mirror of
https://github.com/godotengine/godot-build-scripts.git
synced 2025-12-31 05:48:35 +03:00
Compare commits
6 Commits
| Author | SHA1 | Date | |
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1992e8a646 | ||
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bd3ec27eae | ||
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2f690a7a57 | ||
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93ac9c068e |
7
.gitignore
vendored
7
.gitignore
vendored
@@ -1,9 +1,8 @@
|
||||
# User-specific configuration and signing keys
|
||||
# User-specific configuration and signing key
|
||||
config.sh
|
||||
*.jks
|
||||
*.pfx
|
||||
*.pkcs12
|
||||
/*.json
|
||||
|
||||
# Generated by build scripts
|
||||
angle/
|
||||
@@ -17,9 +16,5 @@ angle.7z
|
||||
out/
|
||||
releases/
|
||||
sha512sums/
|
||||
steam/
|
||||
tmp/
|
||||
web/
|
||||
|
||||
# macOS
|
||||
.DS_Store
|
||||
|
||||
@@ -4,112 +4,54 @@ set -e
|
||||
|
||||
# Config
|
||||
|
||||
# Debug symbols are enabled for the Android builds so we can generate a separate debug symbols file.
|
||||
# Gradle will strip them out of the final artifacts.
|
||||
export SCONS="scons -j${NUM_CORES} verbose=yes warnings=no progress=no redirect_build_objects=no"
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||||
export OPTIONS="production=yes debug_symbols=yes"
|
||||
export OPTIONS_MONO="module_mono_enabled=yes"
|
||||
export OPTIONS_DOTNET="module_dotnet_enabled=yes"
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||||
export SCONS="scons -j${NUM_CORES} verbose=yes warnings=no progress=no"
|
||||
export OPTIONS="production=yes"
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||||
export OPTIONS_MONO="module_mono_enabled=yes mono_static=no"
|
||||
export TERM=xterm
|
||||
|
||||
prepare_source() {
|
||||
cd /root
|
||||
rm -rf godot
|
||||
mkdir godot
|
||||
cd godot
|
||||
tar xf /root/godot.tar.gz --strip-components=1
|
||||
cp -rf /root/swappy/* thirdparty/swappy-frame-pacing/
|
||||
}
|
||||
|
||||
# Environment variables and keystore needed for signing store editor build,
|
||||
# as well as signing and publishing to MavenCentral.
|
||||
source /root/keystore/config.sh
|
||||
|
||||
store_release="yes"
|
||||
if [ -z "${GODOT_ANDROID_SIGN_KEYSTORE}" ]; then
|
||||
echo "No keystore provided to sign the Android release editor build, using debug build instead."
|
||||
store_release="no"
|
||||
fi
|
||||
rm -rf godot
|
||||
mkdir godot
|
||||
cd godot
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||||
tar xf /root/godot.tar.gz --strip-components=1
|
||||
|
||||
# Classical
|
||||
|
||||
if [ "${CLASSICAL}" == "1" ]; then
|
||||
echo "Starting classical build for Android..."
|
||||
|
||||
prepare_source
|
||||
|
||||
$SCONS platform=android arch=arm32 $OPTIONS target=editor store_release=${store_release}
|
||||
$SCONS platform=android arch=arm64 $OPTIONS target=editor store_release=${store_release}
|
||||
$SCONS platform=android arch=x86_32 $OPTIONS target=editor store_release=${store_release}
|
||||
$SCONS platform=android arch=x86_64 $OPTIONS target=editor store_release=${store_release} separate_debug_symbols=yes # Generate native debug symbols.
