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Document setting up Blender-style transform shortcuts in Introduction to 3D
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@@ -80,11 +80,11 @@ submitting them to the 3D API has a significant performance cost.
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Immediate geometry
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------------------
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If, instead, you need to generate simple geometry that
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will be updated often, Godot provides a special node,
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:ref:`ImmediateMesh <class_ImmediateMesh>`,
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which provides an OpenGL 1.x style immediate-mode API to create points,
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lines, triangles, etc.
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If, instead, you need to generate simple geometry that will be updated often,
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Godot provides a special :ref:`ImmediateMesh <class_ImmediateMesh>` resource
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that can be used in a :ref:`MeshInstance3D <class_MeshInstance3D>` node.
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This provides an OpenGL 1.x-style immediate-mode API to create points, lines,
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triangles, etc.
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2D in 3D
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--------
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@@ -175,6 +175,36 @@ Some useful keybindings:
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or rotating.
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- To center the view on the selected object, press :kbd:`F`.
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Using Blender-style transform shortcuts
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---------------------------------------
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Since Godot 4.2, you can enable Blender-style shortcuts for translating,
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rotating and scaling nodes. In Blender, these shortcuts are:
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- :kbd:`G` for translating
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- :kbd:`R` for rotating
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- :kbd:`S` for scaling
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After pressing a shortcut key while focusing on the 3D editor viewport,
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move the mouse or enter a number to move the selected node(s) by the
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specified amount in 3D units. You can constrain movement to a specific
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axis by specifying the axis as a letter, then the distance (if entering a
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value with the keyboard).
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For instance, to move the selection upwards by 2.5 units, enter the
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following sequence in order (Y+ is upwards in Godot):
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:kbd:`G`-:kbd:`Y`-:kbd:`2`-:kbd:`.`-:kbd:`5`-:kbd:`Enter`
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To use Blender-style transform shortcuts in Godot, go to the Editor Settings'
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**Shortcuts** tab, then in the Spatial Editor section:
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- Bind **Begin Translate Transformation** to :kbd:`G`.
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- Bind **Begin Rotate Transformation** to :kbd:`R`.
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- Bind **Begin Scale Transformation** to :kbd:`S`.
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- Finally, unbind **Scale Mode** so that its shortcut won't conflict with
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**Begin Rotate Transformation**.
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View menu
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---------
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