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Update examples of proprietary tools (#2551)
* Remove PhysX as an example of a proprietary tool * Add FMOD as an example, remove FBX importer Assimp uses an unofficial open source FBX implementation. FMOD is a suitable example
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@@ -113,8 +113,8 @@ This means all the technologies that ship with it have to be Free
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For the most part, they’re developed from the ground up by contributors.
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Anyone can plug in proprietary tools for the needs of their projects —
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they just won’t ship with the engine. This may include NVIDIA PhysX,
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Google AdMob, or an FBX model importer. Any of these can come as
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they just won’t ship with the engine. This may include Google AdMob,
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or FMOD. Any of these can come as
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third-party plugins instead.
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On the other hand, an open codebase means you can **learn from and extend
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