mirror of
https://github.com/godotengine/godot-build-scripts.git
synced 2026-01-01 09:48:47 +03:00
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debugsymbo
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4.5
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2
.gitignore
vendored
2
.gitignore
vendored
@@ -3,6 +3,7 @@ config.sh
|
||||
*.jks
|
||||
*.pfx
|
||||
*.pkcs12
|
||||
/*.json
|
||||
|
||||
# Generated by build scripts
|
||||
angle/
|
||||
@@ -16,6 +17,7 @@ angle.7z
|
||||
out/
|
||||
releases/
|
||||
sha512sums/
|
||||
steam/
|
||||
tmp/
|
||||
web/
|
||||
|
||||
|
||||
@@ -4,16 +4,21 @@ set -e
|
||||
|
||||
# Config
|
||||
|
||||
export SCONS="scons -j${NUM_CORES} verbose=yes warnings=no progress=no"
|
||||
export OPTIONS="production=yes"
|
||||
# Debug symbols are enabled for the Android builds so we can generate a separate debug symbols file.
|
||||
# Gradle will strip them out of the final artifacts.
|
||||
export SCONS="scons -j${NUM_CORES} verbose=yes warnings=no progress=no redirect_build_objects=no"
|
||||
export OPTIONS="production=yes debug_symbols=yes"
|
||||
export OPTIONS_MONO="module_mono_enabled=yes"
|
||||
export TERM=xterm
|
||||
|
||||
rm -rf godot
|
||||
mkdir godot
|
||||
cd godot
|
||||
tar xf /root/godot.tar.gz --strip-components=1
|
||||
cp -rf /root/swappy/* thirdparty/swappy-frame-pacing/
|
||||
prepare_source() {
|
||||
cd /root
|
||||
rm -rf godot
|
||||
mkdir godot
|
||||
cd godot
|
||||
tar xf /root/godot.tar.gz --strip-components=1
|
||||
cp -rf /root/swappy/* thirdparty/swappy-frame-pacing/
|
||||
}
|
||||
|
||||
# Environment variables and keystore needed for signing store editor build,
|
||||
# as well as signing and publishing to MavenCentral.
|
||||
@@ -30,49 +35,61 @@ fi
|
||||
if [ "${CLASSICAL}" == "1" ]; then
|
||||
echo "Starting classical build for Android..."
|
||||
|
||||
prepare_source
|
||||
|
||||
$SCONS platform=android arch=arm32 $OPTIONS target=editor store_release=${store_release}
|
||||
$SCONS platform=android arch=arm64 $OPTIONS target=editor store_release=${store_release}
|
||||
$SCONS platform=android arch=x86_32 $OPTIONS target=editor store_release=${store_release}
|
||||
$SCONS platform=android arch=x86_64 $OPTIONS target=editor store_release=${store_release}
|
||||
$SCONS platform=android arch=x86_64 $OPTIONS target=editor store_release=${store_release} separate_debug_symbols=yes # Generate native debug symbols.
|
||||
|
||||
pushd platform/android/java
|
||||
# Generate the regular Android editor.
|
||||
./gradlew generateGodotEditor
|
||||
# Generate the Android editor for HorizonOS devices.
|
||||
./gradlew generateGodotHorizonOSEditor
|
||||
# Generate the Android editor for PicoOS devices.
|
||||
./gradlew generateGodotPicoOSEditor
|
||||
popd
|
||||
|
||||
mkdir -p /root/out/tools
|
||||
# Copy the generated Android editor binaries (apk & aab).
|
||||
|
||||
if [ "$store_release" == "yes" ]; then
|
||||
# Copy the native debug symbols, a single one cover all editor builds.
|
||||
cp bin/android-editor-release-native-symbols.zip /root/out/tools/android_editor_native_debug_symbols.zip
|
||||
|
||||
# Copy the generated Android editor binaries (apk & aab).
|
||||
cp bin/android_editor_builds/android_editor-android-release.apk /root/out/tools/android_editor.apk
|
||||
cp bin/android_editor_builds/android_editor-android-release.aab /root/out/tools/android_editor.aab
|
||||
# For the HorizonOS build, we only copy the apk.
|
||||
|
||||
# For the HorizonOS and PicoOS builds, we only copy the apk.
|
||||
cp bin/android_editor_builds/android_editor-horizonos-release.apk /root/out/tools/android_editor_horizonos.apk
|
||||
cp bin/android_editor_builds/android_editor-picoos-release.apk /root/out/tools/android_editor_picoos.apk
|
||||
else
|
||||
# Copy the native debug symbols, a single one cover all editor builds.
|
||||
cp bin/android-editor-debug-native-symbols.zip /root/out/tools/android_editor_native_debug_symbols.zip
|
||||
|
||||
# Copy the generated Android editor binaries (apk & aab).
|
||||
cp bin/android_editor_builds/android_editor-android-debug.apk /root/out/tools/android_editor.apk
|
||||
cp bin/android_editor_builds/android_editor-android-debug.aab /root/out/tools/android_editor.aab
|
||||
# For the HorizonOS build, we only copy the apk.
|
||||
|
||||
# For the HorizonOS and PicoOS build, we only copy the apk.
|
||||
cp bin/android_editor_builds/android_editor-horizonos-debug.apk /root/out/tools/android_editor_horizonos.apk
|
||||
cp bin/android_editor_builds/android_editor-picoos-debug.apk /root/out/tools/android_editor_picoos.apk
|
||||
fi
|
||||
|
||||
# Restart from a clean tarball, as we'll copy all the contents
|
||||
# outside the container for the MavenCentral upload.
|
||||
rm -rf /root/godot/*
|
||||
tar xf /root/godot.tar.gz --strip-components=1
|
||||
cp -rf /root/swappy/* thirdparty/swappy-frame-pacing/
|
||||
# Template builds
|
||||
|
||||
prepare_source
|
||||
|
||||
$SCONS platform=android arch=arm32 $OPTIONS target=template_release
|
||||
$SCONS platform=android arch=arm64 $OPTIONS target=template_release
|
||||
$SCONS platform=android arch=x86_32 $OPTIONS target=template_release
|
||||
$SCONS platform=android arch=x86_64 $OPTIONS target=template_release separate_debug_symbols=yes # Generate native debug symbols only for the release templates.
|
||||
|
||||
$SCONS platform=android arch=arm32 $OPTIONS target=template_debug
|
||||
$SCONS platform=android arch=arm32 $OPTIONS target=template_release
|
||||
|
||||
$SCONS platform=android arch=arm64 $OPTIONS target=template_debug
|
||||
$SCONS platform=android arch=arm64 $OPTIONS target=template_release
|
||||
|
||||
$SCONS platform=android arch=x86_32 $OPTIONS target=template_debug
|
||||
$SCONS platform=android arch=x86_32 $OPTIONS target=template_release
|
||||
|
||||
$SCONS platform=android arch=x86_64 $OPTIONS target=template_debug
|
||||
$SCONS platform=android arch=x86_64 $OPTIONS target=template_release
|
||||
|
||||
pushd platform/android/java
|
||||
./gradlew generateGodotTemplates
|
||||
@@ -91,6 +108,7 @@ if [ "${CLASSICAL}" == "1" ]; then
|
||||
cp bin/android_debug.apk /root/out/templates/
|
||||
cp bin/android_release.apk /root/out/templates/
|
||||
cp bin/godot-lib.template_release.aar /root/out/templates/
|
||||
cp bin/android-template-release-native-symbols.zip /root/out/templates/android_release_template_native_debug_symbols.zip
|
||||
fi
|
||||
|
||||
# Mono
|
||||
@@ -98,6 +116,8 @@ fi
|
||||
if [ "${MONO}" == "1" ]; then
|
||||
echo "Starting Mono build for Android..."
|
||||
|
||||
prepare_source
|
||||
|
||||
cp -r /root/mono-glue/GodotSharp/GodotSharp/Generated modules/mono/glue/GodotSharp/GodotSharp/
|
||||
|
||||
$SCONS platform=android arch=arm32 $OPTIONS $OPTIONS_MONO target=template_debug
|
||||
|
||||
109
build-android/playstore_upload_script.py
Normal file
109
build-android/playstore_upload_script.py
Normal file
@@ -0,0 +1,109 @@
|
||||
import sys, socket
|
||||
from google.oauth2 import service_account
|
||||
from googleapiclient.discovery import build
|
||||
|
||||
PACKAGE_NAME = "org.godotengine.editor.v4"
|
||||
|
||||
def main(aab_path, nds_path, key_path, version_name):
|
||||
version_base = version_name.split("-")[0]
|
||||
version_parts = version_base.split(".")
|
||||
major = version_parts[0]
|
||||
minor = version_parts[1]
|
||||
patch = int(version_parts[2]) if len(version_parts) > 2 else 0
|
||||
channel = version_name.split("-")[1]
|
||||
|
||||
release_note = f"Godot Engine {version_name} has arrived!\nNote: This is a pre-release piece of software so be sure to make backups."
