Fix incorrect method name in Using CharacterBody2D

Fixes #6902.
This commit is contained in:
Chris Bradfield
2023-03-05 12:23:29 -08:00
committed by Rémi Verschelde
parent c799afdfa2
commit 6a3d4be387

View File

@@ -136,7 +136,7 @@ and ``get_slide_collision()``:
# Using move_and_slide.
move_and_slide()
for i in get_slide_count():
for i in get_slide_collision_count():
var collision = get_slide_collision(i)
print("I collided with ", collision.get_collider().name)
@@ -151,7 +151,7 @@ and ``get_slide_collision()``:
// Using MoveAndSlide.
MoveAndSlide();
for (int i = 0; i < GetSlideCount(); i++)
for (int i = 0; i < GetSlideCollisionCount(); i++)
{
var collision = GetSlideCollision(i);
GD.Print("I collided with ", ((Node)collision.GetCollider()).Name);