Add a FAQ item about why Godot can't be used as a library

This is a relatively common question on the forums and Q&A platform,
so it makes sense to document it here.
This commit is contained in:
Hugo Locurcio
2020-06-29 11:20:22 +02:00
parent 13f7e9669c
commit 1980216a2d

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@@ -289,6 +289,18 @@ developer experiences as a whole.
Bonus points for bringing screenshots, concrete numbers, test cases, or example
projects (if applicable).
Is it possible to use Godot as a library?
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Godot is meant to be used with its editor. We recommend you give it a try, as it
will most likely save you time in the long term. There are no plans to make
Godot usable as a library, as it would make the rest of the engine more
convoluted and difficult to use for casual users.
If you want to use a rendering library, look into using an established rendering
engine instead. Keep in mind rendering engines usually have smaller communities
compared to Godot. This will make it more difficult to find answers to your
questions.
Why does Godot not use STL (Standard Template Library)
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