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154 Commits

Author SHA1 Message Date
David Snopek
da26c1732e Merge pull request #1891 from dsnopek/4.5-cherrypicks-2
Cherry-picks for the godot-cpp 4.5 branch - 2nd batch
2025-12-01 05:23:30 -06:00
Chris Cranford
7284ac7573 Align Emscripten version 4.0.11 with Godot Engine
(cherry picked from commit 8daf1ea657)
2025-11-30 06:39:22 -06:00
Guillaume Riou
d6097a8a8e make -fno-exceptions private
(cherry picked from commit 7d114d8d28)
2025-11-30 06:39:12 -06:00
janos-ijgyarto
9745f83d07 Added missing namespace prefixes to GDVIRTUAL macros
(cherry picked from commit 8c5e038744)
2025-11-30 06:39:02 -06:00
Lukas Tenbrink
a5e04f7d77 Make ClassDB::classes pointer-stable again by changing it to HashMap (from AHashMap).
(cherry picked from commit 788edc6bfe)
2025-11-30 06:38:49 -06:00
Samuel Nicholas
a7378c589f CMake: Fix missing -sUSE_PTHREADS=1 in web build
- add -sUSE_PTHREADS=1 to link flags
- add =1 to sSIDE_MODULE=1 in compile flags to match scons.

(cherry picked from commit 42b03da2b1)
2025-11-30 06:38:40 -06:00
David Snopek
7b0ee7466f On Linux default use_static_cpp to disabled
(cherry picked from commit d033e8abea)
2025-11-30 06:38:29 -06:00
David Snopek
abe94570a1 Merge pull request #1870 from dsnopek/4.5-cherrypicks-1
Cherry-picks for the godot-cpp 4.5 branch - 1st batch
2025-10-21 09:51:01 -05:00
Aaron Franke
a278404541 Add header builders script for env.GLSL_HEADER and SVG icons
(cherry picked from commit 51008e1556)
2025-10-20 13:15:41 -05:00
Lukas Tenbrink
bc8dabfe2a Migrate cmake docs to the godot docs.
(cherry picked from commit c7873e1355)
2025-10-20 13:15:28 -05:00
David Snopek
9e8b5827b9 Specifically handle each "meta" value, so new ones don't break code generation
(cherry picked from commit a9773579cb)
2025-10-20 13:15:17 -05:00
Thaddeus Crews
006888ca7a Remove CPPEXTPATH changes, add error macros
(cherry picked from commit 76d1ce6848)
2025-10-20 13:15:04 -05:00
dementive
1b6335278d Update missing hashfuncs
(cherry picked from commit fc70347ef7)
2025-10-20 13:14:49 -05:00
dementive
d600131bad Replace unordered_map with AHashMap
(cherry picked from commit 2fd41b7e16)
2025-10-20 13:14:38 -05:00
=
1e44bbefaa Silenced compiler warning in godot::call_with_variant_args_ret_helper
(cherry picked from commit 3eb3069e09)
2025-10-20 13:14:26 -05:00
Thomas Staudinger
3a2932cce2 README: Add link to 4.5 branch and fix link to Godot compile docs
Signed-off-by: Thomas Staudinger <Staudi.Kaos@gmail.com>
(cherry picked from commit ef63d2e657)
2025-10-20 13:14:17 -05:00
dementive
12cd5cd999 Use LocalVector instead of std::vector
(cherry picked from commit 0b8e76817b)
2025-10-20 13:14:06 -05:00
Lukas Tenbrink
7f4e81fda7 Update contributing section in README.md
(cherry picked from commit c58dfa4d99)
2025-10-20 13:13:56 -05:00
David Snopek
e83fd0904c gdextension: Sync with upstream commit 876b290332ec6f2e6d173d08162a02aa7e6ca46d (4.5-stable) 2025-09-15 16:33:30 -05:00
David Snopek
d884bb1001 Merge pull request #1840 from dementive/no-std-string
Remove <string> includes in headers to improve build time
2025-09-15 11:04:51 -05:00
David Snopek
5f1a8177a5 gdextension: Sync with upstream commit 2dd26a027a99633231184616d4dd287bbdd1c0a3 (4.5-rc2) 2025-09-11 10:11:23 -05:00
dementive
e36e81ac86 Remove <string> includes in headers 2025-09-08 20:45:13 -05:00
David Snopek
24d79abcfa gdextension: Sync with upstream commit 4ebf67c12dcdffcb69242569c118a371a654b6ae (4.5-beta7) 2025-08-29 10:38:01 -05:00
David Snopek
4c78d30822 gdextension: Sync with upstream commit d5ad0556a2c04c50694b5c04dc1b3bf03ecd7113 (4.5-beta6) 2025-08-28 10:16:42 -05:00
David Snopek
449e37fa21 Merge pull request #1814 from enetheru/suffix.fix
CMake: Remove starting `.` from GODOTCPP_SUFFIX
2025-08-21 08:45:26 -05:00
David Snopek
21b73421c6 Merge pull request #1834 from dsnopek/wrapped-stringname-reference
Take reference in `Wrapped(const StringName &)`
2025-08-21 07:20:12 -05:00
David Snopek
b192b880d3 Take reference in Wrapped(const StringName &) 2025-08-20 11:13:28 -05:00
David Snopek
fd708f429b Merge pull request #1828 from BenLubar/guard-unaligned-access
Only check for Godot 4.0 if the pointer is aligned how it would be for the legacy interface.
2025-08-14 10:12:14 -05:00
David Snopek
3830fe4a40 Merge pull request #1829 from BenLubar/web-debug-symbols
Fix debug symbols logic on `platform=web` to match Godot core.
2025-08-11 07:23:53 -05:00
Ben Lubar
9ea9b4797c Fix debug symbols logic on platform=web to match Godot core. 2025-08-09 17:36:34 -05:00
Ben Lubar
05d2ce3006 Only check for Godot 4.0 if the pointer is aligned how it would be for the legacy interface. 2025-08-09 12:19:21 -05:00
David Snopek
1421ba26ad gdextension: Sync with upstream commit c81fd6c51233a727da528cf7f74137d56b5d6efe (4.5-beta5) 2025-08-08 06:50:17 -05:00
David Snopek
e0c0c566a6 Merge pull request #1826 from bruvzg/sync_android_vers
Sync Android SDK and NDK versions with the engine.
2025-08-07 08:11:50 -05:00
Pāvels Nadtočajevs
8646cd31b5 Sync Android SDK and NDK versions with the engine. 2025-08-06 22:48:13 +03:00
David Snopek
e53489bbbe Merge pull request #1824 from Klaim/patch-1
fix: missing `type_traits` include
2025-08-05 08:39:37 -05:00
Klaim (Joël Lamotte)
fbe5262d7b fix: missing type_traits include
Usage of `std::is_trivially_constructible` in `defs.hpp` requires including `type_traits`. This missing include leads to errors about that type not being found when building with clang++-22 with libc++-22.
2025-08-04 15:49:36 +02:00
David Snopek
cb3ad55873 gdextension: Sync with upstream commit 2d113cc224cb9be07866d003819fcef2226a52ea (4.5-beta4) 2025-08-01 09:52:19 -05:00
David Snopek
4f80491c8c Merge pull request #1818 from dsnopek/test-internal-classes
Test that internal classes work as expected
2025-07-23 16:52:19 -05:00
David Snopek
a2b6f91dbc Merge pull request #1817 from Naros/GH-1816
Reintroduce Math_INF and Math_NAN defines
2025-07-23 14:12:56 -05:00
David Snopek
309b17b6eb Test that internal classes work as expected 2025-07-23 13:53:52 -05:00
David Snopek
134e8b756d Merge pull request #1819 from dsnopek/fix-custom-api-file-scons-401
Fix `custom_api_file` with SCons 4.0.1
2025-07-19 06:57:30 -05:00
David Snopek
8e7dfbc71a Fix custom_api_file with SCons 4.0.1 2025-07-17 09:03:11 -05:00
Chris Cranford
6a21f76c4d Reintroduce Math_INF and Math_NAN defines 2025-07-13 00:08:50 -04:00
Samuel Nicholas
b64b941adf CMake: Add GODOTCPP_SUFFIX_GENEX variable
This is the same as GODOTCPP_SUFFIX but without the leading '.'
GODOTCPP_SUFFIX is  then based on the above.
2025-07-11 11:30:34 +09:30
David Snopek
8bb931c6a9 gdextension: Sync with upstream commit 4d1f26e1fd1fa46f2223fe0b6ac300744bf79b88 (4.5-beta3) 2025-07-10 15:40:04 -05:00
David Snopek
6a870949a5 Merge pull request #1669 from Ivorforce/scons-variant_dir-support
Add SCons variant_dir support
2025-07-03 12:17:32 -05:00
David Snopek
f129db3e3d gdextension: Sync with upstream commit e1b4101e3460dd9c6ba0b7f8d88e9751b8383f5b (4.5-beta2) 2025-07-02 06:42:30 -05:00
David Snopek
c943beb4f4 Merge pull request #1795 from dsnopek/scons-dependency-on-build-profile
Files generated by SCons should depend on the `build_profile` (if given)
2025-06-25 08:57:38 -05:00
David Snopek
c45c4aa667 Merge pull request #1804 from dsnopek/github-actions-windows-2019
Update CI to use `windows-2022`
2025-06-24 16:30:44 -05:00
David Snopek
8938e7e4e3 Update CI to use windows-2022 2025-06-24 14:47:40 -05:00
David Snopek
75f95ffbcb Merge pull request #1792 from dsnopek/gdextension-interface-45
Update for GDExtension interface changes in Godot 4.5
2025-06-24 12:27:34 -05:00
David Snopek
7f5f02940d Update for GDExtension interface changes in Godot 4.5 2025-06-23 16:40:43 -05:00
David Snopek
3afe0d53c4 Merge pull request #1799 from dsnopek/disable-double-precision-in-ci
Disable double precisions builds in CI for now
2025-06-22 07:27:29 -05:00
David Snopek
b46c31a50e Disable double precisions builds in CI 2025-06-20 12:23:49 -05:00
David Snopek
61f52cb328 gdextension: Sync with upstream commit 46c495ca21f40f57a7fb9c7cde6143738f1652d4 (4.5-beta1) 2025-06-20 12:04:19 -05:00
David Snopek
835a3abeea Merge pull request #1796 from enetheru/ci-change_detection
[GitHub CI] Fix source detection, added missing include .hpp and .inc to detection rules.
2025-06-20 12:01:56 -05:00
David Snopek
e17a5a78d1 Merge pull request #1794 from bruvzg/fix_typed_dict_ref
Fix binding generation for `TypedArray`/`TypedDictionary` with refcounted elements.
2025-06-20 12:01:45 -05:00
David Snopek
5a0d6565d1 Merge pull request #1773 from tomfull123/method-bind-clean-up
Clean up the MethodBind class
2025-06-20 12:01:26 -05:00
Samuel Nicholas
6d11a780bf added missing include .hpp and .inc detection
removed redundant .py detection.
2025-06-19 10:24:48 +09:30
David Snopek
646ccdf470 Files generated by SCons should depend on the build_profile (if given) 2025-06-18 14:43:12 -05:00
Pāvels Nadtočajevs
ed53a70e71 Fix binding generation for TypedArray/TypedDictionary with refcounted elements. 2025-06-18 13:18:37 +03:00
David Snopek
5cbffab4c6 Merge pull request #1780 from piiertho/expose-object-set-script-instance
Expose gdextension_object_get_script_instance method from engine
2025-06-16 08:25:44 -05:00
David Snopek
86e32cef4a Merge pull request #1786 from marcmarmir/CMake-message-improvement
Fix: Add STATUS to CMake message commands missing them
2025-06-10 07:02:37 -05:00
David Snopek
c8053dfa34 Merge pull request #1790 from MJacred/patch-2
Fix URL to gdextension cpp example in the official docs
2025-06-09 07:23:47 -05:00
MJacred
f25c4df5c4 Fix URL to gdextension cpp example in the official docs 2025-06-09 11:49:03 +02:00
David Snopek
fef59ff89a Merge pull request #1779 from Ivorforce/ndk-version
Make ndk version configurable as a command-like argument.
2025-06-07 14:26:45 -05:00
David Snopek
a7127d3ec7 Merge pull request #1771 from tomfull123/array-constructor-crash
Fix array constructor crash
2025-06-07 14:20:01 -05:00
David Snopek
dde6663d33 Merge pull request #1785 from dgcole/master
Fix CMake double precision builds
2025-06-07 14:14:20 -05:00
David Snopek
dc9ac508f4 Merge pull request #1777 from Repiteo/ci/windows-utf8
CI: Ensure utf-8 support on Windows GHA
2025-06-07 14:13:30 -05:00
David Snopek
d5baa7071e Merge pull request #1757 from Repiteo/ci/version-bumps
CI: Various version bumps; sync with main repo
2025-06-07 14:13:14 -05:00
marcin.mirski
0c2e66e414 Improve CMAKE_BUILD_PARALLEL_LEVEL message 2025-06-05 11:48:03 -07:00
marcin.mirski
8eac097c37 Fix: Add STATUS to CMake message commands missing them 2025-06-04 16:54:45 -07:00
Dyllan Cole
4824aa41e8 Fix incorrect binding_generator_generate_bindings variable names 2025-05-31 19:23:50 -04:00
David Snopek
af4f05ec7e Merge pull request #1783 from Faless/fix/ios_sdk_version_link_flags
fix: Add iOS min SDK version link flags
2025-05-27 16:25:19 -05:00
Fabio Alessandrelli
4879eb7bd0 fix: Add iOS min SDK version link flags
This is required when publishing to the App Store, and consistent with
what we already do for the macOS deployment target.
2025-05-21 16:34:27 +02:00
Pierre-Thomas Meisels
0871c7a93a Expose gdextension_object_get_script_instance and gdextension_object_set_script_instance methods from engine 2025-05-05 18:55:59 +02:00
David Snopek
681fb04f7a Merge pull request #1755 from dsnopek/not-experimental-any-more
Stop referring to GDExtension as experimental in the README
2025-05-02 12:13:13 -05:00
Lukas Tenbrink
16e47d7ae5 Make ndk version configurable as a command-like argument. 2025-05-02 17:12:32 +02:00
David Snopek
543c1f7156 Merge pull request #1774 from BenLubar/unintended-copy
Fix ClassDB iterators making unintended copies
2025-04-29 16:19:58 -05:00
David Snopek
5a16059512 Merge pull request #1776 from dsnopek/fix-default-to-string
Fix classes without `_to_string()` always returning `"[Wrapped:0]"`
2025-04-26 13:39:59 -05:00
Thaddeus Crews
42f6dc6d49 CI: Ensure utf-8 support on Windows GHA 2025-04-26 12:29:50 -05:00
Thaddeus Crews
64cdf089d9 CI: Various version bumps; sync with main repo 2025-04-26 12:23:07 -05:00
David Snopek
f38c056b67 Fix classes without _to_string() always returning "[Wrapped:0]" 2025-04-25 15:54:41 -05:00
Ben Lubar
7fd0999b3c fix iterators making unintended copies 2025-04-21 18:45:05 -05:00
Tom
ca5af3c861 Cleaned up the MethodBind class 2025-04-20 20:47:06 +01:00
David Snopek
08fd033a9e Merge pull request #1743 from dsnopek/get-used-classes
Register the classes used with the Godot editor
2025-04-18 06:56:23 -05:00
David Snopek
195188f321 Merge pull request #1769 from enetheru/defs
CMake: Match #1758 move of DEBUG_METHODS_ENABLED from build options to defs.hpp
2025-04-17 07:41:48 -05:00
Samuel Nicholas
b195a51c6c Match #1758 build option changes
d634a5f8c4 (diff-e2225522e55739f1533a3ce9eee58324ac9c192c8ba30065067964347d22fdacL471)
2025-04-17 08:46:58 +09:30
David Snopek
2a8d218f12 Merge pull request #1756 from Repiteo/scons/external-includes
SCons: Add `CPPEXTPATH` for external includes
2025-04-16 16:10:45 -05:00
David Snopek
70d8ff0c47 Merge pull request #1770 from Zylann/basis_abs
Use Math::abs to avoid ambiguity with integer abs
2025-04-16 16:10:07 -05:00
Tom
ddd4f2513c Fixed a crash with an Array constructor 2025-04-16 20:30:15 +01:00
Marc Gilleron
7670de814f Use Math::abs to avoid ambiguity with integer abs 2025-04-16 20:37:19 +02:00
David Snopek
321af5b827 Merge pull request #1768 from enetheru/sccache_update
CI: bump of mozilla-sccache action to 0.0.9
2025-04-16 08:33:20 -05:00
Samuel Nicholas
bbbcc6adc7 version bump of mozilla-sccache action to 0.0.9
https://github.blog/changelog/2025-03-20-notification-of-upcoming-breaking-changes-in-github-actions/#decommissioned-cache-service-brownouts
2025-04-16 10:31:50 +09:30
David Snopek
62a5c609d3 Merge pull request #1763 from Grublady/typeddict
Fix TypedDictionary binding generation
2025-04-15 11:21:40 -05:00
David Snopek
97ad05beeb Merge pull request #1758 from tomfull123/sync-defs
Sync defs
2025-04-15 11:02:10 -05:00
David Snopek
94a8fad88c Merge pull request #1767 from Zylann/quaterion_abs
Use Math::abs to avoid ambiguity with integer abs
2025-04-15 08:12:53 -05:00
Marc Gilleron
7e6c9c9370 Use Math::abs to avoid ambiguity with integer abs 2025-04-14 23:46:47 +02:00
Grublady
26201dd27a Fix TypedDictionary binding generation 2025-04-08 20:34:29 -04:00
Tom
d634a5f8c4 Synced defs.hpp with godot's typedefs.h 2025-04-07 17:30:55 +01:00
David Snopek
c173cc0159 Merge pull request #1761 from enetheru/CI_compat_fix
Fix compatibility break for CI action 'setup-godot-cpp'
2025-04-07 07:09:36 -05:00
Samuel Nicholas
38e517b98b Fix compatibility break for CI 2025-04-07 08:10:16 +09:30
David Snopek
478e2637bd Merge pull request #1716 from tomfull123/master
Add support for `initializer_list` to Array and TypedArray
2025-04-05 10:32:18 -05:00
David Snopek
1163d1b4a8 Merge pull request #1750 from tomfull123/typed-dictionary-initializer-support
Typed dictionary initializer support
2025-04-05 10:32:06 -05:00
David Snopek
096d9056f0 Merge pull request #1760 from Calinou/update-test-project-4.4
Update test project to Godot 4.4
2025-04-05 10:31:50 -05:00
David Snopek
7888c15233 Merge pull request #1726 from enetheru/continuous_integration
Update CI with new CMake builds.
2025-04-05 10:03:49 -05:00
Samuel Nicholas
b6c0251296 CMake: Update CI
- Duplicated the ci.yml into ci-scons.yml and ci-cmake.yml
- Replaced some manual shell commands to detect changes with  tj-actions/changed-files@v45
- Conditionally run the CI depending on what files change.
- Add ios toolchain from leetal/ios-cmake
- Added a cmake-minimum of 3.10 to silence errors from ios toolchain
2025-04-05 13:31:52 +10:30
Thaddeus Crews
30bfa6f215 SCons: Add CPPEXTPATH for external includes 2025-04-04 09:39:47 -05:00
David Snopek
7660dd28b3 Stop referring to GDExtension as experimental in the README 2025-04-04 09:11:54 -05:00
Tom
335b490061 Added initialiser list support to TypedDictionary 2025-04-03 23:16:12 +01:00
Hugo Locurcio
552a74c96e Update test project to Godot 4.4 2025-04-03 16:40:19 +02:00
Tom
946a693859 . 2025-04-02 19:58:05 +01:00
David Snopek
da064d84d2 Merge pull request #1717 from tomfull123/typed-array-range-based-loop-support
Add support for range based loops for Array
2025-04-02 13:00:38 -05:00
David Snopek
c26e7c9734 Merge pull request #1754 from tomfull123/typed-dictionary-compilation-errors
Add method_ptrcall header include to type_info to fix compiler errors
2025-04-02 12:59:51 -05:00
David Snopek
d72baf192d Merge pull request #1742 from aaronfranke/projection-construct
Add missing Projection constructor with 16 `real_t` values
2025-04-02 12:59:14 -05:00
David Snopek
c2d688bae6 Merge pull request #1747 from unvermuthet/linux-use-static-cpp
Implement `use_static_cpp` flag for Linux
2025-04-02 12:59:04 -05:00
unvermuthet
b0f41909e0 Implement use_static_cpp flag for Linux 2025-04-01 22:35:40 +02:00
Tom
a2c37f8a16 Made the Array's ptr and ptrw methods private 2025-04-01 20:47:35 +01:00
Tom
7ffaecce8c Add method_ptrcall header include to type_info to fix compiler errors 2025-04-01 20:35:19 +01:00
David Snopek
f3deed0270 Merge pull request #1753 from dsnopek/stack-smashing-char-types
Fix stack smashing when Godot methods return `char32_t`, `char16_t` or `wchar_t`
2025-04-01 09:26:42 -05:00
David Snopek
035add9d4f Fix stack smashing when Godot methods return char32_t, char16_t or wchar_t 2025-03-28 07:41:25 -05:00
David Snopek
f088bc9b25 Merge pull request #1752 from bruvzg/rem_libs
[macOS] Remove unnecessary Cocoa reference.
2025-03-28 07:17:53 -05:00
Pāvels Nadtočajevs
d239da3221 [macOS] Remove unnecessary Cocoa reference. 2025-03-28 08:45:43 +02:00
David Snopek
aed195f6dc Register the classes used with the Godot editor 2025-03-17 13:23:32 -05:00
David Snopek
f08e781b0b Merge pull request #1718 from dsnopek/godot-sync-pre44-templates
Synchronize most shared template code with Godot 4.4
2025-03-14 14:13:31 -05:00
David Snopek
2b4802d0a8 Merge pull request #1715 from dsnopek/godot-sync-pre44
Synchronize most shared variant code with Godot 4.4
2025-03-14 14:13:21 -05:00
David Snopek
075b517d96 Synchronize most shared variant code with Godot 4.4 2025-03-14 11:39:56 -05:00
David Snopek
1edfca295b Synchronize most shared template code with Godot 4.4 2025-03-14 11:33:10 -05:00
David Snopek
67ca2fbbad Merge pull request #1740 from enetheru/privatise
CMake: public/private flags
2025-03-14 09:20:46 -05:00
David Snopek
654de13b5c Merge pull request #1702 from zhmt/master
binding_generator.py: Don't error if directory already exists
2025-03-14 08:56:30 -05:00
David Snopek
e4bd867056 Merge pull request #1730 from enetheru/XCode
CMake: XCode dependency chain fixes
2025-03-14 07:34:36 -05:00
Aaron Franke
aa03c32b3e Add missing Projection constructor with 16 real_t values 2025-03-14 02:46:23 -07:00
zhmt
d79959c79e binding_generator.py: Don't error if directory already exists
It should be ok when folders exist. Exception shouldn't be thrown.

Update binding_generator.py

It should be ok when folds exist. It will fail to build without this patch,  in vs code on windows with compiler ( visual studio community 2022 amd 64) .

Co-Authored-By: Chris Cranford <ccranfor@redhat.com>
2025-03-14 14:02:53 +08:00
Samuel Nicholas
5eb16d0c5b CMake: public/private flags
Made all warnings private.
Warning as error private
Consistency in  generator expressions
2025-03-14 11:11:15 +10:30
Samuel Nicholas
f83f364144 CMake: XCode dependency chain fixes - remastered
When attempting to generate XCode projects it would fail due to the target dependency chain not meeting expectations.

This PR, adds the required dependency infomation so that the XCode generator works.
2025-03-14 10:10:33 +10:30
David Snopek
6f981b33cc Merge pull request #1704 from BenLubar/missing-braces
Fix -Wmissing-braces warning (included in -Wall) in array constructor for generated function call bindings
2025-03-13 12:45:03 -05:00
David Snopek
d8807a10d6 Merge pull request #1734 from Repiteo/style/pragma-once
Replace header guards style with `#pragma once`
2025-03-13 11:47:14 -05:00
David Snopek
a5db125d2e Merge pull request #1714 from dsnopek/extension-api-precision
Check that precision of `extension_api.json` matches build options
2025-03-13 11:43:30 -05:00
David Snopek
9f02db1eb8 Merge pull request #1733 from enetheru/single_target_test
CMake: Revert to single cmake target
2025-03-13 11:42:15 -05:00
David Snopek
0b6350dd29 Merge pull request #1738 from ytnuf/exception
Remove unnecessary forced -fno-exceptions for web builds
2025-03-13 11:40:40 -05:00
Samuel Nicholas
89abe15268 CMake: Target as configuration option
Add GODOTCPP_TARGET configuration option
Remove loop to generate the godot-cpp.<target> CMake Targets

Rename test bindings target
Update documentation
2025-03-12 08:58:59 +10:30
ytnuf
43690cb60b Remove unnecessary forced -fno-exceptions for web builds
The SCons build doesn't do this, so neither should CMake
Excpetions are already handled by DISABLE_EXCEPTIONS option
2025-03-10 13:33:56 +00:00
Thaddeus Crews
c963321cdd Ignore #pragma once commit 2025-03-07 17:58:27 -06:00
Thaddeus Crews
7056c996dd Style: Replace header guards with #pragma once 2025-03-07 17:58:10 -06:00
Thaddeus Crews
107cb1da5e Style: Integrate #pragma once in builders/checks 2025-03-07 17:57:16 -06:00
David Snopek
a3f89217df Merge pull request #1723 from enetheru/comments
CMake: Comment Cleanup
2025-03-06 08:21:53 -06:00
David Snopek
55cbea7435 Merge pull request #1728 from enetheru/default_target
CMake: template_debug as default target when godot-cpp is top level
2025-03-06 08:21:29 -06:00
Samuel Nicholas
8b33e73353 CMake: default target when godot-cpp is top level
People seem to want to build godot-cpp without any arguments, not even specifying a target.

We have to detect if we are top level though because it conflicts with being consumed.
2025-03-07 00:04:36 +10:30
Samuel Nicholas
671e309cfa Updating commenting to be consistent 2025-03-06 23:57:02 +10:30
David Snopek
05f5d73876 Merge pull request #1722 from enetheru/gersemi
CMake: Pre-Commit Hook to Gersemi for auto-formatting
2025-03-06 06:42:51 -06:00
Samuel Nicholas
2f6d7f2dad add gersemi to pre-commit hooks for CMake formatting like black 2025-03-04 13:58:39 +10:30
David Snopek
0a73df5f53 Check that precision of extension_api.json matches build options 2025-02-27 13:27:11 -06:00
Ben Lubar
a353be57d8 Fix -Wmissing-braces warning (included in -Wall) in array constructor for generated function call bindings 2025-02-09 17:20:06 -06:00
Cedric Shock
1345c46650 Add SCons variant_dir support, which allows specifying a target build directory. 2025-01-12 18:32:59 +01:00
140 changed files with 24426 additions and 4226 deletions

View File

@@ -1,80 +1,105 @@
# Commented out parameters are those with the same value as base LLVM style.
# We can uncomment them if we want to change their value, or enforce the
# chosen value in case the base style changes (last sync: Clang 14.0).
---
### General config, applies to all languages ###
BasedOnStyle: LLVM
# chosen value in case the base style changes (last sync: Clang 17.0.6).
BasedOnStyle: LLVM
AccessModifierOffset: -4
AlignAfterOpenBracket: DontAlign
# AlignArrayOfStructures: None
# AlignConsecutiveMacros: None
# AlignConsecutiveAssignments: None
# AlignConsecutiveBitFields: None
# AlignConsecutiveDeclarations: None
# AlignConsecutiveAssignments:
# Enabled: false
# AcrossEmptyLines: false
# AcrossComments: false
# AlignCompound: false
# PadOperators: true
# AlignConsecutiveBitFields:
# Enabled: false
# AcrossEmptyLines: false
# AcrossComments: false
# AlignCompound: false
# PadOperators: false
# AlignConsecutiveDeclarations:
# Enabled: false
# AcrossEmptyLines: false
# AcrossComments: false
# AlignCompound: false
# PadOperators: false
# AlignConsecutiveMacros:
# Enabled: false
# AcrossEmptyLines: false
# AcrossComments: false
# AlignCompound: false
# PadOperators: false
# AlignConsecutiveShortCaseStatements:
# Enabled: false
# AcrossEmptyLines: false
# AcrossComments: false
# AlignCaseColons: false
# AlignEscapedNewlines: Right
AlignOperands: DontAlign
AlignTrailingComments: false
AlignOperands: DontAlign
AlignTrailingComments:
Kind: Never
OverEmptyLines: 0
# AllowAllArgumentsOnNextLine: true
AllowAllParametersOfDeclarationOnNextLine: false
# AllowShortEnumsOnASingleLine: true
# AllowShortBlocksOnASingleLine: Never
# AllowShortCaseLabelsOnASingleLine: false
# AllowShortFunctionsOnASingleLine: All
# AllowShortLambdasOnASingleLine: All
# AllowShortEnumsOnASingleLine: true
AllowShortFunctionsOnASingleLine: Inline
# AllowShortIfStatementsOnASingleLine: Never
# AllowShortLambdasOnASingleLine: All
# AllowShortLoopsOnASingleLine: false
# AlwaysBreakAfterDefinitionReturnType: None
# AlwaysBreakAfterReturnType: None
# AlwaysBreakBeforeMultilineStrings: false
# AlwaysBreakTemplateDeclarations: MultiLine
# AttributeMacros:
# - __capability
AttributeMacros:
- _ALWAYS_INLINE_
- _FORCE_INLINE_
- _NO_INLINE_
# BinPackArguments: true
# BinPackParameters: true
# BitFieldColonSpacing: Both
# BraceWrapping:
# AfterCaseLabel: false
# AfterClass: false
# AfterCaseLabel: false
# AfterClass: false
# AfterControlStatement: Never
# AfterEnum: false
# AfterFunction: false
# AfterNamespace: false
# AfterEnum: false
# AfterFunction: false
# AfterNamespace: false
# AfterObjCDeclaration: false
# AfterStruct: false
# AfterUnion: false
# AfterStruct: false
# AfterUnion: false
# AfterExternBlock: false
# BeforeCatch: false
# BeforeElse: false
# BeforeCatch: false
# BeforeElse: false
# BeforeLambdaBody: false
# BeforeWhile: false
# IndentBraces: false
# BeforeWhile: false
# IndentBraces: false
# SplitEmptyFunction: true
# SplitEmptyRecord: true
# SplitEmptyNamespace: true
# BreakAfterAttributes: Never
# BreakAfterJavaFieldAnnotations: false
# BreakArrays: true
# BreakBeforeBinaryOperators: None
# BreakBeforeConceptDeclarations: true
# BreakBeforeBraces: Attach
# BreakBeforeInheritanceComma: false
# BreakInheritanceList: BeforeColon
# BreakBeforeConceptDeclarations: Always
# BreakBeforeInlineASMColon: OnlyMultiline
# BreakBeforeTernaryOperators: true
# BreakConstructorInitializersBeforeComma: false
BreakConstructorInitializers: AfterColon
# BreakInheritanceList: BeforeColon
# BreakStringLiterals: true
ColumnLimit: 0
# CommentPragmas: '^ IWYU pragma:'
# QualifierAlignment: Leave
ColumnLimit: 0
# CommentPragmas: "^ IWYU pragma:"
# CompactNamespaces: false
ConstructorInitializerIndentWidth: 8
ContinuationIndentWidth: 8
Cpp11BracedListStyle: false
# DeriveLineEnding: true
# DerivePointerAlignment: false
# DisableFormat: false
# DisableFormat: false
# EmptyLineAfterAccessModifier: Never
# EmptyLineBeforeAccessModifier: LogicalBlock
# ExperimentalAutoDetectBinPacking: false
# PackConstructorInitializers: BinPack
ConstructorInitializerAllOnOneLineOrOnePerLine: true
# AllowAllConstructorInitializersOnNextLine: true
# FixNamespaceComments: true
# ForEachMacros:
# - foreach
@@ -82,34 +107,61 @@ ConstructorInitializerAllOnOneLineOrOnePerLine: true
# - BOOST_FOREACH
# IfMacros:
# - KJ_IF_MAYBE
# IncludeBlocks: Preserve
# IncludeBlocks: Preserve
IncludeCategories:
- Regex: '".*"'
Priority: 1
- Regex: '^<.*\.h>'
Priority: 2
- Regex: '^<.*'
Priority: 3
# IncludeIsMainRegex: '(Test)?$'
# IncludeIsMainSourceRegex: ''
- Regex: ^".*"$
Priority: 1
- Regex: ^<.*\.h>$
Priority: 2
- Regex: ^<.*>$
Priority: 3
# IncludeIsMainRegex: (Test)?$
# IncludeIsMainSourceRegex: ""
# IndentAccessModifiers: false
IndentCaseLabels: true
# IndentCaseBlocks: false
IndentCaseLabels: true
# IndentExternBlock: AfterExternBlock
# IndentGotoLabels: true
# IndentPPDirectives: None
# IndentExternBlock: AfterExternBlock
# IndentRequires: false
IndentWidth: 4
# IndentRequiresClause: true
IndentWidth: 4
# IndentWrappedFunctionNames: false
InsertBraces: true
# InsertNewlineAtEOF: false
# InsertTrailingCommas: None
# IntegerLiteralSeparator:
# Binary: 0
# BinaryMinDigits: 0
# Decimal: 0
# DecimalMinDigits: 0
# Hex: 0
# HexMinDigits: 0
JavaImportGroups:
- org.godotengine
- android
- androidx
- com.android
- com.google
- java
- javax
# JavaScriptQuotes: Leave
# JavaScriptWrapImports: true
# KeepEmptyLinesAtEOF: false
KeepEmptyLinesAtTheStartOfBlocks: false
# LambdaBodyIndentation: Signature
# MacroBlockBegin: ''
# MacroBlockEnd: ''
# Language: Cpp
# LineEnding: DeriveLF
# MacroBlockBegin: ""
# MacroBlockEnd: ""
# MaxEmptyLinesToKeep: 1
# NamespaceIndentation: None
# ObjCBinPackProtocolList: Auto
ObjCBlockIndentWidth: 4
# ObjCBreakBeforeNestedBlockParam: true
# ObjCSpaceAfterProperty: false
# ObjCSpaceBeforeProtocolList: true
# PPIndentWidth: -1
PackConstructorInitializers: NextLine
# PenaltyBreakAssignment: 2
# PenaltyBreakBeforeFirstCallParameter: 19
# PenaltyBreakComment: 300
@@ -118,82 +170,71 @@ KeepEmptyLinesAtTheStartOfBlocks: false
# PenaltyBreakString: 1000
# PenaltyBreakTemplateDeclaration: 10
# PenaltyExcessCharacter: 1000000
# PenaltyReturnTypeOnItsOwnLine: 60
# PenaltyIndentedWhitespace: 0
# PenaltyReturnTypeOnItsOwnLine: 60
# PointerAlignment: Right
# PPIndentWidth: -1
# QualifierAlignment: Leave
# ReferenceAlignment: Pointer
# ReflowComments: true
# ReflowComments: true
# RemoveBracesLLVM: false
# RemoveParentheses: Leave
RemoveSemicolon: true
# RequiresClausePosition: OwnLine
# RequiresExpressionIndentation: OuterScope
# SeparateDefinitionBlocks: Leave
# ShortNamespaceLines: 1
# SortIncludes: CaseSensitive
# SortIncludes: CaseSensitive
# SortJavaStaticImport: Before
# SortUsingDeclarations: true
# SortUsingDeclarations: LexicographicNumeric
# SpaceAfterCStyleCast: false
# SpaceAfterLogicalNot: false
# SpaceAfterTemplateKeyword: true
# SpaceAroundPointerQualifiers: Default
# SpaceBeforeAssignmentOperators: true
# SpaceBeforeCaseColon: false
# SpaceBeforeCpp11BracedList: false
# SpaceBeforeCtorInitializerColon: true
# SpaceBeforeInheritanceColon: true
# SpaceBeforeJsonColon: false
# SpaceBeforeParens: ControlStatements
# SpaceBeforeParensOptions:
# AfterControlStatements: true
# AfterForeachMacros: true
# AfterFunctionDefinitionName: false
# AfterFunctionDeclarationName: false
# AfterIfMacros: true
# AfterFunctionDefinitionName: false
# AfterIfMacros: true
# AfterOverloadedOperator: false
# AfterRequiresInClause: false
# AfterRequiresInExpression: false
# BeforeNonEmptyParentheses: false
# SpaceAroundPointerQualifiers: Default
# SpaceBeforeRangeBasedForLoopColon: true
# SpaceInEmptyBlock: false
# SpaceInEmptyParentheses: false
# SpacesBeforeTrailingComments: 1
# SpacesInAngles: Never
# SpacesInConditionalStatement: false
# SpacesInContainerLiterals: true
# SpacesInCStyleCastParentheses: false
## Godot TODO: We'll want to use a min of 1, but we need to see how to fix
## our comment capitalization at the same time.
SpacesInLineCommentPrefix:
Minimum: 0
Maximum: -1
# SpacesInParentheses: false
# SpacesInSquareBrackets: false
# SpaceBeforeSquareBrackets: false
# BitFieldColonSpacing: Both
# SpaceInEmptyBlock: false
# SpacesBeforeTrailingComments: 1
# SpacesInAngles: Never
# SpacesInContainerLiterals: true
SpacesInLineCommentPrefix:
Minimum: 0 # We want a minimum of 1 for comments, but allow 0 for disabled code.
Maximum: -1
# SpacesInParens: Never
# SpacesInParensOptions:
# InConditionalStatements: false
# InCStyleCasts: false
# InEmptyParentheses: false
# Other: false
# SpacesInSquareBrackets: false
Standard: c++20
# StatementAttributeLikeMacros:
# - Q_EMIT
# StatementMacros:
# - Q_UNUSED
# - QT_REQUIRE_VERSION
TabWidth: 4
# UseCRLF: false
UseTab: Always
TabWidth: 4
UseTab: Always
# VerilogBreakBetweenInstancePorts: true
# WhitespaceSensitiveMacros:
# - STRINGIZE
# - PP_STRINGIZE
# - BOOST_PP_STRINGIZE
# - NS_SWIFT_NAME
# - CF_SWIFT_NAME
---
### C++ specific config ###
Language: Cpp
Standard: c++17
---
### ObjC specific config ###
Language: ObjC
# ObjCBinPackProtocolList: Auto
ObjCBlockIndentWidth: 4
# ObjCBreakBeforeNestedBlockParam: true
# ObjCSpaceAfterProperty: false
# ObjCSpaceBeforeProtocolList: true
---
### Java specific config ###
Language: Java
# BreakAfterJavaFieldAnnotations: false
JavaImportGroups: ['org.godotengine', 'android', 'androidx', 'com.android', 'com.google', 'java', 'javax']
...
# - NS_SWIFT_NAME
# - PP_STRINGIZE
# - STRINGIZE

View File

@@ -6,11 +6,12 @@ end_of_line = lf
indent_size = 4
indent_style = tab
insert_final_newline = true
max_line_length = 120
trim_trailing_whitespace = true
[{*.py,SConstruct}]
indent_style = space
[*.{yml,yaml}]
[{*.{yml,yaml},.clang-format}]
indent_size = 2
indent_style = space

11
.git-blame-ignore-revs Normal file
View File

@@ -0,0 +1,11 @@
# This file contains a list of Git commit hashes that should be hidden from the
# regular Git history. Typically, this includes commits involving mass auto-formatting
# or other normalizations. Commit hashes *must* use the full 40-character notation.
# To apply the ignore list in your local Git client, you must run:
#
# git config blame.ignoreRevsFile .git-blame-ignore-revs
#
# This file is automatically used by GitHub.com's blame view.
# Style: Replace header guards with `#pragma once`
7056c996dd43ae1aa466c94d95cc2fe63853d8a9

View File

@@ -6,7 +6,7 @@ inputs:
required: true
description: Target platform.
em-version:
default: 3.1.62
default: 4.0.11
description: Emscripten version.
windows-compiler:
required: true
@@ -20,12 +20,16 @@ inputs:
default: 12.2.0
description: MinGW version.
ndk-version:
default: r23c
default: r28b
description: Android NDK version.
buildtool:
default: scons
description: scons or cmake
scons-version:
default: 4.4.0
description: SCons version.
runs:
using: composite
steps:
@@ -55,8 +59,13 @@ runs:
version: ${{ inputs.mingw-version }}
- name: Setup SCons
if: ${{ inputs.buildtool == 'scons' }}
shell: bash
run: |
python -c "import sys; print(sys.version)"
python -m pip install scons==${{ inputs.scons-version }}
scons --version
- name: Install Ninja
if: ${{ inputs.buildtool == 'cmake' }}
uses: ashutoshvarma/setup-ninja@master

186
.github/workflows/ci-cmake.yml vendored Normal file
View File

@@ -0,0 +1,186 @@
name: Continuous integration
on:
workflow_call:
env:
# Only used for the cache key. Increment version to force clean build.
GODOT_BASE_BRANCH: master
# Used to select the version of Godot to run the tests with.
GODOT_TEST_VERSION: master
# Use UTF-8 on Linux.
LANG: en_US.UTF-8
LC_ALL: en_US.UTF-8
concurrency:
group: ci-cmake-${{ github.actor }}-${{ github.head_ref || github.run_number }}-${{ github.ref }}
cancel-in-progress: true
jobs:
build-cmake:
name: ${{ matrix.name }}
runs-on: ${{ matrix.os }}
env:
EM_VERSION: 4.0.11
config-flags:
-DCMAKE_C_COMPILER_LAUNCHER=sccache
-DCMAKE_CXX_COMPILER_LAUNCHER=sccache
-DGODOTCPP_ENABLE_TESTING=ON
-DGODOTCPP_BUILD_PROFILE="test/build_profile.json"
SCCACHE_GHA_ENABLED: "true"
strategy:
fail-fast: false
matrix:
include:
- name: 🐧 Linux (GCC, Makefiles)
os: ubuntu-22.04
platform: linux
config-flags: -DCMAKE_BUILD_TYPE=Release
artifact-name: godot-cpp-linux-glibc2.27-x86_64-release.cmake
artifact-path: cmake-build/bin/libgodot-cpp.linux.template_release.x86_64.a
run-tests: true
- name: 🏁 Windows (x86_64, MSVC)
os: windows-2022
platform: windows
compiler: msvc
build-flags: --config Release
artifact-name: godot-cpp-windows-msvc2019-x86_64-release.cmake
artifact-path: cmake-build/bin/libgodot-cpp.windows.template_release.x86_64.lib
run-tests: false
- name: 🏁 Windows (x86_64, MinGW, Ninja)
os: windows-2022
platform: windows
compiler: mingw
config-flags:
-GNinja -DCMAKE_BUILD_TYPE=Release
-DCMAKE_CXX_COMPILER=cc -DCMAKE_CXX_COMPILER=c++
artifact-name: godot-cpp-linux-mingw-x86_64-release.cmake
artifact-path: cmake-build/bin/libgodot-cpp.windows.template_release.x86_64.a
run-tests: false
- name: 🍎 macOS (universal, Makefiles)
os: macos-latest
platform: macos
config-flags: -DCMAKE_OSX_ARCHITECTURES="arm64;x86_64"
artifact-name: godot-cpp-macos-universal-release.cmake
artifact-path: cmake-build/bin/libgodot-cpp.macos.template_release.universal.a
run-tests: false
- name: 🤖 Android (arm64, Ninja)
os: ubuntu-22.04
platform: android
config-flags:
-G Ninja -DCMAKE_BUILD_TYPE=Release
--toolchain ${ANDROID_HOME}/ndk/28.1.13356709/build/cmake/android.toolchain.cmake
-DANDROID_PLATFORM=24 -DANDROID_ABI=arm64-v8a
artifact-name: godot-cpp-android-arm64-release.cmake
artifact-path: cmake-build/bin/libgodot-cpp.android.template_release.arm64.a
flags: arch=arm64
run-tests: false
- name: 🍏 iOS (arm64, XCode)
os: macos-latest
platform: ios
config-flags:
-G Xcode
--toolchain cmake/ios.toolchain.cmake
-DPLATFORM=OS64
build-flags: --config Release
artifact-name: godot-cpp-ios-arm64-release.cmake
artifact-path: cmake-build/bin/libgodot-cpp.ios.template_release.arm64.a
flags: arch=arm64
run-tests: false
- name: 🌐 Web (wasm32, Ninja)
os: ubuntu-22.04
platform: web
config-flags:
-G Ninja -DCMAKE_BUILD_TYPE=Release
--toolchain ${EMSDK}/upstream/emscripten/cmake/Modules/Platform/Emscripten.cmake
artifact-name: godot-cpp-web-wasm32-release.cmake
artifact-path: cmake-build/bin/libgodot-cpp.web.template_release.wasm32.a
run-tests: false
steps:
- name: Checkout
uses: actions/checkout@v4
with:
submodules: recursive
- name: Run sccache-cache
uses: mozilla-actions/sccache-action@v0.0.9
- name: Setup godot-cpp
uses: ./.github/actions/setup-godot-cpp
with:
platform: ${{ matrix.platform }}
windows-compiler: ${{ matrix.compiler }}
buildtool: cmake
- name: Configure godot-cpp-test with template_debug
run: >
cmake --log-level=VERBOSE -S . -B cmake-build ${{ env.config-flags }} ${{ matrix.config-flags }}
- name: Build godot-cpp-test (template_debug)
run: >
cmake --build cmake-build --verbose --target godot-cpp-test ${{ matrix.build-flags }}
- name: Configure godot-cpp-test with template_release
run: >
cmake --fresh --log-level=VERBOSE -S . -B cmake-build
-DGODOTCPP_TARGET=template_release ${{ env.config-flags }} ${{ matrix.config-flags }}
- name: Build godot-cpp-test (template_release)
run: >
cmake --build cmake-build --verbose --target godot-cpp-test ${{ matrix.build-flags }}
- name: Run sccache stat for check
shell: bash
run: ${SCCACHE_PATH} --show-stats
- name: Download latest Godot artifacts
uses: dsnopek/action-download-artifact@1322f74e2dac9feed2ee76a32d9ae1ca3b4cf4e9
if: matrix.run-tests && env.GODOT_TEST_VERSION == 'master'
with:
repo: godotengine/godot
branch: master
event: push
workflow: linux_builds.yml
workflow_conclusion: success
name: linux-editor-mono
search_artifacts: true
check_artifacts: true
ensure_latest: true
path: godot-artifacts
- name: Prepare Godot artifacts for testing
if: matrix.run-tests && env.GODOT_TEST_VERSION == 'master'
run: |
chmod +x ./godot-artifacts/godot.linuxbsd.editor.x86_64.mono
echo "GODOT=$(pwd)/godot-artifacts/godot.linuxbsd.editor.x86_64.mono" >> $GITHUB_ENV
- name: Download requested Godot version for testing
if: matrix.run-tests && env.GODOT_TEST_VERSION != 'master'
run: |
wget "https://github.com/godotengine/godot-builds/releases/download/${GODOT_TEST_VERSION}/Godot_v${GODOT_TEST_VERSION}_linux.x86_64.zip" -O Godot.zip
unzip -a Godot.zip
chmod +x "Godot_v${GODOT_TEST_VERSION}_linux.x86_64"
echo "GODOT=$(pwd)/Godot_v${GODOT_TEST_VERSION}_linux.x86_64" >> $GITHUB_ENV
- name: Run tests
if: matrix.run-tests
run: |
$GODOT --headless --version
cd test
# Need to run the editor so .godot is generated... but it crashes! Ignore that :-)
(cd project && (timeout 30 $GODOT --import --headless >/dev/null 2>&1 || true))
./run-tests.sh
- name: Upload artifact
uses: actions/upload-artifact@v4
with:
name: ${{ matrix.artifact-name }}
path: ${{ matrix.artifact-path }}
if-no-files-found: error

View File

@@ -10,13 +10,15 @@ env:
# Use UTF-8 on Linux.
LANG: en_US.UTF-8
LC_ALL: en_US.UTF-8
# Use UTF-8 on Windows.
PYTHONIOENCODING: utf8
concurrency:
group: ci-${{ github.actor }}-${{ github.head_ref || github.run_number }}-${{ github.ref }}
group: ci-scons-${{ github.actor }}-${{ github.head_ref || github.run_number }}-${{ github.ref }}
cancel-in-progress: true
jobs:
build:
build-scons:
name: ${{ matrix.name }}
runs-on: ${{ matrix.os }}
strategy:
@@ -31,17 +33,8 @@ jobs:
run-tests: true
cache-name: linux-x86_64
- name: 🐧 Linux (GCC, Double Precision)
os: ubuntu-22.04
platform: linux
artifact-name: godot-cpp-linux-glibc2.27-x86_64-double-release
artifact-path: bin/libgodot-cpp.linux.template_release.double.x86_64.a
flags: precision=double
run-tests: false
cache-name: linux-x86_64-f64
- name: 🏁 Windows (x86_64, MSVC)
os: windows-2019
os: windows-2022
platform: windows
artifact-name: godot-cpp-windows-msvc2019-x86_64-release
artifact-path: bin/libgodot-cpp.windows.template_release.x86_64.lib
@@ -49,7 +42,7 @@ jobs:
cache-name: windows-x86_64-msvc
- name: 🏁 Windows (x86_64, MinGW)
os: windows-2019
os: windows-2022
platform: windows
artifact-name: godot-cpp-linux-mingw-x86_64-release
artifact-path: bin/libgodot-cpp.windows.template_release.x86_64.a
@@ -94,7 +87,7 @@ jobs:
env:
SCONS_CACHE: ${{ github.workspace }}/.scons-cache/
EM_VERSION: 3.1.39
EM_VERSION: 4.0.11
steps:
- name: Checkout
@@ -113,6 +106,7 @@ jobs:
with:
platform: ${{ matrix.platform }}
windows-compiler: ${{ contains(matrix.flags, 'use_mingw=yes') && 'mingw' || 'msvc' }}
buildtool: scons
- name: Generate godot-cpp sources only
run: |
@@ -183,40 +177,3 @@ jobs:
name: ${{ matrix.artifact-name }}
path: ${{ matrix.artifact-path }}
if-no-files-found: error
linux-cmake-ninja:
name: 🐧 Build (Linux, GCC, CMake Ninja)
runs-on: ubuntu-22.04
steps:
- name: Checkout
uses: actions/checkout@v4
with:
submodules: recursive
- name: Install dependencies
run: |
sudo apt-get update -qq
sudo apt-get install -qqq build-essential pkg-config cmake ninja-build
- name: Build test GDExtension library
run: |
mkdir cmake-build
cd cmake-build
cmake ../ -DGODOTCPP_ENABLE_TESTING=YES
cmake --build . --verbose -j $(nproc) -t godot-cpp.test.template_release --config Release
windows-msvc-cmake:
name: 🏁 Build (Windows, MSVC, CMake)
runs-on: windows-2019
steps:
- name: Checkout
uses: actions/checkout@v4
with:
submodules: recursive
- name: Build test GDExtension library
run: |
mkdir cmake-build
cd cmake-build
cmake ../ -DGODOTCPP_ENABLE_TESTING=YES
cmake --build . --verbose -t godot-cpp.test.template_release --config Release

View File

@@ -9,13 +9,58 @@ jobs:
# First stage: Only static checks, fast and prevent expensive builds from running.
static-checks:
if: '!vars.DISABLE_GODOT_CI'
name: 📊 Static Checks
if: '!vars.DISABLE_GODOT_CI'
uses: ./.github/workflows/static_checks.yml
# Second stage: Run all the builds and some of the tests.
ci:
name: 🛠️ Continuous Integration
# Second stage: Review code changes
changes:
name: Analyze Changes
needs: static-checks
uses: ./.github/workflows/ci.yml
runs-on: ubuntu-latest
outputs:
sources: ${{ steps.filter.outputs.sources_any_changed }}
scons: ${{ steps.filter.outputs.scons_any_changed }}
cmake: ${{ steps.filter.outputs.cmake_any_changed }}
steps:
- uses: actions/checkout@v4
with:
submodules: recursive
- uses: tj-actions/changed-files@v45
id: filter
with:
files_yaml: |
sources:
- '.github/workflows/*.yml'
- '**/*.py'
- '**/*.cpp'
- '**/*.hpp'
- '**/*.h'
- '**/*.inc'
- 'test/build_profile.json'
- 'gdextension/extension_api.json'
scons:
- '**/SConstruct'
- '**/SCsub'
cmake:
- '**/CMakeLists.txt'
- '**/*.cmake'
- name: echo sources changed
run: |
echo sources ${{ steps.filter.outputs.sources_any_modified }}
echo scons ${{ steps.filter.outputs.scons_any_modified }}
echo cmake ${{ steps.filter.outputs.cmake_any_modified }}
# Third stage: Run all the builds and some of the tests.
ci-scons:
name: 🛠️ SCons CI
needs: changes
if: ${{ needs.changes.outputs.scons == 'true' || needs.changes.outputs.sources == 'true' }}
uses: ./.github/workflows/ci-scons.yml
ci-cmake:
name: 🛠️ CMake CI
needs: changes
if: ${{ needs.changes.outputs.cmake == 'true' || needs.changes.outputs.sources == 'true' }}
uses: ./.github/workflows/ci-cmake.yml

View File

@@ -17,21 +17,13 @@ jobs:
fetch-depth: 2
- name: Get changed files
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
run: |
if [ "${{ github.event_name }}" == "pull_request" ]; then
files=$(git diff-tree --no-commit-id --name-only -r HEAD^1..HEAD 2> /dev/null || true)
elif [ "${{ github.event_name }}" == "push" -a "${{ github.event.forced }}" == "false" -a "${{ github.event.created }}" == "false" ]; then
files=$(git diff-tree --no-commit-id --name-only -r ${{ github.event.before }}..${{ github.event.after }} 2> /dev/null || true)
fi
files=$(echo "$files" | grep -v 'thirdparty' | xargs -I {} sh -c 'echo "\"./{}\""' | tr '\n' ' ')
echo "CHANGED_FILES=$files" >> $GITHUB_ENV
id: changed-files
uses: tj-actions/changed-files@v45
- name: Style checks via pre-commit
uses: pre-commit/action@v3.0.1
with:
extra_args: --verbose --hook-stage manual --files ${{ env.CHANGED_FILES }}
extra_args: --verbose --hook-stage manual --files ${{ steps.changed-files.outputs.all_changed_files }}
- name: Check generated files consistency
run:

View File

@@ -9,30 +9,40 @@ exclude: |
repos:
- repo: https://github.com/pre-commit/mirrors-clang-format
rev: v17.0.6
rev: v20.1.0
hooks:
- id: clang-format
- repo: https://github.com/astral-sh/ruff-pre-commit
rev: v0.4.4
rev: v0.11.4
hooks:
- id: ruff
args: [--fix]
files: (\.py|SConstruct)$
types_or: [text]
- id: ruff-format
files: (\.py|SConstruct)$
types_or: [text]
- repo: https://github.com/pre-commit/mirrors-mypy
rev: v0.971
rev: v1.14.1 # Latest version that supports Python 3.8
hooks:
- id: mypy
files: \.py$
types_or: [text]
- repo: https://github.com/codespell-project/codespell
rev: v2.3.0
rev: v2.4.1
hooks:
- id: codespell
additional_dependencies: [tomli]
- repo: https://github.com/BlankSpruce/gersemi
rev: 0.19.2
hooks:
- id: gersemi
args: ["-i", "--no-warn-about-unknown-commands", "-l", "120"]
- repo: local
hooks:
- id: copyright-headers

View File

@@ -1,4 +1,4 @@
cmake_minimum_required(VERSION 3.17)
cmake_minimum_required(VERSION 3.10...3.17)
#[=======================================================================[.rst:
@@ -9,7 +9,9 @@ To enable use of the emscripten emsdk hack for pseudo shared library support
without polluting options for consumers we need to use the
CMAKE_PROJECT_<PROJECT-NAME>_INCLUDE which was introduced in version 3.17
Scons Compatibility
For more information check cmake/emsdkHack.cmake
SCons Compatibility
-------------------
There is an understandable conflict between build systems as they define
@@ -18,6 +20,10 @@ compromises need to be made to resolve those differences.
As we are attempting to maintain feature parity, and ease of maintenance, these
CMake scripts are built to resemble the SCons build system wherever possible.
Where they are not, we will attempt to document common difference in
the docs (https://docs.godotengine.org/en/latest/tutorials/scripting/cpp/build_system/cmake.html)
and platform specific differences in their respective
cmake/<platform>.cmake file.
The file structure and file content are made to match, if not in content then
in spirit. The closer the two build systems look the easier they will be to
@@ -26,8 +32,7 @@ maintain.
Where the SCons additional scripts in the tools directory, The CMake scripts
are in the cmake directory.
For example, the tools/godotcpp.py is sourced into SCons, and the 'options'
function is run.
For example; the tools/godotcpp.py is matched by the cmake/godotcpp.cmake file
.. highlight:: python
@@ -36,27 +41,35 @@ function is run.
The CMake equivalent is below.
]=======================================================================]
include( cmake/godotcpp.cmake )
include(cmake/godotcpp.cmake)
godotcpp_options()
#[[ People are compiling godot by itself and expecting template_debug
Replace this with PROJECT_IS_TOP_LEVEL, <PROJECT-NAME>_IS_TOP_LEVEL when minimum reaches 3.21
]]
if(NOT PROJECT_NAME)
set(GODOTCPP_IS_TOP_LEVEL ON)
endif()
# Define our project.
project( godot-cpp
VERSION 4.4
DESCRIPTION "C++ bindings for the Godot Engine's GDExtensions API."
HOMEPAGE_URL "https://github.com/godotengine/godot-cpp"
LANGUAGES CXX)
project(
godot-cpp
VERSION 4.4
DESCRIPTION "C++ bindings for the Godot Engine's GDExtensions API."
HOMEPAGE_URL "https://github.com/godotengine/godot-cpp"
LANGUAGES CXX
)
compiler_detection()
godotcpp_generate()
# Conditionally enable the godot-cpp.test.<target> integration testing targets
if( GODOTCPP_ENABLE_TESTING )
add_subdirectory( test )
if(GODOTCPP_ENABLE_TESTING)
add_subdirectory(test)
endif()
# If this is the top level CMakeLists.txt, Generators which honor the
# USE_FOLDERS flag will organize godot-cpp targets under the subfolder
# 'godot-cpp'. This is enable by default from CMake version 3.26
#[[ If this is the top level CMakeLists.txt, Generators which honor the
USE_FOLDERS flag will organize godot-cpp targets under a subfolder named
'godot-cpp'. This is enable by default from CMake version 3.26 ]]
set_property(GLOBAL PROPERTY USE_FOLDERS ON)

View File

@@ -7,6 +7,9 @@
> from Godot's `master` branch.
>
> For users of stable branches, switch to the branch matching your target Godot version:
> - [`4.5`](https://github.com/godotengine/godot-cpp/tree/4.5)
> - [`4.4`](https://github.com/godotengine/godot-cpp/tree/4.4)
> - [`4.3`](https://github.com/godotengine/godot-cpp/tree/4.3)
> - [`4.2`](https://github.com/godotengine/godot-cpp/tree/4.2)
> - [`4.1`](https://github.com/godotengine/godot-cpp/tree/4.1)
> - [`4.0`](https://github.com/godotengine/godot-cpp/tree/4.0)
@@ -49,33 +52,22 @@ Godot version.**
## Compatibility
> [!WARNING]
>
> The GDExtension API is brand new in Godot 4.0, and is still
considered in **beta** stage, despite Godot 4.0 itself being released.
>
> This applies to both the GDExtension interface header, the API JSON, and this
first-party `godot-cpp` extension.
>
> Some compatibility breakage is to be expected as GDExtension and `godot-cpp`
> get more used, documented, and critical issues get resolved. See the
> [Godot issue tracker](https://github.com/godotengine/godot/issues?q=is%3Aissue+is%3Aopen+label%3Atopic%3Agdextension)
> and the [godot-cpp issue tracker](https://github.com/godotengine/godot-cpp/issues)
> for a list of known issues, and be sure to provide feedback on issues and PRs
> which affect your use of this extension.
GDExtensions targeting an earlier version of Godot should work in later minor versions,
but not vice-versa. For example, a GDExtension targeting Godot 4.2 should work just fine
in Godot 4.3, but one targeting Godot 4.3 won't work in Godot 4.2.
There is one exception to this: extensions targeting Godot 4.0 will _not_ work with
Godot 4.1 and later.
See [Updating your GDExtension for 4.1](https://docs.godotengine.org/en/latest/tutorials/migrating/upgrading_to_godot_4.1.html#updating-your-gdextension-for-godot-4-1).
## Contributing
We greatly appreciate help in maintaining and extending this project. If you
wish to help out, ensure you have an account on GitHub and create a "fork" of
this repository. See [Pull request workflow](https://docs.godotengine.org/en/stable/community/contributing/pr_workflow.html)
for instructions.
Please install clang-format and the [pre-commit](https://pre-commit.com/) Python framework so formatting is done before your changes are submitted. See the [code style guidelines](https://docs.godotengine.org/en/latest/contributing/development/code_style_guidelines.html#pre-commit-hook) for instructions.
wish to help out, please visit the [godot-cpp section of the Contributing docs](https://contributing.godotengine.org/en/latest/other/godot-cpp.html).
## Getting started
You need the same C++ pre-requisites installed that are required for the `godot` repository. Follow the [official build instructions for your target platform](https://docs.godotengine.org/en/latest/contributing/development/compiling/index.html#building-for-target-platforms).
You need the same C++ pre-requisites installed that are required for the `godot` repository. Follow the [official build instructions for your target platform](https://docs.godotengine.org/en/latest/engine_details/development/compiling/index.html).
Getting started with GDExtensions is a bit similar to what it was for 3.x but also a bit different.
@@ -145,4 +137,4 @@ See the [godot-cpp-template](https://github.com/godotengine/godot-cpp-template)
generic reusable template.
Or checkout the code for the [Summator example](https://github.com/paddy-exe/GDExtensionSummator)
as shown in the [official documentation](https://docs.godotengine.org/en/latest/tutorials/scripting/gdextension/gdextension_cpp_example.html).
as shown in the [official documentation](https://docs.godotengine.org/en/latest/tutorials/scripting/cpp/gdextension_cpp_example.html).