|
||||
track = "alpha"
|
||||
|
||||
if "stable" in channel:
|
||||
if patch == 0:
|
||||
release_url = f"https://godotengine.org/releases/{major}.{minor}/"
|
||||
else:
|
||||
release_url = f"https://godotengine.org/article/maintenance-release-godot-{major}-{minor}-{patch}/"
|
||||
release_note = f"Godot Engine {version_name} has arrived!\nRelease page: {release_url}"
|
||||
track = "beta"
|
||||
elif "rc" in channel:
|
||||
channel_url = channel.replace("rc", "rc-")
|
||||
if patch == 0:
|
||||
release_url = f"https://godotengine.org/article/release-candidate-godot-{major}-{minor}-{channel_url}/"
|
||||
else:
|
||||
release_url = f"https://godotengine.org/article/release-candidate-godot-{major}-{minor}-{patch}-{channel_url}/"
|
||||
release_note += f"\nRelease page: {release_url}"
|
||||
else:
|
||||
# No need to handle patch versions here: maintenance releases go straight to RC and stable.
|
||||
# There are no 4.5.1-dev or 4.5.1-beta builds.
|
||||
if "beta" in channel:
|
||||
channel_url = channel.replace("beta", "beta-")
|
||||
else:
|
||||
channel_url = channel.replace("dev", "dev-")
|
||||
release_url = f"https://godotengine.org/article/dev-snapshot-godot-{major}-{minor}-{channel_url}/"
|
||||
release_note += f"\nRelease page: {release_url}"
|
||||
|
||||
scopes = ["https://www.googleapis.com/auth/androidpublisher"]
|
||||
credentials = service_account.Credentials.from_service_account_file(key_path, scopes=scopes)
|
||||
|
||||
initial_timeout = socket.getdefaulttimeout()
|
||||
socket.setdefaulttimeout(900)
|
||||
service = build("androidpublisher", "v3", credentials=credentials)
|
||||
|
||||
print("Creating a new edit")
|
||||
edit = service.edits().insert(body={}, packageName=PACKAGE_NAME).execute()
|
||||
edit_id = edit["id"]
|
||||
|
||||
print(f"Uploading {aab_path}")
|
||||
bundle_response = service.edits().bundles().upload(
|
||||
editId=edit_id,
|
||||
packageName=PACKAGE_NAME,
|
||||
media_body=aab_path,
|
||||
media_mime_type="application/octet-stream"
|
||||
).execute()
|
||||
|
||||
version_code = bundle_response["versionCode"]
|
||||
print(f"Uploaded AAB with versionCode: {version_code}")
|
||||
|
||||
print(f"Uploading native debug symbols {nds_path}")
|
||||
service.edits().deobfuscationfiles().upload(
|
||||
editId=edit_id,
|
||||
packageName=PACKAGE_NAME,
|
||||
apkVersionCode=version_code,
|
||||
deobfuscationFileType="nativeCode",
|
||||
media_body=nds_path,
|
||||
media_mime_type="application/octet-stream"
|
||||
).execute()
|
||||
|
||||
release_name = f"v{version_name} ({version_code})"
|
||||
print(f"Assigning {release_name} to {track} track")
|
||||
|
||||
service.edits().tracks().update(
|
||||
editId=edit_id,
|
||||
packageName=PACKAGE_NAME,
|
||||
track=track,
|
||||
body={
|
||||
"releases": [{
|
||||
"name": release_name,
|
||||
"versionCodes": [str(version_code)],
|
||||
"status": "completed",
|
||||
"releaseNotes": [{
|
||||
"language": "en-US",
|
||||
"text": release_note
|
||||
}]
|
||||
}]
|
||||
}
|
||||
).execute()
|
||||
|
||||
service.edits().commit(editId=edit_id, packageName=PACKAGE_NAME).execute()
|
||||
print("Release uploaded and published successfully!")
|
||||
socket.setdefaulttimeout(initial_timeout)
|
||||
|
||||
if __name__ == "__main__":
|
||||
if len(sys.argv) != 5:
|
||||
print("Usage: python3 upload_playstore.py <aab-path> <native-debug-symbols-path> <json-key-path> <version-name>")
|
||||
print("version-name format: <major>.<minor>[.<patch>]-<channel> (e.g. 4.4.1-stable, 4.5-stable, 4.6-dev1)")
|
||||
sys.exit(1)
|
||||
|
||||
aab_path = sys.argv[1]
|
||||
nds_path = sys.argv[2]
|
||||
key_path = sys.argv[3]
|
||||
version_name = sys.argv[4]
|
||||
|
||||
main(aab_path, nds_path, key_path, version_name)
|
||||
@@ -15,4 +15,4 @@ ${PODMAN} run -it --rm \
|
||||
"source /root/keystore/config.sh && \
|
||||
cp -r /root/godot/.gradle /root && \
|
||||
cd /root/godot/platform/android/java && \
|
||||
./gradlew publishTemplateReleasePublicationToSonatypeRepository --max-workers 1 closeAndReleaseSonatypeStagingRepository"
|
||||
./gradlew publishAllPublicationToSonatypeRepository --max-workers 1 closeAndReleaseSonatypeStagingRepository"
|
||||
|
||||
29
build-android/upload-playstore.sh
Executable file
29
build-android/upload-playstore.sh
Executable file
@@ -0,0 +1,29 @@
|
||||
#!/bin/bash
|
||||
|
||||
if [ "$#" -ne 1 ]; then
|
||||
echo "Usage: $0 <version-name>"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
VERSION_NAME="$1"
|
||||
|
||||
BASEDIR="$(pwd)"
|
||||
|
||||
source ${BASEDIR}/config.sh
|
||||
|
||||
VENV_DIR="${BASEDIR}/venv"
|
||||
PYTHON_SCRIPT="${BASEDIR}/build-android/playstore_upload_script.py"
|
||||
AAB_FILE="${BASEDIR}/out/android/tools/android_editor.aab"
|
||||
NDS_FILE="${BASEDIR}/out/android/tools/android_editor_native_debug_symbols.zip"
|
||||
JSON_KEY_FILE="${BASEDIR}/${GODOT_ANDROID_UPLOAD_JSON_KEY}"
|
||||
|
||||
echo "Creating virtual environment"
|
||||
rm -rf "$VENV_DIR"
|
||||
python3 -m venv "$VENV_DIR"
|
||||
source "$VENV_DIR/bin/activate"
|
||||
|
||||
echo "Installing google-api-python-client"
|
||||
pip install --upgrade google-api-python-client
|
||||
|
||||
echo "Uploading editor to Google Play Store..."
|
||||
python3 "$PYTHON_SCRIPT" "$AAB_FILE" "$NDS_FILE" "$JSON_KEY_FILE" "$VERSION_NAME"
|
||||
@@ -4,15 +4,18 @@ set -e
|
||||
|
||||
# Config
|
||||
|
||||
export SCONS="scons -j${NUM_CORES} verbose=yes warnings=no progress=no"
|
||||
export SCONS="scons -j${NUM_CORES} verbose=yes warnings=no progress=no redirect_build_objects=no"
|
||||
# Keep LTO disabled for iOS - it works but it makes linking apps on deploy very slow,
|
||||
# which is seen as a regression in the current workflow.
|
||||
export OPTIONS="production=yes use_lto=no"
|
||||
export OPTIONS_MONO="module_mono_enabled=yes"
|
||||
export TERM=xterm
|
||||
|
||||
export IOS_SDK="17.5"
|
||||
export IOS_LIPO="/root/ioscross/arm64/bin/arm-apple-darwin11-lipo"
|
||||
export IOS_SDK="18.5"
|
||||
export IOS_DEVICE="IOS_SDK_PATH=/root/SDKs/iPhoneOS${IOS_SDK}.sdk"
|
||||
export IOS_SIMULATOR="IOS_SDK_PATH=/root/SDKs/iPhoneSimulator${IOS_SDK}.sdk simulator=yes"
|
||||
export APPLE_TARGET_ARM64="APPLE_TOOLCHAIN_PATH=/root/ioscross/arm64 apple_target_triple=arm-apple-darwin11-"
|
||||
export APPLE_TARGET_X86_64="APPLE_TOOLCHAIN_PATH=/root/ioscross/x86_64 apple_target_triple=x86_64-apple-darwin11-"
|
||||
|
||||
rm -rf godot
|
||||
mkdir godot
|
||||
@@ -25,30 +28,22 @@ if [ "${CLASSICAL}" == "1" ]; then
|
||||
echo "Starting classical build for iOS..."
