Mudkipze
3e50e984a6
Update PhysicsServer2D naming for C# in ray-casting.rst
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Current documentation refers to "Physics2DServer" exclusively in C# code snippet, when the actual name should be PhysicsServer2D.
(cherry picked from commit 5114103e23 )
2024-07-24 20:57:49 +02:00
A Thousand Ships
7df8fe736f
[Manual] Clarify use of delta with move_and_slide
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Added details to clarify that while `velocity` should not be multiplied
by `delta`, `gravity` still should.
(cherry picked from commit c6bf5d4c28 )
2024-07-24 20:31:29 +02:00
Max Hilbrunner
8d9af1aa97
Merge pull request #9260 from melquiadess/fix-typos
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Fix various minor typos
(cherry picked from commit 9237eb804c )
# Conflicts:
# contributing/documentation/docs_image_guidelines.rst
# tutorials/export/one-click_deploy.rst
# tutorials/xr/openxr_settings.rst
2024-05-07 15:15:03 +02:00
Max Hilbrunner
7ffd381554
Merge pull request #9245 from Calinou/update-assetlib-demo-urls
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Update asset library demo URLs to point to Godot 4.x demos
(cherry picked from commit fb2b72bdb8 )
2024-05-07 12:58:38 +02:00
Yuri Sizov
cd92be066d
Update references to private class methods across the docs
2023-11-10 16:06:36 +01:00
Max Hilbrunner
d1edd1cebb
Merge pull request #8179 from golfinq/rigidbody-workaround-fix
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Fixed code in article "Using RigidBody"
2023-10-24 16:29:09 +02:00
Matthew
f29c9c4892
Merge pull request #8185 from jcovin293/master
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Change KinematicBodies to CharacterBodies in collision_shapes_3d.rst and collision_shapes_2d.rst
2023-10-08 19:33:24 -04:00
jcovin293
21c11c6a03
Change KinematicBodies to CharacterBodies in collision_shapes_3d.rst and collision_shapes_2d.rst
2023-10-08 15:52:14 -05:00
Mark Wilson
147d2233c7
Improve C# GD.Load() examples
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* Use typed version of GD.Load()
* Use absolute paths (i.e., prefixed with "res://")
* Use "Path/To/" intermediate path values on abstract examples, to
illustrate that files can live in various directories
* Use PascalCase on files that are not GDScript or GLSL
2023-10-08 12:25:43 -04:00
golfinq
3bca95a6a5
Fixed code in article "Using RigidBody"
2023-10-07 23:44:37 -04:00
Max Hilbrunner
70ac3fc69b
Merge pull request #8037 from fearn-e/characterbody2d-tutorial-cs-typo
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C# code example bug in CharacterBody2D tutorial
2023-10-06 13:23:01 +02:00
Max Hilbrunner
793baa1a88
Merge pull request #8118 from skyace65/RemoveNote2
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Remove outdated trimesh note
2023-10-04 00:06:52 +02:00
skyace65
e48656f335
Remove outdated trimesh note
2023-10-01 13:04:59 -04:00
fearn-e
10f00f1176
Fix csharp bug in tutorial code
2023-09-25 02:24:08 +01:00
toafloast
7183ef3e46
Update ray casting tutorial.
2023-09-21 22:18:55 -07:00
Yuri Roubinski
8377137565
Simplify code for retrieving direction vectors
2023-09-12 11:04:55 +03:00
Hana - Piralein
6a6ef0731d
update images and related information
2023-08-20 16:13:18 +02:00
skyace65
72713848ad
Mark SoftBody page as outdated
2023-07-25 20:11:07 -04:00
Hugo Locurcio
df904137db
Fix incorrect usage of backticks in various pages
2023-07-14 19:31:01 +02:00
Jason
8dfddfe490
Fix bug in collision masking bits example
2023-07-11 16:22:46 -04:00
Matthew
160067b0cf
Merge pull request #7499 from skyace65/KinematicCharacter
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Update KinematicCharacter2D images
2023-07-05 18:39:54 -04:00
Surya Narayan
5c30e12f9a
changed collisionInfo.Normal to collisionInfo.GetNormal()
2023-06-22 18:44:30 -04:00
skyace65
ca861e44fc
Update kinematic character images
2023-06-11 17:18:34 -04:00
Angad Singh Josan
b360bbc40b
Include collide_with_areas in ray-casting.rst ( #7449 )
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Co-authored-by: Raul Santos <raulsntos@gmail.com >
2023-06-02 12:31:28 +02:00
kkoang
8078590ef8
Update using_character_body_2d.rst
2023-05-28 01:05:11 +08:00
OgGhostJelly
6441b69378
Fixed code snippet using 3.x name for PhysicsServer2D
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The code was originally using Physics2DServer which has been renamed to PhysicsServer2D in 4.x
2023-05-19 10:54:50 +07:00
Raul Santos
c457ab79ec
Update some C# examples
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- Rename members that have been renamed in Godot's C# API for 4.0.