View File

@@ -1,9 +1,14 @@
#!/usr/bin/env python
import os
import sys
# Add godot-cpp folder to sys.path, so that we can import local modules.
sys.path.append(Dir(".").srcnode().abspath)
EnsureSConsVersion(4, 0)
EnsurePythonVersion(3, 8)
try:
Import("env")
@@ -27,7 +32,7 @@ if profile:
elif os.path.isfile(profile + ".py"):
customs.append(profile + ".py")
opts = Variables(customs, ARGUMENTS)
cpp_tool = Tool("godotcpp", toolpath=["tools"])
cpp_tool = Tool("godotcpp", toolpath=[Dir("tools").srcnode().abspath])
cpp_tool.options(opts, env)
opts.Update(env)

View File

@@ -51,11 +51,7 @@ virtual $RETVAL _##m_name($FUNCARGS) $CONST override; \\
def generate_wrappers(target):
max_versions = 12
txt = """
#ifndef GDEXTENSION_WRAPPERS_GEN_H
#define GDEXTENSION_WRAPPERS_GEN_H
"""
txt = "#pragma once"
for i in range(max_versions + 1):
txt += "\n/* Module Wrapper " + str(i) + " Arguments */\n"
@@ -64,8 +60,6 @@ def generate_wrappers(target):
txt += generate_mod_version(i, True, False)
txt += generate_mod_version(i, True, True)
txt += "\n#endif\n"
with open(target, "w", encoding="utf-8") as f:
f.write(txt)
@@ -103,7 +97,7 @@ def generate_virtual_version(argcount, const=False, returns=False, required=Fals
sproto = str(argcount)
method_info = ""
method_flags = "METHOD_FLAG_VIRTUAL"
method_flags = "::godot::MethodFlags::METHOD_FLAG_VIRTUAL"
if returns:
sproto += "R"
s = s.replace("$RET", "m_ret,")
@@ -116,14 +110,14 @@ def generate_virtual_version(argcount, const=False, returns=False, required=Fals
if const:
sproto += "C"
method_flags += " | METHOD_FLAG_CONST"
method_flags += " | ::godot::MethodFlags::METHOD_FLAG_CONST"
s = s.replace("$CONST", "const")
else:
s = s.replace("$CONST ", "")
if required:
sproto += "_REQUIRED"
method_flags += " | METHOD_FLAG_VIRTUAL_REQUIRED"
method_flags += " | ::godot::MethodFlags::METHOD_FLAG_VIRTUAL_REQUIRED"
s = s.replace(
"$REQCHECK",
'ERR_PRINT_ONCE("Required virtual method " + get_class() + "::" + #m_name + " must be overridden before calling.");',
@@ -187,8 +181,7 @@ def generate_virtuals(target):
max_versions = 12
txt = """/* THIS FILE IS GENERATED DO NOT EDIT */
#ifndef GDEXTENSION_GDVIRTUAL_GEN_H
#define GDEXTENSION_GDVIRTUAL_GEN_H
#pragma once
"""
@@ -203,8 +196,6 @@ def generate_virtuals(target):
txt += generate_virtual_version(i, True, False, True)
txt += generate_virtual_version(i, True, True, True)
txt += "#endif // GDEXTENSION_GDVIRTUAL_GEN_H\n"
with open(target, "w", encoding="utf-8") as f:
f.write(txt)
@@ -290,14 +281,19 @@ def generate_bindings(api_filepath, use_template_get_node, bits="64", precision=
api = {}
with open(api_filepath, encoding="utf-8") as api_file:
api = json.load(api_file)
_generate_bindings(api, use_template_get_node, bits, precision, output_dir)
_generate_bindings(api, api_filepath, use_template_get_node, bits, precision, output_dir)
def _generate_bindings(api, use_template_get_node, bits="64", precision="single", output_dir="."):
def _generate_bindings(api, api_filepath, use_template_get_node, bits="64", precision="single", output_dir="."):
if "precision" in api["header"] and precision != api["header"]["precision"]:
raise Exception(
f"Cannot do a precision={precision} build using '{api_filepath}' which was generated by Godot built with precision={api['header']['precision']}"
)
target_dir = Path(output_dir) / "gen"
shutil.rmtree(target_dir, ignore_errors=True)
target_dir.mkdir(parents=True)
target_dir.mkdir(parents=True, exist_ok=True)
real_t = "double" if precision == "double" else "float"
print("Built-in type config: " + real_t + "_" + bits)
@@ -359,11 +355,8 @@ def generate_builtin_bindings(api, output_dir, build_config):
variant_size_source = []
add_header("variant_size.hpp", variant_size_source)
header_guard = "GODOT_CPP_VARIANT_SIZE_HPP"
variant_size_source.append(f"#ifndef {header_guard}")
variant_size_source.append(f"#define {header_guard}")
variant_size_source.append(f'#define GODOT_CPP_VARIANT_SIZE {builtin_sizes["Variant"]}')
variant_size_source.append(f"#endif // ! {header_guard}")
variant_size_source.append("#pragma once")
variant_size_source.append(f"#define GODOT_CPP_VARIANT_SIZE {builtin_sizes['Variant']}")
variant_size_file.write("\n".join(variant_size_source))
@@ -443,8 +436,7 @@ def generate_builtin_bindings(api, output_dir, build_config):
builtin_header = []
add_header("builtin_types.hpp", builtin_header)
builtin_header.append("#ifndef GODOT_CPP_BUILTIN_TYPES_HPP")
builtin_header.append("#define GODOT_CPP_BUILTIN_TYPES_HPP")
builtin_header.append("#pragma once")
builtin_header.append("")
@@ -459,8 +451,6 @@ def generate_builtin_bindings(api, output_dir, build_config):
builtin_header.append("")
builtin_header.append("#endif // ! GODOT_CPP_BUILTIN_TYPES_HPP")
builtin_header_file.write("\n".join(builtin_header))
# Create a header with bindings for builtin types.
@@ -469,8 +459,7 @@ def generate_builtin_bindings(api, output_dir, build_config):
builtin_binds = []
add_header("builtin_binds.hpp", builtin_binds)
builtin_binds.append("#ifndef GODOT_CPP_BUILTIN_BINDS_HPP")
builtin_binds.append("#define GODOT_CPP_BUILTIN_BINDS_HPP")
builtin_binds.append("#pragma once")
builtin_binds.append("")
builtin_binds.append("#include <godot_cpp/variant/builtin_types.hpp>")
builtin_binds.append("")
@@ -482,7 +471,6 @@ def generate_builtin_bindings(api, output_dir, build_config):
builtin_binds.append(f"VARIANT_ENUM_CAST({builtin_api['name']}::{enum_api['name']});")
builtin_binds.append("")
builtin_binds.append("#endif // ! GODOT_CPP_BUILTIN_BINDS_HPP")
builtin_binds_file.write("\n".join(builtin_binds))
@@ -498,9 +486,7 @@ def generate_builtin_class_vararg_method_implements_header(builtin_classes):
add_header("builtin_vararg_methods.hpp", result)
header_guard = "GODOT_CPP_BUILTIN_VARARG_METHODS_HPP"
result.append(f"#ifndef {header_guard}")
result.append(f"#define {header_guard}")
result.append("#pragma once")
result.append("")
for builtin_api in builtin_classes:
if "methods" not in builtin_api:
@@ -515,8 +501,6 @@ def generate_builtin_class_vararg_method_implements_header(builtin_classes):
)
result.append("")
result.append(f"#endif // ! {header_guard}")
return "\n".join(result)
@@ -526,12 +510,9 @@ def generate_builtin_class_header(builtin_api, size, used_classes, fully_used_cl
class_name = builtin_api["name"]
snake_class_name = camel_to_snake(class_name).upper()
header_guard = f"GODOT_CPP_{snake_class_name}_HPP"
add_header(f"{snake_class_name.lower()}.hpp", result)
result.append(f"#ifndef {header_guard}")
result.append(f"#define {header_guard}")
result.append("#pragma once")
result.append("")
result.append("#include <godot_cpp/core/defs.hpp>")
@@ -560,7 +541,7 @@ def generate_builtin_class_header(builtin_api, size, used_classes, fully_used_cl
result.append("#include <godot_cpp/variant/vector4.hpp>")
result.append("")
if is_packed_array(class_name):
if is_packed_array(class_name) or class_name == "Array":
result.append("#include <godot_cpp/core/error_macros.hpp>")
result.append("#include <initializer_list>")
result.append("")
@@ -620,19 +601,19 @@ def generate_builtin_class_header(builtin_api, size, used_classes, fully_used_cl
if "constructors" in builtin_api:
for constructor in builtin_api["constructors"]:
result.append(f'\t\tGDExtensionPtrConstructor constructor_{constructor["index"]};')
result.append(f"\t\tGDExtensionPtrConstructor constructor_{constructor['index']};")
if builtin_api["has_destructor"]:
result.append("\t\tGDExtensionPtrDestructor destructor;")
if "methods" in builtin_api:
for method in builtin_api["methods"]:
result.append(f'\t\tGDExtensionPtrBuiltInMethod method_{method["name"]};')
result.append(f"\t\tGDExtensionPtrBuiltInMethod method_{method['name']};")
if "members" in builtin_api:
for member in builtin_api["members"]:
result.append(f'\t\tGDExtensionPtrSetter member_{member["name"]}_setter;')
result.append(f'\t\tGDExtensionPtrGetter member_{member["name"]}_getter;')
result.append(f"\t\tGDExtensionPtrSetter member_{member['name']}_setter;")
result.append(f"\t\tGDExtensionPtrGetter member_{member['name']}_getter;")
if "indexing_return_type" in builtin_api:
result.append("\t\tGDExtensionPtrIndexedSetter indexed_setter;")
@@ -647,10 +628,10 @@ def generate_builtin_class_header(builtin_api, size, used_classes, fully_used_cl
for operator in builtin_api["operators"]:
if "right_type" in operator:
result.append(
f'\t\tGDExtensionPtrOperatorEvaluator operator_{get_operator_id_name(operator["name"])}_{operator["right_type"]};'
f"\t\tGDExtensionPtrOperatorEvaluator operator_{get_operator_id_name(operator['name'])}_{operator['right_type']};"
)
else:
result.append(f'\t\tGDExtensionPtrOperatorEvaluator operator_{get_operator_id_name(operator["name"])};')
result.append(f"\t\tGDExtensionPtrOperatorEvaluator operator_{get_operator_id_name(operator['name'])};")
result.append("\t} _method_bindings;")
@@ -661,6 +642,11 @@ def generate_builtin_class_header(builtin_api, size, used_classes, fully_used_cl
result.append("")
result.append(f"\t{class_name}(const Variant *p_variant);")
if class_name == "Array":
result.append("")
result.append("\tconst Variant *ptr() const;")
result.append("\tVariant *ptrw();")
result.append("")
result.append("public:")
@@ -707,12 +693,12 @@ def generate_builtin_class_header(builtin_api, size, used_classes, fully_used_cl
if class_name == "Vector3" and constant["name"].startswith("AXIS"):
if axis_constants_count == 0:
result.append("\tenum Axis {")
result.append(f'\t\t{constant["name"]} = {constant["value"]},')
result.append(f"\t\t{constant['name']} = {constant['value']},")
axis_constants_count += 1
if axis_constants_count == 3:
result.append("\t};")
else:
result.append(f'\tstatic const {correct_type(constant["type"])} {constant["name"]};')
result.append(f"\tstatic const {correct_type(constant['type'])} {constant['name']};")
if builtin_api["has_destructor"]:
result.append(f"\t~{class_name}();")
@@ -732,13 +718,13 @@ def generate_builtin_class_header(builtin_api, size, used_classes, fully_used_cl
method_signature += "static "
if "return_type" in method:
method_signature += f'{correct_type(method["return_type"])}'
method_signature += f"{correct_type(method['return_type'])}"
if not method_signature.endswith("*"):
method_signature += " "
else:
method_signature += "void "
method_signature += f'{method["name"]}('
method_signature += f"{method['name']}("
method_arguments = []
if "arguments" in method:
@@ -773,21 +759,21 @@ def generate_builtin_class_header(builtin_api, size, used_classes, fully_used_cl
if "members" in builtin_api:
for member in builtin_api["members"]:
if f'get_{member["name"]}' not in method_list:
result.append(f'\t{correct_type(member["type"])} get_{member["name"]}() const;')
if f'set_{member["name"]}' not in method_list:
result.append(f'\tvoid set_{member["name"]}({type_for_parameter(member["type"])}value);')
if f"get_{member['name']}" not in method_list:
result.append(f"\t{correct_type(member['type'])} get_{member['name']}() const;")
if f"set_{member['name']}" not in method_list:
result.append(f"\tvoid set_{member['name']}({type_for_parameter(member['type'])}value);")
if "operators" in builtin_api:
for operator in builtin_api["operators"]:
if is_valid_cpp_operator(operator["name"]):
if "right_type" in operator:
result.append(
f'\t{correct_type(operator["return_type"])} operator{get_operator_cpp_name(operator["name"])}({type_for_parameter(operator["right_type"])}p_other) const;'
f"\t{correct_type(operator['return_type'])} operator{get_operator_cpp_name(operator['name'])}({type_for_parameter(operator['right_type'])}p_other) const;"
)
else:
result.append(
f'\t{correct_type(operator["return_type"])} operator{get_operator_cpp_name(operator["name"])}() const;'
f"\t{correct_type(operator['return_type'])} operator{get_operator_cpp_name(operator['name'])}() const;"
)
# Copy assignment.
@@ -925,7 +911,48 @@ def generate_builtin_class_header(builtin_api, size, used_classes, fully_used_cl
result.append("\tconst Variant &operator[](int64_t p_index) const;")
result.append("\tVariant &operator[](int64_t p_index);")
result.append("\tvoid set_typed(uint32_t p_type, const StringName &p_class_name, const Variant &p_script);")
result.append("\tvoid _ref(const Array &p_from) const;")
result.append("""
struct Iterator {
_FORCE_INLINE_ Variant &operator*() const;
_FORCE_INLINE_ Variant *operator->() const;
_FORCE_INLINE_ Iterator &operator++();
_FORCE_INLINE_ Iterator &operator--();
_FORCE_INLINE_ bool operator==(const Iterator &b) const { return elem_ptr == b.elem_ptr; }
_FORCE_INLINE_ bool operator!=(const Iterator &b) const { return elem_ptr != b.elem_ptr; }
Iterator(Variant *p_ptr) { elem_ptr = p_ptr; }
Iterator() {}
Iterator(const Iterator &p_it) { elem_ptr = p_it.elem_ptr; }
private:
Variant *elem_ptr = nullptr;
};
struct ConstIterator {
_FORCE_INLINE_ const Variant &operator*() const;
_FORCE_INLINE_ const Variant *operator->() const;
_FORCE_INLINE_ ConstIterator &operator++();
_FORCE_INLINE_ ConstIterator &operator--();
_FORCE_INLINE_ bool operator==(const ConstIterator &b) const { return elem_ptr == b.elem_ptr; }
_FORCE_INLINE_ bool operator!=(const ConstIterator &b) const { return elem_ptr != b.elem_ptr; }
ConstIterator(const Variant *p_ptr) { elem_ptr = p_ptr; }
ConstIterator() {}
ConstIterator(const ConstIterator &p_it) { elem_ptr = p_it.elem_ptr; }
private:
const Variant *elem_ptr = nullptr;
};
_FORCE_INLINE_ Iterator begin();
_FORCE_INLINE_ Iterator end();
_FORCE_INLINE_ ConstIterator begin() const;
_FORCE_INLINE_ ConstIterator end() const;
""")
result.append("\t_FORCE_INLINE_ Array(std::initializer_list<Variant> p_init);")
if class_name == "Dictionary":
result.append("\tconst Variant &operator[](const Variant &p_key) const;")
@@ -960,8 +987,6 @@ def generate_builtin_class_header(builtin_api, size, used_classes, fully_used_cl
result.append("")
result.append("} // namespace godot")
result.append("")
result.append(f"#endif // ! {header_guard}")
result.append("")
return "\n".join(result)
@@ -1015,7 +1040,7 @@ def generate_builtin_class_source(builtin_api, size, used_classes, fully_used_cl
if "constructors" in builtin_api:
for constructor in builtin_api["constructors"]:
result.append(
f'\t_method_bindings.constructor_{constructor["index"]} = internal::gdextension_interface_variant_get_ptr_constructor({enum_type_name}, {constructor["index"]});'
f"\t_method_bindings.constructor_{constructor['index']} = internal::gdextension_interface_variant_get_ptr_constructor({enum_type_name}, {constructor['index']});"
)
if builtin_api["has_destructor"]:
@@ -1039,17 +1064,17 @@ def generate_builtin_class_source(builtin_api, size, used_classes, fully_used_cl
# TODO: Add error check for hash mismatch.
result.append(f'\t_gde_name = StringName("{method["name"]}");')
result.append(
f'\t_method_bindings.method_{method["name"]} = internal::gdextension_interface_variant_get_ptr_builtin_method({enum_type_name}, _gde_name._native_ptr(), {method["hash"]});'
f"\t_method_bindings.method_{method['name']} = internal::gdextension_interface_variant_get_ptr_builtin_method({enum_type_name}, _gde_name._native_ptr(), {method['hash']});"
)
if "members" in builtin_api:
for member in builtin_api["members"]:
result.append(f'\t_gde_name = StringName("{member["name"]}");')
result.append(
f'\t_method_bindings.member_{member["name"]}_setter = internal::gdextension_interface_variant_get_ptr_setter({enum_type_name}, _gde_name._native_ptr());'
f"\t_method_bindings.member_{member['name']}_setter = internal::gdextension_interface_variant_get_ptr_setter({enum_type_name}, _gde_name._native_ptr());"
)
result.append(
f'\t_method_bindings.member_{member["name"]}_getter = internal::gdextension_interface_variant_get_ptr_getter({enum_type_name}, _gde_name._native_ptr());'
f"\t_method_bindings.member_{member['name']}_getter = internal::gdextension_interface_variant_get_ptr_getter({enum_type_name}, _gde_name._native_ptr());"
)
if "indexing_return_type" in builtin_api:
@@ -1081,11 +1106,11 @@ def generate_builtin_class_source(builtin_api, size, used_classes, fully_used_cl
f"GDEXTENSION_VARIANT_TYPE_{camel_to_snake(operator['right_type']).upper()}"
)
result.append(
f'\t_method_bindings.operator_{get_operator_id_name(operator["name"])}_{operator["right_type"]} = internal::gdextension_interface_variant_get_ptr_operator_evaluator(GDEXTENSION_VARIANT_OP_{get_operator_id_name(operator["name"]).upper()}, {enum_type_name}, {right_type_variant_type});'
f"\t_method_bindings.operator_{get_operator_id_name(operator['name'])}_{operator['right_type']} = internal::gdextension_interface_variant_get_ptr_operator_evaluator(GDEXTENSION_VARIANT_OP_{get_operator_id_name(operator['name']).upper()}, {enum_type_name}, {right_type_variant_type});"
)
else:
result.append(
f'\t_method_bindings.operator_{get_operator_id_name(operator["name"])} = internal::gdextension_interface_variant_get_ptr_operator_evaluator(GDEXTENSION_VARIANT_OP_{get_operator_id_name(operator["name"]).upper()}, {enum_type_name}, GDEXTENSION_VARIANT_TYPE_NIL);'
f"\t_method_bindings.operator_{get_operator_id_name(operator['name'])} = internal::gdextension_interface_variant_get_ptr_operator_evaluator(GDEXTENSION_VARIANT_OP_{get_operator_id_name(operator['name']).upper()}, {enum_type_name}, GDEXTENSION_VARIANT_TYPE_NIL);"
)
result.append("}")
@@ -1110,7 +1135,7 @@ def generate_builtin_class_source(builtin_api, size, used_classes, fully_used_cl
result.append(method_signature)
method_call = (
f'\tinternal::_call_builtin_constructor(_method_bindings.constructor_{constructor["index"]}, &opaque'
f"\tinternal::_call_builtin_constructor(_method_bindings.constructor_{constructor['index']}, &opaque"
)
if "arguments" in constructor:
if len(constructor["arguments"]) == 1 and constructor["arguments"][0]["type"] == class_name:
@@ -1178,7 +1203,7 @@ def generate_builtin_class_source(builtin_api, size, used_classes, fully_used_cl
method_call += f"return internal::_call_builtin_method_ptr_ret_obj<{return_type}>("
else:
method_call += "internal::_call_builtin_method_ptr_no_ret("
method_call += f'_method_bindings.method_{method["name"]}, '
method_call += f"_method_bindings.method_{method['name']}, "
if "is_static" in method and method["is_static"]:
method_call += "nullptr"
else:
@@ -1207,19 +1232,19 @@ def generate_builtin_class_source(builtin_api, size, used_classes, fully_used_cl
if "members" in builtin_api:
for member in builtin_api["members"]:
if f'get_{member["name"]}' not in method_list:
result.append(f'{correct_type(member["type"])} {class_name}::get_{member["name"]}() const {{')
if f"get_{member['name']}" not in method_list:
result.append(f"{correct_type(member['type'])} {class_name}::get_{member['name']}() const {{")
result.append(
f'\treturn internal::_call_builtin_ptr_getter<{correct_type(member["type"])}>(_method_bindings.member_{member["name"]}_getter, (GDExtensionConstTypePtr)&opaque);'
f"\treturn internal::_call_builtin_ptr_getter<{correct_type(member['type'])}>(_method_bindings.member_{member['name']}_getter, (GDExtensionConstTypePtr)&opaque);"
)
result.append("}")
if f'set_{member["name"]}' not in method_list:
result.append(f'void {class_name}::set_{member["name"]}({type_for_parameter(member["type"])}value) {{')
if f"set_{member['name']}" not in method_list:
result.append(f"void {class_name}::set_{member['name']}({type_for_parameter(member['type'])}value) {{")
(encode, arg_name) = get_encoded_arg("value", member["type"], None)
result += encode
result.append(
f'\t_method_bindings.member_{member["name"]}_setter((GDExtensionConstTypePtr)&opaque, (GDExtensionConstTypePtr){arg_name});'
f"\t_method_bindings.member_{member['name']}_setter((GDExtensionConstTypePtr)&opaque, (GDExtensionConstTypePtr){arg_name});"
)
result.append("}")
@@ -1230,20 +1255,20 @@ def generate_builtin_class_source(builtin_api, size, used_classes, fully_used_cl
if is_valid_cpp_operator(operator["name"]):
if "right_type" in operator:
result.append(
f'{correct_type(operator["return_type"])} {class_name}::operator{get_operator_cpp_name(operator["name"])}({type_for_parameter(operator["right_type"])}p_other) const {{'
f"{correct_type(operator['return_type'])} {class_name}::operator{get_operator_cpp_name(operator['name'])}({type_for_parameter(operator['right_type'])}p_other) const {{"
)
(encode, arg_name) = get_encoded_arg("other", operator["right_type"], None)
result += encode
result.append(
f'\treturn internal::_call_builtin_operator_ptr<{get_gdextension_type(correct_type(operator["return_type"]))}>(_method_bindings.operator_{get_operator_id_name(operator["name"])}_{operator["right_type"]}, (GDExtensionConstTypePtr)&opaque, (GDExtensionConstTypePtr){arg_name});'
f"\treturn internal::_call_builtin_operator_ptr<{get_gdextension_type(correct_type(operator['return_type']))}>(_method_bindings.operator_{get_operator_id_name(operator['name'])}_{operator['right_type']}, (GDExtensionConstTypePtr)&opaque, (GDExtensionConstTypePtr){arg_name});"
)
result.append("}")
else:
result.append(
f'{correct_type(operator["return_type"])} {class_name}::operator{get_operator_cpp_name(operator["name"])}() const {{'
f"{correct_type(operator['return_type'])} {class_name}::operator{get_operator_cpp_name(operator['name'])}() const {{"
)
result.append(
f'\treturn internal::_call_builtin_operator_ptr<{get_gdextension_type(correct_type(operator["return_type"]))}>(_method_bindings.operator_{get_operator_id_name(operator["name"])}, (GDExtensionConstTypePtr)&opaque, (GDExtensionConstTypePtr) nullptr);'
f"\treturn internal::_call_builtin_operator_ptr<{get_gdextension_type(correct_type(operator['return_type']))}>(_method_bindings.operator_{get_operator_id_name(operator['name'])}, (GDExtensionConstTypePtr)&opaque, (GDExtensionConstTypePtr) nullptr);"
)
result.append("}")
result.append("")
@@ -1365,7 +1390,7 @@ def generate_engine_classes_bindings(api, output_dir, use_template_get_node):
fully_used_classes.add(dict_type_name)
else:
used_classes.add(dict_type_name)
dict_type_name = dict_type_names[2]
dict_type_name = dict_type_names[1]
if dict_type_name.endswith("*"):
dict_type_name = dict_type_name[:-1]
if is_included(dict_type_name, class_name):
@@ -1420,7 +1445,7 @@ def generate_engine_classes_bindings(api, output_dir, use_template_get_node):
fully_used_classes.add(dict_type_name)
else:
used_classes.add(dict_type_name)
dict_type_name = dict_type_names[2]
dict_type_name = dict_type_names[1]
if dict_type_name.endswith("*"):
dict_type_name = dict_type_name[:-1]
if is_included(dict_type_name, class_name):
@@ -1493,9 +1518,7 @@ def generate_engine_classes_bindings(api, output_dir, use_template_get_node):
result = []
add_header(f"{snake_struct_name}.hpp", result)
header_guard = f"GODOT_CPP_{snake_struct_name.upper()}_HPP"
result.append(f"#ifndef {header_guard}")
result.append(f"#define {header_guard}")
result.append("#pragma once")
used_classes = []
expanded_format = native_struct["format"].replace("(", " ").replace(")", ";").replace(",", ";")
@@ -1535,7 +1558,6 @@ def generate_engine_classes_bindings(api, output_dir, use_template_get_node):
result.append("")
result.append("} // namespace godot")
result.append("")
result.append(f"#endif // ! {header_guard}")
with header_filename.open("w+", encoding="utf-8") as header_file:
header_file.write("\n".join(result))
@@ -1551,11 +1573,7 @@ def generate_engine_class_header(class_api, used_classes, fully_used_classes, us
add_header(f"{snake_class_name.lower()}.hpp", result)
header_guard = f"GODOT_CPP_{snake_class_name}_HPP"
result.append(f"#ifndef {header_guard}")
result.append(f"#define {header_guard}")
result.append("#pragma once")
result.append("")
if len(fully_used_classes) > 0:
@@ -1619,12 +1637,12 @@ def generate_engine_class_header(class_api, used_classes, fully_used_classes, us
if "enums" in class_api:
for enum_api in class_api["enums"]:
if enum_api["is_bitfield"]:
result.append(f'\tenum {enum_api["name"]} : uint64_t {{')
result.append(f"\tenum {enum_api['name']} : uint64_t {{")
else:
result.append(f'\tenum {enum_api["name"]} {{')
result.append(f"\tenum {enum_api['name']} {{")
for value in enum_api["values"]:
result.append(f'\t\t{value["name"]} = {value["value"]},')
result.append(f"\t\t{value['name']} = {value['value']},")
result.append("\t};")
result.append("")
@@ -1632,7 +1650,7 @@ def generate_engine_class_header(class_api, used_classes, fully_used_classes, us
for value in class_api["constants"]:
if "type" not in value:
value["type"] = "int"
result.append(f'\tstatic const {value["type"]} {value["name"]} = {value["value"]};')
result.append(f"\tstatic const {value['type']} {value['name']} = {value['value']};")
result.append("")
if is_singleton:
@@ -1704,6 +1722,16 @@ def generate_engine_class_header(class_api, used_classes, fully_used_classes, us
result.append(f"\t~{class_name}();")
result.append("")
if class_name == "Object":
result.append('\tString _to_string() const { return "<" + get_class() + "#" + itos(get_instance_id()) + ">"; }')
result.append("")
if class_name == "Node":
result.append(
'\tString _to_string() const { return (!get_name().is_empty() ? String(get_name()) + ":" : "") + Object::_to_string(); }'
)
result.append("")
result.append("public:")
# Special cases.
@@ -1755,9 +1783,9 @@ def generate_engine_class_header(class_api, used_classes, fully_used_classes, us
if "enums" in class_api and class_name != "Object":
for enum_api in class_api["enums"]:
if enum_api["is_bitfield"]:
result.append(f'VARIANT_BITFIELD_CAST({class_name}::{enum_api["name"]});')
result.append(f"VARIANT_BITFIELD_CAST({class_name}::{enum_api['name']});")
else:
result.append(f'VARIANT_ENUM_CAST({class_name}::{enum_api["name"]});')
result.append(f"VARIANT_ENUM_CAST({class_name}::{enum_api['name']});")
result.append("")
if class_name == "ClassDBSingleton":
@@ -1766,12 +1794,12 @@ def generate_engine_class_header(class_api, used_classes, fully_used_classes, us
if "enums" in class_api:
for enum_api in class_api["enums"]:
if enum_api["is_bitfield"]:
result.append(f'\tenum {enum_api["name"]} : uint64_t {{ \\')
result.append(f"\tenum {enum_api['name']} : uint64_t {{ \\")
else:
result.append(f'\tenum {enum_api["name"]} {{ \\')
result.append(f"\tenum {enum_api['name']} {{ \\")
for value in enum_api["values"]:
result.append(f'\t\t{value["name"]} = {value["value"]}, \\')
result.append(f"\t\t{value['name']} = {value['value']}, \\")
result.append("\t}; \\")
result.append("\t \\")
@@ -1802,7 +1830,7 @@ def generate_engine_class_header(class_api, used_classes, fully_used_classes, us
else:
method_signature += "void "
method_signature += f'{method["name"]}('
method_signature += f"{method['name']}("
method_arguments = []
if "arguments" in method:
@@ -1821,7 +1849,7 @@ def generate_engine_class_header(class_api, used_classes, fully_used_classes, us
method_body += "return "
if "alias_for" in class_api and return_type.startswith(class_api["alias_for"] + "::"):
method_body += f"({return_type})"
method_body += f'ClassDBSingleton::get_singleton()->{method["name"]}('
method_body += f"ClassDBSingleton::get_singleton()->{method['name']}("
method_body += ", ".join(map(lambda x: escape_argument(x["name"]), method_arguments))
if vararg:
method_body += ", p_args..."
@@ -1837,14 +1865,13 @@ def generate_engine_class_header(class_api, used_classes, fully_used_classes, us
if "enums" in class_api:
for enum_api in class_api["enums"]:
if enum_api["is_bitfield"]:
result.append(f'\tVARIANT_BITFIELD_CAST({class_api["alias_for"]}::{enum_api["name"]}); \\')
result.append(f"\tVARIANT_BITFIELD_CAST({class_api['alias_for']}::{enum_api['name']}); \\")
else:
result.append(f'\tVARIANT_ENUM_CAST({class_api["alias_for"]}::{enum_api["name"]}); \\')
result.append(f"\tVARIANT_ENUM_CAST({class_api['alias_for']}::{enum_api['name']}); \\")
result.append("\t")
result.append("")
result.append(f"#endif // ! {header_guard}")
result.append("")
return "\n".join(result)
@@ -1937,7 +1964,7 @@ def generate_engine_class_source(class_api, used_classes, fully_used_classes, us
if has_return:
result.append(
f'\tCHECK_METHOD_BIND_RET(_gde_method_bind, {get_default_value_for_type(method["return_value"]["type"])});'
f"\tCHECK_METHOD_BIND_RET(_gde_method_bind, ({get_default_value_for_type(method['return_value']['type'])}));"
)
else:
result.append("\tCHECK_METHOD_BIND(_gde_method_bind);")
@@ -2019,7 +2046,7 @@ def generate_engine_class_source(class_api, used_classes, fully_used_classes, us
method_signature += " {"
if "return_value" in method and correct_type(method["return_value"]["type"]) != "void":
result.append(method_signature)
result.append(f'\treturn {get_default_value_for_type(method["return_value"]["type"])};')
result.append(f"\treturn {get_default_value_for_type(method['return_value']['type'])};")
result.append("}")
else:
method_signature += "}"
@@ -2046,9 +2073,7 @@ def generate_global_constants(api, output_dir):
header_filename = include_gen_folder / "global_constants.hpp"
header_guard = "GODOT_CPP_GLOBAL_CONSTANTS_HPP"
header.append(f"#ifndef {header_guard}")
header.append(f"#define {header_guard}")
header.append("#pragma once")
header.append("")
header.append("#include <cstdint>")
header.append("")
@@ -2057,7 +2082,7 @@ def generate_global_constants(api, output_dir):
if len(api["global_constants"]) > 0:
for constant in api["global_constants"]:
header.append(f'const int64_t {escape_identifier(constant["name"])} = {constant["value"]};')
header.append(f"const int64_t {escape_identifier(constant['name'])} = {constant['value']};")
header.append("")
@@ -2066,19 +2091,18 @@ def generate_global_constants(api, output_dir):
continue
if enum_def["is_bitfield"]:
header.append(f'enum {enum_def["name"]} : uint64_t {{')
header.append(f"enum {enum_def['name']} : uint64_t {{")
else:
header.append(f'enum {enum_def["name"]} {{')
header.append(f"enum {enum_def['name']} {{")
for value in enum_def["values"]:
header.append(f'\t{value["name"]} = {value["value"]},')
header.append(f"\t{value['name']} = {value['value']},")
header.append("};")
header.append("")
header.append("} // namespace godot")
header.append("")
header.append(f"#endif // ! {header_guard}")
with header_filename.open("w+", encoding="utf-8") as header_file:
header_file.write("\n".join(header))
@@ -2094,19 +2118,15 @@ def generate_version_header(api, output_dir):
header_file_path = include_gen_folder / header_filename
header_guard = "GODOT_CPP_VERSION_HPP"
header.append(f"#ifndef {header_guard}")
header.append(f"#define {header_guard}")
header.append("#pragma once")
header.append("")
header.append(f"#define GODOT_VERSION_MAJOR {api['header']['version_major']}")
header.append(f"#define GODOT_VERSION_MINOR {api['header']['version_minor']}")
header.append(f"#define GODOT_VERSION_PATCH {api['header']['version_patch']}")
header.append(f"#define GODOT_VERSION_STATUS \"{api['header']['version_status']}\"")
header.append(f"#define GODOT_VERSION_BUILD \"{api['header']['version_build']}\"")
header.append(f'#define GODOT_VERSION_STATUS "{api["header"]["version_status"]}"')
header.append(f'#define GODOT_VERSION_BUILD "{api["header"]["version_build"]}"')
header.append("")
header.append(f"#endif // {header_guard}")
header.append("")
with header_file_path.open("w+", encoding="utf-8") as header_file:
@@ -2127,9 +2147,7 @@ def generate_global_constant_binds(api, output_dir):
header_filename = include_gen_folder / "global_constants_binds.hpp"
header_guard = "GODOT_CPP_GLOBAL_CONSTANTS_BINDS_HPP"
header.append(f"#ifndef {header_guard}")
header.append(f"#define {header_guard}")
header.append("#pragma once")
header.append("")
header.append("#include <godot_cpp/classes/global_constants.hpp>")
header.append("")
@@ -2139,17 +2157,15 @@ def generate_global_constant_binds(api, output_dir):
continue
if enum_def["is_bitfield"]:
header.append(f'VARIANT_BITFIELD_CAST({enum_def["name"]});')
header.append(f"VARIANT_BITFIELD_CAST({enum_def['name']});")
else:
header.append(f'VARIANT_ENUM_CAST({enum_def["name"]});')
header.append(f"VARIANT_ENUM_CAST({enum_def['name']});")
# Variant::Type is not a global enum, but only one line, it is worth to place in this file instead of creating new file.
header.append("VARIANT_ENUM_CAST(godot::Variant::Type);")
header.append("")
header.append(f"#endif // ! {header_guard}")
with header_filename.open("w+", encoding="utf-8") as header_file:
header_file.write("\n".join(header))
@@ -2168,9 +2184,7 @@ def generate_utility_functions(api, output_dir):
header_filename = include_gen_folder / "utility_functions.hpp"
header_guard = "GODOT_CPP_UTILITY_FUNCTIONS_HPP"
header.append(f"#ifndef {header_guard}")
header.append(f"#define {header_guard}")
header.append("#pragma once")
header.append("")
header.append("#include <godot_cpp/variant/builtin_types.hpp>")
header.append("#include <godot_cpp/variant/variant.hpp>")
@@ -2209,7 +2223,6 @@ def generate_utility_functions(api, output_dir):
header.append("")
header.append("} // namespace godot")
header.append("")
header.append(f"#endif // ! {header_guard}")
with header_filename.open("w+", encoding="utf-8") as header_file:
header_file.write("\n".join(header))
@@ -2245,7 +2258,7 @@ def generate_utility_functions(api, output_dir):
has_return = "return_type" in function and function["return_type"] != "void"
if has_return:
source.append(
f'\tCHECK_METHOD_BIND_RET(_gde_function, {get_default_value_for_type(function["return_type"])});'
f"\tCHECK_METHOD_BIND_RET(_gde_function, ({get_default_value_for_type(function['return_type'])}));"
)
else:
source.append("\tCHECK_METHOD_BIND(_gde_function);")
@@ -2257,7 +2270,7 @@ def generate_utility_functions(api, output_dir):
if function["return_type"] == "Object":
function_call += "internal::_call_utility_ret_obj(_gde_function"
else:
function_call += f'internal::_call_utility_ret<{get_gdextension_type(correct_type(function["return_type"]))}>(_gde_function'
function_call += f"internal::_call_utility_ret<{get_gdextension_type(correct_type(function['return_type']))}>(_gde_function"
else:
function_call += "internal::_call_utility_no_ret(_gde_function"
@@ -2275,7 +2288,7 @@ def generate_utility_functions(api, output_dir):
function_call += ", ".join(arguments)
else:
if has_return:
source.append(f'\t{get_gdextension_type(correct_type(function["return_type"]))} ret;')
source.append(f"\t{get_gdextension_type(correct_type(function['return_type']))} ret;")
else:
source.append("\tVariant ret;")
function_call += "_gde_function(&ret, reinterpret_cast<GDExtensionConstVariantPtr *>(p_args), p_arg_count"
@@ -2469,7 +2482,7 @@ def make_varargs_template(
if len(class_befor_signature) > 0:
function_signature += class_befor_signature + "::"
function_signature += f'{escape_identifier(function_data["name"])}'
function_signature += f"{escape_identifier(function_data['name'])}"
method_arguments = []
if "arguments" in function_data:
@@ -2489,15 +2502,15 @@ def make_varargs_template(
function_signature += " {"
result.append(function_signature)
args_array = f"\tstd::array<Variant, {len(method_arguments)} + sizeof...(Args)> variant_args{{ "
args_array = f"\tstd::array<Variant, {len(method_arguments)} + sizeof...(Args)> variant_args{{{{ "
for argument in method_arguments:
if argument["type"] == "Variant":
args_array += escape_argument(argument["name"])
else:
args_array += f'Variant({escape_argument(argument["name"])})'
args_array += f"Variant({escape_argument(argument['name'])})"
args_array += ", "
args_array += "Variant(p_args)... };"
args_array += "Variant(p_args)... }};"
result.append(args_array)
result.append(f"\tstd::array<const Variant *, {len(method_arguments)} + sizeof...(Args)> call_args;")
result.append("\tfor (size_t i = 0; i < variant_args.size(); i++) {")
@@ -2510,7 +2523,7 @@ def make_varargs_template(
if return_type != "void":
call_line += "return "
call_line += f'{escape_identifier(function_data["name"])}_internal(call_args.data(), variant_args.size());'
call_line += f"{escape_identifier(function_data['name'])}_internal(call_args.data(), variant_args.size());"
result.append(call_line)
else:
base = "(GDExtensionTypePtr)&opaque"
@@ -2520,7 +2533,7 @@ def make_varargs_template(
ret = "nullptr"
if return_type != "void":
ret = "&ret"
result.append(f'\t{correct_type(function_data["return_type"])} ret;')
result.append(f"\t{correct_type(function_data['return_type'])} ret;")
function_name = function_data["name"]
result.append(
@@ -2732,18 +2745,31 @@ def correct_typed_dictionary(type_name):
def correct_type(type_name, meta=None, use_alias=True):
type_conversion = {"float": "double", "int": "int64_t", "Nil": "Variant"}
if meta is not None:
if "int" in meta:
if meta in ["int8", "int16", "int32", "int64", "uint8", "uint16", "uint32", "uint64"]:
return f"{meta}_t"
elif "char" in meta:
return f"{meta}_t"
else:
elif meta in ["float", "double"]:
return meta
elif meta in ["char16", "char32"]:
return f"{meta}_t"
if type_name in type_conversion:
return type_conversion[type_name]
if type_name.startswith("typedarray::"):
return type_name.replace("typedarray::", "TypedArray<") + ">"
arr_type_name = type_name.replace("typedarray::", "")
if is_refcounted(arr_type_name):
arr_type_name = "Ref<" + arr_type_name + ">"
return "TypedArray<" + arr_type_name + ">"
if type_name.startswith("typeddictionary::"):
return type_name.replace("typeddictionary::", "TypedDictionary<").replace(";", ", ") + ">"
dict_type_name = type_name.replace("typeddictionary::", "")
dict_type_names = dict_type_name.split(";")
if is_refcounted(dict_type_names[0]):
key_name = "Ref<" + dict_type_names[0] + ">"
else:
key_name = dict_type_names[0]
if is_refcounted(dict_type_names[1]):
val_name = "Ref<" + dict_type_names[1] + ">"
else:
val_name = dict_type_names[1]
return "TypedDictionary<" + key_name + ", " + val_name + ">"
if is_enum(type_name):
if is_bitfield(type_name):
base_class = get_enum_class(type_name)

View File

@@ -26,144 +26,151 @@ The build_profile.py has a __main__ and is used as a tool
Its usage is listed as:
$ python build_profile.py BUILD_PROFILE INPUT_JSON [OUTPUT_JSON]
]]
function( build_profile_generate_trimmed_api BUILD_PROFILE INPUT_JSON OUTPUT_JSON )
function(build_profile_generate_trimmed_api BUILD_PROFILE INPUT_JSON OUTPUT_JSON)
execute_process(
COMMAND "${Python3_EXECUTABLE}"
"${godot-cpp_SOURCE_DIR}/build_profile.py"
"${BUILD_PROFILE}"
"${INPUT_JSON}"
"${OUTPUT_JSON}"
WORKING_DIRECTORY ${godot-cpp_SOURCE_DIR}
COMMAND
"${Python3_EXECUTABLE}" "${godot-cpp_SOURCE_DIR}/build_profile.py" "${BUILD_PROFILE}" "${INPUT_JSON}"
"${OUTPUT_JSON}"
WORKING_DIRECTORY ${godot-cpp_SOURCE_DIR}
)
endfunction( )
endfunction()
#[[ Generate File List
Use the binding_generator.py Python script to determine the list of files that
will be passed to the code generator using extension_api.json.
NOTE: This happens for every configure.]]
function( binding_generator_get_file_list OUT_VAR_NAME API_FILEPATH OUTPUT_DIR )
function(binding_generator_get_file_list OUT_VAR_NAME API_FILEPATH OUTPUT_DIR)
# This code snippet will be squashed into a single line
# The two strings make this a list, in CMake lists are semicolon delimited strings.
set( PYTHON_SCRIPT
"from binding_generator import print_file_list"
"print_file_list( api_filepath='${API_FILEPATH}',
set(PYTHON_SCRIPT
"from binding_generator import print_file_list"
"print_file_list( api_filepath='${API_FILEPATH}',
output_dir='${OUTPUT_DIR}',
headers=True,
sources=True)")
message( DEBUG "Python:\n${PYTHON_SCRIPT}" )
sources=True)"
)
message(DEBUG "Python:\n${PYTHON_SCRIPT}")
# Strip newlines and whitespace to make it a one-liner.
string( REGEX REPLACE "\n *" " " PYTHON_SCRIPT "${PYTHON_SCRIPT}" )
string(REGEX REPLACE "\n *" " " PYTHON_SCRIPT "${PYTHON_SCRIPT}")
execute_process( COMMAND "${Python3_EXECUTABLE}" "-c" "${PYTHON_SCRIPT}"
WORKING_DIRECTORY "${godot-cpp_SOURCE_DIR}"
OUTPUT_VARIABLE GENERATED_FILES_LIST
OUTPUT_STRIP_TRAILING_WHITESPACE
execute_process(
COMMAND "${Python3_EXECUTABLE}" "-c" "${PYTHON_SCRIPT}"
WORKING_DIRECTORY "${godot-cpp_SOURCE_DIR}"
OUTPUT_VARIABLE GENERATED_FILES_LIST
OUTPUT_STRIP_TRAILING_WHITESPACE
)
# Debug output
message( DEBUG "FileList-Begin" )
foreach( PATH ${GENERATED_FILES_LIST} )
message( DEBUG ${PATH} )
message(DEBUG "FileList-Begin")
foreach(PATH ${GENERATED_FILES_LIST})
message(DEBUG ${PATH})
endforeach()
# Error out if the file list generator returned no files.
list( LENGTH GENERATED_FILES_LIST LIST_LENGTH )
if( NOT LIST_LENGTH GREATER 0 )
message( FATAL_ERROR "File List Generation Failed")
list(LENGTH GENERATED_FILES_LIST LIST_LENGTH)
if(NOT LIST_LENGTH GREATER 0)
message(FATAL_ERROR "File List Generation Failed")
endif()
message( STATUS "There are ${LIST_LENGTH} Files to generate" )
set( ${OUT_VAR_NAME} ${GENERATED_FILES_LIST} PARENT_SCOPE )
endfunction( )
message(STATUS "There are ${LIST_LENGTH} Files to generate")
set(${OUT_VAR_NAME} ${GENERATED_FILES_LIST} PARENT_SCOPE)
endfunction()
#[[ Generate Bindings
Using the generated file list, use the binding_generator.py to generate the
godot-cpp bindings. This will run at build time only if there are files
missing. ]]
function( binding_generator_generate_bindings API_FILE USE_TEMPLATE_GET_NODE, BITS, PRECISION, OUTPUT_DIR )
function(
binding_generator_generate_bindings
API_FILE
USE_TEMPLATE_GET_NODE
BITS
PRECISION
OUTPUT_DIR
)
# This code snippet will be squashed into a single line
set( PYTHON_SCRIPT
"from binding_generator import generate_bindings"
"generate_bindings(
set(PYTHON_SCRIPT
"from binding_generator import generate_bindings"
"generate_bindings(
api_filepath='${API_FILE}',
use_template_get_node='${USE_TEMPLATE_GET_NODE}',
bits='${BITS}',
precision='${PRECISION}',
output_dir='${OUTPUT_DIR}')")
output_dir='${OUTPUT_DIR}')"
)
message( DEBUG "Python:\n${PYTHON_SCRIPT}" )
message(DEBUG "Python:\n${PYTHON_SCRIPT}")
# Strip newlines and whitespace to make it a one-liner.
string( REGEX REPLACE "\n *" " " PYTHON_SCRIPT "${PYTHON_SCRIPT}" )
string(REGEX REPLACE "\n *" " " PYTHON_SCRIPT "${PYTHON_SCRIPT}")
add_custom_command(OUTPUT ${GENERATED_FILES_LIST}
COMMAND "${Python3_EXECUTABLE}" "-c" "${PYTHON_SCRIPT}"
VERBATIM
WORKING_DIRECTORY ${godot-cpp_SOURCE_DIR}
MAIN_DEPENDENCY ${GODOTCPP_GDEXTENSION_API_FILE}
DEPENDS ${godot-cpp_SOURCE_DIR}/binding_generator.py
COMMENT "Generating bindings"
add_custom_command(
OUTPUT ${GENERATED_FILES_LIST}
COMMAND "${Python3_EXECUTABLE}" "-c" "${PYTHON_SCRIPT}"
VERBATIM
WORKING_DIRECTORY ${godot-cpp_SOURCE_DIR}
MAIN_DEPENDENCY ${GODOTCPP_GDEXTENSION_API_FILE}
DEPENDS ${godot-cpp_SOURCE_DIR}/binding_generator.py
COMMENT "Generating bindings"
)
endfunction( )
add_custom_target(generate_bindings DEPENDS ${GENERATED_FILES_LIST})
set_target_properties(generate_bindings PROPERTIES FOLDER "godot-cpp")
endfunction()
#[[ Generate doc_data.cpp
The documentation displayed in the Godot editor is compiled into the extension.
It takes a list of XML source files, and transforms them into a cpp file that
is added to the sources list.]]
function( generate_doc_source OUTPUT_PATH SOURCES )
function(generate_doc_source OUTPUT_PATH SOURCES)
# Transform SOURCES CMake LIST
# quote each path with ''
# join with , to transform into a python list minus the surrounding []
set( PYTHON_LIST "${SOURCES}")
list( TRANSFORM PYTHON_LIST REPLACE "(.*\.xml)" "'\\1'" )
list( JOIN PYTHON_LIST "," PYTHON_LIST )
set(PYTHON_LIST "${SOURCES}")
list(TRANSFORM PYTHON_LIST REPLACE "(.*\.xml)" "'\\1'")
list(JOIN PYTHON_LIST "," PYTHON_LIST)
get_filename_component(OUTPUT_DIR "${OUTPUT_PATH}" DIRECTORY)
file(MAKE_DIRECTORY ${OUTPUT_DIR} )
file(MAKE_DIRECTORY ${OUTPUT_DIR})
# Python one-liner to run our command
# lists in CMake are just strings delimited by ';', so this works.
set( PYTHON_SCRIPT "from doc_source_generator import generate_doc_source"
"generate_doc_source( '${OUTPUT_PATH}', [${PYTHON_LIST}] )" )
set(PYTHON_SCRIPT
"from doc_source_generator import generate_doc_source"
"generate_doc_source( '${OUTPUT_PATH}', [${PYTHON_LIST}] )"
)
add_custom_command( OUTPUT "${OUTPUT_PATH}"
COMMAND "${Python3_EXECUTABLE}" "-c" "${PYTHON_SCRIPT}"
VERBATIM
WORKING_DIRECTORY "${godot-cpp_SOURCE_DIR}"
DEPENDS
add_custom_command(
OUTPUT "${OUTPUT_PATH}"
COMMAND "${Python3_EXECUTABLE}" "-c" "${PYTHON_SCRIPT}"
VERBATIM
WORKING_DIRECTORY "${godot-cpp_SOURCE_DIR}"
DEPENDS #
"${godot-cpp_SOURCE_DIR}/doc_source_generator.py"
"${SOURCES}"
COMMENT "Generating: ${OUTPUT_PATH}"
COMMENT "Generating: ${OUTPUT_PATH}"
)
add_custom_target(generate_doc_source DEPENDS "${OUTPUT_PATH}")
set_target_properties(generate_doc_source PROPERTIES FOLDER "godot-cpp")
endfunction()
#[[ target_doc_sources
A simpler interface to add xml files as doc source to a output target.
TARGET: The gdexension library target
SOURCES: a list of xml files to use for source generation and inclusion.
This function also adds a doc_gen target to test source generation.]]
function( target_doc_sources TARGET SOURCES )
SOURCES: a list of xml files to use for source generation and inclusion.]]
function(target_doc_sources TARGET SOURCES)
# set the generated file name
set( DOC_SOURCE_FILE "${CMAKE_CURRENT_BINARY_DIR}/gen/doc_source.cpp" )
set(DOC_SOURCE_FILE "${CMAKE_CURRENT_BINARY_DIR}/gen/doc_source.cpp")
# Create the file generation target, this won't be triggered unless a target
# that depends on DOC_SOURCE_FILE is built
generate_doc_source( "${DOC_SOURCE_FILE}" ${SOURCES} )
# Add DOC_SOURCE_FILE as a dependency to TARGET
target_sources( ${TARGET} PRIVATE "${DOC_SOURCE_FILE}" )
target_sources(${TARGET} PRIVATE "${DOC_SOURCE_FILE}")
# Create a dummy target that depends on the source so that users can
# test the file generation task.
if( TARGET doc_gen )
else()
add_custom_target( doc_gen )
endif()
target_sources( doc_gen PRIVATE "${DOC_SOURCE_FILE}" )
# Without adding this dependency to the doc_source_generator, XCode will complain.
add_dependencies(${TARGET} generate_doc_source)
endfunction()

View File

@@ -22,19 +22,28 @@ Android platforms.
.. _built-in support:https://cmake.org/cmake/help/latest/manual/cmake-toolchains.7.html#cross-compiling-for-android
There is further information and examples in the doc/cmake.rst file.
There is further information and examples in the docs: https://docs.godotengine.org/en/latest/tutorials/scripting/cpp/build_system/cmake.html
]=======================================================================]
function( android_options )
# Android Options
#[============================[ Android Options ]============================]
function(android_options)
#[[ Options from SCons
The options below are managed by CMake toolchain files, the docs have more information:
https://docs.godotengine.org/en/latest/tutorials/scripting/cpp/build_system/cmake.html
android_api_level : Target Android API level.
Default = 24
ANDROID_HOME : Path to your Android SDK installation.
Default = os.environ.get("ANDROID_HOME", os.environ.get("ANDROID_SDK_ROOT")
]]
endfunction()
function( android_generate )
target_compile_definitions(${TARGET_NAME}
PUBLIC
ANDROID_ENABLED
UNIX_ENABLED
)
#[===========================[ Target Generation ]===========================]
function(android_generate)
target_compile_definitions(godot-cpp PUBLIC ANDROID_ENABLED UNIX_ENABLED)
common_compiler_flags()
endfunction()

View File

@@ -7,24 +7,35 @@ configuration. It includes flags like optimization levels, warnings, and
features. For target platform specific flags look to each of the
``cmake/<platform>.cmake`` files.
The default compile and link options CMake adds can be found in the
platform modules_. When a project is created it initializes its variables from
the ``CMAKE_*`` values. The cleanest way I have found to alter these defaults
is the use of the ``CMAKE_PROJECT_<PROJECT-NAME>_INCLUDE`` as demonstrated by
the emsdkHack.cmake to overcome the limitation on shared library creation.
So far the emsdkHack is the only modification to the defaults we have made.
.. _modules: https://github.com/Kitware/CMake/blob/master/Modules/Platform/
]=======================================================================]
#[[ Compiler Configuration, not to be confused with build targets ]]
set( DEBUG_SYMBOLS "$<OR:$<CONFIG:Debug>,$<CONFIG:RelWithDebInfo>>" )
set(DEBUG_SYMBOLS "$<OR:$<CONFIG:Debug>,$<CONFIG:RelWithDebInfo>>")
#[[ Compiler Identification ]]
set( IS_CLANG "$<CXX_COMPILER_ID:Clang>" )
set( IS_APPLECLANG "$<CXX_COMPILER_ID:AppleClang>" )
set( IS_GNU "$<CXX_COMPILER_ID:GNU>" )
set( IS_MSVC "$<CXX_COMPILER_ID:MSVC>" )
set( NOT_MSVC "$<NOT:$<CXX_COMPILER_ID:MSVC>>" )
set(IS_CLANG "$<CXX_COMPILER_ID:Clang>")
set(IS_APPLECLANG "$<CXX_COMPILER_ID:AppleClang>")
set(IS_GNU "$<CXX_COMPILER_ID:GNU>")
set(IS_MSVC "$<CXX_COMPILER_ID:MSVC>")
set(NOT_MSVC "$<NOT:$<CXX_COMPILER_ID:MSVC>>")
set( GNU_LT_V8 "$<VERSION_LESS:$<CXX_COMPILER_VERSION>,8>" )
set( GNU_GE_V9 "$<VERSION_GREATER_EQUAL:$<CXX_COMPILER_VERSION>,9>" )
set( GNU_GT_V11 "$<VERSION_GREATER_EQUAL:$<CXX_COMPILER_VERSION>,11>" )
set( GNU_LT_V11 "$<VERSION_LESS:$<CXX_COMPILER_VERSION>,11>" )
set( GNU_GE_V12 "$<VERSION_GREATER_EQUAL:$<CXX_COMPILER_VERSION>,12>" )
set(LT_V8 "$<VERSION_LESS:$<CXX_COMPILER_VERSION>,8>")
set(GE_V9 "$<VERSION_GREATER_EQUAL:$<CXX_COMPILER_VERSION>,9>")
set(GT_V11 "$<VERSION_GREATER_EQUAL:$<CXX_COMPILER_VERSION>,11>")
set(LT_V11 "$<VERSION_LESS:$<CXX_COMPILER_VERSION>,11>")
set(GE_V12 "$<VERSION_GREATER_EQUAL:$<CXX_COMPILER_VERSION>,12>")
#[===========================[ compiler_detection ]===========================]
#[[ Check for clang-cl with MSVC frontend
The compiler is tested and set when the project command is called.
The variable CXX_COMPILER_FRONTEND_VARIANT was introduced in 3.14
@@ -33,32 +44,28 @@ until CMake 3.30 so we can't use it yet.
So to support clang downloaded from llvm.org which uses the MSVC frontend
by default, we need to test for it. ]]
function( compiler_detection )
if( ${CMAKE_CXX_COMPILER_ID} STREQUAL Clang )
if( ${CMAKE_CXX_COMPILER_FRONTEND_VARIANT} STREQUAL MSVC )
message( "Using clang-cl" )
set( IS_CLANG "0" PARENT_SCOPE )
set( IS_MSVC "1" PARENT_SCOPE )
set( NOT_MSVC "0" PARENT_SCOPE )
endif ()
endif ()
endfunction( )
function( common_compiler_flags )
target_compile_features(${TARGET_NAME}
PUBLIC
cxx_std_17
)
function(compiler_detection)
if(${CMAKE_CXX_COMPILER_ID} STREQUAL Clang)
if(${CMAKE_CXX_COMPILER_FRONTEND_VARIANT} STREQUAL MSVC)
message(STATUS "Using clang-cl")
set(IS_CLANG "0" PARENT_SCOPE)
set(IS_MSVC "1" PARENT_SCOPE)
set(NOT_MSVC "0" PARENT_SCOPE)
endif()
endif()
endfunction()
#[=========================[ common_compiler_flags ]=========================]
#[[ This function assumes it is being called from within one of the platform
generate functions, with all the variables from lower scopes defined. ]]
function(common_compiler_flags)
# gersemi: off
# These compiler options reflect what is in godot/SConstruct.
target_compile_options( ${TARGET_NAME}
target_compile_options(
godot-cpp
# The public flag tells CMake that the following options are transient,
# and will propagate to consumers.
PUBLIC
# Disable exception handling. Godot doesn't use exceptions anywhere, and this
# saves around 20% of binary size and very significant build time.
$<${DISABLE_EXCEPTIONS}:
$<${NOT_MSVC}:-fno-exceptions>
>
# Enabling Debug Symbols
$<${DEBUG_SYMBOLS}:
@@ -70,83 +77,89 @@ function( common_compiler_flags )
>
>
$<${IS_DEV_BUILD}:
$<${NOT_MSVC}:-fno-omit-frame-pointer -O0>
$<${IS_DEV_BUILD}:$<${NOT_MSVC}:-fno-omit-frame-pointer -O0>>
$<${HOT_RELOAD}:$<${IS_GNU}:-fno-gnu-unique>>
# MSVC only
$<${IS_MSVC}:
# /MP isn't valid for clang-cl with msvc frontend
$<$<CXX_COMPILER_ID:MSVC>:/MP${PROC_N}>
# Interpret source files as utf-8
/utf-8
>
$<${HOT_RELOAD}:
$<${IS_GNU}:-fno-gnu-unique>
# Warnings below, these do not need to propagate to consumers.
PRIVATE
# Disable exception handling. Godot doesn't use exceptions anywhere, and this
# saves around 20% of binary size and very significant build time.
$<${DISABLE_EXCEPTIONS}:$<${NOT_MSVC}:-fno-exceptions>>
$<${IS_MSVC}:
/W4 # Warning level 4 (informational) warnings that aren't off by default.
# Disable warnings which we don't plan to fix.
/wd4100 # C4100 (unreferenced formal parameter): Doesn't play nice with polymorphism.
/wd4127 # C4127 (conditional expression is constant)
/wd4201 # C4201 (non-standard nameless struct/union): Only relevant for C89.
/wd4244 # C4244 C4245 C4267 (narrowing conversions): Unavoidable at this scale.
/wd4245
/wd4267
/wd4305 # C4305 (truncation): double to float or real_t, too hard to avoid.
/wd4514 # C4514 (unreferenced inline function has been removed)
/wd4714 # C4714 (function marked as __forceinline not inlined)
/wd4820 # C4820 (padding added after construct)
>
# MSVC only
$<${IS_MSVC}:
# /MP isn't valid for clang-cl with msvc frontend
$<$<CXX_COMPILER_ID:MSVC>:/MP${PROC_N}>
/W4
# Clang and GNU common options
$<$<OR:${IS_CLANG},${IS_GNU}>:
-Wall
-Wctor-dtor-privacy
-Wextra
-Wno-unused-parameter
-Wnon-virtual-dtor
-Wwrite-strings
>
# Disable warnings which we don't plan to fix.
/wd4100 # C4100 (unreferenced formal parameter): Doesn't play nice with polymorphism.
/wd4127 # C4127 (conditional expression is constant)
/wd4201 # C4201 (non-standard nameless struct/union): Only relevant for C89.
/wd4244 # C4244 C4245 C4267 (narrowing conversions): Unavoidable at this scale.
/wd4245
/wd4267
/wd4305 # C4305 (truncation): double to float or real_t, too hard to avoid.
/wd4514 # C4514 (unreferenced inline function has been removed)
/wd4714 # C4714 (function marked as __forceinline not inlined)
/wd4820 # C4820 (padding added after construct)
# Clang only
$<${IS_CLANG}:
-Wimplicit-fallthrough
-Wno-ordered-compare-function-pointers
>
/utf-8
>
# GNU only
$<${IS_GNU}:
-Walloc-zero
-Wduplicated-branches
-Wduplicated-cond
-Wno-misleading-indentation
-Wplacement-new=1
-Wshadow-local
-Wstringop-overflow=4
# Clang and GNU common options
$<$<OR:${IS_CLANG},${IS_GNU}>:
-Wall
-Wctor-dtor-privacy
-Wextra
-Wno-unused-parameter
-Wnon-virtual-dtor
-Wwrite-strings
>
# Bogus warning fixed in 8+.
$<${LT_V8}:-Wno-strict-overflow>
# Clang only
$<${IS_CLANG}:
-Wimplicit-fallthrough
-Wno-ordered-compare-function-pointers
>
$<${GE_V9}:-Wattribute-alias=2>
# GNU only
$<${IS_GNU}:
-Walloc-zero
-Wduplicated-branches
-Wduplicated-cond
-Wno-misleading-indentation
-Wplacement-new=1
-Wshadow-local
-Wstringop-overflow=4
# Broke on MethodBind templates before GCC 11.
$<${GT_V11}:-Wlogical-op>
# Bogus warning fixed in 8+.
$<${GNU_LT_V8}:-Wno-strict-overflow>
# Regression in GCC 9/10, spams so much in our variadic templates that we need to outright disable it.
$<${LT_V11}:-Wno-type-limits>
$<${GNU_GE_V9}:-Wattribute-alias=2>
# Broke on MethodBind templates before GCC 11.
$<${GNU_GT_V11}:-Wlogical-op>
# Regression in GCC 9/10, spams so much in our variadic templates that we need to outright disable it.
$<${GNU_LT_V11}:-Wno-type-limits>
# False positives in our error macros, see GH-58747.
$<${GNU_GE_V12}:-Wno-return-type>
>
# False positives in our error macros, see GH-58747.
$<${GE_V12}:-Wno-return-type>
>
)
target_compile_definitions(${TARGET_NAME}
target_compile_definitions(
godot-cpp
PUBLIC
GDEXTENSION
# features
$<${DEBUG_FEATURES}:DEBUG_ENABLED DEBUG_METHODS_ENABLED>
$<${DEBUG_FEATURES}:DEBUG_ENABLED>
$<${IS_DEV_BUILD}:DEV_ENABLED>
@@ -159,19 +172,21 @@ function( common_compiler_flags )
$<${THREADS_ENABLED}:THREADS_ENABLED>
)
target_link_options( ${TARGET_NAME}
target_link_options(
godot-cpp
PUBLIC
$<${IS_MSVC}:
/WX # treat link warnings as errors.
/MANIFEST:NO # We dont need a manifest
>
$<${DEBUG_SYMBOLS}:$<${IS_MSVC}:/DEBUG:FULL>>
$<$<NOT:${DEBUG_SYMBOLS}>:
$<${IS_GNU}:-s>
$<${IS_CLANG}:-s>
$<${IS_APPLECLANG}:-Wl,-S -Wl,-x -Wl,-dead_strip>
>
PRIVATE
$<${IS_MSVC}:
/WX # treat link warnings as errors.
/MANIFEST:NO # We dont need a manifest
>
)
# gersemi: on
endfunction()

