1905 Commits

Author SHA1 Message Date
Danil Alexeev
e03cf989e6 [3.x] Shaders: Backport structs documentation 2025-10-02 17:09:59 +03:00
Max Hilbrunner
32a40410ec Merge pull request #11226 from Calinou/compiling-exporting-android-jdk-17-3.6
[3.6] Update required JDK version to 17 in Exporting/Compiling for Android
2025-08-23 13:18:44 +02:00
Hugo Locurcio
47c8938f7f Update required JDK version to 17 in Exporting/Compiling for Android
- Recommend Adoptium for OpenJDK builds on both locations for consistency.
2025-08-22 19:46:35 +02:00
Max Hilbrunner
27ec417b97 sphinx-tabs update to fix builds on Ubuntu 24.04
Also some typo fixes to make CI happy
2025-01-30 19:31:14 +01:00
Max Hilbrunner
620e0aeb88 Manual backport of some fixes 2024-09-10 14:53:35 +02:00
Ryan Eisenbarth
b03b4c5d1f Minor text change from i to node
Keeps document consistent throughout
2024-09-10 13:57:24 +02:00
cabbagestole
053de3b605 Update godot_interfaces.rst
One too many open curly bracket "{".

Wrong
        public void PrintMe() {

Correct
        public void PrintMe()
2024-09-10 13:50:41 +02:00
hpnrep6
78878aa661 Fix hyperlink usage in Your first 2D/3D shaders (#5048) 2024-09-10 13:45:35 +02:00
Alex Coté
74d1095162 Update Sublime Text external editor arguments (#6644) 2024-09-10 13:44:52 +02:00
Dramion
b8ac660b47 Fix missing signal connection in code sample in Making HTTP requests (#6620) 2024-09-10 13:44:34 +02:00
Sheep
5ccca7b985 fixed a typo in cpu optimizations (#6566) 2024-09-10 13:44:12 +02:00
Hugo Locurcio
5336d9da3f Clarify methods of installing Android SDK in Exporting for Android 2024-09-10 13:43:22 +02:00
Hugo Locurcio
9031e97648 Add aspect ratio recommendations for tablets in Multiple resolutions 2024-09-10 13:42:50 +02:00
Brandon
635cae8df7 update "Apply Reset" option location
Under USING RESET tracks, it said the "Apply Reset" option was in the "Animation" dropdown menu.  It's actually located in the "Edit" dropdown menu.
2024-09-10 13:42:40 +02:00
Jean-Samuel Aubry-Guzzi
24df2564d6 Add warning about importing c# 2024-09-10 13:42:23 +02:00
Raul Santos
0cae512d93 Warn about non-tool plugin scripts in C# (#6138)
* Warn about non-tool plugin scripts in C#

- Add warning about C# plugins not reloaded when they are not tools
- Add `[Tool]` attribute to plugin scripts in examples so they are not lost on reload
2024-09-10 13:41:29 +02:00
Hugo Locurcio
000cccf538 Fix link to AutoLoads documentation in Using SceneTree 2024-09-10 13:40:54 +02:00
addmix
f3a2159d01 Added node initialization best practices
Partially resolves #45638
2024-09-10 13:40:45 +02:00
Max Hilbrunner
2ee2075d75 Merge pull request #9332 from lawnjelly/lod
LOD and updating optimizing 3D docs
2024-08-23 14:12:22 +02:00
Avirur Rahman
7fc8c84074 Update android SDK and Java version [3.6] (#9747)
* Update android SDK and Java version [3.6]

