mirror of
https://github.com/godotengine/godot-build-scripts.git
synced 2026-01-01 09:48:47 +03:00
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22 Commits
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232be2e47f |
4
.gitignore
vendored
4
.gitignore
vendored
@@ -16,5 +16,9 @@ angle.7z
|
||||
out/
|
||||
releases/
|
||||
sha512sums/
|
||||
steam/
|
||||
tmp/
|
||||
web/
|
||||
|
||||
# macOS
|
||||
.DS_Store
|
||||
|
||||
@@ -13,6 +13,7 @@ rm -rf godot
|
||||
mkdir godot
|
||||
cd godot
|
||||
tar xf /root/godot.tar.gz --strip-components=1
|
||||
cp -rf /root/swappy/* thirdparty/swappy-frame-pacing/
|
||||
|
||||
# Environment variables and keystore needed for signing store editor build,
|
||||
# as well as signing and publishing to MavenCentral.
|
||||
@@ -35,23 +36,35 @@ if [ "${CLASSICAL}" == "1" ]; then
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||||
$SCONS platform=android arch=x86_64 $OPTIONS target=editor store_release=${store_release}
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||||
|
||||
pushd platform/android/java
|
||||
# Generate the regular Android editor.
|
||||
./gradlew generateGodotEditor
|
||||
# Generate the Android editor for HorizonOS devices.
|
||||
./gradlew generateGodotHorizonOSEditor
|
||||
# Generate the Android editor for PicoOS devices.
|
||||
./gradlew generateGodotPicoOSEditor
|
||||
popd
|
||||
|
||||
mkdir -p /root/out/tools
|
||||
# Copy the generated Android editor binaries (apk & aab).
|
||||
if [ "$store_release" == "yes" ]; then
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||||
cp bin/android_editor_builds/android_editor-release.apk /root/out/tools/android_editor.apk
|
||||
cp bin/android_editor_builds/android_editor-release.aab /root/out/tools/android_editor.aab
|
||||
cp bin/android_editor_builds/android_editor-android-release.apk /root/out/tools/android_editor.apk
|
||||
cp bin/android_editor_builds/android_editor-android-release.aab /root/out/tools/android_editor.aab
|
||||
# For the HorizonOS and PicoOS builds, we only copy the apk.
|
||||
cp bin/android_editor_builds/android_editor-horizonos-release.apk /root/out/tools/android_editor_horizonos.apk
|
||||
cp bin/android_editor_builds/android_editor-picoos-release.apk /root/out/tools/android_editor_picoos.apk
|
||||
else
|
||||
cp bin/android_editor_builds/android_editor-debug.apk /root/out/tools/android_editor.apk
|
||||
cp bin/android_editor_builds/android_editor-debug.aab /root/out/tools/android_editor.aab
|
||||
cp bin/android_editor_builds/android_editor-android-debug.apk /root/out/tools/android_editor.apk
|
||||
cp bin/android_editor_builds/android_editor-android-debug.aab /root/out/tools/android_editor.aab
|
||||
# For the HorizonOS and PicoOS build, we only copy the apk.
|
||||
cp bin/android_editor_builds/android_editor-horizonos-debug.apk /root/out/tools/android_editor_horizonos.apk
|
||||
cp bin/android_editor_builds/android_editor-picoos-debug.apk /root/out/tools/android_editor_picoos.apk
