399 Commits

Author SHA1 Message Date
Hugo Locurcio
4a5fcf25d1 Rename documentation pages that have the same name as classref pages
This prevents confusion in search engine results.

(cherry picked from commit 6babc68649)
2021-06-02 13:17:03 +02:00
swift502
92e55d4b81 Fix broken C# tab in Resources scripting tutorial 2021-04-25 22:08:12 +02:00
Pierre Caye
bb2f71ccd2 Remove a stray double quote from Exporting (#4823)
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2021-04-08 14:42:20 +02:00
Hugo Locurcio
fb7276b3bb Improve documentation around exporting projects
- Add a warning about Godot not supporting PCK files larger than 2 GB.
- Improve formatting and grammar.

(cherry picked from commit a1e010c03f)
2021-03-19 13:59:11 +01:00
Dolan Paul
79d11429f1 Fix "part" typo in Introduction to the UI system (#4689) 2021-02-27 17:38:24 +01:00
RoniPerson
e196267b6b Add a note to set default values for custom resources (#4650)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-02-16 17:22:10 +01:00
Rafael Beckel
df9dda4c35 Change the order and text of UI workflows list (#4615)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-02-01 17:11:08 +01:00
Rémi Verschelde
a16e10538f Merge branch 'master' into 3.2 2020-09-28 15:43:06 +02:00
David Wales
3ef063dbe8 Update getting_started/step_by_step/your_first_game.rst
Co-authored-by: Nathan Lovato <nathan@gdquest.com>
2020-09-27 12:02:00 +10:00
David Wales
f5ed5d0343 Clarify type of Main Node.
If a user follows the tutorial, and accidentally [creates the Main scene][1] using a Node2D instead of a basic Node, they will be unable to [add a background][2] with Layout -> Full Rect as instructed later in the tutorial.

This expected (although possibly confusing) behaviour for Node2D is described in [#18166][3].

[1]: https://docs.godotengine.org/en/stable/getting_started/step_by_step/your_first_game.html#main-scene
[2]: https://docs.godotengine.org/en/stable/getting_started/step_by_step/your_first_game.html#background
[3]: https://github.com/godotengine/godot/issues/18166
2020-09-26 21:05:09 +10:00
Rémi Verschelde
d5a855bf35 Merge pull request #4062 from greenmoggle/master
Removed GD namespace from RandRange
2020-09-25 15:51:20 +02:00
Alex S
92372cc63a fix(getting_started): wording 2020-09-25 14:31:03 +02:00
Peter DV
634ab34a4c Removed GD namespace from RandRange
`GD.RandRange` was returning a double where a float was expected causing a type error. Using the `RandRange` function as described in the tutorial fixes the error.
2020-09-24 18:13:04 +10:00
Rémi Verschelde
ef45052cae Scripting: Fix wrong merge of 4.0 connect syntax
Fixes #3984.
2020-09-11 09:14:34 +02:00
GoOtterGo
f28a1de445 Update instructions to make subresources unique in inspector (#3895)
As of 3.2.2 the icon for Object Properties is no longer a down arrow, it is now a tools emoji. It's also not clear from the sentence the tutorial is expecting the user to look for the Object Properties button, just 'the down arrow', so I added clarity there as well.
2020-09-09 12:20:51 +02:00
Kiran Joshi
d03e109db4 Update your_first_game.rst (#2762)
Clarify that "Use Snap" must also be turned on to get snapping to work.

Co-authored-by: Nathan Lovato <nathan@gdquest.com>
2020-09-09 11:56:16 +02:00
Nathan Lovato
512b074039 Merge pull request #3948 from samjabrahams/sabrahams/update_scripting_tutorial_connect
Update GDScript examples - Step By Step: Scripting
2020-09-03 12:36:54 -06:00
Jeffrey Stern
33c3671b99 Added line to clarify we'll be starting a new project. 2020-09-02 18:52:52 -07:00
Sam Abrahams
83ed812b76 Update GDScript examples - Step By Step: Scripting
In Godot 4.0, the connect() function no longer takes an object and
a string name of a function, but rather the new Callable type. Following
the old instructions leads to errors.

Unfortunately, I don't have C# development set up on my machine, so I
have not updated the C# examples as I'm currently unable to validate that
they work as intended.
2020-08-30 21:31:30 -07:00
Matthew
70e9184552 Fix TextureButton texture number in Design interfaces with the Control nodes (#3928) 2020-08-30 17:26:11 +02:00
arkadye
cf563274e4 Fix GD.RandRange C# call in the "Your First Game" example (#3923)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2020-08-23 23:26:13 +02:00
Rémi Verschelde
9555be1d80 Merge pull request #3866 from Calinou/improve-singletons-autoload
Improve the Singletons (AutoLoad) documentation
2020-08-11 13:17:41 +02:00
Rémi Verschelde
fdf68a8b0e Merge pull request #3865 from Calinou/editor-screenshots-use-transparency
Use transparent instead of white to separate editor screenshots
2020-08-11 13:17:28 +02:00
Marcin Sędłak-Jakubowski
89d3c1db3a Clarify misleading sentence (#3886)
This is a section for beginners, and until this point,
the writing has been easy and accessible, but the GDScript
Reference is over 6.2k words long and difficult to grok in
a few minutes by a beginner.

