Hugo Locurcio
a5b086aa61
Use negative index for get_child() in Singletons (Autoload)
2024-11-30 07:04:16 +01:00
Kongfa Waroros
050c9b94a9
Update certain example code snippets to use the new syntax
2024-10-04 03:41:25 +02:00
skyace65
f15784d14b
Add info in instancing for opening the demo project
2024-08-11 22:45:27 -04:00
Riyyi
f001dcf2d8
Update alignment
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Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
2024-07-21 17:02:00 +00:00
Riyyi
700b8bda73
Update "Autoload" navigation to match 4.3 menu
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The "Project Settings" menu was restructured in 4.3, reflect this in the navigation instructions.
2024-07-21 16:00:16 +00:00
skyace65
7f662be73a
Remove duplicate information in autoload page
2024-02-05 21:50:03 -05:00
31
a4e958c0e0
singletons_autoload.rst: add C# example similar to "Global Variable"
2024-01-27 21:08:32 -08:00
Hana - Piralein
63ad1da481
fix file casing
2023-10-17 20:42:28 +02:00
Mark Wilson
147d2233c7
Improve C# GD.Load() examples
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* Use typed version of GD.Load()
* Use absolute paths (i.e., prefixed with "res://")
* Use "Path/To/" intermediate path values on abstract examples, to
illustrate that files can live in various directories
* Use PascalCase on files that are not GDScript or GLSL
2023-10-08 12:25:43 -04:00
Hugo Trentesaux
4605865c0b
Update singletons_autoload.rst
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fix scene name to match zip template
2023-08-20 17:55:24 +02:00
Paul Joannon
0614837c22
Remove erroneous C# example about autoloads
2023-07-03 19:44:40 +02:00
Raul Santos
c457ab79ec
Update some C# examples
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- Rename members that have been renamed in Godot's C# API for 4.0.
- Change `delta` parameter type to `double`.
- Ensure parameters match base declaration.
- Follow our code style more closely.
- Other minor code fixes.
2023-05-18 13:14:05 +02:00
Max Hilbrunner
72c0af46b2
Snake-case .tscn, .gd and _on_* callbacks
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Co-authored-by: Doug Thompson <s-git@dougthompson.co.uk >
2023-05-18 12:46:58 +02:00
Yuri Sizov
0606a8ed38
Move tutorial ZIPs to a dedicated repository
2023-04-26 10:42:20 +02:00
Yuri Sizov
92f539dce2
Merge pull request #6881 from timothyqiu/autoload
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Fix Autoload capitalization inconsistency
2023-03-06 18:53:29 +01:00
gomaproi
c39a8d9dc5
Update some screenshots in the Scripting section for Godot 4 ( #6851 )
2023-03-06 10:48:20 +01:00
Haoyu Qiu
ff5fab13f4
Fix Autoload capitalization inconsistency
2023-03-04 09:33:48 +08:00
Hana
9e90766a92
update c# class examples
2023-01-12 19:38:20 +01:00
Hugo Locurcio
509804650e
Update all instances of instance() to instantiate()
2022-11-29 16:59:09 +01:00
Kirrby
9d9d4b821c
Updating change_scene and change_scene_to ( #6175 )
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* Updating change_scene and chnage_scene_to
solves #6156
2022-10-05 12:57:40 +02:00
Hugo Locurcio
9baaf4dc42
Document registering an autoload when an editor plugin is enabled
2022-08-24 19:33:01 +02:00
Pixelatex
8bc58f580a
Singletons tutorial has deprecated methods. ( #6018 )
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* Singletons tutorial has deprecated methods.
2022-08-05 19:54:38 +02:00
Hugo Locurcio
cb9b2b8c5d
Document that autoloads must not be freed to avoid crashes
2022-05-14 20:35:21 +02:00
Matthew
f1ff320f06
Clarify singleton read order ( #5457 )
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* Clarify singleton read order
* Apply suggestions from code review
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2021-12-29 18:29:52 +01:00
BlueStag
a090a578fb
Fixed GetNode inconsistencies ( #5056 )
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* Fixed GetNode inconsistencies (C#)
The generic method should be used instead. See #4794 .
2021-07-01 08:06:13 +02:00
Nathan Lovato
d0eb1eb6bc
Move remaining files out of step_by_step/
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Moved those to scripting/:
- filesystem
- resources
- singletons_autoload
- scene_tree
export to export/
and godot_design_philosophy to introduction/
2020-12-02 20:31:01 -06:00