|
||||
fi
|
||||
|
||||
# Restart from a clean tarball, as we'll copy all the contents
|
||||
# outside the container for the MavenCentral upload.
|
||||
rm -rf /root/godot/*
|
||||
tar xf /root/godot.tar.gz --strip-components=1
|
||||
cp -rf /root/swappy/* thirdparty/swappy-frame-pacing/
|
||||
|
||||
$SCONS platform=android arch=arm32 $OPTIONS target=template_debug
|
||||
$SCONS platform=android arch=arm32 $OPTIONS target=template_release
|
||||
@@ -104,13 +117,13 @@ if [ "${MONO}" == "1" ]; then
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||||
$SCONS platform=android arch=x86_64 $OPTIONS $OPTIONS_MONO target=template_release
|
||||
|
||||
pushd platform/android/java
|
||||
./gradlew generateGodotTemplates
|
||||
./gradlew generateGodotMonoTemplates
|
||||
popd
|
||||
|
||||
mkdir -p /root/out/templates-mono
|
||||
cp bin/android_source.zip /root/out/templates-mono/
|
||||
cp bin/android_debug.apk /root/out/templates-mono/
|
||||
cp bin/android_release.apk /root/out/templates-mono/
|
||||
cp bin/android_monoDebug.apk /root/out/templates-mono/android_debug.apk
|
||||
cp bin/android_monoRelease.apk /root/out/templates-mono/android_release.apk
|
||||
cp bin/godot-lib.template_release.aar /root/out/templates-mono/
|
||||
fi
|
||||
|
||||
|
||||
@@ -11,7 +11,7 @@ export OPTIONS="production=yes use_lto=no"
|
||||
export OPTIONS_MONO="module_mono_enabled=yes"
|
||||
export TERM=xterm
|
||||
|
||||
export IOS_SDK="17.5"
|
||||
export IOS_SDK="18.2"
|
||||
export IOS_LIPO="/root/ioscross/arm64/bin/arm-apple-darwin11-lipo"
|
||||
|
||||
rm -rf godot
|
||||
|
||||
@@ -5,7 +5,7 @@ set -e
|
||||
# Config
|
||||
|
||||
export SCONS="scons -j${NUM_CORES} verbose=yes warnings=no progress=no"
|
||||
export OPTIONS="osxcross_sdk=darwin23.6 production=yes use_volk=no vulkan_sdk_path=/root/moltenvk angle_libs=/root/angle"
|
||||
export OPTIONS="osxcross_sdk=darwin24.2 production=yes use_volk=no vulkan_sdk_path=/root/moltenvk angle_libs=/root/angle"
|
||||
export OPTIONS_MONO="module_mono_enabled=yes"
|
||||
export TERM=xterm
|
||||
|
||||
|
||||
110
build-release.sh
110
build-release.sh
@@ -3,6 +3,9 @@
|
||||
set -e
|
||||
export basedir=$(pwd)
|
||||
|
||||
# Log output to a file automatically.
|
||||
exec > >(tee -a "out/logs/build-release") 2>&1
|
||||
|
||||
# Config
|
||||
|
||||
# For signing keystore and password.
|
||||
@@ -88,47 +91,14 @@ sign_macos_template() {
|
||||
ssh "${OSX_HOST}" "rm -rf ${_macos_tmpdir}"
|
||||
}
|
||||
|
||||
can_publish_nuget=0
|
||||
if [ ! -z "${NUGET_SOURCE}" ] && [ ! -z "${NUGET_API_KEY}" ] && [[ $(type -P "dotnet") ]]; then
|
||||
can_publish_nuget=1
|
||||
else
|
||||
echo "Disabling NuGet package publishing as config.sh does not define the required data (NUGET_SOURCE, NUGET_API_KEY), or dotnet can't be found in PATH."
|
||||
fi
|
||||
|
||||
publish_nuget_packages() {
|
||||
if [ $can_publish_nuget == 0 ]; then
|
||||
return
|
||||
fi
|
||||
for pkg in "$@"; do
|
||||
dotnet nuget push $pkg --source "${NUGET_SOURCE}" --api-key "${NUGET_API_KEY}" --skip-duplicate
|
||||
done
|
||||
}
|
||||
|
||||
can_publish_maven=0
|
||||
if [ ! -d "${basedir}/deps/keystore" ]; then
|
||||
echo "Disabling Android library publishing as ${basedir}/deps/keystore doesn't exist."
|
||||
else
|
||||
can_publish_maven=1
|
||||
fi
|
||||
|
||||
publish_maven_library() {
|
||||
if [ $can_publish_maven == 0 ]; then
|
||||
return
|
||||
fi
|
||||
# FIXME: Might be worth reworking the script to make it all sudo-safe and use appropriate users throughout.
|
||||
sudo sh build-android/upload-mavencentral.sh
|
||||
}
|
||||
|
||||
godot_version=""
|
||||
templates_version=""
|
||||
do_cleanup=1
|
||||
make_tarball=1
|
||||
build_classical=1
|
||||
build_mono=1
|
||||
publish_nuget=0
|
||||
publish_maven=0
|
||||
|
||||
while getopts "h?v:t:b:p:n-:" opt; do
|
||||
while getopts "h?v:t:b:n-:" opt; do
|
||||
case "$opt" in
|
||||
h|\?)
|
||||
echo "Usage: $0 [OPTIONS...]"
