12 Commits

Author SHA1 Message Date
Rémi Verschelde
6def3039b1 publish-release: Add -d argument to publish as draft release on GH (#135)
(cherry picked from commit fd3bd4ad89)
2025-10-29 10:53:15 +01:00
Rémi Verschelde
6f0a10f6f9 publish-release: Add support to upload stable builds to GH, Steam, EGS and itch.io
(cherry picked from commit 73402a1c9f)
2025-03-27 11:27:38 +01:00
Rémi Verschelde
d2e5eab17c Merge pull request #108 from godotengine/steam
build-release: Copy and sign Steam Windows exe for stable releases
2025-03-18 17:12:16 +01:00
Rémi Verschelde
fb34c3ff3e build-release: Copy and sign Steam Windows exe for stable releases 2025-03-12 23:43:17 +01:00
Rémi Verschelde
e2e01f05df Merge pull request #106 from darksylinc/matias-swappy-2025-01
Update to latest version of Swappy
2025-03-04 00:45:26 +01:00
Matias N. Goldberg
c9f1d801ae Update to latest version of Swappy
Fixes #103294
2025-03-03 20:44:32 -03:00
Rémi Verschelde
7cfa88aaaf Merge pull request #105 from godotengine/android-picoos-editor
Add support for Android editor builds for PicoOS devices
2025-02-07 01:44:25 +01:00
Rémi Verschelde
c9d351ab67 Add support for Android editor builds for PicoOS devices 2025-01-15 18:01:31 +01:00
Rémi Verschelde
e7210ecc92 Merge pull request #104 from godotengine/update-toolchains-f41
Update toolchains based on Fedora 41 for Godot 4.4
2024-12-16 23:03:04 +01:00
Rémi Verschelde
5e3a9b9cdc Update toolchains based on Fedora 41 for Godot 4.4 2024-12-16 23:01:51 +01:00
HP van Braam
b4613cec24 Merge pull request #102 from bruvzg/ts_data_in_template
Add ICU data to export templates.
2024-12-12 16:19:01 +01:00
Pāvels Nadtočajevs
bf0dd1992c Add ICU data to export templates. 2024-12-09 15:58:49 +02:00
12 changed files with 227 additions and 37 deletions

1
.gitignore vendored
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@@ -16,6 +16,7 @@ angle.7z
out/
releases/
sha512sums/
steam/
tmp/
web/

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@@ -40,6 +40,8 @@ if [ "${CLASSICAL}" == "1" ]; then
./gradlew generateGodotEditor
# Generate the Android editor for HorizonOS devices.
./gradlew generateGodotHorizonOSEditor
# Generate the Android editor for PicoOS devices.
./gradlew generateGodotPicoOSEditor
popd
mkdir -p /root/out/tools
@@ -47,13 +49,15 @@ if [ "${CLASSICAL}" == "1" ]; then
if [ "$store_release" == "yes" ]; then
cp bin/android_editor_builds/android_editor-android-release.apk /root/out/tools/android_editor.apk
cp bin/android_editor_builds/android_editor-android-release.aab /root/out/tools/android_editor.aab
# For the HorizonOS build, we only copy the apk.
# For the HorizonOS and PicoOS builds, we only copy the apk.
cp bin/android_editor_builds/android_editor-horizonos-release.apk /root/out/tools/android_editor_horizonos.apk
cp bin/android_editor_builds/android_editor-picoos-release.apk /root/out/tools/android_editor_picoos.apk
else
cp bin/android_editor_builds/android_editor-android-debug.apk /root/out/tools/android_editor.apk
cp bin/android_editor_builds/android_editor-android-debug.aab /root/out/tools/android_editor.aab
# For the HorizonOS build, we only copy the apk.
# For the HorizonOS and PicoOS build, we only copy the apk.
cp bin/android_editor_builds/android_editor-horizonos-debug.apk /root/out/tools/android_editor_horizonos.apk
cp bin/android_editor_builds/android_editor-picoos-debug.apk /root/out/tools/android_editor_picoos.apk
fi
# Restart from a clean tarball, as we'll copy all the contents

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@@ -11,7 +11,7 @@ export OPTIONS="production=yes use_lto=no"
export OPTIONS_MONO="module_mono_enabled=yes"
export TERM=xterm
export IOS_SDK="17.5"
export IOS_SDK="18.2"
export IOS_LIPO="/root/ioscross/arm64/bin/arm-apple-darwin11-lipo"
rm -rf godot

