362 Commits

Author SHA1 Message Date
Max Hilbrunner
27ec417b97 sphinx-tabs update to fix builds on Ubuntu 24.04
Also some typo fixes to make CI happy
2025-01-30 19:31:14 +01:00
lawnjelly
20669c682a LOD and updating optimizing 3D docs
Adds docs for LOD node, and updates optimizing 3D performance to include links to these.
2024-08-21 13:23:56 +01:00
lawnjelly
8c9f90b342 Add screenshot to MergeGroups doc 2024-05-08 08:56:01 +01:00
lawnjelly
d7b59cc148 MergeGroups initial docs 2024-03-01 20:07:17 +00:00
kleonc
4148b45e12 Document VERTEX_ID, INSTANCE_ID built-ins for vertex shaders 2023-11-07 19:53:51 +01:00
Hugo Locurcio
6a3bdf6d9f Document SpatialMaterial refraction limitations 2023-05-08 17:44:06 +02:00
Hugo Locurcio
2bbd8d8403 Document tangents being required for normal maps in Using the SurfaceTool 2022-12-01 16:47:33 +01:00
Hugo Locurcio
dc48722352 Document SSR not working with SCREEN_TEXTURE/DEPTH_TEXTURE (#6382)
closes https://github.com/godotengine/godot/issues/44339
2022-11-14 23:20:19 +01:00
Max Hilbrunner
7842c5b50a Codespell & typo fixes (#6101)
* Codespell & typo fixes

* Apply suggestions from code review

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2022-08-23 15:40:00 +02:00
Aaron Franke
16a7d3a94c Merge pull request #5780 from gerrywastaken/patch-2
Clear up ambiguity in the intial rotation example

(cherry picked from commit dbf7ba0794)
2022-08-08 17:37:08 +02:00
snailrhymer
9e4a0351b0 Improve clarity in procedural generation tutorials (#6004) 2022-08-03 01:59:56 +02:00
HopefulFrog
ec95de115a Minor edits, including grammatical fixes, to first_steps_with_rooms_and_portals.rst (#5875) 2022-07-24 18:36:04 +02:00
Evan
9ad2043126 Improve title of 3D text for descriptive navigation (#5897)
Previously, it displayed as "Introduction" under the 3D tab, making it incredibly unclear what the page was actually about. If I understand ReadTheDocs generation of the menu correctly, this will give it a much clearer and more descriptive name of "3D text" in the navigation menu.
I based my exact title on the format of the "3D lights and shadows" documentation title, figuring it was the closest in content type to what is included in the 3D Text documentation.

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2022-06-29 18:05:29 +02:00
smix8
bfe0286219 Update MeshLibrary navmesh setup image
Update MeshLibrary navmesh setup image.
2022-06-08 13:50:29 +02:00
smix8
62fa96f033 Document MeshLibrary navmesh export (#5863)
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
(cherry picked from commit 869830c6ba)
2022-06-08 13:35:58 +02:00
Rémi Verschelde
26c6f31625 Merge pull request #5847 from skyace65/3DText35
Document Label3D and text mesh (3.5)
2022-06-08 13:25:25 +02:00
skyace65
3bc1048ecf Document Label3D and text mesh (3.5) 2022-05-28 21:48:20 -04:00
skyace65
8bda8e9e8d Add example for clearcoat parameter (3.5) 2022-05-22 13:34:11 -04:00
Matthew
b5a8c3c217 Document Material Overlay (#5826)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2022-05-19 08:12:22 +02:00
Michael Nischt
817223179b Update bake configuration from 3 to 4 modes
4 Modes: Low, Medium, High, and Ultra
2022-05-05 19:05:06 +02:00
lawnjelly
472ccaff24 Add OccluderShapePolygon docs 2022-05-03 10:52:28 +01:00
Luk3
d8ecbe961f Documents ARRAY_BONES and ARRAY_WEIGHTS
This PR gives a little more details on how ARRAY_BONES and ARRAY_WEIGHTS are used on an ArrayMesh. This is based on @pycbouh 's explanation in #5434, and fixes that issue.

