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5b0684d8fba4826775ed80c845276149f5f6b3a5
Android: Fix native debug symbols generation
Godot in-container build scripts
Build scripts used for official Godot Engine releases using containers built from https://github.com/godotengine/build-containers
Disclaimer
This repository is not intended for end users, and thus not supported. It's only public as a way to document our build workflow, and for anyone to use as reference for their own buildsystems.
We will eventually release a public build script that integrates all this in a simple and user-friendly interface.
Usage
- Build containers using https://github.com/godotengine/build-containers
- Copy
config.sh.inasconfig.shand configure it as you want. - Edit
build.shto properly reference those containers if local, or useconfig.shto point to your own registry if you uploaded containers. - Build with
build.sh(check--helpfor usage). - Package binaries with
build-release.sh(check--helpfor usage).
Example that builds Godot 3.2-stable Classical (not Mono):
./build.sh -v 3.2-stable -g 3.2-stable -b classical
./build-release.sh -v 3.2-stable -t 3.2.stable -b classical
Again, this is intended for release managers and usability is not the main focus. Tweak the build scripts to match your own requirements if you want to use this until we provide a better, user-friendly interface.
Description
Build scripts used for official Godot Engine builds with https://github.com/godotengine/build-containers
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