23 Commits

Author SHA1 Message Date
skyace65
c3a45b75fa Document that hint_color is now source_color
(cherry picked from commit 77969eb138)
2024-07-24 20:51:56 +02:00
Raul Santos
f959b46ff0 Add "Upgrading from Godot 4.1 to Godot 4.2" page (#8488)
* Add "Upgrading from Godot 4.1 to Godot 4.2" page

* Update tutorials/migrating/upgrading_to_godot_4.2.rst

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>

* Apply suggestions from code review

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: Cerno_b <cerno.b@gmail.com>

---------

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: Cerno_b <cerno.b@gmail.com>
2023-11-21 08:56:41 +01:00
Matthew
9be78393f7 Merge pull request #8495 from raulsntos/dotnet/platform-updates
Update C# platform support
2023-11-17 21:15:48 -05:00
Raul Santos
9722030a2f Update C# platform support 2023-11-18 02:19:21 +01:00
Hugo Locurcio
6cf0a7f1fe Mention Array.slice()'s exclusive end parameter in Upgrading to Godot 4 2023-10-28 02:03:43 +02:00
Thaddeus Crews
acf09b8551 Automatically convert spaces to tabs in codeblocks
• Adds codeblock css rule for tab-size
• Only applies to GDScript/C++
• Fix some inconsistent cpp codeblock filters
2023-10-05 19:04:26 -05:00
Hugo Locurcio
470cf6b4ee Document removal of implicit multi-level calls in Upgrading to Godot 4 2023-08-10 15:51:09 +02:00
graydwarf
fc4253878a Update upgrading_to_godot_4.rst 2023-07-28 07:49:37 -07:00
Markus Sauermann
d8c7526c0d Add behavior change in migration guide.
Physics Picking now automatically sets event as handled in Viewports.
2023-07-25 22:34:48 +02:00
Markus Sauermann
570dadbc8c Add note about behavioral changes
Add note about necessary changes for `SubViewportContainer`
input-event-propagation.
2023-07-18 23:37:16 +02:00
Max Hilbrunner
7fc46da582 Merge pull request #7518 from Calinou/release-policy-add-compatibility-policy 2023-07-18 13:25:23 +02:00
David Snopek
66170887e7 Add instructions for updating a GDExtension for Godot 4.1 2023-07-17 09:46:13 -05:00
Raul Santos
51f7e5c4fa Add "Upgrading from Godot 4.0 to Godot 4.1" page 2023-07-07 14:23:53 +02:00
Hugo Locurcio
dc44d36f66 Add a compatibility policy and common questions to Release policy
- Add answers to common questions:
  - Which version should I use for a new project?
  - Should I upgrade my project to use new engine versions?
2023-07-03 19:48:52 +02:00
kleonc
f3ada36d06 Fix incorrect reference to PacketPeerUDP.bind in migrating tutorial 2023-05-06 17:02:32 +02:00
Max Hilbrunner
da46470513 Merge pull request #6978 from JohnVeness/project-manager
Change capitalization of Project Manager
2023-03-20 02:45:09 +01:00
clayjohn
0c8c8feb72 Explain the start and process functions for particle shaders
Add references in the particle shader doc and the migration guide
2023-03-17 12:28:23 -07:00
John Veness
08498ef96a Change capitalization of Project Manager 2023-03-13 20:08:49 +00:00
Danil Alexeev
7a72ceaff6 Update "Upgrading from Godot 3 to Godot 4" page 2023-03-01 17:44:34 +03:00
Micky
cf9af0aeb3 Fix rotation_degrees note in "Upgrading to Godot 4" 2023-02-12 14:16:32 +01:00
Hugo Locurcio
6e453527b1 Revamp global illumination documentation
- Add an introduction page with an explanation and comparison table.
- Add a page on faking global illumination.
2023-01-30 17:31:53 +01:00
Hugo Locurcio
7d6fb199d0 Document upgrading via the command line on Upgrading to Godot 4
This is useful to override maximum file size/lines limits.
2023-01-23 23:21:19 +01:00
Yuri Sizov
3f8fd6d127 Rename Tutorials to Manual, move migration guide to a higher level (#6509) 2023-01-05 15:37:47 -08:00