Max Hilbrunner
27ec417b97
sphinx-tabs update to fix builds on Ubuntu 24.04
...
Also some typo fixes to make CI happy
2025-01-30 19:31:14 +01:00
lawnjelly
20669c682a
LOD and updating optimizing 3D docs
...
Adds docs for LOD node, and updates optimizing 3D performance to include links to these.
2024-08-21 13:23:56 +01:00
lawnjelly
8c9f90b342
Add screenshot to MergeGroups doc
2024-05-08 08:56:01 +01:00
lawnjelly
d7b59cc148
MergeGroups initial docs
2024-03-01 20:07:17 +00:00
kleonc
4148b45e12
Document VERTEX_ID, INSTANCE_ID built-ins for vertex shaders
2023-11-07 19:53:51 +01:00
Hugo Locurcio
6a3bdf6d9f
Document SpatialMaterial refraction limitations
2023-05-08 17:44:06 +02:00
Hugo Locurcio
2bbd8d8403
Document tangents being required for normal maps in Using the SurfaceTool
2022-12-01 16:47:33 +01:00
Hugo Locurcio
dc48722352
Document SSR not working with SCREEN_TEXTURE/DEPTH_TEXTURE ( #6382 )
...
closes https://github.com/godotengine/godot/issues/44339
2022-11-14 23:20:19 +01:00
Max Hilbrunner
7842c5b50a
Codespell & typo fixes ( #6101 )
...
* Codespell & typo fixes
* Apply suggestions from code review
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2022-08-23 15:40:00 +02:00
Aaron Franke
16a7d3a94c
Merge pull request #5780 from gerrywastaken/patch-2
...
Clear up ambiguity in the intial rotation example
(cherry picked from commit dbf7ba0794 )
2022-08-08 17:37:08 +02:00
snailrhymer
9e4a0351b0
Improve clarity in procedural generation tutorials ( #6004 )
2022-08-03 01:59:56 +02:00
HopefulFrog
ec95de115a
Minor edits, including grammatical fixes, to first_steps_with_rooms_and_portals.rst ( #5875 )
2022-07-24 18:36:04 +02:00
Evan
9ad2043126
Improve title of 3D text for descriptive navigation ( #5897 )
...
Previously, it displayed as "Introduction" under the 3D tab, making it incredibly unclear what the page was actually about. If I understand ReadTheDocs generation of the menu correctly, this will give it a much clearer and more descriptive name of "3D text" in the navigation menu.
I based my exact title on the format of the "3D lights and shadows" documentation title, figuring it was the closest in content type to what is included in the 3D Text documentation.
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2022-06-29 18:05:29 +02:00
smix8
bfe0286219
Update MeshLibrary navmesh setup image
...
Update MeshLibrary navmesh setup image.
2022-06-08 13:50:29 +02:00
smix8
62fa96f033
Document MeshLibrary navmesh export ( #5863 )
...
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com >
(cherry picked from commit 869830c6ba )
2022-06-08 13:35:58 +02:00
Rémi Verschelde
26c6f31625
Merge pull request #5847 from skyace65/3DText35
...
Document Label3D and text mesh (3.5)
2022-06-08 13:25:25 +02:00
skyace65
3bc1048ecf
Document Label3D and text mesh (3.5)
2022-05-28 21:48:20 -04:00
skyace65
8bda8e9e8d
Add example for clearcoat parameter (3.5)
2022-05-22 13:34:11 -04:00
Matthew
b5a8c3c217
Document Material Overlay ( #5826 )
...
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2022-05-19 08:12:22 +02:00
Michael Nischt
817223179b
Update bake configuration from 3 to 4 modes
...
4 Modes: Low, Medium, High, and Ultra
2022-05-05 19:05:06 +02:00
lawnjelly
472ccaff24
Add OccluderShapePolygon docs
2022-05-03 10:52:28 +01:00
Luk3
d8ecbe961f
Documents ARRAY_BONES and ARRAY_WEIGHTS
...
This PR gives a little more details on how ARRAY_BONES and ARRAY_WEIGHTS are used on an ArrayMesh. This is based on @pycbouh 's explanation in #5434 , and fixes that issue.
(cherry picked from commit bee0264fae )
2022-04-29 13:39:36 +02:00
Gerry
f963c6aa4a
Define DCCs during its first use in Introduction to 3D ( #5775 )
...
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2022-04-26 00:04:17 +02:00
Jonathan Deiss
e66e57d89d
Improve sentence flow in Using 3D transforms ( #5773 )
...
