skyace65
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c3a45b75fa
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Document that hint_color is now source_color
(cherry picked from commit 77969eb138)
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2024-07-24 20:51:56 +02:00 |
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Raul Santos
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f959b46ff0
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Add "Upgrading from Godot 4.1 to Godot 4.2" page (#8488)
* Add "Upgrading from Godot 4.1 to Godot 4.2" page
* Update tutorials/migrating/upgrading_to_godot_4.2.rst
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
* Apply suggestions from code review
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: Cerno_b <cerno.b@gmail.com>
---------
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: Cerno_b <cerno.b@gmail.com>
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2023-11-21 08:56:41 +01:00 |
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Matthew
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9be78393f7
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Merge pull request #8495 from raulsntos/dotnet/platform-updates
Update C# platform support
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2023-11-17 21:15:48 -05:00 |
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Raul Santos
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9722030a2f
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Update C# platform support
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2023-11-18 02:19:21 +01:00 |
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Hugo Locurcio
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6cf0a7f1fe
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Mention Array.slice()'s exclusive end parameter in Upgrading to Godot 4
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2023-10-28 02:03:43 +02:00 |
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Thaddeus Crews
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acf09b8551
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Automatically convert spaces to tabs in codeblocks
• Adds codeblock css rule for tab-size
• Only applies to GDScript/C++
• Fix some inconsistent cpp codeblock filters
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2023-10-05 19:04:26 -05:00 |
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Hugo Locurcio
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470cf6b4ee
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Document removal of implicit multi-level calls in Upgrading to Godot 4
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2023-08-10 15:51:09 +02:00 |
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graydwarf
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fc4253878a
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Update upgrading_to_godot_4.rst
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2023-07-28 07:49:37 -07:00 |
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Markus Sauermann
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d8c7526c0d
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Add behavior change in migration guide.
Physics Picking now automatically sets event as handled in Viewports.
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2023-07-25 22:34:48 +02:00 |
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Markus Sauermann
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570dadbc8c
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Add note about behavioral changes
Add note about necessary changes for `SubViewportContainer`
input-event-propagation.
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2023-07-18 23:37:16 +02:00 |
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Max Hilbrunner
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7fc46da582
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Merge pull request #7518 from Calinou/release-policy-add-compatibility-policy
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2023-07-18 13:25:23 +02:00 |
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David Snopek
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66170887e7
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Add instructions for updating a GDExtension for Godot 4.1
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2023-07-17 09:46:13 -05:00 |
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Raul Santos
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51f7e5c4fa
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Add "Upgrading from Godot 4.0 to Godot 4.1" page
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2023-07-07 14:23:53 +02:00 |
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Hugo Locurcio
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dc44d36f66
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Add a compatibility policy and common questions to Release policy
- Add answers to common questions:
- Which version should I use for a new project?
- Should I upgrade my project to use new engine versions?
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2023-07-03 19:48:52 +02:00 |
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kleonc
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f3ada36d06
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Fix incorrect reference to PacketPeerUDP.bind in migrating tutorial
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2023-05-06 17:02:32 +02:00 |
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Max Hilbrunner
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da46470513
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Merge pull request #6978 from JohnVeness/project-manager
Change capitalization of Project Manager
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2023-03-20 02:45:09 +01:00 |
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clayjohn
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0c8c8feb72
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Explain the start and process functions for particle shaders
Add references in the particle shader doc and the migration guide
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2023-03-17 12:28:23 -07:00 |
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John Veness
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08498ef96a
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Change capitalization of Project Manager
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2023-03-13 20:08:49 +00:00 |
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Danil Alexeev
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7a72ceaff6
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Update "Upgrading from Godot 3 to Godot 4" page
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2023-03-01 17:44:34 +03:00 |
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Micky
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cf9af0aeb3
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Fix rotation_degrees note in "Upgrading to Godot 4"
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2023-02-12 14:16:32 +01:00 |
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Hugo Locurcio
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6e453527b1
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Revamp global illumination documentation
- Add an introduction page with an explanation and comparison table.
- Add a page on faking global illumination.
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2023-01-30 17:31:53 +01:00 |
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Hugo Locurcio
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7d6fb199d0
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Document upgrading via the command line on Upgrading to Godot 4
This is useful to override maximum file size/lines limits.
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2023-01-23 23:21:19 +01:00 |
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Yuri Sizov
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3f8fd6d127
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Rename Tutorials to Manual, move migration guide to a higher level (#6509)
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2023-01-05 15:37:47 -08:00 |
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