Fix punctuation, grammar and spelling in using_viewport_as_texture.
Add steps for which I've had to go looking elsewhere.
Prevent "error(3): Expected ';' after 'shader_type <type>'.".
Attempt fix in "Coloring the planet" for
'error(45): Inalid member for float expression: .x' &
'error(47): Inalid member for float expression: .x'.
`n`'s type was changed from `vec4` to `float`, and should now be used directly instead of `n.x`.
Fix grammar and punctuation in gui_skinning.
Note: it's "[associate **with**](https://idioms.thefreedictionary.com/associate+with)", not "associate to".
Bug: (I think) the image in the "Creating a theme" section was wrong -- the same as the one for "Customizing a control", and confusingly so.
The provided font failed to work for me, even after making copies of it with recognized font extensions.
"mytheme.thm" no longer matches any of the recognized theme extensions: *.tres, *.theme, *.res.
The example image shows it saved as a ".tres" file.
"Replace old with new." /
"Substitute new for old."
Fix some punctuation and grammar in background_loading.
Notes:
"**setup**" (a single [compound] word) is a _noun_ (a name for an object; a signifier [in Ferdinand de Saussure's semiology], a referrer, an identifier);
"**set up**" (two separate words) is an
_idiomatic_ (only makes sense when you take it as it is in its proper context)
_transitive_ (it takes a [direct] object [in a sentence -- grammar])
_phrasal_ (made up of more than one word)
_verb_ (something that expresses an action being done; a process).
Data on which functions are expected to operate:
"**argument(s)**" is the name for what a function takes in when it is being called/invoked/"conjured"/"summoned" [👿 occult language right there 😒];
"**parameter(s)**" is the name for that/those factor(s) that alter[s] what a function is designed to return when one is defining it 📜, usually introduced/"declared" in the function header.
"Low**-**level" is the correct spelling of the adjective.
Fix punctuation in size_and_anchors.
I presume the illustrations are stragglers from an older version of Godot, the look of which I like quite a bit more.
At any rate, the current version of Godot doesn't present its options in the manner set forth by this page; there seem to have been a number of minor changes done and ``Grow Direction`` is what it pertains to now.
Improve word choice in encrypting_save_games. Fix subjunctive mood and punctuation.
Notes:
"**everyday**" is the correct spelling of the _adjective_;
"**every day**" is an _adverbial phrase_:
(_what kind of_ ... ?)
"That is an **everyday** occurrence." /
"That happens **every day**."
(_when_?)
Data types ~ parts of speech