View File

@@ -23,18 +23,18 @@ More information on cmake's `code injection`_
Overwrite Shared Library Properties to allow shared libs to be generated.
]=======================================================================]
if( EMSCRIPTEN )
if(EMSCRIPTEN)
set_property(GLOBAL PROPERTY TARGET_SUPPORTS_SHARED_LIBS TRUE)
set(CMAKE_SHARED_LIBRARY_CREATE_C_FLAGS "-sSIDE_MODULE=1")
set(CMAKE_SHARED_LIBRARY_CREATE_CXX_FLAGS "-sSIDE_MODULE=1")
set(CMAKE_SHARED_LIBRARY_SUFFIX) # remove the suffix from the shared lib
set(CMAKE_STRIP FALSE) # used by default in pybind11 on .so modules
set(CMAKE_STRIP FALSE) # used by default in pybind11 on .so modules
# The Emscripten toolchain sets the default value for EMSCRIPTEN_SYSTEM_PROCESSOR to x86
# and CMAKE_SYSTEM_PROCESSOR to this value. I don't want that.
set(CMAKE_SYSTEM_PROCESSOR "wasm32" )
# and copies that to CMAKE_SYSTEM_PROCESSOR. We don't want that.
set(CMAKE_SYSTEM_PROCESSOR "wasm32")
# the above prevents the need for logic like:
#if( ${CMAKE_SYSTEM_NAME} STREQUAL Emscripten )
# set( SYSTEM_ARCH wasm32 )
#endif ()
endif ()
endif()

View File

@@ -8,140 +8,154 @@ C compiler is specified, like in a toolchain, or from an IDE, then it will
print a warning stating that the CMAKE_C_COMPILER compiler is unused.
This if statement simply silences that warning.
]=======================================================================]
if( CMAKE_C_COMPILER )
endif ()
if(CMAKE_C_COMPILER)
endif()
#[=======================================================================[.rst:
Include Platform Files
----------------------
Because these files are included into the top level CMakelists.txt before the
#[[ Include Platform Files
Because these files are included into the top level CMakeLists.txt before the
project directive, it means that
* ``CMAKE_CURRENT_SOURCE_DIR`` is the location of godot-cpp's CMakeLists.txt
* ``CMAKE_SOURCE_DIR`` is the location where any prior ``project(...)``
directive was
]=======================================================================]
include( ${CMAKE_CURRENT_SOURCE_DIR}/cmake/GodotCPPModule.cmake)
include( ${CMAKE_CURRENT_SOURCE_DIR}/cmake/common_compiler_flags.cmake)
include( ${CMAKE_CURRENT_SOURCE_DIR}/cmake/android.cmake)
include( ${CMAKE_CURRENT_SOURCE_DIR}/cmake/ios.cmake)
include( ${CMAKE_CURRENT_SOURCE_DIR}/cmake/linux.cmake)
include( ${CMAKE_CURRENT_SOURCE_DIR}/cmake/macos.cmake)
include( ${CMAKE_CURRENT_SOURCE_DIR}/cmake/web.cmake)
include( ${CMAKE_CURRENT_SOURCE_DIR}/cmake/windows.cmake)
CMAKE_CURRENT_SOURCE_DIR is the location of godot-cpp's CMakeLists.txt
CMAKE_SOURCE_DIR is the location where any prior project() directive was ]]
include(${CMAKE_CURRENT_SOURCE_DIR}/cmake/GodotCPPModule.cmake)
include(${CMAKE_CURRENT_SOURCE_DIR}/cmake/common_compiler_flags.cmake)
include(${CMAKE_CURRENT_SOURCE_DIR}/cmake/android.cmake)
include(${CMAKE_CURRENT_SOURCE_DIR}/cmake/ios.cmake)
include(${CMAKE_CURRENT_SOURCE_DIR}/cmake/linux.cmake)
include(${CMAKE_CURRENT_SOURCE_DIR}/cmake/macos.cmake)
include(${CMAKE_CURRENT_SOURCE_DIR}/cmake/web.cmake)
include(${CMAKE_CURRENT_SOURCE_DIR}/cmake/windows.cmake)
# Detect number of processors
include(ProcessorCount)
ProcessorCount(PROC_MAX)
message( "Auto-detected ${PROC_MAX} CPU cores available for build parallelism." )
message(STATUS "Auto-detected ${PROC_MAX} CPU cores available for build parallelism.")
# List of known platforms
set( PLATFORM_LIST linux macos windows android ios web )
set(PLATFORM_LIST
linux
macos
windows
android
ios
web
)
# List of known architectures
set( ARCH_LIST x86_32 x86_64 arm32 arm64 rv64 ppc32 ppc64 wasm32 )
# Function to map processors to known architectures
function( godot_arch_name OUTVAR )
set(ARCH_LIST
x86_32
x86_64
arm32
arm64
rv64
ppc32
ppc64
wasm32
)
#[=============================[ godot_arch_name ]=============================]
#[[ Function to map CMAKE_SYSTEM_PROCESSOR names to godot arch equivalents ]]
function(godot_arch_name OUTVAR)
# Special case for macos universal builds that target both x86_64 and arm64
if( DEFINED CMAKE_OSX_ARCHITECTURES)
if( "x86_64" IN_LIST CMAKE_OSX_ARCHITECTURES AND "arm64" IN_LIST CMAKE_OSX_ARCHITECTURES)
set(${OUTVAR} "universal" PARENT_SCOPE )
if(DEFINED CMAKE_OSX_ARCHITECTURES)
if("x86_64" IN_LIST CMAKE_OSX_ARCHITECTURES AND "arm64" IN_LIST CMAKE_OSX_ARCHITECTURES)
set(${OUTVAR} "universal" PARENT_SCOPE)
return()
endif()
endif()
# Direct match early out.
string( TOLOWER "${CMAKE_SYSTEM_PROCESSOR}" ARCH )
if( ARCH IN_LIST ARCH_LIST )
set( ${OUTVAR} "${ARCH}" PARENT_SCOPE)
string(TOLOWER "${CMAKE_SYSTEM_PROCESSOR}" ARCH)
if(ARCH IN_LIST ARCH_LIST)
set(${OUTVAR} "${ARCH}" PARENT_SCOPE)
return()
endif()
# Known aliases
set( x86_64 "w64;amd64;x86-64" )
set( arm32 "armv7;armv7-a" )
set( arm64 "armv8;arm64v8;aarch64;armv8-a" )
set( rv64 "rv;riscv;riscv64" )
set( ppc32 "ppcle;ppc" )
set( ppc64 "ppc64le" )
set(x86_64 "w64;amd64;x86-64")
set(arm32 "armv7;armv7-a")
set(arm64 "armv8;arm64v8;aarch64;armv8-a")
set(rv64 "rv;riscv;riscv64")
set(ppc32 "ppcle;ppc")
set(ppc64 "ppc64le")
if( ARCH IN_LIST x86_64 )
set(${OUTVAR} "x86_64" PARENT_SCOPE )
elseif( ARCH IN_LIST arm32 )
set(${OUTVAR} "arm32" PARENT_SCOPE )
elseif( ARCH IN_LIST arm64 )
set(${OUTVAR} "arm64" PARENT_SCOPE )
elseif( ARCH IN_LIST rv64 )
set(${OUTVAR} "rv64" PARENT_SCOPE )
elseif( ARCH IN_LIST ppc32 )
set(${OUTVAR} "ppc32" PARENT_SCOPE )
elseif( ARCH IN_LIST ppc64 )
set(${OUTVAR} "ppc64" PARENT_SCOPE )
elseif( ARCH MATCHES "86")
if(ARCH IN_LIST x86_64)
set(${OUTVAR} "x86_64" PARENT_SCOPE)
elseif(ARCH IN_LIST arm32)
set(${OUTVAR} "arm32" PARENT_SCOPE)
elseif(ARCH IN_LIST arm64)
set(${OUTVAR} "arm64" PARENT_SCOPE)
elseif(ARCH IN_LIST rv64)
set(${OUTVAR} "rv64" PARENT_SCOPE)
elseif(ARCH IN_LIST ppc32)
set(${OUTVAR} "ppc32" PARENT_SCOPE)
elseif(ARCH IN_LIST ppc64)
set(${OUTVAR} "ppc64" PARENT_SCOPE)
elseif(ARCH MATCHES "86")
# Catches x86, i386, i486, i586, i686, etc.
set(${OUTVAR} "x86_32" PARENT_SCOPE )
set(${OUTVAR} "x86_32" PARENT_SCOPE)
else()
# Default value is whatever the processor is.
set(${OUTVAR} ${CMAKE_SYSTEM_PROCESSOR} PARENT_SCOPE )
endif ()
set(${OUTVAR} ${CMAKE_SYSTEM_PROCESSOR} PARENT_SCOPE)
endif()
endfunction()
# Function to define all the options.
function( godotcpp_options )
function(godotcpp_options)
#NOTE: platform is managed using toolchain files.
#NOTE: arch is managed by using toolchain files.
# Except for macos universal, which can be set by GODOTCPP_MACOS_UNIVERSAL=YES
# To create a universal build for macos, set CMAKE_OSX_ARCHITECTURES
set(GODOTCPP_TARGET
"template_debug"
CACHE STRING
"Which target to generate. valid values are: template_debug, template_release, and editor"
)
set_property(CACHE GODOTCPP_TARGET PROPERTY STRINGS "template_debug;template_release;editor")
# Input from user for GDExtension interface header and the API JSON file
set( GODOTCPP_GDEXTENSION_DIR "gdextension" CACHE PATH
"Path to a custom directory containing GDExtension interface header and API JSON file ( /path/to/gdextension_dir )" )
set( GODOTCPP_CUSTOM_API_FILE "" CACHE FILEPATH
"Path to a custom GDExtension API JSON file (takes precedence over `GODOTCPP_GDEXTENSION_DIR`) ( /path/to/custom_api_file )")
set(GODOTCPP_GDEXTENSION_DIR
"gdextension"
CACHE PATH
"Path to a custom directory containing GDExtension interface header and API JSON file ( /path/to/gdextension_dir )"
)
set(GODOTCPP_CUSTOM_API_FILE
""
CACHE FILEPATH
"Path to a custom GDExtension API JSON file (takes precedence over `GODOTCPP_GDEXTENSION_DIR`) ( /path/to/custom_api_file )"
)
#TODO generate_bindings
option( GODOTCPP_GENERATE_TEMPLATE_GET_NODE
"Generate a template version of the Node class's get_node. (ON|OFF)" ON)
option(GODOTCPP_GENERATE_TEMPLATE_GET_NODE "Generate a template version of the Node class's get_node. (ON|OFF)" ON)
#TODO build_library
set( GODOTCPP_PRECISION "single" CACHE STRING
"Set the floating-point precision level (single|double)")
set(GODOTCPP_PRECISION "single" CACHE STRING "Set the floating-point precision level (single|double)")
set( GODOTCPP_THREADS ON CACHE BOOL "Enable threading support" )
set(GODOTCPP_THREADS ON CACHE BOOL "Enable threading support")
#TODO compiledb
#TODO compiledb_file
set( GODOTCPP_BUILD_PROFILE "" CACHE PATH
"Path to a file containing a feature build profile" )
set(GODOTCPP_BUILD_PROFILE "" CACHE PATH "Path to a file containing a feature build profile")
set( GODOTCPP_USE_HOT_RELOAD "" CACHE BOOL
"Enable the extra accounting required to support hot reload. (ON|OFF)")
set(GODOTCPP_USE_HOT_RELOAD "" CACHE BOOL "Enable the extra accounting required to support hot reload. (ON|OFF)")
# Disable exception handling. Godot doesn't use exceptions anywhere, and this
# saves around 20% of binary size and very significant build time (GH-80513).
option( GODOTCPP_DISABLE_EXCEPTIONS "Force disabling exception handling code (ON|OFF)" ON )
option(GODOTCPP_DISABLE_EXCEPTIONS "Force disabling exception handling code (ON|OFF)" ON)
set( GODOTCPP_SYMBOL_VISIBILITY "hidden" CACHE STRING
"Symbols visibility on GNU platforms. Use 'auto' to apply the default value. (auto|visible|hidden)")
set_property( CACHE GODOTCPP_SYMBOL_VISIBILITY PROPERTY STRINGS "auto;visible;hidden" )
set(GODOTCPP_SYMBOL_VISIBILITY
"hidden"
CACHE STRING
"Symbols visibility on GNU platforms. Use 'auto' to apply the default value. (auto|visible|hidden)"
)
set_property(CACHE GODOTCPP_SYMBOL_VISIBILITY PROPERTY STRINGS "auto;visible;hidden")
#TODO optimize
option( GODOTCPP_DEV_BUILD "Developer build with dev-only debugging code (DEV_ENABLED)" OFF )
option(GODOTCPP_DEV_BUILD "Developer build with dev-only debugging code (DEV_ENABLED)" OFF)
#[[ debug_symbols
Debug symbols are enabled by using the Debug or RelWithDebInfo build configurations.
@@ -156,11 +170,11 @@ function( godotcpp_options )
]]
# FIXME These options are not present in SCons, and perhaps should be added there.
option( GODOTCPP_SYSTEM_HEADERS "Expose headers as SYSTEM." OFF )
option( GODOTCPP_WARNING_AS_ERROR "Treat warnings as errors" OFF )
option(GODOTCPP_SYSTEM_HEADERS "Expose headers as SYSTEM." OFF)
option(GODOTCPP_WARNING_AS_ERROR "Treat warnings as errors" OFF)
# Enable Testing
option( GODOTCPP_ENABLE_TESTING "Enable the godot-cpp.test.<target> integration testing targets" OFF )
option(GODOTCPP_ENABLE_TESTING "Enable the godot-cpp.test.<target> integration testing targets" OFF)
#[[ Target Platform Options ]]
android_options()
@@ -171,8 +185,8 @@ function( godotcpp_options )
windows_options()
endfunction()
# Function to configure and generate the targets
function( godotcpp_generate )
#[===========================[ Target Generation ]===========================]
function(godotcpp_generate)
#[[ Multi-Threaded MSVC Compilation
When using the MSVC compiler the build command -j <n> only specifies
parallel jobs or targets, and not multi-threaded compilation To speed up
@@ -181,16 +195,24 @@ function( godotcpp_generate )
MSVC is true when the compiler is some version of Microsoft Visual C++ or
another compiler simulating the Visual C++ cl command-line syntax. ]]
if( MSVC )
math( EXPR PROC_N "(${PROC_MAX}-1) | (${X}-2)>>31 & 1" )
message( "Using ${PROC_N} cores for multi-threaded compilation.")
if(MSVC)
math(EXPR PROC_N "(${PROC_MAX}-1) | (${X}-2)>>31 & 1")
message(STATUS "Using ${PROC_N} cores for multi-threaded compilation.")
# TODO You can override it at configure time with ...." )
else ()
message( "Using ${CMAKE_BUILD_PARALLEL_LEVEL} cores, You can override"
" it at configure time by using -j <n> or --parallel <n> on the build"
" command.")
message( " eg. cmake --build . -j 7 ...")
endif ()
else()
if(CMAKE_BUILD_PARALLEL_LEVEL)
set(_cores "${CMAKE_BUILD_PARALLEL_LEVEL}")
else()
set(_cores "all")
endif()
message(
STATUS
"Using ${_cores} cores. You can override"
" this at configure time by using -j <n> or --parallel <n> in the build"
" command."
)
message(STATUS " eg. cmake --build . -j 7 ...")
endif()
#[[ GODOTCPP_SYMBOL_VISIBLITY
To match the SCons options, the allowed values are "auto", "visible", and "hidden"
@@ -200,174 +222,178 @@ function( godotcpp_generate )
TODO: It is probably worth a pull request which changes both to use the compiler values
.. _flag:https://gcc.gnu.org/onlinedocs/gcc/Code-Gen-Options.html#index-fvisibility
]]
if( ${GODOTCPP_SYMBOL_VISIBILITY} STREQUAL "auto" OR ${GODOTCPP_SYMBOL_VISIBILITY} STREQUAL "visible" )
set( GODOTCPP_SYMBOL_VISIBILITY "default" )
endif ()
if(${GODOTCPP_SYMBOL_VISIBILITY} STREQUAL "auto" OR ${GODOTCPP_SYMBOL_VISIBILITY} STREQUAL "visible")
set(GODOTCPP_SYMBOL_VISIBILITY "default")
endif()
# Setup variable to optionally mark headers as SYSTEM
set( GODOTCPP_SYSTEM_HEADERS_ATTRIBUTE "")
if( GODOTCPP_SYSTEM_HEADERS)
set( GODOTCPP_SYSTEM_HEADERS_ATTRIBUTE SYSTEM)
endif ()
set(GODOTCPP_SYSTEM_HEADERS_ATTRIBUTE "")
if(GODOTCPP_SYSTEM_HEADERS)
set(GODOTCPP_SYSTEM_HEADERS_ATTRIBUTE SYSTEM)
endif()
#[[ Configure Binding Variables ]]
# Generate Binding Parameters (True|False)
set( USE_TEMPLATE_GET_NODE "False" )
if( GODOTCPP_GENERATE_TEMPLATE_GET_NODE )
set( USE_TEMPLATE_GET_NODE "True" )
set(USE_TEMPLATE_GET_NODE "False")
if(GODOTCPP_GENERATE_TEMPLATE_GET_NODE)
set(USE_TEMPLATE_GET_NODE "True")
endif()
# Bits (32|64)
math( EXPR BITS "${CMAKE_SIZEOF_VOID_P} * 8" ) # CMAKE_SIZEOF_VOID_P refers to target architecture.
math(EXPR BITS "${CMAKE_SIZEOF_VOID_P} * 8") # CMAKE_SIZEOF_VOID_P refers to target architecture.
# API json File
set( GODOTCPP_GDEXTENSION_API_FILE "${GODOTCPP_GDEXTENSION_DIR}/extension_api.json")
if( GODOTCPP_CUSTOM_API_FILE ) # User-defined override.
set( GODOTCPP_GDEXTENSION_API_FILE "${GODOTCPP_CUSTOM_API_FILE}")
set(GODOTCPP_GDEXTENSION_API_FILE "${GODOTCPP_GDEXTENSION_DIR}/extension_api.json")
if(GODOTCPP_CUSTOM_API_FILE) # User-defined override.
set(GODOTCPP_GDEXTENSION_API_FILE "${GODOTCPP_CUSTOM_API_FILE}")
endif()
# Build Profile
if( GODOTCPP_BUILD_PROFILE )
message( STATUS "Using build profile to trim api file")
message( "\tBUILD_PROFILE = '${GODOTCPP_BUILD_PROFILE}'")
message( "\tAPI_SOURCE = '${GODOTCPP_GDEXTENSION_API_FILE}'")
if(GODOTCPP_BUILD_PROFILE)
message(STATUS "Using build profile to trim api file")
message(STATUS "\tBUILD_PROFILE = '${GODOTCPP_BUILD_PROFILE}'")
message(STATUS "\tAPI_SOURCE = '${GODOTCPP_GDEXTENSION_API_FILE}'")
build_profile_generate_trimmed_api(
"${GODOTCPP_BUILD_PROFILE}"
"${GODOTCPP_GDEXTENSION_API_FILE}"
"${CMAKE_CURRENT_BINARY_DIR}/extension_api.json" )
set( GODOTCPP_GDEXTENSION_API_FILE "${CMAKE_CURRENT_BINARY_DIR}/extension_api.json" )
"${CMAKE_CURRENT_BINARY_DIR}/extension_api.json"
)
set(GODOTCPP_GDEXTENSION_API_FILE "${CMAKE_CURRENT_BINARY_DIR}/extension_api.json")
endif()
message( STATUS "GODOTCPP_GDEXTENSION_API_FILE = '${GODOTCPP_GDEXTENSION_API_FILE}'")
message(STATUS "GODOTCPP_GDEXTENSION_API_FILE = '${GODOTCPP_GDEXTENSION_API_FILE}'")
# generate the file list to use
binding_generator_get_file_list( GENERATED_FILES_LIST
"${GODOTCPP_GDEXTENSION_API_FILE}"
"${CMAKE_CURRENT_BINARY_DIR}" )
"${CMAKE_CURRENT_BINARY_DIR}"
)
binding_generator_generate_bindings(
"${GODOTCPP_GDEXTENSION_API_FILE}"
"${USE_TEMPLATE_GET_NODE}"
"${BITS}"
"${GODOTCPP_PRECISION}"
"${CMAKE_CURRENT_BINARY_DIR}" )
add_custom_target( godot-cpp.generate_bindings DEPENDS ${GENERATED_FILES_LIST} )
set_target_properties( godot-cpp.generate_bindings PROPERTIES FOLDER "godot-cpp" )
"${CMAKE_CURRENT_BINARY_DIR}"
)
### Platform is derived from the toolchain target
# See GeneratorExpressions PLATFORM_ID and CMAKE_SYSTEM_NAME
string( CONCAT SYSTEM_NAME
"$<$<PLATFORM_ID:Android>:android.${ANDROID_ABI}>"
"$<$<PLATFORM_ID:iOS>:ios>"
"$<$<PLATFORM_ID:Linux>:linux>"
"$<$<PLATFORM_ID:Darwin>:macos>"
"$<$<PLATFORM_ID:Emscripten>:web>"
"$<$<PLATFORM_ID:Windows>:windows>"
"$<$<PLATFORM_ID:Msys>:windows>"
string(
CONCAT
SYSTEM_NAME
"$<$<PLATFORM_ID:Android>:android>"
"$<$<PLATFORM_ID:iOS>:ios>"
"$<$<PLATFORM_ID:Linux>:linux>"
"$<$<PLATFORM_ID:Darwin>:macos>"
"$<$<PLATFORM_ID:Emscripten>:web>"
"$<$<PLATFORM_ID:Windows>:windows>"
"$<$<PLATFORM_ID:Msys>:windows>"
)
# Process CPU architecture argument.
godot_arch_name( ARCH_NAME )
# Transform options into generator expressions
set( HOT_RELOAD-UNSET "$<STREQUAL:${GODOTCPP_USE_HOT_RELOAD},>")
set(HOT_RELOAD-UNSET "$<STREQUAL:${GODOTCPP_USE_HOT_RELOAD},>")
set( DISABLE_EXCEPTIONS "$<BOOL:${GODOTCPP_DISABLE_EXCEPTIONS}>")
set(DISABLE_EXCEPTIONS "$<BOOL:${GODOTCPP_DISABLE_EXCEPTIONS}>")
set( THREADS_ENABLED "$<BOOL:${GODOTCPP_THREADS}>" )
set(THREADS_ENABLED "$<BOOL:${GODOTCPP_THREADS}>")
# GODOTCPP_DEV_BUILD
set( RELEASE_TYPES "Release;MinSizeRel")
get_property( IS_MULTI_CONFIG GLOBAL PROPERTY GENERATOR_IS_MULTI_CONFIG )
if( IS_MULTI_CONFIG )
message( NOTICE "=> Default build type is Debug. For other build types add --config <type> to build command")
elseif( GODOTCPP_DEV_BUILD AND CMAKE_BUILD_TYPE IN_LIST RELEASE_TYPES )
message( WARNING "=> GODOTCPP_DEV_BUILD implies a Debug-like build but CMAKE_BUILD_TYPE is '${CMAKE_BUILD_TYPE}'")
endif ()
set( IS_DEV_BUILD "$<BOOL:${GODOTCPP_DEV_BUILD}>")
set(RELEASE_TYPES "Release;MinSizeRel")
get_property(IS_MULTI_CONFIG GLOBAL PROPERTY GENERATOR_IS_MULTI_CONFIG)
if(IS_MULTI_CONFIG)
message(NOTICE "=> Default build type is Debug. For other build types add --config <type> to build command")
elseif(GODOTCPP_DEV_BUILD AND CMAKE_BUILD_TYPE IN_LIST RELEASE_TYPES)
message(
WARNING
"=> GODOTCPP_DEV_BUILD implies a Debug-like build but CMAKE_BUILD_TYPE is '${CMAKE_BUILD_TYPE}'"
)
endif()
set(IS_DEV_BUILD "$<BOOL:${GODOTCPP_DEV_BUILD}>")
### Define our godot-cpp library targets
foreach ( TARGET_ALIAS template_debug template_release editor )
set( TARGET_NAME "godot-cpp.${TARGET_ALIAS}" )
# Generator Expressions that rely on the target
set(DEBUG_FEATURES "$<NOT:$<STREQUAL:${GODOTCPP_TARGET},template_release>>")
set(HOT_RELOAD "$<IF:${HOT_RELOAD-UNSET},${DEBUG_FEATURES},$<BOOL:${GODOTCPP_USE_HOT_RELOAD}>>")
# Generator Expressions that rely on the target
set( DEBUG_FEATURES "$<NOT:$<STREQUAL:${TARGET_ALIAS},template_release>>" )
set( HOT_RELOAD "$<IF:${HOT_RELOAD-UNSET},${DEBUG_FEATURES},$<BOOL:${GODOTCPP_USE_HOT_RELOAD}>>" )
# Suffix Generator Expression
string(
CONCAT
GODOTCPP_SUFFIX_GENEX
"$<1:${SYSTEM_NAME}>"
"$<1:.${GODOTCPP_TARGET}>"
"$<${IS_DEV_BUILD}:.dev>"
"$<$<STREQUAL:${GODOTCPP_PRECISION},double>:.double>"
"$<1:.${ARCH_NAME}>"
# TODO IOS_SIMULATOR
"$<$<NOT:${THREADS_ENABLED}>:.nothreads>"
)
# The same as above, but with a leading '.' to maintain backwards compatibility.
set(GODOTCPP_SUFFIX ".${GODOTCPP_SUFFIX_GENEX}")
# Suffix
string( CONCAT GODOTCPP_SUFFIX
"$<1:.${SYSTEM_NAME}>"
"$<1:.${TARGET_ALIAS}>"
"$<${IS_DEV_BUILD}:.dev>"
"$<$<STREQUAL:${GODOTCPP_PRECISION},double>:.double>"
"$<1:.${ARCH_NAME}>"
# TODO IOS_SIMULATOR
"$<$<NOT:${THREADS_ENABLED}>:.nothreads>"
)
# the godot-cpp.* library targets
add_library(godot-cpp STATIC)
# the godot-cpp.* library targets
add_library( ${TARGET_NAME} STATIC EXCLUDE_FROM_ALL )
add_library( godot-cpp::${TARGET_ALIAS} ALIAS ${TARGET_NAME} )
file( GLOB_RECURSE GODOTCPP_SOURCES LIST_DIRECTORIES NO CONFIGURE_DEPENDS src/*.cpp )
target_sources( ${TARGET_NAME}
PRIVATE
${GODOTCPP_SOURCES}
${GENERATED_FILES_LIST}
)
target_include_directories( ${TARGET_NAME} ${GODOTCPP_SYSTEM_HEADERS_ATTRIBUTE} PUBLIC
include
${CMAKE_CURRENT_BINARY_DIR}/gen/include
${GODOTCPP_GDEXTENSION_DIR}
)
set_target_properties( ${TARGET_NAME}
PROPERTIES
CXX_STANDARD 17
CXX_EXTENSIONS OFF
CXX_VISIBILITY_PRESET ${GODOTCPP_SYMBOL_VISIBILITY}
COMPILE_WARNING_AS_ERROR ${GODOTCPP_WARNING_AS_ERROR}
POSITION_INDEPENDENT_CODE ON
BUILD_RPATH_USE_ORIGIN ON
PREFIX "lib"
OUTPUT_NAME "${PROJECT_NAME}${GODOTCPP_SUFFIX}"
ARCHIVE_OUTPUT_DIRECTORY "$<1:${CMAKE_BINARY_DIR}/bin>"
# Things that are handy to know for dependent targets
GODOTCPP_PLATFORM "${SYSTEM_NAME}"
GODOTCPP_TARGET "${TARGET_ALIAS}"
GODOTCPP_ARCH "${ARCH_NAME}"
GODOTCPP_PRECISION "${GODOTCPP_PRECISION}"
GODOTCPP_SUFFIX "${GODOTCPP_SUFFIX}"
# Some IDE's respect this property to logically group targets
FOLDER "godot-cpp"
)
if( CMAKE_SYSTEM_NAME STREQUAL Android )
android_generate()
elseif ( CMAKE_SYSTEM_NAME STREQUAL iOS )
ios_generate()
elseif ( CMAKE_SYSTEM_NAME STREQUAL Linux )
linux_generate()
elseif ( CMAKE_SYSTEM_NAME STREQUAL Darwin )
macos_generate()
elseif ( CMAKE_SYSTEM_NAME STREQUAL Emscripten )
web_generate()
elseif ( CMAKE_SYSTEM_NAME STREQUAL Windows )
windows_generate()
endif ()
endforeach ()
# Without adding this dependency to the binding generator, XCode will complain.
add_dependencies(godot-cpp generate_bindings)
# Added for backwards compatibility with prior cmake solution so that builds dont immediately break
# from a missing target.
add_library( godot::cpp ALIAS godot-cpp.template_debug )
add_library(godot::cpp ALIAS godot-cpp)
file(GLOB_RECURSE GODOTCPP_SOURCES LIST_DIRECTORIES NO CONFIGURE_DEPENDS src/*.cpp)
target_sources(godot-cpp PRIVATE ${GODOTCPP_SOURCES} ${GENERATED_FILES_LIST})
target_include_directories(
godot-cpp
${GODOTCPP_SYSTEM_HEADERS_ATTRIBUTE}
PUBLIC include ${CMAKE_CURRENT_BINARY_DIR}/gen/include ${GODOTCPP_GDEXTENSION_DIR}
)
# gersemi: off
set_target_properties(
godot-cpp
PROPERTIES
CXX_STANDARD 17
CXX_EXTENSIONS OFF
CXX_VISIBILITY_PRESET ${GODOTCPP_SYMBOL_VISIBILITY}
COMPILE_WARNING_AS_ERROR ${GODOTCPP_WARNING_AS_ERROR}
POSITION_INDEPENDENT_CODE ON
BUILD_RPATH_USE_ORIGIN ON
PREFIX "lib"
OUTPUT_NAME "${PROJECT_NAME}${GODOTCPP_SUFFIX}"
ARCHIVE_OUTPUT_DIRECTORY "$<1:${CMAKE_BINARY_DIR}/bin>"
# Things that are handy to know for dependent targets
GODOTCPP_PLATFORM "${SYSTEM_NAME}"
GODOTCPP_TARGET "${GODOTCPP_TARGET}"
GODOTCPP_ARCH "${ARCH_NAME}"
GODOTCPP_PRECISION "${GODOTCPP_PRECISION}"
GODOTCPP_SUFFIX "${GODOTCPP_SUFFIX}"
GODOTCPP_SUFFIX_GENEX "${GODOTCPP_SUFFIX_GENEX}"
# Some IDE's respect this property to logically group targets
FOLDER "godot-cpp"
)
# gersemi: on
if(CMAKE_SYSTEM_NAME STREQUAL Android)
android_generate()
elseif(CMAKE_SYSTEM_NAME STREQUAL iOS)
ios_generate()
elseif(CMAKE_SYSTEM_NAME STREQUAL Linux)
linux_generate()
elseif(CMAKE_SYSTEM_NAME STREQUAL Darwin)
macos_generate()
elseif(CMAKE_SYSTEM_NAME STREQUAL Emscripten)
web_generate()
elseif(CMAKE_SYSTEM_NAME STREQUAL Windows)
windows_generate()
endif()
endfunction()

View File

@@ -1,21 +1,36 @@
#[=======================================================================[.rst:
Ios
iOS
---
This file contains functions for options and configuration for targeting the
Ios platform
iOS platform
]=======================================================================]
#[==============================[ iOS Options ]==============================]
function(ios_options)
# iOS options
#[[ Options from SCons
TODO ios_simulator: Target iOS Simulator
Default: False
TODO ios_min_version: Target minimum iphoneos/iphonesimulator version
Default: 12.0
TODO IOS_TOOLCHAIN_PATH: Path to iOS toolchain
Default: "/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain",
TODO IOS_SDK_PATH: Path to the iOS SDK
Default: ''
TODO ios_triple: Triple for ios toolchain
Default: if has_ios_osxcross(): 'ios_triple' else ''
]]
endfunction()
#[===========================[ Target Generation ]===========================]
function(ios_generate)
target_compile_definitions(${TARGET_NAME}
PUBLIC
IOS_ENABLED
UNIX_ENABLED
)
target_compile_definitions(godot-cpp PUBLIC IOS_ENABLED UNIX_ENABLED)
common_compiler_flags()
endfunction()

1147
cmake/ios.toolchain.cmake Normal file

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@@ -6,16 +6,34 @@ This file contains functions for options and configuration for targeting the
Linux platform
]=======================================================================]
function( linux_options )
# Linux Options
#[=============================[ Linux Options ]=============================]
function(linux_options)
#[[ Options from SCons
use_llvm : Use the LLVM compiler
Not implemented as compiler selection is managed by CMake. Look to
the docs (https://docs.godotengine.org/en/latest/tutorials/scripting/cpp/build_system/cmake.html)
for examples.
]]
option(GODOTCPP_USE_STATIC_CPP "Link libgcc and libstdc++ statically for better portability" OFF)
endfunction()
function( linux_generate )
target_compile_definitions( ${TARGET_NAME}
PUBLIC
LINUX_ENABLED
UNIX_ENABLED
#[===========================[ Target Generation ]===========================]
function(linux_generate)
set(STATIC_CPP "$<BOOL:${GODOTCPP_USE_STATIC_CPP}>")
target_compile_definitions(godot-cpp PUBLIC LINUX_ENABLED UNIX_ENABLED)
# gersemi: off
target_link_options(
godot-cpp
PUBLIC
$<${STATIC_CPP}:
-static-libgcc
-static-libstdc++
>
)
# gersemi: on
common_compiler_flags()
endfunction()

View File

@@ -5,42 +5,37 @@ MacOS
This file contains functions for options and configuration for targeting the
MacOS platform
# To build universal binaries, ie targeting both x86_64 and arm64, use
# the CMAKE_OSX_ARCHITECTURES variable prior to any project calls.
# https://cmake.org/cmake/help/latest/variable/CMAKE_OSX_ARCHITECTURES.html
Universal Builds
----------------
To build universal binaries, ie targeting both x86_64 and arm64, use
the CMAKE_OSX_ARCHITECTURES variable prior to any project calls.
https://cmake.org/cmake/help/latest/variable/CMAKE_OSX_ARCHITECTURES.html
]=======================================================================]
# Find Requirements
IF(APPLE)
set( CMAKE_OSX_SYSROOT $ENV{SDKROOT} )
find_library( COCOA_LIBRARY REQUIRED
NAMES Cocoa
PATHS ${CMAKE_OSX_SYSROOT}/System/Library
PATH_SUFFIXES Frameworks
NO_DEFAULT_PATH)
ENDIF (APPLE)
if(APPLE)
set(CMAKE_OSX_SYSROOT $ENV{SDKROOT})
endif(APPLE)
function( macos_options )
#[=============================[ MacOS Options ]=============================]
function(macos_options)
#[[ Options from SCons
TODO macos_deployment_target: macOS deployment target
Default: 'default'
TODO macos_sdk_path: macOS SDK path
Default: ''
TODO osxcross_sdk: OSXCross SDK version
Default: if has_osxcross(): "darwin16" else None
]]
endfunction()
function( macos_generate )
target_compile_definitions(${TARGET_NAME}
PUBLIC
MACOS_ENABLED
UNIX_ENABLED
)
target_link_options( ${TARGET_NAME}
PUBLIC
-Wl,-undefined,dynamic_lookup
)
target_link_libraries( ${TARGET_NAME}
INTERFACE
${COCOA_LIBRARY}
)
#[===========================[ Target Generation ]===========================]
function(macos_generate)
target_compile_definitions(godot-cpp PUBLIC MACOS_ENABLED UNIX_ENABLED)
common_compiler_flags()
endfunction()

View File

@@ -8,34 +8,32 @@ Web platform
]=======================================================================]
# Emscripten requires this hack for use of the SHARED option
set( CMAKE_PROJECT_godot-cpp_INCLUDE cmake/emsdkHack.cmake )
set(CMAKE_PROJECT_godot-cpp_INCLUDE cmake/emsdkHack.cmake)
function( web_options )
# web options
#[==============================[ Web Options ]==============================]
function(web_options)
endfunction()
#[===========================[ Target Generation ]===========================]
function(web_generate)
target_compile_definitions(godot-cpp PUBLIC WEB_ENABLED UNIX_ENABLED)
function( web_generate )
target_compile_definitions(${TARGET_NAME}
PUBLIC
WEB_ENABLED
UNIX_ENABLED
)
target_compile_options( ${TARGET_NAME}
PUBLIC
-sSIDE_MODULE
target_compile_options(
godot-cpp
PUBLIC #
-sSIDE_MODULE=1
-sSUPPORT_LONGJMP=wasm
-fno-exceptions
$<${THREADS_ENABLED}:-sUSE_PTHREADS=1>
)
target_link_options( ${TARGET_NAME}
INTERFACE
target_link_options(
godot-cpp
INTERFACE #
-sWASM_BIGINT
-sSUPPORT_LONGJMP=wasm
-fvisibility=hidden
-shared
$<${THREADS_ENABLED}:-sUSE_PTHREADS=1>
)
common_compiler_flags()

View File

@@ -53,40 +53,54 @@ documentation.
.. _issues: https://github.com/godotengine/godot-cpp/issues/1699
]=======================================================================]
function( windows_options )
option( GODOTCPP_USE_STATIC_CPP "Link MinGW/MSVC C++ runtime libraries statically" ON )
option( GODOTCPP_DEBUG_CRT "Compile with MSVC's debug CRT (/MDd)" OFF )
message( STATUS "If not already cached, setting CMAKE_MSVC_RUNTIME_LIBRARY.\n"
"\tFor more information please read godot-cpp/cmake/windows.cmake")
#[============================[ Windows Options ]============================]
function(windows_options)
#[[ Options from SCons
set( CMAKE_MSVC_RUNTIME_LIBRARY
"MultiThreaded$<IF:$<BOOL:${GODOTCPP_DEBUG_CRT}>,DebugDLL,$<$<NOT:$<BOOL:${GODOTCPP_USE_STATIC_CPP}>>:DLL>>"
CACHE STRING "Select the MSVC runtime library for use by compilers targeting the MSVC ABI.")
TODO silence_msvc: Silence MSVC's cl/link stdout bloat, redirecting errors to stderr
Default: True
These three options will not implemented as compiler selection is managed
by CMake toolchain files. Look to the docs
(https://docs.godotengine.org/en/latest/tutorials/scripting/cpp/build_system/cmake.html)
for examples.
use_mingw: Use the MinGW compiler instead of MSVC - only effective on Windows
use_llvm: Use the LLVM compiler (MVSC or MinGW depending on the use_mingw flag
mingw_prefix: MinGW prefix
]]
option(GODOTCPP_USE_STATIC_CPP "Link MinGW/MSVC C++ runtime libraries statically" ON)
option(GODOTCPP_DEBUG_CRT "Compile with MSVC's debug CRT (/MDd)" OFF)
message(
STATUS
"If not already cached, setting CMAKE_MSVC_RUNTIME_LIBRARY.\n"
"\tFor more information please read godot-cpp/cmake/windows.cmake"
)
set(CMAKE_MSVC_RUNTIME_LIBRARY
"MultiThreaded$<IF:$<BOOL:${GODOTCPP_DEBUG_CRT}>,DebugDLL,$<$<NOT:$<BOOL:${GODOTCPP_USE_STATIC_CPP}>>:DLL>>"
CACHE STRING
"Select the MSVC runtime library for use by compilers targeting the MSVC ABI."
)
endfunction()
#[===========================[ Target Generation ]===========================]
function( windows_generate )
set( STATIC_CPP "$<BOOL:${GODOTCPP_USE_STATIC_CPP}>")
function(windows_generate)
set(STATIC_CPP "$<BOOL:${GODOTCPP_USE_STATIC_CPP}>")
set_target_properties( ${TARGET_NAME}
PROPERTIES
PDB_OUTPUT_DIRECTORY "$<1:${CMAKE_SOURCE_DIR}/bin>"
set_target_properties(godot-cpp PROPERTIES PDB_OUTPUT_DIRECTORY "$<1:${CMAKE_SOURCE_DIR}/bin>")
target_compile_definitions(
godot-cpp
PUBLIC WINDOWS_ENABLED $<${IS_MSVC}: TYPED_METHOD_BIND NOMINMAX >
)
target_compile_definitions( ${TARGET_NAME}
# gersemi: off
target_link_options(
godot-cpp
PUBLIC
WINDOWS_ENABLED
$<${IS_MSVC}:
TYPED_METHOD_BIND
NOMINMAX
>
)
target_link_options( ${TARGET_NAME}
PUBLIC
$<${NOT_MSVC}:
-Wl,--no-undefined
$<${STATIC_CPP}:
@@ -98,6 +112,7 @@ function( windows_generate )
$<${IS_CLANG}:-lstdc++>
)
# gersemi: on
common_compiler_flags()
endfunction()

View File

@@ -1,377 +0,0 @@
CMake
=====
.. warning::
The CMake scripts do not have feature parity with the SCons ones at this
stage and are still a work in progress. There are a number of people who
have been working on alternative CMake solutions that are frequently
referenced in the discord chats: Ivan's cmake-rewrite_ branch and
Vorlac's godot-roguelite_ Project
.. _cmake-rewrite: https://github.com/IvanInventor/godot-cpp/tree/cmake-rewrite
.. _godot-roguelite: https://github.com/vorlac/godot-roguelite
Introduction
------------
Compiling godot-cpp independently of an extension project is mainly for
godot-cpp developers, package maintainers, and CI/CD. Look to the
godot-cpp-template_ for a practical example on how to consume the godot-cpp
library as part of a Godot extension.
Configuration examples are listed at the bottom of the page.
.. _godot-cpp-template: https://github.com/godotengine/godot-cpp-template
SCons Deviations
----------------
Not everything from SCons can be perfectly representable in CMake, here are
the notable differences.
- debug_symbols
No longer has an explicit option, and is enabled via Debug-like CMake
build configurations; Debug, RelWithDebInfo.
- dev_build
Does not define NDEBUG when disabled, NDEBUG is set via Release-like
CMake build configurations; Release, MinSizeRel.
Testing Integration
-------------------
When consuming a third party CMake project into yours, an unfortunate side
effect is that the targets of the consumed project appear in the list of
available targets, and are by default included in the ALL meta target
created by most build systems. For this reason, all the targets specified
in godot-cpp are marked with the ``EXCLUDE_FROM_ALL`` tag to prevent
unnecessary compilation. The testing targets ``godot-cpp.test.<target>``
are also guarded by ``GODOTCPP_ENABLE_TESTING`` which is off by default.
To configure and build the godot-cpp project to enable the integration
testing targets the command will look something like:
.. code-block::
# Assuming our current directory is the godot-cpp source root
mkdir cmake-build
cd cmake-build
cmake .. -DGODOTCPP_ENABLE_TESTING=YES
cmake --build . --target godot-cpp.test.template_debug
Basic walkthrough
-----------------
.. topic:: Clone the git repository
.. code-block::
git clone https://github.com/godotengine/godot-cpp.git
Cloning into 'godot-cpp'...
...
cd godot-cpp
.. topic:: Out-of-tree build directory
Create a build directory for CMake to put caches and build artifacts in and
change directory to it. This is typically as a sub-directory of the project
root but can be outside the source tree. This is so that generated files do
not clutter up the source tree.
.. code-block::
mkdir cmake-build
cd cmake-build
.. topic:: Configure the build
CMake doesn't build the code, it generates the files that another tool uses
to build the code. To see the list of generators run ``cmake --help``. The
first phase of which is running through the configuration scripts.
Configure and generate Ninja build files.
.. code-block::
cmake .. -G "Ninja"
To list the available options CMake use the ``-L[AH]`` option. ``A`` is for
advanced, and ``H`` is for help strings.
.. code-block::
cmake .. -LH
Options are specified on the command line when configuring
.. code-block::
cmake .. -DGODOTCPP_USE_HOT_RELOAD:BOOL=ON \
-DGODOTCPP_PRECISION:STRING=double \
-DCMAKE_BUILD_TYPE:STRING=Debug
Review setting-build-variables_ and build-configurations_ for more information.
.. _setting-build-variables: https://cmake.org/cmake/help/latest/guide/user-interaction/index.html#setting-build-variables
.. _build-configurations: https://cmake.org/cmake/help/latest/manual/cmake-buildsystem.7.html#build-configurations
A non-exhaustive list of options:
.. code-block::
// Path to a custom GDExtension API JSON file (takes precedence over `GODOTCPP_GDEXTENSION_DIR`) ( /path/to/custom_api_file )
`GODOTCPP_CUSTOM_API_FILE:FILEPATH=`
// Force disabling exception handling code (ON|OFF)
GODOTCPP_DISABLE_EXCEPTIONS:BOOL=ON
// Path to a custom directory containing GDExtension interface header and API JSON file ( /path/to/gdextension_dir )
GODOTCPP_GDEXTENSION_DIR:PATH=gdextension
// Generate a template version of the Node class's get_node. (ON|OFF)
GODOTCPP_GENERATE_TEMPLATE_GET_NODE:BOOL=ON
// Set the floating-point precision level (single|double)
GODOTCPP_PRECISION:STRING=single
// Symbols visibility on GNU platforms. Use 'auto' to apply the default value. (auto|visible|hidden)
GODOTCPP_SYMBOL_VISIBILITY:STRING=hidden
// Expose headers as SYSTEM.
GODOTCPP_SYSTEM_HEADERS:BOOL=ON
// Enable the extra accounting required to support hot reload. (ON|OFF)
GODOTCPP_USE_HOT_RELOAD:BOOL=
// Treat warnings as errors
GODOTCPP_WARNING_AS_ERROR:BOOL=OFF
.. topic:: Compiling
A target and a configuration is required, as the default ``all`` target does
not include anything and when using multi-config generators like ``Ninja
Multi-Config``, ``Visual Studio *`` or ``Xcode`` the build configuration
needs to be specified at build time. Build in Release mode unless you need
debug symbols.
.. code-block::
cmake --build . -t template_debug --config Debug
Examples
--------
Windows and MSVC - Release
~~~~~~~~~~~~~~~~~~~~~~~~~~
So long as CMake is installed from the `CMake Downloads`_ page and in the PATH,
and Microsoft Visual Studio is installed with c++ support, CMake will detect
the MSVC compiler.
Remembering that Visual Studio is a Multi-Config Generator so the build type
needs to be specified at build time.
.. _CMake downloads: https://cmake.org/download/
.. code-block::
# Assuming our current directory is the godot-cpp source root
mkdir build-msvc
cd build-msvc
cmake .. -DGODOTCPP_ENABLE_TESTING=YES
cmake --build . -t godot-cpp.test.template_debug --config Debug
MSys2/clang64, "Ninja" - Debug
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Assumes the ming-w64-clang-x86_64-toolchain is installed
Remembering that Ninja is a Single-Config Generator so the build type
needs to be specified at Configure time.
Using the msys2/clang64 shell
.. code-block::
# Assuming our current directory is the godot-cpp source root
mkdir build-clang
cd build-clang
cmake .. -G"Ninja" -DGODOTCPP_ENABLE_TESTING=YES -DCMAKE_BUILD_TYPE=Debug
cmake --build . -t godot-cpp.test.template_debug
MSys2/clang64, "Ninja Multi-Config" - dev_build, Debug Symbols
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Assumes the ming-w64-clang-x86_64-toolchain is installed
This time we are choosing the 'Ninja Multi-Config' generator, so the build
type is specified at build time.
Using the msys2/clang64 shell
.. code-block::
# Assuming our current directory is the godot-cpp source root
mkdir build-clang
cd build-clang
cmake .. -G"Ninja Multi-Config" -DGODOTCPP_ENABLE_TESTING=YES -DGODOTCPP_DEV_BUILD:BOOL=ON
cmake --build . -t godot-cpp.test.template_debug --config Debug
Emscripten for web platform
~~~~~~~~~~~~~~~~~~~~~~~~~~~
I've only tested this on windows so far.
I cloned and installed the latest Emscripten tools to ``c:\emsdk``
At the time of writing that was v3.1.69
I've been using ``C:\emsdk\emsdk.ps1 activate latest`` to enable the
environment from powershell in the current shell.
The ``emcmake.bat`` utility adds the emscripten toolchain to the CMake command
.. code-block::
# Assuming our current directory is the godot-cpp source root
C:\emsdk\emsdk.ps1 activate latest
mkdir build-wasm32
cd build-wasm32
emcmake.bat cmake ../
cmake --build . --target template_release
Android Cross Compile from Windows
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
There are two separate paths you can choose when configuring for android.
Use the ``CMAKE_ANDROID_*`` variables specified on the commandline or in your
own toolchain file as listed in the cmake-toolchains_ documentation
.. _cmake-toolchains: https://cmake.org/cmake/help/latest/manual/cmake-toolchains.7.html#cross-compiling-for-android-with-the-ndk
Or use the toolchain and scripts provided by the Android SDK and make changes
using the ``ANDROID_*`` variables listed there. Where ``<version>`` is whatever
ndk version you have installed (tested with `23.2.8568313`) and ``<platform>``
is for android sdk platform, (tested with ``android-29``)
.. warning::
The Android SDK website explicitly states that they do not support using
the CMake built-in method, and recommends you stick with their toolchain
files.
.. topic:: Using your own toolchain file as described in the CMake documentation
.. code-block::
# Assuming our current directory is the godot-cpp source root
mkdir build-android
cd build-android
cmake .. --toolchain my_toolchain.cmake
cmake --build . -t template_release
Doing the equivalent on just using the command line
.. code-block::
# Assuming our current directory is the godot-cpp source root
mkdir build-android
cd build-android
cmake .. \
-DCMAKE_SYSTEM_NAME=Android \
-DCMAKE_SYSTEM_VERSION=<platform> \
-DCMAKE_ANDROID_ARCH_ABI=<arch> \
-DCMAKE_ANDROID_NDK=/path/to/android-ndk
cmake --build . -t template_release
.. topic:: Using the toolchain file from the Android SDK
Defaults to minimum supported version( android-16 in my case) and armv7-a.
.. code-block::
# Assuming our current directory is the godot-cpp source root
mkdir build-android
cd build-android
cmake .. --toolchain $ANDROID_HOME/ndk/<version>/build/cmake/android.toolchain.cmake
cmake --build . -t template_release
Specify Android platform and ABI
.. code-block::
# Assuming our current directory is the godot-cpp source root
mkdir build-android
cd build-android
cmake .. --toolchain $ANDROID_HOME/ndk/<version>/build/cmake/android.toolchain.cmake \
-DANDROID_PLATFORM:STRING=android-29 \
-DANDROID_ABI:STRING=armeabi-v7a
cmake --build . -t template_release
Toolchains
----------
This section attempts to list the host and target combinations that have been
at tested.
Info on cross compiling triplets indicates that the naming is a little more
freeform that expected, and tailored to its use case. Triplets tend to have the
format ``<arch>[sub][-vendor][-OS][-env]``
* `osdev.org <https://wiki.osdev.org/Target_Triplet>`_
* `stack overflow <https://stackoverflow.com/questions/13819857/does-a-list-of-all-known-target-triplets-in-use-exist>`_
* `LLVM <https://llvm.org/doxygen/classllvm_1_1Triple.html>`_
* `clang target triple <https://clang.llvm.org/docs/CrossCompilation.html#target-triple>`_
* `vcpkg <https://learn.microsoft.com/en-us/vcpkg/concepts/triplets>`_
* `wasm32-unknown-emscripten <https://blog.therocode.net/2020/10/a-guide-to-rust-sdl2-emscripten>`_
Linux Host
~~~~~~~~~~
:Target: x86_64-linux
Macos Host
~~~~~~~~~~
:System: Mac Mini
:OS Name: Sequoia 15.0.1
:Processor: Apple M2
Windows Host
~~~~~~~~~~~~
:OS Name: Microsoft Windows 11 Home, 10.0.22631 N/A Build 22631
:Processor: AMD Ryzen 7 6800HS Creator Edition
`Microsoft Visual Studio 17 2022 <https://visualstudio.microsoft.com/vs/>`_
:Target: x86_64-w64
`LLVM <https://llvm.org/>`_
:Target: x86_64-pc-windows-msvc
`AndroidSDK <https://developer.android.com/studio/#command-tools>`_
armv7-none-linux-androideabi16
`Emscripten <https://emscripten.org/>`_
:Compiler: Emscripten
:Target: wasm32-unknown-emscripten
`MinGW-w64 <https://www.mingw-w64.org/>`_ based toolchains
`MSYS2 <https://www.msys2.org/>`_
Necessary reading about MSYS2 `environments <https://www.msys2.org/docs/environments/>`_
ucrt64
:Compiler: gcc version 14.2.0 (Rev1, Built by MSYS2 project)
:Target: x86_64-w64-mingw32
clang64
:Compiler: clang version 18.1.8
:Target: x86_64-w64-windows-gnu
`LLVM-MinGW <https://github.com/mstorsjo/llvm-mingw/releases>`_
`MinGW-W64-builds <https://github.com/niXman/mingw-builds-binaries/releases>`_
:Compiler: gcc
:Target: x86_64-w64-mingw32-ucrt
`Jetbrains-CLion <https://www.jetbrains.com/clion/>`_
:Target: x86_64-w64-mingw32-msvcrt

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@@ -28,22 +28,22 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef GDEXTENSION_INTERFACE_H
#define GDEXTENSION_INTERFACE_H
#pragma once
/* This is a C class header, you can copy it and use it directly in your own binders.
* Together with the JSON file, you should be able to generate any binder.
*/
#ifndef __cplusplus
#include <stddef.h>
#include <stdint.h>
#ifndef __cplusplus
typedef uint32_t char32_t;
typedef uint16_t char16_t;
#endif
#else
#include <cstddef>
#include <cstdint>
#ifdef __cplusplus
extern "C" {
#endif
@@ -399,8 +399,13 @@ typedef struct {
void *class_userdata; // Per-class user data, later accessible in instance bindings.
} GDExtensionClassCreationInfo4;
typedef GDExtensionClassCreationInfo4 GDExtensionClassCreationInfo5;
typedef void *GDExtensionClassLibraryPtr;
/* Passed a pointer to a PackedStringArray that should be filled with the classes that may be used by the GDExtension. */
typedef void (*GDExtensionEditorGetClassesUsedCallback)(GDExtensionTypePtr p_packed_string_array);
/* Method */
typedef enum {
@@ -721,6 +726,9 @@ typedef struct {
} GDExtensionScriptInstanceInfo3;
typedef void (*GDExtensionWorkerThreadPoolGroupTask)(void *, uint32_t);
typedef void (*GDExtensionWorkerThreadPoolTask)(void *);
/* INITIALIZATION */
typedef enum {
@@ -731,6 +739,9 @@ typedef enum {
GDEXTENSION_MAX_INITIALIZATION_LEVEL,
} GDExtensionInitializationLevel;
typedef void (*GDExtensionInitializeCallback)(void *p_userdata, GDExtensionInitializationLevel p_level);
typedef void (*GDExtensionDeinitializeCallback)(void *p_userdata, GDExtensionInitializationLevel p_level);
typedef struct {
/* Minimum initialization level required.
* If Core or Servers, the extension needs editor or game restart to take effect */
@@ -738,8 +749,8 @@ typedef struct {
/* Up to the user to supply when initializing */
void *userdata;
/* This function will be called multiple times for each initialization level. */
void (*initialize)(void *userdata, GDExtensionInitializationLevel p_level);
void (*deinitialize)(void *userdata, GDExtensionInitializationLevel p_level);
GDExtensionInitializeCallback initialize;
GDExtensionDeinitializeCallback deinitialize;
} GDExtensionInitialization;
typedef void (*GDExtensionInterfaceFunctionPtr)();
@@ -790,9 +801,41 @@ typedef struct {
const char *string;
} GDExtensionGodotVersion;
typedef struct {
uint32_t major;
uint32_t minor;
uint32_t patch;
uint32_t hex; // Full version encoded as hexadecimal with one byte (2 hex digits) per number (e.g. for "3.1.12" it would be 0x03010C)
const char *status; // (e.g. "stable", "beta", "rc1", "rc2")
const char *build; // (e.g. "custom_build")
const char *hash; // Full Git commit hash.
uint64_t timestamp; // Git commit date UNIX timestamp in seconds, or 0 if unavailable.
const char *string; // (e.g. "Godot v3.1.4.stable.official.mono")
} GDExtensionGodotVersion2;
/* Called when starting the main loop. */
typedef void (*GDExtensionMainLoopStartupCallback)();
/* Called when shutting down the main loop. */
typedef void (*GDExtensionMainLoopShutdownCallback)();
/* Called for every frame iteration of the main loop. */
typedef void (*GDExtensionMainLoopFrameCallback)();
typedef struct {
// Will be called after Godot is started and is fully initialized.
GDExtensionMainLoopStartupCallback startup_func;
// Will be called before Godot is shutdown when it is still fully initialized.
GDExtensionMainLoopShutdownCallback shutdown_func;
// Will be called for each process frame. This will run after all `_process()` methods on Node, and before `ScriptServer::frame()`.
// This is intended to be the equivalent of `ScriptLanguage::frame()` for GDExtension language bindings that don't use the script API.
GDExtensionMainLoopFrameCallback frame_func;
} GDExtensionMainLoopCallbacks;
/**
* @name get_godot_version
* @since 4.1
* @deprecated in Godot 4.5. Use `get_godot_version2` instead.
*
* Gets the Godot version that the GDExtension was loaded into.
*
@@ -800,6 +843,16 @@ typedef struct {
*/
typedef void (*GDExtensionInterfaceGetGodotVersion)(GDExtensionGodotVersion *r_godot_version);
/**
* @name get_godot_version2
* @since 4.5
*
* Gets the Godot version that the GDExtension was loaded into.
*
* @param r_godot_version A pointer to the structure to write the version information into.
*/
typedef void (*GDExtensionInterfaceGetGodotVersion2)(GDExtensionGodotVersion2 *r_godot_version);
/* INTERFACE: Memory */
/**
@@ -994,7 +1047,7 @@ typedef void (*GDExtensionInterfaceVariantCall)(GDExtensionVariantPtr p_self, GD
*
* Calls a static method on a Variant.
*
* @param p_self A pointer to the Variant.
* @param p_type The variant type.
* @param p_method A pointer to a StringName identifying the method.
* @param p_args A pointer to a C array of Variant.
* @param p_argument_count The number of arguments.
@@ -1280,7 +1333,7 @@ typedef GDExtensionVariantType (*GDExtensionInterfaceVariantGetType)(GDExtension
* @param p_self A pointer to the Variant.
* @param p_method A pointer to a StringName with the method name.
*
* @return
* @return true if the variant has the given method; otherwise false.
*/
typedef GDExtensionBool (*GDExtensionInterfaceVariantHasMethod)(GDExtensionConstVariantPtr p_self, GDExtensionConstStringNamePtr p_method);
@@ -1293,7 +1346,7 @@ typedef GDExtensionBool (*GDExtensionInterfaceVariantHasMethod)(GDExtensionConst
* @param p_type The Variant type.
* @param p_member A pointer to a StringName with the member name.
*
* @return
* @return true if the variant has the given method; otherwise false.
*/
typedef GDExtensionBool (*GDExtensionInterfaceVariantHasMember)(GDExtensionVariantType p_type, GDExtensionConstStringNamePtr p_member);
@@ -1464,7 +1517,7 @@ typedef GDExtensionPtrDestructor (*GDExtensionInterfaceVariantGetPtrDestructor)(
* Constructs a Variant of the given type, using the first constructor that matches the given arguments.
*
* @param p_type The Variant type.
* @param p_base A pointer to a Variant to store the constructed value.
* @param r_base A pointer to a Variant to store the constructed value.
* @param p_args A pointer to a C array of Variant pointers representing the arguments for the constructor.
* @param p_argument_count The number of arguments to pass to the constructor.
* @param r_error A pointer the structure which will be updated with error information.
@@ -1687,7 +1740,7 @@ typedef GDExtensionInt (*GDExtensionInterfaceStringNewWithUtf8CharsAndLen2)(GDEx
*
* @param r_dest A pointer to a Variant to hold the newly created String.
* @param p_contents A pointer to a UTF-16 encoded C string.
* @param p_size The number of characters (not bytes).
* @param p_char_count The number of characters (not bytes).
*/
typedef void (*GDExtensionInterfaceStringNewWithUtf16CharsAndLen)(GDExtensionUninitializedStringPtr r_dest, const char16_t *p_contents, GDExtensionInt p_char_count);
@@ -1699,7 +1752,7 @@ typedef void (*GDExtensionInterfaceStringNewWithUtf16CharsAndLen)(GDExtensionUni
*
* @param r_dest A pointer to a Variant to hold the newly created String.
* @param p_contents A pointer to a UTF-16 encoded C string.
* @param p_size The number of characters (not bytes).
* @param p_char_count The number of characters (not bytes).
* @param p_default_little_endian If true, UTF-16 use little endian.
*
* @return Error code signifying if the operation successful.
@@ -1714,7 +1767,7 @@ typedef GDExtensionInt (*GDExtensionInterfaceStringNewWithUtf16CharsAndLen2)(GDE
*
* @param r_dest A pointer to a Variant to hold the newly created String.
* @param p_contents A pointer to a UTF-32 encoded C string.
* @param p_size The number of characters (not bytes).
* @param p_char_count The number of characters (not bytes).
*/
typedef void (*GDExtensionInterfaceStringNewWithUtf32CharsAndLen)(GDExtensionUninitializedStringPtr r_dest, const char32_t *p_contents, GDExtensionInt p_char_count);
@@ -1726,7 +1779,7 @@ typedef void (*GDExtensionInterfaceStringNewWithUtf32CharsAndLen)(GDExtensionUni
*
* @param r_dest A pointer to a Variant to hold the newly created String.
* @param p_contents A pointer to a wide C string.
* @param p_size The number of characters (not bytes).
* @param p_char_count The number of characters (not bytes).
*/
typedef void (*GDExtensionInterfaceStringNewWithWideCharsAndLen)(GDExtensionUninitializedStringPtr r_dest, const wchar_t *p_contents, GDExtensionInt p_char_count);
@@ -2043,6 +2096,7 @@ typedef const uint8_t *(*GDExtensionInterfaceImagePtr)(GDExtensionObjectPtr p_in
* @param p_instance A pointer to a WorkerThreadPool object.
* @param p_func A pointer to a function to run in the thread pool.
* @param p_userdata A pointer to arbitrary data which will be passed to p_func.
* @param p_elements The number of element needed in the group.
* @param p_tasks The number of tasks needed in the group.
* @param p_high_priority Whether or not this is a high priority task.
* @param p_description A pointer to a String with the task description.
@@ -2051,7 +2105,7 @@ typedef const uint8_t *(*GDExtensionInterfaceImagePtr)(GDExtensionObjectPtr p_in
*
* @see WorkerThreadPool::add_group_task()
*/
typedef int64_t (*GDExtensionInterfaceWorkerThreadPoolAddNativeGroupTask)(GDExtensionObjectPtr p_instance, void (*p_func)(void *, uint32_t), void *p_userdata, int p_elements, int p_tasks, GDExtensionBool p_high_priority, GDExtensionConstStringPtr p_description);
typedef int64_t (*GDExtensionInterfaceWorkerThreadPoolAddNativeGroupTask)(GDExtensionObjectPtr p_instance, GDExtensionWorkerThreadPoolGroupTask p_func, void *p_userdata, int p_elements, int p_tasks, GDExtensionBool p_high_priority, GDExtensionConstStringPtr p_description);
/**
* @name worker_thread_pool_add_native_task
@@ -2067,7 +2121,7 @@ typedef int64_t (*GDExtensionInterfaceWorkerThreadPoolAddNativeGroupTask)(GDExte
*
* @return The task ID.
*/
typedef int64_t (*GDExtensionInterfaceWorkerThreadPoolAddNativeTask)(GDExtensionObjectPtr p_instance, void (*p_func)(void *), void *p_userdata, GDExtensionBool p_high_priority, GDExtensionConstStringPtr p_description);
typedef int64_t (*GDExtensionInterfaceWorkerThreadPoolAddNativeTask)(GDExtensionObjectPtr p_instance, GDExtensionWorkerThreadPoolTask p_func, void *p_userdata, GDExtensionBool p_high_priority, GDExtensionConstStringPtr p_description);
/* INTERFACE: Packed Array */
@@ -2360,6 +2414,7 @@ typedef GDExtensionVariantPtr (*GDExtensionInterfaceArrayOperatorIndexConst)(GDE
/**
* @name array_ref
* @since 4.1
* @deprecated in Godot 4.5. use `Array::operator=` instead.
*
* Sets an Array to be a reference to another Array object.
*
@@ -2484,10 +2539,10 @@ typedef GDExtensionObjectPtr (*GDExtensionInterfaceGlobalGetSingleton)(GDExtensi
* Gets a pointer representing an Object's instance binding.
*
* @param p_o A pointer to the Object.
* @param p_library A token the library received by the GDExtension's entry point function.
* @param p_token A token the library received by the GDExtension's entry point function.
* @param p_callbacks A pointer to a GDExtensionInstanceBindingCallbacks struct.
*
* @return
* @return A pointer to the instance binding.
*/
typedef void *(*GDExtensionInterfaceObjectGetInstanceBinding)(GDExtensionObjectPtr p_o, void *p_token, const GDExtensionInstanceBindingCallbacks *p_callbacks);
@@ -2498,7 +2553,7 @@ typedef void *(*GDExtensionInterfaceObjectGetInstanceBinding)(GDExtensionObjectP
* Sets an Object's instance binding.
*
* @param p_o A pointer to the Object.
* @param p_library A token the library received by the GDExtension's entry point function.
* @param p_token A token the library received by the GDExtension's entry point function.
* @param p_binding A pointer to the instance binding.
* @param p_callbacks A pointer to a GDExtensionInstanceBindingCallbacks struct.
*/
@@ -2511,7 +2566,7 @@ typedef void (*GDExtensionInterfaceObjectSetInstanceBinding)(GDExtensionObjectPt
* Free an Object's instance binding.
*
* @param p_o A pointer to the Object.
* @param p_library A token the library received by the GDExtension's entry point function.
* @param p_token A token the library received by the GDExtension's entry point function.
*/
typedef void (*GDExtensionInterfaceObjectFreeInstanceBinding)(GDExtensionObjectPtr p_o, void *p_token);
@@ -2521,11 +2576,13 @@ typedef void (*GDExtensionInterfaceObjectFreeInstanceBinding)(GDExtensionObjectP
*
* Sets an extension class instance on a Object.
*
* `p_classname` should be a registered extension class and should extend the `p_o` Object's class.
*
* @param p_o A pointer to the Object.
* @param p_classname A pointer to a StringName with the registered extension class's name.
* @param p_instance A pointer to the extension class instance.
*/
typedef void (*GDExtensionInterfaceObjectSetInstance)(GDExtensionObjectPtr p_o, GDExtensionConstStringNamePtr p_classname, GDExtensionClassInstancePtr p_instance); /* p_classname should be a registered extension class and should extend the p_o object's class. */
typedef void (*GDExtensionInterfaceObjectSetInstance)(GDExtensionObjectPtr p_o, GDExtensionConstStringNamePtr p_classname, GDExtensionClassInstancePtr p_instance);
/**
* @name object_get_class_name
@@ -2590,7 +2647,7 @@ typedef GDObjectInstanceID (*GDExtensionInterfaceObjectGetInstanceId)(GDExtensio
* @param p_object A pointer to the Object.
* @param p_method A pointer to a StringName identifying the method.
*
* @returns true if the object has a script and that script has a method with the given name. Returns false if the object has no script.
* @return true if the object has a script and that script has a method with the given name. Returns false if the object has no script.
*/
typedef GDExtensionBool (*GDExtensionInterfaceObjectHasScriptMethod)(GDExtensionConstObjectPtr p_object, GDExtensionConstStringNamePtr p_method);
@@ -2721,6 +2778,17 @@ typedef void (*GDExtensionInterfacePlaceHolderScriptInstanceUpdate)(GDExtensionS
*/
typedef GDExtensionScriptInstanceDataPtr (*GDExtensionInterfaceObjectGetScriptInstance)(GDExtensionConstObjectPtr p_object, GDExtensionObjectPtr p_language);
/**
* @name object_set_script_instance
* @since 4.5
*
* Set the script instance data attached to this object.
*
* @param p_object A pointer to the Object.
* @param p_script_instance A pointer to the script instance data to attach to this object.
*/
typedef void (*GDExtensionInterfaceObjectSetScriptInstance)(GDExtensionObjectPtr p_object, GDExtensionScriptInstanceDataPtr p_script_instance);
/* INTERFACE: Callable */
/**
@@ -2760,6 +2828,8 @@ typedef void (*GDExtensionInterfaceCallableCustomCreate2)(GDExtensionUninitializ
*
* @param p_callable A pointer to a Callable.
* @param p_token A pointer to an address that uniquely identifies the GDExtension.
*
* @return The userdata pointer given when creating this custom Callable.
*/
typedef void *(*GDExtensionInterfaceCallableCustomGetUserData)(GDExtensionConstTypePtr p_callable, void *p_token);
@@ -2868,13 +2938,14 @@ typedef void (*GDExtensionInterfaceClassdbRegisterExtensionClass2)(GDExtensionCl
* @param p_library A pointer the library received by the GDExtension's entry point function.
* @param p_class_name A pointer to a StringName with the class name.
* @param p_parent_class_name A pointer to a StringName with the parent class name.
* @param p_extension_funcs A pointer to a GDExtensionClassCreationInfo2 struct.
* @param p_extension_funcs A pointer to a GDExtensionClassCreationInfo3 struct.
*/
typedef void (*GDExtensionInterfaceClassdbRegisterExtensionClass3)(GDExtensionClassLibraryPtr p_library, GDExtensionConstStringNamePtr p_class_name, GDExtensionConstStringNamePtr p_parent_class_name, const GDExtensionClassCreationInfo3 *p_extension_funcs);
/**
* @name classdb_register_extension_class4
* @since 4.4
* @deprecated in Godot 4.5. Use `classdb_register_extension_class5` instead.
*
* Registers an extension class in the ClassDB.
*
@@ -2883,10 +2954,25 @@ typedef void (*GDExtensionInterfaceClassdbRegisterExtensionClass3)(GDExtensionCl
* @param p_library A pointer the library received by the GDExtension's entry point function.
* @param p_class_name A pointer to a StringName with the class name.
* @param p_parent_class_name A pointer to a StringName with the parent class name.
* @param p_extension_funcs A pointer to a GDExtensionClassCreationInfo2 struct.
* @param p_extension_funcs A pointer to a GDExtensionClassCreationInfo4 struct.
*/
typedef void (*GDExtensionInterfaceClassdbRegisterExtensionClass4)(GDExtensionClassLibraryPtr p_library, GDExtensionConstStringNamePtr p_class_name, GDExtensionConstStringNamePtr p_parent_class_name, const GDExtensionClassCreationInfo4 *p_extension_funcs);
/**
* @name classdb_register_extension_class5
* @since 4.5
*
* Registers an extension class in the ClassDB.
*
* Provided struct can be safely freed once the function returns.
*
* @param p_library A pointer the library received by the GDExtension's entry point function.
* @param p_class_name A pointer to a StringName with the class name.
* @param p_parent_class_name A pointer to a StringName with the parent class name.
* @param p_extension_funcs A pointer to a GDExtensionClassCreationInfo5 struct.
*/
typedef void (*GDExtensionInterfaceClassdbRegisterExtensionClass5)(GDExtensionClassLibraryPtr p_library, GDExtensionConstStringNamePtr p_class_name, GDExtensionConstStringNamePtr p_parent_class_name, const GDExtensionClassCreationInfo5 *p_extension_funcs);
/**
* @name classdb_register_extension_class_method
* @since 4.1
@@ -3015,10 +3101,12 @@ typedef void (*GDExtensionInterfaceClassdbRegisterExtensionClassSignal)(GDExtens
*
* Unregisters an extension class in the ClassDB.
*
* Unregistering a parent class before a class that inherits it will result in failure. Inheritors must be unregistered first.
*
* @param p_library A pointer the library received by the GDExtension's entry point function.
* @param p_class_name A pointer to a StringName with the class name.
*/
typedef void (*GDExtensionInterfaceClassdbUnregisterExtensionClass)(GDExtensionClassLibraryPtr p_library, GDExtensionConstStringNamePtr p_class_name); /* Unregistering a parent class before a class that inherits it will result in failure. Inheritors must be unregistered first. */
typedef void (*GDExtensionInterfaceClassdbUnregisterExtensionClass)(GDExtensionClassLibraryPtr p_library, GDExtensionConstStringNamePtr p_class_name);
/**
* @name get_library_path
@@ -3078,8 +3166,33 @@ typedef void (*GDExtensionsInterfaceEditorHelpLoadXmlFromUtf8Chars)(const char *
*/
typedef void (*GDExtensionsInterfaceEditorHelpLoadXmlFromUtf8CharsAndLen)(const char *p_data, GDExtensionInt p_size);
/**
* @name editor_register_get_classes_used_callback
* @since 4.5
*
* Registers a callback that Godot can call to get the list of all classes (from ClassDB) that may be used by the calling GDExtension.
*
* This is used by the editor to generate a build profile (in "Tools" > "Engine Compilation Configuration Editor..." > "Detect from project"),
* in order to recompile Godot with only the classes used.
* In the provided callback, the GDExtension should provide the list of classes that _may_ be used statically, thus the time of invocation shouldn't matter.
* If a GDExtension doesn't register a callback, Godot will assume that it could be using any classes.
*
* @param p_library A pointer the library received by the GDExtension's entry point function.
* @param p_callback The callback to retrieve the list of classes used.
*/
typedef void (*GDExtensionInterfaceEditorRegisterGetClassesUsedCallback)(GDExtensionClassLibraryPtr p_library, GDExtensionEditorGetClassesUsedCallback p_callback);
/**
* @name register_main_loop_callbacks
* @since 4.5
*
* Registers callbacks to be called at different phases of the main loop.
*
* @param p_library A pointer the library received by the GDExtension's entry point function.
* @param p_callbacks A pointer to the structure that contains the callbacks.
*/
typedef void (*GDExtensionInterfaceRegisterMainLoopCallbacks)(GDExtensionClassLibraryPtr p_library, const GDExtensionMainLoopCallbacks *p_callbacks);
#ifdef __cplusplus
}
#endif
#endif // GDEXTENSION_INTERFACE_H

View File

@@ -28,8 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef GODOT_EDITOR_PLUGIN_REGISTRATION_HPP
#define GODOT_EDITOR_PLUGIN_REGISTRATION_HPP
#pragma once
#include <godot_cpp/templates/vector.hpp>
@@ -58,5 +57,3 @@ public:
};
} // namespace godot
#endif // GODOT_EDITOR_PLUGIN_REGISTRATION_HPP

View File

@@ -28,8 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef GODOT_REF_HPP
#define GODOT_REF_HPP
#pragma once
#include <godot_cpp/core/defs.hpp>
@@ -71,6 +70,10 @@ class Ref {
}
public:
static _FORCE_INLINE_ String get_class_static() {
return T::get_class_static();
}
_FORCE_INLINE_ bool operator==(const T *p_ptr) const {
return reference == p_ptr;
}
@@ -284,5 +287,3 @@ struct GetTypeInfo<const Ref<T> &, typename EnableIf<TypeInherits<RefCounted, T>
};
} // namespace godot
#endif // GODOT_REF_HPP

View File

@@ -28,8 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef GODOT_WRAPPED_HPP
#define GODOT_WRAPPED_HPP
#pragma once
#include <godot_cpp/core/memory.hpp>
@@ -94,7 +93,7 @@ protected:
bool _property_can_revert(const StringName &p_name) const { return false; }
bool _property_get_revert(const StringName &p_name, Variant &r_property) const { return false; }
void _validate_property(PropertyInfo &p_property) const {}
String _to_string() const { return "[" + String(get_class_static()) + ":" + itos(get_instance_id()) + "]"; }
String _to_string() const { return "<Wrapped#0>"; }
static void notification_bind(GDExtensionClassInstancePtr p_instance, int32_t p_what, GDExtensionBool p_reversed) {}
static GDExtensionBool set_bind(GDExtensionClassInstancePtr p_instance, GDExtensionConstStringNamePtr p_name, GDExtensionConstVariantPtr p_value) { return false; }
@@ -112,7 +111,7 @@ protected:
void _postinitialize();
Wrapped(const StringName p_godot_class);
Wrapped(const StringName &p_godot_class);
Wrapped(GodotObject *p_godot_object);
virtual ~Wrapped() {}
@@ -122,10 +121,6 @@ public:
return string_name;
}
uint64_t get_instance_id() const {
return 0;
}
// Must be public but you should not touch this.
GodotObject *_owner = nullptr;
};
@@ -193,7 +188,9 @@ private:
friend class ::godot::Wrapped; \
\
protected: \
virtual bool _is_extension_class() const override { return true; } \
virtual bool _is_extension_class() const override { \
return true; \
} \
\
static const ::godot::StringName *_get_extension_class_name() { \
const ::godot::StringName &string_name = get_class_static(); \
@@ -205,35 +202,35 @@ protected:
} \
\
static void (::godot::Wrapped::*_get_notification())(int) { \
return (void(::godot::Wrapped::*)(int)) & m_class::_notification; \
return (void (::godot::Wrapped::*)(int)) & m_class::_notification; \
} \
\
static bool (::godot::Wrapped::*_get_set())(const ::godot::StringName &p_name, const ::godot::Variant &p_property) { \
return (bool(::godot::Wrapped::*)(const ::godot::StringName &p_name, const ::godot::Variant &p_property)) & m_class::_set; \
return (bool (::godot::Wrapped::*)(const ::godot::StringName &p_name, const ::godot::Variant &p_property)) & m_class::_set; \
} \
\
static bool (::godot::Wrapped::*_get_get())(const ::godot::StringName &p_name, ::godot::Variant &r_ret) const { \
return (bool(::godot::Wrapped::*)(const ::godot::StringName &p_name, ::godot::Variant &r_ret) const) & m_class::_get; \
return (bool (::godot::Wrapped::*)(const ::godot::StringName &p_name, ::godot::Variant &r_ret) const) & m_class::_get; \
} \
\
static void (::godot::Wrapped::*_get_get_property_list())(::godot::List<::godot::PropertyInfo> * p_list) const { \
return (void(::godot::Wrapped::*)(::godot::List<::godot::PropertyInfo> * p_list) const) & m_class::_get_property_list; \
return (void (::godot::Wrapped::*)(::godot::List<::godot::PropertyInfo> * p_list) const) & m_class::_get_property_list; \
} \
\
static bool (::godot::Wrapped::*_get_property_can_revert())(const ::godot::StringName &p_name) const { \
return (bool(::godot::Wrapped::*)(const ::godot::StringName &p_name) const) & m_class::_property_can_revert; \
return (bool (::godot::Wrapped::*)(const ::godot::StringName &p_name) const) & m_class::_property_can_revert; \
} \
\
static bool (::godot::Wrapped::*_get_property_get_revert())(const ::godot::StringName &p_name, ::godot::Variant &) const { \
return (bool(::godot::Wrapped::*)(const ::godot::StringName &p_name, ::godot::Variant &) const) & m_class::_property_get_revert; \
return (bool (::godot::Wrapped::*)(const ::godot::StringName &p_name, ::godot::Variant &) const) & m_class::_property_get_revert; \
} \
\
static void (::godot::Wrapped::*_get_validate_property())(::godot::PropertyInfo & p_property) const { \
return (void(::godot::Wrapped::*)(::godot::PropertyInfo & p_property) const) & m_class::_validate_property; \
return (void (::godot::Wrapped::*)(::godot::PropertyInfo & p_property) const) & m_class::_validate_property; \
} \
\
static ::godot::String (::godot::Wrapped::*_get_to_string())() const { \
return (::godot::String(::godot::Wrapped::*)() const) & m_class::_to_string; \
return (::godot::String (::godot::Wrapped::*)() const) & m_class::_to_string; \
} \
\
template <typename T, typename B> \
@@ -511,5 +508,3 @@ private:
#define GDVIRTUAL_BIND(m_name, ...) ::godot::ClassDB::add_virtual_method(get_class_static(), _gdvirtual_##m_name##_get_method_info(), ::godot::snarray(__VA_ARGS__));
#define GDVIRTUAL_IS_OVERRIDDEN(m_name) _gdvirtual_##m_name##_overridden()
#define GDVIRTUAL_IS_OVERRIDDEN_PTR(m_obj, m_name) m_obj->_gdvirtual_##m_name##_overridden()
#endif // GODOT_WRAPPED_HPP

View File

@@ -28,16 +28,15 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef GODOT_BINDER_COMMON_HPP
#define GODOT_BINDER_COMMON_HPP
#pragma once
#include <gdextension_interface.h>
#include <godot_cpp/core/defs.hpp>
#include <godot_cpp/core/method_ptrcall.hpp>
#include <godot_cpp/core/type_info.hpp>
#include <array>
#include <vector>
namespace godot {
@@ -262,6 +261,7 @@ void call_with_variant_args_ret_helper(T *p_instance, R (T::*p_method)(P...), co
#else
r_ret = (p_instance->*p_method)(VariantCaster<P>::cast(*p_args[Is])...);
#endif
(void)p_args; // Avoid warning.
}
template <typename T, typename R, typename... P, size_t... Is>
@@ -273,7 +273,7 @@ void call_with_variant_args_retc_helper(T *p_instance, R (T::*p_method)(P...) co
#else
r_ret = (p_instance->*p_method)(VariantCaster<P>::cast(*p_args[Is])...);
#endif
(void)p_args;
(void)p_args; // Avoid warning.
}
template <typename T, typename... P>
@@ -331,7 +331,7 @@ void call_with_variant_args_retc(T *p_instance, R (T::*p_method)(P...) const, co
}
template <typename T, typename... P>
void call_with_variant_args_dv(T *p_instance, void (T::*p_method)(P...), const GDExtensionConstVariantPtr *p_args, int p_argcount, GDExtensionCallError &r_error, const std::vector<Variant> &default_values) {
void call_with_variant_args_dv(T *p_instance, void (T::*p_method)(P...), const GDExtensionConstVariantPtr *p_args, int p_argcount, GDExtensionCallError &r_error, const LocalVector<Variant> &default_values) {
#ifdef DEBUG_ENABLED
if ((size_t)p_argcount > sizeof...(P)) {
r_error.error = GDEXTENSION_CALL_ERROR_TOO_MANY_ARGUMENTS;
@@ -366,7 +366,7 @@ void call_with_variant_args_dv(T *p_instance, void (T::*p_method)(P...), const G
}
template <typename T, typename... P>
void call_with_variant_argsc_dv(T *p_instance, void (T::*p_method)(P...) const, const GDExtensionConstVariantPtr *p_args, int p_argcount, GDExtensionCallError &r_error, const std::vector<Variant> &default_values) {
void call_with_variant_argsc_dv(T *p_instance, void (T::*p_method)(P...) const, const GDExtensionConstVariantPtr *p_args, int p_argcount, GDExtensionCallError &r_error, const LocalVector<Variant> &default_values) {
#ifdef DEBUG_ENABLED
if ((size_t)p_argcount > sizeof...(P)) {
r_error.error = GDEXTENSION_CALL_ERROR_TOO_MANY_ARGUMENTS;
@@ -401,7 +401,7 @@ void call_with_variant_argsc_dv(T *p_instance, void (T::*p_method)(P...) const,
}
template <typename T, typename R, typename... P>
void call_with_variant_args_ret_dv(T *p_instance, R (T::*p_method)(P...), const GDExtensionConstVariantPtr *p_args, int p_argcount, Variant &r_ret, GDExtensionCallError &r_error, const std::vector<Variant> &default_values) {
void call_with_variant_args_ret_dv(T *p_instance, R (T::*p_method)(P...), const GDExtensionConstVariantPtr *p_args, int p_argcount, Variant &r_ret, GDExtensionCallError &r_error, const LocalVector<Variant> &default_values) {
#ifdef DEBUG_ENABLED
if ((size_t)p_argcount > sizeof...(P)) {
r_error.error = GDEXTENSION_CALL_ERROR_TOO_MANY_ARGUMENTS;
@@ -436,7 +436,7 @@ void call_with_variant_args_ret_dv(T *p_instance, R (T::*p_method)(P...), const
}
template <typename T, typename R, typename... P>
void call_with_variant_args_retc_dv(T *p_instance, R (T::*p_method)(P...) const, const GDExtensionConstVariantPtr *p_args, int p_argcount, Variant &r_ret, GDExtensionCallError &r_error, const std::vector<Variant> &default_values) {
void call_with_variant_args_retc_dv(T *p_instance, R (T::*p_method)(P...) const, const GDExtensionConstVariantPtr *p_args, int p_argcount, Variant &r_ret, GDExtensionCallError &r_error, const LocalVector<Variant> &default_values) {
#ifdef DEBUG_ENABLED
if ((size_t)p_argcount > sizeof...(P)) {
r_error.error = GDEXTENSION_CALL_ERROR_TOO_MANY_ARGUMENTS;
@@ -548,7 +548,7 @@ void call_with_variant_args_static(void (*p_method)(P...), const Variant **p_arg
}
template <typename... P>
void call_with_variant_args_static_dv(void (*p_method)(P...), const GDExtensionConstVariantPtr *p_args, int p_argcount, GDExtensionCallError &r_error, const std::vector<Variant> &default_values) {
void call_with_variant_args_static_dv(void (*p_method)(P...), const GDExtensionConstVariantPtr *p_args, int p_argcount, GDExtensionCallError &r_error, const LocalVector<Variant> &default_values) {
#ifdef DEBUG_ENABLED
if ((size_t)p_argcount > sizeof...(P)) {
r_error.error = GDEXTENSION_CALL_ERROR_TOO_MANY_ARGUMENTS;
@@ -640,7 +640,7 @@ void call_with_variant_args_static_ret(R (*p_method)(P...), const Variant **p_ar
}
template <typename R, typename... P>
void call_with_variant_args_static_ret_dv(R (*p_method)(P...), const GDExtensionConstVariantPtr *p_args, int p_argcount, Variant &r_ret, GDExtensionCallError &r_error, const std::vector<Variant> &default_values) {
void call_with_variant_args_static_ret_dv(R (*p_method)(P...), const GDExtensionConstVariantPtr *p_args, int p_argcount, Variant &r_ret, GDExtensionCallError &r_error, const LocalVector<Variant> &default_values) {
#ifdef DEBUG_ENABLED
if ((size_t)p_argcount > sizeof...(P)) {
r_error.error = GDEXTENSION_CALL_ERROR_TOO_MANY_ARGUMENTS;
@@ -692,5 +692,3 @@ void call_with_ptr_args_static_method_ret(R (*p_method)(P...), const GDExtension
#include <godot_cpp/classes/global_constants_binds.hpp>
#include <godot_cpp/variant/builtin_binds.hpp>
#endif // GODOT_BINDER_COMMON_HPP

View File

@@ -28,8 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef GODOT_BUILTIN_PTRCALL_HPP
#define GODOT_BUILTIN_PTRCALL_HPP
#pragma once
#include <gdextension_interface.h>
#include <godot_cpp/core/object.hpp>
@@ -88,5 +87,3 @@ T _call_builtin_ptr_getter(const GDExtensionPtrGetter getter, GDExtensionConstTy
} // namespace internal
} // namespace godot
#endif // GODOT_BUILTIN_PTRCALL_HPP

View File

@@ -28,8 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef GODOT_CLASS_DB_HPP
#define GODOT_CLASS_DB_HPP
#pragma once
#include <gdextension_interface.h>
@@ -45,20 +44,10 @@
// Needs to come after method_bind and object have been included.
#include <godot_cpp/variant/callable_method_pointer.hpp>
#include <godot_cpp/templates/a_hash_map.hpp>
#include <list>
#include <mutex>
#include <set>
#include <string>
#include <unordered_map>
#include <vector>
// Needed to use StringName as key in `std::unordered_map`
template <>
struct std::hash<godot::StringName> {
std::size_t operator()(godot::StringName const &s) const noexcept {
return s.hash();
}
};
namespace godot {
@@ -96,9 +85,9 @@ public:
StringName name;
StringName parent_name;
GDExtensionInitializationLevel level = GDEXTENSION_INITIALIZATION_SCENE;
std::unordered_map<StringName, MethodBind *> method_map;
AHashMap<StringName, MethodBind *> method_map;
std::set<StringName> signal_names;
std::unordered_map<StringName, VirtualMethod> virtual_methods;
AHashMap<StringName, VirtualMethod> virtual_methods;
std::set<StringName> property_names;
std::set<StringName> constant_names;
// Pointer to the parent custom class, if any. Will be null if the parent class is a Godot class.
@@ -107,11 +96,11 @@ public:
private:
// This may only contain custom classes, not Godot classes
static std::unordered_map<StringName, ClassInfo> classes;
static std::unordered_map<StringName, const GDExtensionInstanceBindingCallbacks *> instance_binding_callbacks;
static HashMap<StringName, ClassInfo> classes;
static AHashMap<StringName, const GDExtensionInstanceBindingCallbacks *> instance_binding_callbacks;
// Used to remember the custom class registration order.
static std::vector<StringName> class_register_order;
static std::unordered_map<StringName, Object *> engine_singletons;
static LocalVector<StringName> class_register_order;
static AHashMap<StringName, Object *> engine_singletons;
static std::mutex engine_singletons_mutex;
static MethodBind *bind_methodfi(uint32_t p_flags, MethodBind *p_bind, const MethodDefinition &method_name, const void **p_defs, int p_defcount);
@@ -168,11 +157,13 @@ public:
instance_binding_callbacks[p_name] = p_callbacks;
}
static void _editor_get_classes_used_callback(GDExtensionTypePtr p_packed_string_array);
static void _register_engine_singleton(const StringName &p_class_name, Object *p_singleton) {
std::lock_guard<std::mutex> lock(engine_singletons_mutex);
std::unordered_map<StringName, Object *>::const_iterator i = engine_singletons.find(p_class_name);
AHashMap<StringName, Object *>::ConstIterator i = engine_singletons.find(p_class_name);
if (i != engine_singletons.end()) {
ERR_FAIL_COND((*i).second != p_singleton);
ERR_FAIL_COND((*i).value != p_singleton);
return;
}
engine_singletons[p_class_name] = p_singleton;
@@ -190,7 +181,7 @@ public:
static MethodBind *bind_static_method(StringName p_class, N p_method_name, M p_method, VarArgs... p_args);
template <typename M>
static MethodBind *bind_vararg_method(uint32_t p_flags, StringName p_name, M p_method, const MethodInfo &p_info = MethodInfo(), const std::vector<Variant> &p_default_args = std::vector<Variant>{}, bool p_return_nil_is_variant = true);
static MethodBind *bind_vararg_method(uint32_t p_flags, StringName p_name, M p_method, const MethodInfo &p_info = MethodInfo(), const LocalVector<Variant> &p_default_args = LocalVector<Variant>{}, bool p_return_nil_is_variant = true);
static void add_property_group(const StringName &p_class, const String &p_name, const String &p_prefix);
static void add_property_subgroup(const StringName &p_class, const String &p_name, const String &p_prefix);
@@ -242,16 +233,16 @@ void ClassDB::_register_class(bool p_virtual, bool p_exposed, bool p_runtime) {
cl.name = T::get_class_static();
cl.parent_name = T::get_parent_class_static();
cl.level = current_level;
std::unordered_map<StringName, ClassInfo>::iterator parent_it = classes.find(cl.parent_name);
HashMap<StringName, ClassInfo>::Iterator parent_it = classes.find(cl.parent_name);
if (parent_it != classes.end()) {
// Assign parent if it is also a custom class
cl.parent_ptr = &parent_it->second;
cl.parent_ptr = &parent_it->value;
}
classes[cl.name] = cl;
class_register_order.push_back(cl.name);
// Register this class with Godot
GDExtensionClassCreationInfo4 class_info = {
GDExtensionClassCreationInfo5 class_info = {
p_virtual, // GDExtensionBool is_virtual;
is_abstract, // GDExtensionBool is_abstract;
p_exposed, // GDExtensionBool is_exposed;
@@ -277,7 +268,7 @@ void ClassDB::_register_class(bool p_virtual, bool p_exposed, bool p_runtime) {
(void *)&T::get_class_static(), // void *class_userdata;
};
internal::gdextension_interface_classdb_register_extension_class4(internal::library, cl.name._native_ptr(), cl.parent_name._native_ptr(), &class_info);
internal::gdextension_interface_classdb_register_extension_class5(internal::library, cl.name._native_ptr(), cl.parent_name._native_ptr(), &class_info);
// call bind_methods etc. to register all members of the class
T::initialize_class();
@@ -330,7 +321,7 @@ MethodBind *ClassDB::bind_static_method(StringName p_class, N p_method_name, M p
}
template <typename M>
MethodBind *ClassDB::bind_vararg_method(uint32_t p_flags, StringName p_name, M p_method, const MethodInfo &p_info, const std::vector<Variant> &p_default_args, bool p_return_nil_is_variant) {
MethodBind *ClassDB::bind_vararg_method(uint32_t p_flags, StringName p_name, M p_method, const MethodInfo &p_info, const LocalVector<Variant> &p_default_args, bool p_return_nil_is_variant) {
MethodBind *bind = create_vararg_method_bind(p_method, p_info, p_return_nil_is_variant);
ERR_FAIL_NULL_V(bind, nullptr);
@@ -339,13 +330,13 @@ MethodBind *ClassDB::bind_vararg_method(uint32_t p_flags, StringName p_name, M p
StringName instance_type = bind->get_instance_class();
std::unordered_map<StringName, ClassInfo>::iterator type_it = classes.find(instance_type);
HashMap<StringName, ClassInfo>::Iterator type_it = classes.find(instance_type);
if (type_it == classes.end()) {
memdelete(bind);
ERR_FAIL_V_MSG(nullptr, String("Class '{0}' doesn't exist.").format(Array::make(instance_type)));
}
ClassInfo &type = type_it->second;
ClassInfo &type = type_it->value;
if (type.method_map.find(p_name) != type.method_map.end()) {
memdelete(bind);
@@ -370,5 +361,3 @@ MethodBind *ClassDB::bind_vararg_method(uint32_t p_flags, StringName p_name, M p
} // namespace godot
CLASSDB_SINGLETON_VARIANT_CAST;
#endif // GODOT_CLASS_DB_HPP

View File

@@ -28,12 +28,12 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef GODOT_DEFS_HPP
#define GODOT_DEFS_HPP
#pragma once
#include <cstddef>
#include <cstdint>
#include <cstring>
#include <type_traits>
#include <utility>
namespace godot {
@@ -65,15 +65,33 @@ namespace godot {
#endif
#endif
// Should always inline, except in debug builds because it makes debugging harder.
// Should always inline, except in dev builds because it makes debugging harder,
// or `size_enabled` builds where inlining is actively avoided.
#ifndef _FORCE_INLINE_
#ifdef DISABLE_FORCED_INLINE
#if defined(DEV_ENABLED) || defined(SIZE_EXTRA)
#define _FORCE_INLINE_ inline
#else
#define _FORCE_INLINE_ _ALWAYS_INLINE_
#endif
#endif
// Should never inline.
#ifndef _NO_INLINE_
#if defined(__GNUC__)
#define _NO_INLINE_ __attribute__((noinline))
#elif defined(_MSC_VER)
#define _NO_INLINE_ __declspec(noinline)
#else
#define _NO_INLINE_
#endif
#endif
// In some cases [[nodiscard]] will get false positives,
// we can prevent the warning in specific cases by preceding the call with a cast.
#ifndef _ALLOW_DISCARD_
#define _ALLOW_DISCARD_ (void)
#endif
// Windows badly defines a lot of stuff we'll never use. Undefine it.
#ifdef _WIN32
#undef min // override standard definition
@@ -81,14 +99,182 @@ namespace godot {
#undef ERROR // override (really stupid) wingdi.h standard definition
#undef DELETE // override (another really stupid) winnt.h standard definition
#undef MessageBox // override winuser.h standard definition
#undef MIN // override standard definition
#undef MAX // override standard definition
#undef CLAMP // override standard definition
#undef Error
#undef OK
#undef CONNECT_DEFERRED // override from Windows SDK, clashes with Object enum
#undef MemoryBarrier
#undef MONO_FONT
#endif
// Make room for our constexpr's below by overriding potential system-specific macros.
#undef SIGN
#undef MIN
#undef MAX
#undef CLAMP
template <typename T>
constexpr const T SIGN(const T m_v) {
return m_v > 0 ? +1.0f : (m_v < 0 ? -1.0f : 0.0f);
}
template <typename T, typename T2>
constexpr auto MIN(const T m_a, const T2 m_b) {
return m_a < m_b ? m_a : m_b;
}
template <typename T, typename T2>
constexpr auto MAX(const T m_a, const T2 m_b) {
return m_a > m_b ? m_a : m_b;
}
template <typename T, typename T2, typename T3>
constexpr auto CLAMP(const T m_a, const T2 m_min, const T3 m_max) {
return m_a < m_min ? m_min : (m_a > m_max ? m_max : m_a);
}
// Generic swap template.
#ifndef SWAP
#define SWAP(m_x, m_y) std::swap((m_x), (m_y))
#endif // SWAP
/* Functions to handle powers of 2 and shifting. */
// Returns `true` if a positive integer is a power of 2, `false` otherwise.
template <typename T>
inline bool is_power_of_2(const T x) {
return x && ((x & (x - 1)) == 0);
}
// Function to find the next power of 2 to an integer.
static _FORCE_INLINE_ unsigned int next_power_of_2(unsigned int x) {
if (x == 0) {
return 0;
}
--x;
x |= x >> 1;
x |= x >> 2;
x |= x >> 4;
x |= x >> 8;
x |= x >> 16;
return ++x;
}
// Function to find the previous power of 2 to an integer.
static _FORCE_INLINE_ unsigned int previous_power_of_2(unsigned int x) {
x |= x >> 1;
x |= x >> 2;
x |= x >> 4;
x |= x >> 8;
x |= x >> 16;
return x - (x >> 1);
}
// Function to find the closest power of 2 to an integer.
static _FORCE_INLINE_ unsigned int closest_power_of_2(unsigned int x) {
unsigned int nx = next_power_of_2(x);
unsigned int px = previous_power_of_2(x);
return (nx - x) > (x - px) ? px : nx;
}
// Get a shift value from a power of 2.
static inline int get_shift_from_power_of_2(unsigned int p_bits) {
for (unsigned int i = 0; i < 32; i++) {
if (p_bits == (unsigned int)(1 << i)) {
return i;
}
}
return -1;
}
template <typename T>
static _FORCE_INLINE_ T nearest_power_of_2_templated(T x) {
--x;
// The number of operations on x is the base two logarithm
// of the number of bits in the type. Add three to account
// for sizeof(T) being in bytes.
size_t num = get_shift_from_power_of_2(sizeof(T)) + 3;
// If the compiler is smart, it unrolls this loop.
// If it's dumb, this is a bit slow.
for (size_t i = 0; i < num; i++) {
x |= x >> (1 << i);
}
return ++x;
}
// Function to find the nearest (bigger) power of 2 to an integer.
static inline unsigned int nearest_shift(unsigned int p_number) {
for (int i = 30; i >= 0; i--) {
if (p_number & (1 << i)) {
return i + 1;
}
}
return 0;
}
// constexpr function to find the floored log2 of a number
template <typename T>
constexpr T floor_log2(T x) {
return x < 2 ? x : 1 + floor_log2(x >> 1);
}
// Get the number of bits needed to represent the number.
// IE, if you pass in 8, you will get 4.
// If you want to know how many bits are needed to store 8 values however, pass in (8 - 1).
template <typename T>
constexpr T get_num_bits(T x) {
return floor_log2(x);
}
// Swap 16, 32 and 64 bits value for endianness.
#if defined(__GNUC__)
#define BSWAP16(x) __builtin_bswap16(x)
#define BSWAP32(x) __builtin_bswap32(x)
#define BSWAP64(x) __builtin_bswap64(x)
#elif defined(_MSC_VER)
#define BSWAP16(x) _byteswap_ushort(x)
#define BSWAP32(x) _byteswap_ulong(x)
#define BSWAP64(x) _byteswap_uint64(x)
#else
static inline uint16_t BSWAP16(uint16_t x) {
return (x >> 8) | (x << 8);
}
static inline uint32_t BSWAP32(uint32_t x) {
return ((x << 24) | ((x << 8) & 0x00FF0000) | ((x >> 8) & 0x0000FF00) | (x >> 24));
}
static inline uint64_t BSWAP64(uint64_t x) {
x = (x & 0x00000000FFFFFFFF) << 32 | (x & 0xFFFFFFFF00000000) >> 32;
x = (x & 0x0000FFFF0000FFFF) << 16 | (x & 0xFFFF0000FFFF0000) >> 16;
x = (x & 0x00FF00FF00FF00FF) << 8 | (x & 0xFF00FF00FF00FF00) >> 8;
return x;
}
#endif
// Generic comparator used in Map, List, etc.
template <typename T>
struct Comparator {
_ALWAYS_INLINE_ bool operator()(const T &p_a, const T &p_b) const { return (p_a < p_b); }
};
// Global lock macro, relies on the static Mutex::_global_mutex.
void _global_lock();
void _global_unlock();
struct _GlobalLock {
_GlobalLock() { _global_lock(); }
~_GlobalLock() { _global_unlock(); }
};
#define GLOBAL_LOCK_FUNCTION _GlobalLock _global_lock_;
#if defined(__GNUC__)
#define likely(x) __builtin_expect(!!(x), 1)
#define unlikely(x) __builtin_expect(!!(x), 0)
@@ -97,22 +283,17 @@ namespace godot {
#define unlikely(x) x
#endif
#ifdef REAL_T_IS_DOUBLE
typedef double real_t;
#if defined(__GNUC__)
#define _PRINTF_FORMAT_ATTRIBUTE_2_0 __attribute__((format(printf, 2, 0)))
#define _PRINTF_FORMAT_ATTRIBUTE_2_3 __attribute__((format(printf, 2, 3)))
#else
typedef float real_t;
#define _PRINTF_FORMAT_ATTRIBUTE_2_0
#define _PRINTF_FORMAT_ATTRIBUTE_2_3
#endif
// Generic swap template.
#ifndef SWAP
#define SWAP(m_x, m_y) __swap_tmpl((m_x), (m_y))
template <typename T>
inline void __swap_tmpl(T &x, T &y) {