|
||||
@@ -136,7 +106,6 @@ while getopts "h?v:t:b:p:n-:" opt; do
|
||||
echo " -v godot version (e.g: 3.2-stable) [mandatory]"
|
||||
echo " -t templates version (e.g. 3.2.stable) [mandatory]"
|
||||
echo " -b build target: all|classical|mono|none (default: all)"
|
||||
echo " -p publish target: all|nuget|maven|none (default: none)"
|
||||
echo " --no-cleanup disable deleting pre-existing output folders (default: false)"
|
||||
echo " --no-tarball disable generating source tarball (default: false)"
|
||||
echo
|
||||
@@ -158,16 +127,6 @@ while getopts "h?v:t:b:p:n-:" opt; do
|
||||
build_mono=0
|
||||
fi
|
||||
;;
|
||||
p)
|
||||
if [ "$OPTARG" == "nuget" ]; then
|
||||
publish_nuget=1
|
||||
elif [ "$OPTARG" == "maven" ]; then
|
||||
publish_maven=1
|
||||
elif [ "$OPTARG" == "all" ]; then
|
||||
publish_nuget=1
|
||||
publish_maven=1
|
||||
fi
|
||||
;;
|
||||
-)
|
||||
case "${OPTARG}" in
|
||||
no-cleanup)
|
||||
@@ -195,12 +154,13 @@ elif [[ "{$templates_version}" == *"-"* ]]; then
|
||||
exit 1
|
||||
fi
|
||||
|
||||
export webdir="${basedir}/web/${templates_version}"
|
||||
export reldir="${basedir}/releases/${godot_version}"
|
||||
export reldir_mono="${reldir}/mono"
|
||||
export tmpdir="${basedir}/tmp"
|
||||
export templatesdir="${tmpdir}/templates"
|
||||
export templatesdir_mono="${tmpdir}/mono/templates"
|
||||
export webdir="${basedir}/web/${templates_version}"
|
||||
export steamdir="${basedir}/steam"
|
||||
|
||||
export godot_basename="Godot_v${godot_version}"
|
||||
|
||||
@@ -208,15 +168,19 @@ export godot_basename="Godot_v${godot_version}"
|
||||
|
||||
if [ "${do_cleanup}" == "1" ]; then
|
||||
|
||||
rm -rf ${webdir}
|
||||
rm -rf ${reldir}
|
||||
rm -rf ${tmpdir}
|
||||
rm -rf ${webdir}
|
||||
rm -rf ${steamdir}
|
||||
|
||||
mkdir -p ${webdir}
|
||||
mkdir -p ${reldir}
|
||||
mkdir -p ${reldir_mono}
|
||||
mkdir -p ${templatesdir}
|
||||
mkdir -p ${templatesdir_mono}
|
||||
mkdir -p ${webdir}
|
||||
if [ -d out/windows/steam ]; then
|
||||
mkdir -p ${steamdir}
|
||||
fi
|
||||
|
||||
fi
|
||||
|
||||
@@ -258,6 +222,13 @@ if [ "${build_classical}" == "1" ]; then
|
||||
zip -q -9 "${reldir}/${binname}.zip" ${binname}
|
||||
rm ${binname}
|
||||
|
||||
# ICU data
|
||||
if [ -f ${basedir}/git/thirdparty/icu4c/icudt_godot.dat ]; then
|
||||
cp ${basedir}/git/thirdparty/icu4c/icudt_godot.dat ${templatesdir}/icudt_godot.dat
|
||||
else
|
||||
echo "icudt_godot.dat" not found.
