mirror of
https://github.com/godotengine/godot-docs.git
synced 2026-01-03 05:48:42 +03:00
Remove duplicate information in autoload page
This commit is contained in:
@@ -73,21 +73,8 @@ in top-to-bottom order.
|
||||
|
||||
.. image:: img/autoload_example.webp
|
||||
|
||||
This means that any node can access a singleton named "PlayerVariables" with:
|
||||
|
||||
.. tabs::
|
||||
.. code-tab:: gdscript GDScript
|
||||
|
||||
var player_vars = get_node("/root/PlayerVariables")
|
||||
player_vars.health -= 10
|
||||
|
||||
.. code-tab:: csharp
|
||||
|
||||
var playerVariables = GetNode<PlayerVariables>("/root/PlayerVariables");
|
||||
playerVariables.Health -= 10; // Instance field.
|
||||
|
||||
If the **Enable** column is checked (which is the default), then the singleton can
|
||||
be accessed directly in GDScript, without requiring ``get_node()``:
|
||||
be accessed directly in GDScript:
|
||||
|
||||
.. tabs::
|
||||
.. code-tab:: gdscript GDScript
|
||||
|
||||
Reference in New Issue
Block a user