|
||||
|
||||
# arm64 device
|
||||
$SCONS platform=ios $OPTIONS arch=arm64 ios_simulator=no target=template_debug \
|
||||
IOS_SDK_PATH="/root/ioscross/arm64/SDK/iPhoneOS${IOS_SDK}.sdk" IOS_TOOLCHAIN_PATH="/root/ioscross/arm64/" ios_triple="arm-apple-darwin11-"
|
||||
$SCONS platform=ios $OPTIONS arch=arm64 ios_simulator=no target=template_release \
|
||||
IOS_SDK_PATH="/root/ioscross/arm64/SDK/iPhoneOS${IOS_SDK}.sdk" IOS_TOOLCHAIN_PATH="/root/ioscross/arm64/" ios_triple="arm-apple-darwin11-"
|
||||
$SCONS platform=ios $OPTIONS arch=arm64 target=template_debug $IOS_DEVICE $APPLE_TARGET_ARM64
|
||||
$SCONS platform=ios $OPTIONS arch=arm64 target=template_release $IOS_DEVICE $APPLE_TARGET_ARM64
|
||||
|
||||
# arm64 simulator
|
||||
# Disabled for now as it doesn't work with cctools-port and current LLVM.
|
||||
# See https://github.com/godotengine/build-containers/pull/85.
|
||||
#$SCONS platform=ios $OPTIONS arch=arm64 ios_simulator=yes target=template_debug \
|
||||
# IOS_SDK_PATH="/root/ioscross/arm64_sim/SDK/iPhoneSimulator${IOS_SDK}.sdk" IOS_TOOLCHAIN_PATH="/root/ioscross/arm64_sim/" ios_triple="arm-apple-darwin11-"
|
||||
#$SCONS platform=ios $OPTIONS arch=arm64 ios_simulator=yes target=template_release \
|
||||
# IOS_SDK_PATH="/root/ioscross/arm64_sim/SDK/iPhoneSimulator${IOS_SDK}.sdk" IOS_TOOLCHAIN_PATH="/root/ioscross/arm64_sim/" ios_triple="arm-apple-darwin11-"
|
||||
#$SCONS platform=ios $OPTIONS arch=arm64 target=template_debug $IOS_SIMULATOR $APPLE_TARGET_ARM64
|
||||
#$SCONS platform=ios $OPTIONS arch=arm64 target=template_release $IOS_SIMULATOR $APPLE_TARGET_ARM64
|
||||
|
||||
# x86_64 simulator
|
||||
$SCONS platform=ios $OPTIONS arch=x86_64 ios_simulator=yes target=template_debug \
|
||||
IOS_SDK_PATH="/root/ioscross/x86_64_sim/SDK/iPhoneSimulator${IOS_SDK}.sdk" IOS_TOOLCHAIN_PATH="/root/ioscross/x86_64_sim/" ios_triple="x86_64-apple-darwin11-"
|
||||
$SCONS platform=ios $OPTIONS arch=x86_64 ios_simulator=yes target=template_release \
|
||||
IOS_SDK_PATH="/root/ioscross/x86_64_sim/SDK/iPhoneSimulator${IOS_SDK}.sdk" IOS_TOOLCHAIN_PATH="/root/ioscross/x86_64_sim/" ios_triple="x86_64-apple-darwin11-"
|
||||
$SCONS platform=ios $OPTIONS arch=x86_64 target=template_debug $IOS_SIMULATOR $APPLE_TARGET_X86_64
|
||||
$SCONS platform=ios $OPTIONS arch=x86_64 target=template_release $IOS_SIMULATOR $APPLE_TARGET_X86_64
|
||||
|
||||
mkdir -p /root/out/templates
|
||||
cp bin/libgodot.ios.template_release.arm64.a /root/out/templates/libgodot.ios.a
|
||||
cp bin/libgodot.ios.template_debug.arm64.a /root/out/templates/libgodot.ios.debug.a
|
||||
#$IOS_LIPO -create bin/libgodot.ios.template_release.arm64.simulator.a bin/libgodot.ios.template_release.x86_64.simulator.a -output /root/out/templates/libgodot.ios.simulator.a
|
||||
#$IOS_LIPO -create bin/libgodot.ios.template_debug.arm64.simulator.a bin/libgodot.ios.template_debug.x86_64.simulator.a -output /root/out/templates/libgodot.ios.debug.simulator.a
|
||||
cp bin/libgodot.ios.template_release.x86_64.simulator.a /root/out/templates/libgodot.ios.simulator.a
|
||||
cp bin/libgodot.ios.template_debug.x86_64.simulator.a /root/out/templates/libgodot.ios.debug.simulator.a
|
||||
fi
|
||||
@@ -61,31 +56,22 @@ if [ "${MONO}" == "1" ]; then
|
||||
cp -r /root/mono-glue/GodotSharp/GodotSharp/Generated modules/mono/glue/GodotSharp/GodotSharp/
|
||||
|
||||
# arm64 device
|
||||
$SCONS platform=ios $OPTIONS $OPTIONS_MONO arch=arm64 ios_simulator=no target=template_debug \
|
||||
IOS_SDK_PATH="/root/ioscross/arm64/SDK/iPhoneOS${IOS_SDK}.sdk" IOS_TOOLCHAIN_PATH="/root/ioscross/arm64/" ios_triple="arm-apple-darwin11-"
|
||||
$SCONS platform=ios $OPTIONS $OPTIONS_MONO arch=arm64 ios_simulator=no target=template_release \
|
||||
IOS_SDK_PATH="/root/ioscross/arm64/SDK/iPhoneOS${IOS_SDK}.sdk" IOS_TOOLCHAIN_PATH="/root/ioscross/arm64/" ios_triple="arm-apple-darwin11-"
|
||||
$SCONS platform=ios $OPTIONS $OPTIONS_MONO arch=arm64 target=template_debug $IOS_DEVICE $APPLE_TARGET_ARM64
|
||||
$SCONS platform=ios $OPTIONS $OPTIONS_MONO arch=arm64 target=template_release $IOS_DEVICE $APPLE_TARGET_ARM64
|
||||
|
||||
# arm64 simulator
|
||||
# Disabled for now as it doesn't work with cctools-port and current LLVM.
|
||||
# See https://github.com/godotengine/build-containers/pull/85.
|
||||
#$SCONS platform=ios $OPTIONS $OPTIONS_MONO arch=arm64 ios_simulator=yes target=template_debug \
|
||||
# IOS_SDK_PATH="/root/ioscross/arm64_sim/SDK/iPhoneSimulator${IOS_SDK}.sdk" IOS_TOOLCHAIN_PATH="/root/ioscross/arm64_sim/" ios_triple="arm-apple-darwin11-"
|
||||
#$SCONS platform=ios $OPTIONS $OPTIONS_MONO arch=arm64 ios_simulator=yes target=template_release \
|
||||
# IOS_SDK_PATH="/root/ioscross/arm64_sim/SDK/iPhoneSimulator${IOS_SDK}.sdk" IOS_TOOLCHAIN_PATH="/root/ioscross/arm64_sim/" ios_triple="arm-apple-darwin11-"
|
||||
#$SCONS platform=ios $OPTIONS $OPTIONS_MONO arch=arm64 target=template_debug $IOS_SIMULATOR $APPLE_TARGET_ARM64
|
||||
#$SCONS platform=ios $OPTIONS $OPTIONS_MONO arch=arm64 target=template_release $IOS_SIMULATOR $APPLE_TARGET_ARM64
|
||||
|
||||
# x86_64 simulator
|
||||
$SCONS platform=ios $OPTIONS $OPTIONS_MONO arch=x86_64 ios_simulator=yes target=template_debug \
|
||||
IOS_SDK_PATH="/root/ioscross/x86_64_sim/SDK/iPhoneSimulator${IOS_SDK}.sdk" IOS_TOOLCHAIN_PATH="/root/ioscross/x86_64_sim/" ios_triple="x86_64-apple-darwin11-"
|
||||
$SCONS platform=ios $OPTIONS $OPTIONS_MONO arch=x86_64 ios_simulator=yes target=template_release \
|
||||
IOS_SDK_PATH="/root/ioscross/x86_64_sim/SDK/iPhoneSimulator${IOS_SDK}.sdk" IOS_TOOLCHAIN_PATH="/root/ioscross/x86_64_sim/" ios_triple="x86_64-apple-darwin11-"
