Add a page describing Godot's release policy (#3662)

This commit is contained in:
Hugo Locurcio
2020-06-22 11:01:29 +02:00
committed by GitHub
parent d9846013a0
commit fc6d5ae891
6 changed files with 85 additions and 0 deletions

BIN
about/img/eol.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 435 B

BIN
about/img/partial.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 435 B

BIN
about/img/supported.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 435 B

BIN
about/img/unstable.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 374 B

View File

@@ -8,6 +8,7 @@ About
introduction
faq
docs_changelog
release_policy
.. history
.. authors

84
about/release_policy.rst Normal file
View File

@@ -0,0 +1,84 @@
.. _doc_release_policy:
Godot release policy
====================
Godot versioning
----------------
Godot uses ``major.minor.patch`` version numbering. However, it does not
strictly follow `Semantic Versioning <https://semver.org/>`__. This means that
releases considered "semver-minor" by that standard (such as 3.1 -> 3.2) will
most likely introduce breaking changes. Still, there won't be as many breaking
changes as a "semver-major" version bump such as 3.2 -> 4.0.
In the interest of stability and usability, patch releases may occasionally
introduce small breaking changes as well. When repackaging Godot projects (e.g.
in a Flatpak), make sure to always use the same patch version as the one used to
initially export the project.
.. note::
The first release in a major/minor release series doesn't end with a
trailing zero. For example, the first release in the 3.2 series is ``3.2``,
not ``3.2.0``.
Release support timeline
------------------------
Godot versions are supported for a certain amount of time. While these durations
are not set in stone, here's a table with the expected level of support
for each Godot version:
+-------------+-------------------+--------------------------------------------------------------------------+
| **Version** | **Release date** | **Support level** |
+-------------+-------------------+--------------------------------------------------------------------------+
| Godot 4.0 | ~2021 (see below) | |unstable| *Current focus of development (unstable).* |
+-------------+-------------------+--------------------------------------------------------------------------+
| Godot 3.2 | January 2020 | |supported| Backwards-compatible new features (backported from the |
| | | ``master`` branch) as well as bug, security, and platform support fixes. |
+-------------+-------------------+--------------------------------------------------------------------------+
| Godot 3.1 | March 2019 | |partial| Only critical, security and platform support fixes. |
+-------------+-------------------+--------------------------------------------------------------------------+
| Godot 3.0 | January 2018 | |partial| Only critical, security and platform support fixes. |
+-------------+-------------------+--------------------------------------------------------------------------+
| Godot 2.1 | July 2016 | |partial| Only critical, security and platform support fixes. |
+-------------+-------------------+--------------------------------------------------------------------------+
| Godot 2.0 | February 2016 | |eol| No longer supported. |
+-------------+-------------------+--------------------------------------------------------------------------+
| Godot 1.1 | May 2015 | |eol| No longer supported. |
+-------------+-------------------+--------------------------------------------------------------------------+
| Godot 1.0 | December 2014 | |eol| No longer supported. |
+-------------+-------------------+--------------------------------------------------------------------------+
.. |supported| image:: img/supported.png
.. |partial| image:: img/partial.png
.. |eol| image:: img/eol.png
.. |unstable| image:: img/unstable.png
**Legend:**
|supported| Full support -
|partial| Partial support -
|eol| No support (end of life) -
|unstable| Development version
Pre-release Godot versions aren't intended to be used in production and are
provided on a best-effort basis.
When is the next release out?
-----------------------------
While Godot contributors aren't working under any deadlines, there's usually a
major or minor Godot release made available every year. Following this trend,
this means Godot 4.0 will most likely be released in **2021**.
Patch releases are made available more frequently, typically every 2-6 months
while a release is fully supported. Partially supported releases will only have
new patch releases once an important security or platform support fix has been
merged.
.. seealso::
The `roadmap <https://github.com/godotengine/godot-roadmap>`__ repository
documents features that have been agreed upon and may be implemented in future
Godot releases.