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Fix link to AutoLoads documentation in Using SceneTree
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committed by
Max Hilbrunner
parent
f3a2159d01
commit
000cccf538
@@ -174,6 +174,6 @@ function
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These are quick and useful ways to switch scenes but have the drawback
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that the game will stall until the new scene is loaded and running. At
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some point in the development of your game, it may be preferable to create proper loading
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screens with progress bar, animated indicators or thread (background)
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loading. This must be done manually using autoloads (see next chapter)
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screens with progress bar, animated indicators or threaded (background)
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loading. This must be done manually using :ref:`doc_singletons_autoload`
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and :ref:`doc_background_loading`.
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