41 Commits
3.3 ... 3.5

Author SHA1 Message Date
Rémi Verschelde
1992e8a646 Backport clean scripts from main branch
(cherry picked from commit 4834ab1eab)
2024-05-01 12:17:42 +02:00
Rémi Verschelde
bd3ec27eae UWP: Fix logic to download and copy ANGLE
Fixup errors in #85.

(cherry picked from commit 952f0985e0)
2024-01-18 09:56:23 +01:00
bruvzg
2f690a7a57 [macOS] Use notarytool instead of deprecated altool.
(cherry picked from commit 7b9e4271f4)
2023-10-31 18:58:47 +01:00
Rémi Verschelde
b7631eb300 UWP: Update version of ANGLE DLLs
Fixes #80.

(cherry picked from commit cc367acf4d)
2023-10-04 01:16:18 +02:00
Rémi Verschelde
4f89dc38b1 Merge pull request #77 from bruvzg/btls_mac
[Mono] Add ARM64 macOS BTLS library.
2023-02-09 22:58:18 +01:00
bruvzg
93ac9c068e [Mono] Add ARM64 macOS BTLS library. 2023-02-09 19:20:07 +02:00
Rémi Verschelde
8405945b79 Android: Fix mono_prefix after godot-mono-builds NDK r23 support
The target options were renamed in https://github.com/godotengine/godot-mono-builds/pull/69.

Also removes the commented out code for Mono Android editor because it will
likely never be meaningful to build. There's no MSBuild on Android to compile C#.
2022-07-19 23:04:11 +02:00
Rémi Verschelde
b2aef95606 Merge pull request #56 from godotengine/img-update 2022-06-27 12:22:12 +02:00
Rémi Verschelde
4c9e58d98f Use new containers with Mono 6.12.0.182, Android NDK r23, Emscripten 3.1.14 2022-06-27 12:19:24 +02:00
Rémi Verschelde
135ad22e07 Merge pull request #55 from godotengine/windows-mono-bat-console
Windows: Add .cmd script to run Mono editor with console
2022-06-10 12:19:07 +02:00
Rémi Verschelde
26bb927614 Windows: Add .cmd script to run Mono editor with console
Same as done for non-Mono builds already.
Fixes https://github.com/godotengine/godot/issues/61672.
2022-06-10 12:17:13 +02:00
Rémi Verschelde
81c1fa10ef Merge pull request #54 from godotengine/img-f36-xcode13
Use new containers with Fedora 36, Mono 6.12.0.179, Xcode 13.3.1
2022-05-24 10:41:18 +02:00
Rémi Verschelde
a0675bb238 Use new containers with Fedora 36, Mono 6.12.0.179, Xcode 13.3.1
Remove ad-hoc java install from Android build script, it's now included
in the build container.
2022-05-24 10:38:22 +02:00
Rémi Verschelde
6ebf52fda5 Merge pull request #53 from godotengine/osslsigncode-from-PATH 2022-05-10 13:41:13 +02:00
Rémi Verschelde
8adfdd068e Windows: Use osslsigncode from PATH for signing
We were shipping a pre-built version but it only works on specific distros
as it's tightly coupled to openssl. When upgrading from F34 to F35 it started
segfaulting.

We now rely on the version packaged by Fedora which should be installed on the
host, or compiled and installed manually in PATH by users.
2022-05-10 10:39:42 +02:00
Rémi Verschelde
720b0fe6c0 Android: Also build editor for armv7/x86
It makes the APK twice as big but there's been some demand for it,
so let's give it a try for now.
2022-05-03 11:40:13 +02:00
Rémi Verschelde
d5ba16cc46 Merge pull request #51 from godotengine/android-editor 2022-03-30 17:56:42 +02:00
Rémi Verschelde
59559971b5 Android: Add editor build for arm64v8/x86_64 (no Mono for now) 2022-03-30 15:44:10 +02:00
Rémi Verschelde
45abfae75f Add check to prevent mistakes with templates version
Also switched web release dir to use templates version as it's what we
use online.
2022-03-15 10:43:43 +01:00
Rémi Verschelde
7ac3b65e39 Windows: Delete bat files after zipping 2022-01-31 23:42:25 +01:00
Rémi Verschelde
a679b94dfc Merge pull request #49 from bruvzg/gen_win_cmd
[Windows] Generate "cmd" file to run Godot with open console.
2022-01-13 20:33:39 +01:00
bruvzg
0d2393cf02 [Windows] Generate "cmd" file to run Godot with open console. 2022-01-13 19:05:03 +02:00
Rémi Verschelde
eca85cfe19 Merge pull request #47 from godotengine/macos-entitlements 2021-10-23 00:51:36 +02:00
Rémi Verschelde
c2c68da015 macOS: Source entitlements from Git repo misc/dist/osx
Now both the standard and the mono build need the same entitlements,
so we use the same file.
2021-10-21 13:47:04 +02:00
Rémi Verschelde
bcd0bd19bc Use new containers with mono 6.12.0.158
Also install java 11 ad hoc until new containers are built with it.
2021-10-18 23:04:08 +02:00
Rémi Verschelde
a2e4b98977 Minor fixes (typo, fix git owner too) 2021-08-10 11:16:14 +02:00
Rémi Verschelde
b801e7174c Ignore generated godot*.tar.gz tarballs 2021-08-04 13:42:58 +02:00
Rémi Verschelde
0cf003077e Merge pull request #46 from godotengine/release-tarball-name
Fix release tarball folder name after #44
2021-08-04 13:41:06 +02:00
Rémi Verschelde
e11c111d4a Fix release tarball folder name after #44 2021-08-04 13:40:18 +02:00
Rémi Verschelde
b41396bb1a Merge pull request #44 from godotengine/tarball-with-hash-env-status
Make tarball with Git hash info, use env status override
2021-08-03 10:45:22 +02:00
Rémi Verschelde
c3bde1260d Merge pull request #45 from godotengine/deps-move-angle
Move ANGLE download to `deps` directory
2021-07-30 10:09:33 +02:00
Rémi Verschelde
6824ba765b Move ANGLE download to deps directory
We'll reuse it in 4.0 for MoltenVK.
2021-07-30 10:08:35 +02:00
Rémi Verschelde
f2e9922e2d Make tarball with Git hash info, use env status override
Depends on https://github.com/godotengine/godot/pull/51001 and
https://github.com/godotengine/godot/pull/51002, see the PRs for details.
2021-07-29 12:32:50 +02:00
Rémi Verschelde
ed20196ea5 Merge pull request #42 from godotengine/update-linux-sdk-macos-arm64-mono-6.12.0.147
Update scripts for overhauled build containers (`3.x-mono-6.12.0.147`)
2021-07-13 13:23:49 +02:00
Rémi Verschelde
7bfa40e79e Merge pull request #43 from godotengine/ios-disable-arm64-sim
iOS: Further changes to disable non-working arm64 simulator builds
2021-07-13 13:22:36 +02:00
Rémi Verschelde
295431f722 Update scripts for overhauled build containers (3.x-mono-6.12.0.147)
Cf. https://github.com/godotengine/build-containers/pull/84

- Linux builds are now done on Fedora using a custom Godot SDK instead of
  relying on an old Ubuntu version for portability.
  Removes need for various workarounds.
- macOS Mono builds now include support for Apple Silicon / arm64, both
  architectures are concatenated in universal binaries.

This new config is compatible with the `3.x` branch for Godot 3.4.
It might or might not work as is for `master` / Godot 4.0. Porting it will
be the next step.
2021-07-13 12:12:05 +02:00
Rémi Verschelde
51b552afc1 iOS: Further changes to disable non-working arm64 simulator builds
Missed in #41.
2021-07-13 12:11:36 +02:00
Rémi Verschelde
ad0d6918ec Merge pull request #41 from godotengine/ios-disable-arm64-sim
iOS: Disable non-working arm64 simulator builds
2021-07-12 22:27:24 +02:00
Rémi Verschelde
fbe75b39bc iOS: Disable non-working arm64 simulator builds
Cf. https://github.com/godotengine/build-containers/pull/85
2021-07-12 15:27:07 +02:00
Rémi Verschelde
63133b65a4 Merge pull request #16 from bruvzg/m1-ios-simulator-c
Add Apple Silicon iOS simulator build support. Build main lib and mono libs as `.xcframework`s.
2021-07-10 23:15:45 +02:00
bruvzg
a2649d96d0 Add Apple Silicon iOS simulator build support. Build main lib and mono libs as .xcframeworks. 2021-06-03 08:44:06 +03:00
16 changed files with 273 additions and 196 deletions

