d2ca
Document automatic formatting with clang-format in Shaders style guide
2025-10-02 15:54:07 +02:00
smix8
201a250a72
Add 4.5 upgrade Navigation notes
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Adds 4.5 upgrade Navigation notes.
2025-10-02 15:54:07 +02:00
peachey2k2
9a7a77fef9
GDExtension: Fix typo in "GDExtension documentation system" ( #11310 )
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* GDExtension: Fix typo in "GDExtension documentation system"
* Apply suggestions from code review
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2025-10-02 15:54:07 +02:00
Lukas Tenbrink
b7ab18ba0f
Fix rendering diagram link in Internal rendering architecture ( #11307 )
2025-10-02 15:54:07 +02:00
Hugo Locurcio
6eea82fa7d
Mention new warnings for ProjectSettings.add_property_info() in Upgrading to Godot 4.5
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The behavior is the same as before, but it now prints a warning
whereas it previously ignored the `usage` key silently.
2025-10-02 15:54:07 +02:00
Hugo Locurcio
67d9f09a10
Fix license text using syntax highlighting in Complying with licenses
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This is a plain text block, so it shouldn't use syntax highlighting.
2025-10-02 15:54:07 +02:00
Scott DePouw
54f949bf34
Update upgrading_to_godot_4.5.rst
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Fix a typo.
2025-10-02 15:54:07 +02:00
Hugo Locurcio
417bf9eb48
Add documentation on using the Engine compilation configuration editor
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(cherry picked from commit 697eabd14d24e8f3fd7d1b25578d63e0112f4c16)
2025-09-15 09:42:30 +02:00
Aaron Franke
87e3c8f416
Add note about "Naming Version" in 3D model importers
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(cherry picked from commit 4688ffc1a6 )
2025-09-15 09:36:52 +02:00
Hugo Locurcio
e2b54fffee
Remove outdated/broken shared library section in Custom modules in C++
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- Replace Mono example with GridMap in the introduction, as Mono/.NET is
not enabled by default in non-C# builds.
- Recommend GDExtension in the beginning, as it's more suited for most
use cases that involve C++ as of September 2025.
(cherry picked from commit 160aa371c6 )
2025-09-15 09:36:23 +02:00
Hugo Locurcio
8411020054
Fix code block highlighting in Logging
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Some blocks were using syntax highlighting when they shouldn't.
(cherry picked from commit 3b11c2f5ab )
2025-09-15 09:36:23 +02:00
Hugo Locurcio
b458814995
Add logging documentation
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This also covers how to create custom loggers.
- Remove notice on Windows 10 requirement for `print_rich()` in Output panel,
since Godot requires Windows 10 as of 4.5.
(cherry picked from commit 7b98025f2e )
2025-09-15 09:35:52 +02:00
Hugo Locurcio
1fc4b37e37
Document applying updates on MSVC in Compiling for Windows
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This is sometimes required to fix compilation errors.
(cherry picked from commit fe23e577a5 )
2025-09-15 09:35:26 +02:00
Ste
afb929b74f
expands the pygments lexer to cover GDScript 2 better
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(cherry picked from commit 5ebeb22bd0 )
2025-09-15 09:35:02 +02:00
Max Hilbrunner
e10d6ac079
Merge pull request #11287 from mhilbrunner/update-4.5
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Update 4.4 to 4.5
2025-09-13 08:30:14 +02:00
Max Hilbrunner
9874cad4d0
Update 4.4 to 4.5
2025-09-13 08:25:04 +02:00
Max Hilbrunner
612faf14e2
Merge pull request #11285 from mhilbrunner/update-rtd-version
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Update RTD version
2025-09-13 06:50:09 +02:00
Max Hilbrunner
54621ec435
Update RTD version
2025-09-13 06:47:53 +02:00
Max Hilbrunner
8c57fc9e9d
Merge branch 'stable' into 4.5
2025-09-13 04:46:04 +02:00
Max Hilbrunner
df3f9766e5
Merge pull request #11281 from mhilbrunner/4.5
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Create 4.5 branch
2025-09-13 04:41:07 +02:00
Max Hilbrunner
df7d8ddf64
Create 4.5 branch
2025-09-13 04:25:03 +02:00
Max Hilbrunner
055170e136
Merge pull request #11280 from godotengine/classref/sync-bfa330d
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classref: Sync with current master branch (bfa330d)
2025-09-13 04:14:59 +02:00
Godot Organization
c8db5ec6e0
classref: Sync with current master branch (bfa330d)
2025-09-13 02:14:19 +00:00
Max Hilbrunner
052b4d4019
Merge pull request #11142 from beicause/patch-1
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Improve descriptions of `LocalVector`, recommend it when appropriate
2025-09-13 04:07:01 +02:00
Max Hilbrunner
bbb393cfc7
Merge pull request #11201 from stuckupfool/patch-1
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Update shading_language.rst
2025-09-13 04:06:19 +02:00
Max Hilbrunner
b90e1afa75
Merge pull request #11223 from raulsntos/breaking_changes_4.5
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Add "Upgrading from Godot 4.4 to Godot 4.5" page
2025-09-13 04:02:00 +02:00
Max Hilbrunner
6303d25a65
Merge pull request #11270 from Calinou/exporting-for-web-troubleshooting
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Add a Troubleshooting section to Exporting for the Web
2025-09-13 03:58:25 +02:00
Max Hilbrunner
829920ce40
Merge pull request #11272 from Calinou/multiple-resolutions-default-theme-scale
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Mention Default Theme Scale project setting in Multiple Resolutions
2025-09-13 03:57:16 +02:00
Raul Santos
01e331e28a
Add "Upgrading from Godot 4.4 to Godot 4.5" page
2025-09-13 02:40:34 +02:00
Max Hilbrunner
a4288e5eea
Merge pull request #11279 from Ivorforce/gdextension-links-intro
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Link to GDExtension articles from the Godot introduction.
2025-09-12 20:54:48 +02:00
Lukas Tenbrink
cab0c1cb9e
Link to GDExtension articles from the Godot introduction.
2025-09-12 15:24:58 +02:00