Danil Alexeev
e03cf989e6
[3.x] Shaders: Backport structs documentation
2025-10-02 17:09:59 +03:00
Max Hilbrunner
32a40410ec
Merge pull request #11226 from Calinou/compiling-exporting-android-jdk-17-3.6
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[3.6] Update required JDK version to 17 in Exporting/Compiling for Android
2025-08-23 13:18:44 +02:00
Hugo Locurcio
47c8938f7f
Update required JDK version to 17 in Exporting/Compiling for Android
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- Recommend Adoptium for OpenJDK builds on both locations for consistency.
2025-08-22 19:46:35 +02:00
Max Hilbrunner
27ec417b97
sphinx-tabs update to fix builds on Ubuntu 24.04
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Also some typo fixes to make CI happy
2025-01-30 19:31:14 +01:00
Max Hilbrunner
620e0aeb88
Manual backport of some fixes
2024-09-10 14:53:35 +02:00
Ryan Eisenbarth
b03b4c5d1f
Minor text change from i to node
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Keeps document consistent throughout
2024-09-10 13:57:24 +02:00
cabbagestole
053de3b605
Update godot_interfaces.rst
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One too many open curly bracket "{".
Wrong
public void PrintMe() {
Correct
public void PrintMe()
2024-09-10 13:50:41 +02:00
hpnrep6
78878aa661
Fix hyperlink usage in Your first 2D/3D shaders ( #5048 )
2024-09-10 13:45:35 +02:00
Alex Coté
74d1095162
Update Sublime Text external editor arguments ( #6644 )
2024-09-10 13:44:52 +02:00
Dramion
b8ac660b47
Fix missing signal connection in code sample in Making HTTP requests ( #6620 )
2024-09-10 13:44:34 +02:00
Sheep
5ccca7b985
fixed a typo in cpu optimizations ( #6566 )
2024-09-10 13:44:12 +02:00
Hugo Locurcio
5336d9da3f
Clarify methods of installing Android SDK in Exporting for Android
2024-09-10 13:43:22 +02:00
Hugo Locurcio
9031e97648
Add aspect ratio recommendations for tablets in Multiple resolutions
2024-09-10 13:42:50 +02:00
Brandon
635cae8df7
update "Apply Reset" option location
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Under USING RESET tracks, it said the "Apply Reset" option was in the "Animation" dropdown menu. It's actually located in the "Edit" dropdown menu.
2024-09-10 13:42:40 +02:00
Jean-Samuel Aubry-Guzzi
24df2564d6
Add warning about importing c#
2024-09-10 13:42:23 +02:00
Raul Santos
0cae512d93
Warn about non-tool plugin scripts in C# ( #6138 )
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* Warn about non-tool plugin scripts in C#
- Add warning about C# plugins not reloaded when they are not tools
- Add `[Tool]` attribute to plugin scripts in examples so they are not lost on reload
2024-09-10 13:41:29 +02:00
Hugo Locurcio
000cccf538
Fix link to AutoLoads documentation in Using SceneTree
2024-09-10 13:40:54 +02:00
addmix
f3a2159d01
Added node initialization best practices
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Partially resolves #45638
2024-09-10 13:40:45 +02:00
Max Hilbrunner
2ee2075d75
Merge pull request #9332 from lawnjelly/lod
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LOD and updating optimizing 3D docs
2024-08-23 14:12:22 +02:00
Avirur Rahman
7fc8c84074
Update android SDK and Java version [3.6] ( #9747 )
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* Update android SDK and Java version [3.6]
* Update `build tools` and `ndk` version
* Update `ndk` version
2024-08-21 21:59:40 -04:00
lawnjelly
20669c682a
LOD and updating optimizing 3D docs
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Adds docs for LOD node, and updates optimizing 3D performance to include links to these.
2024-08-21 13:23:56 +01:00
Max Hilbrunner
3e04a31149
3.x spellchecker fixes
2024-08-21 14:03:14 +02:00
lawnjelly
8c9f90b342
Add screenshot to MergeGroups doc
2024-05-08 08:56:01 +01:00
skyace65
c10d9e559f
Update android SDK version [3.x]
2024-03-16 17:33:27 -04:00
skyace65
82e0a24803
Update requiered JDK version.
2024-03-05 19:22:28 -05:00
lawnjelly
d7b59cc148
MergeGroups initial docs
2024-03-01 20:07:17 +00:00
lawnjelly
3f8b15f9b0
Physics Interpolation 2D Docs
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Mostly the same as 3D, just lists differences.