|
||||
$SCONS platform=ios $OPTIONS $OPTIONS_MONO arch=x86_64 target=template_debug $IOS_SIMULATOR $APPLE_TARGET_X86_64
|
||||
$SCONS platform=ios $OPTIONS $OPTIONS_MONO arch=x86_64 target=template_release $IOS_SIMULATOR $APPLE_TARGET_X86_64
|
||||
|
||||
mkdir -p /root/out/templates-mono
|
||||
|
||||
cp bin/libgodot.ios.template_release.arm64.a /root/out/templates-mono/libgodot.ios.a
|
||||
cp bin/libgodot.ios.template_debug.arm64.a /root/out/templates-mono/libgodot.ios.debug.a
|
||||
#$IOS_LIPO -create bin/libgodot.ios.template_release.arm64.simulator.a bin/libgodot.ios.template_release.x86_64.simulator.a -output /root/out/templates-mono/libgodot.ios.simulator.a
|
||||
#$IOS_LIPO -create bin/libgodot.ios.template_debug.arm64.simulator.a bin/libgodot.ios.template_debug.x86_64.simulator.a -output /root/out/templates-mono/libgodot.ios.debug.simulator.a
|
||||
cp bin/libgodot.ios.template_release.x86_64.simulator.a /root/out/templates-mono/libgodot.ios.simulator.a
|
||||
cp bin/libgodot.ios.template_debug.x86_64.simulator.a /root/out/templates-mono/libgodot.ios.debug.simulator.a
|
||||
fi
|
||||
|
||||
@@ -4,8 +4,8 @@ set -e
|
||||
|
||||
# Config
|
||||
|
||||
export SCONS="scons -j${NUM_CORES} verbose=yes warnings=no progress=no"
|
||||
export OPTIONS="production=yes debug_symbols=yes separate_debug_symbols=yes debug_paths_relative=yes"
|
||||
export SCONS="scons -j${NUM_CORES} verbose=yes warnings=no progress=no redirect_build_objects=no"
|
||||
export OPTIONS="production=yes accesskit_sdk_path=/root/accesskit/accesskit-c"
|
||||
export OPTIONS_MONO="module_mono_enabled=yes"
|
||||
export TERM=xterm
|
||||
|
||||
@@ -14,8 +14,6 @@ mkdir godot
|
||||
cd godot
|
||||
tar xf /root/godot.tar.gz --strip-components=1
|
||||
|
||||
dnf install -y binutils
|
||||
|
||||
# Classical
|
||||
|
||||
if [ "${CLASSICAL}" == "1" ]; then
|
||||
|
||||
@@ -4,8 +4,8 @@ set -e
|
||||
|
||||
# Config
|
||||
|
||||
export SCONS="scons -j${NUM_CORES} verbose=yes warnings=no progress=no"
|
||||
export OPTIONS="osxcross_sdk=darwin23.6 production=yes debug_symbols=yes separate_debug_symbols=yes debug_paths_relative=yes use_volk=no vulkan_sdk_path=/root/moltenvk angle_libs=/root/angle"
|
||||
export SCONS="scons -j${NUM_CORES} verbose=yes warnings=no progress=no redirect_build_objects=no"
|
||||
export OPTIONS="osxcross_sdk=darwin24.5 production=yes use_volk=no vulkan_sdk_path=/root/moltenvk angle_libs=/root/angle accesskit_sdk_path=/root/accesskit/accesskit-c"
|
||||
export OPTIONS_MONO="module_mono_enabled=yes"
|
||||
export TERM=xterm
|
||||
|
||||
|
||||
@@ -3,23 +3,26 @@
|
||||
set -e
|
||||
export basedir=$(pwd)
|
||||
|
||||
# Log output to a file automatically.
|
||||
exec > >(tee -a "out/logs/build-release") 2>&1
|
||||
|
||||
# Config
|
||||
|
||||
# For signing keystore and password.
|
||||
source ./config.sh
|
||||
|
||||
can_sign_windows=0
|
||||
if [ ! -z "${SIGN_KEYSTORE}" ] && [ ! -z "${SIGN_PASSWORD}" ] && [[ $(type -P "osslsigncode") ]]; then
|
||||
if [ ! -z "${WINDOWS_SIGN_NAME}" ] && [ ! -z "${WINDOWS_SIGN_URL}" ] && [[ $(type -P "osslsigncode") ]]; then
|
||||
can_sign_windows=1
|
||||
else
|
||||
echo "Disabling Windows binary signing as config.sh does not define the required data (SIGN_KEYSTORE, SIGN_PASSWORD), or osslsigncode can't be found in PATH."
|
||||
echo "Disabling Windows binary signing as config.sh does not define the required data (WINDOWS_SIGN_NAME, WINDOWS_SIGN_URL), or osslsigncode can't be found in PATH."
|
||||
fi
|
||||
|
||||
sign_windows() {
|
||||
if [ $can_sign_windows == 0 ]; then
|
||||
return
|
||||
fi
|
||||
osslsigncode sign -pkcs12 ${SIGN_KEYSTORE} -pass "${SIGN_PASSWORD}" -n "${SIGN_NAME}" -i "${SIGN_URL}" -t http://timestamp.comodoca.com -in $1 -out $1-signed
|
||||
P11_KIT_SERVER_ADDRESS=unix:path=/run/p11-kit/p11kit.sock osslsigncode sign -pkcs11module /usr/lib64/pkcs11/p11-kit-client.so -pkcs11cert 'pkcs11:model=SimplySign%20C' -key 'pkcs11:model=SimplySign%20C' -t http://time.certum.pl/ -n "${WINDOWS_SIGN_NAME}" -i "${WINDOWS_SIGN_URL}" -in $1 -out $1-signed
|
||||
mv $1-signed $1
|
||||
}
|
||||
|
||||
@@ -151,12 +154,13 @@ elif [[ "{$templates_version}" == *"-"* ]]; then
|
||||
exit 1
|
||||
fi
|
||||
|
||||
export webdir="${basedir}/web/${templates_version}"
|
||||
export reldir="${basedir}/releases/${godot_version}"
|
||||
export reldir_mono="${reldir}/mono"
|
||||
export tmpdir="${basedir}/tmp"
|
||||
export templatesdir="${tmpdir}/templates"
|
||||
export templatesdir_mono="${tmpdir}/mono/templates"
|
||||
export webdir="${basedir}/web/${templates_version}"
|
||||
export steamdir="${basedir}/steam"
|
||||
|
||||
export godot_basename="Godot_v${godot_version}"
|
||||
|
||||
@@ -164,15 +168,19 @@ export godot_basename="Godot_v${godot_version}"
|
||||
|
||||
if [ "${do_cleanup}" == "1" ]; then
|
||||
|
||||
rm -rf ${webdir}
|
||||
rm -rf ${reldir}
|
||||
rm -rf ${tmpdir}
|
||||
rm -rf ${webdir}
|
||||
rm -rf ${steamdir}
|
||||
|
||||
mkdir -p ${webdir}
|
||||
mkdir -p ${reldir}
|
||||
mkdir -p ${reldir_mono}
|
||||
mkdir -p ${templatesdir}
|
||||
mkdir -p ${templatesdir_mono}
|
||||
mkdir -p ${webdir}
|
||||
if [ -d out/windows/steam ]; then
|
||||
mkdir -p ${steamdir}
|
||||
fi
|
||||
|
||||
fi
|
||||
|
||||
@@ -214,6 +222,13 @@ if [ "${build_classical}" == "1" ]; then
|
||||
zip -q -9 "${reldir}/${binname}.zip" ${binname}
|
||||
rm ${binname}
|
||||
|
||||
# ICU data
|
||||
if [ -f ${basedir}/git/thirdparty/icu4c/icudt_godot.dat ]; then
|
||||
cp ${basedir}/git/thirdparty/icu4c/icudt_godot.dat ${templatesdir}/icudt_godot.dat
|
||||
else
|
||||
echo "icudt_godot.dat" not found.