- Change `delta` parameter type to `double`.
- Ensure parameters match base declaration.
- Follow our code style more closely.
- Other minor code fixes.
2023-05-18 13:14:05 +02:00
Max Hilbrunner
72c0af46b2
Snake-case .tscn, .gd and _on_* callbacks
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Co-authored-by: Doug Thompson <s-git@dougthompson.co.uk >
2023-05-18 12:46:58 +02:00
VestedGrammar
50f8f10250
Update physics_introduction.rst ( #7360 )
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Co-authored-by: Raul Santos <raulsntos@gmail.com >
2023-05-17 10:14:39 +02:00
Chris Bradfield
25942664b6
Remove obsolete and confusing tip re: move_and_slide()
2023-05-09 10:29:09 -07:00
kkoang
68bc1ed4f4
Update using_area_2d.rst
2023-05-07 17:05:52 +08:00
kkoang
995196806e
Update rigid_body.rst
2023-05-06 03:03:49 +08:00
kkoang
7f6a4084fb
Update physics_introduction.rst
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Fix the code so that it can run normally and correct some of the document errors
2023-05-05 19:27:43 +08:00
kkoang
c7a6bfc834
Update physics_introduction.rst
2023-05-05 03:07:35 +08:00
Yuri Sizov
0606a8ed38
Move tutorial ZIPs to a dedicated repository
2023-04-26 10:42:20 +02:00
Hugo Locurcio
4992f01016
Add a page on troubleshooting common physics issues
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This covers the most commonly encountered physics issues one may
encounter while developing a project.
2023-04-16 18:10:37 +02:00
Hugo Locurcio
76941d213c
Fix typo in Large world coordinates
2023-03-23 23:25:08 +01:00
Rémi Verschelde
4ab09f7b89
Merge pull request #6903 from cbscribe/charbody_fix
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Fix incorrect method name in Using CharacterBody2D
2023-03-06 11:57:57 +01:00
Chris Bradfield
6a3d4be387
Fix incorrect method name in Using CharacterBody2D
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Fixes #6902 .
2023-03-06 11:48:51 +01:00
Jef D
9484261739
Clarify reasons for physics processes ( #6825 )
2023-03-06 10:46:17 +01:00
Emily
3585c66213
Removed all instances of velocity being defined for CharacterBody2D ( #6862 )
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* Removed all instances of velocity being defined for `CharacterBody2D`
2023-03-03 08:07:15 +01:00
Raul Santos
b319da3f07
Update some C# examples for 4.0 ( #6693 )
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* Update some C# examples
- Rename members that have been renamed in Godot's C# API for 4.0.
- Change `delta` parameter type to `double`.
- Ensure parameters match base declaration.
- Other minor code fixes.
---------
Co-authored-by: Paul Joannon <437025+paulloz@users.noreply.github.com >
2023-02-04 17:03:03 +01:00
Chris Bradfield
4034965c7a
Update CharacterBody2D tutorial, code and descriptions ( #6614 )
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* Update CharacterBody2D tutorial, code and descriptions
2023-01-16 08:15:05 +01:00
Yuri Sizov
a20c7f494e
Merge pull request #6581 from Piralein/partial 🔑
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Update C# code samples in Getting Started and Tutorials
2023-01-13 15:59:11 +03:00
Hana
9e90766a92
update c# class examples
2023-01-12 19:38:20 +01:00
Amaral Krichman
0ac2031972
tutorials/physics/ray-casting: Update missing v4 fixes ( #6439 )
2023-01-11 22:02:16 +01:00
Max Hilbrunner
322e0f5802
Merge pull request #6466 from kkoang/patch-4
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Update physics_introduction.rst
2023-01-11 21:59:17 +01:00
Max Hilbrunner
74080ae210
Merge pull request #6473 from kkoang/patch-7
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Modify code adaptation 4.0 physics_introduction
2023-01-11 21:57:28 +01:00
Hugo Locurcio
58fea1e068
Update SCons option to precision=double in Large world coordinates ( #6474 )
2022-12-19 17:47:59 +01:00
kkoang
6f1977f821
Modify code adaptation 4.0 physics_introduction
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Modify code adaptation 4.0 physics_introduction
2022-12-10 23:37:25 +08:00