2024-02-25 13:13:58 +00:00
lawnjelly
5b8451286a
Physics interpolation - document how to spawn bullets
2024-02-08 14:50:33 +00:00
kleonc
4148b45e12
Document VERTEX_ID, INSTANCE_ID built-ins for vertex shaders
2023-11-07 19:53:51 +01:00
Max Hilbrunner
ab6e638893
Fix broken 3.x server download links
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Co-authored-by: Martial Garchery <martial.garchery@gmail.com >
2023-07-22 21:43:00 +02:00
Hugo Locurcio
34e4335d23
Document LIGHT_COLOR being multiplied by PI in Spatial shader
2023-06-27 08:23:55 +02:00
Max Hilbrunner
46cd1ecf6f
Merge pull request #7313 from Calinou/gamepads-focus-sleep-prevention-3.6
2023-05-15 01:44:06 +02:00
Hugo Locurcio
833565ed40
Document focus and sleep caveats in Controllers, gamepads and joysticks
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- Improve line wrapping for long lines in scripts.
2023-05-08 18:58:51 +02:00
Hugo Locurcio
6a3bdf6d9f
Document SpatialMaterial refraction limitations
2023-05-08 17:44:06 +02:00
Hugo Locurcio
6a3f9be610
Link to the Multiple resolutions demo in the relevant page
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This demo provides a lot of helpful guidance for setting up a project
that supports multiple resolutions and aspect ratios. It's available
for both 3.x and 4.x.
2023-04-29 00:46:24 +02:00
Max Hilbrunner
19f92dbfa8
Fix spelling errors
2023-04-11 03:00:22 +02:00
Kirito
daaf88c337
Update class_name in Static typing in GDScript to follow style guide ( #6821 )
2023-02-26 01:03:43 +01:00
Hugo Locurcio
ddaae6aac2
Clarify the behavior of Stop pause mode in Pausing games
2023-02-22 21:33:16 +01:00
Max Hilbrunner
171c47be64
Merge pull request #6703 from Calinou/improve-fixing-jitter-stutter-3.6
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Improve Fixing jitter, stutter and input lag documentation (3.6)
2023-02-02 20:40:16 +01:00
Winston
78c5955fae
Rename navigation nodes to remove 3D suffix
2023-02-02 14:32:37 +01:00
Hugo Locurcio
fe03db86cc
Improve Fixing jitter, stutter and input lag documentation
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This backports the page changes made in `master`.
2023-01-30 18:19:05 +01:00
davidvereb
19478d7987
Further explanation of `continue`. ( #6642 )
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* Further explanation of ``continue``.
I find this remark quite useful for beginner programmers unused to loops.
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
2023-01-24 01:29:29 +01:00
Hugo Locurcio
2bbd8d8403
Document tangents being required for normal maps in Using the SurfaceTool
2022-12-01 16:47:33 +01:00
Nông Văn Tình
cd47f19aa4
Mention DEPTH must be set in all branches in Spatial shaders ( #6429 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2022-11-28 22:51:54 +01:00
Hugo Locurcio
dc48722352
Document SSR not working with SCREEN_TEXTURE/DEPTH_TEXTURE ( #6382 )
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closes https://github.com/godotengine/godot/issues/44339
2022-11-14 23:20:19 +01:00
Hugo Locurcio
851fe00677
Fix Variant class link pointing to latest branch in Data preferences
2022-11-02 17:12:51 +01:00
Binney
9e229b7f8d
Remove prints which make the program hang in Recording with microphone ( #6346 )
2022-10-28 21:40:05 +02:00
belzecue
a29d45c3f6
Fix typo in Exporting for the Web ( #6321 )
2022-10-17 16:57:21 +02:00
videlanicolas
926991cb4c
Update 'velocity' with move_and_slide
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`move_and_slide` returns the modified velocity, which should be updated in the code. If this is not done, `velocity` will keep increasing due to `velocity.y += delta * gravity`. If one adds a `jump` function to this code it'll not be able to jump, since the vector continues to increase in magnitude and never stops.
By updating the velocity with `move_and_slide` we make sure velocity is 0 when there's no movement, thus reflecting the actual velocity of the object.
2022-10-09 18:17:31 -07:00
clayjohn
32ef437729
Fix order of EXTRA_MATRIX and WORLD_MATRIX
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in CanvasItem Shader reference page
2022-09-19 11:57:22 -07:00