|
||||
fi
|
||||
|
||||
# Templates
|
||||
cp out/linux/x86_64/templates/godot.linuxbsd.template_release.x86_64 ${templatesdir}/linux_release.x86_64
|
||||
cp out/linux/x86_64/templates/godot.linuxbsd.template_debug.x86_64 ${templatesdir}/linux_debug.x86_64
|
||||
@@ -337,6 +308,20 @@ if [ "${build_classical}" == "1" ]; then
|
||||
rm -rf macos_template.app
|
||||
sign_macos_template ${templatesdir} 0
|
||||
|
||||
## Steam (Classical) ##
|
||||
|
||||
if [ -d out/windows/steam ]; then
|
||||
cp out/windows/steam/godot.windows.editor.x86_64.exe ${steamdir}/godot.windows.opt.tools.64.exe
|
||||
cp out/windows/steam/godot.windows.editor.x86_32.exe ${steamdir}/godot.windows.opt.tools.32.exe
|
||||
sign_windows ${steamdir}/godot.windows.opt.tools.64.exe
|
||||
sign_windows ${steamdir}/godot.windows.opt.tools.32.exe
|
||||
unzip ${reldir}/${godot_basename}_linux.x86_64.zip -d ${steamdir}/
|
||||
unzip ${reldir}/${godot_basename}_linux.x86_32.zip -d ${steamdir}/
|
||||
mv ${steamdir}/{${godot_basename}_linux.x86_64,godot.x11.opt.tools.64}
|
||||
mv ${steamdir}/{${godot_basename}_linux.x86_32,godot.x11.opt.tools.32}
|
||||
unzip ${reldir}/${godot_basename}_macos.universal -d ${steamdir}/
|
||||
fi
|
||||
|
||||
## Web (Classical) ##
|
||||
|
||||
# Editor
|
||||
@@ -366,6 +351,10 @@ if [ "${build_classical}" == "1" ]; then
|
||||
# Editor
|
||||
binname="${godot_basename}_android_editor.apk"
|
||||
cp out/android/tools/android_editor.apk ${reldir}/${binname}
|
||||
binname="${godot_basename}_android_editor_horizonos.apk"
|
||||
cp out/android/tools/android_editor_horizonos.apk ${reldir}/${binname}
|
||||
binname="${godot_basename}_android_editor_picoos.apk"
|
||||
cp out/android/tools/android_editor_picoos.apk ${reldir}/${binname}
|
||||
binname="${godot_basename}_android_editor.aab"
|
||||
cp out/android/tools/android_editor.aab ${reldir}/${binname}
|
||||
|
||||
@@ -440,6 +429,13 @@ if [ "${build_mono}" == "1" ]; then
|
||||
zip -r -q -9 "${reldir_mono}/${binbasename}_arm32.zip" ${binbasename}_arm32
|
||||
rm -rf ${binbasename}_arm32
|
||||
|
||||
# ICU data
|
||||
if [ -f ${basedir}/git/thirdparty/icu4c/icudt_godot.dat ]; then
|
||||
cp ${basedir}/git/thirdparty/icu4c/icudt_godot.dat ${templatesdir_mono}/icudt_godot.dat
|
||||
else
|
||||
echo "icudt_godot.dat" not found.
|
||||
fi
|
||||
|
||||
# Templates
|
||||
cp out/linux/x86_64/templates-mono/godot.linuxbsd.template_debug.x86_64.mono ${templatesdir_mono}/linux_debug.x86_64
|
||||
cp out/linux/x86_64/templates-mono/godot.linuxbsd.template_release.x86_64.mono ${templatesdir_mono}/linux_release.x86_64
|
||||
@@ -578,22 +574,4 @@ if [ "${build_mono}" == "1" ]; then
|
||||
|
||||
fi
|
||||
|
||||
# NuGet packages
|
||||
|
||||
if [ "${publish_nuget}" == "1" ]; then
|
||||
|
||||
echo "Publishing NuGet packages..."
|
||||
publish_nuget_packages out/linux/x86_64/tools-mono/GodotSharp/Tools/nupkgs/*.nupkg
|
||||
|
||||
fi
|
||||
|
||||
# Godot Android library
|
||||
|
||||
if [ "${publish_maven}" == "1" ]; then
|
||||
|
||||
echo "Publishing Android library to MavenCentral..."
|
||||
publish_maven_library
|
||||
|
||||
fi
|
||||
|
||||
echo "All editor binaries and templates prepared successfully for release"
|
||||
|
||||
32
build.sh
32
build.sh
@@ -4,6 +4,14 @@ set -e
|
||||
|
||||
OPTIND=1
|
||||
|
||||
export basedir="$(pwd)"
|
||||
mkdir -p ${basedir}/out
|
||||
mkdir -p ${basedir}/out/logs
|
||||
mkdir -p ${basedir}/mono-glue
|
||||
|
||||
# Log output to a file automatically.
|
||||
exec > >(tee -a "out/logs/build") 2>&1
|
||||
|
||||
# Config
|
||||
|
||||
# For default registry and number of cores.
|
||||
@@ -180,6 +188,15 @@ if [ ! -d "deps/mesa" ]; then
|
||||
popd
|
||||
fi
|
||||
|
||||
if [ ! -d "deps/swappy" ]; then
|
||||
echo "Missing Swappy libraries, downloading them."