|
||||
fi
|
||||
|
||||
# Templates
|
||||
cp out/linux/x86_64/templates/godot.linuxbsd.template_release.x86_64 ${templatesdir}/linux_release.x86_64
|
||||
cp out/linux/x86_64/templates/godot.linuxbsd.template_debug.x86_64 ${templatesdir}/linux_debug.x86_64
|
||||
@@ -293,6 +308,20 @@ if [ "${build_classical}" == "1" ]; then
|
||||
rm -rf macos_template.app
|
||||
sign_macos_template ${templatesdir} 0
|
||||
|
||||
## Steam (Classical) ##
|
||||
|
||||
if [ -d out/windows/steam ]; then
|
||||
cp out/windows/steam/godot.windows.editor.x86_64.exe ${steamdir}/godot.windows.opt.tools.64.exe
|
||||
cp out/windows/steam/godot.windows.editor.x86_32.exe ${steamdir}/godot.windows.opt.tools.32.exe
|
||||
sign_windows ${steamdir}/godot.windows.opt.tools.64.exe
|
||||
sign_windows ${steamdir}/godot.windows.opt.tools.32.exe
|
||||
unzip ${reldir}/${godot_basename}_linux.x86_64.zip -d ${steamdir}/
|
||||
unzip ${reldir}/${godot_basename}_linux.x86_32.zip -d ${steamdir}/
|
||||
mv ${steamdir}/{${godot_basename}_linux.x86_64,godot.x11.opt.tools.64}
|
||||
mv ${steamdir}/{${godot_basename}_linux.x86_32,godot.x11.opt.tools.32}
|
||||
unzip ${reldir}/${godot_basename}_macos.universal -d ${steamdir}/
|
||||
fi
|
||||
|
||||
## Web (Classical) ##
|
||||
|
||||
# Editor
|
||||
@@ -324,6 +353,8 @@ if [ "${build_classical}" == "1" ]; then
|
||||
cp out/android/tools/android_editor.apk ${reldir}/${binname}
|
||||
binname="${godot_basename}_android_editor_horizonos.apk"
|
||||
cp out/android/tools/android_editor_horizonos.apk ${reldir}/${binname}
|
||||
binname="${godot_basename}_android_editor_picoos.apk"
|
||||
cp out/android/tools/android_editor_picoos.apk ${reldir}/${binname}
|
||||
binname="${godot_basename}_android_editor.aab"
|
||||
cp out/android/tools/android_editor.aab ${reldir}/${binname}
|
||||
|
||||
@@ -331,6 +362,10 @@ if [ "${build_classical}" == "1" ]; then
|
||||
cp out/android/templates/*.apk ${templatesdir}/
|
||||
cp out/android/templates/android_source.zip ${templatesdir}/
|
||||
|
||||
# Native debug symbols
|
||||
cp out/android/templates/android_release_template_native_debug_symbols.zip ${reldir}/Godot_native_debug_symbols.${templates_version}.template_release.android.zip
|
||||
cp out/android/tools/android_editor_native_debug_symbols.zip ${reldir}/Godot_native_debug_symbols.${templates_version}.editor.android.zip
|
||||
|
||||
## iOS (Classical) ##
|
||||
|
||||
rm -rf ios_xcode
|
||||
@@ -346,6 +381,17 @@ if [ "${build_classical}" == "1" ]; then
|
||||
cd ..
|
||||
rm -rf ios_xcode
|
||||
|
||||
## visionOS (Classical) ##
|
||||
|
||||
rm -rf visionos_xcode
|
||||
cp -r git/misc/dist/visionos_xcode visionos_xcode
|
||||
cp out/visionos/templates/libgodot.visionos.a visionos_xcode/libgodot.visionos.release.xcframework/xros-arm64/libgodot.a
|
||||
cp out/visionos/templates/libgodot.visionos.debug.a visionos_xcode/libgodot.visionos.debug.xcframework/xros-arm64/libgodot.a
|
||||
cd visionos_xcode
|
||||
zip -q -9 -r "${templatesdir}/visionos.zip" *
|
||||
cd ..
|
||||
rm -rf visionos_xcode
|
||||
|
||||
## Templates TPZ (Classical) ##
|
||||
|
||||
echo "${templates_version}" > ${templatesdir}/version.txt
|
||||
@@ -398,6 +444,13 @@ if [ "${build_mono}" == "1" ]; then
|
||||
zip -r -q -9 "${reldir_mono}/${binbasename}_arm32.zip" ${binbasename}_arm32
|
||||
rm -rf ${binbasename}_arm32
|
||||
|
||||
# ICU data
|
||||
if [ -f ${basedir}/git/thirdparty/icu4c/icudt_godot.dat ]; then
|
||||
cp ${basedir}/git/thirdparty/icu4c/icudt_godot.dat ${templatesdir_mono}/icudt_godot.dat
|
||||
else
|
||||
echo "icudt_godot.dat" not found.
|
||||
fi
|
||||
|
||||
# Templates
|
||||
cp out/linux/x86_64/templates-mono/godot.linuxbsd.template_debug.x86_64.mono ${templatesdir_mono}/linux_debug.x86_64
|
||||
cp out/linux/x86_64/templates-mono/godot.linuxbsd.template_release.x86_64.mono ${templatesdir_mono}/linux_release.x86_64
|
||||
@@ -507,6 +560,17 @@ if [ "${build_mono}" == "1" ]; then
|
||||
cd ..
|
||||
rm -rf ios_xcode
|
||||
|
||||
## visionOS (Mono) ##
|
||||
|
||||
rm -rf visionos_xcode
|
||||
cp -r git/misc/dist/visionos_xcode visionos_xcode
|
||||
cp out/visionos/templates-mono/libgodot.visionos.a visionos_xcode/libgodot.visionos.release.xcframework/xros-arm64/libgodot.a
|
||||
cp out/visionos/templates-mono/libgodot.visionos.debug.a visionos_xcode/libgodot.visionos.debug.xcframework/xros-arm64/libgodot.a
|
||||
cd visionos_xcode
|
||||
zip -q -9 -r "${templatesdir_mono}/visionos.zip" *
|
||||
cd ..
|
||||
rm -rf visionos_xcode
|
||||
|
||||
# No .NET support for those platforms yet.
|
||||
|
||||
if false; then
|
||||
|
||||
63
build-visionos/build.sh
Executable file
63
build-visionos/build.sh
Executable file
@@ -0,0 +1,63 @@
|
||||
#!/bin/bash
|
||||
|
||||
set -e
|
||||
|
||||
# Config
|
||||
|
||||
export SCONS="scons -j${NUM_CORES} verbose=yes warnings=no progress=no redirect_build_objects=no"
|
||||
# Keep LTO disabled for visionOS - it works but it makes linking apps on deploy very slow,
|
||||
# which is seen as a regression in the current workflow.
|
||||
# Disable Vulkan and MoltenVK for visionOS - visionOS doesn't support MoltenVK.
|
||||
export OPTIONS="production=yes use_lto=no vulkan=no"
|
||||
export OPTIONS_MONO="module_mono_enabled=yes"
|
||||
export TERM=xterm
|
||||
|
||||
export VISIONOS_SDK="2.5"
|
||||
export VISIONOS_DEVICE="VISIONOS_SDK_PATH=/root/SDKs/XROS${VISIONOS_SDK}.sdk"
|
||||
export VISIONOS_SIMULATOR="VISIONOS_SDK_PATH=/root/SDKs/XRSimulator${VISIONOS_SDK}.sdk simulator=yes"
|
||||
export APPLE_TARGET_ARM64="APPLE_TOOLCHAIN_PATH=/root/ioscross/arm64 apple_target_triple=arm-apple-darwin11-"
|
||||
|
||||
rm -rf godot
|
||||
mkdir godot
|
||||
cd godot
|
||||
tar xf /root/godot.tar.gz --strip-components=1
|
||||
|
||||
# Classical
|
||||
|
||||
if [ "${CLASSICAL}" == "1" ]; then
|
||||
echo "Starting classical build for visionOS..."
|
||||
|
||||
# arm64 device
|
||||
$SCONS platform=visionos $OPTIONS arch=arm64 target=template_debug $VISIONOS_DEVICE $APPLE_TARGET_ARM64
|
||||
$SCONS platform=visionos $OPTIONS arch=arm64 target=template_release $VISIONOS_DEVICE $APPLE_TARGET_ARM64
|
||||
|
||||
# arm64 simulator (disabled for now, see build-ios)
|
||||
#$SCONS platform=visionos $OPTIONS arch=arm64 target=template_debug $VISIONOS_SIMULATOR $APPLE_TARGET_ARM64
|
||||
#$SCONS platform=visionos $OPTIONS arch=arm64 target=template_release $VISIONOS_SIMULATOR $APPLE_TARGET_ARM64
|
||||
|
||||
mkdir -p /root/out/templates
|
||||
cp bin/libgodot.visionos.template_release.arm64.a /root/out/templates/libgodot.visionos.a
|
||||
cp bin/libgodot.visionos.template_debug.arm64.a /root/out/templates/libgodot.visionos.debug.a
|
||||
fi
|
||||
|
||||
# Mono
|
||||
|
||||
if [ "${MONO}" == "1" ]; then
|
||||
echo "Starting Mono build for visionOS..."
