Merge pull request #2517 from Calinou/add-localization-using-gettext

Add a page on localization using gettext
This commit is contained in:
Max Hilbrunner
2019-06-11 09:37:36 +02:00
committed by GitHub
3 changed files with 147 additions and 3 deletions

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@@ -30,7 +30,9 @@ each string. This allows you to revise the text while it is being
translated to other languages. The unique ID can be a number, a string,
or a string with a number (it's just a unique string anyway).
Translators also usually prefer to work with spreadsheets.
.. note:: If you need a more powerful file format, Godot also supports
loading translations written in the gettext ``.po`` format. See
:ref:`doc_localization_using_gettext` for details.
Translation format
------------------
@@ -77,5 +79,3 @@ Importing will also add the translation to the list of
translations to load when the game runs, specified in project.godot (or the
project settings). Godot allows loading and removing translations at
runtime as well.