|
||||
mkdir -p deps/swappy
|
||||
pushd deps/swappy
|
||||
curl -L -O https://github.com/godotengine/godot-swappy/releases/download/from-source-2025-01-31/godot-swappy.7z
|
||||
7z x godot-swappy.7z && rm godot-swappy.7z
|
||||
popd
|
||||
fi
|
||||
|
||||
# Keystore for Android editor signing
|
||||
# Optional - the config.sh will be copied but if it's not filled in,
|
||||
# it will do an unsigned build.
|
||||
@@ -219,12 +236,7 @@ EOF
|
||||
popd
|
||||
fi
|
||||
|
||||
export basedir="$(pwd)"
|
||||
mkdir -p ${basedir}/out
|
||||
mkdir -p ${basedir}/out/logs
|
||||
mkdir -p ${basedir}/mono-glue
|
||||
|
||||
export podman_run="${podman} run -it --rm --env BUILD_NAME --env GODOT_VERSION_STATUS --env NUM_CORES --env CLASSICAL=${build_classical} --env MONO=${build_mono} -v ${basedir}/godot-${godot_version}.tar.gz:/root/godot.tar.gz -v ${basedir}/mono-glue:/root/mono-glue -w /root/"
|
||||
export podman_run="${podman} run -it --rm --env BUILD_NAME=${BUILD_NAME} --env GODOT_VERSION_STATUS=${GODOT_VERSION_STATUS} --env NUM_CORES=${NUM_CORES} --env CLASSICAL=${build_classical} --env MONO=${build_mono} -v ${basedir}/godot-${godot_version}.tar.gz:/root/godot.tar.gz -v ${basedir}/mono-glue:/root/mono-glue -w /root/"
|
||||
export img_version=$IMAGE_VERSION
|
||||
|
||||
mkdir -p ${basedir}/mono-glue
|
||||
@@ -243,11 +255,15 @@ mkdir -p ${basedir}/out/macos
|
||||
${podman_run} -v ${basedir}/build-macos:/root/build -v ${basedir}/out/macos:/root/out -v ${basedir}/deps/moltenvk:/root/moltenvk -v ${basedir}/deps/angle:/root/angle localhost/godot-osx:${img_version} bash build/build.sh 2>&1 | tee ${basedir}/out/logs/macos
|
||||
|
||||
mkdir -p ${basedir}/out/android
|
||||
${podman_run} -v ${basedir}/build-android:/root/build -v ${basedir}/out/android:/root/out -v ${basedir}/deps/keystore:/root/keystore localhost/godot-android:${img_version} bash build/build.sh 2>&1 | tee ${basedir}/out/logs/android
|
||||
${podman_run} -v ${basedir}/build-android:/root/build -v ${basedir}/out/android:/root/out -v ${basedir}/deps/swappy:/root/swappy -v ${basedir}/deps/keystore:/root/keystore localhost/godot-android:${img_version} bash build/build.sh 2>&1 | tee ${basedir}/out/logs/android
|
||||
|
||||
mkdir -p ${basedir}/out/ios
|
||||
${podman_run} -v ${basedir}/build-ios:/root/build -v ${basedir}/out/ios:/root/out localhost/godot-ios:${img_version} bash build/build.sh 2>&1 | tee ${basedir}/out/logs/ios
|
||||
|
||||
uid=$(id -un)
|
||||
gid=$(id -gn)
|
||||
if [ ! -z "$SUDO_UID" ]; then
|
||||
chown -R "${SUDO_UID}":"${SUDO_GID}" ${basedir}/git ${basedir}/out ${basedir}/mono-glue ${basedir}/godot*.tar.gz
|
||||
uid="${SUDO_UID}"
|
||||
gid="${SUDO_GID}"
|
||||
fi
|
||||
chown -R -f $uid:$gid ${basedir}/git ${basedir}/out ${basedir}/mono-glue ${basedir}/godot*.tar.gz
