skyace65
177c1b34a8
Replace "alt" with "opt" for macOS shortcuts
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(cherry picked from commit 175524548c )
2024-07-24 20:50:35 +02:00
31
daa76760e2
Update external_editor.rst: point out C# instructions
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(cherry picked from commit 1388882b3e )
2024-07-24 20:45:00 +02:00
Matthew
53e0721c63
Merge pull request #9022 from PaulUlanovskij/master
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Update TileMapEditor keymaps in documentation
(cherry picked from commit fce88a8d7a )
2024-05-07 12:54:40 +02:00
Max Hilbrunner
06300bec12
Merge pull request #8586 from jonri/patch-1
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Clarify path usage for command line options
2024-01-25 10:12:21 +01:00
谢天
31bbb15715
Update copy node path in default_key_mapping.rst
2023-11-20 19:56:11 +08:00
Fredia Huya-Kouadio
3ddc0d8e92
Update the list of limitations for the Android editor
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Remove 'GDExtension support' from the list, as support for it was added
for Godot 4.2.
2023-11-16 19:52:04 -08:00
Matthew
84828e231e
Merge pull request #8259 from arrayewhy/patch-1
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Updated Code Folding Hotkey Reference for MacOS
2023-11-09 20:47:04 -05:00
Ricardo Subtil
6bf14ca9c5
Add LSP/DAP configuration section on external editors ( #7948 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2023-11-09 13:33:05 +01:00
Hugo Locurcio
fad430ced6
Mark Using the Project Manager page as up-to-date
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Screenshots were recently updated for 4.2.beta's revamped project
manager UI.
This also changes GUI option formatting to use bold text as is
standard elsewhere in the documentation.
2023-11-08 10:50:56 +01:00
Sundrop
b9a533f2d2
Update default_key_mapping.rst
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Updated Code Folding Hotkey Reference for MacOS.
2023-10-20 18:39:11 +02:00
Hana - Piralein
625c4a67c4
update project manager images
2023-10-17 21:47:47 +02:00
Seth Louis
cff844d0fc
Removed "Clone down"
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Clone down is no longer used. This editor shortcut name has been changed to "Duplicate selection"
2023-10-11 09:09:13 -04:00
Seth Louis
95a9b1f534
Updating "Clone down" to duplicate selection
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Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
2023-10-11 09:04:16 -04:00
Seth Louis
f33cf64f00
Updated 'clone down' default editor shortcut
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The default editor shortcut for 'clone down' is ctrl + shift + d.
The documentation said ctrl + d by mistake.
This reddit post can confirm this as well:
https://www.reddit.com/r/godot/comments/15pcew1/cant_duplicate_line_in_editor_clone_down_is/
2023-10-11 08:32:30 -04:00
Max Hilbrunner
d16bb0724b
Merge pull request #7639 from Calinou/update-customizing-interface
2023-07-23 21:43:54 +02:00
Hugo Locurcio
dc54a081fc
Update Customizing the interface and Using an external text editor docs
2023-07-11 00:40:42 +02:00
Hugo Locurcio
fc7c06472d
Update Command line tutorial for Godot 4.1
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- Update list of command line arguments and descriptions to match
Godot 4.1.
- Add a legend to clearly denote which CLI arguments are supported
in each build type.
- Add instructions on making Godot easily available in the `PATH`
on Windows and macOS.
- Fix invalid backtick usage in some pages.
2023-07-10 19:17:40 +02:00
Fredia Huya-Kouadio
031cfc2769
Add a section for the Android editor
2023-05-29 18:24:25 -07:00
Hugo Locurcio
06c6c3c18c
Update guidelines on headless exporting in Command line tutorial
2023-05-26 03:02:54 +02:00
Max Hilbrunner
72c0af46b2
Snake-case .tscn, .gd and _on_* callbacks
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Co-authored-by: Doug Thompson <s-git@dougthompson.co.uk >
2023-05-18 12:46:58 +02:00
Max Hilbrunner
78746c2417
Merge pull request #7335 from svelezw4games/svs/update_cli_to_4_0
2023-05-13 21:50:15 +02:00
Hugo Locurcio
b5e9b75bec
Document setting up Vulkan validation layers on desktop platforms
2023-05-05 19:54:37 +02:00
Santiago Velez Saffon
5478e6734b
Change --export to --export-release
2023-05-02 08:15:36 -05:00
Peter Anderson
ea8b139db8
Update managing_editor_features.rst
2023-04-17 06:25:28 +00:00
Max Hilbrunner
da46470513
Merge pull request #6978 from JohnVeness/project-manager
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Change capitalization of Project Manager
2023-03-20 02:45:09 +01:00
John Veness
08498ef96a
Change capitalization of Project Manager
2023-03-13 20:08:49 +00:00
Hugo Locurcio
9286f1b466
Remove references to removed GLES2 backend
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- Update FAQ to remove issues resolved in 4.0, and add more advice
on resolving VRR flicker issues.
