474 Commits

Author SHA1 Message Date
Hugo Locurcio
3f87039c94 Fix dead links in the documentation
Command used:

    lychee **/*.rst --github-token="..." --accept="100..=103,200..=299,429"

429 error codes were allowed due to a high number of false positives,
even with a GitHub token specified.

(cherry picked from commit e7fdb120c7)
2024-07-24 21:08:21 +02:00
Hugo Locurcio
175f7025d0 Document caveats related to GPUParticles3D collision
- Remove incorrect notice about GPUParticles2D not supporting
  collision. This is supported using LightOccluder2D with SDF
  generation enabled.

(cherry picked from commit 23c0ee2833)
2024-07-24 21:07:51 +02:00
Hugo Locurcio
91fec01706 Link to more up-to-date FuncGodot plugin in CSG Tools, add Cyclops Level Builder
Qodot is now in maintenance mode and has been superseded by FuncGodot.

(cherry picked from commit 8bbf8563ff)
2024-07-24 21:07:06 +02:00
Sr3qt
7b13107d39 Updated function call
The function "surface_clear" does not exist as of 4.2.2. "clear_surfaces" does however.

(cherry picked from commit 3844fba41d)
2024-07-24 21:05:31 +02:00
Billy Guzik
602a5a49ba More accurately describes what a Transform3D is
As pointed out in Issue #8904, a Transform3D is a 3x4 transformation matrix, not a 4x3. While that issue does point out other areas of concern on this specific page, this update is simply to fix that error. The change can be found on line 35.

(cherry picked from commit 9fdfe11004)
2024-07-24 20:55:19 +02:00
Hugo Locurcio
3a9fbe75a9 Document decal sorting behavior in Using decals
(cherry picked from commit 331484e9f6)
2024-07-24 20:55:05 +02:00
Hugo Locurcio
f3c16ee187 Mention how to improve font rendering quality in 3D text
(cherry picked from commit 7e7182ba2b)
2024-07-24 20:53:56 +02:00
skyace65
f179ffd4cf Update intro to 3D images, document preview light
(cherry picked from commit e616c4b6c6)
2024-07-24 20:50:15 +02:00
skyace65
20c41b8486 Update CSG note with info on reliability
(cherry picked from commit 57f04ea856)
2024-07-24 20:49:57 +02:00
AnOpenSauceDev
3678cc897d Fix multiple typos related to Particle Systems (#8845)
* Fix typo: Ammount -> Amount

* Fix typos in `properties.rst`

Changed "Ammount" to "Amount", and "Radio" to "Ratio".

(cherry picked from commit 67b17958ca)
2024-07-24 20:45:37 +02:00
skyace65
9b5745a168 Update images for lightmap page
(cherry picked from commit b7dc0575c2)
2024-07-24 20:30:18 +02:00
Hugo Locurcio
6f749268f5 Document roughness impacting refraction behavior in Standard Material 3D
(cherry picked from commit 53984b5b84)
2024-07-24 20:29:37 +02:00
Tim Clark
6f8364ef6c Remove incorrect "we won't use the index array"
(cherry picked from commit 892d39e5fa)
2024-07-24 20:28:24 +02:00
Hugo Locurcio
be7f090835 Document baking lightmaps on Android/web editor is not supported
This also removes a duplicated heading.
2024-07-15 00:46:47 +02:00
Max Hilbrunner
8d9af1aa97 Merge pull request #9260 from melquiadess/fix-typos
Fix various minor typos

(cherry picked from commit 9237eb804c)

# Conflicts:
#	contributing/documentation/docs_image_guidelines.rst
#	tutorials/export/one-click_deploy.rst
#	tutorials/xr/openxr_settings.rst
2024-05-07 15:15:03 +02:00
Matthew
7c894304d3 Merge pull request #9262 from MajorMcDoom/patch-2
Fix ImmediateMesh being referred to as a node when it is not

(cherry picked from commit e0eb9374bc)
2024-05-07 13:00:05 +02:00
Max Hilbrunner
bdb56e46b1 Merge pull request #9096 from Calinou/standardmaterial3d-no-per-vertex-shading
Mention per-vertex shading is currently unimplemented in Standard Material 3D

(cherry picked from commit b6c5dd8f1b)
2024-05-07 12:56:55 +02:00
Matthew
ed5e025bf9 Merge pull request #8885 from Calinou/resolution-scaling-fix-mipmap-bias-formula
Fix missing texture mipmap bias formula in Resolution scaling

(cherry picked from commit 6ac586bc55)
2024-05-07 12:52:42 +02:00
Matthew
f97f833877 Merge pull request #8884 from Synkied/patch-1
Update process_material_properties.rst

