Merge pull request #2516 from afable/master

Moved Detect 3D section to more intuitive location
This commit is contained in:
Rémi Verschelde
2019-06-16 20:51:27 +02:00
committed by GitHub

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@@ -24,6 +24,12 @@ Import options are vast:
.. image:: img/image_import1.png
Detect 3D
~~~~~~~~~
This option makes Godot be aware of when a texture (which is imported for 2D as default) is used in 3D. If this happens, setting are changed so the texture flags
are friendlier to 3D (mipmaps, filter and repeat become enabled and compression is changed to VRAM). Texture is also reimported automatically.
Compression
-----------
@@ -153,9 +159,3 @@ Invert Color
~~~~~~~~~~~~
Reverses the image's color. This is useful, for example, to convert a height map generated by external programs to depth map to use with :ref:`doc_spatial_material`.
Detect 3D
---------
This option makes Godot be aware of when a texture (which is imported for 2D as default) is used in 3D. If this happens, setting are changed so the texture flags
are friendlier to 3D (mipmaps, filter and repeat become enabled and compression is changed to VRAM). Texture is also reimported automatically.