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@@ -5,7 +5,7 @@ set -e
# Config
export SCONS="scons -j${NUM_CORES} verbose=yes warnings=no progress=no"
export OPTIONS="production=yes debug_symbols=yes separate_debug_symbols=yes debug_paths_relative=yes"
export OPTIONS="production=yes"
export OPTIONS_MONO="module_mono_enabled=yes"
export TERM=xterm
@@ -14,8 +14,6 @@ mkdir godot
cd godot
tar xf /root/godot.tar.gz --strip-components=1
dnf install -y binutils
# Classical
if [ "${CLASSICAL}" == "1" ]; then

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@@ -5,7 +5,7 @@ set -e
# Config
export SCONS="scons -j${NUM_CORES} verbose=yes warnings=no progress=no"
export OPTIONS="osxcross_sdk=darwin23.6 production=yes debug_symbols=yes separate_debug_symbols=yes debug_paths_relative=yes use_volk=no vulkan_sdk_path=/root/moltenvk angle_libs=/root/angle"
export OPTIONS="osxcross_sdk=darwin24.2 production=yes use_volk=no vulkan_sdk_path=/root/moltenvk angle_libs=/root/angle"
export OPTIONS_MONO="module_mono_enabled=yes"
export TERM=xterm

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@@ -3,6 +3,9 @@
set -e
export basedir=$(pwd)
# Log output to a file automatically.
exec > >(tee -a "out/logs/build-release") 2>&1
# Config
# For signing keystore and password.
@@ -151,12 +154,13 @@ elif [[ "{$templates_version}" == *"-"* ]]; then
exit 1
fi
export webdir="${basedir}/web/${templates_version}"
export reldir="${basedir}/releases/${godot_version}"
export reldir_mono="${reldir}/mono"
export tmpdir="${basedir}/tmp"
export templatesdir="${tmpdir}/templates"
export templatesdir_mono="${tmpdir}/mono/templates"
export webdir="${basedir}/web/${templates_version}"
export steamdir="${basedir}/steam"
export godot_basename="Godot_v${godot_version}"
@@ -164,15 +168,19 @@ export godot_basename="Godot_v${godot_version}"
if [ "${do_cleanup}" == "1" ]; then
rm -rf ${webdir}
rm -rf ${reldir}
rm -rf ${tmpdir}
rm -rf ${webdir}
rm -rf ${steamdir}
mkdir -p ${webdir}
mkdir -p ${reldir}
mkdir -p ${reldir_mono}
mkdir -p ${templatesdir}
mkdir -p ${templatesdir_mono}
mkdir -p ${webdir}
if [ -d out/windows/steam ]; then
mkdir -p ${steamdir}
fi
fi
@@ -214,6 +222,13 @@ if [ "${build_classical}" == "1" ]; then
zip -q -9 "${reldir}/${binname}.zip" ${binname}
rm ${binname}
# ICU data
if [ -f ${basedir}/git/thirdparty/icu4c/icudt_godot.dat ]; then
cp ${basedir}/git/thirdparty/icu4c/icudt_godot.dat ${templatesdir}/icudt_godot.dat
else
echo "icudt_godot.dat" not found.
fi
# Templates
cp out/linux/x86_64/templates/godot.linuxbsd.template_release.x86_64 ${templatesdir}/linux_release.x86_64
cp out/linux/x86_64/templates/godot.linuxbsd.template_debug.x86_64 ${templatesdir}/linux_debug.x86_64
@@ -293,6 +308,20 @@ if [ "${build_classical}" == "1" ]; then
rm -rf macos_template.app
sign_macos_template ${templatesdir} 0
## Steam (Classical) ##
if [ -d out/windows/steam ]; then
cp out/windows/steam/godot.windows.editor.x86_64.exe ${steamdir}/godot.windows.opt.tools.64.exe
cp out/windows/steam/godot.windows.editor.x86_32.exe ${steamdir}/godot.windows.opt.tools.32.exe
sign_windows ${steamdir}/godot.windows.opt.tools.64.exe
sign_windows ${steamdir}/godot.windows.opt.tools.32.exe
unzip ${reldir}/${godot_basename}_linux.x86_64.zip -d ${steamdir}/
unzip ${reldir}/${godot_basename}_linux.x86_32.zip -d ${steamdir}/
mv ${steamdir}/{${godot_basename}_linux.x86_64,godot.x11.opt.tools.64}
mv ${steamdir}/{${godot_basename}_linux.x86_32,godot.x11.opt.tools.32}
unzip ${reldir}/${godot_basename}_macos.universal -d ${steamdir}/
fi
## Web (Classical) ##
# Editor
@@ -324,6 +353,8 @@ if [ "${build_classical}" == "1" ]; then
cp out/android/tools/android_editor.apk ${reldir}/${binname}
binname="${godot_basename}_android_editor_horizonos.apk"
cp out/android/tools/android_editor_horizonos.apk ${reldir}/${binname}
binname="${godot_basename}_android_editor_picoos.apk"
cp out/android/tools/android_editor_picoos.apk ${reldir}/${binname}
binname="${godot_basename}_android_editor.aab"
cp out/android/tools/android_editor.aab ${reldir}/${binname}
@@ -398,6 +429,13 @@ if [ "${build_mono}" == "1" ]; then
zip -r -q -9 "${reldir_mono}/${binbasename}_arm32.zip" ${binbasename}_arm32
rm -rf ${binbasename}_arm32
# ICU data
if [ -f ${basedir}/git/thirdparty/icu4c/icudt_godot.dat ]; then
cp ${basedir}/git/thirdparty/icu4c/icudt_godot.dat ${templatesdir_mono}/icudt_godot.dat
else
echo "icudt_godot.dat" not found.
fi
# Templates
cp out/linux/x86_64/templates-mono/godot.linuxbsd.template_debug.x86_64.mono ${templatesdir_mono}/linux_debug.x86_64
cp out/linux/x86_64/templates-mono/godot.linuxbsd.template_release.x86_64.mono ${templatesdir_mono}/linux_release.x86_64