2023-03-11 02:55:30 +01:00
Daniel Johnson
58d9682c1f
Updates all "Templates Tab" references to "Asset Library Projects Tab"
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There were a few places in docs that still referenced "Templates Tabs"
and needed updated to the new name "Asset Library Projects Tab".
I also converted any images I touched from png to webp and compressed
them using sqoosh.app.
2023-03-09 21:37:59 -08:00
Yuri Sizov
978a13bb0a
Mark potentially outdated pages with a WIP warning
2023-02-26 14:21:15 +01:00
Alex Coté
313e2162a4
Update Sublime Text external editor arguments ( #6644 )
2023-01-22 12:13:26 +01:00
Yuri Sizov
3f8fd6d127
Rename Tutorials to Manual, move migration guide to a higher level ( #6509 )
2023-01-05 15:37:47 -08:00
Max Hilbrunner
3fca1301fc
Merge pull request #6478 from Calinou/upgrading-to-godot-4-binary-size
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Mention increased binary size of exported binaries in Upgrading to Godot 4
2022-12-12 19:51:19 +01:00
Max Hilbrunner
5f33a2eb27
Merge pull request #6486 from YuriSizov/frontend-table-spacing
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Adjust global table styles for better spacing and head styling
2022-12-12 19:47:48 +01:00
Yuri Sizov
519e2ae11e
Fix Introduction to the buildsystem links in CLI documentation ( #6483 )
2022-12-12 18:29:22 +01:00
Yuri Sizov
15719033bd
Adjust global table styles for better spacing and head styling
2022-12-12 20:17:26 +03:00
Hugo Locurcio
e35fdfce91
Mention increased binary size of exported binaries in Upgrading to Godot 4
2022-12-12 11:00:02 +01:00
Hugo Locurcio
79e3d31632
Document migration from Mono to .NET 6 in Upgrading to Godot 4
2022-12-08 22:09:44 +01:00
Danil Alexeev
d6a42081ae
Update Y Sort and add String.right() in Upgrading to Godot 4 ( #6464 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2022-12-07 18:41:52 +01:00
Hugo Locurcio
d46c17f8ff
Improve the Upgrading to Godot 4 page
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- Mention various caveats of upgrading, such as unavailable features.
- Mention external shaders not being updated by the conversion tool.
- List optional things to do before upgrading to make the process smoother.
2022-12-05 13:15:52 +01:00
Hugo Locurcio
1b065c4f32
Add a Godot 3 to Godot 4 upgrade guide ( #6393 )
2022-11-30 16:52:50 +01:00
Hugo Locurcio
2e1f97eacd
Update Command line tutorial for 4.0.beta5
2022-11-23 14:34:19 +01:00
Max Hilbrunner
5bb50c07b6
Nuke old renderer comparison page
2022-10-16 00:01:21 +02:00
Max Hilbrunner
3765e1ca51
Nuke GDNative from docs
2022-10-15 23:53:50 +02:00
yed podtrzitko
c6406c876a
External Editor: add info about debugger setting option ( #6253 )
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* External Editor: add info about debugger setting option
* Apply suggestions from code review
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2022-10-04 13:11:09 +02:00
Hugo Locurcio
d917648102
Remove mentions of VisualScript in the documentation
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VisualScript has been removed in 4.0.alpha15 and later.
2022-09-01 01:44:54 +02:00
Michael Conrad
f62322bd6a
Fix JetBrains Rider arguments in Using an external text editor ( #6019 )
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Adding the project folder to the exec args lets Rider open the project's folder
as a project and still also open the specified file.
This resolves an issue where if I open a file in a folder from Godot, the folder is treated
by Rider incorrectly as the project root.
2022-08-02 02:07:23 +02:00
Nabware
15173a0eec
Update Command line tutorial to match 4.0.alpha11 --help output ( #5918 )
2022-07-12 00:56:53 +02:00
Rémi Verschelde
5b2b0c4980
Fixup doc ref in Managing editor features
2022-04-29 13:48:01 +02:00
Matthew
fb921874e4
Add a page on managing editor features ( #5489 )
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Co-authored-by: Rémi Verschelde <rverschelde@gmail.com >
2022-04-29 12:51:37 +02:00
Loregret
28a12f7a68
Remove warning about fixed issue in Using an external text editor ( #5629 )
2022-02-21 18:09:20 +01:00