T aux = x;
x = y;
y = aux;
}
#endif // SWAP
// This is needed due to a strange OpenGL API that expects a pointer
// type for an argument that is actually an offset.
#define CAST_INT_TO_UCHAR_PTR(ptr) ((uint8_t *)(uintptr_t)(ptr))
// Home-made index sequence trick, so it can be used everywhere without the costly include of std::tuple.
// https://stackoverflow.com/questions/15014096/c-index-of-type-during-variadic-template-expansion
@@ -125,10 +306,79 @@ struct BuildIndexSequence : BuildIndexSequence<N - 1, N - 1, Is...> {};
template <size_t... Is>
struct BuildIndexSequence<0, Is...> : IndexSequence<Is...> {};
// Limit the depth of recursive algorithms when dealing with Array/Dictionary
#define MAX_RECURSION 100
#ifdef DEBUG_ENABLED
#define DEBUG_METHODS_ENABLED
#endif
// Macro GD_IS_DEFINED() allows to check if a macro is defined. It needs to be defined to anything (say 1) to work.
#define __GDARG_PLACEHOLDER_1 false,
#define __gd_take_second_arg(__ignored, val, ...) val
#define ____gd_is_defined(arg1_or_junk) __gd_take_second_arg(arg1_or_junk true, false)
#define ___gd_is_defined(val) ____gd_is_defined(__GDARG_PLACEHOLDER_##val)
#define GD_IS_DEFINED(x) ___gd_is_defined(x)
// Whether the default value of a type is just all-0 bytes.
// This can most commonly be exploited by using memset for these types instead of loop-construct.
// Trivially constructible types are also zero-constructible.
template <typename T>
struct is_zero_constructible : std::is_trivially_constructible<T> {};
template <typename T>
struct is_zero_constructible<const T> : is_zero_constructible<T> {};
template <typename T>
struct is_zero_constructible<volatile T> : is_zero_constructible<T> {};
template <typename T>
struct is_zero_constructible<const volatile T> : is_zero_constructible<T> {};
template <typename T>
inline constexpr bool is_zero_constructible_v = is_zero_constructible<T>::value;
// Warning suppression helper macros.
#if defined(__clang__)
#define GODOT_CLANG_PRAGMA(m_content) _Pragma(#m_content)
#define GODOT_CLANG_WARNING_PUSH GODOT_CLANG_PRAGMA(clang diagnostic push)
#define GODOT_CLANG_WARNING_IGNORE(m_warning) GODOT_CLANG_PRAGMA(clang diagnostic ignored m_warning)
#define GODOT_CLANG_WARNING_POP GODOT_CLANG_PRAGMA(clang diagnostic pop)
#define GODOT_CLANG_WARNING_PUSH_AND_IGNORE(m_warning) GODOT_CLANG_WARNING_PUSH GODOT_CLANG_WARNING_IGNORE(m_warning)
#else
#define GODOT_CLANG_PRAGMA(m_content)
#define GODOT_CLANG_WARNING_PUSH
#define GODOT_CLANG_WARNING_IGNORE(m_warning)
#define GODOT_CLANG_WARNING_POP
#define GODOT_CLANG_WARNING_PUSH_AND_IGNORE(m_warning)
#endif
#if defined(__GNUC__) && !defined(__clang__)
#define GODOT_GCC_PRAGMA(m_content) _Pragma(#m_content)
#define GODOT_GCC_WARNING_PUSH GODOT_GCC_PRAGMA(GCC diagnostic push)
#define GODOT_GCC_WARNING_IGNORE(m_warning) GODOT_GCC_PRAGMA(GCC diagnostic ignored m_warning)
#define GODOT_GCC_WARNING_POP GODOT_GCC_PRAGMA(GCC diagnostic pop)
#define GODOT_GCC_WARNING_PUSH_AND_IGNORE(m_warning) GODOT_GCC_WARNING_PUSH GODOT_GCC_WARNING_IGNORE(m_warning)
#else
#define GODOT_GCC_PRAGMA(m_content)
#define GODOT_GCC_WARNING_PUSH
#define GODOT_GCC_WARNING_IGNORE(m_warning)
#define GODOT_GCC_WARNING_POP
#define GODOT_GCC_WARNING_PUSH_AND_IGNORE(m_warning)
#endif
#if defined(_MSC_VER) && !defined(__clang__)
#define GODOT_MSVC_PRAGMA(m_content) __pragma(m_content)
#define GODOT_MSVC_WARNING_PUSH GODOT_MSVC_PRAGMA(warning(push))
#define GODOT_MSVC_WARNING_IGNORE(m_warning) GODOT_MSVC_PRAGMA(warning(disable : m_warning))
#define GODOT_MSVC_WARNING_POP GODOT_MSVC_PRAGMA(warning(pop))
#define GODOT_MSVC_WARNING_PUSH_AND_IGNORE(m_warning) GODOT_MSVC_WARNING_PUSH GODOT_MSVC_WARNING_IGNORE(m_warning)
#else
#define GODOT_MSVC_PRAGMA(m_content)
#define GODOT_MSVC_WARNING_PUSH
#define GODOT_MSVC_WARNING_IGNORE(m_warning)
#define GODOT_MSVC_WARNING_POP
#define GODOT_MSVC_WARNING_PUSH_AND_IGNORE(m_warning)
#endif
} //namespace godot
// To maintain compatibility an alias is defined outside the namespace.
// Consider it deprecated.
using real_t = godot::real_t;
#endif // GODOT_DEFS_HPP

View File

@@ -28,8 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef GODOT_ENGINE_PTRCALL_HPP
#define GODOT_ENGINE_PTRCALL_HPP
#pragma once
#include <gdextension_interface.h>
@@ -56,10 +55,10 @@ O *_call_native_mb_ret_obj(const GDExtensionMethodBindPtr mb, void *instance, co
template <typename R, typename... Args>
R _call_native_mb_ret(const GDExtensionMethodBindPtr mb, void *instance, const Args &...args) {
R ret;
typename PtrToArg<R>::EncodeT ret;
std::array<GDExtensionConstTypePtr, sizeof...(Args)> mb_args = { { (GDExtensionConstTypePtr)args... } };
internal::gdextension_interface_object_method_bind_ptrcall(mb, instance, mb_args.data(), &ret);
return ret;
return static_cast<R>(ret);
}
template <typename... Args>
@@ -70,10 +69,10 @@ void _call_native_mb_no_ret(const GDExtensionMethodBindPtr mb, void *instance, c
template <typename R, typename... Args>
R _call_utility_ret(GDExtensionPtrUtilityFunction func, const Args &...args) {
R ret;
typename PtrToArg<R>::EncodeT ret;
std::array<GDExtensionConstTypePtr, sizeof...(Args)> mb_args = { { (GDExtensionConstTypePtr)args... } };
func(&ret, mb_args.data(), mb_args.size());
return ret;
return static_cast<R>(ret);
}
template <typename... Args>
@@ -93,5 +92,3 @@ void _call_utility_no_ret(const GDExtensionPtrUtilityFunction func, const Args &
} // namespace internal
} // namespace godot
#endif // GODOT_ENGINE_PTRCALL_HPP

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@@ -28,8 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef GODOT_ERROR_MACROS_HPP
#define GODOT_ERROR_MACROS_HPP
#pragma once
#include <godot_cpp/core/defs.hpp>
@@ -802,5 +801,3 @@ void _err_flush_stdout();
#define CHECK_METHOD_BIND_RET(m_mb, m_ret)
#define CHECK_METHOD_BIND(m_mb)
#endif
#endif // GODOT_ERROR_MACROS_HPP

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@@ -0,0 +1,51 @@
/**************************************************************************/
/* math.compat.inc */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef DISABLE_DEPRECATED
namespace godot {
#undef ABS
// Generic ABS function, for math uses please use Math::abs.
template <typename T>
[[deprecated("Use Math::abs instead")]]
constexpr T ABS(T m_v) {
return m_v < 0 ? -m_v : m_v;
}
}
// To maintain compatibility an alias is defined outside the namespace.
// Consider it deprecated.
using real_t = godot::real_t;
#endif

View File

@@ -28,10 +28,10 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef GODOT_MATH_HPP
#define GODOT_MATH_HPP
#pragma once
#include <godot_cpp/core/defs.hpp>
#include <godot_cpp/core/math_defs.hpp>
#include <gdextension_interface.h>
@@ -39,185 +39,8 @@
namespace godot {
#define Math_SQRT12 0.7071067811865475244008443621048490
#define Math_SQRT2 1.4142135623730950488016887242
#define Math_LN2 0.6931471805599453094172321215
#define Math_PI 3.1415926535897932384626433833
#define Math_TAU 6.2831853071795864769252867666
#define Math_E 2.7182818284590452353602874714
#define Math_INF INFINITY
#define Math_NAN NAN
// Make room for our constexpr's below by overriding potential system-specific macros.
#undef ABS
#undef SIGN
#undef MIN
#undef MAX
#undef CLAMP
// Generic ABS function, for math uses please use Math::abs.
template <typename T>
constexpr T ABS(T m_v) {
return m_v < 0 ? -m_v : m_v;
}
template <typename T>
constexpr const T SIGN(const T m_v) {
return m_v == 0 ? 0.0f : (m_v < 0 ? -1.0f : +1.0f);
}
template <typename T, typename T2>
constexpr auto MIN(const T m_a, const T2 m_b) {
return m_a < m_b ? m_a : m_b;
}
template <typename T, typename T2>
constexpr auto MAX(const T m_a, const T2 m_b) {
return m_a > m_b ? m_a : m_b;
}
template <typename T, typename T2, typename T3>
constexpr auto CLAMP(const T m_a, const T2 m_min, const T3 m_max) {
return m_a < m_min ? m_min : (m_a > m_max ? m_max : m_a);
}
// Generic swap template.
#ifndef SWAP
#define SWAP(m_x, m_y) __swap_tmpl((m_x), (m_y))
template <typename T>
inline void __swap_tmpl(T &x, T &y) {
T aux = x;
x = y;
y = aux;
}
#endif // SWAP
/* Functions to handle powers of 2 and shifting. */
// Function to find the next power of 2 to an integer.
static _FORCE_INLINE_ unsigned int next_power_of_2(unsigned int x) {
if (x == 0) {
return 0;
}
--x;
x |= x >> 1;
x |= x >> 2;
x |= x >> 4;
x |= x >> 8;
x |= x >> 16;
return ++x;
}
// Function to find the previous power of 2 to an integer.
static _FORCE_INLINE_ unsigned int previous_power_of_2(unsigned int x) {
x |= x >> 1;
x |= x >> 2;
x |= x >> 4;
x |= x >> 8;
x |= x >> 16;
return x - (x >> 1);
}
// Function to find the closest power of 2 to an integer.
static _FORCE_INLINE_ unsigned int closest_power_of_2(unsigned int x) {
unsigned int nx = next_power_of_2(x);
unsigned int px = previous_power_of_2(x);
return (nx - x) > (x - px) ? px : nx;
}
// Get a shift value from a power of 2.
static inline int get_shift_from_power_of_2(unsigned int p_bits) {
for (unsigned int i = 0; i < 32; i++) {
if (p_bits == (unsigned int)(1 << i)) {
return i;
}
}
return -1;
}
template <typename T>
static _FORCE_INLINE_ T nearest_power_of_2_templated(T x) {
--x;
// The number of operations on x is the base two logarithm
// of the number of bits in the type. Add three to account
// for sizeof(T) being in bytes.
size_t num = get_shift_from_power_of_2(sizeof(T)) + 3;
// If the compiler is smart, it unrolls this loop.
// If it's dumb, this is a bit slow.
for (size_t i = 0; i < num; i++) {
x |= x >> (1 << i);
}
return ++x;
}
// Function to find the nearest (bigger) power of 2 to an integer.
static inline unsigned int nearest_shift(unsigned int p_number) {
for (int i = 30; i >= 0; i--) {
if (p_number & (1 << i)) {
return i + 1;
}
}
return 0;
}
// constexpr function to find the floored log2 of a number
template <typename T>
constexpr T floor_log2(T x) {
return x < 2 ? x : 1 + floor_log2(x >> 1);
}
// Get the number of bits needed to represent the number.
// IE, if you pass in 8, you will get 4.
// If you want to know how many bits are needed to store 8 values however, pass in (8 - 1).
template <typename T>
constexpr T get_num_bits(T x) {
return floor_log2(x);
}
// Swap 16, 32 and 64 bits value for endianness.
#if defined(__GNUC__)
#define BSWAP16(x) __builtin_bswap16(x)
#define BSWAP32(x) __builtin_bswap32(x)
#define BSWAP64(x) __builtin_bswap64(x)
#else
static inline uint16_t BSWAP16(uint16_t x) {
return (x >> 8) | (x << 8);
}
static inline uint32_t BSWAP32(uint32_t x) {
return ((x << 24) | ((x << 8) & 0x00FF0000) | ((x >> 8) & 0x0000FF00) | (x >> 24));
}
static inline uint64_t BSWAP64(uint64_t x) {
x = (x & 0x00000000FFFFFFFF) << 32 | (x & 0xFFFFFFFF00000000) >> 32;
x = (x & 0x0000FFFF0000FFFF) << 16 | (x & 0xFFFF0000FFFF0000) >> 16;
x = (x & 0x00FF00FF00FF00FF) << 8 | (x & 0xFF00FF00FF00FF00) >> 8;
return x;
}
#endif
namespace Math {
// This epsilon should match the one used by Godot for consistency.
// Using `f` when `real_t` is float.
#define CMP_EPSILON 0.00001f
#define CMP_EPSILON2 (CMP_EPSILON * CMP_EPSILON)
// This epsilon is for values related to a unit size (scalar or vector len).
#ifdef PRECISE_MATH_CHECKS
#define UNIT_EPSILON 0.00001
#else
// Tolerate some more floating point error normally.
#define UNIT_EPSILON 0.001
#endif
// Functions reproduced as in Godot's source code `math_funcs.h`.
// Some are overloads to automatically support changing real_t into either double or float in the way Godot does.
@@ -538,6 +361,26 @@ inline float bezier_interpolate(float p_start, float p_control_1, float p_contro
return p_start * omt3 + p_control_1 * omt2 * p_t * 3.0f + p_control_2 * omt * t2 * 3.0f + p_end * t3;
}
inline double bezier_derivative(double p_start, double p_control_1, double p_control_2, double p_end, double p_t) {
/* Formula from Wikipedia article on Bezier curves. */
double omt = (1.0 - p_t);
double omt2 = omt * omt;
double t2 = p_t * p_t;
double d = (p_control_1 - p_start) * 3.0 * omt2 + (p_control_2 - p_control_1) * 6.0 * omt * p_t + (p_end - p_control_2) * 3.0 * t2;
return d;
}
inline float bezier_derivative(float p_start, float p_control_1, float p_control_2, float p_end, float p_t) {
/* Formula from Wikipedia article on Bezier curves. */
float omt = (1.0f - p_t);
float omt2 = omt * omt;
float t2 = p_t * p_t;
float d = (p_control_1 - p_start) * 3.0f * omt2 + (p_control_2 - p_control_1) * 6.0f * omt * p_t + (p_end - p_control_2) * 3.0f * t2;
return d;
}
template <typename T>
inline T clamp(T x, T minv, T maxv) {
if (x < minv) {
@@ -816,4 +659,4 @@ inline float snap_scalar_separation(float p_offset, float p_step, float p_target
} // namespace Math
} // namespace godot
#endif // GODOT_MATH_HPP
#include "math.compat.inc"

View File

@@ -0,0 +1,74 @@
/**************************************************************************/
/* math_defs.hpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#pragma once
namespace godot {
#define CMP_EPSILON 0.00001
#define CMP_EPSILON2 (CMP_EPSILON * CMP_EPSILON)
#define CMP_NORMALIZE_TOLERANCE 0.000001
#define CMP_POINT_IN_PLANE_EPSILON 0.00001
#define Math_SQRT12 0.7071067811865475244008443621048490
#define Math_SQRT2 1.4142135623730950488016887242
#define Math_LN2 0.6931471805599453094172321215
#define Math_TAU 6.2831853071795864769252867666
#define Math_PI 3.1415926535897932384626433833
#define Math_E 2.7182818284590452353602874714
#define Math_INF INFINITY
#define Math_NAN NAN
#ifdef DEBUG_ENABLED
#define MATH_CHECKS
#endif
//this epsilon is for values related to a unit size (scalar or vector len)
#ifdef PRECISE_MATH_CHECKS
#define UNIT_EPSILON 0.00001
#else
//tolerate some more floating point error normally
#define UNIT_EPSILON 0.001
#endif
#define USEC_TO_SEC(m_usec) ((m_usec) / 1000000.0)
/**
* The "Real" type is an abstract type used for real numbers, such as 1.5,
* in contrast to integer numbers. Precision can be controlled with the
* presence or absence of the REAL_T_IS_DOUBLE define.
*/
#ifdef REAL_T_IS_DOUBLE
typedef double real_t;
#else
typedef float real_t;
#endif
} // namespace godot

View File

@@ -28,8 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef GODOT_MEMORY_HPP
#define GODOT_MEMORY_HPP
#pragma once
#include <cstddef>
#include <cstdint>
@@ -102,12 +101,6 @@ _ALWAYS_INLINE_ T *_post_initialize(T *p_obj) {
#define memnew_allocator(m_class, m_allocator) (::godot::_pre_initialize<std::remove_pointer_t<decltype(new ("", "") m_class)>>(), ::godot::_post_initialize(new ("", m_allocator::alloc) m_class))
#define memnew_placement(m_placement, m_class) (::godot::_pre_initialize<std::remove_pointer_t<decltype(new ("", "") m_class)>>(), ::godot::_post_initialize(new ("", m_placement, sizeof(m_class), "") m_class))
// Generic comparator used in Map, List, etc.
template <typename T>
struct Comparator {
_ALWAYS_INLINE_ bool operator()(const T &p_a, const T &p_b) const { return (p_a < p_b); }
};
template <typename T>
void memdelete(T *p_class, typename std::enable_if<!std::is_base_of_v<godot::Wrapped, T>>::type * = nullptr) {
if constexpr (!std::is_trivially_destructible_v<T>) {
@@ -216,5 +209,3 @@ struct _GlobalNilClass {
};
} // namespace godot
#endif // GODOT_MEMORY_HPP

View File

@@ -28,8 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef GODOT_METHOD_BIND_HPP
#define GODOT_METHOD_BIND_HPP
#pragma once
#include <godot_cpp/core/binder_common.hpp>
#include <godot_cpp/core/type_info.hpp>
@@ -39,44 +38,40 @@
#include <gdextension_interface.h>
#include <godot_cpp/classes/global_constants.hpp>
#include <string>
#include <vector>
#include <iostream>
#include <godot_cpp/templates/local_vector.hpp>
namespace godot {
class MethodBind {
uint32_t hint_flags = METHOD_FLAGS_DEFAULT;
StringName name;
StringName instance_class;
int argument_count = 0;
uint32_t hint_flags = METHOD_FLAGS_DEFAULT;
bool _static = false;
bool _is_const = false;
bool _has_return = false;
bool _const = false;
bool _returns = false;
bool _vararg = false;
std::vector<StringName> argument_names;
LocalVector<StringName> argument_names;
GDExtensionVariantType *argument_types = nullptr;
std::vector<Variant> default_arguments;
LocalVector<Variant> default_arguments;
protected:
void _set_const(bool p_const);
void _set_static(bool p_static);
void _set_returns(bool p_returns);
void _set_vararg(bool p_vararg);
virtual GDExtensionVariantType gen_argument_type(int p_arg) const = 0;
virtual PropertyInfo gen_argument_type_info(int p_arg) const = 0;
void generate_argument_types(int p_count);
void set_const(bool p_const);
void set_return(bool p_return);
void set_static(bool p_static);
void set_vararg(bool p_vararg);
void set_argument_count(int p_count);
void _generate_argument_types(int p_count);
void set_argument_count(int p_count) { argument_count = p_count; }
public:
StringName get_name() const;
void set_name(const StringName &p_name);
_FORCE_INLINE_ const LocalVector<Variant> &get_default_arguments() const { return default_arguments; }
_FORCE_INLINE_ int get_default_argument_count() const { return (int)default_arguments.size(); }
_FORCE_INLINE_ const std::vector<Variant> &get_default_arguments() const { return default_arguments; }
_FORCE_INLINE_ Variant has_default_argument(int p_arg) const {
const int num_default_args = (int)(default_arguments.size());
const int idx = p_arg - (argument_count - num_default_args);
@@ -97,19 +92,6 @@ public:
return default_arguments[idx];
}
}
_FORCE_INLINE_ StringName get_instance_class() const { return instance_class; }
_FORCE_INLINE_ void set_instance_class(StringName p_class) { instance_class = p_class; }
_FORCE_INLINE_ int get_argument_count() const { return argument_count; }
_FORCE_INLINE_ bool is_const() const { return _is_const; }
_FORCE_INLINE_ bool is_static() const { return _static; }
_FORCE_INLINE_ bool is_vararg() const { return _vararg; }
_FORCE_INLINE_ bool has_return() const { return _has_return; }
_FORCE_INLINE_ uint32_t get_hint_flags() const { return hint_flags | (is_const() ? GDEXTENSION_METHOD_FLAG_CONST : 0) | (is_vararg() ? GDEXTENSION_METHOD_FLAG_VARARG : 0) | (is_static() ? GDEXTENSION_METHOD_FLAG_STATIC : 0); }
_FORCE_INLINE_ void set_hint_flags(uint32_t p_hint_flags) { hint_flags = p_hint_flags; }
void set_argument_names(const std::vector<StringName> &p_names);
std::vector<StringName> get_argument_names() const;
void set_default_arguments(const std::vector<Variant> &p_default_arguments) { default_arguments = p_default_arguments; }
_FORCE_INLINE_ GDExtensionVariantType get_argument_type(int p_argument) const {
ERR_FAIL_COND_V(p_argument < -1 || p_argument > argument_count, GDEXTENSION_VARIANT_TYPE_NIL);
@@ -117,10 +99,9 @@ public:
}
PropertyInfo get_argument_info(int p_argument) const;
virtual GDExtensionClassMethodArgumentMetadata get_argument_metadata(int p_argument) const = 0;
std::vector<PropertyInfo> get_arguments_info_list() const {
std::vector<PropertyInfo> vec;
LocalVector<PropertyInfo> get_arguments_info_list() const {
LocalVector<PropertyInfo> vec;
// First element is return value
vec.reserve(argument_count + 1);
for (int i = 0; i < argument_count + 1; i++) {
@@ -128,8 +109,33 @@ public:
}
return vec;
}
std::vector<GDExtensionClassMethodArgumentMetadata> get_arguments_metadata_list() const {
std::vector<GDExtensionClassMethodArgumentMetadata> vec;
void set_argument_names(const LocalVector<StringName> &p_names);
LocalVector<StringName> get_argument_names() const;
virtual GDExtensionClassMethodArgumentMetadata get_argument_metadata(int p_argument) const = 0;
_FORCE_INLINE_ void set_hint_flags(uint32_t p_hint_flags) { hint_flags = p_hint_flags; }
_FORCE_INLINE_ uint32_t get_hint_flags() const { return hint_flags | (is_const() ? GDEXTENSION_METHOD_FLAG_CONST : 0) | (is_vararg() ? GDEXTENSION_METHOD_FLAG_VARARG : 0) | (is_static() ? GDEXTENSION_METHOD_FLAG_STATIC : 0); }
_FORCE_INLINE_ StringName get_instance_class() const { return instance_class; }
_FORCE_INLINE_ void set_instance_class(StringName p_class) { instance_class = p_class; }
_FORCE_INLINE_ int get_argument_count() const { return argument_count; }
virtual Variant call(GDExtensionClassInstancePtr p_instance, const GDExtensionConstVariantPtr *p_args, GDExtensionInt p_argument_count, GDExtensionCallError &r_error) const = 0;
virtual void ptrcall(GDExtensionClassInstancePtr p_instance, const GDExtensionConstTypePtr *p_args, GDExtensionTypePtr r_return) const = 0;
StringName get_name() const;
void set_name(const StringName &p_name);
_FORCE_INLINE_ bool is_const() const { return _const; }
_FORCE_INLINE_ bool is_static() const { return _static; }
_FORCE_INLINE_ bool is_vararg() const { return _vararg; }
_FORCE_INLINE_ bool has_return() const { return _returns; }
void set_default_arguments(const LocalVector<Variant> &p_default_arguments) { default_arguments = p_default_arguments; }
LocalVector<GDExtensionClassMethodArgumentMetadata> get_arguments_metadata_list() const {
LocalVector<GDExtensionClassMethodArgumentMetadata> vec;
// First element is return value
vec.reserve(argument_count + 1);
for (int i = 0; i < argument_count + 1; i++) {
@@ -138,9 +144,6 @@ public:
return vec;
}
virtual Variant call(GDExtensionClassInstancePtr p_instance, const GDExtensionConstVariantPtr *p_args, GDExtensionInt p_argument_count, GDExtensionCallError &r_error) const = 0;
virtual void ptrcall(GDExtensionClassInstancePtr p_instance, const GDExtensionConstTypePtr *p_args, GDExtensionTypePtr r_return) const = 0;
static void bind_call(void *p_method_userdata, GDExtensionClassInstancePtr p_instance, const GDExtensionConstVariantPtr *p_args, GDExtensionInt p_argument_count, GDExtensionVariantPtr r_return, GDExtensionCallError *r_error);
static void bind_ptrcall(void *p_method_userdata, GDExtensionClassInstancePtr p_instance, const GDExtensionConstTypePtr *p_args, GDExtensionTypePtr r_return);
@@ -150,9 +153,8 @@ public:
template <typename Derived, typename T, typename R, bool should_returns>
class MethodBindVarArgBase : public MethodBind {
protected:
R(T::*method)
(const Variant **, GDExtensionInt, GDExtensionCallError &);
std::vector<PropertyInfo> arguments;
R (T::*method)(const Variant **, GDExtensionInt, GDExtensionCallError &);
LocalVector<PropertyInfo> arguments;
public:
virtual PropertyInfo gen_argument_type_info(int p_arg) const {
@@ -182,13 +184,13 @@ public:
const MethodInfo &p_method_info,
bool p_return_nil_is_variant) :
method(p_method) {
set_vararg(true);
set_const(true);
_set_vararg(true);
_set_const(true);
set_argument_count(p_method_info.arguments.size());
if (p_method_info.arguments.size()) {
arguments = p_method_info.arguments;
std::vector<StringName> names;
LocalVector<StringName> names;
names.reserve(p_method_info.arguments.size());
for (size_t i = 0; i < p_method_info.arguments.size(); i++) {
names.push_back(p_method_info.arguments[i].name);
@@ -196,8 +198,8 @@ public:
set_argument_names(names);
}
generate_argument_types((int)p_method_info.arguments.size());
set_return(should_returns);
_generate_argument_types((int)p_method_info.arguments.size());
_set_returns(should_returns);
}
~MethodBindVarArgBase() {}
@@ -334,7 +336,7 @@ public:
MethodBindT(void (MB_T::*p_method)(P...)) {
method = p_method;
generate_argument_types(sizeof...(P));
_generate_argument_types(sizeof...(P));
set_argument_count(sizeof...(P));
}
};
@@ -410,9 +412,9 @@ public:
MethodBindTC(void (MB_T::*p_method)(P...) const) {
method = p_method;
generate_argument_types(sizeof...(P));
_generate_argument_types(sizeof...(P));
set_argument_count(sizeof...(P));
set_const(true);
_set_const(true);
}
};
@@ -435,8 +437,7 @@ template <typename T, typename R, typename... P>
template <typename R, typename... P>
#endif // TYPED_METHOD_BIND
class MethodBindTR : public MethodBind {
R(MB_T::*method)
(P...);
R (MB_T::*method)(P...);
protected:
// GCC raises warnings in the case P = {} as the comparison is always false...
@@ -493,9 +494,9 @@ public:
MethodBindTR(R (MB_T::*p_method)(P...)) {
method = p_method;
generate_argument_types(sizeof...(P));
_generate_argument_types(sizeof...(P));
set_argument_count(sizeof...(P));
set_return(true);
_set_returns(true);
}
};
@@ -518,8 +519,7 @@ template <typename T, typename R, typename... P>
template <typename R, typename... P>
#endif // TYPED_METHOD_BIND
class MethodBindTRC : public MethodBind {
R(MB_T::*method)
(P...) const;
R (MB_T::*method)(P...) const;
protected:
// GCC raises warnings in the case P = {} as the comparison is always false...
@@ -576,10 +576,10 @@ public:
MethodBindTRC(R (MB_T::*p_method)(P...) const) {
method = p_method;
generate_argument_types(sizeof...(P));
_generate_argument_types(sizeof...(P));
set_argument_count(sizeof...(P));
set_return(true);
set_const(true);
_set_returns(true);
_set_const(true);
}
};
@@ -648,9 +648,9 @@ public:
MethodBindTS(void (*p_function)(P...)) {
function = p_function;
generate_argument_types(sizeof...(P));
_generate_argument_types(sizeof...(P));
set_argument_count(sizeof...(P));
set_static(true);
_set_static(true);
}
};
@@ -664,8 +664,7 @@ MethodBind *create_static_method_bind(void (*p_method)(P...)) {
template <typename R, typename... P>
class MethodBindTRS : public MethodBind {
R(*function)
(P...);
R (*function)(P...);
protected:
// GCC raises warnings in the case P = {} as the comparison is always false...
@@ -717,10 +716,10 @@ public:
MethodBindTRS(R (*p_function)(P...)) {
function = p_function;
generate_argument_types(sizeof...(P));
_generate_argument_types(sizeof...(P));
set_argument_count(sizeof...(P));
set_static(true);
set_return(true);
_set_static(true);
_set_returns(true);
}
};
@@ -731,5 +730,3 @@ MethodBind *create_static_method_bind(R (*p_method)(P...)) {
}
} // namespace godot
#endif // GODOT_METHOD_BIND_HPP

View File

@@ -28,8 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef GODOT_METHOD_PTRCALL_HPP
#define GODOT_METHOD_PTRCALL_HPP
#pragma once
#include <godot_cpp/core/defs.hpp>
@@ -122,6 +121,9 @@ MAKE_PTRARGCONV(uint16_t, int64_t);
MAKE_PTRARGCONV(int16_t, int64_t);
MAKE_PTRARGCONV(uint32_t, int64_t);
MAKE_PTRARGCONV(int32_t, int64_t);
MAKE_PTRARGCONV(char16_t, int64_t);
MAKE_PTRARGCONV(char32_t, int64_t);
MAKE_PTRARGCONV(wchar_t, int64_t);
MAKE_PTRARG(int64_t);
MAKE_PTRARG(uint64_t);
// Float types
@@ -234,5 +236,3 @@ GDVIRTUAL_NATIVE_PTR(float);
GDVIRTUAL_NATIVE_PTR(double);
} // namespace godot
#endif // GODOT_METHOD_PTRCALL_HPP

View File

@@ -28,8 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef GODOT_MUTEX_LOCK_HPP
#define GODOT_MUTEX_LOCK_HPP
#pragma once
#include <godot_cpp/classes/mutex.hpp>
@@ -55,5 +54,3 @@ public:
#define _THREAD_SAFE_UNLOCK_ _thread_safe_.unlock();
} // namespace godot
#endif // GODOT_MUTEX_LOCK_HPP

View File

@@ -28,8 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef GODOT_OBJECT_HPP
#define GODOT_OBJECT_HPP
#pragma once
#include <godot_cpp/core/defs.hpp>
@@ -39,14 +38,14 @@
#include <godot_cpp/variant/variant.hpp>
#include <godot_cpp/templates/local_vector.hpp>
#include <godot_cpp/classes/object.hpp>
#include <godot_cpp/godot.hpp>
#include <gdextension_interface.h>
#include <vector>
#define ADD_SIGNAL(m_signal) ::godot::ClassDB::add_signal(get_class_static(), m_signal)
#define ADD_GROUP(m_name, m_prefix) ::godot::ClassDB::add_property_group(get_class_static(), m_name, m_prefix)
#define ADD_SUBGROUP(m_name, m_prefix) ::godot::ClassDB::add_property_subgroup(get_class_static(), m_name, m_prefix)
@@ -66,10 +65,10 @@ struct MethodInfo {
PropertyInfo return_val;
uint32_t flags;
int id = 0;
std::vector<PropertyInfo> arguments;
std::vector<Variant> default_arguments;
LocalVector<PropertyInfo> arguments;
LocalVector<Variant> default_arguments;
GDExtensionClassMethodArgumentMetadata return_val_metadata;
std::vector<GDExtensionClassMethodArgumentMetadata> arguments_metadata;
LocalVector<GDExtensionClassMethodArgumentMetadata> arguments_metadata;
inline bool operator==(const MethodInfo &p_method) const { return id == p_method.id; }
inline bool operator<(const MethodInfo &p_method) const { return id == p_method.id ? (name < p_method.name) : (id < p_method.id); }
@@ -93,21 +92,17 @@ struct MethodInfo {
template <typename... Args>
MethodInfo::MethodInfo(StringName p_name, const Args &...args) :
name(p_name), flags(GDEXTENSION_METHOD_FLAG_NORMAL) {
arguments = { args... };
}
name(p_name), flags(GDEXTENSION_METHOD_FLAG_NORMAL), arguments({ args... }) {}
template <typename... Args>
MethodInfo::MethodInfo(Variant::Type ret, StringName p_name, const Args &...args) :
name(p_name), flags(GDEXTENSION_METHOD_FLAG_NORMAL) {
name(p_name), flags(GDEXTENSION_METHOD_FLAG_NORMAL), arguments({ args... }) {
return_val.type = ret;
arguments = { args... };
}
template <typename... Args>
MethodInfo::MethodInfo(const PropertyInfo &p_ret, StringName p_name, const Args &...args) :
name(p_name), return_val(p_ret), flags(GDEXTENSION_METHOD_FLAG_NORMAL) {
arguments = { args... };
name(p_name), return_val(p_ret), flags(GDEXTENSION_METHOD_FLAG_NORMAL), arguments({ args... }) {
}
class ObjectDB {
@@ -148,5 +143,3 @@ const T *Object::cast_to(const Object *p_object) {
}
} // namespace godot
#endif // GODOT_OBJECT_HPP

View File

@@ -28,8 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef GODOT_OBJECT_ID_HPP
#define GODOT_OBJECT_ID_HPP
#pragma once
#include <godot_cpp/core/defs.hpp>
@@ -58,5 +57,3 @@ public:
};
} // namespace godot
#endif // GODOT_OBJECT_ID_HPP

View File

@@ -28,8 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef GODOT_PRINT_STRING_HPP
#define GODOT_PRINT_STRING_HPP
#pragma once
#include <godot_cpp/variant/utility_functions.hpp>
@@ -69,5 +68,3 @@ void print_verbose(const Variant &p_variant, Args... p_args) {
bool is_print_verbose_enabled();
} // namespace godot
#endif // GODOT_PRINT_STRING_HPP

View File

@@ -28,8 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef GODOT_PROPERTY_INFO_HPP
#define GODOT_PROPERTY_INFO_HPP
#pragma once
#include <godot_cpp/core/defs.hpp>
@@ -128,5 +127,3 @@ struct PropertyInfo {
};
} // namespace godot
#endif // GODOT_PROPERTY_INFO_HPP

View File

@@ -28,9 +28,9 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef GODOT_TYPE_INFO_HPP
#define GODOT_TYPE_INFO_HPP
#pragma once
#include <godot_cpp/core/method_ptrcall.hpp>
#include <godot_cpp/core/object.hpp>
#include <godot_cpp/variant/typed_array.hpp>
#include <godot_cpp/variant/variant.hpp>
@@ -416,5 +416,3 @@ MAKE_TYPED_ARRAY_INFO(IPAddress, Variant::STRING)
#define CLASS_INFO(m_type) (GetTypeInfo<m_type *>::get_class_info())
} // namespace godot
#endif // GODOT_TYPE_INFO_HPP

View File

@@ -28,8 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef GODOT_GODOT_HPP
#define GODOT_GODOT_HPP
#pragma once
#include <gdextension_interface.h>
@@ -41,10 +40,10 @@ extern "C" GDExtensionInterfaceGetProcAddress gdextension_interface_get_proc_add
extern "C" GDExtensionClassLibraryPtr library;
extern "C" void *token;
extern "C" GDExtensionGodotVersion godot_version;
extern "C" GDExtensionGodotVersion2 godot_version;
// All of the GDExtension interface functions.
extern "C" GDExtensionInterfaceGetGodotVersion gdextension_interface_get_godot_version;
extern "C" GDExtensionInterfaceGetGodotVersion2 gdextension_interface_get_godot_version2;
extern "C" GDExtensionInterfaceMemAlloc gdextension_interface_mem_alloc;
extern "C" GDExtensionInterfaceMemRealloc gdextension_interface_mem_realloc;
extern "C" GDExtensionInterfaceMemFree gdextension_interface_mem_free;
@@ -156,7 +155,6 @@ extern "C" GDExtensionInterfacePackedVector4ArrayOperatorIndex gdextension_inter
extern "C" GDExtensionInterfacePackedVector4ArrayOperatorIndexConst gdextension_interface_packed_vector4_array_operator_index_const;
extern "C" GDExtensionInterfaceArrayOperatorIndex gdextension_interface_array_operator_index;
extern "C" GDExtensionInterfaceArrayOperatorIndexConst gdextension_interface_array_operator_index_const;
extern "C" GDExtensionInterfaceArrayRef gdextension_interface_array_ref;
extern "C" GDExtensionInterfaceArraySetTyped gdextension_interface_array_set_typed;
extern "C" GDExtensionInterfaceDictionaryOperatorIndex gdextension_interface_dictionary_operator_index;
extern "C" GDExtensionInterfaceDictionaryOperatorIndexConst gdextension_interface_dictionary_operator_index_const;
@@ -182,10 +180,12 @@ extern "C" GDExtensionInterfaceRefSetObject gdextension_interface_ref_set_object
extern "C" GDExtensionInterfaceScriptInstanceCreate3 gdextension_interface_script_instance_create3;
extern "C" GDExtensionInterfacePlaceHolderScriptInstanceCreate gdextension_interface_placeholder_script_instance_create;
extern "C" GDExtensionInterfacePlaceHolderScriptInstanceUpdate gdextension_interface_placeholder_script_instance_update;
extern "C" GDExtensionInterfaceObjectGetScriptInstance gdextension_interface_object_get_script_instance;
extern "C" GDExtensionInterfaceObjectSetScriptInstance gdextension_interface_object_set_script_instance;
extern "C" GDExtensionInterfaceClassdbConstructObject2 gdextension_interface_classdb_construct_object2;
extern "C" GDExtensionInterfaceClassdbGetMethodBind gdextension_interface_classdb_get_method_bind;
extern "C" GDExtensionInterfaceClassdbGetClassTag gdextension_interface_classdb_get_class_tag;
extern "C" GDExtensionInterfaceClassdbRegisterExtensionClass4 gdextension_interface_classdb_register_extension_class4;
extern "C" GDExtensionInterfaceClassdbRegisterExtensionClass5 gdextension_interface_classdb_register_extension_class5;
extern "C" GDExtensionInterfaceClassdbRegisterExtensionClassMethod gdextension_interface_classdb_register_extension_class_method;
extern "C" GDExtensionInterfaceClassdbRegisterExtensionClassVirtualMethod gdextension_interface_classdb_register_extension_class_virtual_method;
extern "C" GDExtensionInterfaceClassdbRegisterExtensionClassIntegerConstant gdextension_interface_classdb_register_extension_class_integer_constant;
@@ -198,10 +198,12 @@ extern "C" GDExtensionInterfaceClassdbUnregisterExtensionClass gdextension_inter
extern "C" GDExtensionInterfaceGetLibraryPath gdextension_interface_get_library_path;
extern "C" GDExtensionInterfaceEditorAddPlugin gdextension_interface_editor_add_plugin;
extern "C" GDExtensionInterfaceEditorRemovePlugin gdextension_interface_editor_remove_plugin;
extern "C" GDExtensionInterfaceEditorRegisterGetClassesUsedCallback gdextension_interface_editor_register_get_classes_used_callback;
extern "C" GDExtensionsInterfaceEditorHelpLoadXmlFromUtf8Chars gdextension_interface_editor_help_load_xml_from_utf8_chars;
extern "C" GDExtensionsInterfaceEditorHelpLoadXmlFromUtf8CharsAndLen gdextension_interface_editor_help_load_xml_from_utf8_chars_and_len;
extern "C" GDExtensionInterfaceImagePtrw gdextension_interface_image_ptrw;
extern "C" GDExtensionInterfaceImagePtr gdextension_interface_image_ptr;
extern "C" GDExtensionInterfaceRegisterMainLoopCallbacks gdextension_interface_register_main_loop_callbacks;
class DocDataRegistration {
public:
@@ -226,6 +228,11 @@ public:
GDExtensionInitializationLevel minimum_initialization_level = GDEXTENSION_INITIALIZATION_CORE;
Callback init_callback = nullptr;
Callback terminate_callback = nullptr;
GDExtensionMainLoopCallbacks main_loop_callbacks = {};
inline bool has_main_loop_callbacks() const {
return main_loop_callbacks.frame_func || main_loop_callbacks.startup_func || main_loop_callbacks.shutdown_func;
}
};
class InitDataList {
@@ -260,10 +267,15 @@ public:
void register_terminator(Callback p_init) const;
void set_minimum_library_initialization_level(ModuleInitializationLevel p_level) const;
// Register a callback that is called after all initialization levels when Godot is fully initialized.
void register_startup_callback(GDExtensionMainLoopStartupCallback p_callback) const;
// Register a callback that is called for every process frame. This will run after all `_process()` methods on Node, and before `ScriptServer::frame()`.
void register_frame_callback(GDExtensionMainLoopFrameCallback p_callback) const;
// Register a callback that is called before Godot is shutdown when it is still fully initialized.
void register_shutdown_callback(GDExtensionMainLoopShutdownCallback p_callback) const;
GDExtensionBool init() const;
};
};
} // namespace godot
#endif // GODOT_GODOT_HPP

View File

@@ -0,0 +1,734 @@
/**************************************************************************/
/* a_hash_map.hpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#pragma once
#include <godot_cpp/templates/hash_map.hpp>
namespace godot {
struct HashMapData {
union {
uint64_t data;
struct
{
uint32_t hash;
uint32_t hash_to_key;
};
};
};
static_assert(sizeof(HashMapData) == 8);
/**
* An array-based implementation of a hash map. It is very efficient in terms of performance and
* memory usage. Works like a dynamic array, adding elements to the end of the array, and
* allows you to access array elements by their index by using `get_by_index` method.
* Example:
* ```
* AHashMap<int, Object *> map;
*
* int get_object_id_by_number(int p_number) {
* int id = map.get_index(p_number);
* return id;
* }
*
* Object *get_object_by_id(int p_id) {
* map.get_by_index(p_id).value;
* }
* ```
* Still, don`t erase the elements because ID can break.
*
* When an element erase, its place is taken by the element from the end.
*
* <-------------
* | |
* 6 8 X 9 32 -1 5 -10 7 X X X
* 6 8 7 9 32 -1 5 -10 X X X X
*
*
* Use RBMap if you need to iterate over sorted elements.
*
* Use HashMap if:
* - You need to keep an iterator or const pointer to Key and you intend to add/remove elements in the meantime.
* - You need to preserve the insertion order when using erase.
*
* It is recommended to use `HashMap` if `KeyValue` size is very large.
*/
template <typename TKey, typename TValue,
typename Hasher = HashMapHasherDefault,
typename Comparator = HashMapComparatorDefault<TKey>>
class AHashMap {
public:
// Must be a power of two.
static constexpr uint32_t INITIAL_CAPACITY = 16;
static constexpr uint32_t EMPTY_HASH = 0;
static_assert(EMPTY_HASH == 0, "EMPTY_HASH must always be 0 for the memcpy() optimization.");
private:
typedef KeyValue<TKey, TValue> MapKeyValue;
MapKeyValue *elements = nullptr;
HashMapData *map_data = nullptr;
// Due to optimization, this is `capacity - 1`. Use + 1 to get normal capacity.
uint32_t capacity = 0;
uint32_t num_elements = 0;
uint32_t _hash(const TKey &p_key) const {
uint32_t hash = Hasher::hash(p_key);
if (unlikely(hash == EMPTY_HASH)) {
hash = EMPTY_HASH + 1;
}
return hash;
}
static _FORCE_INLINE_ uint32_t _get_resize_count(uint32_t p_capacity) {
return p_capacity ^ (p_capacity + 1) >> 2; // = get_capacity() * 0.75 - 1; Works only if p_capacity = 2^n - 1.
}
static _FORCE_INLINE_ uint32_t _get_probe_length(uint32_t p_pos, uint32_t p_hash, uint32_t p_local_capacity) {
const uint32_t original_pos = p_hash & p_local_capacity;
return (p_pos - original_pos + p_local_capacity + 1) & p_local_capacity;
}
bool _lookup_pos(const TKey &p_key, uint32_t &r_pos, uint32_t &r_hash_pos) const {
if (unlikely(elements == nullptr)) {
return false; // Failed lookups, no elements.
}
return _lookup_pos_with_hash(p_key, r_pos, r_hash_pos, _hash(p_key));
}
bool _lookup_pos_with_hash(const TKey &p_key, uint32_t &r_pos, uint32_t &r_hash_pos, uint32_t p_hash) const {
if (unlikely(elements == nullptr)) {
return false; // Failed lookups, no elements.
}
uint32_t pos = p_hash & capacity;
HashMapData data = map_data[pos];
if (data.hash == p_hash && Comparator::compare(elements[data.hash_to_key].key, p_key)) {
r_pos = data.hash_to_key;
r_hash_pos = pos;
return true;
}
if (data.data == EMPTY_HASH) {
return false;
}
// A collision occurred.
pos = (pos + 1) & capacity;
uint32_t distance = 1;
while (true) {
data = map_data[pos];
if (data.hash == p_hash && Comparator::compare(elements[data.hash_to_key].key, p_key)) {
r_pos = data.hash_to_key;
r_hash_pos = pos;
return true;
}
if (data.data == EMPTY_HASH) {
return false;
}
if (distance > _get_probe_length(pos, data.hash, capacity)) {
return false;
}
pos = (pos + 1) & capacity;
distance++;
}
}
uint32_t _insert_with_hash(uint32_t p_hash, uint32_t p_index) {
uint32_t pos = p_hash & capacity;
if (map_data[pos].data == EMPTY_HASH) {
uint64_t data = ((uint64_t)p_index << 32) | p_hash;
map_data[pos].data = data;
return pos;
}
uint32_t distance = 1;
pos = (pos + 1) & capacity;
HashMapData c_data;
c_data.hash = p_hash;
c_data.hash_to_key = p_index;
while (true) {
if (map_data[pos].data == EMPTY_HASH) {
#ifdef DEV_ENABLED
if (unlikely(distance > 12)) {
WARN_PRINT("Excessive collision count (" +
itos(distance) + "), is the right hash function being used?");
}
#endif
map_data[pos] = c_data;
return pos;
}
// Not an empty slot, let's check the probing length of the existing one.
uint32_t existing_probe_len = _get_probe_length(pos, map_data[pos].hash, capacity);
if (existing_probe_len < distance) {
SWAP(c_data, map_data[pos]);
distance = existing_probe_len;
}
pos = (pos + 1) & capacity;
distance++;
}
}
void _resize_and_rehash(uint32_t p_new_capacity) {
uint32_t real_old_capacity = capacity + 1;
// Capacity can't be 0 and must be 2^n - 1.
capacity = MAX(4u, p_new_capacity);
uint32_t real_capacity = next_power_of_2(capacity);
capacity = real_capacity - 1;
HashMapData *old_map_data = map_data;
map_data = reinterpret_cast<HashMapData *>(Memory::alloc_static(sizeof(HashMapData) * real_capacity));
memset(map_data, 0, sizeof(HashMapData) * real_capacity);
elements = reinterpret_cast<MapKeyValue *>(Memory::realloc_static(elements, sizeof(MapKeyValue) * (_get_resize_count(capacity) + 1)));
if (num_elements != 0) {
for (uint32_t i = 0; i < real_old_capacity; i++) {
HashMapData data = old_map_data[i];
if (data.data != EMPTY_HASH) {
_insert_with_hash(data.hash, data.hash_to_key);
}
}
}
Memory::free_static(old_map_data);
}
int32_t _insert_element(const TKey &p_key, const TValue &p_value, uint32_t p_hash) {
if (unlikely(elements == nullptr)) {
// Allocate on demand to save memory.
uint32_t real_capacity = capacity + 1;
map_data = reinterpret_cast<HashMapData *>(Memory::alloc_static(sizeof(HashMapData) * real_capacity));
memset(map_data, 0, sizeof(HashMapData) * real_capacity);
elements = reinterpret_cast<MapKeyValue *>(Memory::alloc_static(sizeof(MapKeyValue) * (_get_resize_count(capacity) + 1)));
}
if (unlikely(num_elements > _get_resize_count(capacity))) {
_resize_and_rehash(capacity * 2);
}
memnew_placement(&elements[num_elements], MapKeyValue(p_key, p_value));
_insert_with_hash(p_hash, num_elements);
num_elements++;
return num_elements - 1;
}
void _init_from(const AHashMap &p_other) {
capacity = p_other.capacity;
uint32_t real_capacity = capacity + 1;
num_elements = p_other.num_elements;
if (p_other.num_elements == 0) {
return;
}
map_data = reinterpret_cast<HashMapData *>(Memory::alloc_static(sizeof(HashMapData) * real_capacity));
elements = reinterpret_cast<MapKeyValue *>(Memory::alloc_static(sizeof(MapKeyValue) * (_get_resize_count(capacity) + 1)));
if constexpr (std::is_trivially_copyable_v<TKey> && std::is_trivially_copyable_v<TValue>) {
void *destination = elements;
const void *source = p_other.elements;
memcpy(destination, source, sizeof(MapKeyValue) * num_elements);
} else {
for (uint32_t i = 0; i < num_elements; i++) {
memnew_placement(&elements[i], MapKeyValue(p_other.elements[i]));
}
}
memcpy(map_data, p_other.map_data, sizeof(HashMapData) * real_capacity);
}
public:
/* Standard Godot Container API */
_FORCE_INLINE_ uint32_t get_capacity() const { return capacity + 1; }
_FORCE_INLINE_ uint32_t size() const { return num_elements; }
_FORCE_INLINE_ bool is_empty() const {
return num_elements == 0;
}
void clear() {
if (elements == nullptr || num_elements == 0) {
return;
}
memset(map_data, EMPTY_HASH, (capacity + 1) * sizeof(HashMapData));
if constexpr (!(std::is_trivially_destructible_v<TKey> && std::is_trivially_destructible_v<TValue>)) {
for (uint32_t i = 0; i < num_elements; i++) {
elements[i].key.~TKey();
elements[i].value.~TValue();
}
}
num_elements = 0;
}
TValue &get(const TKey &p_key) {
uint32_t pos = 0;
uint32_t hash_pos = 0;
bool exists = _lookup_pos(p_key, pos, hash_pos);
CRASH_COND_MSG(!exists, "AHashMap key not found.");
return elements[pos].value;
}
const TValue &get(const TKey &p_key) const {
uint32_t pos = 0;
uint32_t hash_pos = 0;
bool exists = _lookup_pos(p_key, pos, hash_pos);
CRASH_COND_MSG(!exists, "AHashMap key not found.");
return elements[pos].value;
}
const TValue *getptr(const TKey &p_key) const {
uint32_t pos = 0;
uint32_t hash_pos = 0;
bool exists = _lookup_pos(p_key, pos, hash_pos);
if (exists) {
return &elements[pos].value;
}
return nullptr;
}
TValue *getptr(const TKey &p_key) {
uint32_t pos = 0;
uint32_t hash_pos = 0;
bool exists = _lookup_pos(p_key, pos, hash_pos);
if (exists) {
return &elements[pos].value;
}
return nullptr;
}
bool has(const TKey &p_key) const {
uint32_t _pos = 0;
uint32_t h_pos = 0;
return _lookup_pos(p_key, _pos, h_pos);
}
bool erase(const TKey &p_key) {
uint32_t pos = 0;
uint32_t element_pos = 0;
bool exists = _lookup_pos(p_key, element_pos, pos);
if (!exists) {
return false;
}
uint32_t next_pos = (pos + 1) & capacity;
while (map_data[next_pos].hash != EMPTY_HASH && _get_probe_length(next_pos, map_data[next_pos].hash, capacity) != 0) {
SWAP(map_data[next_pos], map_data[pos]);
pos = next_pos;
next_pos = (next_pos + 1) & capacity;
}
map_data[pos].data = EMPTY_HASH;
elements[element_pos].key.~TKey();
elements[element_pos].value.~TValue();
num_elements--;
if (element_pos < num_elements) {
void *destination = &elements[element_pos];
const void *source = &elements[num_elements];
memcpy(destination, source, sizeof(MapKeyValue));
uint32_t h_pos = 0;
_lookup_pos(elements[num_elements].key, pos, h_pos);
map_data[h_pos].hash_to_key = element_pos;
}
return true;
}
// Replace the key of an entry in-place, without invalidating iterators or changing the entries position during iteration.
// p_old_key must exist in the map and p_new_key must not, unless it is equal to p_old_key.
bool replace_key(const TKey &p_old_key, const TKey &p_new_key) {
if (p_old_key == p_new_key) {
return true;
}
uint32_t pos = 0;
uint32_t element_pos = 0;
ERR_FAIL_COND_V(_lookup_pos(p_new_key, element_pos, pos), false);
ERR_FAIL_COND_V(!_lookup_pos(p_old_key, element_pos, pos), false);
MapKeyValue &element = elements[element_pos];
const_cast<TKey &>(element.key) = p_new_key;
uint32_t next_pos = (pos + 1) & capacity;
while (map_data[next_pos].hash != EMPTY_HASH && _get_probe_length(next_pos, map_data[next_pos].hash, capacity) != 0) {
SWAP(map_data[next_pos], map_data[pos]);
pos = next_pos;
next_pos = (next_pos + 1) & capacity;
}
map_data[pos].data = EMPTY_HASH;
uint32_t hash = _hash(p_new_key);
_insert_with_hash(hash, element_pos);
return true;
}
// Reserves space for a number of elements, useful to avoid many resizes and rehashes.
// If adding a known (possibly large) number of elements at once, must be larger than old capacity.
void reserve(uint32_t p_new_capacity) {
ERR_FAIL_COND_MSG(p_new_capacity < size(), "reserve() called with a capacity smaller than the current size. This is likely a mistake.");
if (elements == nullptr) {
capacity = MAX(4u, p_new_capacity);
capacity = next_power_of_2(capacity) - 1;
return; // Unallocated yet.
}
if (p_new_capacity <= get_capacity()) {
return;
}
_resize_and_rehash(p_new_capacity);
}
/** Iterator API **/
struct ConstIterator {
_FORCE_INLINE_ const MapKeyValue &operator*() const {
return *pair;
}
_FORCE_INLINE_ const MapKeyValue *operator->() const {
return pair;
}
_FORCE_INLINE_ ConstIterator &operator++() {
pair++;
return *this;
}
_FORCE_INLINE_ ConstIterator &operator--() {
pair--;
if (pair < begin) {
pair = end;
}
return *this;
}
_FORCE_INLINE_ bool operator==(const ConstIterator &b) const { return pair == b.pair; }
_FORCE_INLINE_ bool operator!=(const ConstIterator &b) const { return pair != b.pair; }
_FORCE_INLINE_ explicit operator bool() const {
return pair != end;
}
_FORCE_INLINE_ ConstIterator(MapKeyValue *p_key, MapKeyValue *p_begin, MapKeyValue *p_end) {
pair = p_key;
begin = p_begin;
end = p_end;
}
_FORCE_INLINE_ ConstIterator() {}
_FORCE_INLINE_ ConstIterator(const ConstIterator &p_it) {
pair = p_it.pair;
begin = p_it.begin;
end = p_it.end;
}
_FORCE_INLINE_ void operator=(const ConstIterator &p_it) {
pair = p_it.pair;
begin = p_it.begin;
end = p_it.end;
}
private:
MapKeyValue *pair = nullptr;
MapKeyValue *begin = nullptr;
MapKeyValue *end = nullptr;
};
struct Iterator {
_FORCE_INLINE_ MapKeyValue &operator*() const {
return *pair;
}
_FORCE_INLINE_ MapKeyValue *operator->() const {
return pair;
}
_FORCE_INLINE_ Iterator &operator++() {
pair++;
return *this;
}
_FORCE_INLINE_ Iterator &operator--() {
pair--;
if (pair < begin) {
pair = end;
}
return *this;
}
_FORCE_INLINE_ bool operator==(const Iterator &b) const { return pair == b.pair; }
_FORCE_INLINE_ bool operator!=(const Iterator &b) const { return pair != b.pair; }
_FORCE_INLINE_ explicit operator bool() const {
return pair != end;
}
_FORCE_INLINE_ Iterator(MapKeyValue *p_key, MapKeyValue *p_begin, MapKeyValue *p_end) {
pair = p_key;
begin = p_begin;
end = p_end;
}
_FORCE_INLINE_ Iterator() {}
_FORCE_INLINE_ Iterator(const Iterator &p_it) {
pair = p_it.pair;
begin = p_it.begin;
end = p_it.end;
}
_FORCE_INLINE_ void operator=(const Iterator &p_it) {
pair = p_it.pair;
begin = p_it.begin;
end = p_it.end;
}
operator ConstIterator() const {
return ConstIterator(pair, begin, end);
}
private:
MapKeyValue *pair = nullptr;
MapKeyValue *begin = nullptr;
MapKeyValue *end = nullptr;
};
_FORCE_INLINE_ Iterator begin() {
return Iterator(elements, elements, elements + num_elements);
}
_FORCE_INLINE_ Iterator end() {
return Iterator(elements + num_elements, elements, elements + num_elements);
}
_FORCE_INLINE_ Iterator last() {
if (unlikely(num_elements == 0)) {
return Iterator(nullptr, nullptr, nullptr);
}
return Iterator(elements + num_elements - 1, elements, elements + num_elements);
}
Iterator find(const TKey &p_key) {
uint32_t pos = 0;
uint32_t h_pos = 0;
bool exists = _lookup_pos(p_key, pos, h_pos);
if (!exists) {
return end();
}
return Iterator(elements + pos, elements, elements + num_elements);
}
void remove(const Iterator &p_iter) {
if (p_iter) {
erase(p_iter->key);
}
}
_FORCE_INLINE_ ConstIterator begin() const {
return ConstIterator(elements, elements, elements + num_elements);
}
_FORCE_INLINE_ ConstIterator end() const {
return ConstIterator(elements + num_elements, elements, elements + num_elements);
}
_FORCE_INLINE_ ConstIterator last() const {
if (unlikely(num_elements == 0)) {
return ConstIterator(nullptr, nullptr, nullptr);
}
return ConstIterator(elements + num_elements - 1, elements, elements + num_elements);
}
ConstIterator find(const TKey &p_key) const {
uint32_t pos = 0;
uint32_t h_pos = 0;
bool exists = _lookup_pos(p_key, pos, h_pos);
if (!exists) {
return end();
}
return ConstIterator(elements + pos, elements, elements + num_elements);
}
/* Indexing */
const TValue &operator[](const TKey &p_key) const {
uint32_t pos = 0;
uint32_t h_pos = 0;
bool exists = _lookup_pos(p_key, pos, h_pos);
CRASH_COND(!exists);
return elements[pos].value;
}
TValue &operator[](const TKey &p_key) {
uint32_t pos = 0;
uint32_t h_pos = 0;
uint32_t hash = _hash(p_key);
bool exists = _lookup_pos_with_hash(p_key, pos, h_pos, hash);
if (exists) {
return elements[pos].value;
} else {
pos = _insert_element(p_key, TValue(), hash);
return elements[pos].value;
}
}
/* Insert */
Iterator insert(const TKey &p_key, const TValue &p_value) {
uint32_t pos = 0;
uint32_t h_pos = 0;
uint32_t hash = _hash(p_key);
bool exists = _lookup_pos_with_hash(p_key, pos, h_pos, hash);
if (!exists) {
pos = _insert_element(p_key, p_value, hash);
} else {
elements[pos].value = p_value;
}
return Iterator(elements + pos, elements, elements + num_elements);
}
// Inserts an element without checking if it already exists.
Iterator insert_new(const TKey &p_key, const TValue &p_value) {
DEV_ASSERT(!has(p_key));
uint32_t hash = _hash(p_key);
uint32_t pos = _insert_element(p_key, p_value, hash);
return Iterator(elements + pos, elements, elements + num_elements);
}
/* Array methods. */
// Unsafe. Changing keys and going outside the bounds of an array can lead to undefined behavior.
KeyValue<TKey, TValue> *get_elements_ptr() {
return elements;
}
// Returns the element index. If not found, returns -1.
int get_index(const TKey &p_key) {
uint32_t pos = 0;
uint32_t h_pos = 0;
bool exists = _lookup_pos(p_key, pos, h_pos);
if (!exists) {
return -1;
}
return pos;
}
KeyValue<TKey, TValue> &get_by_index(uint32_t p_index) {
CRASH_BAD_UNSIGNED_INDEX(p_index, num_elements);
return elements[p_index];
}
bool erase_by_index(uint32_t p_index) {
if (p_index >= size()) {
return false;
}
return erase(elements[p_index].key);
}
/* Constructors */
AHashMap(const AHashMap &p_other) {
_init_from(p_other);
}
AHashMap(const HashMap<TKey, TValue> &p_other) {
reserve(p_other.size());
for (const KeyValue<TKey, TValue> &E : p_other) {
uint32_t hash = _hash(E.key);
_insert_element(E.key, E.value, hash);
}
}
void operator=(const AHashMap &p_other) {
if (this == &p_other) {
return; // Ignore self assignment.
}
reset();
_init_from(p_other);
}
void operator=(const HashMap<TKey, TValue> &p_other) {
reset();
reserve(p_other.size());
for (const KeyValue<TKey, TValue> &E : p_other) {
uint32_t hash = _hash(E.key);
_insert_element(E.key, E.value, hash);
}
}
AHashMap(uint32_t p_initial_capacity) {
// Capacity can't be 0 and must be 2^n - 1.
capacity = MAX(4u, p_initial_capacity);
capacity = next_power_of_2(capacity) - 1;
}
AHashMap() :
capacity(INITIAL_CAPACITY - 1) {
}
AHashMap(std::initializer_list<KeyValue<TKey, TValue>> p_init) {
reserve(p_init.size());
for (const KeyValue<TKey, TValue> &E : p_init) {
insert(E.key, E.value);
}
}
void reset() {
if (elements != nullptr) {
if constexpr (!(std::is_trivially_destructible_v<TKey> && std::is_trivially_destructible_v<TValue>)) {
for (uint32_t i = 0; i < num_elements; i++) {
elements[i].key.~TKey();
elements[i].value.~TValue();
}
}
Memory::free_static(elements);
Memory::free_static(map_data);
elements = nullptr;
}
capacity = INITIAL_CAPACITY - 1;
num_elements = 0;
}
~AHashMap() {
reset();
}
};
} //namespace godot

View File

@@ -28,8 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef GODOT_COWDATA_HPP
#define GODOT_COWDATA_HPP
#pragma once
#include <godot_cpp/classes/global_constants.hpp>
#include <godot_cpp/core/error_macros.hpp>
@@ -38,8 +37,10 @@
#include <godot_cpp/templates/safe_refcount.hpp>
#include <cstring>
#include <initializer_list>
#include <new>
#include <type_traits>
#include <utility>
namespace godot {
@@ -167,13 +168,25 @@ private:
return *out;
}
void _unref(void *p_data);
// Decrements the reference count. Deallocates the backing buffer if needed.
// After this function, _ptr is guaranteed to be NULL.
void _unref();
void _ref(const CowData *p_from);
void _ref(const CowData &p_from);
USize _copy_on_write();
Error _realloc(Size p_alloc_size);
public:
void operator=(const CowData<T> &p_from) { _ref(p_from); }
void operator=(CowData<T> &&p_from) {
if (_ptr == p_from._ptr) {
return;
}
_unref();
_ptr = p_from._ptr;
p_from._ptr = nullptr;
}
_FORCE_INLINE_ T *ptrw() {
_copy_on_write();
@@ -222,19 +235,22 @@ public:
T *p = ptrw();
Size len = size();
for (Size i = p_index; i < len - 1; i++) {
p[i] = p[i + 1];
p[i] = std::move(p[i + 1]);
}
resize(len - 1);
}
Error insert(Size p_pos, const T &p_val) {
ERR_FAIL_INDEX_V(p_pos, size() + 1, ERR_INVALID_PARAMETER);
resize(size() + 1);
for (Size i = (size() - 1); i > p_pos; i--) {
set(i, get(i - 1));
Size new_size = size() + 1;
ERR_FAIL_INDEX_V(p_pos, new_size, ERR_INVALID_PARAMETER);
Error err = resize(new_size);
ERR_FAIL_COND_V(err, err);
T *p = ptrw();
for (Size i = new_size - 1; i > p_pos; i--) {
p[i] = std::move(p[i - 1]);
}
set(p_pos, p_val);
p[p_pos] = p_val;
return OK;
}
@@ -244,35 +260,47 @@ public:
Size count(const T &p_val) const;
_FORCE_INLINE_ CowData() {}
_FORCE_INLINE_ ~CowData();
_FORCE_INLINE_ CowData(CowData<T> &p_from) { _ref(p_from); };
_FORCE_INLINE_ ~CowData() { _unref(); }
_FORCE_INLINE_ CowData(std::initializer_list<T> p_init);
_FORCE_INLINE_ CowData(const CowData<T> &p_from) { _ref(p_from); }
_FORCE_INLINE_ CowData(CowData<T> &&p_from) {
_ptr = p_from._ptr;
p_from._ptr = nullptr;
}
};
template <typename T>
void CowData<T>::_unref(void *p_data) {
if (!p_data) {
void CowData<T>::_unref() {
if (!_ptr) {
return;
}
SafeNumeric<USize> *refc = _get_refcount();
if (refc->decrement() > 0) {
return; // still in use
// Data is still in use elsewhere.
_ptr = nullptr;
return;
}
// clean up
// Clean up.