|
||||
|
||||
cp -r /root/mono-glue/GodotSharp/GodotSharp/Generated modules/mono/glue/GodotSharp/GodotSharp/
|
||||
|
||||
# arm64 device
|
||||
$SCONS platform=visionos $OPTIONS $OPTIONS_MONO arch=arm64 target=template_debug $VISIONOS_DEVICE $APPLE_TARGET_ARM64
|
||||
$SCONS platform=visionos $OPTIONS $OPTIONS_MONO arch=arm64 target=template_release $VISIONOS_DEVICE $APPLE_TARGET_ARM64
|
||||
|
||||
# arm64 simulator (disabled for now, see build-ios)
|
||||
#$SCONS platform=visionos $OPTIONS $OPTIONS_MONO arch=arm64 target=template_debug $VISIONOS_SIMULATOR $APPLE_TARGET_ARM64
|
||||
#$SCONS platform=visionos $OPTIONS $OPTIONS_MONO arch=arm64 target=template_release $VISIONOS_SIMULATOR $APPLE_TARGET_ARM64
|
||||
|
||||
mkdir -p /root/out/templates-mono
|
||||
cp bin/libgodot.visionos.template_release.arm64.a /root/out/templates-mono/libgodot.visionos.a
|
||||
cp bin/libgodot.visionos.template_debug.arm64.a /root/out/templates-mono/libgodot.visionos.debug.a
|
||||
fi
|
||||
|
||||
echo "visionOS build successful"
|
||||
@@ -20,7 +20,7 @@ declare -a JOBS_NOTHREADS=(
|
||||
"target=template_release dlink_enabled=yes threads=no"
|
||||
)
|
||||
|
||||
export SCONS="scons -j$(expr ${NUM_CORES} / ${NUM_JOBS}) verbose=yes warnings=no progress=no"
|
||||
export SCONS="scons -j$(expr ${NUM_CORES} / ${NUM_JOBS}) verbose=yes warnings=no progress=no redirect_build_objects=no"
|
||||
export OPTIONS="production=yes"
|
||||
export OPTIONS_MONO="module_mono_enabled=yes -j${NUM_CORES}"
|
||||
export TERM=xterm
|
||||
|
||||
@@ -4,8 +4,8 @@ set -e
|
||||
|
||||
# Config
|
||||
|
||||
export SCONS="scons -j${NUM_CORES} verbose=yes warnings=no progress=no"
|
||||
export OPTIONS="production=yes debug_symbols=yes separate_debug_symbols=yes debug_paths_relative=yes use_mingw=yes angle_libs=/root/angle mesa_libs=/root/mesa d3d12=yes"
|
||||
export SCONS="scons -j${NUM_CORES} verbose=yes warnings=no progress=no redirect_build_objects=no"
|
||||
export OPTIONS="production=yes use_mingw=yes angle_libs=/root/angle mesa_libs=/root/mesa d3d12=yes accesskit_sdk_path=/root/accesskit/accesskit-c"
|
||||
export OPTIONS_MONO="module_mono_enabled=yes"
|
||||
export OPTIONS_LLVM="use_llvm=yes mingw_prefix=/root/llvm-mingw"
|
||||
export TERM=xterm
|
||||
|
||||
43
build.sh
43
build.sh
@@ -4,6 +4,14 @@ set -e
|
||||
|
||||
OPTIND=1
|
||||
|
||||
export basedir="$(pwd)"
|
||||
mkdir -p ${basedir}/out
|
||||
mkdir -p ${basedir}/out/logs
|
||||
mkdir -p ${basedir}/mono-glue
|
||||
|
||||
# Log output to a file automatically.
|
||||
exec > >(tee -a "out/logs/build") 2>&1
|
||||
|
||||
# Config
|
||||
|
||||
# For default registry and number of cores.
|
||||
@@ -125,7 +133,7 @@ if [ $skip_download == 0 ]; then
|
||||
if [ ! -z "${logged_in}" ]; then
|
||||
echo "Fetching private images"
|
||||
|
||||
for image in macosx android ios; do
|
||||
for image in macosx android appleembedded; do
|
||||
if [ ${force_download} == 1 ] || ! ${podman} image exists godot-private/$image; then
|
||||
if ! ${podman} pull ${registry}/godot-private/${image}; then
|
||||
echo "ERROR: image $image does not exist and can't be downloaded"
|
||||
@@ -148,12 +156,23 @@ if [ ! -d "deps/moltenvk" ]; then
|
||||
popd
|
||||
fi
|
||||
|
||||
# accesskit-c for Windows, macOS and Linux
|
||||
if [ ! -d "deps/accesskit" ]; then
|
||||
echo "Missing accesskit, downloading it."
|
||||
mkdir -p deps/accesskit
|
||||
pushd deps/accesskit
|
||||
curl -L -o accesskit.zip https://github.com/godotengine/godot-accesskit-c-static/releases/download/0.17.0/accesskit-c-0.17.0.zip
|
||||
unzip -o accesskit.zip && rm -f accesskit.zip
|
||||
mv accesskit-c-* accesskit-c
|
||||
popd
|
||||
fi
|
||||
|
||||
# Windows and macOS need ANGLE
|
||||
if [ ! -d "deps/angle" ]; then
|
||||
echo "Missing ANGLE libraries, downloading them."
|
||||
mkdir -p deps/angle
|
||||
pushd deps/angle
|
||||
base_url=https://github.com/godotengine/godot-angle-static/releases/download/chromium%2F6601.2/godot-angle-static
|
||||
base_url=https://github.com/godotengine/godot-angle-static/releases/download/chromium%2F7219/godot-angle-static
|
||||
curl -L -o windows_arm64.zip $base_url-arm64-llvm-release.zip
|
||||
curl -L -o windows_x86_64.zip $base_url-x86_64-gcc-release.zip
|
||||
curl -L -o windows_x86_32.zip $base_url-x86_32-gcc-release.zip
|
||||
@@ -184,7 +203,7 @@ if [ ! -d "deps/swappy" ]; then
|
||||
echo "Missing Swappy libraries, downloading them."
|
||||
mkdir -p deps/swappy
|
||||
pushd deps/swappy
|
||||
curl -L -O https://github.com/darksylinc/godot-swappy/releases/download/v2023.3.0.0/godot-swappy.7z
|
||||
curl -L -O https://github.com/godotengine/godot-swappy/releases/download/from-source-2025-01-31/godot-swappy.7z
|
||||
7z x godot-swappy.7z && rm godot-swappy.7z
|
||||
popd
|
||||
fi
|
||||
@@ -228,11 +247,6 @@ EOF
|
||||
popd
|
||||
fi
|
||||
|
||||
export basedir="$(pwd)"
|
||||
mkdir -p ${basedir}/out
|
||||
mkdir -p ${basedir}/out/logs
|
||||
mkdir -p ${basedir}/mono-glue
|
||||
|
||||
export podman_run="${podman} run -it --rm --env BUILD_NAME=${BUILD_NAME} --env GODOT_VERSION_STATUS=${GODOT_VERSION_STATUS} --env NUM_CORES=${NUM_CORES} --env CLASSICAL=${build_classical} --env MONO=${build_mono} -v ${basedir}/godot-${godot_version}.tar.gz:/root/godot.tar.gz -v ${basedir}/mono-glue:/root/mono-glue -w /root/"
|
||||
export img_version=$IMAGE_VERSION
|
||||
|
||||
@@ -240,22 +254,25 @@ mkdir -p ${basedir}/mono-glue
|
||||
${podman_run} -v ${basedir}/build-mono-glue:/root/build localhost/godot-linux:${img_version} bash build/build.sh 2>&1 | tee ${basedir}/out/logs/mono-glue
|
||||
|
||||
mkdir -p ${basedir}/out/windows
|
||||
${podman_run} -v ${basedir}/build-windows:/root/build -v ${basedir}/out/windows:/root/out -v ${basedir}/deps/angle:/root/angle -v ${basedir}/deps/mesa:/root/mesa --env STEAM=${build_steam} localhost/godot-windows:${img_version} bash build/build.sh 2>&1 | tee ${basedir}/out/logs/windows
|
||||
${podman_run} -v ${basedir}/build-windows:/root/build -v ${basedir}/out/windows:/root/out -v ${basedir}/deps/angle:/root/angle -v ${basedir}/deps/mesa:/root/mesa -v ${basedir}/deps/accesskit:/root/accesskit --env STEAM=${build_steam} localhost/godot-windows:${img_version} bash build/build.sh 2>&1 | tee ${basedir}/out/logs/windows
|
||||
|
||||
mkdir -p ${basedir}/out/linux
|
||||
${podman_run} -v ${basedir}/build-linux:/root/build -v ${basedir}/out/linux:/root/out localhost/godot-linux:${img_version} bash build/build.sh 2>&1 | tee ${basedir}/out/logs/linux
|
||||
${podman_run} -v ${basedir}/build-linux:/root/build -v ${basedir}/out/linux:/root/out -v ${basedir}/deps/accesskit:/root/accesskit localhost/godot-linux:${img_version} bash build/build.sh 2>&1 | tee ${basedir}/out/logs/linux
|
||||
|
||||
mkdir -p ${basedir}/out/web
|
||||
${podman_run} -v ${basedir}/build-web:/root/build -v ${basedir}/out/web:/root/out localhost/godot-web:${img_version} bash build/build.sh 2>&1 | tee ${basedir}/out/logs/web
|
||||
|
||||
mkdir -p ${basedir}/out/macos
|
||||
${podman_run} -v ${basedir}/build-macos:/root/build -v ${basedir}/out/macos:/root/out -v ${basedir}/deps/moltenvk:/root/moltenvk -v ${basedir}/deps/angle:/root/angle localhost/godot-osx:${img_version} bash build/build.sh 2>&1 | tee ${basedir}/out/logs/macos
|
||||
${podman_run} -v ${basedir}/build-macos:/root/build -v ${basedir}/out/macos:/root/out -v ${basedir}/deps/accesskit:/root/accesskit -v ${basedir}/deps/moltenvk:/root/moltenvk -v ${basedir}/deps/angle:/root/angle localhost/godot-osx:${img_version} bash build/build.sh 2>&1 | tee ${basedir}/out/logs/macos
|
||||
|
||||
mkdir -p ${basedir}/out/android
|
||||
${podman_run} -v ${basedir}/build-android:/root/build -v ${basedir}/out/android:/root/out -v ${basedir}/deps/swappy:/root/swappy -v ${basedir}/deps/keystore:/root/keystore localhost/godot-android:${img_version} bash build/build.sh 2>&1 | tee ${basedir}/out/logs/android
|
||||
|
||||
mkdir -p ${basedir}/out/ios
|
||||
${podman_run} -v ${basedir}/build-ios:/root/build -v ${basedir}/out/ios:/root/out localhost/godot-ios:${img_version} bash build/build.sh 2>&1 | tee ${basedir}/out/logs/ios
|
||||
${podman_run} -v ${basedir}/build-ios:/root/build -v ${basedir}/out/ios:/root/out localhost/godot-appleembedded:${img_version} bash build/build.sh 2>&1 | tee ${basedir}/out/logs/ios
|
||||
|
||||
mkdir -p ${basedir}/out/visionos
|
||||
${podman_run} -v ${basedir}/build-visionos:/root/build -v ${basedir}/out/visionos:/root/out localhost/godot-appleembedded:${img_version} bash build/build.sh 2>&1 | tee ${basedir}/out/logs/visionos
|
||||
|
||||
uid=$(id -un)
|
||||
gid=$(id -gn)
|
||||
@@ -264,3 +281,5 @@ if [ ! -z "$SUDO_UID" ]; then
|
||||
gid="${SUDO_GID}"
|
||||
fi
|
||||
chown -R -f $uid:$gid ${basedir}/git ${basedir}/out ${basedir}/mono-glue ${basedir}/godot*.tar.gz
|
||||
|
||||
echo "All builds completed. Check `out/logs/` to validate that they all succeeded (e.g. `tail -n 1 out/logs/*`)."