|
||||
|
||||
@@ -1,3 +1,3 @@
|
||||
#!/bin/bash
|
||||
|
||||
rm -rf releases tmp web
|
||||
rm -rf releases steam tmp web
|
||||
|
||||
2
clean.sh
2
clean.sh
@@ -1,4 +1,4 @@
|
||||
#!/bin/bash
|
||||
|
||||
rm -rf godot*.tar.gz mono-glue out releases tmp web
|
||||
rm -rf godot*.tar.gz mono-glue out releases steam tmp web
|
||||
git status
|
||||
|
||||
23
config.sh.in
23
config.sh.in
@@ -12,6 +12,29 @@
|
||||
# relevant tool in your PATH or an absolute path to run it from.
|
||||
export PODMAN='podman'
|
||||
|
||||
# GitHub token for @GodotBuilder for releases on godotengine/godot-builds,
|
||||
# can use a long expiry date.
|
||||
# For stable releases to godotengine/godot, generate a personal token with
|
||||
# write access to godotengine/godot for use in publish-release.sh.
|
||||
export GH_TOKEN=''
|
||||
|
||||
# Path to a Git clone of https://github.com/godotengine/godot-builds.
|
||||
# Only used for uploading official releases.
|
||||
export GODOT_BUILDS_PATH=''
|
||||
|
||||
# Path to the directory with the Steam upload setup.
|
||||
export UPLOAD_STEAM_PATH=''
|
||||
|
||||
# Path to the directory with the EGS upload setup.
|
||||
export UPLOAD_EGS_PATH=''
|
||||
|
||||
# Path to the 'butler' binary for upload of stable releases to itch.io.
|
||||
export UPLOAD_ITCH_BUTLER=''
|
||||
|
||||
# SSH hostname to upload Web editor builds to.
|
||||
# Only used for uploading official releases.
|
||||
export WEB_EDITOR_HOSTNAME=''
|
||||
|
||||
# Registry for build containers.
|
||||
# The default registry is the one used for official Godot builds.
|
||||
# Note that some of its images are private and only accessible to selected
|
||||
|
||||
229
publish-release.sh
Executable file
229
publish-release.sh
Executable file
@@ -0,0 +1,229 @@
|
||||
#!/bin/bash
|
||||
|
||||
set -e
|
||||
|
||||
# Log output to a file automatically.
|
||||
exec > >(tee -a "out/logs/publish-release") 2>&1
|
||||
|
||||
# Config
|
||||
|
||||
# For upload tools and signing/release keys.
|
||||
source ./config.sh
|
||||
|
||||
godot_version=""
|
||||
latest_stable=0
|
||||
skip_stable=0
|
||||
draft_arg=""
|
||||
|
||||
while getopts "h?v:lsd" opt; do
|
||||
case "$opt" in
|
||||
h|\?)
|
||||
echo "Usage: $0 [OPTIONS...]"
|
||||
echo
|
||||
echo " -v godot version (e.g: 3.2-stable) [mandatory]"
|
||||
echo " -l latest stable release (web editor, itch.io, EGS)"
|
||||
echo " -s don't run stable specific steps"
|
||||
echo " -d publish as draft release on GitHub"
|
||||
echo
|
||||
exit 1
|
||||
;;
|
||||
v)
|
||||
godot_version=$OPTARG
|
||||
;;
|
||||
l)
|
||||
latest_stable=1
|
||||
;;
|
||||
s)
|
||||
skip_stable=1
|
||||
;;
|
||||
d)
|
||||
draft_arg="-d"
|
||||
;;
|
||||
esac
|
||||
done
|
||||
|
||||
if [ -z "${godot_version}" ]; then
|
||||
echo "Mandatory argument -v missing."
|
||||
exit 1
|
||||
fi
|
||||
|
||||
basedir=$(pwd)
|
||||
reldir=${basedir}/releases/${godot_version}
|
||||
|
||||
# Confirm
|
||||
|
||||
IFS=- read version status <<< "${godot_version}"
|
||||
echo "Publishing Godot ${version} ${status}."
|
||||
read -p "Is this correct (y/n)? " choice
|
||||
case "$choice" in
|
||||
y|Y ) echo "yes";;
|
||||
n|N ) echo "No, aborting."; exit 0;;
|
||||
* ) echo "Invalid choice, aborting."; exit 1;;
|
||||
esac
|
||||
template_version=${version}.${status}
|
||||
|
||||
# Config checks for stable releases.
|
||||
|
||||
if [ "${status}" == "stable" -a "${skip_stable}" == "0" ]; then
|
||||
echo "Publishing a stable release. Checking that configuration is valid to perform stable release specific steps."
|
||||
|
||||
read -p "Enter personal access token (GH_TOKEN) for godotengine/godot: " personal_gh_token
|
||||
if [[ "${personal_gh_token}" != "github_pat_"* ]]; then
|
||||
echo "Provided personal access token should start with 'github_pat', aborting."
