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Fix Autoload capitalization inconsistency
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@@ -233,7 +233,7 @@ Add and export a variable speed to the script. The function set_speed after
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Code from other nodes doesn't run in the editor. Your access to other nodes
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is limited. You can access the tree and nodes, and their default properties,
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but you can't access user variables. If you want to do so, other nodes have
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to run in the editor too. AutoLoad nodes cannot be accessed in the editor at
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to run in the editor too. Autoload nodes cannot be accessed in the editor at
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all.
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Reporting node configuration warnings
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@@ -85,7 +85,7 @@ some situations where other techniques may be better.
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A :ref:`Group <doc_groups>` allows locating a node (or a group of many nodes)
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from any other node, no matter what scene the two nodes are located in.
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A :ref:`Singleton (AutoLoad) <doc_singletons_autoload>` is an always loaded node
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A :ref:`Singleton (Autoload) <doc_singletons_autoload>` is an always loaded node
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that can be accessed directly by any node regardless of the scene. These are useful
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when some data or functionality is shared globally.
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@@ -1,6 +1,6 @@
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.. _doc_singletons_autoload:
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Singletons (AutoLoad)
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Singletons (Autoload)
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=====================
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Introduction
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@@ -37,7 +37,7 @@ Autoloading nodes and scripts can give us these characteristics.
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.. note::
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Godot won't make an AutoLoad a "true" singleton as per the singleton design
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Godot won't make an Autoload a "true" singleton as per the singleton design
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pattern. It may still be instanced more than once by the user if desired.
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.. tip::
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@@ -46,10 +46,10 @@ Autoloading nodes and scripts can give us these characteristics.
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:ref:`registering it automatically in the Project Settings <doc_making_plugins_autoload>`
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when the plugin is enabled.
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AutoLoad
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Autoload
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--------
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You can create an AutoLoad to load a scene or a script that inherits from
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You can create an Autoload to load a scene or a script that inherits from
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:ref:`class_Node`.
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.. note::
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@@ -61,7 +61,7 @@ You can create an AutoLoad to load a scene or a script that inherits from
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.. image:: img/singleton.png
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To autoload a scene or script, select **Project > Project Settings** from the
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menu and switch to the **AutoLoad** tab.
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menu and switch to the **Autoload** tab.
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.. image:: img/autoload_tab.png
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@@ -136,7 +136,7 @@ Make sure it inherits from ``Node``:
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.. image:: img/autoload_script.png
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The next step is to add this script to the autoLoad list. Open
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**Project > Project Settings** from the menu, switch to the **AutoLoad** tab and
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**Project > Project Settings** from the menu, switch to the **Autoload** tab and
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select the script by clicking the browse button or typing its path:
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``res://Global.gd``. Press **Add** to add it to the autoload list:
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