|
||||
|
||||
@@ -1,3 +1,3 @@
|
||||
#!/bin/bash
|
||||
|
||||
rm -rf releases tmp web
|
||||
rm -rf releases steam tmp web
|
||||
|
||||
2
clean.sh
2
clean.sh
@@ -1,4 +1,4 @@
|
||||
#!/bin/bash
|
||||
|
||||
rm -rf godot*.tar.gz mono-glue out releases tmp web
|
||||
rm -rf godot*.tar.gz mono-glue out releases steam tmp web
|
||||
git status
|
||||
|
||||
30
config.sh.in
30
config.sh.in
@@ -12,10 +12,25 @@
|
||||
# relevant tool in your PATH or an absolute path to run it from.
|
||||
export PODMAN='podman'
|
||||
|
||||
# GitHub token for @GodotBuilder for releases on godotengine/godot-builds,
|
||||
# can use a long expiry date.
|
||||
# For stable releases to godotengine/godot, generate a personal token with
|
||||
# write access to godotengine/godot for use in publish-release.sh.
|
||||
export GH_TOKEN=''
|
||||
|
||||
# Path to a Git clone of https://github.com/godotengine/godot-builds.
|
||||
# Only used for uploading official releases.
|
||||
export GODOT_BUILDS_PATH=''
|
||||
|
||||
# Path to the directory with the Steam upload setup.
|
||||
export UPLOAD_STEAM_PATH=''
|
||||
|
||||
# Path to the directory with the EGS upload setup.
|
||||
export UPLOAD_EGS_PATH=''
|
||||
|
||||
# Path to the 'butler' binary for upload of stable releases to itch.io.
|
||||
export UPLOAD_ITCH_BUTLER=''
|
||||
|
||||
# SSH hostname to upload Web editor builds to.
|
||||
# Only used for uploading official releases.
|
||||
export WEB_EDITOR_HOSTNAME=''
|
||||
@@ -37,19 +52,13 @@ export BUILD_NAME='custom_build'
|
||||
# Default number of parallel cores for each build.
|
||||
export NUM_CORES=16
|
||||
|
||||
# Set up your own signing keystore and relevant details below.
|
||||
# Set up your own Windows signing details below.
|
||||
# If you do not fill all SIGN_* fields, signing will be skipped.
|
||||
|
||||
# Path to pkcs12 archive.
|
||||
export SIGN_KEYSTORE=''
|
||||
|
||||
# Password for the private key.
|
||||
export SIGN_PASSWORD=''
|
||||
|
||||
# Name and URL of the signed application.
|
||||
# Use your own when making a thirdparty build.
|
||||
export SIGN_NAME=''
|
||||
export SIGN_URL=''
|
||||
export WINDOWS_SIGN_NAME=''
|
||||
export WINDOWS_SIGN_URL=''
|
||||
|
||||
# Hostname or IP address of an OSX host (Needed for signing)
|
||||
# eg 'user@10.1.0.10'
|
||||
@@ -89,3 +98,6 @@ export GODOT_ANDROID_SIGN_KEYSTORE=''
|
||||
export GODOT_ANDROID_KEYSTORE_ALIAS=''
|
||||
# Password for the key used for signing the release build
|
||||
export GODOT_ANDROID_SIGN_PASSWORD=''
|
||||
# Google Cloud Service Account JSON key with access to Play Console upload permissions
|
||||
# (View app information + Release apps to production and/or testing.)
|
||||
export GODOT_ANDROID_UPLOAD_JSON_KEY=''
|
||||
|
||||
@@ -2,21 +2,28 @@
|
||||
|
||||
set -e
|
||||
|
||||
# Log output to a file automatically.
|
||||
exec > >(tee -a "out/logs/publish-release") 2>&1
|
||||
|
||||
# Config
|
||||
|
||||
# For signing keys, and path to godot-builds repo.
|
||||
# For upload tools and signing/release keys.
|
||||
source ./config.sh
|
||||
|
||||
godot_version=""
|
||||
web_editor_latest=0
|
||||
latest_stable=0
|
||||
skip_stable=0
|
||||
draft_arg=""
|
||||
|
||||
while getopts "h?v:l" opt; do
|
||||
while getopts "h?v:lsd" opt; do
|
||||
case "$opt" in
|
||||
h|\?)
|
||||
echo "Usage: $0 [OPTIONS...]"
|
||||
echo
|
||||
echo " -v godot version (e.g: 3.2-stable) [mandatory]"
|
||||
echo " -l mark web editor as latest"
|
||||
echo " -l latest stable release (web editor, itch.io, EGS)"
|
||||
echo " -s don't run stable specific steps"
|
||||
echo " -d publish as draft release on GitHub"
|
||||
echo
|
||||
exit 1
|
||||
;;
|
||||
@@ -24,7 +31,13 @@ while getopts "h?v:l" opt; do
|
||||
godot_version=$OPTARG
|
||||
;;
|
||||
l)
|
||||
web_editor_latest=1
|
||||
latest_stable=1
|
||||
;;
|
||||
s)
|
||||
skip_stable=1
|
||||
;;
|
||||
d)
|
||||
draft_arg="-d"
|
||||
;;
|
||||
esac
|
||||
done
|
||||
@@ -34,6 +47,9 @@ if [ -z "${godot_version}" ]; then
|
||||
exit 1
|
||||
fi
|
||||
|
||||
basedir=$(pwd)
|
||||
reldir=${basedir}/releases/${godot_version}
|
||||
|
||||
# Confirm
|
||||
|
||||
IFS=- read version status <<< "${godot_version}"
|
||||
@@ -46,26 +62,109 @@ case "$choice" in
|
||||
esac
|
||||
template_version=${version}.${status}
|
||||
|
||||
# Config checks for stable releases.
|
||||
|
||||
if [ "${status}" == "stable" -a "${skip_stable}" == "0" ]; then
|
||||
echo "Publishing a stable release. Checking that configuration is valid to perform stable release specific steps."
|
||||
|
||||
read -p "Enter personal access token (GH_TOKEN) for godotengine/godot: " personal_gh_token
|
||||
if [[ "${personal_gh_token}" != "github_pat_"* ]]; then
|
||||
echo "Provided personal access token should start with 'github_pat', aborting."
|
||||
exit 1
|
||||
fi
|
||||
|
||||
if ! gh api repos/godotengine/godot/git/refs/tags | grep -q ${godot_version}; then
|
||||
echo "The tag '${godot_version}' does not exist in godotengine/godot, aborting."
|
||||
echo "Push commits and create it manually before running this script."
|
||||
exit 1
|
||||
fi
|
||||
|
||||
if [ ! -d "${UPLOAD_STEAM_PATH}" ]; then
|
||||
echo "Invalid config.sh: UPLOAD_STEAM_PATH is not a directory, aborting."
