Moved Detect 3D section to more intuitive location

Docs » Project workflow » Assets workflow » Importing images:
https://docs.godotengine.org/en/3.1/getting_started/workflow/assets/importing_images.html#detect-3d

Moved Detect 3D sub-section at the end of Importing textures main-section as the Detect 3d property is in the very top section of the Import tab (as shown in the Import options picture above).
This commit is contained in:
a e
2019-06-08 10:01:36 -07:00
committed by GitHub
parent 3791d83a0b
commit 7a27125234

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@@ -24,6 +24,12 @@ Import options are vast:
.. image:: img/image_import1.png
Detect 3D
~~~~~~~~~
This option makes Godot be aware of when a texture (which is imported for 2D as default) is used in 3D. If this happens, setting are changed so the texture flags
are friendlier to 3D (mipmaps, filter and repeat become enabled and compression is changed to VRAM). Texture is also reimported automatically.
Compression
-----------
@@ -153,9 +159,3 @@ Invert Color
~~~~~~~~~~~~
Reverses the image's color. This is useful, for example, to convert a height map generated by external programs to depth map to use with :ref:`doc_spatial_material`.
Detect 3D
---------
This option makes Godot be aware of when a texture (which is imported for 2D as default) is used in 3D. If this happens, setting are changed so the texture flags
are friendlier to 3D (mipmaps, filter and repeat become enabled and compression is changed to VRAM). Texture is also reimported automatically.