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@@ -5,7 +5,7 @@ set -e
# Config
export SCONS="scons -j${NUM_CORES} verbose=yes warnings=no progress=no"
export OPTIONS="production=yes debug_symbols=yes separate_debug_symbols=yes debug_paths_relative=yes use_mingw=yes angle_libs=/root/angle mesa_libs=/root/mesa d3d12=yes"
export OPTIONS="production=yes use_mingw=yes angle_libs=/root/angle mesa_libs=/root/mesa d3d12=yes"
export OPTIONS_MONO="module_mono_enabled=yes"
export OPTIONS_LLVM="use_llvm=yes mingw_prefix=/root/llvm-mingw"
export TERM=xterm

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@@ -4,6 +4,14 @@ set -e
OPTIND=1
export basedir="$(pwd)"
mkdir -p ${basedir}/out
mkdir -p ${basedir}/out/logs
mkdir -p ${basedir}/mono-glue
# Log output to a file automatically.
exec > >(tee -a "out/logs/build") 2>&1
# Config
# For default registry and number of cores.
@@ -184,7 +192,7 @@ if [ ! -d "deps/swappy" ]; then
echo "Missing Swappy libraries, downloading them."
mkdir -p deps/swappy
pushd deps/swappy
curl -L -O https://github.com/darksylinc/godot-swappy/releases/download/v2023.3.0.0/godot-swappy.7z
curl -L -O https://github.com/godotengine/godot-swappy/releases/download/from-source-2025-01-31/godot-swappy.7z
7z x godot-swappy.7z && rm godot-swappy.7z
popd
fi
@@ -228,11 +236,6 @@ EOF
popd
fi
export basedir="$(pwd)"
mkdir -p ${basedir}/out
mkdir -p ${basedir}/out/logs
mkdir -p ${basedir}/mono-glue
export podman_run="${podman} run -it --rm --env BUILD_NAME=${BUILD_NAME} --env GODOT_VERSION_STATUS=${GODOT_VERSION_STATUS} --env NUM_CORES=${NUM_CORES} --env CLASSICAL=${build_classical} --env MONO=${build_mono} -v ${basedir}/godot-${godot_version}.tar.gz:/root/godot.tar.gz -v ${basedir}/mono-glue:/root/mono-glue -w /root/"
export img_version=$IMAGE_VERSION

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@@ -1,3 +1,3 @@
#!/bin/bash
rm -rf releases tmp web
rm -rf releases steam tmp web

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@@ -1,4 +1,4 @@
#!/bin/bash
rm -rf godot*.tar.gz mono-glue out releases tmp web
rm -rf godot*.tar.gz mono-glue out releases steam tmp web
git status

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@@ -12,10 +12,25 @@
# relevant tool in your PATH or an absolute path to run it from.
export PODMAN='podman'
# GitHub token for @GodotBuilder for releases on godotengine/godot-builds,
# can use a long expiry date.
# For stable releases to godotengine/godot, generate a personal token with
# write access to godotengine/godot for use in publish-release.sh.
export GH_TOKEN=''
# Path to a Git clone of https://github.com/godotengine/godot-builds.
# Only used for uploading official releases.
export GODOT_BUILDS_PATH=''
# Path to the directory with the Steam upload setup.
export UPLOAD_STEAM_PATH=''
# Path to the directory with the EGS upload setup.
export UPLOAD_EGS_PATH=''
# Path to the 'butler' binary for upload of stable releases to itch.io.
export UPLOAD_ITCH_BUTLER=''
# SSH hostname to upload Web editor builds to.
# Only used for uploading official releases.
export WEB_EDITOR_HOSTNAME=''

