Hugo Locurcio
cc0d7fa0a9
Mention that Godot uses Mikktspace in List of features
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This is also mentioned in Importing scenes, but it makes sense
to mention it in List of features as this is an expected feature of
most 3D engines nowadays.
2022-04-07 18:55:15 +02:00
Hugo Locurcio
4d90e03ddc
Mark the Godot 3.3 series as partially supported
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The `3.3` branch isn't getting feature cherry-picks anymore, so
it's safe to assume that it's only partially supported now.
(cherry picked from commit 4304158511 )
2021-12-21 16:16:56 +01:00
Rémi Verschelde
6a49796787
Mark 3.4 branch as stable, release is imminent
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(cherry picked from commit ba65652fae )
2021-11-04 17:02:51 +01:00
Rémi Verschelde
0e4ba97284
Release policy: Mark 2.1 and 3.1 as EOL
...
As much as I'd like to keep supporting them, platforms such as Google Play or
Apple Store move too fast for our limited resources, and backporting relevant
changes to make those years old releases still viable proves to be unrealistic.
I'm also no longer able to make 2.1.x builds easily as that buildsystem relied
on Travis CI which discontinued its support for open source.
With three releases supported in parallel (4.0, 3.4 and 3.3), we have enough
work on our hands.
(cherry picked from commit 50f809abbb )
2021-10-25 12:15:31 +02:00
Hugo Locurcio
264b2a1b91
Clarify some features' purpose in List of features
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This also fixes some lists' formatting.
2021-10-15 15:39:00 +02:00
Hugo Locurcio
2cb6f2c0be
Document that only the latest patch release in each series receives support
2021-10-15 15:32:54 +02:00
hpnrep6
02f4c76f0a
Replace comma with colon
2021-10-15 15:11:06 +02:00
Hugo Locurcio
87a5568c94
Change estimated release date for Godot 3.4 and Godot 4.0
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Godot 3.4 will most likely be released in October 2021 since it
didn't reach RC stage yet (it's at beta 4 right now).
Godot 4.0 hasn't had an alpha released yet, so it won't release in
2021 by now. The first half of 2022 is a more likely estimate.
2021-09-27 17:56:45 +02:00
Hugo Locurcio
1051052863
Link to godot-proposals instead of godot-roadmap in List of features
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The godot-roadmap repository is no longer active.
2021-08-31 00:48:24 +02:00
hpnrep6
4e71e8a79e
Fix GLSL hyperlink formatting in List of features ( #5095 )
2021-07-16 04:44:44 +02:00
DeeJayLSP
3e94bc8b84
FAQ: Revision on punctuation ( #4975 )
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* FAQ: Revision on punctuation
This pull request moves some periods to their right place, and adds a missing question mark.
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
2021-07-13 00:16:23 +02:00
Hugo Locurcio
306a2cca7d
Add a section about editor tooltips blinking in the Troubleshooting page
2021-07-12 22:09:49 +02:00
Swanand Mulay
799e8a9c70
Fixed link to C# documentation
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ref link to C# documentation on line 312
2021-06-10 16:24:59 +05:30
Hugo Locurcio
51c814f0cc
Add a FAQ item about the UI toolkit used by Godot
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(cherry picked from commit 23ecee304b )
2021-06-02 13:19:07 +02:00
Hugo Locurcio
b805004d4c
Add a FAQ item about using Godot to create non-game applications
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(cherry picked from commit 5e88db5183 )
2021-06-02 13:18:50 +02:00
golddotasksquestions
e122b1cdec
Fix "example" spelling in Frequently asked questions ( #4862 )
2021-04-23 02:37:27 +02:00
Hugo Locurcio
9b3b5fdd23
Update List of features page for Godot 3.3
2021-04-21 19:53:03 +02:00
Rémi Verschelde
896c749fa1
Release policy: Add 3.4 beta, mark 3.2 as EOL
...
(cherry picked from commit cfeaf62eab )
2021-04-21 15:30:57 +02:00
DeeJayLSP
815bf2106c
Remove March from 3.3 release date ( #4803 )
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March is over, 3.3 will most likely launch this month
2021-04-02 14:40:10 +02:00
Hugo Locurcio
ff86324204
Add a FAQ item about why Godot aims to keep its core feature set small
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(cherry picked from commit f850f03b2b )
2021-03-23 13:52:57 +01:00
Rémi Verschelde
c52286a42a
Remove 3.2.x notes not needed in the 3.3 branch
2021-03-19 14:11:10 +01:00
Rémi Verschelde
3cc907b03c
Rewrite release policy to clarify versioning and include 3.3
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We are often asked if Godot follows SemVer, so I rewrote the relevant section
to clarify that our versioning is based on SemVer but takes some liberties to
accommodate the complexity of versioning so many interconnected components with
a single version number. Examples should help make the rationale clear.
