Update using_area_2d.rst

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kkoang
2023-05-07 17:05:52 +08:00
committed by GitHub
parent cf2bd18494
commit 68bc1ed4f4

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@@ -59,7 +59,7 @@ Here's the node setup for the coin:
.. image:: img/area2d_coin_nodes.png
To detect the overlap, we'll connect the appropriate signal on the Area2d. Which
To detect the overlap, we'll connect the appropriate signal on the Area2D. Which
signal to use depends on the player's node type. If the player is another area,
use ``area_entered``. However, let's assume our player is a ``CharacterBody2D``
(and therefore a ``CollisionObject2D`` type), so we'll connect the