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Moved Detect 3D section to more intuitive location
Docs » Project workflow » Assets workflow » Importing images: https://docs.godotengine.org/en/3.1/getting_started/workflow/assets/importing_images.html#detect-3d Moved Detect 3D sub-section at the end of Importing textures main-section as the Detect 3d property is in the very top section of the Import tab (as shown in the Import options picture above).
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@@ -24,6 +24,12 @@ Import options are vast:
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.. image:: img/image_import1.png
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Detect 3D
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~~~~~~~~~
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This option makes Godot be aware of when a texture (which is imported for 2D as default) is used in 3D. If this happens, setting are changed so the texture flags
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are friendlier to 3D (mipmaps, filter and repeat become enabled and compression is changed to VRAM). Texture is also reimported automatically.
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Compression
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-----------
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@@ -153,9 +159,3 @@ Invert Color
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~~~~~~~~~~~~
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Reverses the image's color. This is useful, for example, to convert a height map generated by external programs to depth map to use with :ref:`doc_spatial_material`.
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Detect 3D
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---------
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This option makes Godot be aware of when a texture (which is imported for 2D as default) is used in 3D. If this happens, setting are changed so the texture flags
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are friendlier to 3D (mipmaps, filter and repeat become enabled and compression is changed to VRAM). Texture is also reimported automatically.
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