mirror of
https://github.com/godotengine/godot-docs.git
synced 2026-01-03 05:48:42 +03:00
Update using_area_2d.rst
This commit is contained in:
@@ -59,7 +59,7 @@ Here's the node setup for the coin:
|
||||
|
||||
.. image:: img/area2d_coin_nodes.png
|
||||
|
||||
To detect the overlap, we'll connect the appropriate signal on the Area2d. Which
|
||||
To detect the overlap, we'll connect the appropriate signal on the Area2D. Which
|
||||
signal to use depends on the player's node type. If the player is another area,
|
||||
use ``area_entered``. However, let's assume our player is a ``CharacterBody2D``
|
||||
(and therefore a ``CollisionObject2D`` type), so we'll connect the
|
||||
|
||||
Reference in New Issue
Block a user