|
||||
$SCONS platform=android android_arch=armv7 $OPTIONS tools=yes target=release_debug
|
||||
$SCONS platform=android android_arch=arm64v8 $OPTIONS tools=yes target=release_debug
|
||||
$SCONS platform=android android_arch=x86 $OPTIONS tools=yes target=release_debug
|
||||
$SCONS platform=android android_arch=x86_64 $OPTIONS tools=yes target=release_debug
|
||||
|
||||
pushd platform/android/java
|
||||
# Generate the regular Android editor.
|
||||
./gradlew generateGodotEditor
|
||||
# Generate the Android editor for HorizonOS devices.
|
||||
./gradlew generateGodotHorizonOSEditor
|
||||
# Generate the Android editor for PicoOS devices.
|
||||
./gradlew generateGodotPicoOSEditor
|
||||
popd
|
||||
|
||||
mkdir -p /root/out/tools
|
||||
cp bin/android_editor.apk /root/out/tools/
|
||||
|
||||
if [ "$store_release" == "yes" ]; then
|
||||
# Copy the native debug symbols, a single one cover all editor builds.
|
||||
cp bin/android-editor-release-native-symbols.zip /root/out/tools/android_editor_native_debug_symbols.zip
|
||||
$SCONS platform=android android_arch=armv7 $OPTIONS tools=no target=release_debug
|
||||
$SCONS platform=android android_arch=armv7 $OPTIONS tools=no target=release
|
||||
|
||||
# Copy the generated Android editor binaries (apk & aab).
|
||||
cp bin/android_editor_builds/android_editor-android-release.apk /root/out/tools/android_editor.apk
|
||||
cp bin/android_editor_builds/android_editor-android-release.aab /root/out/tools/android_editor.aab
|
||||
$SCONS platform=android android_arch=arm64v8 $OPTIONS tools=no target=release_debug
|
||||
$SCONS platform=android android_arch=arm64v8 $OPTIONS tools=no target=release
|
||||
|
||||
# For the HorizonOS and PicoOS builds, we only copy the apk.
|
||||
cp bin/android_editor_builds/android_editor-horizonos-release.apk /root/out/tools/android_editor_horizonos.apk
|
||||
cp bin/android_editor_builds/android_editor-picoos-release.apk /root/out/tools/android_editor_picoos.apk
|
||||
else
|
||||
# Copy the native debug symbols, a single one cover all editor builds.
|
||||
cp bin/android-editor-debug-native-symbols.zip /root/out/tools/android_editor_native_debug_symbols.zip
|
||||
$SCONS platform=android android_arch=x86 $OPTIONS tools=no target=release_debug
|
||||
$SCONS platform=android android_arch=x86 $OPTIONS tools=no target=release
|
||||
|
||||
# Copy the generated Android editor binaries (apk & aab).
|
||||
cp bin/android_editor_builds/android_editor-android-debug.apk /root/out/tools/android_editor.apk
|
||||
cp bin/android_editor_builds/android_editor-android-debug.aab /root/out/tools/android_editor.aab
|
||||
|
||||
# For the HorizonOS and PicoOS build, we only copy the apk.
|
||||
cp bin/android_editor_builds/android_editor-horizonos-debug.apk /root/out/tools/android_editor_horizonos.apk
|
||||
cp bin/android_editor_builds/android_editor-picoos-debug.apk /root/out/tools/android_editor_picoos.apk
|
||||
fi
|
||||
|
||||
# Template builds
|
||||
|
||||
prepare_source
|
||||
|
||||
$SCONS platform=android arch=arm32 $OPTIONS target=template_release
|
||||
$SCONS platform=android arch=arm64 $OPTIONS target=template_release
|
||||
$SCONS platform=android arch=x86_32 $OPTIONS target=template_release
|
||||
$SCONS platform=android arch=x86_64 $OPTIONS target=template_release separate_debug_symbols=yes # Generate native debug symbols only for the release templates.
|
||||
|
||||
$SCONS platform=android arch=arm32 $OPTIONS target=template_debug
|
||||
$SCONS platform=android arch=arm64 $OPTIONS target=template_debug
|
||||
$SCONS platform=android arch=x86_32 $OPTIONS target=template_debug
|
||||
$SCONS platform=android arch=x86_64 $OPTIONS target=template_debug
|
||||
$SCONS platform=android android_arch=x86_64 $OPTIONS tools=no target=release_debug