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@@ -2,21 +2,28 @@
set -e
# Log output to a file automatically.
exec > >(tee -a "out/logs/publish-release") 2>&1
# Config
# For signing keys, and path to godot-builds repo.
# For upload tools and signing/release keys.
source ./config.sh
godot_version=""
web_editor_latest=0
latest_stable=0
skip_stable=0
draft_arg=""
while getopts "h?v:l" opt; do
while getopts "h?v:lsd" opt; do
case "$opt" in
h|\?)
echo "Usage: $0 [OPTIONS...]"
echo
echo " -v godot version (e.g: 3.2-stable) [mandatory]"
echo " -l mark web editor as latest"
echo " -l latest stable release (web editor, itch.io, EGS)"
echo " -s don't run stable specific steps"
echo " -d publish as draft release on GitHub"
echo
exit 1
;;
@@ -24,7 +31,13 @@ while getopts "h?v:l" opt; do
godot_version=$OPTARG
;;
l)
web_editor_latest=1
latest_stable=1
;;
s)
skip_stable=1
;;
d)
draft_arg="-d"
;;
esac
done
@@ -34,6 +47,9 @@ if [ -z "${godot_version}" ]; then
exit 1
fi
basedir=$(pwd)
reldir=${basedir}/releases/${godot_version}
# Confirm
IFS=- read version status <<< "${godot_version}"
@@ -46,26 +62,109 @@ case "$choice" in
esac
template_version=${version}.${status}
# Config checks for stable releases.
if [ "${status}" == "stable" -a "${skip_stable}" == "0" ]; then
echo "Publishing a stable release. Checking that configuration is valid to perform stable release specific steps."
read -p "Enter personal access token (GH_TOKEN) for godotengine/godot: " personal_gh_token
if [[ "${personal_gh_token}" != "github_pat_"* ]]; then
echo "Provided personal access token should start with 'github_pat', aborting."
exit 1
fi
if ! gh api repos/godotengine/godot/git/refs/tags | grep -q ${godot_version}; then
echo "The tag '${godot_version}' does not exist in godotengine/godot, aborting."
echo "Push commits and create it manually before running this script."
exit 1
fi
if [ ! -d "${UPLOAD_STEAM_PATH}" ]; then
echo "Invalid config.sh: UPLOAD_STEAM_PATH is not a directory, aborting."
exit 1
fi
if [ "${latest_stable}" == "1" ]; then
if [ ! -d "${UPLOAD_EGS_PATH}" ]; then
echo "Invalid config.sh: UPLOAD_EGS_PATH is not a directory, aborting."
exit 1
fi
if [ ! -x "${UPLOAD_ITCH_BUTLER}" ]; then
echo "Invalid config.sh: UPLOAD_ITCH_BUTLER does not point to an executable, aborting."
exit 1
fi
fi
fi
# Upload to GitHub godot-builds
echo "Uploading release to to godotengine/godot-builds repository."
if [ -z "${GODOT_BUILDS_PATH}" ]; then
echo "Missing path to godotengine/godot-builds clone in config.sh, necessary to upload releases. Aborting."
exit 1
fi
${GODOT_BUILDS_PATH}/tools/upload-github.sh -v ${version} -f ${status}
${GODOT_BUILDS_PATH}/tools/upload-github.sh -v ${version} -f ${status} ${draft_arg}
# Web editor
# Stable release only
scp -P 22 -r web/${template_version} ${WEB_EDITOR_HOSTNAME}:/home/akien/web_editor/
sleep 2
command="sudo mv /home/akien/web_editor/${template_version} /var/www/editor.godotengine.org/public/releases/"
command="${command}; cd /var/www/editor.godotengine.org; sudo chown -R www-data:www-data public/releases/${template_version}"
command="${command}; sudo ./create-symlinks.sh -v ${template_version}"
if [ $web_editor_latest == 1 ]; then
command="${command} -l"
if [ "${status}" == "stable" -a "${skip_stable}" == "0" ]; then
namever=Godot_v${godot_version}
echo "Uploading stable release to main GitHub repository."
export GH_TOKEN=${personal_gh_token}
pushd git
# Get release details from existing godot-builds release.
release_info=$(gh release view ${godot_version} --repo godotengine/godot-builds --json name,body)