// First, invalidate our own reference.
// NOTE: It is required to do so immediately because it must not be observable outside of this
// function after refcount has already been reduced to 0.
// WARNING: It must be done before calling the destructors, because one of them may otherwise
// observe it through a reference to us. In this case, it may try to access the buffer,
// which is illegal after some of the elements in it have already been destructed, and
// may lead to a segmentation fault.
USize current_size = *_get_size();
T *prev_ptr = _ptr;
_ptr = nullptr;
if constexpr (!std::is_trivially_destructible_v<T>) {
USize *count = _get_size();
T *data = (T *)(count + 1);
for (USize i = 0; i < *count; ++i) {
// call destructors
data[i].~T();
for (USize i = 0; i < current_size; ++i) {
prev_ptr[i].~T();
}
}
// free mem
Memory::free_static(((uint8_t *)p_data) - DATA_OFFSET, false);
Memory::free_static((uint8_t *)prev_ptr - DATA_OFFSET, false);
}
template <typename T>
@@ -307,7 +335,7 @@ typename CowData<T>::USize CowData<T>::_copy_on_write() {
}
}
_unref(_ptr);
_unref();
_ptr = _data_ptr;
rc = 1;
@@ -327,14 +355,13 @@ Error CowData<T>::resize(Size p_size) {
}
if (p_size == 0) {
// wants to clean up
_unref(_ptr);
_ptr = nullptr;
// Wants to clean up.
_unref(); // Resets _ptr to nullptr.
return OK;
}
// possibly changing size, copy on write
USize rc = _copy_on_write();
_copy_on_write();
USize current_alloc_size = _get_alloc_size(current_size);
USize alloc_size;
@@ -355,16 +382,12 @@ Error CowData<T>::resize(Size p_size) {
*(_size_ptr) = 0; //size, currently none
_ptr = _data_ptr;
} else {
uint8_t *mem_new = (uint8_t *)Memory::realloc_static(((uint8_t *)_ptr) - DATA_OFFSET, alloc_size + DATA_OFFSET, false);
ERR_FAIL_NULL_V(mem_new, ERR_OUT_OF_MEMORY);
SafeNumeric<USize> *_refc_ptr = _get_refcount_ptr(mem_new);
T *_data_ptr = _get_data_ptr(mem_new);
new (_refc_ptr) SafeNumeric<USize>(rc); //refcount
_ptr = _data_ptr;
const Error error = _realloc(alloc_size);
if (error) {
return error;
}
}
}
@@ -390,15 +413,10 @@ Error CowData<T>::resize(Size p_size) {
}
if (alloc_size != current_alloc_size) {
uint8_t *mem_new = (uint8_t *)Memory::realloc_static(((uint8_t *)_ptr) - DATA_OFFSET, alloc_size + DATA_OFFSET, false);
ERR_FAIL_NULL_V(mem_new, ERR_OUT_OF_MEMORY);
SafeNumeric<USize> *_refc_ptr = _get_refcount_ptr(mem_new);
T *_data_ptr = _get_data_ptr(mem_new);
new (_refc_ptr) SafeNumeric<USize>(rc); //refcount
_ptr = _data_ptr;
const Error error = _realloc(alloc_size);
if (error) {
return error;
}
}
*_get_size() = p_size;
@@ -407,6 +425,21 @@ Error CowData<T>::resize(Size p_size) {
return OK;
}
template <typename T>
Error CowData<T>::_realloc(Size p_alloc_size) {
uint8_t *mem_new = (uint8_t *)Memory::realloc_static(((uint8_t *)_ptr) - DATA_OFFSET, p_alloc_size + DATA_OFFSET, false);
ERR_FAIL_NULL_V(mem_new, ERR_OUT_OF_MEMORY);
SafeNumeric<USize> *_refc_ptr = _get_refcount_ptr(mem_new);
T *_data_ptr = _get_data_ptr(mem_new);
// If we realloc, we're guaranteed to be the only reference.
new (_refc_ptr) SafeNumeric<USize>(1);
_ptr = _data_ptr;
return OK;
}
template <typename T>
typename CowData<T>::Size CowData<T>::find(const T &p_val, Size p_from) const {
Size ret = -1;
@@ -466,11 +499,10 @@ void CowData<T>::_ref(const CowData &p_from) {
return; // self assign, do nothing.
}
_unref(_ptr);
_ptr = nullptr;
_unref(); // Resets _ptr to nullptr.
if (!p_from._ptr) {
return; // nothing to do
return; //nothing to do
}
if (p_from._get_refcount()->conditional_increment() > 0) { // could reference
@@ -479,8 +511,16 @@ void CowData<T>::_ref(const CowData &p_from) {
}
template <typename T>
CowData<T>::~CowData() {
_unref(_ptr);
CowData<T>::CowData(std::initializer_list<T> p_init) {
Error err = resize(p_init.size());
if (err != OK) {
return;
}
Size i = 0;
for (const T &element : p_init) {
set(i++, element);
}
}
#if defined(__GNUC__) && !defined(__clang__)
@@ -488,5 +528,3 @@ CowData<T>::~CowData() {
#endif
} // namespace godot
#endif // GODOT_COWDATA_HPP

View File

@@ -28,8 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef GODOT_HASH_MAP_HPP
#define GODOT_HASH_MAP_HPP
#pragma once
#include <godot_cpp/core/error_macros.hpp>
#include <godot_cpp/core/memory.hpp>
@@ -62,15 +61,17 @@ struct HashMapElement {
data(p_key, p_value) {}
};
bool _hashmap_variant_less_than(const Variant &p_left, const Variant &p_right);
template <typename TKey, typename TValue,
typename Hasher = HashMapHasherDefault,
typename Comparator = HashMapComparatorDefault<TKey>,
typename Allocator = DefaultTypedAllocator<HashMapElement<TKey, TValue>>>
class HashMap {
public:
const uint32_t MIN_CAPACITY_INDEX = 2; // Use a prime.
const float MAX_OCCUPANCY = 0.75;
const uint32_t EMPTY_HASH = 0;
static constexpr uint32_t MIN_CAPACITY_INDEX = 2; // Use a prime.
static constexpr float MAX_OCCUPANCY = 0.75;
static constexpr uint32_t EMPTY_HASH = 0;
private:
Allocator element_alloc;
@@ -92,19 +93,20 @@ private:
return hash;
}
_FORCE_INLINE_ uint32_t _get_probe_length(uint32_t p_pos, uint32_t p_hash, uint32_t p_capacity) const {
uint32_t original_pos = p_hash % p_capacity;
return (p_pos - original_pos + p_capacity) % p_capacity;
static _FORCE_INLINE_ uint32_t _get_probe_length(const uint32_t p_pos, const uint32_t p_hash, const uint32_t p_capacity, const uint64_t p_capacity_inv) {
const uint32_t original_pos = fastmod(p_hash, p_capacity_inv, p_capacity);
return fastmod(p_pos - original_pos + p_capacity, p_capacity_inv, p_capacity);
}
bool _lookup_pos(const TKey &p_key, uint32_t &r_pos) const {
if (elements == nullptr) {
if (elements == nullptr || num_elements == 0) {
return false; // Failed lookups, no elements
}
uint32_t capacity = hash_table_size_primes[capacity_index];
const uint32_t capacity = hash_table_size_primes[capacity_index];
const uint64_t capacity_inv = hash_table_size_primes_inv[capacity_index];
uint32_t hash = _hash(p_key);
uint32_t pos = hash % capacity;
uint32_t pos = fastmod(hash, capacity_inv, capacity);
uint32_t distance = 0;
while (true) {
@@ -112,7 +114,7 @@ private:
return false;
}
if (distance > _get_probe_length(pos, hashes[pos], capacity)) {
if (distance > _get_probe_length(pos, hashes[pos], capacity, capacity_inv)) {
return false;
}
@@ -121,17 +123,18 @@ private:
return true;
}
pos = (pos + 1) % capacity;
pos = fastmod((pos + 1), capacity_inv, capacity);
distance++;
}
}
void _insert_with_hash(uint32_t p_hash, HashMapElement<TKey, TValue> *p_value) {
uint32_t capacity = hash_table_size_primes[capacity_index];
const uint32_t capacity = hash_table_size_primes[capacity_index];
const uint64_t capacity_inv = hash_table_size_primes_inv[capacity_index];
uint32_t hash = p_hash;
HashMapElement<TKey, TValue> *value = p_value;
uint32_t distance = 0;
uint32_t pos = hash % capacity;
uint32_t pos = fastmod(hash, capacity_inv, capacity);
while (true) {
if (hashes[pos] == EMPTY_HASH) {
@@ -144,14 +147,14 @@ private:
}
// Not an empty slot, let's check the probing length of the existing one.
uint32_t existing_probe_len = _get_probe_length(pos, hashes[pos], capacity);
uint32_t existing_probe_len = _get_probe_length(pos, hashes[pos], capacity, capacity_inv);
if (existing_probe_len < distance) {
SWAP(hash, hashes[pos]);
SWAP(value, elements[pos]);
distance = existing_probe_len;
}
pos = (pos + 1) % capacity;
pos = fastmod((pos + 1), capacity_inv, capacity);
distance++;
}
}
@@ -251,7 +254,7 @@ public:
}
void clear() {
if (elements == nullptr) {
if (elements == nullptr || num_elements == 0) {
return;
}
uint32_t capacity = hash_table_size_primes[capacity_index];
@@ -270,6 +273,47 @@ public:
num_elements = 0;
}
void sort() {
if (elements == nullptr || num_elements < 2) {
return; // An empty or single element HashMap is already sorted.
}
// Use insertion sort because we want this operation to be fast for the
// common case where the input is already sorted or nearly sorted.
HashMapElement<TKey, TValue> *inserting = head_element->next;
while (inserting != nullptr) {
HashMapElement<TKey, TValue> *after = nullptr;
for (HashMapElement<TKey, TValue> *current = inserting->prev; current != nullptr; current = current->prev) {
if (_hashmap_variant_less_than(inserting->data.key, current->data.key)) {
after = current;
} else {
break;
}
}
HashMapElement<TKey, TValue> *next = inserting->next;
if (after != nullptr) {
// Modify the elements around `inserting` to remove it from its current position.
inserting->prev->next = next;
if (next == nullptr) {
tail_element = inserting->prev;
} else {
next->prev = inserting->prev;
}
// Modify `before` and `after` to insert `inserting` between them.
HashMapElement<TKey, TValue> *before = after->prev;
if (before == nullptr) {
head_element = inserting;
} else {
before->next = inserting;
}
after->prev = inserting;
// Point `inserting` to its new surroundings.
inserting->prev = before;
inserting->next = after;
}
inserting = next;
}
}
TValue &get(const TKey &p_key) {
uint32_t pos = 0;
bool exists = _lookup_pos(p_key, pos);
@@ -317,13 +361,14 @@ public:
return false;
}
uint32_t capacity = hash_table_size_primes[capacity_index];
uint32_t next_pos = (pos + 1) % capacity;
while (hashes[next_pos] != EMPTY_HASH && _get_probe_length(next_pos, hashes[next_pos], capacity) != 0) {
const uint32_t capacity = hash_table_size_primes[capacity_index];
const uint64_t capacity_inv = hash_table_size_primes_inv[capacity_index];
uint32_t next_pos = fastmod((pos + 1), capacity_inv, capacity);
while (hashes[next_pos] != EMPTY_HASH && _get_probe_length(next_pos, hashes[next_pos], capacity, capacity_inv) != 0) {
SWAP(hashes[next_pos], hashes[pos]);
SWAP(elements[next_pos], elements[pos]);
pos = next_pos;
next_pos = (pos + 1) % capacity;
next_pos = fastmod((pos + 1), capacity_inv, capacity);
}
hashes[pos] = EMPTY_HASH;
@@ -351,6 +396,40 @@ public:
return true;
}
// Replace the key of an entry in-place, without invalidating iterators or changing the entries position during iteration.
// p_old_key must exist in the map and p_new_key must not, unless it is equal to p_old_key.
bool replace_key(const TKey &p_old_key, const TKey &p_new_key) {
if (p_old_key == p_new_key) {
return true;
}
uint32_t pos = 0;
ERR_FAIL_COND_V(_lookup_pos(p_new_key, pos), false);
ERR_FAIL_COND_V(!_lookup_pos(p_old_key, pos), false);
HashMapElement<TKey, TValue> *element = elements[pos];
// Delete the old entries in hashes and elements.
const uint32_t capacity = hash_table_size_primes[capacity_index];
const uint64_t capacity_inv = hash_table_size_primes_inv[capacity_index];
uint32_t next_pos = fastmod((pos + 1), capacity_inv, capacity);
while (hashes[next_pos] != EMPTY_HASH && _get_probe_length(next_pos, hashes[next_pos], capacity, capacity_inv) != 0) {
SWAP(hashes[next_pos], hashes[pos]);
SWAP(elements[next_pos], elements[pos]);
pos = next_pos;
next_pos = fastmod((pos + 1), capacity_inv, capacity);
}
hashes[pos] = EMPTY_HASH;
elements[pos] = nullptr;
// _insert_with_hash will increment this again.
num_elements--;
// Update the HashMapElement with the new key and reinsert it.
const_cast<TKey &>(element->data.key) = p_new_key;
uint32_t hash = _hash(p_new_key);
_insert_with_hash(hash, element);
return true;
}
// Reserves space for a number of elements, useful to avoid many resizes and rehashes.
// If adding a known (possibly large) number of elements at once, must be larger than old capacity.
void reserve(uint32_t p_new_capacity) {
@@ -561,6 +640,13 @@ public:
capacity_index = MIN_CAPACITY_INDEX;
}
HashMap(std::initializer_list<KeyValue<TKey, TValue>> p_init) {
reserve(p_init.size());
for (const KeyValue<TKey, TValue> &E : p_init) {
insert(E.key, E.value);
}
}
uint32_t debug_get_hash(uint32_t p_index) {
if (num_elements == 0) {
return 0;
@@ -587,5 +673,3 @@ public:
};
} // namespace godot
#endif // GODOT_HASH_MAP_HPP

View File

@@ -28,8 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef GODOT_HASH_SET_HPP
#define GODOT_HASH_SET_HPP
#pragma once
#include <godot_cpp/core/error_macros.hpp>
#include <godot_cpp/core/memory.hpp>
@@ -76,19 +75,20 @@ private:
return hash;
}
_FORCE_INLINE_ uint32_t _get_probe_length(uint32_t p_pos, uint32_t p_hash, uint32_t p_capacity) const {
uint32_t original_pos = p_hash % p_capacity;
return (p_pos - original_pos + p_capacity) % p_capacity;
static _FORCE_INLINE_ uint32_t _get_probe_length(const uint32_t p_pos, const uint32_t p_hash, const uint32_t p_capacity, const uint64_t p_capacity_inv) {
const uint32_t original_pos = fastmod(p_hash, p_capacity_inv, p_capacity);
return fastmod(p_pos - original_pos + p_capacity, p_capacity_inv, p_capacity);
}
bool _lookup_pos(const TKey &p_key, uint32_t &r_pos) const {
if (keys == nullptr) {
if (keys == nullptr || num_elements == 0) {
return false; // Failed lookups, no elements
}
uint32_t capacity = hash_table_size_primes[capacity_index];
const uint32_t capacity = hash_table_size_primes[capacity_index];
const uint64_t capacity_inv = hash_table_size_primes_inv[capacity_index];
uint32_t hash = _hash(p_key);
uint32_t pos = hash % capacity;
uint32_t pos = fastmod(hash, capacity_inv, capacity);
uint32_t distance = 0;
while (true) {
@@ -96,7 +96,7 @@ private:
return false;
}
if (distance > _get_probe_length(pos, hashes[pos], capacity)) {
if (distance > _get_probe_length(pos, hashes[pos], capacity, capacity_inv)) {
return false;
}
@@ -105,17 +105,18 @@ private:
return true;
}
pos = (pos + 1) % capacity;
pos = fastmod(pos + 1, capacity_inv, capacity);
distance++;
}
}
uint32_t _insert_with_hash(uint32_t p_hash, uint32_t p_index) {
uint32_t capacity = hash_table_size_primes[capacity_index];
const uint32_t capacity = hash_table_size_primes[capacity_index];
const uint64_t capacity_inv = hash_table_size_primes_inv[capacity_index];
uint32_t hash = p_hash;
uint32_t index = p_index;
uint32_t distance = 0;
uint32_t pos = hash % capacity;
uint32_t pos = fastmod(hash, capacity_inv, capacity);
while (true) {
if (hashes[pos] == EMPTY_HASH) {
@@ -126,7 +127,7 @@ private:
}
// Not an empty slot, let's check the probing length of the existing one.
uint32_t existing_probe_len = _get_probe_length(pos, hashes[pos], capacity);
uint32_t existing_probe_len = _get_probe_length(pos, hashes[pos], capacity, capacity_inv);
if (existing_probe_len < distance) {
key_to_hash[index] = pos;
SWAP(hash, hashes[pos]);
@@ -134,7 +135,7 @@ private:
distance = existing_probe_len;
}
pos = (pos + 1) % capacity;
pos = fastmod(pos + 1, capacity_inv, capacity);
distance++;
}
}
@@ -237,7 +238,7 @@ public:
}
void clear() {
if (keys == nullptr) {
if (keys == nullptr || num_elements == 0) {
return;
}
uint32_t capacity = hash_table_size_primes[capacity_index];
@@ -265,11 +266,12 @@ public:
}
uint32_t key_pos = pos;
pos = key_to_hash[pos]; // make hash pos
pos = key_to_hash[pos]; //make hash pos
uint32_t capacity = hash_table_size_primes[capacity_index];
uint32_t next_pos = (pos + 1) % capacity;
while (hashes[next_pos] != EMPTY_HASH && _get_probe_length(next_pos, hashes[next_pos], capacity) != 0) {
const uint32_t capacity = hash_table_size_primes[capacity_index];
const uint64_t capacity_inv = hash_table_size_primes_inv[capacity_index];
uint32_t next_pos = fastmod(pos + 1, capacity_inv, capacity);
while (hashes[next_pos] != EMPTY_HASH && _get_probe_length(next_pos, hashes[next_pos], capacity, capacity_inv) != 0) {
uint32_t kpos = hash_to_key[pos];
uint32_t kpos_next = hash_to_key[next_pos];
SWAP(key_to_hash[kpos], key_to_hash[kpos_next]);
@@ -277,7 +279,7 @@ public:
SWAP(hash_to_key[next_pos], hash_to_key[pos]);
pos = next_pos;
next_pos = (pos + 1) % capacity;
next_pos = fastmod(pos + 1, capacity_inv, capacity);
}
hashes[pos] = EMPTY_HASH;
@@ -444,6 +446,13 @@ public:
capacity_index = MIN_CAPACITY_INDEX;
}
HashSet(std::initializer_list<TKey> p_init) {
reserve(p_init.size());
for (const TKey &E : p_init) {
insert(E);
}
}
void reset() {
clear();
@@ -473,5 +482,3 @@ public:
};
} // namespace godot
#endif // GODOT_HASH_SET_HPP

View File

@@ -28,8 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef GODOT_HASHFUNCS_HPP
#define GODOT_HASHFUNCS_HPP
#pragma once
// Needed for fastmod.
#if defined(_MSC_VER)
@@ -38,6 +37,7 @@
#include <godot_cpp/core/math.hpp>
#include <godot_cpp/core/object.hpp>
#include <godot_cpp/templates/pair.hpp>
#include <godot_cpp/variant/aabb.hpp>
#include <godot_cpp/variant/node_path.hpp>
#include <godot_cpp/variant/rect2.hpp>
@@ -67,10 +67,11 @@ namespace godot {
static _FORCE_INLINE_ uint32_t hash_djb2(const char *p_cstr) {
const unsigned char *chr = (const unsigned char *)p_cstr;
uint32_t hash = 5381;
uint32_t c;
uint32_t c = *chr++;
while ((c = *chr++)) {
while (c) {
hash = ((hash << 5) + hash) ^ c; /* hash * 33 ^ c */
c = *chr++;
}
return hash;
@@ -108,6 +109,16 @@ static _FORCE_INLINE_ uint32_t hash_one_uint64(const uint64_t p_int) {
return uint32_t(v);
}
static _FORCE_INLINE_ uint64_t hash64_murmur3_64(uint64_t key, uint64_t seed) {
key ^= seed;
key ^= key >> 33;
key *= 0xff51afd7ed558ccd;
key ^= key >> 33;
key *= 0xc4ceb9fe1a85ec53;
key ^= key >> 33;
return key;
}
#define HASH_MURMUR3_SEED 0x7F07C65
// Murmurhash3 32-bit version.
// All MurmurHash versions are public domain software, and the author disclaims all copyright to their code.
@@ -228,7 +239,7 @@ static _FORCE_INLINE_ uint32_t hash_murmur3_buffer(const void *key, int length,
k1 = hash_rotl32(k1, 15);
k1 *= c2;
h1 ^= k1;
}
};
// Finalize with additional bit mixing.
h1 ^= length;
@@ -309,42 +320,51 @@ struct HashMapHasherDefault {
template <typename T>
static _FORCE_INLINE_ uint32_t hash(const Ref<T> &p_ref) { return hash_one_uint64((uint64_t)p_ref.operator->()); }
template <typename F, typename S>
static _FORCE_INLINE_ uint32_t hash(const Pair<F, S> &p_pair) {
uint64_t h1 = hash(p_pair.first);
uint64_t h2 = hash(p_pair.second);
return hash_one_uint64((h1 << 32) | h2);
}
static _FORCE_INLINE_ uint32_t hash(const String &p_string) { return p_string.hash(); }
static _FORCE_INLINE_ uint32_t hash(const char *p_cstr) { return hash_djb2(p_cstr); }
static _FORCE_INLINE_ uint32_t hash(const wchar_t p_wchar) { return hash_fmix32(p_wchar); }
static _FORCE_INLINE_ uint32_t hash(const char16_t p_uchar) { return hash_fmix32(p_uchar); }
static _FORCE_INLINE_ uint32_t hash(const char32_t p_uchar) { return hash_fmix32(p_uchar); }
static _FORCE_INLINE_ uint32_t hash(const wchar_t p_wchar) { return hash_fmix32(uint32_t(p_wchar)); }
static _FORCE_INLINE_ uint32_t hash(const char16_t p_uchar) { return hash_fmix32(uint32_t(p_uchar)); }
static _FORCE_INLINE_ uint32_t hash(const char32_t p_uchar) { return hash_fmix32(uint32_t(p_uchar)); }
static _FORCE_INLINE_ uint32_t hash(const RID &p_rid) { return hash_one_uint64(p_rid.get_id()); }
static _FORCE_INLINE_ uint32_t hash(const CharString &p_char_string) { return hash_djb2(p_char_string.get_data()); }
static _FORCE_INLINE_ uint32_t hash(const StringName &p_string_name) { return p_string_name.hash(); }
static _FORCE_INLINE_ uint32_t hash(const NodePath &p_path) { return p_path.hash(); }
static _FORCE_INLINE_ uint32_t hash(const ObjectID &p_id) { return hash_one_uint64(p_id); }
static _FORCE_INLINE_ uint32_t hash(const Callable &p_callable) { return p_callable.hash(); }
static _FORCE_INLINE_ uint32_t hash(const uint64_t p_int) { return hash_one_uint64(p_int); }
static _FORCE_INLINE_ uint32_t hash(const int64_t p_int) { return hash_one_uint64(p_int); }
static _FORCE_INLINE_ uint32_t hash(const int64_t p_int) { return hash_one_uint64(uint64_t(p_int)); }
static _FORCE_INLINE_ uint32_t hash(const float p_float) { return hash_murmur3_one_float(p_float); }
static _FORCE_INLINE_ uint32_t hash(const double p_double) { return hash_murmur3_one_double(p_double); }
static _FORCE_INLINE_ uint32_t hash(const uint32_t p_int) { return hash_fmix32(p_int); }
static _FORCE_INLINE_ uint32_t hash(const int32_t p_int) { return hash_fmix32(p_int); }
static _FORCE_INLINE_ uint32_t hash(const uint16_t p_int) { return hash_fmix32(p_int); }
static _FORCE_INLINE_ uint32_t hash(const int16_t p_int) { return hash_fmix32(p_int); }
static _FORCE_INLINE_ uint32_t hash(const uint8_t p_int) { return hash_fmix32(p_int); }
static _FORCE_INLINE_ uint32_t hash(const int8_t p_int) { return hash_fmix32(p_int); }
static _FORCE_INLINE_ uint32_t hash(const int32_t p_int) { return hash_fmix32(uint32_t(p_int)); }
static _FORCE_INLINE_ uint32_t hash(const uint16_t p_int) { return hash_fmix32(uint32_t(p_int)); }
static _FORCE_INLINE_ uint32_t hash(const int16_t p_int) { return hash_fmix32(uint32_t(p_int)); }
static _FORCE_INLINE_ uint32_t hash(const uint8_t p_int) { return hash_fmix32(uint32_t(p_int)); }
static _FORCE_INLINE_ uint32_t hash(const int8_t p_int) { return hash_fmix32(uint32_t(p_int)); }
static _FORCE_INLINE_ uint32_t hash(const Vector2i &p_vec) {
uint32_t h = hash_murmur3_one_32(p_vec.x);
h = hash_murmur3_one_32(p_vec.y, h);
uint32_t h = hash_murmur3_one_32(uint32_t(p_vec.x));
h = hash_murmur3_one_32(uint32_t(p_vec.y), h);
return hash_fmix32(h);
}
static _FORCE_INLINE_ uint32_t hash(const Vector3i &p_vec) {
uint32_t h = hash_murmur3_one_32(p_vec.x);
h = hash_murmur3_one_32(p_vec.y, h);
h = hash_murmur3_one_32(p_vec.z, h);
uint32_t h = hash_murmur3_one_32(uint32_t(p_vec.x));
h = hash_murmur3_one_32(uint32_t(p_vec.y), h);
h = hash_murmur3_one_32(uint32_t(p_vec.z), h);
return hash_fmix32(h);
}
static _FORCE_INLINE_ uint32_t hash(const Vector4i &p_vec) {
uint32_t h = hash_murmur3_one_32(p_vec.x);
h = hash_murmur3_one_32(p_vec.y, h);
h = hash_murmur3_one_32(p_vec.z, h);
h = hash_murmur3_one_32(p_vec.w, h);
uint32_t h = hash_murmur3_one_32(uint32_t(p_vec.x));
h = hash_murmur3_one_32(uint32_t(p_vec.y), h);
h = hash_murmur3_one_32(uint32_t(p_vec.z), h);
h = hash_murmur3_one_32(uint32_t(p_vec.w), h);
return hash_fmix32(h);
}
static _FORCE_INLINE_ uint32_t hash(const Vector2 &p_vec) {
@@ -365,11 +385,18 @@ struct HashMapHasherDefault {
h = hash_murmur3_one_real(p_vec.w, h);
return hash_fmix32(h);
}
static _FORCE_INLINE_ uint32_t hash(const Color &p_vec) {
uint32_t h = hash_murmur3_one_float(p_vec.r);
h = hash_murmur3_one_float(p_vec.g, h);
h = hash_murmur3_one_float(p_vec.b, h);
h = hash_murmur3_one_float(p_vec.a, h);
return hash_fmix32(h);
}
static _FORCE_INLINE_ uint32_t hash(const Rect2i &p_rect) {
uint32_t h = hash_murmur3_one_32(p_rect.position.x);
h = hash_murmur3_one_32(p_rect.position.y, h);
h = hash_murmur3_one_32(p_rect.size.x, h);
h = hash_murmur3_one_32(p_rect.size.y, h);
uint32_t h = hash_murmur3_one_32(uint32_t(p_rect.position.x));
h = hash_murmur3_one_32(uint32_t(p_rect.position.y), h);
h = hash_murmur3_one_32(uint32_t(p_rect.size.x), h);
h = hash_murmur3_one_32(uint32_t(p_rect.size.y), h);
return hash_fmix32(h);
}
static _FORCE_INLINE_ uint32_t hash(const Rect2 &p_rect) {
@@ -390,6 +417,19 @@ struct HashMapHasherDefault {
}
};
struct HashHasher {
static _FORCE_INLINE_ uint32_t hash(const int32_t hash) { return hash; }
static _FORCE_INLINE_ uint32_t hash(const uint32_t hash) { return hash; }
static _FORCE_INLINE_ uint64_t hash(const int64_t hash) { return hash; }
static _FORCE_INLINE_ uint64_t hash(const uint64_t hash) { return hash; }
};
// TODO: Fold this into HashMapHasherDefault once C++20 concepts are allowed
template <typename T>
struct HashableHasher {
static _FORCE_INLINE_ uint32_t hash(const T &hashable) { return hashable.hash(); }
};
template <typename T>
struct HashMapComparatorDefault {
static bool compare(const T &p_lhs, const T &p_rhs) {
@@ -411,6 +451,13 @@ struct HashMapComparatorDefault<double> {
}
};
template <>
struct HashMapComparatorDefault<Color> {
static bool compare(const Color &p_lhs, const Color &p_rhs) {
return ((p_lhs.r == p_rhs.r) || (Math::is_nan(p_lhs.r) && Math::is_nan(p_rhs.r))) && ((p_lhs.g == p_rhs.g) || (Math::is_nan(p_lhs.g) && Math::is_nan(p_rhs.g))) && ((p_lhs.b == p_rhs.b) || (Math::is_nan(p_lhs.b) && Math::is_nan(p_rhs.b))) && ((p_lhs.a == p_rhs.a) || (Math::is_nan(p_lhs.a) && Math::is_nan(p_rhs.a)));
}
};
template <>
struct HashMapComparatorDefault<Vector2> {
static bool compare(const Vector2 &p_lhs, const Vector2 &p_rhs) {
@@ -425,9 +472,90 @@ struct HashMapComparatorDefault<Vector3> {
}
};
template <>
struct HashMapComparatorDefault<Vector4> {
static bool compare(const Vector4 &p_lhs, const Vector4 &p_rhs) {
return ((p_lhs.x == p_rhs.x) || (Math::is_nan(p_lhs.x) && Math::is_nan(p_rhs.x))) && ((p_lhs.y == p_rhs.y) || (Math::is_nan(p_lhs.y) && Math::is_nan(p_rhs.y))) && ((p_lhs.z == p_rhs.z) || (Math::is_nan(p_lhs.z) && Math::is_nan(p_rhs.z))) && ((p_lhs.w == p_rhs.w) || (Math::is_nan(p_lhs.w) && Math::is_nan(p_rhs.w)));
}
};
template <>
struct HashMapComparatorDefault<Rect2> {
static bool compare(const Rect2 &p_lhs, const Rect2 &p_rhs) {
return HashMapComparatorDefault<Vector2>().compare(p_lhs.position, p_rhs.position) && HashMapComparatorDefault<Vector2>().compare(p_lhs.size, p_rhs.size);
}
};
template <>
struct HashMapComparatorDefault<AABB> {
static bool compare(const AABB &p_lhs, const AABB &p_rhs) {
return HashMapComparatorDefault<Vector3>().compare(p_lhs.position, p_rhs.position) && HashMapComparatorDefault<Vector3>().compare(p_lhs.size, p_rhs.size);
}
};
template <>
struct HashMapComparatorDefault<Plane> {
static bool compare(const Plane &p_lhs, const Plane &p_rhs) {
return HashMapComparatorDefault<Vector3>().compare(p_lhs.normal, p_rhs.normal) && ((p_lhs.d == p_rhs.d) || (Math::is_nan(p_lhs.d) && Math::is_nan(p_rhs.d)));
}
};
template <>
struct HashMapComparatorDefault<Transform2D> {
static bool compare(const Transform2D &p_lhs, const Transform2D &p_rhs) {
for (int i = 0; i < 3; ++i) {
if (!HashMapComparatorDefault<Vector2>().compare(p_lhs.columns[i], p_rhs.columns[i])) {
return false;
}
}
return true;
}
};
template <>
struct HashMapComparatorDefault<Basis> {
static bool compare(const Basis &p_lhs, const Basis &p_rhs) {
for (int i = 0; i < 3; ++i) {
if (!HashMapComparatorDefault<Vector3>().compare(p_lhs.rows[i], p_rhs.rows[i])) {
return false;
}
}
return true;
}
};
template <>
struct HashMapComparatorDefault<Transform3D> {
static bool compare(const Transform3D &p_lhs, const Transform3D &p_rhs) {
return HashMapComparatorDefault<Basis>().compare(p_lhs.basis, p_rhs.basis) && HashMapComparatorDefault<Vector3>().compare(p_lhs.origin, p_rhs.origin);
}
};
template <>
struct HashMapComparatorDefault<Projection> {
static bool compare(const Projection &p_lhs, const Projection &p_rhs) {
for (int i = 0; i < 4; ++i) {
if (!HashMapComparatorDefault<Vector4>().compare(p_lhs.columns[i], p_rhs.columns[i])) {
return false;
}
}
return true;
}
};
template <>
struct HashMapComparatorDefault<Quaternion> {
static bool compare(const Quaternion &p_lhs, const Quaternion &p_rhs) {
return ((p_lhs.x == p_rhs.x) || (Math::is_nan(p_lhs.x) && Math::is_nan(p_rhs.x))) && ((p_lhs.y == p_rhs.y) || (Math::is_nan(p_lhs.y) && Math::is_nan(p_rhs.y))) && ((p_lhs.z == p_rhs.z) || (Math::is_nan(p_lhs.z) && Math::is_nan(p_rhs.z))) && ((p_lhs.w == p_rhs.w) || (Math::is_nan(p_lhs.w) && Math::is_nan(p_rhs.w)));
}
};
constexpr uint32_t HASH_TABLE_SIZE_MAX = 29;
const uint32_t hash_table_size_primes[HASH_TABLE_SIZE_MAX] = {
inline constexpr uint32_t hash_table_size_primes[HASH_TABLE_SIZE_MAX] = {
5,
13,
23,
@@ -460,7 +588,7 @@ const uint32_t hash_table_size_primes[HASH_TABLE_SIZE_MAX] = {
};
// Computed with elem_i = UINT64_C (0 x FFFFFFFF FFFFFFFF ) / d_i + 1, where d_i is the i-th element of the above array.
const uint64_t hash_table_size_primes_inv[HASH_TABLE_SIZE_MAX] = {
inline constexpr uint64_t hash_table_size_primes_inv[HASH_TABLE_SIZE_MAX] = {
3689348814741910324,
1418980313362273202,
802032351030850071,
@@ -522,5 +650,3 @@ static _FORCE_INLINE_ uint32_t fastmod(const uint32_t n, const uint64_t c, const
}
} // namespace godot
#endif // GODOT_HASHFUNCS_HPP

View File

@@ -28,13 +28,14 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef GODOT_LIST_HPP
#define GODOT_LIST_HPP
#pragma once
#include <godot_cpp/core/error_macros.hpp>
#include <godot_cpp/core/memory.hpp>
#include <godot_cpp/templates/sort_array.hpp>
#include <initializer_list>
/**
* Generic Templatized Linked List Implementation.
* The implementation differs from the STL one because
@@ -134,6 +135,8 @@ public:
data->erase(this);
}
void transfer_to_back(List<T, A> *p_dst_list);
_FORCE_INLINE_ Element() {}
};
@@ -224,7 +227,7 @@ private:
Element *last = nullptr;
int size_cache = 0;
bool erase(const Element *p_I) {
bool erase(Element *p_I) {
ERR_FAIL_NULL_V(p_I, false);
ERR_FAIL_COND_V(p_I->data != this, false);
@@ -244,7 +247,7 @@ private:
p_I->next_ptr->prev_ptr = p_I->prev_ptr;
}
memdelete_allocator<Element, A>(const_cast<Element *>(p_I));
memdelete_allocator<Element, A>(p_I);
size_cache--;
return true;
@@ -430,7 +433,7 @@ public:
/**
* erase an element in the list, by iterator pointing to it. Return true if it was found/erased.
*/
bool erase(const Element *p_I) {
bool erase(Element *p_I) {
if (_data && p_I) {
bool ret = _data->erase(p_I);
@@ -522,10 +525,14 @@ public:
it = it->next();
}
}
void operator=(List &&p_list) {
if (unlikely(this == &p_list)) {
return;
}
// Index operator, kept for compatibility.
_FORCE_INLINE_ T &operator[](int p_index) {
return get(p_index);
clear();
_data = p_list._data;
p_list._data = nullptr;
}
// Random access to elements, use with care,
@@ -543,11 +550,6 @@ public:
return I->get();
}
// Index operator, kept for compatibility.
_FORCE_INLINE_ const T &operator[](int p_index) const {
return get(p_index);
}
// Random access to elements, use with care,
// do not use for iteration.
const T &get(int p_index) const {
@@ -721,8 +723,8 @@ public:
template <typename C>
void sort_custom() {
// this version uses auxiliary memory for speed.
// if you don't want to use auxiliary memory, use the in_place version
//this version uses auxiliary memory for speed.
//if you don't want to use auxiliary memory, use the in_place version
int s = size();
if (s < 2) {
@@ -770,9 +772,19 @@ public:
it = it->next();
}
}
List(List &&p_list) {
_data = p_list._data;
p_list._data = nullptr;
}
List() {}
List(std::initializer_list<T> p_init) {
for (const T &E : p_init) {
push_back(E);
}
}
~List() {
clear();
if (_data) {
@@ -782,6 +794,41 @@ public:
}
};
} // namespace godot
template <typename T, typename A>
void List<T, A>::Element::transfer_to_back(List<T, A> *p_dst_list) {
// Detach from current.
#endif // GODOT_LIST_HPP
if (data->first == this) {
data->first = data->first->next_ptr;
}
if (data->last == this) {
data->last = data->last->prev_ptr;
}
if (prev_ptr) {
prev_ptr->next_ptr = next_ptr;
}
if (next_ptr) {
next_ptr->prev_ptr = prev_ptr;
}
data->size_cache--;
// Attach to the back of the new one.
if (!p_dst_list->_data) {
p_dst_list->_data = memnew_allocator(_Data, A);
p_dst_list->_data->first = this;
p_dst_list->_data->last = nullptr;
p_dst_list->_data->size_cache = 0;
prev_ptr = nullptr;
} else {
p_dst_list->_data->last->next_ptr = this;
prev_ptr = p_dst_list->_data->last;
}
p_dst_list->_data->last = this;
next_ptr = nullptr;
data = p_dst_list->_data;
p_dst_list->_data->size_cache++;
}
} // namespace godot

View File

@@ -28,8 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef GODOT_LOCAL_VECTOR_HPP
#define GODOT_LOCAL_VECTOR_HPP
#pragma once
#include <godot_cpp/core/error_macros.hpp>
#include <godot_cpp/core/memory.hpp>
@@ -59,21 +58,18 @@ public:
return data;
}
// Must take a copy instead of a reference (see GH-31736).
_FORCE_INLINE_ void push_back(T p_elem) {
if (unlikely(count == capacity)) {
if (capacity == 0) {
capacity = 1;
} else {
capacity <<= 1;
}
capacity = tight ? (capacity + 1) : MAX((U)1, capacity << 1);
data = (T *)memrealloc(data, capacity * sizeof(T));
CRASH_COND_MSG(!data, "Out of memory");
}
if constexpr (!std::is_trivially_constructible<T>::value && !force_trivial) {
if constexpr (!std::is_trivially_constructible_v<T> && !force_trivial) {
memnew_placement(&data[count++], T(p_elem));
} else {
data[count++] = p_elem;
data[count++] = std::move(p_elem);
}
}
@@ -81,31 +77,49 @@ public:
ERR_FAIL_UNSIGNED_INDEX(p_index, count);
count--;
for (U i = p_index; i < count; i++) {
data[i] = data[i + 1];
data[i] = std::move(data[i + 1]);
}
if constexpr (!std::is_trivially_destructible<T>::value && !force_trivial) {
if constexpr (!std::is_trivially_destructible_v<T> && !force_trivial) {
data[count].~T();
}
}
/// Removes the item copying the last value into the position of the one to
/// remove. It's generally faster than `remove`.
/// remove. It's generally faster than `remove_at`.
void remove_at_unordered(U p_index) {
ERR_FAIL_INDEX(p_index, count);
count--;
if (count > p_index) {
data[p_index] = data[count];
data[p_index] = std::move(data[count]);
}
if constexpr (!std::is_trivially_destructible<T>::value && !force_trivial) {
if constexpr (!std::is_trivially_destructible_v<T> && !force_trivial) {
data[count].~T();
}
}
void erase(const T &p_val) {
_FORCE_INLINE_ bool erase(const T &p_val) {
int64_t idx = find(p_val);
if (idx >= 0) {
remove_at(idx);
return true;
}
return false;
}
U erase_multiple_unordered(const T &p_val) {
U from = 0;
U occurrences = 0;
while (true) {
int64_t idx = find(p_val, from);
if (idx == -1) {
break;
}
remove_at_unordered(idx);
from = idx;
occurrences++;
}
return occurrences;
}
void invert() {
@@ -137,7 +151,7 @@ public:
_FORCE_INLINE_ U size() const { return count; }
void resize(U p_size) {
if (p_size < count) {
if constexpr (!std::is_trivially_destructible<T>::value && !force_trivial) {
if constexpr (!std::is_trivially_destructible_v<T> && !force_trivial) {
for (U i = p_size; i < count; i++) {
data[i].~T();
}
@@ -145,16 +159,11 @@ public:
count = p_size;
} else if (p_size > count) {
if (unlikely(p_size > capacity)) {
if (capacity == 0) {
capacity = 1;
}
while (capacity < p_size) {
capacity <<= 1;
}
capacity = tight ? p_size : nearest_power_of_2_templated(p_size);
data = (T *)memrealloc(data, capacity * sizeof(T));
CRASH_COND_MSG(!data, "Out of memory");
}
if constexpr (!std::is_trivially_constructible<T>::value && !force_trivial) {
if constexpr (!std::is_trivially_constructible_v<T> && !force_trivial) {
for (U i = count; i < p_size; i++) {
memnew_placement(&data[i], T);
}
@@ -238,13 +247,13 @@ public:
void insert(U p_pos, T p_val) {
ERR_FAIL_UNSIGNED_INDEX(p_pos, count + 1);
if (p_pos == count) {
push_back(p_val);
push_back(std::move(p_val));
} else {
resize(count + 1);
for (U i = count - 1; i > p_pos; i--) {
data[i] = data[i - 1];
data[i] = std::move(data[i - 1]);
}
data[p_pos] = p_val;
data[p_pos] = std::move(p_val);
}
}
@@ -288,9 +297,17 @@ public:
operator Vector<T>() const {
Vector<T> ret;
ret.resize(size());
ret.resize(count);
T *w = ret.ptrw();
memcpy(w, data, sizeof(T) * count);
if (w) {
if constexpr (std::is_trivially_copyable_v<T>) {
memcpy(w, data, sizeof(T) * count);
} else {
for (U i = 0; i < count; i++) {
w[i] = data[i];
}
}
}
return ret;
}
@@ -298,7 +315,9 @@ public:
Vector<uint8_t> ret;
ret.resize(count * sizeof(T));
uint8_t *w = ret.ptrw();
memcpy(w, data, sizeof(T) * count);
if (w) {
memcpy(w, data, sizeof(T) * count);
}
return ret;
}
@@ -315,6 +334,16 @@ public:
data[i] = p_from.data[i];
}
}
_FORCE_INLINE_ LocalVector(LocalVector &&p_from) {
data = p_from.data;
count = p_from.count;
capacity = p_from.capacity;
p_from.data = nullptr;
p_from.count = 0;
p_from.capacity = 0;
}
inline void operator=(const LocalVector &p_from) {
resize(p_from.size());
for (U i = 0; i < p_from.count; i++) {
@@ -327,6 +356,26 @@ public:
data[i] = p_from[i];
}
}
inline void operator=(LocalVector &&p_from) {
if (unlikely(this == &p_from)) {
return;
}
reset();
data = p_from.data;
count = p_from.count;
capacity = p_from.capacity;
p_from.data = nullptr;
p_from.count = 0;
p_from.capacity = 0;
}
inline void operator=(Vector<T> &&p_from) {
resize(p_from.size());
for (U i = 0; i < count; i++) {
data[i] = std::move(p_from[i]);
}
}
_FORCE_INLINE_ ~LocalVector() {
if (data) {
@@ -339,5 +388,3 @@ template <typename T, typename U = uint32_t, bool force_trivial = false>
using TightLocalVector = LocalVector<T, U, force_trivial, true>;
} // namespace godot
#endif // GODOT_LOCAL_VECTOR_HPP

View File

@@ -28,80 +28,72 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef GODOT_PAIR_HPP
#define GODOT_PAIR_HPP
#pragma once
#include <godot_cpp/core/defs.hpp>
namespace godot {
template <typename F, typename S>
struct Pair {
F first;
S second;
F first{};
S second{};
Pair() :
first(),
second() {
}
constexpr Pair() = default;
constexpr Pair(const F &p_first, const S &p_second) :
first(p_first), second(p_second) {}
Pair(F p_first, const S &p_second) :
first(p_first),
second(p_second) {
}
constexpr bool operator==(const Pair &p_other) const { return first == p_other.first && second == p_other.second; }
constexpr bool operator!=(const Pair &p_other) const { return first != p_other.first || second != p_other.second; }
constexpr bool operator<(const Pair &p_other) const { return first == p_other.first ? (second < p_other.second) : (first < p_other.first); }
constexpr bool operator<=(const Pair &p_other) const { return first == p_other.first ? (second <= p_other.second) : (first < p_other.first); }
constexpr bool operator>(const Pair &p_other) const { return first == p_other.first ? (second > p_other.second) : (first > p_other.first); }
constexpr bool operator>=(const Pair &p_other) const { return first == p_other.first ? (second >= p_other.second) : (first > p_other.first); }
};
template <typename F, typename S>
bool operator==(const Pair<F, S> &pair, const Pair<F, S> &other) {
return (pair.first == other.first) && (pair.second == other.second);
}
template <typename F, typename S>
bool operator!=(const Pair<F, S> &pair, const Pair<F, S> &other) {
return (pair.first != other.first) || (pair.second != other.second);
}
template <typename F, typename S>
struct PairSort {
bool operator()(const Pair<F, S> &A, const Pair<F, S> &B) const {
if (A.first != B.first) {
return A.first < B.first;
}
return A.second < B.second;
constexpr bool operator()(const Pair<F, S> &p_lhs, const Pair<F, S> &p_rhs) const {
return p_lhs < p_rhs;
}
};
// Pair is zero-constructible if and only if both constrained types are zero-constructible.
template <typename F, typename S>
struct is_zero_constructible<Pair<F, S>> : std::conjunction<is_zero_constructible<F>, is_zero_constructible<S>> {};
template <typename K, typename V>
struct KeyValue {
const K key;
V value;
const K key{};
V value{};
void operator=(const KeyValue &p_kv) = delete;
_FORCE_INLINE_ KeyValue(const KeyValue &p_kv) :
key(p_kv.key),
value(p_kv.value) {
}
_FORCE_INLINE_ KeyValue(const K &p_key, const V &p_value) :
key(p_key),
value(p_value) {
}
KeyValue &operator=(const KeyValue &p_kv) = delete;
KeyValue &operator=(KeyValue &&p_kv) = delete;
constexpr KeyValue(const KeyValue &p_kv) = default;
constexpr KeyValue(KeyValue &&p_kv) = default;
constexpr KeyValue(const K &p_key, const V &p_value) :
key(p_key), value(p_value) {}
constexpr KeyValue(const Pair<K, V> &p_pair) :
key(p_pair.first), value(p_pair.second) {}
constexpr bool operator==(const KeyValue &p_other) const { return key == p_other.key && value == p_other.value; }
constexpr bool operator!=(const KeyValue &p_other) const { return key != p_other.key || value != p_other.value; }
constexpr bool operator<(const KeyValue &p_other) const { return key == p_other.key ? (value < p_other.value) : (key < p_other.key); }
constexpr bool operator<=(const KeyValue &p_other) const { return key == p_other.key ? (value <= p_other.value) : (key < p_other.key); }
constexpr bool operator>(const KeyValue &p_other) const { return key == p_other.key ? (value > p_other.value) : (key > p_other.key); }
constexpr bool operator>=(const KeyValue &p_other) const { return key == p_other.key ? (value >= p_other.value) : (key > p_other.key); }
};
template <typename K, typename V>
bool operator==(const KeyValue<K, V> &pair, const KeyValue<K, V> &other) {
return (pair.key == other.key) && (pair.value == other.value);
}
template <typename K, typename V>
bool operator!=(const KeyValue<K, V> &pair, const KeyValue<K, V> &other) {
return (pair.key != other.key) || (pair.value != other.value);
}
template <typename K, typename V>
struct KeyValueSort {
bool operator()(const KeyValue<K, V> &A, const KeyValue<K, V> &B) const {
return A.key < B.key;
constexpr bool operator()(const KeyValue<K, V> &p_lhs, const KeyValue<K, V> &p_rhs) const {
return p_lhs.key < p_rhs.key;
}
};
} // namespace godot
// KeyValue is zero-constructible if and only if both constrained types are zero-constructible.
template <typename K, typename V>
struct is_zero_constructible<KeyValue<K, V>> : std::conjunction<is_zero_constructible<K>, is_zero_constructible<V>> {};
#endif // GODOT_PAIR_HPP
} // namespace godot

View File

@@ -28,13 +28,14 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef GODOT_RB_MAP_HPP
#define GODOT_RB_MAP_HPP
#pragma once
#include <godot_cpp/core/error_macros.hpp>
#include <godot_cpp/core/memory.hpp>
#include <godot_cpp/templates/pair.hpp>
#include <initializer_list>
namespace godot {
// based on the very nice implementation of rb-trees by:
@@ -98,6 +99,8 @@ public:
typedef KeyValue<K, V> ValueType;
struct Iterator {
friend class RBMap<K, V, C, A>;
_FORCE_INLINE_ KeyValue<K, V> &operator*() const {
return E->key_value();
}
@@ -111,11 +114,16 @@ public:
return *this;
}
_FORCE_INLINE_ bool operator==(const Iterator &b) const { return E == b.E; }
_FORCE_INLINE_ bool operator!=(const Iterator &b) const { return E != b.E; }
_FORCE_INLINE_ bool operator==(const Iterator &p_it) const { return E == p_it.E; }
_FORCE_INLINE_ bool operator!=(const Iterator &p_it) const { return E != p_it.E; }
explicit operator bool() const {
return E != nullptr;
}
Iterator &operator=(const Iterator &p_it) {
E = p_it.E;
return *this;
}
Iterator(Element *p_E) { E = p_E; }
Iterator() {}
Iterator(const Iterator &p_it) { E = p_it.E; }
@@ -138,11 +146,16 @@ public:
return *this;
}
_FORCE_INLINE_ bool operator==(const ConstIterator &b) const { return E == b.E; }
_FORCE_INLINE_ bool operator!=(const ConstIterator &b) const { return E != b.E; }
_FORCE_INLINE_ bool operator==(const ConstIterator &p_it) const { return E == p_it.E; }
_FORCE_INLINE_ bool operator!=(const ConstIterator &p_it) const { return E != p_it.E; }
explicit operator bool() const {
return E != nullptr;
}
ConstIterator &operator=(const ConstIterator &p_it) {
E = p_it.E;
return *this;
}
ConstIterator(const Element *p_E) { E = p_E; }
ConstIterator() {}
ConstIterator(const ConstIterator &p_it) { E = p_it.E; }
@@ -419,7 +432,7 @@ private:
new_node->right = _data._nil;
new_node->left = _data._nil;
// new_node->data=_data;
//new_node->data=_data;
if (new_parent == _data._root || less(p_key, new_parent->_data.key)) {
new_parent->left = new_node;
@@ -753,6 +766,12 @@ public:
_copy_from(p_map);
}
RBMap(std::initializer_list<KeyValue<K, V>> p_init) {
for (const KeyValue<K, V> &E : p_init) {
insert(E.key, E.value);
}
}
_FORCE_INLINE_ RBMap() {}
~RBMap() {
@@ -761,5 +780,3 @@ public:
};
} // namespace godot
#endif // GODOT_RB_MAP_HPP

View File

@@ -28,11 +28,12 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef GODOT_RB_SET_HPP
#define GODOT_RB_SET_HPP
#pragma once
#include <godot_cpp/core/memory.hpp>
#include <initializer_list>
// based on the very nice implementation of rb-trees by:
// https://web.archive.org/web/20120507164830/https://web.mit.edu/~emin/www/source_code/red_black_tree/index.html
@@ -399,7 +400,7 @@ private:
new_node->right = _data._nil;
new_node->left = _data._nil;
new_node->value = p_value;
// new_node->data=_data;
//new_node->data=_data;
if (new_parent == _data._root || less(p_value, new_parent->value)) {
new_parent->left = new_node;
@@ -702,6 +703,12 @@ public:
_copy_from(p_set);
}
RBSet(std::initializer_list<T> p_init) {
for (const T &E : p_init) {
insert(E);
}
}
_FORCE_INLINE_ RBSet() {}
~RBSet() {
@@ -710,5 +717,3 @@ public:
};
} // namespace godot
#endif // GODOT_RB_SET_HPP

View File

@@ -28,8 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef GODOT_RID_OWNER_HPP
#define GODOT_RID_OWNER_HPP
#pragma once
#include <godot_cpp/core/memory.hpp>
#include <godot_cpp/godot.hpp>
@@ -461,5 +460,3 @@ public:
};
} // namespace godot
#endif // GODOT_RID_OWNER_HPP

View File

@@ -28,8 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef GODOT_SAFE_REFCOUNT_HPP
#define GODOT_SAFE_REFCOUNT_HPP
#pragma once
#if !defined(NO_THREADS)
@@ -52,7 +51,7 @@ namespace godot {
#define SAFE_NUMERIC_TYPE_PUN_GUARANTEES(m_type) \
static_assert(sizeof(SafeNumeric<m_type>) == sizeof(m_type)); \
static_assert(alignof(SafeNumeric<m_type>) == alignof(m_type)); \
static_assert(std::is_trivially_destructible<std::atomic<m_type>>::value);
static_assert(std::is_trivially_destructible_v<std::atomic<m_type>>);
#define SAFE_FLAG_TYPE_PUN_GUARANTEES \
static_assert(sizeof(SafeFlag) == sizeof(bool)); \
static_assert(alignof(SafeFlag) == alignof(bool));
@@ -103,6 +102,17 @@ public:
return value.fetch_sub(p_value, std::memory_order_acq_rel) - p_value;
}
_ALWAYS_INLINE_ T bit_or(T p_value) {
return value.fetch_or(p_value, std::memory_order_acq_rel);
}
_ALWAYS_INLINE_ T bit_and(T p_value) {
return value.fetch_and(p_value, std::memory_order_acq_rel);
}
_ALWAYS_INLINE_ T bit_xor(T p_value) {
return value.fetch_xor(p_value, std::memory_order_acq_rel);
}
// Returns the original value instead of the new one
_ALWAYS_INLINE_ T postsub(T p_value) {
return value.fetch_sub(p_value, std::memory_order_acq_rel);
@@ -114,7 +124,8 @@ public:
if (tmp >= p_value) {
return tmp; // already greater, or equal
}
if (value.compare_exchange_weak(tmp, p_value, std::memory_order_release)) {
if (value.compare_exchange_weak(tmp, p_value, std::memory_order_acq_rel)) {
return p_value;
}
}
@@ -126,7 +137,7 @@ public:
if (c == 0) {
return 0;
}
if (value.compare_exchange_weak(c, c + 1, std::memory_order_release)) {
if (value.compare_exchange_weak(c, c + 1, std::memory_order_acq_rel)) {
return c + 1;
}
}
@@ -167,6 +178,16 @@ public:
class SafeRefCount {
SafeNumeric<uint32_t> count;
#ifdef DEV_ENABLED
_ALWAYS_INLINE_ void _check_unref_safety() {
// This won't catch every misuse, but it's better than nothing.
CRASH_COND_MSG(count.get() == 0,
"Trying to unreference a SafeRefCount which is already zero is wrong and a symptom of it being misused.\n"
"Upon a SafeRefCount reaching zero any object whose lifetime is tied to it, as well as the ref count itself, must be destroyed.\n"
"Moreover, to guarantee that, no multiple threads should be racing to do the final unreferencing to zero.");
}
#endif
public:
_ALWAYS_INLINE_ bool ref() { // true on success
return count.conditional_increment() != 0;
@@ -177,10 +198,16 @@ public:
}
_ALWAYS_INLINE_ bool unref() { // true if must be disposed of
#ifdef DEV_ENABLED
_check_unref_safety();
#endif
return count.decrement() == 0;
}
_ALWAYS_INLINE_ uint32_t unrefval() { // 0 if must be disposed of
#ifdef DEV_ENABLED
_check_unref_safety();
#endif
return count.decrement();
}
@@ -193,143 +220,6 @@ public:
}
};
#else
template <typename T>
class SafeNumeric {
protected:
T value;
public:
_ALWAYS_INLINE_ void set(T p_value) {
value = p_value;
}
_ALWAYS_INLINE_ T get() const {
return value;
}
_ALWAYS_INLINE_ T increment() {
return ++value;
}
_ALWAYS_INLINE_ T postincrement() {
return value++;
}
_ALWAYS_INLINE_ T decrement() {
return --value;
}
_ALWAYS_INLINE_ T postdecrement() {
return value--;
}
_ALWAYS_INLINE_ T add(T p_value) {
return value += p_value;
}
_ALWAYS_INLINE_ T postadd(T p_value) {
T old = value;
value += p_value;
return old;
}
_ALWAYS_INLINE_ T sub(T p_value) {
return value -= p_value;
}
_ALWAYS_INLINE_ T postsub(T p_value) {
T old = value;
value -= p_value;
return old;
}
_ALWAYS_INLINE_ T exchange_if_greater(T p_value) {
if (value < p_value) {
value = p_value;
}
return value;
}
_ALWAYS_INLINE_ T conditional_increment() {
if (value == 0) {
return 0;
} else {
return ++value;
}
}
_ALWAYS_INLINE_ explicit SafeNumeric<T>(T p_value = static_cast<T>(0)) :
value(p_value) {
}
};
class SafeFlag {
protected:
bool flag;
public:
_ALWAYS_INLINE_ bool is_set() const {
return flag;
}
_ALWAYS_INLINE_ void set() {
flag = true;
}
_ALWAYS_INLINE_ void clear() {
flag = false;
}
_ALWAYS_INLINE_ void set_to(bool p_value) {
flag = p_value;
}
_ALWAYS_INLINE_ explicit SafeFlag(bool p_value = false) :
flag(p_value) {}
};
class SafeRefCount {
uint32_t count = 0;
public:
_ALWAYS_INLINE_ bool ref() { // true on success
if (count != 0) {
++count;
return true;
} else {
return false;
}
}
_ALWAYS_INLINE_ uint32_t refval() { // none-zero on success
if (count != 0) {
return ++count;
} else {
return 0;
}
}
_ALWAYS_INLINE_ bool unref() { // true if must be disposed of
return --count == 0;
}
_ALWAYS_INLINE_ uint32_t unrefval() { // 0 if must be disposed of
return --count;
}
_ALWAYS_INLINE_ uint32_t get() const {
return count;
}
_ALWAYS_INLINE_ void init(uint32_t p_value = 1) {
count = p_value;
}
};
#endif
} // namespace godot
#endif // GODOT_SAFE_REFCOUNT_HPP
#endif // !defined(NO_THREADS)

View File

@@ -28,8 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef GODOT_SEARCH_ARRAY_HPP
#define GODOT_SEARCH_ARRAY_HPP
#pragma once
#include <godot_cpp/templates/sort_array.hpp>
@@ -40,12 +39,12 @@ class SearchArray {
public:
Comparator compare;
inline int bisect(const T *p_array, int p_len, const T &p_value, bool p_before) const {
int lo = 0;
int hi = p_len;
inline int64_t bisect(const T *p_array, int64_t p_len, const T &p_value, bool p_before) const {
int64_t lo = 0;
int64_t hi = p_len;
if (p_before) {
while (lo < hi) {
const int mid = (lo + hi) / 2;
const int64_t mid = (lo + hi) / 2;
if (compare(p_array[mid], p_value)) {
lo = mid + 1;
} else {
@@ -54,7 +53,7 @@ public:
}
} else {
while (lo < hi) {
const int mid = (lo + hi) / 2;
const int64_t mid = (lo + hi) / 2;
if (compare(p_value, p_array[mid])) {
hi = mid;
} else {
@@ -67,5 +66,3 @@ public:
};
} // namespace godot
#endif // GODOT_SEARCH_ARRAY_HPP

View File

@@ -28,8 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef GODOT_SELF_LIST_HPP
#define GODOT_SELF_LIST_HPP
#pragma once
#include <godot_cpp/core/defs.hpp>
#include <godot_cpp/core/error_macros.hpp>
@@ -101,11 +100,74 @@ public:
p_elem->_root = nullptr;
}
void clear() {
while (_first) {
remove(_first);
}
}
void sort() {
sort_custom<Comparator<T>>();
}
template <typename C>
void sort_custom() {
if (_first == _last) {
return;
}
SelfList<T> *from = _first;
SelfList<T> *current = from;
SelfList<T> *to = from;
while (current) {
SelfList<T> *next = current->_next;
if (from != current) {
current->_prev = nullptr;
current->_next = from;
SelfList<T> *find = from;
C less;
while (find && less(*find->_self, *current->_self)) {
current->_prev = find;
current->_next = find->_next;
find = find->_next;
}
if (current->_prev) {
current->_prev->_next = current;
} else {
from = current;
}
if (current->_next) {
current->_next->_prev = current;
} else {
to = current;
}
} else {
current->_prev = nullptr;
current->_next = nullptr;
}
current = next;
}
_first = from;
_last = to;
}
_FORCE_INLINE_ SelfList<T> *first() { return _first; }
_FORCE_INLINE_ const SelfList<T> *first() const { return _first; }
// Forbid copying, which has broken behavior.
void operator=(const List &) = delete;
_FORCE_INLINE_ List() {}
_FORCE_INLINE_ ~List() { ERR_FAIL_COND(_first != nullptr); }
_FORCE_INLINE_ ~List() {
// A self list must be empty on destruction.
DEV_ASSERT(_first == nullptr);
}
};
private:
@@ -127,6 +189,9 @@ public:
_FORCE_INLINE_ const SelfList<T> *prev() const { return _prev; }
_FORCE_INLINE_ T *self() const { return _self; }
// Forbid copying, which has broken behavior.
void operator=(const SelfList<T> &) = delete;
_FORCE_INLINE_ SelfList(T *p_self) {
_self = p_self;
}
@@ -139,5 +204,3 @@ public:
};
} // namespace godot
#endif // GODOT_SELF_LIST_HPP

View File

@@ -28,8 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef GODOT_SORT_ARRAY_HPP
#define GODOT_SORT_ARRAY_HPP
#pragma once
#include <godot_cpp/core/error_macros.hpp>
@@ -79,8 +78,8 @@ public:
}
}
inline int bitlog(int n) const {
int k;
inline int64_t bitlog(int64_t n) const {
int64_t k;
for (k = 0; n != 1; n >>= 1) {
++k;
}
@@ -89,8 +88,8 @@ public:
/* Heap / Heapsort functions */
inline void push_heap(int p_first, int p_hole_idx, int p_top_index, T p_value, T *p_array) const {
int parent = (p_hole_idx - 1) / 2;
inline void push_heap(int64_t p_first, int64_t p_hole_idx, int64_t p_top_index, T p_value, T *p_array) const {
int64_t parent = (p_hole_idx - 1) / 2;
while (p_hole_idx > p_top_index && compare(p_array[p_first + parent], p_value)) {
p_array[p_first + p_hole_idx] = p_array[p_first + parent];
p_hole_idx = parent;
@@ -99,17 +98,17 @@ public:
p_array[p_first + p_hole_idx] = p_value;
}
inline void pop_heap(int p_first, int p_last, int p_result, T p_value, T *p_array) const {
inline void pop_heap(int64_t p_first, int64_t p_last, int64_t p_result, T p_value, T *p_array) const {
p_array[p_result] = p_array[p_first];
adjust_heap(p_first, 0, p_last - p_first, p_value, p_array);
}
inline void pop_heap(int p_first, int p_last, T *p_array) const {
inline void pop_heap(int64_t p_first, int64_t p_last, T *p_array) const {
pop_heap(p_first, p_last - 1, p_last - 1, p_array[p_last - 1], p_array);
}
inline void adjust_heap(int p_first, int p_hole_idx, int p_len, T p_value, T *p_array) const {
int top_index = p_hole_idx;
int second_child = 2 * p_hole_idx + 2;
inline void adjust_heap(int64_t p_first, int64_t p_hole_idx, int64_t p_len, T p_value, T *p_array) const {
int64_t top_index = p_hole_idx;
int64_t second_child = 2 * p_hole_idx + 2;
while (second_child < p_len) {
if (compare(p_array[p_first + second_child], p_array[p_first + (second_child - 1)])) {
@@ -128,18 +127,18 @@ public:
push_heap(p_first, p_hole_idx, top_index, p_value, p_array);
}
inline void sort_heap(int p_first, int p_last, T *p_array) const {
inline void sort_heap(int64_t p_first, int64_t p_last, T *p_array) const {
while (p_last - p_first > 1) {
pop_heap(p_first, p_last--, p_array);
}
}
inline void make_heap(int p_first, int p_last, T *p_array) const {
inline void make_heap(int64_t p_first, int64_t p_last, T *p_array) const {
if (p_last - p_first < 2) {
return;
}
int len = p_last - p_first;
int parent = (len - 2) / 2;
int64_t len = p_last - p_first;
int64_t parent = (len - 2) / 2;
while (true) {
adjust_heap(p_first, parent, len, p_array[p_first + parent], p_array);
@@ -150,9 +149,9 @@ public:
}
}
inline void partial_sort(int p_first, int p_last, int p_middle, T *p_array) const {
inline void partial_sort(int64_t p_first, int64_t p_last, int64_t p_middle, T *p_array) const {
make_heap(p_first, p_middle, p_array);
for (int i = p_middle; i < p_last; i++) {
for (int64_t i = p_middle; i < p_last; i++) {
if (compare(p_array[i], p_array[p_first])) {
pop_heap(p_first, p_middle, i, p_array[i], p_array);
}
@@ -160,29 +159,29 @@ public:
sort_heap(p_first, p_middle, p_array);
}
inline void partial_select(int p_first, int p_last, int p_middle, T *p_array) const {
inline void partial_select(int64_t p_first, int64_t p_last, int64_t p_middle, T *p_array) const {
make_heap(p_first, p_middle, p_array);
for (int i = p_middle; i < p_last; i++) {
for (int64_t i = p_middle; i < p_last; i++) {
if (compare(p_array[i], p_array[p_first])) {
pop_heap(p_first, p_middle, i, p_array[i], p_array);
}
}
}
inline int partitioner(int p_first, int p_last, T p_pivot, T *p_array) const {
const int unmodified_first = p_first;
const int unmodified_last = p_last;
inline int64_t partitioner(int64_t p_first, int64_t p_last, T p_pivot, T *p_array) const {
const int64_t unmodified_first = p_first;
const int64_t unmodified_last = p_last;
while (true) {
while (compare(p_array[p_first], p_pivot)) {
if (Validate) {
if constexpr (Validate) {
ERR_BAD_COMPARE(p_first == unmodified_last - 1);
}
p_first++;
}
p_last--;
while (compare(p_pivot, p_array[p_last])) {
if (Validate) {
if constexpr (Validate) {
ERR_BAD_COMPARE(p_last == unmodified_first);
}
p_last--;
@@ -197,7 +196,7 @@ public:
}
}
inline void introsort(int p_first, int p_last, T *p_array, int p_max_depth) const {
inline void introsort(int64_t p_first, int64_t p_last, T *p_array, int64_t p_max_depth) const {
while (p_last - p_first > INTROSORT_THRESHOLD) {
if (p_max_depth == 0) {
partial_sort(p_first, p_last, p_last, p_array);
@@ -206,7 +205,7 @@ public:
p_max_depth--;
int cut = partitioner(
int64_t cut = partitioner(
p_first,
p_last,
median_of_3(
@@ -220,7 +219,7 @@ public:
}
}
inline void introselect(int p_first, int p_nth, int p_last, T *p_array, int p_max_depth) const {
inline void introselect(int64_t p_first, int64_t p_nth, int64_t p_last, T *p_array, int64_t p_max_depth) const {