(cherry picked from commit bee0264fae)
2022-04-29 13:39:36 +02:00
Gerry
f963c6aa4a Define DCCs during its first use in Introduction to 3D (#5775)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2022-04-26 00:04:17 +02:00
Jonathan Deiss
e66e57d89d Improve sentence flow in Using 3D transforms (#5773)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2022-04-23 00:31:52 +02:00
Max Hilbrunner
add0682047 Merge pull request #5724 from Calinou/exporting-android-ios-rendering-issues
Document troubleshooting rendering issues on Android and iOS
2022-04-21 12:39:21 +02:00
Hugo Locurcio
42bccb17a8 Document troubleshooting rendering issues on Android and iOS 2022-04-20 00:56:33 +02:00
Max Hilbrunner
086abfd939 Merge pull request #5728 from Calinou/rename-node3d-spatial-3.4
Rename references to Node3D back to Spatial
2022-04-07 18:13:42 +02:00
Hugo Locurcio
78d319feec Link to transparency sorting limitations page in Spatial shaders (#5741)
Co-authored-by: Clay John <claynjohn@gmail.com>
2022-04-06 19:39:50 +02:00
Clay John
9eeda38b60 Merge pull request #5735 from Calinou/environment-improve-tonemap-3.4
Improve tonemapping description in Environment and post-processing (3.4)
2022-04-06 10:04:51 -07:00
Hugo Locurcio
6de1b139a0 Improve tonemapping description in Environment and post-processing 2022-04-04 23:30:54 +02:00
Hugo Locurcio
7604b70087 Add tips for transparency sorting issues in 3D rendering limitations (#5726) 2022-04-04 14:24:43 +02:00
Hugo Locurcio
dd2e66402a Rename references to Node3D back to Spatial
Spatial was only renamed to Node3D in Godot 4.0, not Godot 3.x.
2022-04-03 19:34:40 +02:00
skyace65
624c204065 Fix normal map description and improve note
(cherry picked from commit e6e205a020)
2022-03-11 14:22:57 +01:00
nice-shot
5df6a7071e Add missing property name in Using GIProbe (#5499)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
(cherry picked from commit dac5306e21)
2022-03-11 14:22:57 +01:00
Denis NICOLAS
a8a2b9e0bb Fix another typo in Using the SurfaceTool (#5612) 2022-02-15 19:40:04 +01:00
Denis NICOLAS
22d131ffef Fix a typo in Using the MeshDataTool (#5611) 2022-02-15 19:40:03 +01:00
Denis NICOLAS
fc61132961 Fix typo in Procedural geometry (#5608) 2022-02-14 16:47:48 +01:00
Hugo Locurcio
502ee98e53 Clarify the 3D unit scale expected by Godot in Introduction to 3D
(cherry picked from commit ba27f69edf)
2021-12-21 16:43:51 +01:00
Hugo Locurcio
c89b3f8a86 Document using soft shadows in BakedLightmap
This is a new feature in Godot 3.4.

(cherry picked from commit 0793cbee3b)
2021-12-21 16:42:22 +01:00
Hugo Locurcio
d47bf4bc8e Document configuring CPU thread usage in BakedLightmap for responsiveness
(cherry picked from commit 09bad4fb67)
2021-12-21 16:42:22 +01:00
lawnjelly
5809f2df9b Add Occluder and OccluderShapeSphere docs
Added in the 3D tutorials section. The general information for the Occluder node will also be relevant for the OccluderShapeMesh.
2021-12-02 14:55:48 +00:00
Nathan Lovato
4d97da48dc remove FPS tutorial to match master branch 2021-11-24 21:18:56 -06:00
Nathan Lovato
e2d349c116 fix warnings with files not appearing in any table of contents 2021-11-24 20:52:30 -06:00
Nathan Lovato
c6fdd5147b Move pages out of the tutorials/content section
Remove the section
2021-11-24 10:31:25 -06:00
Nathan Lovato
9cd85fdd02 Move vertex animation files to performance
Closes #4123
2021-11-24 10:26:40 -06:00
Hugo Locurcio
eb7979eea1 Add recommendations for 3D light shadow bias (#5340)
* Add recommendations for 3D light shadow bias

These are the settings I usually recommend based on my
personal experience.
2021-11-03 15:58:04 +01:00
Matthew
b7715bc217 Fix incorrect default blend mode in Environment and post-processing (#5210)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-08-29 17:39:35 +02:00
lawnjelly
8787887f55 Portals - update docs for 3.4 beta 3 (#5154)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-08-06 16:12:33 +02:00
Haoyu Qiu
d8f7c64d64 Add link when internal rooms are first mentioned 2021-08-04 10:09:32 +08:00
lawnjelly
1a44e8f9e7 Add Rooms and Portals docs (#5111)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-07-29 14:56:47 +02:00