|
||||
$SCONS platform=android android_arch=x86_64 $OPTIONS tools=no target=release
|
||||
|
||||
pushd platform/android/java
|
||||
./gradlew generateGodotTemplates
|
||||
|
||||
if [ "$store_release" == "yes" ]; then
|
||||
# Copy source folder with compiled libs so we can optionally use it
|
||||
# in a separate script to upload the templates to MavenCentral.
|
||||
cp -r /root/godot /root/out/source/
|
||||
# Backup ~/.gradle too so we can reuse all the downloaded stuff.
|
||||
cp -r /root/.gradle /root/out/source/.gradle
|
||||
fi
|
||||
popd
|
||||
|
||||
mkdir -p /root/out/templates
|
||||
cp bin/android_source.zip /root/out/templates/
|
||||
cp bin/android_debug.apk /root/out/templates/
|
||||
cp bin/android_release.apk /root/out/templates/
|
||||
cp bin/godot-lib.template_release.aar /root/out/templates/
|
||||
cp bin/android-template-release-native-symbols.zip /root/out/templates/android_release_template_native_debug_symbols.zip
|
||||
cp bin/godot-lib.release.aar /root/out/templates/
|
||||
fi
|
||||
|
||||
# Mono
|
||||
@@ -117,61 +59,33 @@ fi
|
||||
if [ "${MONO}" == "1" ]; then
|
||||
echo "Starting Mono build for Android..."
|
||||
|
||||
prepare_source
|
||||
|
||||
cp /root/mono-glue/*.cpp modules/mono/glue/
|
||||
cp -r /root/mono-glue/GodotSharp/GodotSharp/Generated modules/mono/glue/GodotSharp/GodotSharp/
|
||||
|
||||
$SCONS platform=android arch=arm32 $OPTIONS $OPTIONS_MONO target=template_debug
|
||||
$SCONS platform=android arch=arm32 $OPTIONS $OPTIONS_MONO target=template_release
|
||||
$SCONS platform=android android_arch=armv7 $OPTIONS $OPTIONS_MONO mono_prefix=/root/mono-installs/android-armv7-release tools=no target=release_debug
|
||||
$SCONS platform=android android_arch=armv7 $OPTIONS $OPTIONS_MONO mono_prefix=/root/mono-installs/android-armv7-release tools=no target=release
|
||||
|
||||
$SCONS platform=android arch=arm64 $OPTIONS $OPTIONS_MONO target=template_debug
|
||||
$SCONS platform=android arch=arm64 $OPTIONS $OPTIONS_MONO target=template_release
|
||||
$SCONS platform=android android_arch=arm64v8 $OPTIONS $OPTIONS_MONO mono_prefix=/root/mono-installs/android-arm64v8-release tools=no target=release_debug
|
||||
$SCONS platform=android android_arch=arm64v8 $OPTIONS $OPTIONS_MONO mono_prefix=/root/mono-installs/android-arm64v8-release tools=no target=release
|
||||
|
||||
$SCONS platform=android arch=x86_32 $OPTIONS $OPTIONS_MONO target=template_debug
|
||||
$SCONS platform=android arch=x86_32 $OPTIONS $OPTIONS_MONO target=template_release
|
||||
$SCONS platform=android android_arch=x86 $OPTIONS $OPTIONS_MONO mono_prefix=/root/mono-installs/android-x86-release tools=no target=release_debug
|
||||
$SCONS platform=android android_arch=x86 $OPTIONS $OPTIONS_MONO mono_prefix=/root/mono-installs/android-x86-release tools=no target=release
|
||||
|
||||
$SCONS platform=android arch=x86_64 $OPTIONS $OPTIONS_MONO target=template_debug
|
||||
$SCONS platform=android arch=x86_64 $OPTIONS $OPTIONS_MONO target=template_release
|
||||
$SCONS platform=android android_arch=x86_64 $OPTIONS $OPTIONS_MONO mono_prefix=/root/mono-installs/android-x86_64-release tools=no target=release_debug
|
||||
$SCONS platform=android android_arch=x86_64 $OPTIONS $OPTIONS_MONO mono_prefix=/root/mono-installs/android-x86_64-release tools=no target=release
|
||||
|
||||
pushd platform/android/java
|
||||
./gradlew generateGodotMonoTemplates
|
||||
./gradlew generateGodotTemplates
|
||||
popd
|
||||
|
||||
mkdir -p /root/out/templates-mono
|
||||
cp bin/android_source.zip /root/out/templates-mono/
|
||||
cp bin/android_monoDebug.apk /root/out/templates-mono/android_debug.apk
|
||||
cp bin/android_monoRelease.apk /root/out/templates-mono/android_release.apk
|
||||
cp bin/godot-lib.template_release.aar /root/out/templates-mono/
|
||||
fi
|
||||
cp bin/android_debug.apk /root/out/templates-mono/
|
||||
cp bin/android_release.apk /root/out/templates-mono/
|
||||
cp bin/godot-lib.release.aar /root/out/templates-mono/
|
||||
|
||||
# .NET
|
||||
|
||||
if [ "${DOTNET}" == "1" ]; then
|
||||
echo "Starting .NET build for Android..."