2
.gitignore vendored
View File

@@ -1,5 +1,7 @@
# User-specific configuration and signing key
config.sh
*.jks
*.pfx
*.pkcs12
# Generated by build scripts

View File

@@ -9,8 +9,6 @@ export OPTIONS="production=yes"
export OPTIONS_MONO="module_mono_enabled=yes mono_static=no"
export TERM=xterm
${ANDROID_SDK_ROOT}/cmdline-tools/bin/sdkmanager --sdk_root="${ANDROID_SDK_ROOT}" 'platforms;android-30'
rm -rf godot
mkdir godot
cd godot
@@ -21,6 +19,18 @@ tar xf /root/godot.tar.gz --strip-components=1
if [ "${CLASSICAL}" == "1" ]; then
echo "Starting classical build for Android..."
$SCONS platform=android android_arch=armv7 $OPTIONS tools=yes target=release_debug
$SCONS platform=android android_arch=arm64v8 $OPTIONS tools=yes target=release_debug
$SCONS platform=android android_arch=x86 $OPTIONS tools=yes target=release_debug
$SCONS platform=android android_arch=x86_64 $OPTIONS tools=yes target=release_debug
pushd platform/android/java
./gradlew generateGodotEditor
popd
mkdir -p /root/out/tools
cp bin/android_editor.apk /root/out/tools/
$SCONS platform=android android_arch=armv7 $OPTIONS tools=no target=release_debug
$SCONS platform=android android_arch=armv7 $OPTIONS tools=no target=release
@@ -38,10 +48,10 @@ if [ "${CLASSICAL}" == "1" ]; then
popd
mkdir -p /root/out/templates
cp bin/android_source.zip /root/out/templates
cp bin/android_debug.apk /root/out/templates/android_debug.apk
cp bin/android_release.apk /root/out/templates/android_release.apk
cp bin/godot-lib.release.aar /root/out/templates/godot-lib.release.aar
cp bin/android_source.zip /root/out/templates/
cp bin/android_debug.apk /root/out/templates/
cp bin/android_release.apk /root/out/templates/
cp bin/godot-lib.release.aar /root/out/templates/
fi
# Mono
@@ -51,13 +61,12 @@ if [ "${MONO}" == "1" ]; then
cp /root/mono-glue/*.cpp modules/mono/glue/
cp -r /root/mono-glue/GodotSharp/GodotSharp/Generated modules/mono/glue/GodotSharp/GodotSharp/
cp -r /root/mono-glue/GodotSharp/GodotSharpEditor/Generated modules/mono/glue/GodotSharp/GodotSharpEditor/
$SCONS platform=android android_arch=armv7 $OPTIONS $OPTIONS_MONO mono_prefix=/root/mono-installs/android-armeabi-v7a-release tools=no target=release_debug
$SCONS platform=android android_arch=armv7 $OPTIONS $OPTIONS_MONO mono_prefix=/root/mono-installs/android-armeabi-v7a-release tools=no target=release
$SCONS platform=android android_arch=armv7 $OPTIONS $OPTIONS_MONO mono_prefix=/root/mono-installs/android-armv7-release tools=no target=release_debug
$SCONS platform=android android_arch=armv7 $OPTIONS $OPTIONS_MONO mono_prefix=/root/mono-installs/android-armv7-release tools=no target=release
$SCONS platform=android android_arch=arm64v8 $OPTIONS $OPTIONS_MONO mono_prefix=/root/mono-installs/android-arm64-v8a-release tools=no target=release_debug
$SCONS platform=android android_arch=arm64v8 $OPTIONS $OPTIONS_MONO mono_prefix=/root/mono-installs/android-arm64-v8a-release tools=no target=release
$SCONS platform=android android_arch=arm64v8 $OPTIONS $OPTIONS_MONO mono_prefix=/root/mono-installs/android-arm64v8-release tools=no target=release_debug
$SCONS platform=android android_arch=arm64v8 $OPTIONS $OPTIONS_MONO mono_prefix=/root/mono-installs/android-arm64v8-release tools=no target=release
$SCONS platform=android android_arch=x86 $OPTIONS $OPTIONS_MONO mono_prefix=/root/mono-installs/android-x86-release tools=no target=release_debug
$SCONS platform=android android_arch=x86 $OPTIONS $OPTIONS_MONO mono_prefix=/root/mono-installs/android-x86-release tools=no target=release
@@ -70,10 +79,10 @@ if [ "${MONO}" == "1" ]; then
popd
mkdir -p /root/out/templates-mono
cp bin/android_source.zip /root/out/templates-mono
cp bin/android_debug.apk /root/out/templates-mono/android_debug.apk
cp bin/android_release.apk /root/out/templates-mono/android_release.apk
cp bin/godot-lib.release.aar /root/out/templates-mono/godot-lib.release.aar
cp bin/android_source.zip /root/out/templates-mono/
cp bin/android_debug.apk /root/out/templates-mono/
cp bin/android_release.apk /root/out/templates-mono/
cp bin/godot-lib.release.aar /root/out/templates-mono/
mkdir -p /root/out/templates-mono/bcl
cp -r /root/mono-installs/android-bcl/* /root/out/templates-mono/bcl/

