Remove erroneous C# example about autoloads

This commit is contained in:
Paul Joannon
2023-07-03 19:44:40 +02:00
parent ccae259c15
commit 0614837c22

View File

@@ -87,18 +87,13 @@ This means that any node can access a singleton named "PlayerVariables" with:
playerVariables.Health -= 10; // Instance field.
If the **Enable** column is checked (which is the default), then the singleton can
be accessed directly without requiring ``get_node()``:
be accessed directly in GDScript, without requiring ``get_node()``:
.. tabs::
.. code-tab:: gdscript GDScript
PlayerVariables.health -= 10
.. code-tab:: csharp
// Static members can be accessed by using the class name.
PlayerVariables.Health -= 10;
Note that autoload objects (scripts and/or scenes) are accessed just like any
other node in the scene tree. In fact, if you look at the running scene tree,
you'll see the autoloaded nodes appear: