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Merge pull request #2517 from Calinou/add-localization-using-gettext
Add a page on localization using gettext
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@@ -30,7 +30,9 @@ each string. This allows you to revise the text while it is being
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translated to other languages. The unique ID can be a number, a string,
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or a string with a number (it's just a unique string anyway).
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Translators also usually prefer to work with spreadsheets.
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.. note:: If you need a more powerful file format, Godot also supports
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loading translations written in the gettext ``.po`` format. See
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:ref:`doc_localization_using_gettext` for details.
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Translation format
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------------------
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@@ -77,5 +79,3 @@ Importing will also add the translation to the list of
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translations to load when the game runs, specified in project.godot (or the
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project settings). Godot allows loading and removing translations at
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runtime as well.
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