View File

@@ -11,7 +11,7 @@ export OPTIONS="production=yes use_lto=no"
export OPTIONS_MONO="module_mono_enabled=yes mono_static=yes"
export TERM=xterm
export IOS_SDK="14.4"
export IOS_SDK="15.4"
export IOS_LIPO="/root/ioscross/arm64/bin/arm-apple-darwin11-lipo"
rm -rf godot
@@ -24,19 +24,33 @@ tar xf /root/godot.tar.gz --strip-components=1
if [ "${CLASSICAL}" == "1" ]; then
echo "Starting classical build for iOS..."
$SCONS platform=iphone $OPTIONS arch=arm64 tools=no target=release_debug \
# arm64 device
$SCONS platform=iphone $OPTIONS arch=arm64 tools=no ios_simulator=no target=release_debug \
IPHONESDK="/root/ioscross/arm64/SDK/iPhoneOS${IOS_SDK}.sdk" IPHONEPATH="/root/ioscross/arm64/" ios_triple="arm-apple-darwin11-"
$SCONS platform=iphone $OPTIONS arch=arm64 tools=no target=release \
$SCONS platform=iphone $OPTIONS arch=arm64 tools=no ios_simulator=no target=release \
IPHONESDK="/root/ioscross/arm64/SDK/iPhoneOS${IOS_SDK}.sdk" IPHONEPATH="/root/ioscross/arm64/" ios_triple="arm-apple-darwin11-"
$SCONS platform=iphone $OPTIONS arch=x86_64 tools=no target=release_debug \
IPHONESDK="/root/ioscross/x86_64/SDK/iPhoneOS${IOS_SDK}.sdk" IPHONEPATH="/root/ioscross/x86_64/" ios_triple="x86_64-apple-darwin11-"
$SCONS platform=iphone $OPTIONS arch=x86_64 tools=no target=release \
IPHONESDK="/root/ioscross/x86_64/SDK/iPhoneOS${IOS_SDK}.sdk" IPHONEPATH="/root/ioscross/x86_64/" ios_triple="x86_64-apple-darwin11-"
# arm64 simulator
# Disabled for now as it doesn't work with cctools-port and current LLVM.
# See https://github.com/godotengine/build-containers/pull/85.
#$SCONS platform=iphone $OPTIONS arch=arm64 tools=no ios_simulator=yes target=release_debug \
# IPHONESDK="/root/ioscross/arm64_sim/SDK/iPhoneOS${IOS_SDK}.sdk" IPHONEPATH="/root/ioscross/arm64_sim/" ios_triple="arm-apple-darwin11-"
#$SCONS platform=iphone $OPTIONS arch=arm64 tools=no ios_simulator=no target=release \
# IPHONESDK="/root/ioscross/arm64_sim/SDK/iPhoneOS${IOS_SDK}.sdk" IPHONEPATH="/root/ioscross/arm64_sim/" ios_triple="arm-apple-darwin11-"
# x86_64 simulator
$SCONS platform=iphone $OPTIONS arch=x86_64 tools=no ios_simulator=yes target=release_debug \
IPHONESDK="/root/ioscross/x86_64_sim/SDK/iPhoneOS${IOS_SDK}.sdk" IPHONEPATH="/root/ioscross/x86_64_sim/" ios_triple="x86_64-apple-darwin11-"
$SCONS platform=iphone $OPTIONS arch=x86_64 tools=no ios_simulator=yes target=release \
IPHONESDK="/root/ioscross/x86_64_sim/SDK/iPhoneOS${IOS_SDK}.sdk" IPHONEPATH="/root/ioscross/x86_64_sim/" ios_triple="x86_64-apple-darwin11-"
mkdir -p /root/out/templates
$IOS_LIPO -create bin/libgodot.iphone.opt.arm64.a bin/libgodot.iphone.opt.x86_64.a -output /root/out/templates/libgodot.iphone.opt.fat
$IOS_LIPO -create bin/libgodot.iphone.opt.debug.arm64.a bin/libgodot.iphone.opt.debug.x86_64.a -output /root/out/templates/libgodot.iphone.opt.debug.fat
cp bin/libgodot.iphone.opt.arm64.a /root/out/templates/libgodot.iphone.a
cp bin/libgodot.iphone.opt.debug.arm64.a /root/out/templates/libgodot.iphone.debug.a
#$IOS_LIPO -create bin/libgodot.iphone.opt.arm64.simulator.a bin/libgodot.iphone.opt.x86_64.simulator.a -output /root/out/templates/libgodot.iphone.simulator.a
#$IOS_LIPO -create bin/libgodot.iphone.opt.debug.arm64.simulator.a bin/libgodot.iphone.opt.debug.x86_64.simulator.a -output /root/out/templates/libgodot.iphone.debug.simulator.a
cp bin/libgodot.iphone.opt.x86_64.simulator.a /root/out/templates/libgodot.iphone.simulator.a
cp bin/libgodot.iphone.opt.debug.x86_64.simulator.a /root/out/templates/libgodot.iphone.debug.simulator.a
fi
# Mono
@@ -48,29 +62,52 @@ if [ "${MONO}" == "1" ]; then
cp -r /root/mono-glue/GodotSharp/GodotSharp/Generated modules/mono/glue/GodotSharp/GodotSharp/
cp -r /root/mono-glue/GodotSharp/GodotSharpEditor/Generated modules/mono/glue/GodotSharp/GodotSharpEditor/
$SCONS platform=iphone $OPTIONS $OPTIONS_MONO arch=arm64 mono_prefix=/root/mono-installs/ios-arm64-release tools=no target=release_debug \
# arm64 device
$SCONS platform=iphone $OPTIONS $OPTIONS_MONO arch=arm64 ios_simulator=no mono_prefix=/root/mono-installs/ios-arm64-release tools=no target=release_debug \
IPHONESDK="/root/ioscross/arm64/SDK/iPhoneOS${IOS_SDK}.sdk" IPHONEPATH="/root/ioscross/arm64/" ios_triple="arm-apple-darwin11-"
$SCONS platform=iphone $OPTIONS $OPTIONS_MONO arch=arm64 mono_prefix=/root/mono-installs/ios-arm64-release tools=no target=release \
$SCONS platform=iphone $OPTIONS $OPTIONS_MONO arch=arm64 ios_simulator=no mono_prefix=/root/mono-installs/ios-arm64-release tools=no target=release \
IPHONESDK="/root/ioscross/arm64/SDK/iPhoneOS${IOS_SDK}.sdk" IPHONEPATH="/root/ioscross/arm64/" ios_triple="arm-apple-darwin11-"
$SCONS platform=iphone $OPTIONS $OPTIONS_MONO arch=x86_64 mono_prefix=/root/mono-installs/ios-x86_64-release tools=no target=release_debug \
IPHONESDK="/root/ioscross/x86_64/SDK/iPhoneOS${IOS_SDK}.sdk" IPHONEPATH="/root/ioscross/x86_64/" ios_triple="x86_64-apple-darwin11-"
$SCONS platform=iphone $OPTIONS $OPTIONS_MONO arch=x86_64 mono_prefix=/root/mono-installs/ios-x86_64-release tools=no target=release \
IPHONESDK="/root/ioscross/x86_64/SDK/iPhoneOS${IOS_SDK}.sdk" IPHONEPATH="/root/ioscross/x86_64/" ios_triple="x86_64-apple-darwin11-"
# arm64 simulator
# Disabled for now as it doesn't work with cctools-port and current LLVM.
# See https://github.com/godotengine/build-containers/pull/85.
#$SCONS platform=iphone $OPTIONS $OPTIONS_MONO arch=arm64 ios_simulator=yes mono_prefix=/root/mono-installs/ios-arm64-sim-release tools=no target=release_debug \
# IPHONESDK="/root/ioscross/arm64_sim/SDK/iPhoneOS${IOS_SDK}.sdk" IPHONEPATH="/root/ioscross/arm64_sim/" ios_triple="arm-apple-darwin11-"
#$SCONS platform=iphone $OPTIONS $OPTIONS_MONO arch=arm64 ios_simulator=yes mono_prefix=/root/mono-installs/ios-arm64-sim-release tools=no target=release \
# IPHONESDK="/root/ioscross/arm64_sim/SDK/iPhoneOS${IOS_SDK}.sdk" IPHONEPATH="/root/ioscross/arm64_sim/" ios_triple="arm-apple-darwin11-"
# x86_64 simulator
$SCONS platform=iphone $OPTIONS $OPTIONS_MONO arch=x86_64 ios_simulator=yes mono_prefix=/root/mono-installs/ios-x86_64-release tools=no target=release_debug \
IPHONESDK="/root/ioscross/x86_64_sim/SDK/iPhoneOS${IOS_SDK}.sdk" IPHONEPATH="/root/ioscross/x86_64_sim/" ios_triple="x86_64-apple-darwin11-"
$SCONS platform=iphone $OPTIONS $OPTIONS_MONO arch=x86_64 ios_simulator=yes mono_prefix=/root/mono-installs/ios-x86_64-release tools=no target=release \
IPHONESDK="/root/ioscross/x86_64_sim/SDK/iPhoneOS${IOS_SDK}.sdk" IPHONEPATH="/root/ioscross/x86_64_sim/" ios_triple="x86_64-apple-darwin11-"
mkdir -p /root/out/templates-mono
$IOS_LIPO -create bin/libgodot.iphone.opt.arm64.a bin/libgodot.iphone.opt.x86_64.a -output /root/out/templates-mono/libgodot.iphone.opt.fat
$IOS_LIPO -create bin/libgodot.iphone.opt.debug.arm64.a bin/libgodot.iphone.opt.debug.x86_64.a -output /root/out/templates-mono/libgodot.iphone.opt.debug.fat
mkdir -p /root/out/templates-mono/iphone-mono-libs
$IOS_LIPO -create bin/libmonosgen-2.0.iphone.arm64.a bin/libmonosgen-2.0.iphone.x86_64.a -output /root/out/templates-mono/iphone-mono-libs/libmonosgen-2.0.iphone.fat.a
$IOS_LIPO -create bin/libmono-native.iphone.arm64.a bin/libmono-native.iphone.x86_64.a -output /root/out/templates-mono/iphone-mono-libs/libmono-native.iphone.fat.a
$IOS_LIPO -create bin/libmono-profiler-log.iphone.arm64.a bin/libmono-profiler-log.iphone.x86_64.a -output /root/out/templates-mono/iphone-mono-libs/libmono-profiler-log.iphone.fat.a
cp bin/libgodot.iphone.opt.arm64.a /root/out/templates-mono/libgodot.iphone.a
cp bin/libgodot.iphone.opt.debug.arm64.a /root/out/templates-mono/libgodot.iphone.debug.a
#$IOS_LIPO -create bin/libgodot.iphone.opt.arm64.simulator.a bin/libgodot.iphone.opt.x86_64.simulator.a -output /root/out/templates-mono/libgodot.iphone.simulator.a
#$IOS_LIPO -create bin/libgodot.iphone.opt.debug.arm64.simulator.a bin/libgodot.iphone.opt.debug.x86_64.simulator.a -output /root/out/templates-mono/libgodot.iphone.debug.simulator.a
cp bin/libgodot.iphone.opt.x86_64.simulator.a /root/out/templates-mono/libgodot.iphone.simulator.a
cp bin/libgodot.iphone.opt.debug.x86_64.simulator.a /root/out/templates-mono/libgodot.iphone.debug.simulator.a
cp -r misc/dist/iphone-mono-libs /root/out/templates-mono/iphone-mono-libs
cp bin/libmonosgen-2.0.iphone.arm64.a /root/out/templates-mono/iphone-mono-libs/libmonosgen-2.0.xcframework/ios-arm64/libmonosgen.a
cp bin/libmono-native.iphone.arm64.a /root/out/templates-mono/iphone-mono-libs/libmono-native.xcframework/ios-arm64/libmono-native.a
cp bin/libmono-profiler-log.iphone.arm64.a /root/out/templates-mono/iphone-mono-libs/libmono-profiler-log.xcframework/ios-arm64/libmono-profiler-log.a
#$IOS_LIPO -create bin/libmonosgen-2.0.iphone.arm64.simulator.a bin/libmonosgen-2.0.iphone.x86_64.simulator.a -output /root/out/templates-mono/iphone-mono-libs/libmonosgen-2.0.xcframework/ios-arm64_x86_64-simulator/libmonosgen.a
#$IOS_LIPO -create bin/libmono-native.iphone.arm64.simulator.a bin/libmono-native.iphone.x86_64.simulator.a -output /root/out/templates-mono/iphone-mono-libs/libmono-native.xcframework/ios-arm64_x86_64-simulator/libmono-native.a
#$IOS_LIPO -create bin/libmono-profiler-log.iphone.arm64.simulator.a bin/libmono-profiler-log.iphone.x86_64.simulator.a -output /root/out/templates-mono/iphone-mono-libs/libmono-profiler-log.xcframework/ios-arm64_x86_64-simulator/libmono-profiler-log.a
cp bin/libmonosgen-2.0.iphone.x86_64.simulator.a /root/out/templates-mono/iphone-mono-libs/libmonosgen-2.0.xcframework/ios-arm64_x86_64-simulator/libmonosgen.a
cp bin/libmono-native.iphone.x86_64.simulator.a /root/out/templates-mono/iphone-mono-libs/libmono-native.xcframework/ios-arm64_x86_64-simulator/libmono-native.a
cp bin/libmono-profiler-log.iphone.x86_64.simulator.a /root/out/templates-mono/iphone-mono-libs/libmono-profiler-log.xcframework/ios-arm64_x86_64-simulator/libmono-profiler-log.a
# The Mono libraries for the interpreter are not available for simulator builds
$IOS_LIPO -create bin/libmono-ee-interp.iphone.arm64.a -output /root/out/templates-mono/iphone-mono-libs/libmono-ee-interp.iphone.fat.a
$IOS_LIPO -create bin/libmono-icall-table.iphone.arm64.a -output /root/out/templates-mono/iphone-mono-libs/libmono-icall-table.iphone.fat.a
$IOS_LIPO -create bin/libmono-ilgen.iphone.arm64.a -output /root/out/templates-mono/iphone-mono-libs/libmono-ilgen.iphone.fat.a
cp bin/libmono-ee-interp.iphone.arm64.a /root/out/templates-mono/iphone-mono-libs/libmono-ee-interp.xcframework/ios-arm64/libmono-ee-interp.a
cp bin/libmono-icall-table.iphone.arm64.a /root/out/templates-mono/iphone-mono-libs/libmono-icall-table.xcframework/ios-arm64/libmono-icall-table.a
cp bin/libmono-ilgen.iphone.arm64.a /root/out/templates-mono/iphone-mono-libs/libmono-ilgen.xcframework/ios-arm64/libmono-ilgen.a
mkdir -p /root/out/templates-mono/bcl
cp -r /root/mono-installs/ios-bcl/* /root/out/templates-mono/bcl

View File

@@ -7,16 +7,10 @@ set -e
export SCONS="scons -j${NUM_CORES} verbose=yes warnings=no progress=no"
export OPTIONS="production=yes"
export OPTIONS_MONO="module_mono_enabled=yes mono_static=yes"
export MONO_PREFIX_X86_64="/root/mono-installs/desktop-linux-x86_64-release"
export MONO_PREFIX_X86="/root/mono-installs/desktop-linux-x86-release"
export TERM=xterm
# For i386 we're still using an old GCC 5 version from Ubuntu 16.04 as
# upgrading the compiler seems to introduce weird issues.
# Since that GCC version is fairly old, let's avoid LTO which wasn't so
# mature at the time.
if [ "$(getconf LONG_BIT)" == "32" ]; then
export OPTIONS="$OPTIONS use_lto=no"
fi
rm -rf godot
mkdir godot
cd godot
@@ -27,15 +21,30 @@ tar xf /root/godot.tar.gz --strip-components=1
if [ "${CLASSICAL}" == "1" ]; then
echo "Starting classical build for Linux..."
export PATH="${GODOT_SDK_LINUX_X86_64}/bin:${BASE_PATH}"
$SCONS platform=x11 $OPTIONS tools=yes target=release_debug
mkdir -p /root/out/tools
cp -rvp bin/* /root/out/tools
mkdir -p /root/out/x64/tools
cp -rvp bin/* /root/out/x64/tools
rm -rf bin
$SCONS platform=x11 $OPTIONS tools=no target=release_debug
$SCONS platform=x11 $OPTIONS tools=no target=release
mkdir -p /root/out/templates
cp -rvp bin/* /root/out/templates
mkdir -p /root/out/x64/templates
cp -rvp bin/* /root/out/x64/templates
rm -rf bin
export PATH="${GODOT_SDK_LINUX_X86}/bin:${BASE_PATH}"
$SCONS platform=x11 $OPTIONS tools=yes target=release_debug bits=32
mkdir -p /root/out/x86/tools
cp -rvp bin/* /root/out/x86/tools
rm -rf bin
$SCONS platform=x11 $OPTIONS tools=no target=release_debug bits=32
$SCONS platform=x11 $OPTIONS tools=no target=release bits=32
mkdir -p /root/out/x86/templates
cp -rvp bin/* /root/out/x86/templates
rm -rf bin
fi
@@ -47,21 +56,33 @@ if [ "${MONO}" == "1" ]; then
cp /root/mono-glue/*.cpp modules/mono/glue/
cp -r /root/mono-glue/GodotSharp/GodotSharp/Generated modules/mono/glue/GodotSharp/GodotSharp/
cp -r /root/mono-glue/GodotSharp/GodotSharpEditor/Generated modules/mono/glue/GodotSharp/GodotSharpEditor/
export PKG_CONFIG_PATH=$PKG_CONFIG_PATH:/usr/lib/pkgconfig/
# Workaround for MSBuild segfault on Ubuntu containers, we build the CIL on Fedora and copy here.
mkdir -p bin
cp -r /root/mono-glue/cil/GodotSharp bin/
export PATH="${GODOT_SDK_LINUX_X86_64}/bin:${BASE_PATH}"
export OPTIONS_MONO_PREFIX="${OPTIONS} ${OPTIONS_MONO} mono_prefix=${MONO_PREFIX_X86_64}"
$SCONS platform=x11 $OPTIONS $OPTIONS_MONO tools=yes target=release_debug copy_mono_root=yes build_cil=no
mkdir -p /root/out/tools-mono
cp -rvp bin/* /root/out/tools-mono
$SCONS platform=x11 $OPTIONS_MONO_PREFIX tools=yes target=release_debug copy_mono_root=yes
mkdir -p /root/out/x64/tools-mono
cp -rvp bin/* /root/out/x64/tools-mono
rm -rf bin
$SCONS platform=x11 $OPTIONS $OPTIONS_MONO tools=no target=release_debug
$SCONS platform=x11 $OPTIONS $OPTIONS_MONO tools=no target=release
mkdir -p /root/out/templates-mono
cp -rvp bin/* /root/out/templates-mono
$SCONS platform=x11 $OPTIONS_MONO_PREFIX tools=no target=release_debug
$SCONS platform=x11 $OPTIONS_MONO_PREFIX tools=no target=release
mkdir -p /root/out/x64/templates-mono
cp -rvp bin/* /root/out/x64/templates-mono
rm -rf bin
export PATH="${GODOT_SDK_LINUX_X86}/bin:${BASE_PATH}"
export OPTIONS_MONO_PREFIX="${OPTIONS} ${OPTIONS_MONO} mono_prefix=${MONO_PREFIX_X86}"
$SCONS platform=x11 $OPTIONS_MONO_PREFIX tools=yes target=release_debug copy_mono_root=yes bits=32
mkdir -p /root/out/x86/tools-mono
cp -rvp bin/* /root/out/x86/tools-mono
rm -rf bin
$SCONS platform=x11 $OPTIONS_MONO_PREFIX tools=no target=release_debug bits=32
$SCONS platform=x11 $OPTIONS_MONO_PREFIX tools=no target=release bits=32
mkdir -p /root/out/x86/templates-mono
cp -rvp bin/* /root/out/x86/templates-mono
rm -rf bin
fi

