tetrapod00
698771c14d
Fix HDR 2D mention in Upgrading to Godot 4 page
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Since Godot 4.2, rendering 2D in HDR is once again possible.
2024-11-30 07:00:48 +01:00
tetrapod00
fad8412b35
Add 3->4 upgrading information about NDC, light(), and reverse-z
2024-11-30 06:55:12 +01:00
Rémi Verschelde
d74dc49db1
Upgrade to 4.3: Add note about Multiplayer protocol compat breakage ( #9685 )
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* Upgrade to 4.3: Add note about Multiplayer protocol compat breakage
Closes https://github.com/godotengine/godot/issues/94769 .
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Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
2024-08-04 16:52:09 +02:00
Matthew
afbece3bdf
Merge pull request #9250 from raulsntos/breaking_changes_4.3
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Add "Upgrading from Godot 4.2 to Godot 4.3" page
2024-07-28 15:38:30 -04:00
Raul Santos
305eca6f51
Add "Upgrading from Godot 4.2 to Godot 4.3" page
2024-07-26 17:33:40 +02:00
Ayan Chavand
e47792d353
Updated upgrading_to_godot_4 documentation.
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- Added xform and xform_inv's change to use * operator.
- Provided better details on the changes.
2024-07-02 09:48:16 +05:30
skyace65
77969eb138
Document that hint_color is now source_color
2024-03-15 22:35:09 -04:00
Hugo Locurcio
95fb178429
Add support for user-provided comments with Giscus
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This allows users to leave comments on pages that don't have
`:allow_comments: False` somewhere in the page's source.
Both manual and class reference pages can receive comments.
Index pages cannot have comments, as discussion should occur on "leaf" pages.
GitHub Discussions is used as a backend on the same repository. This means
that Discussions *must* be enabled on godotengine/godot-docs before this
commit is merged to `master`. Users can choose to use the "Custom" watch
mode if they don't want to get notifications for discussion updates,
but still get notifications for issue and pull request updates.
User comments are intended to be used for the following purposes:
- Add a clarification or correct something in the documentation,
without having to open a pull request. Contributors are encouraged to
take a look at discussions from time to time, and see if there's information
worth incorporating in the pages themselves. Don't forget to reply to
the comment when doing so :)
- Mention a workaround for a common issue.
- Link to useful third-party resources that are relevant to the current page,
such as tutorials or add-ons.
User comments should *not* be used for technical support. Other community
platforms should be used for that.
Page-to-discussion matching is done using the `pagename` Sphinx variable,
which is independent of the Godot version and documentation language.
Being independent of the Godot version allows keeping old comments
when the Godot version changes, while also allowing users from `/stable`
and `/4.1` to "see" each other in discussions.
See https://giscus.app for more information.
2024-01-11 17:51:53 +01:00
Raul Santos
f959b46ff0
Add "Upgrading from Godot 4.1 to Godot 4.2" page ( #8488 )
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* Add "Upgrading from Godot 4.1 to Godot 4.2" page
* Update tutorials/migrating/upgrading_to_godot_4.2.rst
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
* Apply suggestions from code review
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
Co-authored-by: Cerno_b <cerno.b@gmail.com >
---------
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
Co-authored-by: Cerno_b <cerno.b@gmail.com >
2023-11-21 08:56:41 +01:00
Matthew
9be78393f7
Merge pull request #8495 from raulsntos/dotnet/platform-updates
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Update C# platform support
2023-11-17 21:15:48 -05:00
Raul Santos
9722030a2f
Update C# platform support
2023-11-18 02:19:21 +01:00
Hugo Locurcio
6cf0a7f1fe
Mention Array.slice()'s exclusive end parameter in Upgrading to Godot 4
2023-10-28 02:03:43 +02:00
Thaddeus Crews
acf09b8551
Automatically convert spaces to tabs in codeblocks
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• Adds codeblock css rule for tab-size
• Only applies to GDScript/C++
• Fix some inconsistent cpp codeblock filters
2023-10-05 19:04:26 -05:00
Hugo Locurcio
470cf6b4ee
Document removal of implicit multi-level calls in Upgrading to Godot 4
2023-08-10 15:51:09 +02:00
graydwarf
fc4253878a
Update upgrading_to_godot_4.rst
2023-07-28 07:49:37 -07:00
Markus Sauermann
d8c7526c0d
Add behavior change in migration guide.
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Physics Picking now automatically sets event as handled in Viewports.
2023-07-25 22:34:48 +02:00
Markus Sauermann
570dadbc8c
Add note about behavioral changes
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Add note about necessary changes for `SubViewportContainer`
input-event-propagation.
2023-07-18 23:37:16 +02:00
Max Hilbrunner
7fc46da582
Merge pull request #7518 from Calinou/release-policy-add-compatibility-policy
2023-07-18 13:25:23 +02:00
David Snopek
66170887e7
Add instructions for updating a GDExtension for Godot 4.1
2023-07-17 09:46:13 -05:00
Raul Santos
51f7e5c4fa
Add "Upgrading from Godot 4.0 to Godot 4.1" page
2023-07-07 14:23:53 +02:00
Hugo Locurcio
dc44d36f66
Add a compatibility policy and common questions to Release policy
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- Add answers to common questions:
- Which version should I use for a new project?
- Should I upgrade my project to use new engine versions?
2023-07-03 19:48:52 +02:00
kleonc
f3ada36d06
Fix incorrect reference to PacketPeerUDP.bind in migrating tutorial
2023-05-06 17:02:32 +02:00
Max Hilbrunner
da46470513
Merge pull request #6978 from JohnVeness/project-manager
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Change capitalization of Project Manager
2023-03-20 02:45:09 +01:00
clayjohn
0c8c8feb72
Explain the start and process functions for particle shaders
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Add references in the particle shader doc and the migration guide
2023-03-17 12:28:23 -07:00
John Veness
08498ef96a
Change capitalization of Project Manager
2023-03-13 20:08:49 +00:00
Danil Alexeev
7a72ceaff6
Update "Upgrading from Godot 3 to Godot 4" page
2023-03-01 17:44:34 +03:00
Micky
cf9af0aeb3
Fix rotation_degrees note in "Upgrading to Godot 4"
2023-02-12 14:16:32 +01:00
Hugo Locurcio
6e453527b1
Revamp global illumination documentation
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- Add an introduction page with an explanation and comparison table.
- Add a page on faking global illumination.
2023-01-30 17:31:53 +01:00
Hugo Locurcio
7d6fb199d0
Document upgrading via the command line on Upgrading to Godot 4
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This is useful to override maximum file size/lines limits.
2023-01-23 23:21:19 +01:00
Yuri Sizov
3f8fd6d127
Rename Tutorials to Manual, move migration guide to a higher level ( #6509 )
2023-01-05 15:37:47 -08:00