Document SSR not working with SCREEN_TEXTURE/DEPTH_TEXTURE (#6382)

closes https://github.com/godotengine/godot/issues/44339
This commit is contained in:
Hugo Locurcio
2022-11-14 23:20:19 +01:00
committed by GitHub
parent 62afda794b
commit dc48722352

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@@ -241,7 +241,9 @@ A few user-controlled parameters are available to better tweak the technique:
- **Depth Tolerance** can be used for screen-space-ray hit tolerance to gaps. The bigger the value, the more gaps will be ignored.
- **Roughness** will apply a screen-space blur to approximate roughness in objects with this material characteristic.
Keep in mind that screen-space-reflections only work for reflecting opaque geometry. Transparent objects can't be reflected.
Keep in mind that screen-space-reflections only work for reflecting opaque
geometry. Transparent materials won't be reflected, as they don't write to the depth buffer.
This also applies to shaders that use ``SCREEN_TEXTURE`` or ``DEPTH_TEXTURE``.
Screen-Space Ambient Occlusion (SSAO)
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^