View File

@@ -5,10 +5,12 @@ set -e
# Config
export SCONS="scons -j${NUM_CORES} verbose=yes warnings=no progress=no"
export OPTIONS="osxcross_sdk=darwin20.2 production=yes"
export OPTIONS_MONO="module_mono_enabled=yes mono_static=yes mono_prefix=/root/dependencies/mono"
export OPTIONS="osxcross_sdk=darwin21.4 production=yes"
export OPTIONS_MONO="module_mono_enabled=yes mono_static=yes"
export MONO_PREFIX_X86_64="/root/mono-installs/desktop-osx-x86_64-release"
export MONO_PREFIX_ARM64="/root/mono-installs/desktop-osx-arm64-release"
export STRIP="x86_64-apple-darwin21.4-strip -u -r"
export TERM=xterm
export STRIP="x86_64-apple-darwin20.2-strip -u -r"
rm -rf godot
mkdir godot
@@ -52,26 +54,42 @@ if [ "${MONO}" == "1" ]; then
cp -r /root/mono-glue/GodotSharp/GodotSharp/Generated modules/mono/glue/GodotSharp/GodotSharp/
cp -r /root/mono-glue/GodotSharp/GodotSharpEditor/Generated modules/mono/glue/GodotSharp/GodotSharpEditor/
$SCONS platform=osx $OPTIONS $OPTIONS_MONO arch=x86_64 tools=yes target=release_debug copy_mono_root=yes
$STRIP bin/godot.osx.opt.tools.x86_64.mono
#$SCONS platform=osx $OPTIONS $OPTIONS_MONO arch=arm64 tools=yes target=release_debug copy_mono_root=yes
#lipo -create bin/godot.osx.opt.tools.x86_64.mono bin/godot.osx.opt.tools.arm64.mono -output bin/godot.osx.opt.tools.universal.mono
#$STRIP bin/godot.osx.opt.tools.universal.mono
# Note: A bit of dylib wrangling involved as x86_64 and arm64 builds both generate GodotSharp
# so the second build overrides the first, but we need to lipo the libs to make them universal.
# We also need to ensure that /etc/mono/config has the proper filenames (keep arm64 as the last
# build so that we rely on its config, which has libmono-native.dylib instead of
# libmono-native-compat.dylib).
mkdir -p tmp-lib/{x86_64,arm64}
$SCONS platform=osx $OPTIONS $OPTIONS_MONO mono_prefix=$MONO_PREFIX_X86_64 arch=x86_64 tools=yes target=release_debug copy_mono_root=yes
cp bin/GodotSharp/Mono/lib/*.dylib tmp-lib/x86_64/
$SCONS platform=osx $OPTIONS $OPTIONS_MONO mono_prefix=$MONO_PREFIX_ARM64 arch=arm64 tools=yes target=release_debug copy_mono_root=yes
cp bin/GodotSharp/Mono/lib/*.dylib tmp-lib/arm64/
lipo -create bin/godot.osx.opt.tools.x86_64.mono bin/godot.osx.opt.tools.arm64.mono -output bin/godot.osx.opt.tools.universal.mono
$STRIP bin/godot.osx.opt.tools.universal.mono
# Make universal versions of the dylibs we use.
lipo -create tmp-lib/x86_64/libmono-native-compat.dylib tmp-lib/arm64/libmono-native.dylib -output tmp-lib/libmono-native.dylib
lipo -create tmp-lib/x86_64/libMonoPosixHelper.dylib tmp-lib/arm64/libMonoPosixHelper.dylib -output tmp-lib/libMonoPosixHelper.dylib
lipo -create tmp-lib/x86_64/libmono-btls-shared.dylib tmp-lib/arm64/libmono-btls-shared.dylib -output tmp-lib/libmono-btls-shared.dylib
cp -f tmp-lib/*.dylib bin/GodotSharp/Mono/lib/
mkdir -p /root/out/tools-mono
cp -rvp bin/* /root/out/tools-mono
rm -rf bin
$SCONS platform=osx $OPTIONS $OPTIONS_MONO arch=x86_64 tools=no target=release_debug
$STRIP bin/godot.osx.opt.debug.x86_64.mono
#$SCONS platform=osx $OPTIONS $OPTIONS_MONO arch=arm64 tools=no target=release_debug
#lipo -create bin/godot.osx.opt.debug.x86_64.mono bin/godot.osx.opt.debug.arm64.mono -output bin/godot.osx.opt.debug.universal.mono
#$STRIP bin/godot.osx.opt.debug.universal.mono
$SCONS platform=osx $OPTIONS $OPTIONS_MONO arch=x86_64 tools=no target=release
$STRIP bin/godot.osx.opt.x86_64.mono
#$SCONS platform=osx $OPTIONS $OPTIONS_MONO arch=arm64 tools=no target=release
#lipo -create bin/godot.osx.opt.x86_64.mono bin/godot.osx.opt.arm64.mono -output bin/godot.osx.opt.universal.mono
#$STRIP bin/godot.osx.opt.universal.mono
$SCONS platform=osx $OPTIONS $OPTIONS_MONO mono_prefix=$MONO_PREFIX_X86_64 arch=x86_64 tools=no target=release_debug
$SCONS platform=osx $OPTIONS $OPTIONS_MONO mono_prefix=$MONO_PREFIX_ARM64 arch=arm64 tools=no target=release_debug
lipo -create bin/godot.osx.opt.debug.x86_64.mono bin/godot.osx.opt.debug.arm64.mono -output bin/godot.osx.opt.debug.universal.mono
$STRIP bin/godot.osx.opt.debug.universal.mono
$SCONS platform=osx $OPTIONS $OPTIONS_MONO mono_prefix=$MONO_PREFIX_X86_64 arch=x86_64 tools=no target=release
$SCONS platform=osx $OPTIONS $OPTIONS_MONO mono_prefix=$MONO_PREFIX_ARM64 arch=arm64 tools=no target=release
lipo -create bin/godot.osx.opt.x86_64.mono bin/godot.osx.opt.arm64.mono -output bin/godot.osx.opt.universal.mono
$STRIP bin/godot.osx.opt.universal.mono
cp -f tmp-lib/*.dylib bin/data.mono.osx.64.release/Mono/lib/
cp -f tmp-lib/*.dylib bin/data.mono.osx.64.release_debug/Mono/lib/
mkdir -p /root/out/templates-mono
cp -rvp bin/* /root/out/templates-mono

View File

@@ -1,12 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>com.apple.security.device.audio-input</key>
<true/>
<key>com.apple.security.device.camera</key>
<true/>
<key>com.apple.security.cs.disable-library-validation</key>
<true/>
</dict>
</plist>

View File

@@ -1,18 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>com.apple.security.cs.allow-dyld-environment-variables</key>
<true/>
<key>com.apple.security.cs.allow-jit</key>
<true/>
<key>com.apple.security.cs.allow-unsigned-executable-memory</key>
<true/>
<key>com.apple.security.cs.disable-library-validation</key>
<true/>
<key>com.apple.security.device.audio-input</key>
<true/>
<key>com.apple.security.device.camera</key>
<true/>
</dict>
</plist>

View File

@@ -26,14 +26,6 @@ if [ "${MONO}" == "1" ]; then
rm -rf /root/mono-glue/*
xvfb-run bin/godot.x11.opt.tools.64.mono --audio-driver Dummy --generate-mono-glue /root/mono-glue || /bin/true
# Build and copy CIL that we'll need for Ubuntu 14.04 Linux builds
# to workaround Mono MSBuild segfault in our containers.
xvfb-run bin/godot.x11.opt.tools.64.mono --audio-driver Dummy --generate-mono-glue modules/mono/glue || /bin/true
${SCONS} platform=x11 bits=64 ${OPTIONS} target=release_debug tools=yes module_mono_enabled=yes mono_glue=yes build_cil=yes
mkdir /root/mono-glue/cil
cp -r bin/GodotSharp /root/mono-glue/cil/
fi
echo "Mono glue generated successfully"