|
||||
|
||||
prepare_source
|
||||
|
||||
$SCONS platform=android arch=arm32 $OPTIONS $OPTIONS_DOTNET target=template_debug
|
||||
$SCONS platform=android arch=arm32 $OPTIONS $OPTIONS_DOTNET target=template_release
|
||||
|
||||
$SCONS platform=android arch=arm64 $OPTIONS $OPTIONS_DOTNET target=template_debug
|
||||
$SCONS platform=android arch=arm64 $OPTIONS $OPTIONS_DOTNET target=template_release
|
||||
|
||||
$SCONS platform=android arch=x86_32 $OPTIONS $OPTIONS_DOTNET target=template_debug
|
||||
$SCONS platform=android arch=x86_32 $OPTIONS $OPTIONS_DOTNET target=template_release
|
||||
|
||||
$SCONS platform=android arch=x86_64 $OPTIONS $OPTIONS_DOTNET target=template_debug
|
||||
$SCONS platform=android arch=x86_64 $OPTIONS $OPTIONS_DOTNET target=template_release
|
||||
|
||||
pushd platform/android/java
|
||||
./gradlew generateGodotMonoTemplates
|
||||
popd
|
||||
|
||||
mkdir -p /root/out/templates-dotnet
|
||||
cp bin/android_source.zip /root/out/templates-dotnet/
|
||||
cp bin/android_monoDebug.apk /root/out/templates-dotnet/android_debug.apk
|
||||
cp bin/android_monoRelease.apk /root/out/templates-dotnet/android_release.apk
|
||||
cp bin/godot-lib.template_release.aar /root/out/templates-dotnet/
|
||||
mkdir -p /root/out/templates-mono/bcl
|
||||
cp -r /root/mono-installs/android-bcl/* /root/out/templates-mono/bcl/
|
||||
fi
|
||||
|
||||
echo "Android build successful"
|
||||
|
||||
@@ -1,109 +0,0 @@
|
||||
import sys, socket
|
||||
from google.oauth2 import service_account
|
||||
from googleapiclient.discovery import build
|
||||
|
||||
PACKAGE_NAME = "org.godotengine.editor.v4"
|
||||
|
||||
def main(aab_path, nds_path, key_path, version_name):
|
||||
version_base = version_name.split("-")[0]
|
||||
version_parts = version_base.split(".")
|
||||
major = version_parts[0]
|
||||
minor = version_parts[1]
|
||||
patch = int(version_parts[2]) if len(version_parts) > 2 else 0
|
||||
channel = version_name.split("-")[1]
|
||||
|
||||
release_note = f"Godot Engine {version_name} has arrived!\nNote: This is a pre-release piece of software so be sure to make backups."
|
||||
track = "alpha"
|
||||
|
||||
if "stable" in channel:
|
||||
if patch == 0:
|
||||
release_url = f"https://godotengine.org/releases/{major}.{minor}/"
|
||||
else:
|
||||
release_url = f"https://godotengine.org/article/maintenance-release-godot-{major}-{minor}-{patch}/"
|
||||
release_note = f"Godot Engine {version_name} has arrived!\nRelease page: {release_url}"
|
||||
track = "beta"
|
||||
elif "rc" in channel:
|
||||
channel_url = channel.replace("rc", "rc-")
|
||||
if patch == 0:
|
||||
release_url = f"https://godotengine.org/article/release-candidate-godot-{major}-{minor}-{channel_url}/"
|
||||
else:
|
||||
release_url = f"https://godotengine.org/article/release-candidate-godot-{major}-{minor}-{patch}-{channel_url}/"
|
||||
release_note += f"\nRelease page: {release_url}"
|
||||
else:
