606 Commits

Author SHA1 Message Date
Rémi Verschelde
98e0adf5d8 Merge branch 'master' into 3.1 2019-07-29 18:20:01 +02:00
Rémi Verschelde
def522830a Merge pull request #2658 from skyace65/SplashScreenUpdate
Update splash screen tutorial for Godot 3.1
2019-07-26 18:40:36 +02:00
Rémi Verschelde
6b2dee0c47 Fix rst formatting issues that confuse pandoc 2019-07-26 13:24:50 +02:00
skyace65
4474101786 Update splash screen tutorial for Godot 3.1 2019-07-25 21:41:34 -04:00
Rémi Verschelde
fd7992cd9c Merge pull request #2648 from skyace65/MainMenuFix
Fix Main Menu tutorial issue
2019-07-25 10:17:18 +02:00
skyace65
3d2e5a7b6d Fix Main Menu tutorial issue 2019-07-21 22:14:25 -04:00
skyace65
78ddf10127 Update SpriteFrames info in your first game tutorial 2019-07-20 12:12:51 -04:00
Nathan Lovato
791cd1941a Fix two syntax errors in Best Practices 2019-07-18 15:50:24 +02:00
Rémi Verschelde
950b832452 Merge pull request #2597 from GDquest/best-practices-intro-edits
Simplify best practices intro and "what are Godot classes?"
2019-07-18 08:49:22 +02:00
Nathan Lovato
9f7b8e81d2 Simplify best practices intro
- Add structure to the article, and a few sections
- Use simpler computer science or programming terms
- Use more accessible english
- Favor direct voice, present tense

I also removed a few sentences that either only asked rethorical questions that
I felt weren't necessary with the following explanations, and one or two
technical details that felt unecessary for users.
2019-07-18 08:39:24 +02:00
Andrew Jakubowicz
89cb4d4501 Fix a minor typo in the word Dictionary 2019-07-17 13:19:09 -07:00
Rodrigo Matos
5067b9b58b Just some small code corrections
1º - Missing quotation marks
2º - Damage calculation was resulting in negative numbers.
2019-07-17 09:12:24 +02:00
Michael Alexsander Silva Dias
bd7ed603c9 Fix links in the note in "Signals" section of the "GDScripts basics" page 2019-07-15 12:17:50 -03:00
Keelar
be828e34de Fix odd/confusing wording in c_sharp_basics.rst 2019-07-15 05:41:20 -04:00
Remi Rampin
91897778b2 [Minor] Fix "it's" that should be "its" (#2595)
* Fix "it's" that should be "its"

* Other fixes
2019-07-15 17:44:07 +09:00
Nathan Lovato
1d9f3e3740 Merge pull request #2603 from frojo/formatting
Fix small formatting issue in importing audio samples
2019-07-15 17:37:51 +09:00
Rodrigo Matos
eb17706cd9 [Minor] Getting Started corrections (#2611)
* Update gdscript_basics.rst

* Small typo
2019-07-14 15:33:56 -07:00
Hayden Pozzi
75668dced1 Minor grammar fixes. 2019-07-12 13:53:08 -07:00
frojo
1bb9a89738 Fix small formatting issue in importing audio samples 2019-07-08 18:19:54 -04:00
Meriipu
9907bc833b Made export template name match the default for Linux
The default export template name for Linux appears to be `Linux/X11` and not `Linux X11`
2019-07-08 00:59:49 +00:00
Rémi Verschelde
d40822708b Merge branch 'master' into 3.1 2019-07-05 11:29:47 +02:00
Aaron Franke
ff18e047e6 Clarify inserting space after commas 2019-07-04 10:09:30 -04:00
Cameron Reikes
5402f28f59 Add warning to reflect behavior with tool nodes (#2577)
In response to this issue: https://github.com/godotengine/godot/issues/30104
2019-07-02 13:56:06 +02:00
Nicholas Thompson
c4a1722a00 Add warning about using spaces in IPA filename. (#2569)
Warning to avoid using spaces in the exported IPA filename
See: https://github.com/godotengine/godot/issues/30052
2019-07-02 13:51:21 +02:00
Rémi Verschelde
9f5e3e5591 Merge pull request #2492 from MessinaBrothers/patch-1
Add C# example to "Removing old creeps"
2019-07-02 13:37:38 +02:00
bitbutter
71190d20dc Update unity_to_godot.rst (#2352)
Many small changes. Disambiguation, removing redundant language, added a note about nested prefabs in new versions of Unity.
2019-07-02 13:35:44 +02:00
Rémi Verschelde
5a9024fdbc Merge pull request #2572 from Calinou/improve-csharp-style-guide
Improve the C# style guide and mention C# 7.0 as minimum version
2019-07-02 13:34:47 +02:00
Rémi Verschelde
28045bf32f Merge pull request #2543 from GDquest/gdscript-basics-signals
Fix #2526: Rewrite GDScript Signals section with gamedev examples
2019-07-02 12:48:49 +02:00
Nathan Lovato
b9a9aea6da Rewrite GDScript basics - Signals section with more concrete examples (#2526)
Close #2526
2019-07-01 15:29:19 +09:00
Hugo Locurcio
7d86b8553f Improve the C# style guide and mention C# 7.0 as minimum version
This closes #2540.
2019-06-28 22:53:41 +02:00
Benjamin Riley
d617693823 Update 'step_by_step/scripting_continued'
Removed stray 'do' from first paragraph in Groups section
2019-06-28 17:41:22 +10:00
Sajo8
e87c642a1d Update examples of proprietary tools (#2551)
* Remove PhysX as an example of a proprietary tool

