Add screenshot to MergeGroups doc

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lawnjelly
2024-05-08 08:56:01 +01:00
parent 017022d0b3
commit 8c9f90b342
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@@ -69,6 +69,8 @@ VisualInstances you want to be merged so that they are parented by the
run the scene, the engine will automatically merge suitable meshes as the
``MergeGroup`` enters the ``SceneTree``.
.. image:: img/merge_group_house.webp
You can change the transform of the ``MergeGroup`` at runtime, and the whole
group will move as a unit (``MergeGroup`` is derived from
:ref:`Spatial <class_Spatial>`, so can be manipulated in all the regular ways,