View File

@@ -7,18 +7,18 @@ set -e
# For signing keystore and password.
source ./config.sh
can_sign=0
if [ ! -z "${SIGN_KEYSTORE}" ] && [ ! -z "${SIGN_PASSWORD}" ]; then
can_sign=1
can_sign_windows=0
if [ ! -z "${SIGN_KEYSTORE}" ] && [ ! -z "${SIGN_PASSWORD}" ] && [[ $(type -P "osslsigncode") ]]; then
can_sign_windows=1
else
echo "Disabling binary signing as config.sh does not define the required data."
echo "Disabling Windows binary signing as config.sh does not define the required data (SIGN_KEYSTORE, SIGN_PASSWORD), or osslsigncode can't be found in PATH."
fi
sign_windows() {
if [ $can_sign == 0 ]; then
if [ $can_sign_windows == 0 ]; then
return
fi
./osslsigncode -pkcs12 ${SIGN_KEYSTORE} -pass "${SIGN_PASSWORD}" -n "${SIGN_NAME}" -i "${SIGN_URL}" -t http://timestamp.comodoca.com -in $1 -out $1-signed
osslsigncode sign -pkcs12 ${SIGN_KEYSTORE} -pass "${SIGN_PASSWORD}" -n "${SIGN_NAME}" -i "${SIGN_URL}" -t http://timestamp.comodoca.com -in $1 -out $1-signed
mv $1-signed $1
}
@@ -33,30 +33,27 @@ sign_macos() {
if [[ "${_is_mono}" == "1" ]]; then
_appname="Godot_mono.app"
_entitlements=editor_mono.entitlements
_sharpdir="${_appname}/Contents/Resources/GodotSharp"
_extra_files="${_sharpdir}/Mono/lib/*.dylib ${_sharpdir}/Tools/aot-compilers/*/*"
else
_appname="Godot.app"
_entitlements=editor.entitlements
fi
scp "${_reldir}/${_binname}.zip" "${OSX_HOST}:${_osx_tmpdir}"
scp "${basedir}/build-macosx/${_entitlements}" "${OSX_HOST}:${_osx_tmpdir}"
scp "${basedir}/git/misc/dist/osx/editor.entitlements" "${OSX_HOST}:${_osx_tmpdir}"
ssh "${OSX_HOST}" "
cd ${_osx_tmpdir} && \
unzip ${_binname}.zip && \
codesign --force --timestamp \
--options=runtime --entitlements ${_entitlements} \
--options=runtime --entitlements editor.entitlements \
-s ${OSX_KEY_ID} -v ${_extra_files} ${_appname} && \
zip -r ${_binname}_signed.zip ${_appname}"
_request_uuid=$(ssh "${OSX_HOST}" "xcrun altool --notarize-app --primary-bundle-id \"${OSX_BUNDLE_ID}\" --username \"${APPLE_ID}\" --password \"${APPLE_ID_PASSWORD}\" --file ${_osx_tmpdir}/${_binname}_signed.zip")
_request_uuid=$(echo ${_request_uuid} | sed -e 's/.*RequestUUID = //')
ssh "${OSX_HOST}" "while xcrun altool --notarization-info ${_request_uuid} -u \"${APPLE_ID}\" -p \"${APPLE_ID_PASSWORD}\" | grep -q Status:\ in\ progress; do echo Waiting on Apple notarization...; sleep 30s; done"
if ! ssh "${OSX_HOST}" "xcrun altool --notarization-info ${_request_uuid} -u \"${APPLE_ID}\" -p \"${APPLE_ID_PASSWORD}\" | grep -q Status:\ success"; then
_request_uuid=$(ssh "${OSX_HOST}" "xcrun notarytool submit ${_osx_tmpdir}/${_binname}_signed.zip --team-id \"${APPLE_TEAM}\" --apple-id \"${APPLE_ID}\" --password \"${APPLE_ID_PASSWORD}\" --no-progress --output-format json")
_request_uuid=$(echo ${_request_uuid} | sed -e 's/.*"id":"\([^"]*\)".*/\1/')
if ! ssh "${OSX_HOST}" "xcrun notarytool wait ${_request_uuid} --team-id \"${APPLE_TEAM}\" --apple-id \"${APPLE_ID}\" --password \"${APPLE_ID_PASSWORD}\" | grep -q status:\ Accepted"; then
echo "Notarization failed."
_notarization_log=$(ssh "${OSX_HOST}" "xcrun altool --notarization-info ${_request_uuid} -u \"${APPLE_ID}\" -p \"${APPLE_ID_PASSWORD}\"")
_notarization_log=$(ssh "${OSX_HOST}" "xcrun notarytool log ${_request_uuid} --team-id \"${APPLE_TEAM}\" --apple-id \"${APPLE_ID}\" --password \"${APPLE_ID_PASSWORD}\"")
echo "${_notarization_log}"
ssh "${OSX_HOST}" "rm -rf ${_osx_tmpdir}"
exit 1
@@ -130,10 +127,13 @@ done
if [ -z "${godot_version}" -o -z "${templates_version}" ]; then
echo "Mandatory argument -v or -t missing."
exit 1
elif [[ "{$templates_version}" == *"-"* ]]; then
echo "Templates version (-t) shouldn't contain '-'. It should use a dot to separate version from status."
exit 1
fi
export basedir=$(pwd)
export webdir="${basedir}/web/${godot_version}"
export webdir="${basedir}/web/${templates_version}"
export reldir="${basedir}/releases/${godot_version}"
export reldir_mono="${reldir}/mono"
export tmpdir="${basedir}/tmp"
@@ -191,18 +191,26 @@ if [ "${build_classical}" == "1" ]; then
# Editor
binname="${godot_basename}_win64.exe"
batname="${godot_basename}_win64_console.cmd"
cp out/windows/x64/tools/godot.windows.opt.tools.64.exe ${binname}
strip ${binname}
sign_windows ${binname}
zip -q -9 "${reldir}/${binname}.zip" ${binname}
rm ${binname}
echo "@echo off" > ${batname}
echo ${binname} >> ${batname}
echo "pause > nul" >> ${batname}
zip -q -9 "${reldir}/${binname}.zip" ${binname} ${batname}
rm ${binname} ${batname}
binname="${godot_basename}_win32.exe"
batname="${godot_basename}_win32_console.cmd"
cp out/windows/x86/tools/godot.windows.opt.tools.32.exe ${binname}
strip ${binname}
sign_windows ${binname}
zip -q -9 "${reldir}/${binname}.zip" ${binname}
rm ${binname}
echo "@echo off" > ${batname}
echo ${binname} >> ${batname}
echo "pause > nul" >> ${batname}
zip -q -9 "${reldir}/${binname}.zip" ${binname} ${batname}
rm ${binname} ${batname}
# Templates
cp out/windows/x64/templates/godot.windows.opt.64.exe ${templatesdir}/windows_64_release.exe
@@ -275,6 +283,10 @@ if [ "${build_classical}" == "1" ]; then
# Lib for direct download
cp out/android/templates/godot-lib.release.aar ${reldir}/godot-lib.${templates_version}.release.aar
# Editor
binname="${godot_basename}_android_editor.apk"
cp out/android/tools/android_editor.apk ${reldir}/${binname}
# Templates
cp out/android/templates/*.apk ${templatesdir}/
cp out/android/templates/android_source.zip ${templatesdir}/
@@ -283,9 +295,10 @@ if [ "${build_classical}" == "1" ]; then
rm -rf ios_xcode
cp -r git/misc/dist/ios_xcode ios_xcode
cp out/ios/templates/libgodot.iphone.opt.fat ios_xcode/libgodot.iphone.release.fat.a
cp out/ios/templates/libgodot.iphone.opt.debug.fat ios_xcode/libgodot.iphone.debug.fat.a
chmod +x ios_xcode/libgodot.iphone.*
cp out/ios/templates/libgodot.iphone.simulator.a ios_xcode/libgodot.iphone.release.xcframework/ios-arm64_x86_64-simulator/libgodot.a
cp out/ios/templates/libgodot.iphone.debug.simulator.a ios_xcode/libgodot.iphone.debug.xcframework/ios-arm64_x86_64-simulator/libgodot.a
cp out/ios/templates/libgodot.iphone.a ios_xcode/libgodot.iphone.release.xcframework/ios-arm64/libgodot.a
cp out/ios/templates/libgodot.iphone.debug.a ios_xcode/libgodot.iphone.debug.xcframework/ios-arm64/libgodot.a
cd ios_xcode
zip -q -9 -r "${templatesdir}/iphone.zip" *
cd ..
@@ -293,19 +306,19 @@ if [ "${build_classical}" == "1" ]; then
## UWP (Classical) ##
if [ ! -d "deps/angle" ]; then
echo "Downloading ANGLE binaries from https://github.com/GodotBuilder/godot-builds/releases/tag/_tools"
if [ ! -d "deps/angle-uwp" ]; then
echo "Downloading ANGLE binaries from https://github.com/godotengine/godot-build-scripts/releases/tag/_deps/"
mkdir -p deps && cd deps
curl -LO https://github.com/GodotBuilder/godot-builds/releases/download/_tools/angle.7z
7z x angle.7z && rm -f angle.7z
curl -L -o angle-uwp.7z https://github.com/godotengine/godot-build-scripts/releases/download/_deps/angle-uwp-2.1.13.7z
7z x angle-uwp.7z && rm -f angle-uwp.7z
cd ..
fi
rm -rf uwp_template_*
for arch in ARM Win32 x64; do
cp -r git/misc/dist/uwp_template uwp_template_${arch}
cp deps/angle/winrt/10/src/Release_${arch}/libEGL.dll \
deps/angle/winrt/10/src/Release_${arch}/libGLESv2.dll \
cp deps/angle-uwp/${arch}/libEGL.dll \
deps/angle-uwp/${arch}/libGLESv2.dll \
uwp_template_${arch}/
cp -r uwp_template_${arch} uwp_template_${arch}_debug
done
@@ -386,22 +399,32 @@ if [ "${build_mono}" == "1" ]; then
# Editor
binname="${godot_basename}_mono_win64"
batname="${godot_basename}_mono_win64_console.cmd"
mkdir -p ${binname}
cp out/windows/x64/tools-mono/godot.windows.opt.tools.64.mono.exe ${binname}/${binname}.exe
strip ${binname}/${binname}.exe
sign_windows ${binname}/${binname}.exe
cp -rp out/windows/x64/tools-mono/GodotSharp ${binname}/
cp -rp out/aot-compilers ${binname}/GodotSharp/Tools/
echo "@echo off" > ${batname}
echo ${binname}.exe >> ${batname}
echo "pause > nul" >> ${batname}
mv ${batname} ${binname}/
zip -r -q -9 "${reldir_mono}/${binname}.zip" ${binname}
rm -rf ${binname}
binname="${godot_basename}_mono_win32"
batname="${godot_basename}_mono_win32_console.cmd"
mkdir -p ${binname}
cp out/windows/x86/tools-mono/godot.windows.opt.tools.32.mono.exe ${binname}/${binname}.exe
strip ${binname}/${binname}.exe
sign_windows ${binname}/${binname}.exe
cp -rp out/windows/x86/tools-mono/GodotSharp ${binname}/
cp -rp out/aot-compilers ${binname}/GodotSharp/Tools/
echo "@echo off" > ${batname}
echo ${binname}.exe >> ${batname}
echo "pause > nul" >> ${batname}
mv ${batname} ${binname}/
zip -r -q -9 "${reldir_mono}/${binname}.zip" ${binname}
rm -rf ${binname}
@@ -420,11 +443,11 @@ if [ "${build_mono}" == "1" ]; then
## OSX (Mono) ##
# Editor
binname="${godot_basename}_mono_osx.64"
binname="${godot_basename}_mono_osx.universal"
rm -rf Godot_mono.app
cp -r git/misc/dist/osx_tools.app Godot_mono.app
mkdir -p Godot_mono.app/Contents/{MacOS,Resources}
cp out/macosx/tools-mono/godot.osx.opt.tools.x86_64.mono Godot_mono.app/Contents/MacOS/Godot
cp out/macosx/tools-mono/godot.osx.opt.tools.universal.mono Godot_mono.app/Contents/MacOS/Godot
cp -rp out/macosx/tools-mono/GodotSharp Godot_mono.app/Contents/Resources/GodotSharp
cp -rp out/aot-compilers Godot_mono.app/Contents/Resources/GodotSharp/Tools/
chmod +x Godot_mono.app/Contents/MacOS/Godot
@@ -436,8 +459,8 @@ if [ "${build_mono}" == "1" ]; then
rm -rf osx_template.app
cp -r git/misc/dist/osx_template.app .
mkdir -p osx_template.app/Contents/{MacOS,Resources}
cp out/macosx/templates-mono/godot.osx.opt.debug.x86_64.mono osx_template.app/Contents/MacOS/godot_osx_debug.64
cp out/macosx/templates-mono/godot.osx.opt.x86_64.mono osx_template.app/Contents/MacOS/godot_osx_release.64
cp out/macosx/templates-mono/godot.osx.opt.debug.universal.mono osx_template.app/Contents/MacOS/godot_osx_debug.64
cp out/macosx/templates-mono/godot.osx.opt.universal.mono osx_template.app/Contents/MacOS/godot_osx_release.64
cp -rp out/macosx/templates-mono/data.mono.osx.64.* osx_template.app/Contents/Resources/
chmod +x osx_template.app/Contents/MacOS/godot_osx*
zip -q -9 -r "${templatesdir_mono}/osx.zip" osx_template.app
@@ -479,6 +502,10 @@ if [ "${build_mono}" == "1" ]; then
# Lib for direct download
cp out/android/templates-mono/godot-lib.release.aar ${reldir_mono}/godot-lib.${templates_version}.mono.release.aar
# Editor
#binname="${godot_basename}_mono_android_editor.apk"
#cp out/android/tools-mono/android_editor.apk ${reldir_mono}/${binname}
# Templates
cp out/android/templates-mono/*.apk ${templatesdir_mono}/
cp out/android/templates-mono/android_source.zip ${templatesdir_mono}/
@@ -491,9 +518,10 @@ if [ "${build_mono}" == "1" ]; then
rm -rf ios_xcode
cp -r git/misc/dist/ios_xcode ios_xcode
cp out/ios/templates-mono/libgodot.iphone.opt.fat ios_xcode/libgodot.iphone.release.fat.a
cp out/ios/templates-mono/libgodot.iphone.opt.debug.fat ios_xcode/libgodot.iphone.debug.fat.a
chmod +x ios_xcode/libgodot.iphone.*
cp out/ios/templates-mono/libgodot.iphone.simulator.a ios_xcode/libgodot.iphone.release.xcframework/ios-arm64_x86_64-simulator/libgodot.a
cp out/ios/templates-mono/libgodot.iphone.debug.simulator.a ios_xcode/libgodot.iphone.debug.xcframework/ios-arm64_x86_64-simulator/libgodot.a
cp out/ios/templates-mono/libgodot.iphone.a ios_xcode/libgodot.iphone.release.xcframework/ios-arm64/libgodot.a
cp out/ios/templates-mono/libgodot.iphone.debug.a ios_xcode/libgodot.iphone.debug.xcframework/ios-arm64/libgodot.a
cd ios_xcode
zip -q -9 -r "${templatesdir_mono}/iphone.zip" *
cd ..
@@ -501,8 +529,7 @@ if [ "${build_mono}" == "1" ]; then
mkdir -p ${templatesdir_mono}/bcl
cp -r out/ios/templates-mono/bcl/monotouch* ${templatesdir_mono}/bcl/
cp -r out/ios/templates-mono/iphone-mono-libs ${templatesdir_mono}/
cp -r out/ios/templates-mono/iphone-mono-libs ${templatesdir_mono}
## UWP (Mono) ##