while (p_last - p_first > 3) {
if (p_max_depth == 0) {
partial_select(p_first, p_nth + 1, p_last, p_array);
@@ -230,7 +229,7 @@ public:
p_max_depth--;
int cut = partitioner(
int64_t cut = partitioner(
p_first,
p_last,
median_of_3(
@@ -249,10 +248,10 @@ public:
insertion_sort(p_first, p_last, p_array);
}
inline void unguarded_linear_insert(int p_last, T p_value, T *p_array) const {
int next = p_last - 1;
inline void unguarded_linear_insert(int64_t p_last, T p_value, T *p_array) const {
int64_t next = p_last - 1;
while (compare(p_value, p_array[next])) {
if (Validate) {
if constexpr (Validate) {
ERR_BAD_COMPARE(next == 0);
}
p_array[p_last] = p_array[next];
@@ -262,10 +261,10 @@ public:
p_array[p_last] = p_value;
}
inline void linear_insert(int p_first, int p_last, T *p_array) const {
inline void linear_insert(int64_t p_first, int64_t p_last, T *p_array) const {
T val = p_array[p_last];
if (compare(val, p_array[p_first])) {
for (int i = p_last; i > p_first; i--) {
for (int64_t i = p_last; i > p_first; i--) {
p_array[i] = p_array[i - 1];
}
@@ -275,22 +274,22 @@ public:
}
}
inline void insertion_sort(int p_first, int p_last, T *p_array) const {
inline void insertion_sort(int64_t p_first, int64_t p_last, T *p_array) const {
if (p_first == p_last) {
return;
}
for (int i = p_first + 1; i != p_last; i++) {
for (int64_t i = p_first + 1; i != p_last; i++) {
linear_insert(p_first, i, p_array);
}
}
inline void unguarded_insertion_sort(int p_first, int p_last, T *p_array) const {
for (int i = p_first; i != p_last; i++) {
inline void unguarded_insertion_sort(int64_t p_first, int64_t p_last, T *p_array) const {
for (int64_t i = p_first; i != p_last; i++) {
unguarded_linear_insert(i, p_array[i], p_array);
}
}
inline void final_insertion_sort(int p_first, int p_last, T *p_array) const {
inline void final_insertion_sort(int64_t p_first, int64_t p_last, T *p_array) const {
if (p_last - p_first > INTROSORT_THRESHOLD) {
insertion_sort(p_first, p_first + INTROSORT_THRESHOLD, p_array);
unguarded_insertion_sort(p_first + INTROSORT_THRESHOLD, p_last, p_array);
@@ -299,18 +298,18 @@ public:
}
}
inline void sort_range(int p_first, int p_last, T *p_array) const {
inline void sort_range(int64_t p_first, int64_t p_last, T *p_array) const {
if (p_first != p_last) {
introsort(p_first, p_last, p_array, bitlog(p_last - p_first) * 2);
final_insertion_sort(p_first, p_last, p_array);
}
}
inline void sort(T *p_array, int p_len) const {
inline void sort(T *p_array, int64_t p_len) const {
sort_range(0, p_len, p_array);
}
inline void nth_element(int p_first, int p_last, int p_nth, T *p_array) const {
inline void nth_element(int64_t p_first, int64_t p_last, int64_t p_nth, T *p_array) const {
if (p_first == p_last || p_nth == p_last) {
return;
}
@@ -319,5 +318,3 @@ public:
};
} // namespace godot
#endif // GODOT_SORT_ARRAY_HPP

View File

@@ -28,8 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef GODOT_SPIN_LOCK_HPP
#define GODOT_SPIN_LOCK_HPP
#pragma once
#include <atomic>
@@ -50,5 +49,3 @@ public:
};
} // namespace godot
#endif // GODOT_SPIN_LOCK_HPP

View File

@@ -28,8 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef GODOT_THREAD_WORK_POOL_HPP
#define GODOT_THREAD_WORK_POOL_HPP
#pragma once
#include <godot_cpp/classes/os.hpp>
#include <godot_cpp/classes/semaphore.hpp>
@@ -201,5 +200,3 @@ public:
};
} // namespace godot
#endif // GODOT_THREAD_WORK_POOL_HPP

View File

@@ -28,8 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef GODOT_VECTOR_HPP
#define GODOT_VECTOR_HPP
#pragma once
/**
* @class Vector
@@ -69,6 +68,7 @@ private:
CowData<T> _cowdata;
public:
// Must take a copy instead of a reference (see GH-31736).
bool push_back(T p_elem);
_FORCE_INLINE_ bool append(const T &p_elem) { return push_back(p_elem); } //alias
void fill(T p_elem);
@@ -97,11 +97,13 @@ public:
Error resize(Size p_size) { return _cowdata.resize(p_size); }
Error resize_zeroed(Size p_size) { return _cowdata.template resize<true>(p_size); }
_FORCE_INLINE_ const T &operator[](Size p_index) const { return _cowdata.get(p_index); }
// Must take a copy instead of a reference (see GH-31736).
Error insert(Size p_pos, T p_val) { return _cowdata.insert(p_pos, p_val); }
Size find(const T &p_val, Size p_from = 0) const { return _cowdata.find(p_val, p_from); }
Size rfind(const T &p_val, Size p_from = -1) const { return _cowdata.rfind(p_val, p_from); }
Size count(const T &p_val) const { return _cowdata.count(p_val); }
// Must take a copy instead of a reference (see GH-31736).
void append_array(Vector<T> p_other);
_FORCE_INLINE_ bool has(const T &p_val) const { return find(p_val) != -1; }
@@ -146,17 +148,19 @@ public:
insert(i, p_val);
}
inline void operator=(const Vector &p_from) {
_cowdata._ref(p_from._cowdata);
}
void operator=(const Vector &p_from) { _cowdata._ref(p_from._cowdata); }
void operator=(Vector &&p_from) { _cowdata = std::move(p_from._cowdata); }
Vector<uint8_t> to_byte_array() const {
Vector<uint8_t> ret;
if (is_empty()) {
return ret;
}
ret.resize(size() * sizeof(T));
memcpy(ret.ptrw(), ptr(), sizeof(T) * size());
size_t alloc_size = size() * sizeof(T);
ret.resize(alloc_size);
if (alloc_size) {
memcpy(ret.ptrw(), ptr(), alloc_size);
}
return ret;
}
@@ -279,16 +283,11 @@ public:
}
_FORCE_INLINE_ Vector() {}
_FORCE_INLINE_ Vector(std::initializer_list<T> p_init) {
Error err = _cowdata.resize(p_init.size());
ERR_FAIL_COND(err);
Size i = 0;
for (const T &element : p_init) {
_cowdata.set(i++, element);
}
}
_FORCE_INLINE_ Vector(std::initializer_list<T> p_init) :
_cowdata(p_init) {}
_FORCE_INLINE_ Vector(const Vector &p_from) { _cowdata._ref(p_from._cowdata); }
_FORCE_INLINE_ Vector(Vector &&p_from) :
_cowdata(std::move(p_from._cowdata)) {}
_FORCE_INLINE_ ~Vector() {}
};
@@ -332,5 +331,3 @@ void Vector<T>::fill(T p_elem) {
}
} // namespace godot
#endif // GODOT_VECTOR_HPP

View File

@@ -28,8 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef GODOT_VMAP_HPP
#define GODOT_VMAP_HPP
#pragma once
#include <godot_cpp/templates/cowdata.hpp>
@@ -73,16 +72,16 @@ private:
middle = (low + high) / 2;
if (p_val < a[middle].key) {
high = middle - 1; // search low end of array
high = middle - 1; //search low end of array
} else if (a[middle].key < p_val) {
low = middle + 1; // search high end of array
low = middle + 1; //search high end of array
} else {
r_exact = true;
return middle;
}
}
// return the position where this would be inserted
//return the position where this would be inserted
if (a[middle].key < p_val) {
middle++;
}
@@ -103,9 +102,9 @@ private:
middle = (low + high) / 2;
if (p_val < a[middle].key) {
high = middle - 1; // search low end of array
high = middle - 1; //search low end of array
} else if (a[middle].key < p_val) {
low = middle + 1; // search high end of array
low = middle + 1; //search high end of array
} else {
return middle;
}
@@ -143,6 +142,9 @@ public:
}
int find_nearest(const T &p_val) const {
if (_cowdata.is_empty()) {
return -1;
}
bool exact;
return _find(p_val, exact);
}
@@ -192,6 +194,8 @@ public:
}
_FORCE_INLINE_ VMap() {}
_FORCE_INLINE_ VMap(std::initializer_list<T> p_init) :
_cowdata(p_init) {}
_FORCE_INLINE_ VMap(const VMap &p_from) { _cowdata._ref(p_from._cowdata); }
inline void operator=(const VMap &p_from) {
@@ -200,5 +204,3 @@ public:
};
} // namespace godot
#endif // GODOT_VMAP_HPP

View File

@@ -28,8 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef GODOT_VSET_HPP
#define GODOT_VSET_HPP
#pragma once
#include <godot_cpp/templates/vector.hpp>
@@ -60,16 +59,16 @@ class VSet {
middle = (low + high) / 2;
if (p_val < a[middle]) {
high = middle - 1; // search low end of array
high = middle - 1; //search low end of array
} else if (a[middle] < p_val) {
low = middle + 1; // search high end of array
low = middle + 1; //search high end of array
} else {
r_exact = true;
return middle;
}
}
// return the position where this would be inserted
//return the position where this would be inserted
if (a[middle] < p_val) {
middle++;
}
@@ -90,9 +89,9 @@ class VSet {
middle = (low + high) / 2;
if (p_val < a[middle]) {
high = middle - 1; // search low end of array
high = middle - 1; //search low end of array
} else if (a[middle] < p_val) {
low = middle + 1; // search high end of array
low = middle + 1; //search high end of array
} else {
return middle;
}
@@ -138,8 +137,10 @@ public:
inline const T &operator[](int p_index) const {
return _data[p_index];
}
_FORCE_INLINE_ VSet() {}
_FORCE_INLINE_ VSet(std::initializer_list<T> p_init) :
_data(p_init) {}
};
} // namespace godot
#endif // GODOT_VSET_HPP

View File

@@ -28,8 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef GODOT_AABB_HPP
#define GODOT_AABB_HPP
#pragma once
#include <godot_cpp/variant/plane.hpp>
#include <godot_cpp/variant/vector3.hpp>
@@ -73,16 +72,21 @@ struct [[nodiscard]] AABB {
AABB merge(const AABB &p_with) const;
void merge_with(const AABB &p_aabb); ///merge with another AABB
AABB intersection(const AABB &p_aabb) const; ///get box where two intersect, empty if no intersection occurs
bool intersects_segment(const Vector3 &p_from, const Vector3 &p_to, Vector3 *r_clip = nullptr, Vector3 *r_normal = nullptr) const;
bool intersects_ray(const Vector3 &p_from, const Vector3 &p_dir, Vector3 *r_clip = nullptr, Vector3 *r_normal = nullptr) const;
_FORCE_INLINE_ bool smits_intersect_ray(const Vector3 &p_from, const Vector3 &p_dir, real_t t0, real_t t1) const;
_FORCE_INLINE_ bool smits_intersect_ray(const Vector3 &p_from, const Vector3 &p_dir, real_t p_t0, real_t p_t1) const;
bool intersects_segment(const Vector3 &p_from, const Vector3 &p_to, Vector3 *r_intersection_point = nullptr, Vector3 *r_normal = nullptr) const;
bool intersects_ray(const Vector3 &p_from, const Vector3 &p_dir) const {
bool inside;
return find_intersects_ray(p_from, p_dir, inside);
}
bool find_intersects_ray(const Vector3 &p_from, const Vector3 &p_dir, bool &r_inside, Vector3 *r_intersection_point = nullptr, Vector3 *r_normal = nullptr) const;
_FORCE_INLINE_ bool intersects_convex_shape(const Plane *p_planes, int p_plane_count, const Vector3 *p_points, int p_point_count) const;
_FORCE_INLINE_ bool inside_convex_shape(const Plane *p_planes, int p_plane_count) const;
bool intersects_plane(const Plane &p_plane) const;
_FORCE_INLINE_ bool has_point(const Vector3 &p_point) const;
_FORCE_INLINE_ Vector3 get_support(const Vector3 &p_normal) const;
_FORCE_INLINE_ Vector3 get_support(const Vector3 &p_direction) const;
Vector3 get_longest_axis() const;
int get_longest_axis_index() const;
@@ -209,15 +213,18 @@ inline bool AABB::encloses(const AABB &p_aabb) const {
(src_max.z >= dst_max.z));
}
Vector3 AABB::get_support(const Vector3 &p_normal) const {
Vector3 half_extents = size * 0.5f;
Vector3 ofs = position + half_extents;
return Vector3(
(p_normal.x > 0) ? half_extents.x : -half_extents.x,
(p_normal.y > 0) ? half_extents.y : -half_extents.y,
(p_normal.z > 0) ? half_extents.z : -half_extents.z) +
ofs;
Vector3 AABB::get_support(const Vector3 &p_direction) const {
Vector3 support = position;
if (p_direction.x > 0.0f) {
support.x += size.x;
}
if (p_direction.y > 0.0f) {
support.y += size.y;
}
if (p_direction.z > 0.0f) {
support.z += size.z;
}
return support;
}
Vector3 AABB::get_endpoint(int p_point) const {
@@ -403,7 +410,7 @@ inline real_t AABB::get_shortest_axis_size() const {
return max_size;
}
bool AABB::smits_intersect_ray(const Vector3 &p_from, const Vector3 &p_dir, real_t t0, real_t t1) const {
bool AABB::smits_intersect_ray(const Vector3 &p_from, const Vector3 &p_dir, real_t p_t0, real_t p_t1) const {
#ifdef MATH_CHECKS
if (unlikely(size.x < 0 || size.y < 0 || size.z < 0)) {
ERR_PRINT("AABB size is negative, this is not supported. Use AABB.abs() to get an AABB with a positive size.");
@@ -454,7 +461,7 @@ bool AABB::smits_intersect_ray(const Vector3 &p_from, const Vector3 &p_dir, real
if (tzmax < tmax) {
tmax = tzmax;
}
return ((tmin < t1) && (tmax > t0));
return ((tmin < p_t1) && (tmax > p_t0));
}
void AABB::grow_by(real_t p_amount) {
@@ -491,5 +498,3 @@ AABB AABB::quantized(real_t p_unit) const {
}
} // namespace godot
#endif // GODOT_AABB_HPP

View File

@@ -28,8 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef GODOT_ARRAY_HELPERS_HPP
#define GODOT_ARRAY_HELPERS_HPP
#pragma once
namespace godot {
namespace helpers {
@@ -51,5 +50,3 @@ T append_all(T appendable) {
}
} // namespace helpers
} // namespace godot
#endif // GODOT_ARRAY_HELPERS_HPP

View File

@@ -28,8 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef GODOT_BASIS_HPP
#define GODOT_BASIS_HPP
#pragma once
#include <godot_cpp/classes/global_constants.hpp>
#include <godot_cpp/variant/quaternion.hpp>
@@ -44,11 +43,11 @@ struct [[nodiscard]] Basis {
Vector3(0, 0, 1)
};
_FORCE_INLINE_ const Vector3 &operator[](int axis) const {
return rows[axis];
_FORCE_INLINE_ const Vector3 &operator[](int p_row) const {
return rows[p_row];
}
_FORCE_INLINE_ Vector3 &operator[](int axis) {
return rows[axis];
_FORCE_INLINE_ Vector3 &operator[](int p_row) {
return rows[p_row];
}
void invert();
@@ -59,21 +58,19 @@ struct [[nodiscard]] Basis {
_FORCE_INLINE_ real_t determinant() const;
void from_z(const Vector3 &p_z);
void rotate(const Vector3 &p_axis, real_t p_angle);
Basis rotated(const Vector3 &p_axis, real_t p_angle) const;
void rotate_local(const Vector3 &p_axis, real_t p_angle);
Basis rotated_local(const Vector3 &p_axis, real_t p_angle) const;
void rotate(const Vector3 &p_euler, EulerOrder p_order = EULER_ORDER_YXZ);
Basis rotated(const Vector3 &p_euler, EulerOrder p_order = EULER_ORDER_YXZ) const;
void rotate(const Vector3 &p_euler, EulerOrder p_order = EulerOrder::EULER_ORDER_YXZ);
Basis rotated(const Vector3 &p_euler, EulerOrder p_order = EulerOrder::EULER_ORDER_YXZ) const;
void rotate(const Quaternion &p_quaternion);
Basis rotated(const Quaternion &p_quaternion) const;
Vector3 get_euler_normalized(EulerOrder p_order = EULER_ORDER_YXZ) const;
Vector3 get_euler_normalized(EulerOrder p_order = EulerOrder::EULER_ORDER_YXZ) const;
void get_rotation_axis_angle(Vector3 &p_axis, real_t &p_angle) const;
void get_rotation_axis_angle_local(Vector3 &p_axis, real_t &p_angle) const;
Quaternion get_rotation_quaternion() const;
@@ -82,9 +79,9 @@ struct [[nodiscard]] Basis {
Vector3 rotref_posscale_decomposition(Basis &rotref) const;
Vector3 get_euler(EulerOrder p_order = EULER_ORDER_YXZ) const;
void set_euler(const Vector3 &p_euler, EulerOrder p_order = EULER_ORDER_YXZ);
static Basis from_euler(const Vector3 &p_euler, EulerOrder p_order = EULER_ORDER_YXZ) {
Vector3 get_euler(EulerOrder p_order = EulerOrder::EULER_ORDER_YXZ) const;
void set_euler(const Vector3 &p_euler, EulerOrder p_order = EulerOrder::EULER_ORDER_YXZ);
static Basis from_euler(const Vector3 &p_euler, EulerOrder p_order = EulerOrder::EULER_ORDER_YXZ) {
Basis b;
b.set_euler(p_euler, p_order);
return b;
@@ -104,27 +101,25 @@ struct [[nodiscard]] Basis {
void scale_orthogonal(const Vector3 &p_scale);
Basis scaled_orthogonal(const Vector3 &p_scale) const;
void make_scale_uniform();
float get_uniform_scale() const;
real_t get_uniform_scale() const;
Vector3 get_scale() const;
Vector3 get_scale_abs() const;
Vector3 get_scale_local() const;
Vector3 get_scale_global() const;
void set_axis_angle_scale(const Vector3 &p_axis, real_t p_angle, const Vector3 &p_scale);
void set_euler_scale(const Vector3 &p_euler, const Vector3 &p_scale, EulerOrder p_order = EULER_ORDER_YXZ);
void set_euler_scale(const Vector3 &p_euler, const Vector3 &p_scale, EulerOrder p_order = EulerOrder::EULER_ORDER_YXZ);
void set_quaternion_scale(const Quaternion &p_quaternion, const Vector3 &p_scale);
// transposed dot products
_FORCE_INLINE_ real_t tdotx(const Vector3 &v) const {
return rows[0][0] * v[0] + rows[1][0] * v[1] + rows[2][0] * v[2];
_FORCE_INLINE_ real_t tdotx(const Vector3 &p_v) const {
return rows[0][0] * p_v[0] + rows[1][0] * p_v[1] + rows[2][0] * p_v[2];
}
_FORCE_INLINE_ real_t tdoty(const Vector3 &v) const {
return rows[0][1] * v[0] + rows[1][1] * v[1] + rows[2][1] * v[2];
_FORCE_INLINE_ real_t tdoty(const Vector3 &p_v) const {
return rows[0][1] * p_v[0] + rows[1][1] * p_v[1] + rows[2][1] * p_v[2];
}
_FORCE_INLINE_ real_t tdotz(const Vector3 &v) const {
return rows[0][2] * v[0] + rows[1][2] * v[1] + rows[2][2] * v[2];
_FORCE_INLINE_ real_t tdotz(const Vector3 &p_v) const {
return rows[0][2] * p_v[0] + rows[1][2] * p_v[1] + rows[2][2] * p_v[2];
}
bool is_equal_approx(const Basis &p_basis) const;
@@ -141,31 +136,35 @@ struct [[nodiscard]] Basis {
_FORCE_INLINE_ Basis operator+(const Basis &p_matrix) const;
_FORCE_INLINE_ void operator-=(const Basis &p_matrix);
_FORCE_INLINE_ Basis operator-(const Basis &p_matrix) const;
_FORCE_INLINE_ void operator*=(const real_t p_val);
_FORCE_INLINE_ Basis operator*(const real_t p_val) const;
_FORCE_INLINE_ void operator*=(real_t p_val);
_FORCE_INLINE_ Basis operator*(real_t p_val) const;
_FORCE_INLINE_ void operator/=(real_t p_val);
_FORCE_INLINE_ Basis operator/(real_t p_val) const;
bool is_orthogonal() const;
bool is_orthonormal() const;
bool is_conformal() const;
bool is_diagonal() const;
bool is_rotation() const;
Basis lerp(const Basis &p_to, const real_t &p_weight) const;
Basis slerp(const Basis &p_to, const real_t &p_weight) const;
Basis lerp(const Basis &p_to, real_t p_weight) const;
Basis slerp(const Basis &p_to, real_t p_weight) const;
void rotate_sh(real_t *p_values);
operator String() const;
/* create / set */
_FORCE_INLINE_ void set(real_t xx, real_t xy, real_t xz, real_t yx, real_t yy, real_t yz, real_t zx, real_t zy, real_t zz) {
rows[0][0] = xx;
rows[0][1] = xy;
rows[0][2] = xz;
rows[1][0] = yx;
rows[1][1] = yy;
rows[1][2] = yz;
rows[2][0] = zx;
rows[2][1] = zy;
rows[2][2] = zz;
_FORCE_INLINE_ void set(real_t p_xx, real_t p_xy, real_t p_xz, real_t p_yx, real_t p_yy, real_t p_yz, real_t p_zx, real_t p_zy, real_t p_zz) {
rows[0][0] = p_xx;
rows[0][1] = p_xy;
rows[0][2] = p_xz;
rows[1][0] = p_yx;
rows[1][1] = p_yy;
rows[1][2] = p_yz;
rows[2][0] = p_zx;
rows[2][1] = p_zy;
rows[2][2] = p_zz;
}
_FORCE_INLINE_ void set_columns(const Vector3 &p_x, const Vector3 &p_y, const Vector3 &p_z) {
set_column(0, p_x);
@@ -195,20 +194,20 @@ struct [[nodiscard]] Basis {
rows[2].zero();
}
_FORCE_INLINE_ Basis transpose_xform(const Basis &m) const {
_FORCE_INLINE_ Basis transpose_xform(const Basis &p_m) const {
return Basis(
rows[0].x * m[0].x + rows[1].x * m[1].x + rows[2].x * m[2].x,
rows[0].x * m[0].y + rows[1].x * m[1].y + rows[2].x * m[2].y,
rows[0].x * m[0].z + rows[1].x * m[1].z + rows[2].x * m[2].z,
rows[0].y * m[0].x + rows[1].y * m[1].x + rows[2].y * m[2].x,
rows[0].y * m[0].y + rows[1].y * m[1].y + rows[2].y * m[2].y,
rows[0].y * m[0].z + rows[1].y * m[1].z + rows[2].y * m[2].z,
rows[0].z * m[0].x + rows[1].z * m[1].x + rows[2].z * m[2].x,
rows[0].z * m[0].y + rows[1].z * m[1].y + rows[2].z * m[2].y,
rows[0].z * m[0].z + rows[1].z * m[1].z + rows[2].z * m[2].z);
rows[0].x * p_m[0].x + rows[1].x * p_m[1].x + rows[2].x * p_m[2].x,
rows[0].x * p_m[0].y + rows[1].x * p_m[1].y + rows[2].x * p_m[2].y,
rows[0].x * p_m[0].z + rows[1].x * p_m[1].z + rows[2].x * p_m[2].z,
rows[0].y * p_m[0].x + rows[1].y * p_m[1].x + rows[2].y * p_m[2].x,
rows[0].y * p_m[0].y + rows[1].y * p_m[1].y + rows[2].y * p_m[2].y,
rows[0].y * p_m[0].z + rows[1].y * p_m[1].z + rows[2].y * p_m[2].z,
rows[0].z * p_m[0].x + rows[1].z * p_m[1].x + rows[2].z * p_m[2].x,
rows[0].z * p_m[0].y + rows[1].z * p_m[1].y + rows[2].z * p_m[2].y,
rows[0].z * p_m[0].z + rows[1].z * p_m[1].z + rows[2].z * p_m[2].z);
}
Basis(real_t xx, real_t xy, real_t xz, real_t yx, real_t yy, real_t yz, real_t zx, real_t zy, real_t zz) {
set(xx, xy, xz, yx, yy, yz, zx, zy, zz);
Basis(real_t p_xx, real_t p_xy, real_t p_xz, real_t p_yx, real_t p_yy, real_t p_yz, real_t p_zx, real_t p_zy, real_t p_zz) {
set(p_xx, p_xy, p_xz, p_yx, p_yy, p_yz, p_zx, p_zy, p_zz);
}
void orthonormalize();
@@ -282,18 +281,30 @@ _FORCE_INLINE_ Basis Basis::operator-(const Basis &p_matrix) const {
return ret;
}
_FORCE_INLINE_ void Basis::operator*=(const real_t p_val) {
_FORCE_INLINE_ void Basis::operator*=(real_t p_val) {
rows[0] *= p_val;
rows[1] *= p_val;
rows[2] *= p_val;
}
_FORCE_INLINE_ Basis Basis::operator*(const real_t p_val) const {
_FORCE_INLINE_ Basis Basis::operator*(real_t p_val) const {
Basis ret(*this);
ret *= p_val;
return ret;
}
_FORCE_INLINE_ void Basis::operator/=(real_t p_val) {
rows[0] /= p_val;
rows[1] /= p_val;
rows[2] /= p_val;
}
_FORCE_INLINE_ Basis Basis::operator/(real_t p_val) const {
Basis ret(*this);
ret /= p_val;
return ret;
}
Vector3 Basis::xform(const Vector3 &p_vector) const {
return Vector3(
rows[0].dot(p_vector),
@@ -315,5 +326,3 @@ real_t Basis::determinant() const {
}
} // namespace godot
#endif // GODOT_BASIS_HPP

View File

@@ -28,8 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef GODOT_CALLABLE_CUSTOM_HPP
#define GODOT_CALLABLE_CUSTOM_HPP
#pragma once
#include <godot_cpp/core/object_id.hpp>
#include <godot_cpp/variant/string_name.hpp>
@@ -61,5 +60,3 @@ public:
};
} // namespace godot
#endif // GODOT_CALLABLE_CUSTOM_HPP

View File

@@ -28,8 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef GODOT_CALLABLE_METHOD_POINTER_HPP
#define GODOT_CALLABLE_METHOD_POINTER_HPP
#pragma once
#include <godot_cpp/core/binder_common.hpp>
#include <godot_cpp/variant/variant.hpp>
@@ -105,8 +104,7 @@ template <typename T, typename R, typename... P>
class CallableCustomMethodPointerRet : public CallableCustomMethodPointerBase {
struct Data {
T *instance;
R(T::*method)
(P...);
R (T::*method)(P...);
} data;
static_assert(sizeof(Data) % 4 == 0);
@@ -147,8 +145,7 @@ template <typename T, typename R, typename... P>
class CallableCustomMethodPointerRetC : public CallableCustomMethodPointerBase {
struct Data {
T *instance;
R(T::*method)
(P...) const;
R (T::*method)(P...) const;
} data;
static_assert(sizeof(Data) % 4 == 0);
@@ -228,8 +225,7 @@ Callable create_custom_callable_static_function_pointer(void (*p_method)(P...))
template <typename R, typename... P>
class CallableCustomStaticMethodPointerRet : public CallableCustomMethodPointerBase {
struct Data {
R(*method)
(P...);
R (*method)(P...);
} data;
static_assert(sizeof(Data) % 4 == 0);
@@ -269,5 +265,3 @@ Callable create_custom_callable_static_function_pointer(R (*p_method)(P...)) {
#define callable_mp_static(M) ::godot::create_custom_callable_static_function_pointer(M)
} // namespace godot
#endif // GODOT_CALLABLE_METHOD_POINTER_HPP

File diff suppressed because it is too large Load Diff

View File

@@ -28,8 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef GODOT_CHAR_STRING_HPP
#define GODOT_CHAR_STRING_HPP
#pragma once
#include <godot_cpp/templates/cowdata.hpp>
@@ -114,7 +113,7 @@ public:
CharStringT<T> &operator+=(T p_char);
int64_t length() const { return size() ? size() - 1 : 0; }
const T *get_data() const;
operator const T *() const { return get_data(); };
operator const T *() const { return get_data(); }
protected:
void copy_from(const T *p_cstr);
@@ -138,5 +137,3 @@ typedef CharStringT<char32_t> Char32String;
typedef CharStringT<wchar_t> CharWideString;
} // namespace godot
#endif // GODOT_CHAR_STRING_HPP

View File

@@ -28,63 +28,107 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef GODOT_CHAR_UTILS_HPP
#define GODOT_CHAR_UTILS_HPP
#pragma once
static _FORCE_INLINE_ bool is_ascii_upper_case(char32_t c) {
return (c >= 'A' && c <= 'Z');
#include "char_range.inc.hpp"
namespace godot {
#define BSEARCH_CHAR_RANGE(m_array) \
int low = 0; \
int high = sizeof(m_array) / sizeof(m_array[0]) - 1; \
int middle = (low + high) / 2; \
\
while (low <= high) { \
if (p_char < m_array[middle].start) { \
high = middle - 1; \
} else if (p_char > m_array[middle].end) { \
low = middle + 1; \
} else { \
return true; \
} \
\
middle = (low + high) / 2; \
} \
\
return false
constexpr bool is_unicode_identifier_start(char32_t p_char) {
BSEARCH_CHAR_RANGE(xid_start);
}
static _FORCE_INLINE_ bool is_ascii_lower_case(char32_t c) {
return (c >= 'a' && c <= 'z');
constexpr bool is_unicode_identifier_continue(char32_t p_char) {
BSEARCH_CHAR_RANGE(xid_continue);
}
static _FORCE_INLINE_ bool is_digit(char32_t c) {
return (c >= '0' && c <= '9');
constexpr bool is_unicode_upper_case(char32_t p_char) {
BSEARCH_CHAR_RANGE(uppercase_letter);
}
static _FORCE_INLINE_ bool is_hex_digit(char32_t c) {
return (is_digit(c) || (c >= 'a' && c <= 'f') || (c >= 'A' && c <= 'F'));
constexpr bool is_unicode_lower_case(char32_t p_char) {
BSEARCH_CHAR_RANGE(lowercase_letter);
}
static _FORCE_INLINE_ bool is_binary_digit(char32_t c) {
return (c == '0' || c == '1');
constexpr bool is_unicode_letter(char32_t p_char) {
BSEARCH_CHAR_RANGE(unicode_letter);
}
static _FORCE_INLINE_ bool is_ascii_char(char32_t c) {
return (c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z');
#undef BSEARCH_CHAR_RANGE
constexpr bool is_ascii_upper_case(char32_t p_char) {
return (p_char >= 'A' && p_char <= 'Z');
}
static _FORCE_INLINE_ bool is_ascii_alphanumeric_char(char32_t c) {
return (c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z') || (c >= '0' && c <= '9');
constexpr bool is_ascii_lower_case(char32_t p_char) {
return (p_char >= 'a' && p_char <= 'z');
}
static _FORCE_INLINE_ bool is_ascii_identifier_char(char32_t c) {
return (c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z') || (c >= '0' && c <= '9') || c == '_';
constexpr bool is_digit(char32_t p_char) {
return (p_char >= '0' && p_char <= '9');
}
static _FORCE_INLINE_ bool is_symbol(char32_t c) {
return c != '_' && ((c >= '!' && c <= '/') || (c >= ':' && c <= '@') || (c >= '[' && c <= '`') || (c >= '{' && c <= '~') || c == '\t' || c == ' ');
constexpr bool is_hex_digit(char32_t p_char) {
return (is_digit(p_char) || (p_char >= 'a' && p_char <= 'f') || (p_char >= 'A' && p_char <= 'F'));
}
static _FORCE_INLINE_ bool is_control(char32_t p_char) {
constexpr bool is_binary_digit(char32_t p_char) {
return (p_char == '0' || p_char == '1');
}
constexpr bool is_ascii_alphabet_char(char32_t p_char) {
return (p_char >= 'a' && p_char <= 'z') || (p_char >= 'A' && p_char <= 'Z');
}
constexpr bool is_ascii_alphanumeric_char(char32_t p_char) {
return (p_char >= 'a' && p_char <= 'z') || (p_char >= 'A' && p_char <= 'Z') || (p_char >= '0' && p_char <= '9');
}
constexpr bool is_ascii_identifier_char(char32_t p_char) {
return (p_char >= 'a' && p_char <= 'z') || (p_char >= 'A' && p_char <= 'Z') || (p_char >= '0' && p_char <= '9') || p_char == '_';
}
constexpr bool is_symbol(char32_t p_char) {
return p_char != '_' && ((p_char >= '!' && p_char <= '/') || (p_char >= ':' && p_char <= '@') || (p_char >= '[' && p_char <= '`') || (p_char >= '{' && p_char <= '~') || p_char == '\t' || p_char == ' ');
}
constexpr bool is_control(char32_t p_char) {
return (p_char <= 0x001f) || (p_char >= 0x007f && p_char <= 0x009f);
}
static _FORCE_INLINE_ bool is_whitespace(char32_t p_char) {
return (p_char == ' ') || (p_char == 0x00a0) || (p_char == 0x1680) || (p_char >= 0x2000 && p_char <= 0x200a) || (p_char == 0x202f) || (p_char == 0x205f) || (p_char == 0x3000) || (p_char == 0x2028) || (p_char == 0x2029) || (p_char >= 0x0009 && p_char <= 0x000d) || (p_char == 0x0085);
constexpr bool is_whitespace(char32_t p_char) {
return (p_char == ' ') || (p_char == 0x00a0) || (p_char == 0x1680) || (p_char >= 0x2000 && p_char <= 0x200b) || (p_char == 0x202f) || (p_char == 0x205f) || (p_char == 0x3000) || (p_char == 0x2028) || (p_char == 0x2029) || (p_char >= 0x0009 && p_char <= 0x000d) || (p_char == 0x0085);
}
static _FORCE_INLINE_ bool is_linebreak(char32_t p_char) {
constexpr bool is_linebreak(char32_t p_char) {
return (p_char >= 0x000a && p_char <= 0x000d) || (p_char == 0x0085) || (p_char == 0x2028) || (p_char == 0x2029);
}
static _FORCE_INLINE_ bool is_punct(char32_t p_char) {
constexpr bool is_punct(char32_t p_char) {
return (p_char >= ' ' && p_char <= '/') || (p_char >= ':' && p_char <= '@') || (p_char >= '[' && p_char <= '^') || (p_char == '`') || (p_char >= '{' && p_char <= '~') || (p_char >= 0x2000 && p_char <= 0x206f) || (p_char >= 0x3000 && p_char <= 0x303f);
}
static _FORCE_INLINE_ bool is_underscore(char32_t p_char) {
constexpr bool is_underscore(char32_t p_char) {
return (p_char == '_');
}
#endif // GODOT_CHAR_UTILS_HPP
} // namespace godot

View File

@@ -28,8 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef GODOT_COLOR_HPP
#define GODOT_COLOR_HPP
#pragma once
#include <godot_cpp/core/math.hpp>
@@ -103,12 +102,10 @@ struct [[nodiscard]] Color {
_FORCE_INLINE_ Color lerp(const Color &p_to, float p_weight) const {
Color res = *this;
res.r += (p_weight * (p_to.r - r));
res.g += (p_weight * (p_to.g - g));
res.b += (p_weight * (p_to.b - b));
res.a += (p_weight * (p_to.a - a));
res.r = Math::lerp(res.r, p_to.r, p_weight);
res.g = Math::lerp(res.g, p_to.g, p_weight);
res.b = Math::lerp(res.b, p_to.b, p_weight);
res.a = Math::lerp(res.a, p_to.a, p_weight);
return res;
}
@@ -129,33 +126,46 @@ struct [[nodiscard]] Color {
}
_FORCE_INLINE_ uint32_t to_rgbe9995() const {
const float pow2to9 = 512.0f;
const float B = 15.0f;
const float N = 9.0f;
// https://github.com/microsoft/DirectX-Graphics-Samples/blob/v10.0.19041.0/MiniEngine/Core/Color.cpp
static const float kMaxVal = float(0x1FF << 7);
static const float kMinVal = float(1.f / (1 << 16));
float sharedexp = 65408.000f; // Result of: ((pow2to9 - 1.0f) / pow2to9) * powf(2.0f, 31.0f - 15.0f)
// Clamp RGB to [0, 1.FF*2^16]
const float _r = CLAMP(r, 0.0f, kMaxVal);
const float _g = CLAMP(g, 0.0f, kMaxVal);
const float _b = CLAMP(b, 0.0f, kMaxVal);
float cRed = MAX(0.0f, MIN(sharedexp, r));
float cGreen = MAX(0.0f, MIN(sharedexp, g));
float cBlue = MAX(0.0f, MIN(sharedexp, b));
// Compute the maximum channel, no less than 1.0*2^-15
const float MaxChannel = MAX(MAX(_r, _g), MAX(_b, kMinVal));
float cMax = MAX(cRed, MAX(cGreen, cBlue));
// Take the exponent of the maximum channel (rounding up the 9th bit) and
// add 15 to it. When added to the channels, it causes the implicit '1.0'
// bit and the first 8 mantissa bits to be shifted down to the low 9 bits
// of the mantissa, rounding the truncated bits.
union {
float f;
uint32_t i;
} R, G, B, E;
float expp = MAX(-B - 1.0f, floor(Math::log(cMax) / (real_t)Math_LN2)) + 1.0f + B;
E.f = MaxChannel;
E.i += 0x07804000; // Add 15 to the exponent and 0x4000 to the mantissa
E.i &= 0x7F800000; // Zero the mantissa
float sMax = (float)floor((cMax / Math::pow(2.0f, expp - B - N)) + 0.5f);
// This shifts the 9-bit values we need into the lowest bits, rounding as
// needed. Note that if the channel has a smaller exponent than the max
// channel, it will shift even more. This is intentional.
R.f = _r + E.f;
G.f = _g + E.f;
B.f = _b + E.f;
float exps = expp + 1.0f;
// Convert the Bias to the correct exponent in the upper 5 bits.
E.i <<= 4;
E.i += 0x10000000;
if (0.0f <= sMax && sMax < pow2to9) {
exps = expp;
}
float sRed = Math::floor((cRed / pow(2.0f, exps - B - N)) + 0.5f);
float sGreen = Math::floor((cGreen / pow(2.0f, exps - B - N)) + 0.5f);
float sBlue = Math::floor((cBlue / pow(2.0f, exps - B - N)) + 0.5f);
return (uint32_t(Math::fast_ftoi(sRed)) & 0x1FF) | ((uint32_t(Math::fast_ftoi(sGreen)) & 0x1FF) << 9) | ((uint32_t(Math::fast_ftoi(sBlue)) & 0x1FF) << 18) | ((uint32_t(Math::fast_ftoi(exps)) & 0x1F) << 27);
// Combine the fields. RGB floats have unwanted data in the upper 9
// bits. Only red needs to mask them off because green and blue shift
// it out to the left.
return E.i | (B.i << 18U) | (G.i << 9U) | (R.i & 511U);
}
_FORCE_INLINE_ Color blend(const Color &p_over) const {
@@ -174,16 +184,16 @@ struct [[nodiscard]] Color {
_FORCE_INLINE_ Color srgb_to_linear() const {
return Color(
r < 0.04045f ? r * (1.0f / 12.92f) : Math::pow((r + 0.055f) * (float)(1.0 / (1.0 + 0.055)), 2.4f),
g < 0.04045f ? g * (1.0f / 12.92f) : Math::pow((g + 0.055f) * (float)(1.0 / (1.0 + 0.055)), 2.4f),
b < 0.04045f ? b * (1.0f / 12.92f) : Math::pow((b + 0.055f) * (float)(1.0 / (1.0 + 0.055)), 2.4f),
r < 0.04045f ? r * (1.0f / 12.92f) : Math::pow(float((r + 0.055) * (1.0 / (1.0 + 0.055))), 2.4f),
g < 0.04045f ? g * (1.0f / 12.92f) : Math::pow(float((g + 0.055) * (1.0 / (1.0 + 0.055))), 2.4f),
b < 0.04045f ? b * (1.0f / 12.92f) : Math::pow(float((b + 0.055) * (1.0 / (1.0 + 0.055))), 2.4f),
a);
}
_FORCE_INLINE_ Color linear_to_srgb() const {
return Color(
r < 0.0031308f ? 12.92f * r : (1.0f + 0.055f) * Math::pow(r, 1.0f / 2.4f) - 0.055f,
g < 0.0031308f ? 12.92f * g : (1.0f + 0.055f) * Math::pow(g, 1.0f / 2.4f) - 0.055f,
b < 0.0031308f ? 12.92f * b : (1.0f + 0.055f) * Math::pow(b, 1.0f / 2.4f) - 0.055f, a);
r < 0.0031308f ? 12.92f * r : (1.0 + 0.055) * Math::pow(r, 1.0f / 2.4f) - 0.055,
g < 0.0031308f ? 12.92f * g : (1.0 + 0.055) * Math::pow(g, 1.0f / 2.4f) - 0.055,
b < 0.0031308f ? 12.92f * b : (1.0 + 0.055) * Math::pow(b, 1.0f / 2.4f) - 0.055, a);
}
static Color hex(uint32_t p_hex);
@@ -199,6 +209,7 @@ struct [[nodiscard]] Color {
static Color from_string(const String &p_string, const Color &p_default);
static Color from_hsv(float p_h, float p_s, float p_v, float p_alpha = 1.0f);
static Color from_rgbe9995(uint32_t p_rgbe);
static Color from_rgba8(int64_t p_r8, int64_t p_g8, int64_t p_b8, int64_t p_a8 = 255);
_FORCE_INLINE_ bool operator<(const Color &p_color) const; // Used in set keys.
operator String() const;
@@ -285,5 +296,3 @@ _FORCE_INLINE_ Color operator*(float p_scalar, const Color &p_color) {
}
} // namespace godot
#endif // GODOT_COLOR_HPP

View File

@@ -28,8 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef GODOT_COLOR_NAMES_INC_HPP
#define GODOT_COLOR_NAMES_INC_HPP
#pragma once
namespace godot {
@@ -188,9 +187,6 @@ static NamedColor named_colors[] = {
{ "WHITE_SMOKE", Color::hex(0xF5F5F5FF) },
{ "YELLOW", Color::hex(0xFFFF00FF) },
{ "YELLOW_GREEN", Color::hex(0x9ACD32FF) },
{ nullptr, Color() },
};
} // namespace godot
#endif // GODOT_COLOR_NAMES_INC_HPP

View File

@@ -28,8 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef GODOT_PLANE_HPP
#define GODOT_PLANE_HPP
#pragma once
#include <godot_cpp/classes/global_constants.hpp>
#include <godot_cpp/variant/vector3.hpp>
@@ -50,7 +49,7 @@ struct [[nodiscard]] Plane {
/* Plane-Point operations */
_FORCE_INLINE_ Vector3 center() const { return normal * d; }
_FORCE_INLINE_ Vector3 get_center() const { return normal * d; }
Vector3 get_any_perpendicular_normal() const;
_FORCE_INLINE_ bool is_point_over(const Vector3 &p_point) const; ///< Point is over plane
@@ -137,5 +136,3 @@ bool Plane::operator!=(const Plane &p_plane) const {
}
} // namespace godot
#endif // GODOT_PLANE_HPP

View File

@@ -28,10 +28,10 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef GODOT_PROJECTION_HPP
#define GODOT_PROJECTION_HPP
#pragma once
#include <godot_cpp/core/math.hpp>
#include <godot_cpp/templates/vector.hpp>
#include <godot_cpp/variant/vector3.hpp>
#include <godot_cpp/variant/vector4.hpp>
@@ -56,21 +56,21 @@ struct [[nodiscard]] Projection {
Vector4 columns[4];
_FORCE_INLINE_ const Vector4 &operator[](const int p_axis) const {
_FORCE_INLINE_ const Vector4 &operator[](int p_axis) const {
DEV_ASSERT((unsigned int)p_axis < 4);
return columns[p_axis];
}
_FORCE_INLINE_ Vector4 &operator[](const int p_axis) {
_FORCE_INLINE_ Vector4 &operator[](int p_axis) {
DEV_ASSERT((unsigned int)p_axis < 4);
return columns[p_axis];
}
float determinant() const;
real_t determinant() const;
void set_identity();
void set_zero();
void set_light_bias();
void set_depth_correction(bool p_flip_y = true);
void set_depth_correction(bool p_flip_y = true, bool p_reverse_z = true, bool p_remap_z = true);
void set_light_atlas_rect(const Rect2 &p_rect);
void set_perspective(real_t p_fovy_degrees, real_t p_aspect, real_t p_z_near, real_t p_z_far, bool p_flip_fov = false);
@@ -107,7 +107,7 @@ struct [[nodiscard]] Projection {
real_t get_fov() const;
bool is_orthogonal() const;
Array get_projection_planes(const Transform3D &p_transform) const;
Vector<Plane> get_projection_planes(const Transform3D &p_transform) const;
bool get_endpoints(const Transform3D &p_transform, Vector3 *p_8points) const;
Vector2 get_viewport_half_extents() const;
@@ -149,10 +149,11 @@ struct [[nodiscard]] Projection {
return !(*this == p_cam);
}
float get_lod_multiplier() const;
real_t get_lod_multiplier() const;
Projection();
Projection(const Vector4 &p_x, const Vector4 &p_y, const Vector4 &p_z, const Vector4 &p_w);
Projection(real_t p_xx, real_t p_xy, real_t p_xz, real_t p_xw, real_t p_yx, real_t p_yy, real_t p_yz, real_t p_yw, real_t p_zx, real_t p_zy, real_t p_zz, real_t p_zw, real_t p_wx, real_t p_wy, real_t p_wz, real_t p_ww);
Projection(const Transform3D &p_transform);
~Projection();
};
@@ -167,5 +168,3 @@ Vector3 Projection::xform(const Vector3 &p_vec3) const {
}
} // namespace godot
#endif // GODOT_PROJECTION_HPP

View File

@@ -28,8 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef GODOT_QUATERNION_HPP
#define GODOT_QUATERNION_HPP
#pragma once
#include <godot_cpp/classes/global_constants.hpp>
#include <godot_cpp/core/math.hpp>
@@ -143,15 +142,24 @@ struct [[nodiscard]] Quaternion {
}
Quaternion(const Vector3 &p_v0, const Vector3 &p_v1) { // Shortest arc.
Vector3 c = p_v0.cross(p_v1);
real_t d = p_v0.dot(p_v1);
if (d < -1.0f + (real_t)CMP_EPSILON) {
x = 0;
y = 1;
z = 0;
#ifdef MATH_CHECKS
ERR_FAIL_COND_MSG(p_v0.is_zero_approx() || p_v1.is_zero_approx(), "The vectors must not be zero.");
#endif
constexpr real_t ALMOST_ONE = 1.0f - (real_t)CMP_EPSILON;
Vector3 n0 = p_v0.normalized();
Vector3 n1 = p_v1.normalized();
real_t d = n0.dot(n1);
if (Math::abs(d) > ALMOST_ONE) {
if (d >= 0) {
return; // Vectors are same.
}
Vector3 axis = n0.get_any_perpendicular();
x = axis.x;
y = axis.y;
z = axis.z;
w = 0;
} else {
Vector3 c = n0.cross(n1);
real_t s = Math::sqrt((1.0f + d) * 2.0f);
real_t rs = 1.0f / s;
@@ -232,5 +240,3 @@ _FORCE_INLINE_ Quaternion operator*(real_t p_real, const Quaternion &p_quaternio
}
} // namespace godot
#endif // GODOT_QUATERNION_HPP

View File

@@ -28,8 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef GODOT_RECT2_HPP
#define GODOT_RECT2_HPP
#pragma once
#include <godot_cpp/classes/global_constants.hpp>
#include <godot_cpp/variant/vector2.hpp>
@@ -53,7 +52,7 @@ struct [[nodiscard]] Rect2 {
_FORCE_INLINE_ Vector2 get_center() const { return position + (size * 0.5f); }
inline bool intersects(const Rect2 &p_rect, const bool p_include_borders = false) const {
inline bool intersects(const Rect2 &p_rect, bool p_include_borders = false) const {
#ifdef MATH_CHECKS
if (unlikely(size.x < 0 || size.y < 0 || p_rect.size.x < 0 || p_rect.size.y < 0)) {
ERR_PRINT("Rect2 size is negative, this is not supported. Use Rect2.abs() to get a Rect2 with a positive size.");
@@ -106,17 +105,17 @@ struct [[nodiscard]] Rect2 {
}
if (p_point.y < position.y) {
real_t d = position.y - p_point.y;
dist = inside ? d : Math::min(dist, d);
dist = inside ? d : MIN(dist, d);
inside = false;
}
if (p_point.x >= (position.x + size.x)) {
real_t d = p_point.x - (position.x + size.x);
dist = inside ? d : Math::min(dist, d);
dist = inside ? d : MIN(dist, d);
inside = false;
}
if (p_point.y >= (position.y + size.y)) {
real_t d = p_point.y - (position.y + size.y);
dist = inside ? d : Math::min(dist, d);
dist = inside ? d : MIN(dist, d);
inside = false;
}
@@ -146,7 +145,7 @@ struct [[nodiscard]] Rect2 {
return size.x > 0.0f && size.y > 0.0f;
}
// Returns the intersection between two Rect2s or an empty Rect2 if there is no intersection
// Returns the intersection between two Rect2s or an empty Rect2 if there is no intersection.
inline Rect2 intersection(const Rect2 &p_rect) const {
Rect2 new_rect = p_rect;
@@ -283,13 +282,19 @@ struct [[nodiscard]] Rect2 {
return Rect2(position + size.minf(0), size.abs());
}
Vector2 get_support(const Vector2 &p_normal) const {
Vector2 half_extents = size * 0.5f;
Vector2 ofs = position + half_extents;
return Vector2(
(p_normal.x > 0) ? -half_extents.x : half_extents.x,
(p_normal.y > 0) ? -half_extents.y : half_extents.y) +
ofs;
_FORCE_INLINE_ Rect2 round() const {
return Rect2(position.round(), size.round());
}
Vector2 get_support(const Vector2 &p_direction) const {
Vector2 support = position;
if (p_direction.x > 0.0f) {
support.x += size.x;
}
if (p_direction.y > 0.0f) {
support.y += size.y;
}
return support;
}
_FORCE_INLINE_ bool intersects_filled_polygon(const Vector2 *p_points, int p_point_count) const {
@@ -305,14 +310,14 @@ struct [[nodiscard]] Rect2 {
i_f = i;
Vector2 r = (b - a);
float l = r.length();
const real_t l = r.length();
if (l == 0.0f) {
continue;
}
// Check inside.
Vector2 tg = r.orthogonal();
float s = tg.dot(center) - tg.dot(a);
const real_t s = tg.dot(center) - tg.dot(a);
if (s < 0.0f) {
side_plus++;
} else {
@@ -328,8 +333,8 @@ struct [[nodiscard]] Rect2 {
Vector2 t13 = (position - a) * ir;
Vector2 t24 = (end - a) * ir;
float tmin = Math::max(Math::min(t13.x, t24.x), Math::min(t13.y, t24.y));
float tmax = Math::min(Math::max(t13.x, t24.x), Math::max(t13.y, t24.y));
const real_t tmin = MAX(MIN(t13.x, t24.x), MIN(t13.y, t24.y));
const real_t tmax = MIN(MAX(t13.x, t24.x), MAX(t13.y, t24.y));
// if tmax < 0, ray (line) is intersecting AABB, but the whole AABB is behind us
if (tmax < 0 || tmin > tmax || tmin >= l) {
@@ -369,5 +374,3 @@ struct [[nodiscard]] Rect2 {
};
} // namespace godot
#endif // GODOT_RECT2_HPP

View File

@@ -28,8 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef GODOT_RECT2I_HPP
#define GODOT_RECT2I_HPP
#pragma once
#include <godot_cpp/classes/global_constants.hpp>
#include <godot_cpp/variant/vector2i.hpp>
@@ -89,7 +88,7 @@ struct [[nodiscard]] Rect2i {
return size.x > 0 && size.y > 0;
}
// Returns the intersection between two Rect2is or an empty Rect2i if there is no intersection
// Returns the intersection between two Rect2is or an empty Rect2i if there is no intersection.
inline Rect2i intersection(const Rect2i &p_rect) const {
Rect2i new_rect = p_rect;
@@ -241,5 +240,3 @@ struct [[nodiscard]] Rect2i {
};
} // namespace godot
#endif // GODOT_RECT2I_HPP

View File

@@ -28,8 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef GODOT_TRANSFORM2D_HPP
#define GODOT_TRANSFORM2D_HPP
#pragma once
#include <godot_cpp/variant/packed_vector2_array.hpp>
#include <godot_cpp/variant/rect2.hpp>
@@ -40,21 +39,24 @@ namespace godot {
class String;
struct [[nodiscard]] Transform2D {
// Warning #1: basis of Transform2D is stored differently from Basis. In terms of columns array, the basis matrix looks like "on paper":
// WARNING: The basis of Transform2D is stored differently from Basis.
// In terms of columns array, the basis matrix looks like "on paper":
// M = (columns[0][0] columns[1][0])
// (columns[0][1] columns[1][1])
// This is such that the columns, which can be interpreted as basis vectors of the coordinate system "painted" on the object, can be accessed as columns[i].
// Note that this is the opposite of the indices in mathematical texts, meaning: $M_{12}$ in a math book corresponds to columns[1][0] here.
// This is such that the columns, which can be interpreted as basis vectors
// of the coordinate system "painted" on the object, can be accessed as columns[i].
// NOTE: This is the opposite of the indices in mathematical texts,
// meaning: $M_{12}$ in a math book corresponds to columns[1][0] here.
// This requires additional care when working with explicit indices.
// See https://en.wikipedia.org/wiki/Row-_and_column-major_order for further reading.
// Warning #2: 2D be aware that unlike 3D code, 2D code uses a left-handed coordinate system: Y-axis points down,
// and angle is measure from +X to +Y in a clockwise-fashion.
// WARNING: Be aware that unlike 3D code, 2D code uses a left-handed coordinate system:
// Y-axis points down, and angle is measure from +X to +Y in a clockwise-fashion.
Vector2 columns[3];
_FORCE_INLINE_ real_t tdotx(const Vector2 &v) const { return columns[0][0] * v.x + columns[1][0] * v.y; }
_FORCE_INLINE_ real_t tdoty(const Vector2 &v) const { return columns[0][1] * v.x + columns[1][1] * v.y; }
_FORCE_INLINE_ real_t tdotx(const Vector2 &p_v) const { return columns[0][0] * p_v.x + columns[1][0] * p_v.y; }
_FORCE_INLINE_ real_t tdoty(const Vector2 &p_v) const { return columns[0][1] * p_v.x + columns[1][1] * p_v.y; }
const Vector2 &operator[](int p_idx) const { return columns[p_idx]; }
Vector2 &operator[](int p_idx) { return columns[p_idx]; }
@@ -65,20 +67,20 @@ struct [[nodiscard]] Transform2D {
void affine_invert();
Transform2D affine_inverse() const;
void set_rotation(const real_t p_rot);
void set_rotation(real_t p_rot);
real_t get_rotation() const;
real_t get_skew() const;
void set_skew(const real_t p_angle);
_FORCE_INLINE_ void set_rotation_and_scale(const real_t p_rot, const Size2 &p_scale);
_FORCE_INLINE_ void set_rotation_scale_and_skew(const real_t p_rot, const Size2 &p_scale, const real_t p_skew);
void rotate(const real_t p_angle);
void set_skew(real_t p_angle);
_FORCE_INLINE_ void set_rotation_and_scale(real_t p_rot, const Size2 &p_scale);
_FORCE_INLINE_ void set_rotation_scale_and_skew(real_t p_rot, const Size2 &p_scale, real_t p_skew);
void rotate(real_t p_angle);
void scale(const Size2 &p_scale);
void scale_basis(const Size2 &p_scale);
void translate_local(const real_t p_tx, const real_t p_ty);
void translate_local(real_t p_tx, real_t p_ty);
void translate_local(const Vector2 &p_translation);
real_t basis_determinant() const;
real_t determinant() const;
Size2 get_scale() const;
void set_scale(const Size2 &p_scale);
@@ -86,18 +88,18 @@ struct [[nodiscard]] Transform2D {
_FORCE_INLINE_ const Vector2 &get_origin() const { return columns[2]; }
_FORCE_INLINE_ void set_origin(const Vector2 &p_origin) { columns[2] = p_origin; }
Transform2D basis_scaled(const Size2 &p_scale) const;
Transform2D scaled(const Size2 &p_scale) const;
Transform2D scaled_local(const Size2 &p_scale) const;
Transform2D translated(const Vector2 &p_offset) const;
Transform2D translated_local(const Vector2 &p_offset) const;
Transform2D rotated(const real_t p_angle) const;
Transform2D rotated_local(const real_t p_angle) const;
Transform2D rotated(real_t p_angle) const;
Transform2D rotated_local(real_t p_angle) const;
Transform2D untranslated() const;
void orthonormalize();
Transform2D orthonormalized() const;
bool is_conformal() const;
bool is_equal_approx(const Transform2D &p_transform) const;
bool is_finite() const;
@@ -108,10 +110,12 @@ struct [[nodiscard]] Transform2D {
void operator*=(const Transform2D &p_transform);
Transform2D operator*(const Transform2D &p_transform) const;
void operator*=(const real_t p_val);
Transform2D operator*(const real_t p_val) const;
void operator*=(real_t p_val);
Transform2D operator*(real_t p_val) const;
void operator/=(real_t p_val);
Transform2D operator/(real_t p_val) const;
Transform2D interpolate_with(const Transform2D &p_transform, const real_t p_c) const;
Transform2D interpolate_with(const Transform2D &p_transform, real_t p_c) const;
_FORCE_INLINE_ Vector2 basis_xform(const Vector2 &p_vec) const;
_FORCE_INLINE_ Vector2 basis_xform_inv(const Vector2 &p_vec) const;
@@ -124,13 +128,13 @@ struct [[nodiscard]] Transform2D {
operator String() const;
Transform2D(const real_t xx, const real_t xy, const real_t yx, const real_t yy, const real_t ox, const real_t oy) {
columns[0][0] = xx;
columns[0][1] = xy;
columns[1][0] = yx;
columns[1][1] = yy;
columns[2][0] = ox;
columns[2][1] = oy;
Transform2D(real_t p_xx, real_t p_xy, real_t p_yx, real_t p_yy, real_t p_ox, real_t p_oy) {
columns[0][0] = p_xx;
columns[0][1] = p_xy;
columns[1][0] = p_yx;
columns[1][1] = p_yy;
columns[2][0] = p_ox;
columns[2][1] = p_oy;
}
Transform2D(const Vector2 &p_x, const Vector2 &p_y, const Vector2 &p_origin) {
@@ -139,9 +143,9 @@ struct [[nodiscard]] Transform2D {
columns[2] = p_origin;
}
Transform2D(const real_t p_rot, const Vector2 &p_pos);
Transform2D(real_t p_rot, const Vector2 &p_pos);
Transform2D(const real_t p_rot, const Size2 &p_scale, const real_t p_skew, const Vector2 &p_pos);
Transform2D(real_t p_rot, const Size2 &p_scale, real_t p_skew, const Vector2 &p_pos);
Transform2D() {
columns[0][0] = 1.0;
@@ -189,14 +193,14 @@ Rect2 Transform2D::xform(const Rect2 &p_rect) const {
return new_rect;
}
void Transform2D::set_rotation_and_scale(const real_t p_rot, const Size2 &p_scale) {
void Transform2D::set_rotation_and_scale(real_t p_rot, const Size2 &p_scale) {
columns[0][0] = Math::cos(p_rot) * p_scale.x;
columns[1][1] = Math::cos(p_rot) * p_scale.y;
columns[1][0] = -Math::sin(p_rot) * p_scale.y;
columns[0][1] = Math::sin(p_rot) * p_scale.x;
}
void Transform2D::set_rotation_scale_and_skew(const real_t p_rot, const Size2 &p_scale, const real_t p_skew) {
void Transform2D::set_rotation_scale_and_skew(real_t p_rot, const Size2 &p_scale, real_t p_skew) {
columns[0][0] = Math::cos(p_rot) * p_scale.x;
columns[1][1] = Math::cos(p_rot + p_skew) * p_scale.y;
columns[1][0] = -Math::sin(p_rot + p_skew) * p_scale.y;
@@ -247,5 +251,3 @@ PackedVector2Array Transform2D::xform_inv(const PackedVector2Array &p_array) con
}
} // namespace godot
#endif // GODOT_TRANSFORM2D_HPP

View File

@@ -28,8 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef GODOT_TRANSFORM3D_HPP
#define GODOT_TRANSFORM3D_HPP
#pragma once
#include <godot_cpp/core/math.hpp>
#include <godot_cpp/variant/aabb.hpp>
@@ -55,8 +54,8 @@ struct [[nodiscard]] Transform3D {
void rotate(const Vector3 &p_axis, real_t p_angle);
void rotate_basis(const Vector3 &p_axis, real_t p_angle);
void set_look_at(const Vector3 &p_eye, const Vector3 &p_target, const Vector3 &p_up = Vector3(0, 1, 0));
Transform3D looking_at(const Vector3 &p_target, const Vector3 &p_up = Vector3(0, 1, 0)) const;
void set_look_at(const Vector3 &p_eye, const Vector3 &p_target, const Vector3 &p_up = Vector3(0, 1, 0), bool p_use_model_front = false);
Transform3D looking_at(const Vector3 &p_target, const Vector3 &p_up = Vector3(0, 1, 0), bool p_use_model_front = false) const;
void scale(const Vector3 &p_scale);
Transform3D scaled(const Vector3 &p_scale) const;
@@ -105,8 +104,10 @@ struct [[nodiscard]] Transform3D {
void operator*=(const Transform3D &p_transform);
Transform3D operator*(const Transform3D &p_transform) const;
void operator*=(const real_t p_val);
Transform3D operator*(const real_t p_val) const;
void operator*=(real_t p_val);
Transform3D operator*(real_t p_val) const;
void operator/=(real_t p_val);
Transform3D operator/(real_t p_val) const;
Transform3D interpolate_with(const Transform3D &p_transform, real_t p_c) const;
@@ -116,11 +117,11 @@ struct [[nodiscard]] Transform3D {
basis.xform(v));
}
void set(real_t xx, real_t xy, real_t xz, real_t yx, real_t yy, real_t yz, real_t zx, real_t zy, real_t zz, real_t tx, real_t ty, real_t tz) {
basis.set(xx, xy, xz, yx, yy, yz, zx, zy, zz);
origin.x = tx;
origin.y = ty;
origin.z = tz;
void set(real_t p_xx, real_t p_xy, real_t p_xz, real_t p_yx, real_t p_yy, real_t p_yz, real_t p_zx, real_t p_zy, real_t p_zz, real_t p_tx, real_t p_ty, real_t p_tz) {
basis.set(p_xx, p_xy, p_xz, p_yx, p_yy, p_yz, p_zx, p_zy, p_zz);
origin.x = p_tx;
origin.y = p_ty;
origin.z = p_tz;
}
operator String() const;
@@ -128,7 +129,7 @@ struct [[nodiscard]] Transform3D {
Transform3D() {}
Transform3D(const Basis &p_basis, const Vector3 &p_origin = Vector3());
Transform3D(const Vector3 &p_x, const Vector3 &p_y, const Vector3 &p_z, const Vector3 &p_origin);
Transform3D(real_t xx, real_t xy, real_t xz, real_t yx, real_t yy, real_t yz, real_t zx, real_t zy, real_t zz, real_t ox, real_t oy, real_t oz);
Transform3D(real_t p_xx, real_t p_xy, real_t p_xz, real_t p_yx, real_t p_yy, real_t p_yz, real_t p_zx, real_t p_zy, real_t p_zz, real_t p_ox, real_t p_oy, real_t p_oz);
};
_FORCE_INLINE_ Vector3 Transform3D::xform(const Vector3 &p_vector) const {
@@ -272,5 +273,3 @@ _FORCE_INLINE_ Plane Transform3D::xform_inv_fast(const Plane &p_plane, const Tra
}
} // namespace godot
#endif // GODOT_TRANSFORM3D_HPP

View File

@@ -28,8 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef GODOT_TYPED_ARRAY_HPP
#define GODOT_TYPED_ARRAY_HPP
#pragma once
#include <godot_cpp/variant/array.hpp>
#include <godot_cpp/variant/variant.hpp>
@@ -41,7 +40,7 @@ class TypedArray : public Array {
public:
_FORCE_INLINE_ void operator=(const Array &p_array) {
ERR_FAIL_COND_MSG(!is_same_typed(p_array), "Cannot assign an array with a different element type.");
_ref(p_array);
Array::operator=(p_array);
}
_FORCE_INLINE_ TypedArray(const Variant &p_variant) :
TypedArray(Array(p_variant)) {
@@ -49,11 +48,13 @@ public:
_FORCE_INLINE_ TypedArray(const Array &p_array) {
set_typed(Variant::OBJECT, T::get_class_static(), Variant());
if (is_same_typed(p_array)) {
_ref(p_array);
Array::operator=(p_array);
} else {
assign(p_array);
}
}
_FORCE_INLINE_ TypedArray(std::initializer_list<Variant> p_init) :
TypedArray(Array(p_init)) {}
_FORCE_INLINE_ TypedArray() {
set_typed(Variant::OBJECT, T::get_class_static(), Variant());
}
@@ -67,7 +68,10 @@ public:
public: \
_FORCE_INLINE_ void operator=(const Array &p_array) { \
ERR_FAIL_COND_MSG(!is_same_typed(p_array), "Cannot assign an array with a different element type."); \
_ref(p_array); \
Array::operator=(p_array); \
} \
_FORCE_INLINE_ TypedArray(std::initializer_list<Variant> p_init) : \
Array(Array(p_init), m_variant_type, StringName(), Variant()) { \
} \
_FORCE_INLINE_ TypedArray(const Variant &p_variant) : \
TypedArray(Array(p_variant)) { \
@@ -75,7 +79,7 @@ public:
_FORCE_INLINE_ TypedArray(const Array &p_array) { \
set_typed(m_variant_type, StringName(), Variant()); \
if (is_same_typed(p_array)) { \
_ref(p_array); \
Array::operator=(p_array); \
} else { \
assign(p_array); \
} \
@@ -138,5 +142,3 @@ MAKE_TYPED_ARRAY(PackedColorArray, Variant::PACKED_COLOR_ARRAY)
#undef MAKE_TYPED_ARRAY
} // namespace godot
#endif // GODOT_TYPED_ARRAY_HPP

View File

@@ -28,10 +28,10 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef GODOT_TYPED_DICTIONARY_HPP
#define GODOT_TYPED_DICTIONARY_HPP
#pragma once
#include <godot_cpp/core/type_info.hpp>
#include <godot_cpp/templates/pair.hpp>
#include <godot_cpp/variant/dictionary.hpp>
#include <godot_cpp/variant/variant.hpp>
@@ -58,54 +58,75 @@ public:
_FORCE_INLINE_ TypedDictionary() {
set_typed(Variant::OBJECT, K::get_class_static(), Variant(), Variant::OBJECT, V::get_class_static(), Variant());
}
_FORCE_INLINE_ TypedDictionary(std::initializer_list<KeyValue<K, V>> p_init) :
Dictionary() {
set_typed(Variant::OBJECT, K::get_class_static(), Variant(), Variant::OBJECT, V::get_class_static(), Variant());
for (const KeyValue<K, V> &E : p_init) {
operator[](E.key) = E.value;
}
}
};
//specialization for the rest of variant types
#define MAKE_TYPED_DICTIONARY_WITH_OBJECT(m_type, m_variant_type) \
template <typename T> \
class TypedDictionary<T, m_type> : public Dictionary { \
public: \
_FORCE_INLINE_ void operator=(const Dictionary &p_dictionary) { \
ERR_FAIL_COND_MSG(!is_same_typed(p_dictionary), "Cannot assign an dictionary with a different element type."); \
Dictionary::operator=(p_dictionary); \
} \
_FORCE_INLINE_ TypedDictionary(const Variant &p_variant) : \
TypedDictionary(Dictionary(p_variant)) { \
} \
_FORCE_INLINE_ TypedDictionary(const Dictionary &p_dictionary) { \
set_typed(Variant::OBJECT, T::get_class_static(), Variant(), m_variant_type, StringName(), Variant()); \
if (is_same_typed(p_dictionary)) { \
Dictionary::operator=(p_dictionary); \
} else { \
assign(p_dictionary); \
} \
} \
_FORCE_INLINE_ TypedDictionary() { \
set_typed(Variant::OBJECT, T::get_class_static(), Variant(), m_variant_type, StringName(), Variant()); \
} \
}; \
template <typename T> \
class TypedDictionary<m_type, T> : public Dictionary { \
public: \
_FORCE_INLINE_ void operator=(const Dictionary &p_dictionary) { \
ERR_FAIL_COND_MSG(!is_same_typed(p_dictionary), "Cannot assign an dictionary with a different element type."); \
Dictionary::operator=(p_dictionary); \
} \
_FORCE_INLINE_ TypedDictionary(const Variant &p_variant) : \
TypedDictionary(Dictionary(p_variant)) { \
} \
_FORCE_INLINE_ TypedDictionary(const Dictionary &p_dictionary) { \
set_typed(m_variant_type, StringName(), Variant(), Variant::OBJECT, T::get_class_static(), Variant()); \
if (is_same_typed(p_dictionary)) { \
Dictionary::operator=(p_dictionary); \
} else { \
assign(p_dictionary); \
} \
} \
_FORCE_INLINE_ TypedDictionary() { \
set_typed(m_variant_type, StringName(), Variant(), Variant::OBJECT, T::get_class_static(), Variant()); \
} \
#define MAKE_TYPED_DICTIONARY_WITH_OBJECT(m_type, m_variant_type) \