* Update `build tools` and `ndk` version

* Update `ndk` version
2024-08-21 21:59:40 -04:00
lawnjelly
20669c682a LOD and updating optimizing 3D docs
Adds docs for LOD node, and updates optimizing 3D performance to include links to these.
2024-08-21 13:23:56 +01:00
Max Hilbrunner
3e04a31149 3.x spellchecker fixes 2024-08-21 14:03:14 +02:00
lawnjelly
8c9f90b342 Add screenshot to MergeGroups doc 2024-05-08 08:56:01 +01:00
skyace65
c10d9e559f Update android SDK version [3.x] 2024-03-16 17:33:27 -04:00
skyace65
82e0a24803 Update requiered JDK version. 2024-03-05 19:22:28 -05:00
lawnjelly
d7b59cc148 MergeGroups initial docs 2024-03-01 20:07:17 +00:00
lawnjelly
3f8b15f9b0 Physics Interpolation 2D Docs
Mostly the same as 3D, just lists differences.
2024-02-25 13:13:58 +00:00
lawnjelly
5b8451286a Physics interpolation - document how to spawn bullets 2024-02-08 14:50:33 +00:00
kleonc
4148b45e12 Document VERTEX_ID, INSTANCE_ID built-ins for vertex shaders 2023-11-07 19:53:51 +01:00
Max Hilbrunner
ab6e638893 Fix broken 3.x server download links
Co-authored-by: Martial Garchery <martial.garchery@gmail.com>
2023-07-22 21:43:00 +02:00
Hugo Locurcio
34e4335d23 Document LIGHT_COLOR being multiplied by PI in Spatial shader 2023-06-27 08:23:55 +02:00
Max Hilbrunner
46cd1ecf6f Merge pull request #7313 from Calinou/gamepads-focus-sleep-prevention-3.6 2023-05-15 01:44:06 +02:00
Hugo Locurcio
833565ed40 Document focus and sleep caveats in Controllers, gamepads and joysticks
- Improve line wrapping for long lines in scripts.
2023-05-08 18:58:51 +02:00
Hugo Locurcio
6a3bdf6d9f Document SpatialMaterial refraction limitations 2023-05-08 17:44:06 +02:00
Hugo Locurcio
6a3f9be610 Link to the Multiple resolutions demo in the relevant page
This demo provides a lot of helpful guidance for setting up a project
that supports multiple resolutions and aspect ratios. It's available
for both 3.x and 4.x.
2023-04-29 00:46:24 +02:00
Max Hilbrunner
19f92dbfa8 Fix spelling errors 2023-04-11 03:00:22 +02:00
Kirito
daaf88c337 Update class_name in Static typing in GDScript to follow style guide (#6821) 2023-02-26 01:03:43 +01:00
Hugo Locurcio
ddaae6aac2 Clarify the behavior of Stop pause mode in Pausing games 2023-02-22 21:33:16 +01:00
Max Hilbrunner
171c47be64 Merge pull request #6703 from Calinou/improve-fixing-jitter-stutter-3.6
Improve Fixing jitter, stutter and input lag documentation (3.6)
2023-02-02 20:40:16 +01:00
Winston
78c5955fae Rename navigation nodes to remove 3D suffix 2023-02-02 14:32:37 +01:00
Hugo Locurcio
fe03db86cc Improve Fixing jitter, stutter and input lag documentation
This backports the page changes made in `master`.
2023-01-30 18:19:05 +01:00
davidvereb
19478d7987 Further explanation of `continue`. (#6642)
* Further explanation of ``continue``.

I find this remark quite useful for beginner programmers unused to loops.

Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
2023-01-24 01:29:29 +01:00
Hugo Locurcio
2bbd8d8403 Document tangents being required for normal maps in Using the SurfaceTool 2022-12-01 16:47:33 +01:00
Nông Văn Tình
cd47f19aa4 Mention DEPTH must be set in all branches in Spatial shaders (#6429)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2022-11-28 22:51:54 +01:00
Hugo Locurcio
dc48722352 Document SSR not working with SCREEN_TEXTURE/DEPTH_TEXTURE (#6382)
closes https://github.com/godotengine/godot/issues/44339
2022-11-14 23:20:19 +01:00
Hugo Locurcio
851fe00677 Fix Variant class link pointing to latest branch in Data preferences 2022-11-02 17:12:51 +01:00
Binney
9e229b7f8d Remove prints which make the program hang in Recording with microphone (#6346) 2022-10-28 21:40:05 +02:00
belzecue
a29d45c3f6 Fix typo in Exporting for the Web (#6321) 2022-10-17 16:57:21 +02:00
videlanicolas
926991cb4c Update 'velocity' with move_and_slide
`move_and_slide` returns the modified velocity, which should be updated in the code. If this is not done, `velocity` will keep increasing due to `velocity.y += delta * gravity`. If one adds a `jump` function to this code it'll not be able to jump, since the vector continues to increase in magnitude and never stops.

By updating the velocity with `move_and_slide` we make sure velocity is 0 when there's no movement, thus reflecting the actual velocity of the object.
2022-10-09 18:17:31 -07:00
clayjohn
32ef437729 Fix order of EXTRA_MATRIX and WORLD_MATRIX
in CanvasItem Shader reference page
2022-09-19 11:57:22 -07:00