|
||||
exit 1
|
||||
fi
|
||||
|
||||
if [ "${latest_stable}" == "1" ]; then
|
||||
if [ ! -d "${UPLOAD_EGS_PATH}" ]; then
|
||||
echo "Invalid config.sh: UPLOAD_EGS_PATH is not a directory, aborting."
|
||||
exit 1
|
||||
fi
|
||||
if [ ! -x "${UPLOAD_ITCH_BUTLER}" ]; then
|
||||
echo "Invalid config.sh: UPLOAD_ITCH_BUTLER does not point to an executable, aborting."
|
||||
exit 1
|
||||
fi
|
||||
fi
|
||||
fi
|
||||
|
||||
# Upload to GitHub godot-builds
|
||||
|
||||
echo "Uploading release to to godotengine/godot-builds repository."
|
||||
|
||||
if [ -z "${GODOT_BUILDS_PATH}" ]; then
|
||||
echo "Missing path to godotengine/godot-builds clone in config.sh, necessary to upload releases. Aborting."
|
||||
exit 1
|
||||
fi
|
||||
|
||||
${GODOT_BUILDS_PATH}/tools/upload-github.sh -v ${version} -f ${status}
|
||||
${GODOT_BUILDS_PATH}/tools/upload-github.sh -v ${version} -f ${status} ${draft_arg}
|
||||
|
||||
# Web editor
|
||||
# Stable release only
|
||||
|
||||
scp -P 22 -r web/${template_version} ${WEB_EDITOR_HOSTNAME}:/home/akien/web_editor/
|
||||
sleep 2
|
||||
command="sudo mv /home/akien/web_editor/${template_version} /var/www/editor.godotengine.org/public/releases/"
|
||||
command="${command}; cd /var/www/editor.godotengine.org; sudo chown -R www-data:www-data public/releases/${template_version}"
|
||||
command="${command}; sudo ./create-symlinks.sh -v ${template_version}"
|
||||
if [ $web_editor_latest == 1 ]; then
|
||||
command="${command} -l"
|
||||
if [ "${status}" == "stable" -a "${skip_stable}" == "0" ]; then
|
||||
namever=Godot_v${godot_version}
|
||||
|
||||
echo "Uploading stable release to main GitHub repository."
|
||||
|
||||
export GH_TOKEN=${personal_gh_token}
|
||||
pushd git
|
||||
# Get release details from existing godot-builds release.
|
||||
release_info=$(gh release view ${godot_version} --repo godotengine/godot-builds --json name,body)
|
||||
release_title=$(echo "$release_info" | jq -r '.name')
|
||||
release_desc=$(echo "$release_info" | jq -r '.body')
|
||||
|
||||
gh release create ${godot_version} --repo godotengine/godot --title "$release_title" --notes "$release_desc" ${draft_arg}
|
||||
gh release upload ${godot_version} ${reldir}/[Gg]* ${reldir}/mono/[Gg]*
|
||||
# Concatenate SHA sums.
|
||||
cp ${reldir}/SHA512-SUMS.txt .
|
||||
cat ${reldir}/mono/SHA512-SUMS.txt >> SHA512-SUMS.txt
|
||||
gh release upload ${godot_version} SHA512-SUMS.txt
|
||||
rm SHA512-SUMS.txt
|
||||
popd
|
||||
|
||||
echo "Uploading stable release to Steam."
|
||||
|
||||
pushd ${UPLOAD_STEAM_PATH}
|
||||
rm -rf content/bin/[Gg]*
|
||||
rm -rf content/editor_data/export_templates/*
|
||||
cp -f ${basedir}/git/*.{md,txt,png,svg} content/
|
||||
# Steam specific binaries prepared by build-release.sh
|
||||
cp -r ${basedir}/steam/[Gg]* content/bin/
|
||||
unzip ${reldir}/${namever}_export_templates.tpz -d content/editor_data/export_templates/
|
||||
mv content/editor_data/export_templates/{templates,${template_version}}
|
||||
steam_build/build.sh
|
||||
popd
|
||||
|
||||
if [ "${latest_stable}" == "1" ]; then
|
||||
echo "Uploading stable release to EGS (latest only)."
|
||||
|
||||
pushd ${UPLOAD_EGS_PATH}
|
||||
rm -rf buildroot-*/*
|
||||
unzip ${reldir}/${namever}_win64.exe.zip -d buildroot-win64/
|
||||
unzip ${reldir}/${namever}_win32.exe.zip -d buildroot-win32/
|
||||
unzip ${reldir}/${namever}_macos.universal.zip -d buildroot-macos/
|
||||
./upload.sh -v ${godot_version}
|
||||
popd
|
||||
|
||||
echo "Uploading stable release to itch.io (latest only)."
|
||||
|
||||
${UPLOAD_ITCH_BUTLER} push ${reldir}/${namever}_linux.x86_64.zip godotengine/godot:linux-64-stable --userversion ${godot_version}
|
||||
${UPLOAD_ITCH_BUTLER} push ${reldir}/${namever}_linux.x86_32.zip godotengine/godot:linux-32-stable --userversion ${godot_version}
|
||||
${UPLOAD_ITCH_BUTLER} push ${reldir}/${namever}_win64.exe.zip godotengine/godot:windows-64-stable --userversion ${godot_version}
|
||||
${UPLOAD_ITCH_BUTLER} push ${reldir}/${namever}_win32.exe.zip godotengine/godot:windows-32-stable --userversion ${godot_version}
|
||||
${UPLOAD_ITCH_BUTLER} push ${reldir}/${namever}_macos.universal.zip godotengine/godot:osx-64-stable --userversion ${godot_version}
|
||||
fi
|
||||
|
||||
echo "All stable release upload steps done."
|
||||
fi
|
||||
ssh -P 22 ${WEB_EDITOR_HOSTNAME} "${command}"
|
||||
|
||||
# NuGet packages
|
||||
|
||||
@@ -82,6 +181,15 @@ else
|
||||
echo "Disabling NuGet package publishing as config.sh does not define the required data (NUGET_SOURCE, NUGET_API_KEY), or dotnet can't be found in PATH."
|
||||
fi
|
||||
|
||||
# Godot Android Editor
|
||||
|
||||
if [ -e "${GODOT_ANDROID_UPLOAD_JSON_KEY}" ]; then
|
||||
echo "Publishing Android Editor to Play Store..."
|
||||
sh build-android/upload-playstore.sh ${godot_version}
|
||||
else
|
||||
echo "Disabling Android Editor publishing as no valid Play Store JSON key was found."
|
||||
fi
|
||||
|
||||
# Godot Android library
|
||||
|
||||
if [ -d "deps/keystore" ]; then
|
||||
@@ -91,8 +199,40 @@ else
|
||||
echo "Disabling Android library publishing as deps/keystore doesn't exist."
|
||||
fi
|
||||
|
||||
# Stable release only
|
||||
# Web editor
|
||||
|
||||
if [ "${status}" == "stable" ]; then
|
||||
echo "NOTE: This script doesn't handle yet uploading stable releases to the main GitHub repository, Steam, EGS, and itch.io."
|
||||
echo "Uploading web editor... (with retry logic as it can be flaky)"
|
||||
|
||||
MAX_RETRIES=5
|
||||
delay=5
|
||||
|
||||
retry_command() {
|
||||
local attempt=1
|
||||
local cmd=$1
|
||||
while [ ${attempt} -le ${MAX_RETRIES} ]; do
|
||||
echo "Attempt ${attempt}: Running command..."
|
||||
eval "${cmd}" && return 0 # Success
|
||||
|
||||
echo "Command failed. Retrying in ${delay} seconds..."
|
||||
sleep ${delay}
|
||||
((attempt++))
|
||||
delay=$((delay * 2)) # Exponential backoff
|
||||
done
|
||||
|
||||
echo "❌ Command failed after ${MAX_RETRIES} attempts."
|
||||
return 1
|
||||
}
|
||||
|
||||
command="sudo mv /home/akien/web_editor/${template_version} /var/www/editor.godotengine.org/public/releases/"
|
||||
command="${command}; cd /var/www/editor.godotengine.org; sudo chown -R www-data:www-data public/releases/${template_version}"
|
||||
command="${command}; sudo ./create-symlinks.sh -v ${template_version}"
|
||||
if [ "${latest_stable}" == "1" ]; then
|
||||
echo "Marking web editor build as 'latest'."
|
||||
command="${command} -l"
|
||||
fi
|
||||
|
||||
retry_command "scp -P 22 -r web/${template_version} ${WEB_EDITOR_HOSTNAME}:/home/akien/web_editor/"
|
||||
sleep 2
|
||||
retry_command "ssh -p 22 ${WEB_EDITOR_HOSTNAME} '${command}'"
|
||||
|
||||
echo "All publishing steps done. Check out/logs/publish-release to double check that all steps succeeded."
|
||||
|
||||
Reference in New Issue
Block a user