Fix bug in collision masking bits example

This commit is contained in:
Jason
2023-07-11 16:22:46 -04:00
parent 3c2412dd8f
commit 8dfddfe490

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@@ -169,7 +169,7 @@ would be as follows::
# Binary - set the bit corresponding to the layers you want to enable (1, 3, and 4) to 1, set all other bits to 0.
# Note: Layer 32 is the first bit, layer 1 is the last. The mask for layers 4,3 and 1 is therefore
0b10000000_00000000_00000000_00001101
0b00000000_00000000_00000000_00001101
# (This can be shortened to 0b1101)
# Hexadecimal equivalent (1101 binary converted to hexadecimal)