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2022-04-23 00:31:52 +02:00
Max Hilbrunner
add0682047
Merge pull request #5724 from Calinou/exporting-android-ios-rendering-issues
...
Document troubleshooting rendering issues on Android and iOS
2022-04-21 12:39:21 +02:00
Hugo Locurcio
42bccb17a8
Document troubleshooting rendering issues on Android and iOS
2022-04-20 00:56:33 +02:00
Max Hilbrunner
086abfd939
Merge pull request #5728 from Calinou/rename-node3d-spatial-3.4
...
Rename references to Node3D back to Spatial
2022-04-07 18:13:42 +02:00
Hugo Locurcio
78d319feec
Link to transparency sorting limitations page in Spatial shaders ( #5741 )
...
Co-authored-by: Clay John <claynjohn@gmail.com >
2022-04-06 19:39:50 +02:00
Clay John
9eeda38b60
Merge pull request #5735 from Calinou/environment-improve-tonemap-3.4
...
Improve tonemapping description in Environment and post-processing (3.4)
2022-04-06 10:04:51 -07:00
Hugo Locurcio
6de1b139a0
Improve tonemapping description in Environment and post-processing
2022-04-04 23:30:54 +02:00
Hugo Locurcio
7604b70087
Add tips for transparency sorting issues in 3D rendering limitations ( #5726 )
2022-04-04 14:24:43 +02:00
Hugo Locurcio
dd2e66402a
Rename references to Node3D back to Spatial
...
Spatial was only renamed to Node3D in Godot 4.0, not Godot 3.x.
2022-04-03 19:34:40 +02:00
skyace65
624c204065
Fix normal map description and improve note
...
(cherry picked from commit e6e205a020 )
2022-03-11 14:22:57 +01:00
nice-shot
5df6a7071e
Add missing property name in Using GIProbe ( #5499 )
...
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
(cherry picked from commit dac5306e21 )
2022-03-11 14:22:57 +01:00
Denis NICOLAS
a8a2b9e0bb
Fix another typo in Using the SurfaceTool ( #5612 )
2022-02-15 19:40:04 +01:00
Denis NICOLAS
22d131ffef
Fix a typo in Using the MeshDataTool ( #5611 )
2022-02-15 19:40:03 +01:00
Denis NICOLAS
fc61132961
Fix typo in Procedural geometry ( #5608 )
2022-02-14 16:47:48 +01:00
Hugo Locurcio
502ee98e53
Clarify the 3D unit scale expected by Godot in Introduction to 3D
...
(cherry picked from commit ba27f69edf )
2021-12-21 16:43:51 +01:00
Hugo Locurcio
c89b3f8a86
Document using soft shadows in BakedLightmap
...
This is a new feature in Godot 3.4.
(cherry picked from commit 0793cbee3b )
2021-12-21 16:42:22 +01:00
Hugo Locurcio
d47bf4bc8e
Document configuring CPU thread usage in BakedLightmap for responsiveness
...
(cherry picked from commit 09bad4fb67 )
2021-12-21 16:42:22 +01:00
lawnjelly
5809f2df9b
Add Occluder and OccluderShapeSphere docs
...
Added in the 3D tutorials section. The general information for the Occluder node will also be relevant for the OccluderShapeMesh.
2021-12-02 14:55:48 +00:00
Nathan Lovato
4d97da48dc
remove FPS tutorial to match master branch
2021-11-24 21:18:56 -06:00
Nathan Lovato
e2d349c116
fix warnings with files not appearing in any table of contents
2021-11-24 20:52:30 -06:00
Nathan Lovato
c6fdd5147b
Move pages out of the tutorials/content section
...
Remove the section
2021-11-24 10:31:25 -06:00
Nathan Lovato
9cd85fdd02
Move vertex animation files to performance
...
Closes #4123
2021-11-24 10:26:40 -06:00
Hugo Locurcio
eb7979eea1
Add recommendations for 3D light shadow bias ( #5340 )
...
* Add recommendations for 3D light shadow bias
These are the settings I usually recommend based on my
personal experience.
2021-11-03 15:58:04 +01:00
Matthew
b7715bc217
Fix incorrect default blend mode in Environment and post-processing ( #5210 )
...
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2021-08-29 17:39:35 +02:00
lawnjelly
8787887f55
Portals - update docs for 3.4 beta 3 ( #5154 )
...
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2021-08-06 16:12:33 +02:00
Haoyu Qiu
d8f7c64d64
Add link when internal rooms are first mentioned
2021-08-04 10:09:32 +08:00
lawnjelly
1a44e8f9e7
Add Rooms and Portals docs ( #5111 )
...
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2021-07-29 14:56:47 +02:00