(cherry picked from commit 3509fe5ab6)
2024-05-07 12:52:37 +02:00
Max Hilbrunner
2a41e90bd9 Merge pull request #8738 from jsjtxietian/patch-3
Mention light appearance difference between with or without shadow in compatibility
2024-01-25 10:14:27 +01:00
Matthew
f09797cf18 Merge pull request #8804 from sellenth/patch-1
improve comma placement
2024-01-25 10:13:41 +01:00
Matthew
cbb48e1f7b Merge pull request #8747 from theDrake/patch-1
Fix typo: 'generated' -> 'generate'
2024-01-25 10:10:47 +01:00
Max Hilbrunner
0fcd280d75 Merge pull request #8723 from jsjtxietian/patch-2
Update lights_and_shadows.rst to mention the increased drawcall by enabling shadow
2024-01-25 10:01:06 +01:00
Max Hilbrunner
8c59cdc3ea Merge pull request #8641 from Calinou/voxelgi-lightmapgi-limit
Document limit of VoxelGI and LightmapGI instances that can be rendered
2024-01-25 09:55:06 +01:00
Max Hilbrunner
62c29c4cdb Merge pull request #8640 from yunusey/dev
Fix UV mapping in ArrayMesh tutorial
2024-01-25 09:54:45 +01:00
yankscally
c3eb89195b changed qodot link! 2024-01-25 09:43:13 +01:00
Hugo Locurcio
1e3dc06d58 Mention potential banding issues in fog and volumetric fog documentation 2024-01-25 09:42:28 +01:00
HDLcincDragon
73441678ef Added C# code tabs to SurfaceTool.rst (#8192)
* Added C# code tabs

* Update tutorials/3d/procedural_geometry/surfacetool.rst

---------

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2023-11-25 19:23:40 +01:00
Hugo Locurcio
8373007666 Document AMD FidelityFX Super Resolution 2.2 support
This documents its use both as an upscaling method and an antialiasing
method.
2023-11-24 21:55:31 +01:00
Hugo Locurcio
d07baf3836 Document alpha antialiasing in Standard Material 3D
- Fix a typo in 3D rendering limitations.
2023-11-15 20:16:03 +01:00
Hugo Locurcio
f9817954c7 Remove unused images
This reduces the size of ZIP downloads for offline reading.

Unused images were found by running `_tools/list-unused-images.sh`.
These images were used in Godot 2.x and 3.x documentation,
but have been replaced by remade images with different names since.
2023-11-13 21:57:19 +01:00
Hugo Locurcio
071d49a489 Fix various cases of unused images
Some of these images were duplicates or not relevant anymore,
so they have been removed entirely. Others have had their links fixed
or added where relevant.
2023-11-07 18:04:26 +01:00
skyace65
617026ac70 Update 3D particles pages for 4.2 2023-11-04 16:09:52 -04:00
Hugo Locurcio
2b3c3c3ef4 Document source_color shader hint being relevant for 2D HDR 2023-11-01 19:25:04 +01:00
Paul Joannon
a60ab49aac Fix some forgotten lowercase x/y/z 2023-10-21 21:23:01 +02:00
Max Hilbrunner
c3550c951b Merge pull request #8285 from Calinou/environment-glow-2d
Document glow in 2D in Environment and post-processing
2023-10-21 18:35:49 +02:00
Max Hilbrunner
8e327b11c4 Merge pull request #8272 from clayjohn/ImmediateMesh
Update references to the ImmediateMesh in the Procedural Geometry tutorial
2023-10-21 12:00:46 +02:00
Hugo Locurcio
9d313cfb8d Document new denoisers and properties in Using Lightmap global illumination
This also updates List of features to be up-to-date with Godot 4.2's
3D rendering features.
2023-10-20 22:51:29 +02:00
Hugo Locurcio
02ee80a0c8 Document glow in 2D in Environment and post-processing
This also documents using glow as a blurring solution
(e.g. for menu background blur), which is a common question
on support platforms.

The reference to an outdated quality setting in the depth of field
properties was also updated.
2023-10-19 23:47:37 +02:00
clayjohn
f23d6b0e71 Update references to the ImmediateMesh in the Procedural Geometry tutorial 2023-10-19 01:04:50 +02:00
Max Hilbrunner
9e0c1b23f1 Merge pull request #8233 from Calinou/visibility-ranges-visibility-parent
Document Visibility Parent functionality in Visibility Ranges
2023-10-15 01:44:49 +02:00
Hugo Locurcio
1f2e51f556 Document Visibility Parent functionality in Visibility Ranges
This is an easier (and more flexible) way of creating HLOD setups
with less manual work required.
2023-10-13 00:10:17 +02:00
Hugo Locurcio
15303f5141 Document setting up Blender-style transform shortcuts in Introduction to 3D 2023-10-12 23:44:39 +02:00
Matthew
5d47cecebb Merge pull request #7830 from aaronfranke/split-importing-3d-scenes
Split the "Importing 3D scenes" article into multiple pages
2023-10-05 23:02:19 -04:00
Hugo Locurcio
663dfe0d65 Clarify hiding lights doesn't disable baking in Using LightmapGI 2023-10-05 22:31:10 +02:00
skyace65
1ae0eff971 Fix Build issue 2023-10-02 21:19:42 -04:00
Matthew
2edd9014a3 Merge pull request #8101 from jwd83/patch-1
Update trails.rst
2023-10-02 10:52:07 +02:00
Aaron Franke
7d9ab84ac1 Split the "Importing 3D scenes" article into multiple pages 2023-10-01 13:11:36 -05:00
Aaron Franke
3407328860 Fix typos: "modelling" -> "modeling" 2023-10-01 12:52:25 -05:00
Hugo Locurcio
72e6c2943f Document Forward+ limitations with decal and reflection probe rendering
This is already present in the 3D lights and shadows documentation.
2023-09-27 03:05:39 +02:00