View File

@@ -6,10 +6,9 @@ set -e
export SCONS="scons -j${NUM_CORES} verbose=yes warnings=no progress=no"
export OPTIONS="production=yes"
export OPTIONS_MONO="module_mono_enabled=yes mono_static=yes"
export OPTIONS_MONO="module_mono_enabled=yes mono_static=yes mono_prefix=/root/mono-installs/desktop-linux-x86_64-release"
export TERM=xterm
export CC="gcc-9"
export CXX="g++-9"
export PATH="${GODOT_SDK_LINUX_X86_64}/bin:${BASE_PATH}"
rm -rf godot
mkdir godot
@@ -21,15 +20,14 @@ tar xf /root/godot.tar.gz --strip-components=1
if [ "${CLASSICAL}" == "1" ]; then
echo "Starting classical build for Server..."
$SCONS platform=server CC=$CC CXX=$CXX $OPTIONS tools=yes target=release_debug
mkdir -p /root/out/tools
cp -rvp bin/* /root/out/tools
$SCONS platform=server $OPTIONS tools=yes target=release_debug
mkdir -p /root/out/x64/tools
cp -rvp bin/* /root/out/x64/tools
rm -rf bin
#$SCONS platform=server CC=$CC CXX=$CXX $OPTIONS tools=no target=release_debug
$SCONS platform=server CC=$CC CXX=$CXX $OPTIONS tools=no target=release
mkdir -p /root/out/templates
cp -rvp bin/* /root/out/templates
$SCONS platform=server $OPTIONS tools=no target=release
mkdir -p /root/out/x64/templates
cp -rvp bin/* /root/out/x64/templates
rm -rf bin
fi
@@ -42,19 +40,14 @@ if [ "${MONO}" == "1" ]; then
cp -r /root/mono-glue/GodotSharp/GodotSharp/Generated modules/mono/glue/GodotSharp/GodotSharp/
cp -r /root/mono-glue/GodotSharp/GodotSharpEditor/Generated modules/mono/glue/GodotSharp/GodotSharpEditor/
# Workaround for MSBuild segfault on Ubuntu containers, we build the CIL on Fedora and copy here.
mkdir -p bin
cp -r /root/mono-glue/cil/GodotSharp bin/
$SCONS platform=server CC=$CC CXX=$CXX $OPTIONS $OPTIONS_MONO tools=yes target=release_debug copy_mono_root=yes build_cil=no
mkdir -p /root/out/tools-mono
cp -rvp bin/* /root/out/tools-mono
$SCONS platform=server $OPTIONS $OPTIONS_MONO tools=yes target=release_debug copy_mono_root=yes
mkdir -p /root/out/x64/tools-mono
cp -rvp bin/* /root/out/x64/tools-mono
rm -rf bin
#$SCONS platform=server CC=$CC CXX=$CXX $OPTIONS $OPTIONS_MONO tools=no target=release_debug
$SCONS platform=server CC=$CC CXX=$CXX $OPTIONS $OPTIONS_MONO tools=no target=release
mkdir -p /root/out/templates-mono
cp -rvp bin/* /root/out/templates-mono
$SCONS platform=server $OPTIONS $OPTIONS_MONO tools=no target=release
mkdir -p /root/out/x64/templates-mono
cp -rvp bin/* /root/out/x64/templates-mono
rm -rf bin
fi

