Update examples of proprietary tools (#2551)

* Remove PhysX as an example of a proprietary tool

* Add FMOD as an example, remove FBX importer

Assimp uses an unofficial open source FBX implementation. FMOD is a suitable example
This commit is contained in:
Sajo8
2019-06-24 17:58:35 -07:00
committed by Nathan Lovato
parent 7d35f49e37
commit e87c642a1d

View File

@@ -113,8 +113,8 @@ This means all the technologies that ship with it have to be Free
For the most part, theyre developed from the ground up by contributors.
Anyone can plug in proprietary tools for the needs of their projects —
they just wont ship with the engine. This may include NVIDIA PhysX,
Google AdMob, or an FBX model importer. Any of these can come as
they just wont ship with the engine. This may include Google AdMob,
or FMOD. Any of these can come as
third-party plugins instead.
On the other hand, an open codebase means you can **learn from and extend