|
||||
# No need to handle patch versions here: maintenance releases go straight to RC and stable.
|
||||
# There are no 4.5.1-dev or 4.5.1-beta builds.
|
||||
if "beta" in channel:
|
||||
channel_url = channel.replace("beta", "beta-")
|
||||
else:
|
||||
channel_url = channel.replace("dev", "dev-")
|
||||
release_url = f"https://godotengine.org/article/dev-snapshot-godot-{major}-{minor}-{channel_url}/"
|
||||
release_note += f"\nRelease page: {release_url}"
|
||||
|
||||
scopes = ["https://www.googleapis.com/auth/androidpublisher"]
|
||||
credentials = service_account.Credentials.from_service_account_file(key_path, scopes=scopes)
|
||||
|
||||
initial_timeout = socket.getdefaulttimeout()
|
||||
socket.setdefaulttimeout(900)
|
||||
service = build("androidpublisher", "v3", credentials=credentials)
|
||||
|
||||
print("Creating a new edit")
|
||||
edit = service.edits().insert(body={}, packageName=PACKAGE_NAME).execute()
|
||||
edit_id = edit["id"]
|
||||
|
||||
print(f"Uploading {aab_path}")
|
||||
bundle_response = service.edits().bundles().upload(
|
||||
editId=edit_id,
|
||||
packageName=PACKAGE_NAME,
|
||||
media_body=aab_path,
|
||||
media_mime_type="application/octet-stream"
|
||||
).execute()
|
||||
|
||||
version_code = bundle_response["versionCode"]
|
||||
print(f"Uploaded AAB with versionCode: {version_code}")
|
||||
|
||||
print(f"Uploading native debug symbols {nds_path}")
|
||||
service.edits().deobfuscationfiles().upload(
|
||||
editId=edit_id,
|
||||
packageName=PACKAGE_NAME,
|
||||
apkVersionCode=version_code,
|
||||
deobfuscationFileType="nativeCode",
|
||||
media_body=nds_path,
|
||||
media_mime_type="application/octet-stream"
|
||||
).execute()
|
||||
|
||||
release_name = f"v{version_name} ({version_code})"
|
||||
print(f"Assigning {release_name} to {track} track")
|
||||
|
||||
service.edits().tracks().update(
|
||||
editId=edit_id,
|
||||
packageName=PACKAGE_NAME,
|
||||
track=track,
|
||||
body={
|
||||
"releases": [{
|
||||
"name": release_name,
|
||||
"versionCodes": [str(version_code)],
|
||||
"status": "completed",
|
||||
"releaseNotes": [{
|
||||
"language": "en-US",
|
||||
"text": release_note
|
||||
}]
|
||||
}]
|
||||
}
|
||||
).execute()
|
||||
|
||||
service.edits().commit(editId=edit_id, packageName=PACKAGE_NAME).execute()
|
||||
print("Release uploaded and published successfully!")