This commit changes this sentence to instead suggest skimming
and bookmarking the page for later, because I think this was
the original intent.
2020-08-09 20:17:39 +02:00
Marcin Sędłak-Jakubowski
fe674e3b30 Change "Custom Node" to "Other Node" in Scenes and nodes (#3877) 2020-08-07 00:52:04 +02:00
Hugo Locurcio
47370ea9a8 Improve the Singletons (AutoLoad) documentation
This closes #3864.
2020-08-03 12:07:30 +02:00
Hugo Locurcio
0140ed0651 Use transparent instead of white to separate editor screenshots
This partially addresses #3861.
2020-08-03 11:31:09 +02:00
Leonardo Jeanteur
428106f910 Correct grammar, formatting and add download link (#3860)
Add a link to Godot Engine's download page.
2020-08-02 22:02:32 +02:00
Hugo Locurcio
8ca94173bf Document the expected window size in Design a title screen
This closes #3800.
2020-07-29 10:28:22 +02:00
Bruno
ceb7395b0b Change "centre" to "center" for consistency with the editor UI (#3842) 2020-07-28 09:58:36 +02:00
Mathias
1f35af0f2f Fix missing semicolon in C# code sample in Exporting tutorial (#3778)
Player.cs code (c#) won't compile because of a missing simicolon.
2020-07-12 14:44:54 +02:00
Isaac Higgins
06ee86c6f3 Clarify note on the connect dialogue 2020-07-09 18:30:24 -04:00
Meriipu
a9494635ea your_first_game.rst: Clarify a section raised in an issue
Should close #1625
2020-06-25 13:20:55 +02:00
binotaliu
91c508d210 fix slash to backslash in resources (#3706) 2020-06-18 16:59:12 +02:00
Ángel M
619ce2e9d6 Small typo in the "Your First Game" tutorial 2020-06-11 19:48:20 +02:00
DerekWang
96f627e5b8 Update C# scripts to use current APIs in Your first game (#3648)
1. Shorten line. Fix camelCase naming of a local variable.
2. Replace deprecated API.
2020-06-11 14:53:47 +02:00
Hugo Locurcio
e0554d9c0a Update the editor help shortcut for recent Godot versions
This closes #3656.
2020-06-08 10:02:08 +02:00
Matthew
60196d58e2 Fix issue in instancing page (#3647) 2020-06-06 01:25:43 +02:00
Rémi Verschelde
be5379ac5f Merge pull request #3643 from nickrodgers42/master
Update C# code in your_first_game.rst
2020-06-05 17:10:12 +02:00
Rémi Verschelde
ce7a9a6eab Images: Remove unused images (no 'image::' or 'figure::' reference) 2020-06-05 14:43:20 +02:00
Rémi Verschelde
39dbbb29e1 Images: always use relative 'img/' paths, without './' prefix
Move some files from root '/img' folder to the location where they are
actually used.
2020-06-05 14:38:25 +02:00
Oskar van Velden
9352ab65be Add links to mentioned tutorial pages (#3641) 2020-06-05 09:58:08 +02:00
Nick Rodgers
5f21fea94f Update C# code in your_first_game.rst 2020-06-04 21:16:18 -06:00
Tobias Persson
50dd350016 EASE_IN no longer required for interpolate_property (#3589)
* EASE_IN no longer required for interpolate_property in Control the game's UI with code

Was fixed here godotengine/godot#34287

* Update ui_code_a_life_bar.rst

Missed a spot.

* TRANS_LINEAR is optional. Remove it as well
2020-05-31 14:30:37 +02:00
robertsonb93
d2614dca05 Update your_first_game.rst (#3603)
* Update C# code in your_first_game.rst
2020-05-28 12:48:11 -07:00
Yuri Sizov
b4d6313da7 Add a reference to the Data paths doc in the Step by step guide (#3605) 2020-05-28 14:41:47 +02:00
Damir Abdulganiev
b9c8fb3781 fixed incorrect animation name ('right' -> 'walk') 2020-05-26 22:03:23 +03:00
Tobias Persson
5e7d60d6b7 Change incorrect MessageLabel to Message in Your first game (#3587) 2020-05-24 10:22:07 +02:00
Nicholas Ver Halen
3cc988b10b Updated Choose Animations script to match new name (#3588) 2020-05-24 10:18:56 +02:00
EmNudge
99a19ba07b minor typo fix 2020-05-23 00:33:21 -04:00