|
||||
exit 1
|
||||
fi
|
||||
|
||||
if ! gh api repos/godotengine/godot/git/refs/tags | grep -q ${godot_version}; then
|
||||
echo "The tag '${godot_version}' does not exist in godotengine/godot, aborting."
|
||||
echo "Push commits and create it manually before running this script."
|
||||
exit 1
|
||||
fi
|
||||
|
||||
if [ ! -d "${UPLOAD_STEAM_PATH}" ]; then
|
||||
echo "Invalid config.sh: UPLOAD_STEAM_PATH is not a directory, aborting."
|
||||
exit 1
|
||||
fi
|
||||
|
||||
if [ "${latest_stable}" == "1" ]; then
|
||||
if [ ! -d "${UPLOAD_EGS_PATH}" ]; then
|
||||
echo "Invalid config.sh: UPLOAD_EGS_PATH is not a directory, aborting."
|
||||
exit 1
|
||||
fi
|
||||
if [ ! -x "${UPLOAD_ITCH_BUTLER}" ]; then
|
||||
echo "Invalid config.sh: UPLOAD_ITCH_BUTLER does not point to an executable, aborting."
|
||||
exit 1
|
||||
fi
|
||||
fi
|
||||
fi
|
||||
|
||||
# Upload to GitHub godot-builds
|
||||
|
||||
echo "Uploading release to to godotengine/godot-builds repository."
|
||||
|
||||
if [ -z "${GODOT_BUILDS_PATH}" ]; then
|
||||
echo "Missing path to godotengine/godot-builds clone in config.sh, necessary to upload releases. Aborting."
|
||||
exit 1
|
||||
fi
|
||||
|
||||
${GODOT_BUILDS_PATH}/tools/upload-github.sh -v ${version} -f ${status} ${draft_arg}
|
||||
|
||||
# Stable release only
|
||||
|
||||
if [ "${status}" == "stable" -a "${skip_stable}" == "0" ]; then
|
||||
namever=Godot_v${godot_version}
|
||||
|
||||
echo "Uploading stable release to main GitHub repository."
|
||||
|
||||
export GH_TOKEN=${personal_gh_token}
|
||||
pushd git
|
||||
# Get release details from existing godot-builds release.
|
||||
release_info=$(gh release view ${godot_version} --repo godotengine/godot-builds --json name,body)
|
||||
release_title=$(echo "$release_info" | jq -r '.name')
|
||||
release_desc=$(echo "$release_info" | jq -r '.body')
|
||||
|
||||
gh release create ${godot_version} --repo godotengine/godot --title "$release_title" --notes "$release_desc" ${draft_arg}
|
||||
gh release upload ${godot_version} ${reldir}/[Gg]* ${reldir}/mono/[Gg]*
|
||||
# Concatenate SHA sums.
|
||||
cp ${reldir}/SHA512-SUMS.txt .
|
||||
cat ${reldir}/mono/SHA512-SUMS.txt >> SHA512-SUMS.txt
|
||||
gh release upload ${godot_version} SHA512-SUMS.txt
|
||||
rm SHA512-SUMS.txt
|
||||
popd
|
||||
|
||||
echo "Uploading stable release to Steam."
|
||||
|
||||
pushd ${UPLOAD_STEAM_PATH}
|
||||
rm -rf content/bin/[Gg]*
|
||||
rm -rf content/editor_data/export_templates/*
|
||||
cp -f ${basedir}/git/*.{md,txt,png,svg} content/
|
||||
# Steam specific binaries prepared by build-release.sh
|
||||
cp -r ${basedir}/steam/[Gg]* content/bin/
|
||||
unzip ${reldir}/${namever}_export_templates.tpz -d content/editor_data/export_templates/
|
||||
mv content/editor_data/export_templates/{templates,${template_version}}
|
||||
steam_build/build.sh
|
||||
popd
|
||||
|
||||
if [ "${latest_stable}" == "1" ]; then
|
||||
echo "Uploading stable release to EGS (latest only)."
|
||||
|
||||
pushd ${UPLOAD_EGS_PATH}
|
||||
rm -rf buildroot-*/*
|
||||
unzip ${reldir}/${namever}_win64.exe.zip -d buildroot-win64/
|
||||
unzip ${reldir}/${namever}_win32.exe.zip -d buildroot-win32/
|
||||
unzip ${reldir}/${namever}_macos.universal.zip -d buildroot-macos/
|
||||
./upload.sh -v ${godot_version}
|
||||
popd
|
||||
|
||||
echo "Uploading stable release to itch.io (latest only)."