release_title=$(echo "$release_info" | jq -r '.name')
release_desc=$(echo "$release_info" | jq -r '.body')
gh release create ${godot_version} --repo godotengine/godot --title "$release_title" --notes "$release_desc" ${draft_arg}
gh release upload ${godot_version} ${reldir}/[Gg]* ${reldir}/mono/[Gg]*
# Concatenate SHA sums.
cp ${reldir}/SHA512-SUMS.txt .
cat ${reldir}/mono/SHA512-SUMS.txt >> SHA512-SUMS.txt
gh release upload ${godot_version} SHA512-SUMS.txt
rm SHA512-SUMS.txt
popd
echo "Uploading stable release to Steam."
pushd ${UPLOAD_STEAM_PATH}
rm -rf content/bin/[Gg]*
rm -rf content/editor_data/export_templates/*
cp -f ${basedir}/git/*.{md,txt,png,svg} content/
# Steam specific binaries prepared by build-release.sh
cp -r ${basedir}/steam/[Gg]* content/bin/
unzip ${reldir}/${namever}_export_templates.tpz -d content/editor_data/export_templates/
mv content/editor_data/export_templates/{templates,${template_version}}
steam_build/build.sh
popd
if [ "${latest_stable}" == "1" ]; then
echo "Uploading stable release to EGS (latest only)."
pushd ${UPLOAD_EGS_PATH}
rm -rf buildroot-*/*
unzip ${reldir}/${namever}_win64.exe.zip -d buildroot-win64/
unzip ${reldir}/${namever}_win32.exe.zip -d buildroot-win32/
unzip ${reldir}/${namever}_macos.universal.zip -d buildroot-macos/
./upload.sh -v ${godot_version}
popd
echo "Uploading stable release to itch.io (latest only)."
${UPLOAD_ITCH_BUTLER} push ${reldir}/${namever}_linux.x86_64.zip godotengine/godot:linux-64-stable --userversion ${godot_version}
${UPLOAD_ITCH_BUTLER} push ${reldir}/${namever}_linux.x86_32.zip godotengine/godot:linux-32-stable --userversion ${godot_version}
${UPLOAD_ITCH_BUTLER} push ${reldir}/${namever}_win64.exe.zip godotengine/godot:windows-64-stable --userversion ${godot_version}
${UPLOAD_ITCH_BUTLER} push ${reldir}/${namever}_win32.exe.zip godotengine/godot:windows-32-stable --userversion ${godot_version}
${UPLOAD_ITCH_BUTLER} push ${reldir}/${namever}_macos.universal.zip godotengine/godot:osx-64-stable --userversion ${godot_version}
fi
echo "All stable release upload steps done."
fi
ssh -P 22 ${WEB_EDITOR_HOSTNAME} "${command}"
# NuGet packages
@@ -91,8 +190,40 @@ else
echo "Disabling Android library publishing as deps/keystore doesn't exist."
fi
# Stable release only
# Web editor
if [ "${status}" == "stable" ]; then
echo "NOTE: This script doesn't handle yet uploading stable releases to the main GitHub repository, Steam, EGS, and itch.io."
echo "Uploading web editor... (with retry logic as it can be flaky)"
MAX_RETRIES=5
delay=5
retry_command() {
local attempt=1
local cmd=$1
while [ ${attempt} -le ${MAX_RETRIES} ]; do
echo "Attempt ${attempt}: Running command..."
eval "${cmd}" && return 0 # Success
echo "Command failed. Retrying in ${delay} seconds..."
sleep ${delay}
((attempt++))
delay=$((delay * 2)) # Exponential backoff
done
echo "❌ Command failed after ${MAX_RETRIES} attempts."
return 1
}
command="sudo mv /home/akien/web_editor/${template_version} /var/www/editor.godotengine.org/public/releases/"
command="${command}; cd /var/www/editor.godotengine.org; sudo chown -R www-data:www-data public/releases/${template_version}"
command="${command}; sudo ./create-symlinks.sh -v ${template_version}"
if [ "${latest_stable}" == "1" ]; then
echo "Marking web editor build as 'latest'."
command="${command} -l"
fi
retry_command "scp -P 22 -r web/${template_version} ${WEB_EDITOR_HOSTNAME}:/home/akien/web_editor/"
sleep 2
retry_command "ssh -p 22 ${WEB_EDITOR_HOSTNAME} '${command}'"
echo "All publishing steps done. Check out/logs/publish-release to double check that all steps succeeded."