Correct grammar, formatting and add download link (#3860)

Add a link to Godot Engine's download page.
This commit is contained in:
Leonardo Jeanteur
2020-08-02 22:02:32 +02:00
committed by GitHub
parent f7ebb1b5c0
commit 428106f910
4 changed files with 5 additions and 3 deletions

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@@ -179,7 +179,7 @@ from the FileSystem dock at once.
# Exported arrays can specify type (using the same hints as before).
export(Array, int) var ints = [1,2,3]
export(Array, int) var ints = [1, 2, 3]
export(Array, int, "Red", "Green", "Blue") var enums = [2, 1, 0]
export(Array, Array, float) var two_dimensional = [[1.0, 2.0], [3.0, 4.0]]

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@@ -640,7 +640,7 @@ Start with the ``_init()`` callback method, that the engine will call upon
creating the object in memory. Follow with the ``_ready()`` callback, that Godot
calls when it adds a node to the scene tree.
These function should come first because they show how the object is
These functions should come first because they show how the object is
initialized.
Other built-in virtual callbacks, like ``_unhandled_input()`` and

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@@ -248,7 +248,7 @@ Typed or dynamic: stick to one style
------------------------------------
Typed GDScript and dynamic GDScript can coexist in the same project. But
I recommended to stick to either style for consistency in your codebase,
I recommend to stick to either style for consistency in your codebase,
and for your peers. It's easier for everyone to work together if you
follow the same guidelines, and faster to read and understand other
people's code.

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@@ -7,6 +7,8 @@ This tutorial will run you through Godot's interface. We're going to
look at the **Project Manager, docks, workspaces** and everything you
need to know to get started with the engine.
You can `download Godot Engine here <https://godotengine.org/download/>`_.
Project manager
---------------