|
||||
|
||||
${UPLOAD_ITCH_BUTLER} push ${reldir}/${namever}_linux.x86_64.zip godotengine/godot:linux-64-stable --userversion ${godot_version}
|
||||
${UPLOAD_ITCH_BUTLER} push ${reldir}/${namever}_linux.x86_32.zip godotengine/godot:linux-32-stable --userversion ${godot_version}
|
||||
${UPLOAD_ITCH_BUTLER} push ${reldir}/${namever}_win64.exe.zip godotengine/godot:windows-64-stable --userversion ${godot_version}
|
||||
${UPLOAD_ITCH_BUTLER} push ${reldir}/${namever}_win32.exe.zip godotengine/godot:windows-32-stable --userversion ${godot_version}
|
||||
${UPLOAD_ITCH_BUTLER} push ${reldir}/${namever}_macos.universal.zip godotengine/godot:osx-64-stable --userversion ${godot_version}
|
||||
fi
|
||||
|
||||
echo "All stable release upload steps done."
|
||||
fi
|
||||
|
||||
# NuGet packages
|
||||
|
||||
publish_nuget_packages() {
|
||||
for pkg in "$@"; do
|
||||
dotnet nuget push $pkg --source "${NUGET_SOURCE}" --api-key "${NUGET_API_KEY}" --skip-duplicate
|
||||
done
|
||||
}
|
||||
|
||||
if [ ! -z "${NUGET_SOURCE}" ] && [ ! -z "${NUGET_API_KEY}" ] && [[ $(type -P "dotnet") ]]; then
|
||||
echo "Publishing NuGet packages..."
|
||||
publish_nuget_packages out/linux/x86_64/tools-mono/GodotSharp/Tools/nupkgs/*.nupkg
|
||||
else
|
||||
echo "Disabling NuGet package publishing as config.sh does not define the required data (NUGET_SOURCE, NUGET_API_KEY), or dotnet can't be found in PATH."
|
||||
fi
|
||||
|
||||
# Godot Android library
|
||||
|
||||
if [ -d "deps/keystore" ]; then
|
||||
echo "Publishing Android library to MavenCentral..."
|
||||
sh build-android/upload-mavencentral.sh
|
||||
else
|
||||
echo "Disabling Android library publishing as deps/keystore doesn't exist."
|
||||
fi
|
||||
|
||||
# Web editor
|
||||
|
||||
echo "Uploading web editor... (with retry logic as it can be flaky)"
|
||||
|
||||
MAX_RETRIES=5
|
||||
delay=5
|
||||
|
||||
retry_command() {
|
||||
local attempt=1
|
||||
local cmd=$1
|
||||
while [ ${attempt} -le ${MAX_RETRIES} ]; do
|
||||
echo "Attempt ${attempt}: Running command..."
|
||||
eval "${cmd}" && return 0 # Success
|
||||
|
||||
echo "Command failed. Retrying in ${delay} seconds..."
|
||||
sleep ${delay}
|
||||
((attempt++))
|
||||
delay=$((delay * 2)) # Exponential backoff
|
||||
done
|
||||
|
||||
echo "❌ Command failed after ${MAX_RETRIES} attempts."
|
||||
return 1
|
||||
}
|
||||
|
||||
command="sudo mv /home/akien/web_editor/${template_version} /var/www/editor.godotengine.org/public/releases/"
|
||||
command="${command}; cd /var/www/editor.godotengine.org; sudo chown -R www-data:www-data public/releases/${template_version}"
|
||||
command="${command}; sudo ./create-symlinks.sh -v ${template_version}"
|
||||
if [ "${latest_stable}" == "1" ]; then
|
||||
echo "Marking web editor build as 'latest'."
|
||||
command="${command} -l"
|
||||
fi
|
||||
|
||||
retry_command "scp -P 22 -r web/${template_version} ${WEB_EDITOR_HOSTNAME}:/home/akien/web_editor/"
|
||||
sleep 2
|
||||
retry_command "ssh -p 22 ${WEB_EDITOR_HOSTNAME} '${command}'"
|
||||
|
||||
echo "All publishing steps done. Check out/logs/publish-release to double check that all steps succeeded."
|
||||
Reference in New Issue
Block a user