View File

@@ -7,9 +7,9 @@ set -e
export SCONS="scons -j${NUM_CORES} verbose=yes warnings=no progress=no"
export OPTIONS="production=yes"
export OPTIONS_MONO="module_mono_enabled=yes mono_static=yes"
export MONO_PREFIX_X86_64="/root/mono-installs/desktop-windows-x86_64-release"
export MONO_PREFIX_X86="/root/mono-installs/desktop-windows-x86-release"
export TERM=xterm
export MONO32_PREFIX=/root/dependencies/mono-32
export MONO64_PREFIX=/root/dependencies/mono-64
rm -rf godot
mkdir godot
@@ -53,24 +53,28 @@ if [ "${MONO}" == "1" ]; then
cp -r /root/mono-glue/GodotSharp/GodotSharp/Generated modules/mono/glue/GodotSharp/GodotSharp/
cp -r /root/mono-glue/GodotSharp/GodotSharpEditor/Generated modules/mono/glue/GodotSharp/GodotSharpEditor/
$SCONS platform=windows bits=64 $OPTIONS $OPTIONS_MONO mono_prefix=$MONO64_PREFIX tools=yes target=release_debug copy_mono_root=yes
export OPTIONS_MONO_PREFIX="${OPTIONS} ${OPTIONS_MONO} mono_prefix=${MONO_PREFIX_X86_64}"
$SCONS platform=windows bits=64 $OPTIONS_MONO_PREFIX tools=yes target=release_debug copy_mono_root=yes
mkdir -p /root/out/x64/tools-mono
cp -rvp bin/* /root/out/x64/tools-mono
rm -rf bin
$SCONS platform=windows bits=64 $OPTIONS $OPTIONS_MONO mono_prefix=$MONO64_PREFIX tools=no target=release_debug
$SCONS platform=windows bits=64 $OPTIONS $OPTIONS_MONO mono_prefix=$MONO64_PREFIX tools=no target=release
$SCONS platform=windows bits=64 $OPTIONS_MONO_PREFIX tools=no target=release_debug
$SCONS platform=windows bits=64 $OPTIONS_MONO_PREFIX tools=no target=release
mkdir -p /root/out/x64/templates-mono
cp -rvp bin/* /root/out/x64/templates-mono
rm -rf bin
$SCONS platform=windows bits=32 $OPTIONS $OPTIONS_MONO mono_prefix=$MONO32_PREFIX tools=yes target=release_debug copy_mono_root=yes
export OPTIONS_MONO_PREFIX="${OPTIONS} ${OPTIONS_MONO} mono_prefix=${MONO_PREFIX_X86}"
$SCONS platform=windows bits=32 $OPTIONS_MONO_PREFIX tools=yes target=release_debug copy_mono_root=yes
mkdir -p /root/out/x86/tools-mono
cp -rvp bin/* /root/out/x86/tools-mono
rm -rf bin
$SCONS platform=windows bits=32 $OPTIONS $OPTIONS_MONO mono_prefix=$MONO32_PREFIX tools=no target=release_debug
$SCONS platform=windows bits=32 $OPTIONS $OPTIONS_MONO mono_prefix=$MONO32_PREFIX tools=no target=release
$SCONS platform=windows bits=32 $OPTIONS_MONO_PREFIX tools=no target=release_debug
$SCONS platform=windows bits=32 $OPTIONS_MONO_PREFIX tools=no target=release
mkdir -p /root/out/x86/templates-mono
cp -rvp bin/* /root/out/x86/templates-mono
rm -rf bin

View File

@@ -122,7 +122,7 @@ fi
if [ $skip_download == 0 ]; then
echo "Fetching images"
for image in mono-glue windows ubuntu-64 ubuntu-32 javascript; do
for image in mono-glue windows linux javascript; do
if [ ${force_download} == 1 ] || ! ${podman} image exists godot/$image; then
if ! ${podman} pull ${registry}/godot/${image}; then
echo "ERROR: image $image does not exist and can't be downloaded"
@@ -177,7 +177,7 @@ mkdir -p ${basedir}/out
mkdir -p ${basedir}/out/logs
export podman_run="${podman} run -it --rm --env BUILD_NAME --env GODOT_VERSION_STATUS --env NUM_CORES --env CLASSICAL=${build_classical} --env MONO=${build_mono} -v ${basedir}/godot-${godot_version}.tar.gz:/root/godot.tar.gz -v ${basedir}/mono-glue:/root/mono-glue -w /root/"
export img_version=3.x-mono-6.12.0.122
export img_version=3.x-f36-mono-6.12.0.182
# Get AOT compilers from their containers.
mkdir -p ${basedir}/out/aot-compilers
@@ -190,11 +190,8 @@ ${podman_run} -v ${basedir}/build-mono-glue:/root/build localhost/godot-mono-glu
mkdir -p ${basedir}/out/windows
${podman_run} -v ${basedir}/build-windows:/root/build -v ${basedir}/out/windows:/root/out localhost/godot-windows:${img_version} bash build/build.sh 2>&1 | tee ${basedir}/out/logs/windows
mkdir -p ${basedir}/out/linux/x64
${podman_run} -v ${basedir}/build-linux:/root/build -v ${basedir}/out/linux/x64:/root/out localhost/godot-ubuntu-64:${img_version} bash build/build.sh 2>&1 | tee ${basedir}/out/logs/linux64
mkdir -p ${basedir}/out/linux/x86
${podman_run} -v ${basedir}/build-linux:/root/build -v ${basedir}/out/linux/x86:/root/out localhost/godot-ubuntu-32:${img_version} bash build/build.sh 2>&1 | tee ${basedir}/out/logs/linux32
mkdir -p ${basedir}/out/linux
${podman_run} -v ${basedir}/build-linux:/root/build -v ${basedir}/out/linux:/root/out localhost/godot-linux:${img_version} bash build/build.sh 2>&1 | tee ${basedir}/out/logs/linux
mkdir -p ${basedir}/out/javascript
${podman_run} -v ${basedir}/build-javascript:/root/build -v ${basedir}/out/javascript:/root/out localhost/godot-javascript:${img_version} bash build/build.sh 2>&1 | tee ${basedir}/out/logs/javascript
@@ -208,8 +205,8 @@ ${podman_run} -v ${basedir}/build-android:/root/build -v ${basedir}/out/android:
mkdir -p ${basedir}/out/ios
${podman_run} -v ${basedir}/build-ios:/root/build -v ${basedir}/out/ios:/root/out localhost/godot-ios:${img_version} bash build/build.sh 2>&1 | tee ${basedir}/out/logs/ios
mkdir -p ${basedir}/out/server/x64
${podman_run} -v ${basedir}/build-server:/root/build -v ${basedir}/out/server/x64:/root/out localhost/godot-ubuntu-64:${img_version} bash build/build.sh 2>&1 | tee ${basedir}/out/logs/server
mkdir -p ${basedir}/out/server
${podman_run} -v ${basedir}/build-server:/root/build -v ${basedir}/out/server:/root/out localhost/godot-linux:${img_version} bash build/build.sh 2>&1 | tee ${basedir}/out/logs/server
mkdir -p ${basedir}/out/uwp
${podman_run} --ulimit nofile=32768:32768 -v ${basedir}/build-uwp:/root/build -v ${basedir}/out/uwp:/root/out ${registry}/godot-private/uwp:latest bash build/build.sh 2>&1 | tee ${basedir}/out/logs/uwp

3
clean-release.sh Executable file
View File

@@ -0,0 +1,3 @@
#!/bin/bash
rm -rf releases tmp web

4
clean.sh Executable file
View File

@@ -0,0 +1,4 @@
#!/bin/bash
rm -rf godot*.tar.gz mono-glue out releases tmp web
git status

View File

@@ -38,7 +38,7 @@ export OSX_HOST=""
export OSX_KEY_ID=""
# Bundle id for the signed app
export OSX_BUNDLE_ID=""
# Username/password for Apple's signing APIs (used for atltool)
# Username/password for Apple's signing APIs (used for notarytool)
export APPLE_TEAM=""
export APPLE_ID=""
export APPLE_ID_PASSWORD=""

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