fixed typo in OUTPUT_IS_SRGB

This commit is contained in:
clayjohn
2019-01-27 00:00:20 -08:00
parent cebdb79eb5
commit bb31bab528

View File

@@ -160,7 +160,7 @@ shader, this value can be used as desired.
+------------------------------------+-------------------------------------------------------+
| out float **ROUGHNESS** | Roughness for vertex lighting. |
+------------------------------------+-------------------------------------------------------+
| in float **OUTPUT_IS_SRGB** | True when calculations happen in sRGB color space |
| in bool **OUTPUT_IS_SRGB** | True when calculations happen in sRGB color space |
| | (true in GLES2, false in GLES3). |
+------------------------------------+-------------------------------------------------------+
@@ -256,7 +256,7 @@ these properties, and if you don't write to them, Godot will optimize away the c
+-----------------------------------+--------------------------------------------------------------------------------------------------+
| out float **ALPHA_SCISSOR** | If written to, values below a certain amount of alpha are discarded. |
+-----------------------------------+--------------------------------------------------------------------------------------------------+
| in float **OUTPUT_IS_SRGB** | True when calculations happen in sRGB color space (true in GLES2, false in GLES3). |
| in bool **OUTPUT_IS_SRGB** | True when calculations happen in sRGB color space (true in GLES2, false in GLES3). |
+-----------------------------------+--------------------------------------------------------------------------------------------------+
@@ -313,6 +313,6 @@ each light type.
+-----------------------------------+---------------------------------------------+
| out vec3 **SPECULAR_LIGHT** | Specular light result. |
+-----------------------------------+---------------------------------------------+
| in float **OUTPUT_IS_SRGB** | True when calculations happen in sRGB |
| in bool **OUTPUT_IS_SRGB** | True when calculations happen in sRGB |
| | color space (true in GLES2, false in GLES3).|
+-----------------------------------+---------------------------------------------+