template <typename T> \
class TypedDictionary<T, m_type> : public Dictionary { \
public: \
_FORCE_INLINE_ void operator=(const Dictionary &p_dictionary) { \
ERR_FAIL_COND_MSG(!is_same_typed(p_dictionary), "Cannot assign an dictionary with a different element type."); \
Dictionary::operator=(p_dictionary); \
} \
_FORCE_INLINE_ TypedDictionary(const Variant &p_variant) : \
TypedDictionary(Dictionary(p_variant)) { \
} \
_FORCE_INLINE_ TypedDictionary(const Dictionary &p_dictionary) { \
set_typed(Variant::OBJECT, T::get_class_static(), Variant(), m_variant_type, StringName(), Variant()); \
if (is_same_typed(p_dictionary)) { \
Dictionary::operator=(p_dictionary); \
} else { \
assign(p_dictionary); \
} \
} \
_FORCE_INLINE_ TypedDictionary() { \
set_typed(Variant::OBJECT, T::get_class_static(), Variant(), m_variant_type, StringName(), Variant()); \
} \
_FORCE_INLINE_ TypedDictionary(std::initializer_list<KeyValue<T, m_type>> p_init) : \
Dictionary() { \
set_typed(Variant::OBJECT, T::get_class_static(), Variant(), m_variant_type, StringName(), Variant()); \
for (const KeyValue<T, m_type> &E : p_init) { \
operator[](E.key) = E.value; \
} \
} \
}; \
template <typename T> \
class TypedDictionary<m_type, T> : public Dictionary { \
public: \
_FORCE_INLINE_ void operator=(const Dictionary &p_dictionary) { \
ERR_FAIL_COND_MSG(!is_same_typed(p_dictionary), "Cannot assign an dictionary with a different element type."); \
Dictionary::operator=(p_dictionary); \
} \
_FORCE_INLINE_ TypedDictionary(const Variant &p_variant) : \
TypedDictionary(Dictionary(p_variant)) { \
} \
_FORCE_INLINE_ TypedDictionary(const Dictionary &p_dictionary) { \
set_typed(m_variant_type, StringName(), Variant(), Variant::OBJECT, T::get_class_static(), Variant()); \
if (is_same_typed(p_dictionary)) { \
Dictionary::operator=(p_dictionary); \
} else { \
assign(p_dictionary); \
} \
} \
_FORCE_INLINE_ TypedDictionary() { \
set_typed(m_variant_type, StringName(), Variant(), Variant::OBJECT, T::get_class_static(), Variant()); \
} \
_FORCE_INLINE_ TypedDictionary(std::initializer_list<KeyValue<m_type, T>> p_init) : \
Dictionary() { \
set_typed(m_variant_type, StringName(), Variant(), Variant::OBJECT, std::remove_pointer<T>::type::get_class_static(), Variant()); \
for (const KeyValue<m_type, T> &E : p_init) { \
operator[](E.key) = E.value; \
} \
} \
};
#define MAKE_TYPED_DICTIONARY_EXPANDED(m_type_key, m_variant_type_key, m_type_value, m_variant_type_value) \
@@ -130,6 +151,13 @@ public:
_FORCE_INLINE_ TypedDictionary() { \
set_typed(m_variant_type_key, StringName(), Variant(), m_variant_type_value, StringName(), Variant()); \
} \
_FORCE_INLINE_ TypedDictionary(std::initializer_list<KeyValue<m_type_key, m_type_value>> p_init) : \
Dictionary() { \
set_typed(m_variant_type_key, StringName(), Variant(), m_variant_type_value, StringName(), Variant()); \
for (const KeyValue<m_type_key, m_type_value> &E : p_init) { \
operator[](E.key) = E.value; \
} \
} \
};
#define MAKE_TYPED_DICTIONARY_NIL(m_type, m_variant_type) \
@@ -435,5 +463,3 @@ MAKE_TYPED_DICTIONARY_INFO(IPAddress, Variant::STRING)
#undef MAKE_TYPED_DICTIONARY_INFO_WITH_OBJECT
} // namespace godot
#endif // GODOT_TYPED_DICTIONARY_HPP

View File

@@ -28,11 +28,11 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef GODOT_VARIANT_HPP
#define GODOT_VARIANT_HPP
#pragma once
#include <godot_cpp/core/defs.hpp>
#include <godot_cpp/variant/array.hpp>
#include <godot_cpp/variant/builtin_types.hpp>
#include <godot_cpp/variant/variant_size.hpp>
@@ -145,7 +145,7 @@ private:
static GDExtensionTypeFromVariantConstructorFunc to_type_constructor[VARIANT_MAX];
public:
_FORCE_INLINE_ GDExtensionVariantPtr _native_ptr() const { return const_cast<uint8_t(*)[GODOT_CPP_VARIANT_SIZE]>(&opaque); }
_FORCE_INLINE_ GDExtensionVariantPtr _native_ptr() const { return const_cast<uint8_t (*)[GODOT_CPP_VARIANT_SIZE]>(&opaque); }
Variant();
Variant(std::nullptr_t n) :
Variant() {}
@@ -358,6 +358,66 @@ String vformat(const String &p_text, const VarArgs... p_args) {
return p_text % args_array;
}
Variant &Array::Iterator::operator*() const {
return *elem_ptr;
}
Variant *Array::Iterator::operator->() const {
return elem_ptr;
}
Array::Iterator &Array::Iterator::operator++() {
elem_ptr++;
return *this;
}
Array::Iterator &Array::Iterator::operator--() {
elem_ptr--;
return *this;
}
const Variant &Array::ConstIterator::operator*() const {
return *elem_ptr;
}
const Variant *Array::ConstIterator::operator->() const {
return elem_ptr;
}
Array::ConstIterator &Array::ConstIterator::operator++() {
elem_ptr++;
return *this;
}
Array::ConstIterator &Array::ConstIterator::operator--() {
elem_ptr--;
return *this;
}
Array::Iterator Array::begin() {
return Array::Iterator(ptrw());
}
Array::Iterator Array::end() {
return Array::Iterator(ptrw() + size());
}
Array::ConstIterator Array::begin() const {
return Array::ConstIterator(ptr());
}
Array::ConstIterator Array::end() const {
return Array::ConstIterator(ptr() + size());
}
Array::Array(std::initializer_list<Variant> p_init) :
Array() {
ERR_FAIL_COND(resize(p_init.size()) != 0);
size_t i = 0;
for (const Variant &element : p_init) {
set(i++, element);
}
}
#include <godot_cpp/variant/builtin_vararg_methods.hpp>
#ifdef REAL_T_IS_DOUBLE
@@ -367,5 +427,3 @@ using PackedRealArray = PackedFloat32Array;
#endif // REAL_T_IS_DOUBLE
} // namespace godot
#endif // GODOT_VARIANT_HPP

View File

@@ -28,8 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef GODOT_VARIANT_INTERNAL_HPP
#define GODOT_VARIANT_INTERNAL_HPP
#pragma once
#include <gdextension_interface.h>
#include <godot_cpp/variant/variant.hpp>
@@ -505,5 +504,3 @@ struct VariantDefaultInitializer {
};
} // namespace godot
#endif // GODOT_VARIANT_INTERNAL_HPP

View File

@@ -28,8 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef GODOT_VECTOR2_HPP
#define GODOT_VECTOR2_HPP
#pragma once
#include <godot_cpp/core/error_macros.hpp>
#include <godot_cpp/core/math.hpp>
@@ -62,13 +61,13 @@ struct [[nodiscard]] Vector2 {
real_t coord[2] = { 0 };
};
_FORCE_INLINE_ real_t &operator[](int p_idx) {
DEV_ASSERT((unsigned int)p_idx < 2);
return coord[p_idx];
_FORCE_INLINE_ real_t &operator[](int p_axis) {
DEV_ASSERT((unsigned int)p_axis < 2);
return coord[p_axis];
}
_FORCE_INLINE_ const real_t &operator[](int p_idx) const {
DEV_ASSERT((unsigned int)p_idx < 2);
return coord[p_idx];
_FORCE_INLINE_ const real_t &operator[](int p_axis) const {
DEV_ASSERT((unsigned int)p_axis < 2);
return coord[p_axis];
}
_FORCE_INLINE_ Vector2::Axis min_axis_index() const {
@@ -85,7 +84,7 @@ struct [[nodiscard]] Vector2 {
real_t length() const;
real_t length_squared() const;
Vector2 limit_length(const real_t p_len = 1.0) const;
Vector2 limit_length(real_t p_len = 1.0) const;
Vector2 min(const Vector2 &p_vector2) const {
return Vector2(MIN(x, p_vector2.x), MIN(y, p_vector2.y));
@@ -111,19 +110,20 @@ struct [[nodiscard]] Vector2 {
real_t dot(const Vector2 &p_other) const;
real_t cross(const Vector2 &p_other) const;
Vector2 posmod(const real_t p_mod) const;
Vector2 posmod(real_t p_mod) const;
Vector2 posmodv(const Vector2 &p_modv) const;
Vector2 project(const Vector2 &p_to) const;
Vector2 plane_project(const real_t p_d, const Vector2 &p_vec) const;
Vector2 plane_project(real_t p_d, const Vector2 &p_vec) const;
_FORCE_INLINE_ Vector2 lerp(const Vector2 &p_to, const real_t p_weight) const;
_FORCE_INLINE_ Vector2 slerp(const Vector2 &p_to, const real_t p_weight) const;
_FORCE_INLINE_ Vector2 cubic_interpolate(const Vector2 &p_b, const Vector2 &p_pre_a, const Vector2 &p_post_b, const real_t p_weight) const;
_FORCE_INLINE_ Vector2 cubic_interpolate_in_time(const Vector2 &p_b, const Vector2 &p_pre_a, const Vector2 &p_post_b, const real_t p_weight, const real_t &p_b_t, const real_t &p_pre_a_t, const real_t &p_post_b_t) const;
_FORCE_INLINE_ Vector2 bezier_interpolate(const Vector2 &p_control_1, const Vector2 &p_control_2, const Vector2 &p_end, const real_t p_t) const;
_FORCE_INLINE_ Vector2 lerp(const Vector2 &p_to, real_t p_weight) const;
_FORCE_INLINE_ Vector2 slerp(const Vector2 &p_to, real_t p_weight) const;
_FORCE_INLINE_ Vector2 cubic_interpolate(const Vector2 &p_b, const Vector2 &p_pre_a, const Vector2 &p_post_b, real_t p_weight) const;
_FORCE_INLINE_ Vector2 cubic_interpolate_in_time(const Vector2 &p_b, const Vector2 &p_pre_a, const Vector2 &p_post_b, real_t p_weight, real_t p_b_t, real_t p_pre_a_t, real_t p_post_b_t) const;
_FORCE_INLINE_ Vector2 bezier_interpolate(const Vector2 &p_control_1, const Vector2 &p_control_2, const Vector2 &p_end, real_t p_t) const;
_FORCE_INLINE_ Vector2 bezier_derivative(const Vector2 &p_control_1, const Vector2 &p_control_2, const Vector2 &p_end, real_t p_t) const;
Vector2 move_toward(const Vector2 &p_to, const real_t p_delta) const;
Vector2 move_toward(const Vector2 &p_to, real_t p_delta) const;
Vector2 slide(const Vector2 &p_normal) const;
Vector2 bounce(const Vector2 &p_normal) const;
@@ -139,16 +139,16 @@ struct [[nodiscard]] Vector2 {
void operator-=(const Vector2 &p_v);
Vector2 operator*(const Vector2 &p_v1) const;
Vector2 operator*(const real_t &rvalue) const;
void operator*=(const real_t &rvalue);
void operator*=(const Vector2 &rvalue) { *this = *this * rvalue; }
Vector2 operator*(real_t p_rvalue) const;
void operator*=(real_t p_rvalue);
void operator*=(const Vector2 &p_rvalue) { *this = *this * p_rvalue; }
Vector2 operator/(const Vector2 &p_v1) const;
Vector2 operator/(const real_t &rvalue) const;
Vector2 operator/(real_t p_rvalue) const;
void operator/=(const real_t &rvalue);
void operator/=(const Vector2 &rvalue) { *this = *this / rvalue; }
void operator/=(real_t p_rvalue);
void operator/=(const Vector2 &p_rvalue) { *this = *this / p_rvalue; }
Vector2 operator-() const;
@@ -161,13 +161,13 @@ struct [[nodiscard]] Vector2 {
bool operator>=(const Vector2 &p_vec2) const { return x == p_vec2.x ? (y >= p_vec2.y) : (x > p_vec2.x); }
real_t angle() const;
static Vector2 from_angle(const real_t p_angle);
static Vector2 from_angle(real_t p_angle);
_FORCE_INLINE_ Vector2 abs() const {
return Vector2(Math::abs(x), Math::abs(y));
}
Vector2 rotated(const real_t p_by) const;
Vector2 rotated(real_t p_by) const;
Vector2 orthogonal() const {
return Vector2(y, -x);
}
@@ -186,13 +186,13 @@ struct [[nodiscard]] Vector2 {
operator Vector2i() const;
_FORCE_INLINE_ Vector2() {}
_FORCE_INLINE_ Vector2(const real_t p_x, const real_t p_y) {
_FORCE_INLINE_ Vector2(real_t p_x, real_t p_y) {
x = p_x;
y = p_y;
}
};
_FORCE_INLINE_ Vector2 Vector2::plane_project(const real_t p_d, const Vector2 &p_vec) const {
_FORCE_INLINE_ Vector2 Vector2::plane_project(real_t p_d, const Vector2 &p_vec) const {
return p_vec - *this * (dot(p_vec) - p_d);
}
@@ -218,26 +218,26 @@ _FORCE_INLINE_ Vector2 Vector2::operator*(const Vector2 &p_v1) const {
return Vector2(x * p_v1.x, y * p_v1.y);
}
_FORCE_INLINE_ Vector2 Vector2::operator*(const real_t &rvalue) const {
return Vector2(x * rvalue, y * rvalue);
_FORCE_INLINE_ Vector2 Vector2::operator*(real_t p_rvalue) const {
return Vector2(x * p_rvalue, y * p_rvalue);
}
_FORCE_INLINE_ void Vector2::operator*=(const real_t &rvalue) {
x *= rvalue;
y *= rvalue;
_FORCE_INLINE_ void Vector2::operator*=(real_t p_rvalue) {
x *= p_rvalue;
y *= p_rvalue;
}
_FORCE_INLINE_ Vector2 Vector2::operator/(const Vector2 &p_v1) const {
return Vector2(x / p_v1.x, y / p_v1.y);
}
_FORCE_INLINE_ Vector2 Vector2::operator/(const real_t &rvalue) const {
return Vector2(x / rvalue, y / rvalue);
_FORCE_INLINE_ Vector2 Vector2::operator/(real_t p_rvalue) const {
return Vector2(x / p_rvalue, y / p_rvalue);
}
_FORCE_INLINE_ void Vector2::operator/=(const real_t &rvalue) {
x /= rvalue;
y /= rvalue;
_FORCE_INLINE_ void Vector2::operator/=(real_t p_rvalue) {
x /= p_rvalue;
y /= p_rvalue;
}
_FORCE_INLINE_ Vector2 Vector2::operator-() const {
@@ -252,16 +252,14 @@ _FORCE_INLINE_ bool Vector2::operator!=(const Vector2 &p_vec2) const {
return x != p_vec2.x || y != p_vec2.y;
}
Vector2 Vector2::lerp(const Vector2 &p_to, const real_t p_weight) const {
Vector2 Vector2::lerp(const Vector2 &p_to, real_t p_weight) const {
Vector2 res = *this;
res.x += (p_weight * (p_to.x - x));
res.y += (p_weight * (p_to.y - y));
res.x = Math::lerp(res.x, p_to.x, p_weight);
res.y = Math::lerp(res.y, p_to.y, p_weight);
return res;
}
Vector2 Vector2::slerp(const Vector2 &p_to, const real_t p_weight) const {
Vector2 Vector2::slerp(const Vector2 &p_to, real_t p_weight) const {
real_t start_length_sq = length_squared();
real_t end_length_sq = p_to.length_squared();
if (unlikely(start_length_sq == 0.0f || end_length_sq == 0.0f)) {
@@ -274,31 +272,32 @@ Vector2 Vector2::slerp(const Vector2 &p_to, const real_t p_weight) const {
return rotated(angle * p_weight) * (result_length / start_length);
}
Vector2 Vector2::cubic_interpolate(const Vector2 &p_b, const Vector2 &p_pre_a, const Vector2 &p_post_b, const real_t p_weight) const {
Vector2 Vector2::cubic_interpolate(const Vector2 &p_b, const Vector2 &p_pre_a, const Vector2 &p_post_b, real_t p_weight) const {
Vector2 res = *this;
res.x = Math::cubic_interpolate(res.x, p_b.x, p_pre_a.x, p_post_b.x, p_weight);
res.y = Math::cubic_interpolate(res.y, p_b.y, p_pre_a.y, p_post_b.y, p_weight);
return res;
}
Vector2 Vector2::cubic_interpolate_in_time(const Vector2 &p_b, const Vector2 &p_pre_a, const Vector2 &p_post_b, const real_t p_weight, const real_t &p_b_t, const real_t &p_pre_a_t, const real_t &p_post_b_t) const {
Vector2 Vector2::cubic_interpolate_in_time(const Vector2 &p_b, const Vector2 &p_pre_a, const Vector2 &p_post_b, real_t p_weight, real_t p_b_t, real_t p_pre_a_t, real_t p_post_b_t) const {
Vector2 res = *this;
res.x = Math::cubic_interpolate_in_time(res.x, p_b.x, p_pre_a.x, p_post_b.x, p_weight, p_b_t, p_pre_a_t, p_post_b_t);
res.y = Math::cubic_interpolate_in_time(res.y, p_b.y, p_pre_a.y, p_post_b.y, p_weight, p_b_t, p_pre_a_t, p_post_b_t);
return res;
}
Vector2 Vector2::bezier_interpolate(const Vector2 &p_control_1, const Vector2 &p_control_2, const Vector2 &p_end, const real_t p_t) const {
Vector2 Vector2::bezier_interpolate(const Vector2 &p_control_1, const Vector2 &p_control_2, const Vector2 &p_end, real_t p_t) const {
Vector2 res = *this;
res.x = Math::bezier_interpolate(res.x, p_control_1.x, p_control_2.x, p_end.x, p_t);
res.y = Math::bezier_interpolate(res.y, p_control_1.y, p_control_2.y, p_end.y, p_t);
return res;
}
/* Formula from Wikipedia article on Bezier curves. */
real_t omt = (1.0 - p_t);
real_t omt2 = omt * omt;
real_t omt3 = omt2 * omt;
real_t t2 = p_t * p_t;
real_t t3 = t2 * p_t;
return res * omt3 + p_control_1 * omt2 * p_t * 3.0 + p_control_2 * omt * t2 * 3.0 + p_end * t3;
Vector2 Vector2::bezier_derivative(const Vector2 &p_control_1, const Vector2 &p_control_2, const Vector2 &p_end, real_t p_t) const {
Vector2 res = *this;
res.x = Math::bezier_derivative(res.x, p_control_1.x, p_control_2.x, p_end.x, p_t);
res.y = Math::bezier_derivative(res.y, p_control_1.y, p_control_2.y, p_end.y, p_t);
return res;
}
Vector2 Vector2::direction_to(const Vector2 &p_to) const {
@@ -310,19 +309,19 @@ Vector2 Vector2::direction_to(const Vector2 &p_to) const {
// Multiplication operators required to workaround issues with LLVM using implicit conversion
// to Vector2i instead for integers where it should not.
_FORCE_INLINE_ Vector2 operator*(const float p_scalar, const Vector2 &p_vec) {
_FORCE_INLINE_ Vector2 operator*(float p_scalar, const Vector2 &p_vec) {
return p_vec * p_scalar;
}
_FORCE_INLINE_ Vector2 operator*(const double p_scalar, const Vector2 &p_vec) {
_FORCE_INLINE_ Vector2 operator*(double p_scalar, const Vector2 &p_vec) {
return p_vec * p_scalar;
}
_FORCE_INLINE_ Vector2 operator*(const int32_t p_scalar, const Vector2 &p_vec) {
_FORCE_INLINE_ Vector2 operator*(int32_t p_scalar, const Vector2 &p_vec) {
return p_vec * p_scalar;
}
_FORCE_INLINE_ Vector2 operator*(const int64_t p_scalar, const Vector2 &p_vec) {
_FORCE_INLINE_ Vector2 operator*(int64_t p_scalar, const Vector2 &p_vec) {
return p_vec * p_scalar;
}
@@ -330,5 +329,3 @@ typedef Vector2 Size2;
typedef Vector2 Point2;
} // namespace godot
#endif // GODOT_VECTOR2_HPP

View File

@@ -28,8 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef GODOT_VECTOR2I_HPP
#define GODOT_VECTOR2I_HPP
#pragma once
#include <godot_cpp/core/error_macros.hpp>
#include <godot_cpp/core/math.hpp>
@@ -62,13 +61,13 @@ struct [[nodiscard]] Vector2i {
int32_t coord[2] = { 0 };
};
_FORCE_INLINE_ int32_t &operator[](int p_idx) {
DEV_ASSERT((unsigned int)p_idx < 2);
return coord[p_idx];
_FORCE_INLINE_ int32_t &operator[](int p_axis) {
DEV_ASSERT((unsigned int)p_axis < 2);
return coord[p_axis];
}
_FORCE_INLINE_ const int32_t &operator[](int p_idx) const {
DEV_ASSERT((unsigned int)p_idx < 2);
return coord[p_idx];
_FORCE_INLINE_ const int32_t &operator[](int p_axis) const {
DEV_ASSERT((unsigned int)p_axis < 2);
return coord[p_axis];
}
_FORCE_INLINE_ Vector2i::Axis min_axis_index() const {
@@ -95,22 +94,30 @@ struct [[nodiscard]] Vector2i {
return Vector2i(MAX(x, p_scalar), MAX(y, p_scalar));
}
double distance_to(const Vector2i &p_to) const {
return (p_to - *this).length();
}
int64_t distance_squared_to(const Vector2i &p_to) const {
return (p_to - *this).length_squared();
}
Vector2i operator+(const Vector2i &p_v) const;
void operator+=(const Vector2i &p_v);
Vector2i operator-(const Vector2i &p_v) const;
void operator-=(const Vector2i &p_v);
Vector2i operator*(const Vector2i &p_v1) const;
Vector2i operator*(const int32_t &rvalue) const;
void operator*=(const int32_t &rvalue);
Vector2i operator*(int32_t p_rvalue) const;
void operator*=(int32_t p_rvalue);
Vector2i operator/(const Vector2i &p_v1) const;
Vector2i operator/(const int32_t &rvalue) const;
void operator/=(const int32_t &rvalue);
Vector2i operator/(int32_t p_rvalue) const;
void operator/=(int32_t p_rvalue);
Vector2i operator%(const Vector2i &p_v1) const;
Vector2i operator%(const int32_t &rvalue) const;
void operator%=(const int32_t &rvalue);
Vector2i operator%(int32_t p_rvalue) const;
void operator%=(int32_t p_rvalue);
Vector2i operator-() const;
bool operator<(const Vector2i &p_vec2) const { return (x == p_vec2.x) ? (y < p_vec2.y) : (x < p_vec2.x); }
@@ -125,22 +132,19 @@ struct [[nodiscard]] Vector2i {
int64_t length_squared() const;
double length() const;
int64_t distance_squared_to(const Vector2i &p_to) const;
double distance_to(const Vector2i &p_to) const;
real_t aspect() const { return width / (real_t)height; }
Vector2i sign() const { return Vector2i(SIGN(x), SIGN(y)); }
Vector2i abs() const { return Vector2i(Math::abs(x), Math::abs(y)); }
Vector2i snapped(const Vector2i &p_step) const;
Vector2i snappedi(int32_t p_step) const;
Vector2i clamp(const Vector2i &p_min, const Vector2i &p_max) const;
Vector2i clampi(int32_t p_min, int32_t p_max) const;
Vector2i snapped(const Vector2i &p_step) const;
Vector2i snappedi(int32_t p_step) const;
operator String() const;
operator Vector2() const;
inline Vector2i() {}
inline Vector2i(const int32_t p_x, const int32_t p_y) {
inline Vector2i(int32_t p_x, int32_t p_y) {
x = p_x;
y = p_y;
}
@@ -148,19 +152,19 @@ struct [[nodiscard]] Vector2i {
// Multiplication operators required to workaround issues with LLVM using implicit conversion.
_FORCE_INLINE_ Vector2i operator*(const int32_t p_scalar, const Vector2i &p_vector) {
_FORCE_INLINE_ Vector2i operator*(int32_t p_scalar, const Vector2i &p_vector) {
return p_vector * p_scalar;
}
_FORCE_INLINE_ Vector2i operator*(const int64_t p_scalar, const Vector2i &p_vector) {
_FORCE_INLINE_ Vector2i operator*(int64_t p_scalar, const Vector2i &p_vector) {
return p_vector * p_scalar;
}
_FORCE_INLINE_ Vector2i operator*(const float p_scalar, const Vector2i &p_vector) {
_FORCE_INLINE_ Vector2i operator*(float p_scalar, const Vector2i &p_vector) {
return p_vector * p_scalar;
}
_FORCE_INLINE_ Vector2i operator*(const double p_scalar, const Vector2i &p_vector) {
_FORCE_INLINE_ Vector2i operator*(double p_scalar, const Vector2i &p_vector) {
return p_vector * p_scalar;
}
@@ -168,5 +172,3 @@ typedef Vector2i Size2i;
typedef Vector2i Point2i;
} // namespace godot
#endif // GODOT_VECTOR2I_HPP

View File

@@ -28,15 +28,14 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef GODOT_VECTOR3_HPP
#define GODOT_VECTOR3_HPP
#pragma once
#include <godot_cpp/core/error_macros.hpp>
#include <godot_cpp/core/math.hpp>
#include <godot_cpp/variant/string.hpp>
namespace godot {
class String;
struct Basis;
struct Vector2;
struct Vector3i;
@@ -60,12 +59,12 @@ struct [[nodiscard]] Vector3 {
real_t coord[3] = { 0 };
};
_FORCE_INLINE_ const real_t &operator[](const int p_axis) const {
_FORCE_INLINE_ const real_t &operator[](int p_axis) const {
DEV_ASSERT((unsigned int)p_axis < 3);
return coord[p_axis];
}
_FORCE_INLINE_ real_t &operator[](const int p_axis) {
_FORCE_INLINE_ real_t &operator[](int p_axis) {
DEV_ASSERT((unsigned int)p_axis < 3);
return coord[p_axis];
}
@@ -101,36 +100,38 @@ struct [[nodiscard]] Vector3 {
_FORCE_INLINE_ Vector3 normalized() const;
_FORCE_INLINE_ bool is_normalized() const;
_FORCE_INLINE_ Vector3 inverse() const;
Vector3 limit_length(const real_t p_len = 1.0) const;
Vector3 limit_length(real_t p_len = 1.0) const;
_FORCE_INLINE_ void zero();
void snap(const Vector3 p_val);
void snapf(real_t p_val);
Vector3 snapped(const Vector3 p_val) const;
Vector3 snappedf(real_t p_val) const;
void snap(const Vector3 &p_step);
void snapf(real_t p_step);
Vector3 snapped(const Vector3 &p_step) const;
Vector3 snappedf(real_t p_step) const;
void rotate(const Vector3 &p_axis, const real_t p_angle);
Vector3 rotated(const Vector3 &p_axis, const real_t p_angle) const;
void rotate(const Vector3 &p_axis, real_t p_angle);
Vector3 rotated(const Vector3 &p_axis, real_t p_angle) const;
/* Static Methods between 2 vector3s */
_FORCE_INLINE_ Vector3 lerp(const Vector3 &p_to, const real_t p_weight) const;
_FORCE_INLINE_ Vector3 slerp(const Vector3 &p_to, const real_t p_weight) const;
_FORCE_INLINE_ Vector3 cubic_interpolate(const Vector3 &p_b, const Vector3 &p_pre_a, const Vector3 &p_post_b, const real_t p_weight) const;
_FORCE_INLINE_ Vector3 cubic_interpolate_in_time(const Vector3 &p_b, const Vector3 &p_pre_a, const Vector3 &p_post_b, const real_t p_weight, const real_t &p_b_t, const real_t &p_pre_a_t, const real_t &p_post_b_t) const;
_FORCE_INLINE_ Vector3 bezier_interpolate(const Vector3 &p_control_1, const Vector3 &p_control_2, const Vector3 &p_end, const real_t p_t) const;
_FORCE_INLINE_ Vector3 lerp(const Vector3 &p_to, real_t p_weight) const;
_FORCE_INLINE_ Vector3 slerp(const Vector3 &p_to, real_t p_weight) const;
_FORCE_INLINE_ Vector3 cubic_interpolate(const Vector3 &p_b, const Vector3 &p_pre_a, const Vector3 &p_post_b, real_t p_weight) const;
_FORCE_INLINE_ Vector3 cubic_interpolate_in_time(const Vector3 &p_b, const Vector3 &p_pre_a, const Vector3 &p_post_b, real_t p_weight, real_t p_b_t, real_t p_pre_a_t, real_t p_post_b_t) const;
_FORCE_INLINE_ Vector3 bezier_interpolate(const Vector3 &p_control_1, const Vector3 &p_control_2, const Vector3 &p_end, real_t p_t) const;
_FORCE_INLINE_ Vector3 bezier_derivative(const Vector3 &p_control_1, const Vector3 &p_control_2, const Vector3 &p_end, real_t p_t) const;
Vector3 move_toward(const Vector3 &p_to, const real_t p_delta) const;
Vector3 move_toward(const Vector3 &p_to, real_t p_delta) const;
Vector2 octahedron_encode() const;
static Vector3 octahedron_decode(const Vector2 &p_oct);
Vector2 octahedron_tangent_encode(const float sign) const;
static Vector3 octahedron_tangent_decode(const Vector2 &p_oct, float *sign);
Vector2 octahedron_tangent_encode(float p_sign) const;
static Vector3 octahedron_tangent_decode(const Vector2 &p_oct, float *r_sign);
_FORCE_INLINE_ Vector3 cross(const Vector3 &p_with) const;
_FORCE_INLINE_ real_t dot(const Vector3 &p_with) const;
Basis outer(const Vector3 &p_with) const;
_FORCE_INLINE_ Vector3 get_any_perpendicular() const;
_FORCE_INLINE_ Vector3 abs() const;
_FORCE_INLINE_ Vector3 floor() const;
@@ -143,7 +144,7 @@ struct [[nodiscard]] Vector3 {
_FORCE_INLINE_ real_t distance_to(const Vector3 &p_to) const;
_FORCE_INLINE_ real_t distance_squared_to(const Vector3 &p_to) const;
_FORCE_INLINE_ Vector3 posmod(const real_t p_mod) const;
_FORCE_INLINE_ Vector3 posmod(real_t p_mod) const;
_FORCE_INLINE_ Vector3 posmodv(const Vector3 &p_modv) const;
_FORCE_INLINE_ Vector3 project(const Vector3 &p_to) const;
@@ -170,10 +171,10 @@ struct [[nodiscard]] Vector3 {
_FORCE_INLINE_ Vector3 &operator/=(const Vector3 &p_v);
_FORCE_INLINE_ Vector3 operator/(const Vector3 &p_v) const;
_FORCE_INLINE_ Vector3 &operator*=(const real_t p_scalar);
_FORCE_INLINE_ Vector3 operator*(const real_t p_scalar) const;
_FORCE_INLINE_ Vector3 &operator/=(const real_t p_scalar);
_FORCE_INLINE_ Vector3 operator/(const real_t p_scalar) const;
_FORCE_INLINE_ Vector3 &operator*=(real_t p_scalar);
_FORCE_INLINE_ Vector3 operator*(real_t p_scalar) const;
_FORCE_INLINE_ Vector3 &operator/=(real_t p_scalar);
_FORCE_INLINE_ Vector3 operator/(real_t p_scalar) const;
_FORCE_INLINE_ Vector3 operator-() const;
@@ -188,7 +189,7 @@ struct [[nodiscard]] Vector3 {
operator Vector3i() const;
_FORCE_INLINE_ Vector3() {}
_FORCE_INLINE_ Vector3(const real_t p_x, const real_t p_y, const real_t p_z) {
_FORCE_INLINE_ Vector3(real_t p_x, real_t p_y, real_t p_z) {
x = p_x;
y = p_y;
z = p_z;
@@ -228,14 +229,15 @@ Vector3 Vector3::round() const {
return Vector3(Math::round(x), Math::round(y), Math::round(z));
}
Vector3 Vector3::lerp(const Vector3 &p_to, const real_t p_weight) const {
return Vector3(
x + (p_weight * (p_to.x - x)),
y + (p_weight * (p_to.y - y)),
z + (p_weight * (p_to.z - z)));
Vector3 Vector3::lerp(const Vector3 &p_to, real_t p_weight) const {
Vector3 res = *this;
res.x = Math::lerp(res.x, p_to.x, p_weight);
res.y = Math::lerp(res.y, p_to.y, p_weight);
res.z = Math::lerp(res.z, p_to.z, p_weight);
return res;
}
Vector3 Vector3::slerp(const Vector3 &p_to, const real_t p_weight) const {
Vector3 Vector3::slerp(const Vector3 &p_to, real_t p_weight) const {
// This method seems more complicated than it really is, since we write out
// the internals of some methods for efficiency (mainly, checking length).
real_t start_length_sq = length_squared();
@@ -257,7 +259,7 @@ Vector3 Vector3::slerp(const Vector3 &p_to, const real_t p_weight) const {
return rotated(axis, angle * p_weight) * (result_length / start_length);
}
Vector3 Vector3::cubic_interpolate(const Vector3 &p_b, const Vector3 &p_pre_a, const Vector3 &p_post_b, const real_t p_weight) const {
Vector3 Vector3::cubic_interpolate(const Vector3 &p_b, const Vector3 &p_pre_a, const Vector3 &p_post_b, real_t p_weight) const {
Vector3 res = *this;
res.x = Math::cubic_interpolate(res.x, p_b.x, p_pre_a.x, p_post_b.x, p_weight);
res.y = Math::cubic_interpolate(res.y, p_b.y, p_pre_a.y, p_post_b.y, p_weight);
@@ -265,7 +267,7 @@ Vector3 Vector3::cubic_interpolate(const Vector3 &p_b, const Vector3 &p_pre_a, c
return res;
}
Vector3 Vector3::cubic_interpolate_in_time(const Vector3 &p_b, const Vector3 &p_pre_a, const Vector3 &p_post_b, const real_t p_weight, const real_t &p_b_t, const real_t &p_pre_a_t, const real_t &p_post_b_t) const {
Vector3 Vector3::cubic_interpolate_in_time(const Vector3 &p_b, const Vector3 &p_pre_a, const Vector3 &p_post_b, real_t p_weight, real_t p_b_t, real_t p_pre_a_t, real_t p_post_b_t) const {
Vector3 res = *this;
res.x = Math::cubic_interpolate_in_time(res.x, p_b.x, p_pre_a.x, p_post_b.x, p_weight, p_b_t, p_pre_a_t, p_post_b_t);
res.y = Math::cubic_interpolate_in_time(res.y, p_b.y, p_pre_a.y, p_post_b.y, p_weight, p_b_t, p_pre_a_t, p_post_b_t);
@@ -273,17 +275,20 @@ Vector3 Vector3::cubic_interpolate_in_time(const Vector3 &p_b, const Vector3 &p_
return res;
}
Vector3 Vector3::bezier_interpolate(const Vector3 &p_control_1, const Vector3 &p_control_2, const Vector3 &p_end, const real_t p_t) const {
Vector3 Vector3::bezier_interpolate(const Vector3 &p_control_1, const Vector3 &p_control_2, const Vector3 &p_end, real_t p_t) const {
Vector3 res = *this;
res.x = Math::bezier_interpolate(res.x, p_control_1.x, p_control_2.x, p_end.x, p_t);
res.y = Math::bezier_interpolate(res.y, p_control_1.y, p_control_2.y, p_end.y, p_t);
res.z = Math::bezier_interpolate(res.z, p_control_1.z, p_control_2.z, p_end.z, p_t);
return res;
}
/* Formula from Wikipedia article on Bezier curves. */
real_t omt = (1.0 - p_t);
real_t omt2 = omt * omt;
real_t omt3 = omt2 * omt;
real_t t2 = p_t * p_t;
real_t t3 = t2 * p_t;
return res * omt3 + p_control_1 * omt2 * p_t * 3.0 + p_control_2 * omt * t2 * 3.0 + p_end * t3;
Vector3 Vector3::bezier_derivative(const Vector3 &p_control_1, const Vector3 &p_control_2, const Vector3 &p_end, real_t p_t) const {
Vector3 res = *this;
res.x = Math::bezier_derivative(res.x, p_control_1.x, p_control_2.x, p_end.x, p_t);
res.y = Math::bezier_derivative(res.y, p_control_1.y, p_control_2.y, p_end.y, p_t);
res.z = Math::bezier_derivative(res.z, p_control_1.z, p_control_2.z, p_end.z, p_t);
return res;
}
real_t Vector3::distance_to(const Vector3 &p_to) const {
@@ -294,7 +299,7 @@ real_t Vector3::distance_squared_to(const Vector3 &p_to) const {
return (p_to - *this).length_squared();
}
Vector3 Vector3::posmod(const real_t p_mod) const {
Vector3 Vector3::posmod(real_t p_mod) const {
return Vector3(Math::fposmod(x, p_mod), Math::fposmod(y, p_mod), Math::fposmod(z, p_mod));
}
@@ -323,6 +328,16 @@ Vector3 Vector3::direction_to(const Vector3 &p_to) const {
return ret;
}
Vector3 Vector3::get_any_perpendicular() const {
// Return the any perpendicular vector by cross product with the Vector3.RIGHT or Vector3.UP,
// whichever has the greater angle to the current vector with the sign of each element positive.
// The only essence is "to avoid being parallel to the current vector", and there is no mathematical basis for using Vector3.RIGHT and Vector3.UP,
// since it could be a different vector depending on the prior branching code Math::abs(x) <= Math::abs(y) && Math::abs(x) <= Math::abs(z).
// However, it would be reasonable to use any of the axes of the basis, as it is simpler to calculate.
ERR_FAIL_COND_V_MSG(is_zero_approx(), Vector3(0, 0, 0), "The Vector3 must not be zero.");
return cross((Math::abs(x) <= Math::abs(y) && Math::abs(x) <= Math::abs(z)) ? Vector3(1, 0, 0) : Vector3(0, 1, 0)).normalized();
}
/* Operators */
Vector3 &Vector3::operator+=(const Vector3 &p_v) {
@@ -369,7 +384,7 @@ Vector3 Vector3::operator/(const Vector3 &p_v) const {
return Vector3(x / p_v.x, y / p_v.y, z / p_v.z);
}
Vector3 &Vector3::operator*=(const real_t p_scalar) {
Vector3 &Vector3::operator*=(real_t p_scalar) {
x *= p_scalar;
y *= p_scalar;
z *= p_scalar;
@@ -379,34 +394,34 @@ Vector3 &Vector3::operator*=(const real_t p_scalar) {
// Multiplication operators required to workaround issues with LLVM using implicit conversion
// to Vector3i instead for integers where it should not.
_FORCE_INLINE_ Vector3 operator*(const float p_scalar, const Vector3 &p_vec) {
_FORCE_INLINE_ Vector3 operator*(float p_scalar, const Vector3 &p_vec) {
return p_vec * p_scalar;
}
_FORCE_INLINE_ Vector3 operator*(const double p_scalar, const Vector3 &p_vec) {
_FORCE_INLINE_ Vector3 operator*(double p_scalar, const Vector3 &p_vec) {
return p_vec * p_scalar;
}
_FORCE_INLINE_ Vector3 operator*(const int32_t p_scalar, const Vector3 &p_vec) {
_FORCE_INLINE_ Vector3 operator*(int32_t p_scalar, const Vector3 &p_vec) {
return p_vec * p_scalar;
}
_FORCE_INLINE_ Vector3 operator*(const int64_t p_scalar, const Vector3 &p_vec) {
_FORCE_INLINE_ Vector3 operator*(int64_t p_scalar, const Vector3 &p_vec) {
return p_vec * p_scalar;
}
Vector3 Vector3::operator*(const real_t p_scalar) const {
Vector3 Vector3::operator*(real_t p_scalar) const {
return Vector3(x * p_scalar, y * p_scalar, z * p_scalar);
}
Vector3 &Vector3::operator/=(const real_t p_scalar) {
Vector3 &Vector3::operator/=(real_t p_scalar) {
x /= p_scalar;
y /= p_scalar;
z /= p_scalar;
return *this;
}
Vector3 Vector3::operator/(const real_t p_scalar) const {
Vector3 Vector3::operator/(real_t p_scalar) const {
return Vector3(x / p_scalar, y / p_scalar, z / p_scalar);
}
@@ -520,9 +535,9 @@ void Vector3::zero() {
// slide returns the component of the vector along the given plane, specified by its normal vector.
Vector3 Vector3::slide(const Vector3 &p_normal) const {
#ifdef MATH_CHECKS
ERR_FAIL_COND_V_MSG(!p_normal.is_normalized(), Vector3(), "The normal Vector3 must be normalized.");
ERR_FAIL_COND_V_MSG(!p_normal.is_normalized(), Vector3(), "The normal Vector3 " + p_normal.operator String() + " must be normalized.");
#endif
return *this - p_normal * this->dot(p_normal);
return *this - p_normal * dot(p_normal);
}
Vector3 Vector3::bounce(const Vector3 &p_normal) const {
@@ -531,11 +546,9 @@ Vector3 Vector3::bounce(const Vector3 &p_normal) const {
Vector3 Vector3::reflect(const Vector3 &p_normal) const {
#ifdef MATH_CHECKS
ERR_FAIL_COND_V_MSG(!p_normal.is_normalized(), Vector3(), "The normal Vector3 must be normalized.");
ERR_FAIL_COND_V_MSG(!p_normal.is_normalized(), Vector3(), "The normal Vector3 " + p_normal.operator String() + " must be normalized.");
#endif
return 2.0f * p_normal * this->dot(p_normal) - *this;
return 2.0f * p_normal * dot(p_normal) - *this;
}
} // namespace godot
#endif // GODOT_VECTOR3_HPP

View File

@@ -28,8 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef GODOT_VECTOR3I_HPP
#define GODOT_VECTOR3I_HPP
#pragma once
#include <godot_cpp/core/error_macros.hpp>
#include <godot_cpp/core/math.hpp>
@@ -58,12 +57,12 @@ struct [[nodiscard]] Vector3i {
int32_t coord[3] = { 0 };
};
_FORCE_INLINE_ const int32_t &operator[](const int p_axis) const {
_FORCE_INLINE_ const int32_t &operator[](int p_axis) const {
DEV_ASSERT((unsigned int)p_axis < 3);
return coord[p_axis];
}
_FORCE_INLINE_ int32_t &operator[](const int p_axis) {
_FORCE_INLINE_ int32_t &operator[](int p_axis) {
DEV_ASSERT((unsigned int)p_axis < 3);
return coord[p_axis];
}
@@ -90,17 +89,17 @@ struct [[nodiscard]] Vector3i {
_FORCE_INLINE_ int64_t length_squared() const;
_FORCE_INLINE_ double length() const;
_FORCE_INLINE_ int64_t distance_squared_to(const Vector3i &p_to) const;
_FORCE_INLINE_ double distance_to(const Vector3i &p_to) const;
_FORCE_INLINE_ void zero();
_FORCE_INLINE_ Vector3i abs() const;
_FORCE_INLINE_ Vector3i sign() const;
Vector3i snapped(const Vector3i &p_step) const;
Vector3i snappedi(int32_t p_step) const;
Vector3i clamp(const Vector3i &p_min, const Vector3i &p_max) const;
Vector3i clampi(int32_t p_min, int32_t p_max) const;
Vector3i snapped(const Vector3i &p_step) const;
Vector3i snappedi(int32_t p_step) const;
_FORCE_INLINE_ double distance_to(const Vector3i &p_to) const;
_FORCE_INLINE_ int64_t distance_squared_to(const Vector3i &p_to) const;
/* Operators */
@@ -115,12 +114,12 @@ struct [[nodiscard]] Vector3i {
_FORCE_INLINE_ Vector3i &operator%=(const Vector3i &p_v);
_FORCE_INLINE_ Vector3i operator%(const Vector3i &p_v) const;
_FORCE_INLINE_ Vector3i &operator*=(const int32_t p_scalar);
_FORCE_INLINE_ Vector3i operator*(const int32_t p_scalar) const;
_FORCE_INLINE_ Vector3i &operator/=(const int32_t p_scalar);
_FORCE_INLINE_ Vector3i operator/(const int32_t p_scalar) const;
_FORCE_INLINE_ Vector3i &operator%=(const int32_t p_scalar);
_FORCE_INLINE_ Vector3i operator%(const int32_t p_scalar) const;
_FORCE_INLINE_ Vector3i &operator*=(int32_t p_scalar);
_FORCE_INLINE_ Vector3i operator*(int32_t p_scalar) const;
_FORCE_INLINE_ Vector3i &operator/=(int32_t p_scalar);
_FORCE_INLINE_ Vector3i operator/(int32_t p_scalar) const;
_FORCE_INLINE_ Vector3i &operator%=(int32_t p_scalar);
_FORCE_INLINE_ Vector3i operator%(int32_t p_scalar) const;
_FORCE_INLINE_ Vector3i operator-() const;
@@ -135,7 +134,7 @@ struct [[nodiscard]] Vector3i {
operator Vector3() const;
_FORCE_INLINE_ Vector3i() {}
_FORCE_INLINE_ Vector3i(const int32_t p_x, const int32_t p_y, const int32_t p_z) {
_FORCE_INLINE_ Vector3i(int32_t p_x, int32_t p_y, int32_t p_z) {
x = p_x;
y = p_y;
z = p_z;
@@ -150,14 +149,6 @@ double Vector3i::length() const {
return Math::sqrt((double)length_squared());
}
int64_t Vector3i::distance_squared_to(const Vector3i &p_to) const {
return (p_to - *this).length_squared();
}
double Vector3i::distance_to(const Vector3i &p_to) const {
return (p_to - *this).length();
}
Vector3i Vector3i::abs() const {
return Vector3i(Math::abs(x), Math::abs(y), Math::abs(z));
}
@@ -166,6 +157,14 @@ Vector3i Vector3i::sign() const {
return Vector3i(SIGN(x), SIGN(y), SIGN(z));
}
double Vector3i::distance_to(const Vector3i &p_to) const {
return (p_to - *this).length();
}
int64_t Vector3i::distance_squared_to(const Vector3i &p_to) const {
return (p_to - *this).length_squared();
}
/* Operators */
Vector3i &Vector3i::operator+=(const Vector3i &p_v) {
@@ -223,54 +222,54 @@ Vector3i Vector3i::operator%(const Vector3i &p_v) const {
return Vector3i(x % p_v.x, y % p_v.y, z % p_v.z);
}
Vector3i &Vector3i::operator*=(const int32_t p_scalar) {
Vector3i &Vector3i::operator*=(int32_t p_scalar) {
x *= p_scalar;
y *= p_scalar;
z *= p_scalar;
return *this;
}
Vector3i Vector3i::operator*(const int32_t p_scalar) const {
Vector3i Vector3i::operator*(int32_t p_scalar) const {
return Vector3i(x * p_scalar, y * p_scalar, z * p_scalar);
}
// Multiplication operators required to workaround issues with LLVM using implicit conversion.
_FORCE_INLINE_ Vector3i operator*(const int32_t p_scalar, const Vector3i &p_vector) {
_FORCE_INLINE_ Vector3i operator*(int32_t p_scalar, const Vector3i &p_vector) {
return p_vector * p_scalar;
}
_FORCE_INLINE_ Vector3i operator*(const int64_t p_scalar, const Vector3i &p_vector) {
_FORCE_INLINE_ Vector3i operator*(int64_t p_scalar, const Vector3i &p_vector) {
return p_vector * p_scalar;
}
_FORCE_INLINE_ Vector3i operator*(const float p_scalar, const Vector3i &p_vector) {
_FORCE_INLINE_ Vector3i operator*(float p_scalar, const Vector3i &p_vector) {
return p_vector * p_scalar;
}
_FORCE_INLINE_ Vector3i operator*(const double p_scalar, const Vector3i &p_vector) {
_FORCE_INLINE_ Vector3i operator*(double p_scalar, const Vector3i &p_vector) {
return p_vector * p_scalar;
}
Vector3i &Vector3i::operator/=(const int32_t p_scalar) {
Vector3i &Vector3i::operator/=(int32_t p_scalar) {
x /= p_scalar;
y /= p_scalar;
z /= p_scalar;
return *this;
}
Vector3i Vector3i::operator/(const int32_t p_scalar) const {
Vector3i Vector3i::operator/(int32_t p_scalar) const {
return Vector3i(x / p_scalar, y / p_scalar, z / p_scalar);
}
Vector3i &Vector3i::operator%=(const int32_t p_scalar) {
Vector3i &Vector3i::operator%=(int32_t p_scalar) {
x %= p_scalar;
y %= p_scalar;
z %= p_scalar;
return *this;
}
Vector3i Vector3i::operator%(const int32_t p_scalar) const {
Vector3i Vector3i::operator%(int32_t p_scalar) const {
return Vector3i(x % p_scalar, y % p_scalar, z % p_scalar);
}
@@ -339,5 +338,3 @@ void Vector3i::zero() {
}
} // namespace godot
#endif // GODOT_VECTOR3I_HPP

View File

@@ -28,8 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef GODOT_VECTOR4_HPP
#define GODOT_VECTOR4_HPP
#pragma once
#include <godot_cpp/core/error_macros.hpp>
#include <godot_cpp/core/math.hpp>
@@ -37,6 +36,7 @@
namespace godot {
class String;
struct Vector4i;
struct [[nodiscard]] Vector4 {
static const int AXIS_COUNT = 4;
@@ -55,15 +55,14 @@ struct [[nodiscard]] Vector4 {
real_t z;
real_t w;
};
[[deprecated("Use coord instead")]] real_t components[4];
real_t coord[4] = { 0, 0, 0, 0 };
};
_FORCE_INLINE_ real_t &operator[](const int p_axis) {
_FORCE_INLINE_ real_t &operator[](int p_axis) {
DEV_ASSERT((unsigned int)p_axis < 4);
return coord[p_axis];
}
_FORCE_INLINE_ const real_t &operator[](const int p_axis) const {
_FORCE_INLINE_ const real_t &operator[](int p_axis) const {
DEV_ASSERT((unsigned int)p_axis < 4);
return coord[p_axis];
}
@@ -105,11 +104,11 @@ struct [[nodiscard]] Vector4 {
Vector4 floor() const;
Vector4 ceil() const;
Vector4 round() const;
Vector4 lerp(const Vector4 &p_to, const real_t p_weight) const;
Vector4 cubic_interpolate(const Vector4 &p_b, const Vector4 &p_pre_a, const Vector4 &p_post_b, const real_t p_weight) const;
Vector4 cubic_interpolate_in_time(const Vector4 &p_b, const Vector4 &p_pre_a, const Vector4 &p_post_b, const real_t p_weight, const real_t &p_b_t, const real_t &p_pre_a_t, const real_t &p_post_b_t) const;
Vector4 lerp(const Vector4 &p_to, real_t p_weight) const;
Vector4 cubic_interpolate(const Vector4 &p_b, const Vector4 &p_pre_a, const Vector4 &p_post_b, real_t p_weight) const;
Vector4 cubic_interpolate_in_time(const Vector4 &p_b, const Vector4 &p_pre_a, const Vector4 &p_post_b, real_t p_weight, real_t p_b_t, real_t p_pre_a_t, real_t p_post_b_t) const;
Vector4 posmod(const real_t p_mod) const;
Vector4 posmod(real_t p_mod) const;
Vector4 posmodv(const Vector4 &p_modv) const;
void snap(const Vector4 &p_step);
void snapf(real_t p_step);
@@ -125,15 +124,15 @@ struct [[nodiscard]] Vector4 {
_FORCE_INLINE_ void operator-=(const Vector4 &p_vec4);
_FORCE_INLINE_ void operator*=(const Vector4 &p_vec4);
_FORCE_INLINE_ void operator/=(const Vector4 &p_vec4);
_FORCE_INLINE_ void operator*=(const real_t &s);
_FORCE_INLINE_ void operator/=(const real_t &s);
_FORCE_INLINE_ void operator*=(real_t p_s);
_FORCE_INLINE_ void operator/=(real_t p_s);
_FORCE_INLINE_ Vector4 operator+(const Vector4 &p_vec4) const;
_FORCE_INLINE_ Vector4 operator-(const Vector4 &p_vec4) const;
_FORCE_INLINE_ Vector4 operator*(const Vector4 &p_vec4) const;
_FORCE_INLINE_ Vector4 operator/(const Vector4 &p_vec4) const;
_FORCE_INLINE_ Vector4 operator-() const;
_FORCE_INLINE_ Vector4 operator*(const real_t &s) const;
_FORCE_INLINE_ Vector4 operator/(const real_t &s) const;
_FORCE_INLINE_ Vector4 operator*(real_t p_s) const;
_FORCE_INLINE_ Vector4 operator/(real_t p_s) const;
_FORCE_INLINE_ bool operator==(const Vector4 &p_vec4) const;
_FORCE_INLINE_ bool operator!=(const Vector4 &p_vec4) const;
@@ -143,28 +142,14 @@ struct [[nodiscard]] Vector4 {
_FORCE_INLINE_ bool operator<=(const Vector4 &p_vec4) const;
operator String() const;
operator Vector4i() const;
_FORCE_INLINE_ Vector4() {}
_FORCE_INLINE_ Vector4(real_t p_x, real_t p_y, real_t p_z, real_t p_w) :
x(p_x),
y(p_y),
z(p_z),
w(p_w) {
}
Vector4(const Vector4 &p_vec4) :
x(p_vec4.x),
y(p_vec4.y),
z(p_vec4.z),
w(p_vec4.w) {
}
void operator=(const Vector4 &p_vec4) {
x = p_vec4.x;
y = p_vec4.y;
z = p_vec4.z;
w = p_vec4.w;
_FORCE_INLINE_ Vector4(real_t p_x, real_t p_y, real_t p_z, real_t p_w) {
x = p_x;
y = p_y;
z = p_z;
w = p_w;
}
};
@@ -203,15 +188,15 @@ void Vector4::operator/=(const Vector4 &p_vec4) {
z /= p_vec4.z;
w /= p_vec4.w;
}
void Vector4::operator*=(const real_t &s) {
x *= s;
y *= s;
z *= s;
w *= s;
void Vector4::operator*=(real_t p_s) {
x *= p_s;
y *= p_s;
z *= p_s;
w *= p_s;
}
void Vector4::operator/=(const real_t &s) {
*this *= 1.0f / s;
void Vector4::operator/=(real_t p_s) {
*this *= 1.0f / p_s;
}
Vector4 Vector4::operator+(const Vector4 &p_vec4) const {
@@ -234,12 +219,12 @@ Vector4 Vector4::operator-() const {
return Vector4(-x, -y, -z, -w);
}
Vector4 Vector4::operator*(const real_t &s) const {
return Vector4(x * s, y * s, z * s, w * s);
Vector4 Vector4::operator*(real_t p_s) const {
return Vector4(x * p_s, y * p_s, z * p_s, w * p_s);
}
Vector4 Vector4::operator/(const real_t &s) const {
return *this * (1.0f / s);
Vector4 Vector4::operator/(real_t p_s) const {
return *this * (1.0f / p_s);
}
bool Vector4::operator==(const Vector4 &p_vec4) const {
@@ -302,22 +287,20 @@ bool Vector4::operator>=(const Vector4 &p_v) const {
return x > p_v.x;
}
_FORCE_INLINE_ Vector4 operator*(const float p_scalar, const Vector4 &p_vec) {
_FORCE_INLINE_ Vector4 operator*(float p_scalar, const Vector4 &p_vec) {
return p_vec * p_scalar;
}
_FORCE_INLINE_ Vector4 operator*(const double p_scalar, const Vector4 &p_vec) {
_FORCE_INLINE_ Vector4 operator*(double p_scalar, const Vector4 &p_vec) {
return p_vec * p_scalar;
}
_FORCE_INLINE_ Vector4 operator*(const int32_t p_scalar, const Vector4 &p_vec) {
_FORCE_INLINE_ Vector4 operator*(int32_t p_scalar, const Vector4 &p_vec) {
return p_vec * p_scalar;
}
_FORCE_INLINE_ Vector4 operator*(const int64_t p_scalar, const Vector4 &p_vec) {
_FORCE_INLINE_ Vector4 operator*(int64_t p_scalar, const Vector4 &p_vec) {
return p_vec * p_scalar;
}
} // namespace godot
#endif // GODOT_VECTOR4_HPP

View File

@@ -28,8 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef GODOT_VECTOR4I_HPP
#define GODOT_VECTOR4I_HPP
#pragma once
#include <godot_cpp/core/error_macros.hpp>
#include <godot_cpp/core/math.hpp>
@@ -60,12 +59,12 @@ struct [[nodiscard]] Vector4i {
int32_t coord[4] = { 0 };
};
_FORCE_INLINE_ const int32_t &operator[](const int p_axis) const {
_FORCE_INLINE_ const int32_t &operator[](int p_axis) const {
DEV_ASSERT((unsigned int)p_axis < 4);
return coord[p_axis];
}
_FORCE_INLINE_ int32_t &operator[](const int p_axis) {
_FORCE_INLINE_ int32_t &operator[](int p_axis) {
DEV_ASSERT((unsigned int)p_axis < 4);
return coord[p_axis];
}
@@ -92,17 +91,17 @@ struct [[nodiscard]] Vector4i {
_FORCE_INLINE_ int64_t length_squared() const;
_FORCE_INLINE_ double length() const;
_FORCE_INLINE_ int64_t distance_squared_to(const Vector4i &p_to) const;
_FORCE_INLINE_ double distance_to(const Vector4i &p_to) const;
_FORCE_INLINE_ void zero();
_FORCE_INLINE_ double distance_to(const Vector4i &p_to) const;
_FORCE_INLINE_ int64_t distance_squared_to(const Vector4i &p_to) const;
_FORCE_INLINE_ Vector4i abs() const;
_FORCE_INLINE_ Vector4i sign() const;
Vector4i snapped(const Vector4i &p_step) const;
Vector4i snappedi(int32_t p_step) const;
Vector4i clamp(const Vector4i &p_min, const Vector4i &p_max) const;
Vector4i clampi(int32_t p_min, int32_t p_max) const;
Vector4i snapped(const Vector4i &p_step) const;
Vector4i snappedi(int32_t p_step) const;
/* Operators */
@@ -117,12 +116,12 @@ struct [[nodiscard]] Vector4i {
_FORCE_INLINE_ Vector4i &operator%=(const Vector4i &p_v);
_FORCE_INLINE_ Vector4i operator%(const Vector4i &p_v) const;
_FORCE_INLINE_ Vector4i &operator*=(const int32_t p_scalar);
_FORCE_INLINE_ Vector4i operator*(const int32_t p_scalar) const;
_FORCE_INLINE_ Vector4i &operator/=(const int32_t p_scalar);
_FORCE_INLINE_ Vector4i operator/(const int32_t p_scalar) const;
_FORCE_INLINE_ Vector4i &operator%=(const int32_t p_scalar);
_FORCE_INLINE_ Vector4i operator%(const int32_t p_scalar) const;
_FORCE_INLINE_ Vector4i &operator*=(int32_t p_scalar);
_FORCE_INLINE_ Vector4i operator*(int32_t p_scalar) const;
_FORCE_INLINE_ Vector4i &operator/=(int32_t p_scalar);
_FORCE_INLINE_ Vector4i operator/(int32_t p_scalar) const;
_FORCE_INLINE_ Vector4i &operator%=(int32_t p_scalar);
_FORCE_INLINE_ Vector4i operator%(int32_t p_scalar) const;
_FORCE_INLINE_ Vector4i operator-() const;
@@ -138,7 +137,7 @@ struct [[nodiscard]] Vector4i {
_FORCE_INLINE_ Vector4i() {}
Vector4i(const Vector4 &p_vec4);
_FORCE_INLINE_ Vector4i(const int32_t p_x, const int32_t p_y, const int32_t p_z, const int32_t p_w) {
_FORCE_INLINE_ Vector4i(int32_t p_x, int32_t p_y, int32_t p_z, int32_t p_w) {
x = p_x;
y = p_y;
z = p_z;
@@ -154,20 +153,20 @@ double Vector4i::length() const {
return Math::sqrt((double)length_squared());
}
int64_t Vector4i::distance_squared_to(const Vector4i &p_to) const {
return (p_to - *this).length_squared();
}
double Vector4i::distance_to(const Vector4i &p_to) const {
return (p_to - *this).length();
}
int64_t Vector4i::distance_squared_to(const Vector4i &p_to) const {
return (p_to - *this).length_squared();
}
Vector4i Vector4i::abs() const {
return Vector4i(Math::abs(x), Math::abs(y), Math::abs(z), Math::abs(w));
}
Vector4i Vector4i::sign() const {
return Vector4i(Math::sign(x), Math::sign(y), Math::sign(z), Math::sign(w));
return Vector4i(SIGN(x), SIGN(y), SIGN(z), SIGN(w));
}
/* Operators */
@@ -232,7 +231,7 @@ Vector4i Vector4i::operator%(const Vector4i &p_v) const {
return Vector4i(x % p_v.x, y % p_v.y, z % p_v.z, w % p_v.w);
}
Vector4i &Vector4i::operator*=(const int32_t p_scalar) {
Vector4i &Vector4i::operator*=(int32_t p_scalar) {
x *= p_scalar;
y *= p_scalar;
z *= p_scalar;
@@ -240,29 +239,29 @@ Vector4i &Vector4i::operator*=(const int32_t p_scalar) {
return *this;
}
Vector4i Vector4i::operator*(const int32_t p_scalar) const {
Vector4i Vector4i::operator*(int32_t p_scalar) const {
return Vector4i(x * p_scalar, y * p_scalar, z * p_scalar, w * p_scalar);
}
// Multiplication operators required to workaround issues with LLVM using implicit conversion.
_FORCE_INLINE_ Vector4i operator*(const int32_t p_scalar, const Vector4i &p_vector) {
_FORCE_INLINE_ Vector4i operator*(int32_t p_scalar, const Vector4i &p_vector) {
return p_vector * p_scalar;
}
_FORCE_INLINE_ Vector4i operator*(const int64_t p_scalar, const Vector4i &p_vector) {
_FORCE_INLINE_ Vector4i operator*(int64_t p_scalar, const Vector4i &p_vector) {
return p_vector * p_scalar;
}
_FORCE_INLINE_ Vector4i operator*(const float p_scalar, const Vector4i &p_vector) {
_FORCE_INLINE_ Vector4i operator*(float p_scalar, const Vector4i &p_vector) {
return p_vector * p_scalar;
}
_FORCE_INLINE_ Vector4i operator*(const double p_scalar, const Vector4i &p_vector) {
_FORCE_INLINE_ Vector4i operator*(double p_scalar, const Vector4i &p_vector) {
return p_vector * p_scalar;
}
Vector4i &Vector4i::operator/=(const int32_t p_scalar) {
Vector4i &Vector4i::operator/=(int32_t p_scalar) {
x /= p_scalar;
y /= p_scalar;
z /= p_scalar;
@@ -270,11 +269,11 @@ Vector4i &Vector4i::operator/=(const int32_t p_scalar) {
return *this;
}
Vector4i Vector4i::operator/(const int32_t p_scalar) const {
Vector4i Vector4i::operator/(int32_t p_scalar) const {
return Vector4i(x / p_scalar, y / p_scalar, z / p_scalar, w / p_scalar);
}
Vector4i &Vector4i::operator%=(const int32_t p_scalar) {
Vector4i &Vector4i::operator%=(int32_t p_scalar) {
x %= p_scalar;
y %= p_scalar;
z %= p_scalar;
@@ -282,7 +281,7 @@ Vector4i &Vector4i::operator%=(const int32_t p_scalar) {
return *this;
}
Vector4i Vector4i::operator%(const int32_t p_scalar) const {
Vector4i Vector4i::operator%(int32_t p_scalar) const {
return Vector4i(x % p_scalar, y % p_scalar, z % p_scalar, w % p_scalar);
}
@@ -367,5 +366,3 @@ void Vector4i::zero() {
}
} // namespace godot
#endif // GODOT_VECTOR4I_HPP

View File

@@ -19,6 +19,7 @@ def test(profile_filepath=""):
api = generate_trimmed_api(api_filepath, profile_filepath)
_generate_bindings(
api,
api_filepath,
use_template_get_node=False,
bits=bits,
precision=precision,

View File

@@ -2,121 +2,82 @@
# -*- coding: utf-8 -*-
import sys
from pathlib import Path
if len(sys.argv) < 2:
print("Invalid usage of header_guards.py, it should be called with a path to one or multiple files.")
sys.exit(1)
HEADER_CHECK_OFFSET = 30
HEADER_BEGIN_OFFSET = 31
HEADER_END_OFFSET = -1
changed = []
invalid = []
for file in sys.argv[1:]:
with open(file, "rt", encoding="utf-8", newline="\n") as f:
header_start = -1
header_end = -1
with open(file.strip(), "rt", encoding="utf-8", newline="\n") as f:
lines = f.readlines()
if len(lines) <= HEADER_BEGIN_OFFSET:
continue # Most likely a dummy file.
for idx, line in enumerate(lines):
sline = line.strip()
if lines[HEADER_CHECK_OFFSET].startswith("#import"):
continue # Early catch obj-c file.
if header_start < 0:
if sline == "": # Skip empty lines at the top.
continue
name = f"GODOT_{Path(file).name}".upper().replace(".", "_").replace("-", "_").replace(" ", "_")
if sline.startswith("/**********"): # Godot header starts this way.
header_start = idx
else:
header_end = 0 # There is no Godot header.
break
else:
if not sline.startswith(("*", "/*")): # Not in the Godot header anymore.
header_end = idx + 1 # The guard should be two lines below the Godot header.
break
HEADER_CHECK = f"#ifndef {name}\n"
HEADER_BEGIN = f"#define {name}\n"
HEADER_END = f"#endif // {name}\n"
if (
lines[HEADER_CHECK_OFFSET] == HEADER_CHECK
and lines[HEADER_BEGIN_OFFSET] == HEADER_BEGIN
and lines[HEADER_END_OFFSET] == HEADER_END
):
if (HEADER_CHECK_OFFSET := header_end) < 0 or HEADER_CHECK_OFFSET >= len(lines):
invalid.append(file)
continue
if lines[HEADER_CHECK_OFFSET].startswith("#pragma once"):
continue
# Might be using legacy header guards.
HEADER_BEGIN_OFFSET = HEADER_CHECK_OFFSET + 1
HEADER_END_OFFSET = len(lines) - 1
if HEADER_BEGIN_OFFSET >= HEADER_END_OFFSET:
invalid.append(file)
continue
# Guards might exist but with the wrong names.
if (
lines[HEADER_CHECK_OFFSET].startswith("#ifndef")
and lines[HEADER_BEGIN_OFFSET].startswith("#define")
and lines[HEADER_END_OFFSET].startswith("#endif")
):
lines[HEADER_CHECK_OFFSET] = HEADER_CHECK
lines[HEADER_BEGIN_OFFSET] = HEADER_BEGIN
lines[HEADER_END_OFFSET] = HEADER_END
lines[HEADER_CHECK_OFFSET] = "#pragma once"
lines[HEADER_BEGIN_OFFSET] = "\n"
lines.pop()
with open(file, "wt", encoding="utf-8", newline="\n") as f:
f.writelines(lines)
changed.append(file)
continue
header_check = -1
header_begin = -1
header_end = -1
pragma_once = -1
objc = False
for idx, line in enumerate(lines):
if not line.startswith("#"):
continue
elif line.startswith("#ifndef") and header_check == -1:
header_check = idx
elif line.startswith("#define") and header_begin == -1:
header_begin = idx
elif line.startswith("#endif") and header_end == -1:
header_end = idx
elif line.startswith("#pragma once"):
pragma_once = idx
break
elif line.startswith("#import"):
objc = True
# Verify `#pragma once` doesn't exist at invalid location.
misplaced = False
for line in lines:
if line.startswith("#pragma once"):
misplaced = True
break
if objc:
if misplaced:
invalid.append(file)
continue
if pragma_once != -1:
lines.pop(pragma_once)
lines.insert(HEADER_CHECK_OFFSET, HEADER_CHECK)
lines.insert(HEADER_BEGIN_OFFSET, HEADER_BEGIN)
lines.append("\n")
lines.append(HEADER_END)
with open(file, "wt", encoding="utf-8", newline="\n") as f:
f.writelines(lines)
changed.append(file)
continue
if header_check == -1 and header_begin == -1 and header_end == -1:
# Guards simply didn't exist
lines.insert(HEADER_CHECK_OFFSET, HEADER_CHECK)
lines.insert(HEADER_BEGIN_OFFSET, HEADER_BEGIN)
lines.append("\n")
lines.append(HEADER_END)
with open(file, "wt", encoding="utf-8", newline="\n") as f:
f.writelines(lines)
changed.append(file)
continue
if header_check != -1 and header_begin != -1 and header_end != -1:
# All prepends "found", see if we can salvage this.
if header_check == header_begin - 1 and header_begin < header_end:
lines.pop(header_check)
lines.pop(header_begin - 1)
lines.pop(header_end - 2)
if lines[header_end - 3] == "\n":
lines.pop(header_end - 3)
lines.insert(HEADER_CHECK_OFFSET, HEADER_CHECK)
lines.insert(HEADER_BEGIN_OFFSET, HEADER_BEGIN)
lines.append("\n")
lines.append(HEADER_END)
with open(file, "wt", encoding="utf-8", newline="\n") as f:
f.writelines(lines)
changed.append(file)
continue
invalid.append(file)
# Assume that we're simply missing a guard entirely.
lines.insert(HEADER_CHECK_OFFSET, "#pragma once\n\n")
with open(file, "wt", encoding="utf-8", newline="\n") as f:
f.writelines(lines)
changed.append(file)
if changed:
for file in changed:

View File

@@ -5,16 +5,16 @@ ignore_missing_imports = true
namespace_packages = true
no_implicit_optional = true
pretty = true
scripts_are_modules = true
show_column_numbers = true
warn_redundant_casts = true
warn_return_any = true
warn_unreachable = true
python_version = "3.8"
[tool.ruff]
extend-include = ["SConstruct"]
extend-include = ["*SConstruct"]
line-length = 120
target-version = "py37"
target-version = "py38"
[tool.ruff.lint]
extend-select = [
@@ -27,32 +27,32 @@ extend-select = [
]
[tool.codespell]
enable-colors = ""
write-changes = ""
check-hidden = ""
enable-colors = true
write-changes = true
check-hidden = true
quiet-level = 3
builtin = "clear,rare,en-GB_to_en-US"
ignore-words-list = """\
breaked,
cancelled,
checkin,
curvelinear,
doubleclick,
expct,
findn,
gird,
hel,
inout,
labelin,
lod,
mis,
nd,
numer,
ot,
outin,
requestor,
te,
textin,
thirdparty,
vai
"""
builtin = ["clear", "rare", "en-GB_to_en-US"]
ignore-words-list = [
"breaked",
"cancelled",
"checkin",
"curvelinear",
"doubleclick",
"expct",
"findn",
"gird",
"hel",
"inout",
"labelin",
"lod",
"mis",
"nd",
"numer",
"ot",
"outin",
"requestor",
"te",
"textin",
"thirdparty",
"vai",
]

View File

@@ -66,7 +66,7 @@ void Wrapped::_postinitialize() {
}
}
Wrapped::Wrapped(const StringName p_godot_class) {
Wrapped::Wrapped(const StringName &p_godot_class) {
#ifdef HOT_RELOAD_ENABLED
if (unlikely(Wrapped::_constructing_recreate_owner)) {
_owner = Wrapped::_constructing_recreate_owner;

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