* Add FMOD as an example, remove FBX importer

Assimp uses an unofficial open source FBX implementation. FMOD is a suitable example
2019-06-25 09:58:35 +09:00
regakakobigman
ced37f1034 Clarify that resources must be made unique
Most properties of instances can be edited separately, but resources are shared by default. Unless the PhysicsMaterial of a RigidBody2D is made unique on an instance, editing its properties will affect other instances.

https://www.reddit.com/r/godot/comments/c3k1et/stuck_on_bouncing_ball_tutorial/
2019-06-21 23:11:05 -04:00
Rémi Verschelde
d56139816a Merge pull request #2516 from afable/master
Moved Detect 3D section to more intuitive location
2019-06-16 20:51:27 +02:00
Rémi Verschelde
c35a57d8bd Merge pull request #2521 from GDquest/gdscript-styleguide-updates
Update the GDScript styleguide
2019-06-16 20:47:09 +02:00
Nathan Lovato
5bd6fcf3bd Update the GDScript styleguide
Add a note about type hints, closes #2506
Recommend to skip 2 lines between functions to help make the code easier to read, closes #2505
2019-06-15 12:10:07 +09:00
Rémi Verschelde
028831dd3c Fix flags formatting in external editors doc 2019-06-11 10:56:58 +02:00
Max Hilbrunner
6f103d1b2b Merge pull request #2517 from Calinou/add-localization-using-gettext
Add a page on localization using gettext
2019-06-11 09:37:36 +02:00
a e
7e9123000c Link to Built-in GDScript functions (#2515)
Replaced hard-coded link with cross-reference as per comment above and examples given in
http://www.sphinx-doc.org/en/stable/usage/restructuredtext/roles.html#cross-referencing-arbitrary-locations
2019-06-10 14:30:54 +09:00
Nathan Lovato
e01ed0a434 Fix #2447: update pictures and code in Control the game’s UI with code 2019-06-10 12:29:32 +09:00
Hugo Locurcio
acd2705e86 Add a page on localization using gettext 2019-06-08 23:44:35 +02:00
a e
7a27125234 Moved Detect 3D section to more intuitive location
Docs » Project workflow » Assets workflow » Importing images:
https://docs.godotengine.org/en/3.1/getting_started/workflow/assets/importing_images.html#detect-3d

Moved Detect 3D sub-section at the end of Importing textures main-section as the Detect 3d property is in the very top section of the Import tab (as shown in the Import options picture above).
2019-06-08 10:01:36 -07:00
Aaron Franke
034c8c36e7 Explicit C# line formatting
Have newlines at the end of each file and use LF over CRLF
2019-06-04 18:02:17 -04:00
BLaDoM
23ba9e895f Update outdated namespaces
Updated Array and Dictionary namespaces from Godot to Godot.Collections
2019-06-03 21:55:39 -03:00
MessinaBrothers
27944792d1 Add C# example to "Removing old creeps"
The example includes code for GDScript, but not C#
2019-06-02 09:53:59 -07:00
Rémi Verschelde
4da6eed2e6 Merge pull request #2470 from fogine/master
document the ability which allows to export a Curve resource variable…
2019-05-31 21:30:38 +02:00
fogine
d2ac16935c document the ability which allows to export a Curve resource variable for godot editor from gdscript 2019-05-31 20:10:56 +02:00
Rémi Verschelde
fa784d4ce1 Merge branch 'master' into 3.1, excluding 3.2+ specific changes
I went through the diff to try to ensure that no 3.2+ specific changes
are being backported to the stable branch. I might have missed some
things though.
2019-05-31 11:10:27 +02:00
Chris Bradfield
3391152cb2 Remove __MACOSX folder from zip files 2019-05-28 11:34:42 -07:00
Chris Bradfield
305772bb6a Remove __MACOSX folder from zip file 2019-05-28 11:18:47 -07:00