Additionally, with the upcoming 3.3 release we're aiming at increasing the
release pace for future 3.x minor releases, and keep patch releases better
focused on actually being maintenance releases (with 3.2.2 being a significant
exception to that rule).
(cherry picked from commit 6ab33ddabb )
2021-03-17 15:47:36 +01:00
Hugo Locurcio
c9d5311d53
Document disabling the NVIDIA text overlay in the Troubleshooting page ( #4753 )
2021-03-13 18:51:32 +01:00
Hugo Locurcio
548ac22170
Add an Using the web editor page ( #4629 )
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This page describes the current workflow and limitations of the
HTML5 Godot editor.
2021-02-25 01:57:48 +01:00
Matthew
2918ee8f03
Update audio stream and audio import pages, document MP3 support ( #4606 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2021-01-31 01:36:05 +01:00
Rémi Verschelde
a16e10538f
Merge branch 'master' into 3.2
2020-09-28 15:43:06 +02:00
Hugo Locurcio
c1b00dfafe
Add a Troubleshooting page with common problems and solutions
2020-09-26 20:06:29 +02:00
Rémi Verschelde
973cf89f94
Merge branch 'master' into 3.2
2020-09-22 08:59:08 +02:00
Zachary Gardner
2a867ca51d
Fix typo "simulatenous" in Input section
2020-09-18 17:22:22 -04:00
Rémi Verschelde
36659945b9
Merge branch 'master' into 3.2
2020-09-18 14:50:35 +02:00
Rémi Verschelde
7c1663642b
Merge pull request #4007 from Calinou/faq-why-vulkan-opengl
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Add a FAQ item about why Godot uses Vulkan/OpenGL instead of Direct3D
2020-09-18 14:37:50 +02:00
Hugo Locurcio
0f0695aaad
Add a FAQ item about why Godot uses Vulkan/OpenGL instead of Direct3D
2020-09-15 14:04:16 +02:00
Rémi Verschelde
58335901ab
Merge branch 'master' into 3.2
2020-09-15 10:44:12 +02:00
Hugo Locurcio
b0097a4b95
Add a FAQ item about "When is the next release of Godot out?"
2020-09-13 18:12:18 +02:00
Rémi Verschelde
e337af304f
Merge branch 'master' into 3.2
2020-09-09 13:02:26 +02:00
skyace65
99a95a0449
Improve importing images page
2020-09-07 09:11:04 -04:00
Omicron
64c0747eaf
Fix typo "parabolid" -> "paraboloid" ( #3902 )
2020-08-17 17:20:44 +02:00
Hugo Locurcio
87e6e9de99
Fix nested list formatting in List of features
2020-08-13 22:15:52 +02:00
Rémi Verschelde
76cf11c890
Merge branch 'master' into 3.2
2020-07-30 17:14:54 +02:00
Hugo Locurcio
c599492d77
Fix C# link in List of features
2020-07-24 18:13:05 +02:00
Hugo Locurcio
4866c6082d
Add a page listing all features supported by Godot 3.2
2020-07-24 15:44:48 +02:00
Hugo Locurcio
58a2757d37
Add a page listing all features supported by Godot
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This closes #3727 .
2020-07-24 10:34:21 +02:00
Rémi Verschelde
d48ff2b0a1
Merge branch 'master' into 3.2
2020-07-06 14:30:28 +02:00
Hugo Locurcio
1980216a2d
Add a FAQ item about why Godot can't be used as a library
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This is a relatively common question on the forums and Q&A platform,
so it makes sense to document it here.
2020-06-30 10:48:35 +02:00
Rémi Verschelde
80957b8581
Merge branch 'master' into 3.2
2020-06-22 13:05:41 +02:00
Hugo Locurcio
fc6d5ae891
Add a page describing Godot's release policy ( #3662 )
2020-06-22 11:01:29 +02:00
Rémi Verschelde
10f20b00cb
Merge branch 'master' into 3.2
2020-05-20 15:08:42 +02:00
Max Hilbrunner
bec53f476a
Merge pull request #2956 from merumelu/docs-changelog-3.2
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Add new tutorials to doc changelog
2020-05-18 13:36:06 +02:00
Rémi Verschelde
0a9fc75dc0
Merge branch 'master' into 3.2
2020-04-27 12:18:11 +02:00
Yuri Sizov
135b33b768
Replace British spelling and fix various typos
2020-04-27 12:18:52 +03:00