|
||||
socket.setdefaulttimeout(initial_timeout)
|
||||
|
||||
if __name__ == "__main__":
|
||||
if len(sys.argv) != 5:
|
||||
print("Usage: python3 upload_playstore.py <aab-path> <native-debug-symbols-path> <json-key-path> <version-name>")
|
||||
print("version-name format: <major>.<minor>[.<patch>]-<channel> (e.g. 4.4.1-stable, 4.5-stable, 4.6-dev1)")
|
||||
sys.exit(1)
|
||||
|
||||
aab_path = sys.argv[1]
|
||||
nds_path = sys.argv[2]
|
||||
key_path = sys.argv[3]
|
||||
version_name = sys.argv[4]
|
||||
|
||||
main(aab_path, nds_path, key_path, version_name)
|
||||
@@ -1,55 +0,0 @@
|
||||
#!/bin/bash
|
||||
|
||||
if [ "$#" -ne 2 ]; then
|
||||
echo "Usage: $0 <version-name> <latest-stable>"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
VERSION_NAME="$1"
|
||||
LATEST_STABLE="$2"
|
||||
|
||||
BASEDIR="$(pwd)"
|
||||
|
||||
source ${BASEDIR}/config.sh
|
||||
|
||||
TMPDIR=$(mktemp -d)
|
||||
cleanup() {
|
||||
rm -rf "$TMPDIR"
|
||||
}
|
||||
trap cleanup EXIT
|
||||
|
||||
OVR_PLATFORM_UTIL_DOWNLOAD_URL="https://www.oculus.com/download_app/?id=5159709737372459"
|
||||
OVR_PLATFORM_UTIL="$TMPDIR/ovr-platform-util"
|
||||
|
||||
APK_FILE="${BASEDIR}/out/android/tools/android_editor_horizonos.apk"
|
||||
NDS_FILE="${BASEDIR}/out/android/tools/android_editor_native_debug_symbols.zip"
|
||||
NDS_OUTPUT_DIR="$TMPDIR/nds"
|
||||
|
||||
STATUS=$(echo "$VERSION_NAME" | sed -e 's/^.*-\([a-z][a-z]*\)[0-9]*$/\1/')
|
||||
if [ "$STATUS" = "stable" -a "$LATEST_STABLE" = "1" ]; then
|
||||
HORIZON_STORE_CHANNEL="LIVE"
|
||||
elif [ "$STATUS" = "dev" ]; then
|
||||
HORIZON_STORE_CHANNEL="ALPHA"
|
||||
elif [ "$STATUS" = "beta" ]; then
|
||||
HORIZON_STORE_CHANNEL="BETA"
|
||||
elif [ "$STATUS" = "rc" ]; then
|
||||
HORIZON_STORE_CHANNEL="RC"
|
||||
else
|
||||
echo "Unable to determine Horizon store channel from version status: $STATUS" >/dev/stderr
|
||||
exit 1
|
||||
fi
|
||||
|
||||
mkdir -p "$NDS_OUTPUT_DIR"
|
||||
(cd "$NDS_OUTPUT_DIR" && unzip "$NDS_FILE")
|
||||
|
||||
echo "Downloading ovr-platform-util..."
|
||||
if ! curl -fL -o "$OVR_PLATFORM_UTIL" "$OVR_PLATFORM_UTIL_DOWNLOAD_URL"; then
|
||||
exit 1
|
||||
fi
|
||||
|
||||
chmod +x "$OVR_PLATFORM_UTIL"
|
||||
|
||||
echo "Uploading $VERSION_NAME to Horizon store on channel $HORIZON_STORE_CHANNEL..."
|
||||
if ! $OVR_PLATFORM_UTIL upload-quest-build --app-id "$GODOT_ANDROID_HORIZON_APP_ID" --app-secret "$GODOT_ANDROID_HORIZON_APP_SECRET" --apk "$APK_FILE" --channel "$HORIZON_STORE_CHANNEL" --debug-symbols-dir "$NDS_OUTPUT_DIR/arm64-v8a/" --debug-symbols-pattern '*.so'; then
|
||||
exit 1
|
||||
fi
|
||||
@@ -1,18 +0,0 @@
|
||||
#/bin/bash
|
||||
|
||||
basedir="$(pwd)"
|
||||
|
||||
if [ ! -d "${basedir}/deps/keystore" ]; then
|
||||
echo "Couldn't find ${basedir}/deps/keystore. Make sure to run this from the root folder of the Git repository."
|
||||
fi
|
||||
|
||||
source ${basedir}/deps/keystore/config.sh
|
||||
|
||||
# Release the Godot Android library to MavenCentral
|
||||
${PODMAN} run -it --rm \
|
||||
-v ${basedir}/out/android/source:/root/godot -v ${basedir}/deps/keystore:/root/keystore \
|
||||
localhost/godot-android:${IMAGE_VERSION} bash -c \
|
||||
"source /root/keystore/config.sh && \
|
||||
cp -r /root/godot/.gradle /root && \
|
||||
cd /root/godot/platform/android/java && \
|
||||
./gradlew publishAllPublicationToSonatypeRepository --max-workers 1 closeAndReleaseSonatypeStagingRepository"
|
||||
@@ -1,29 +0,0 @@
|
||||
#!/bin/bash
|
||||
|
||||
if [ "$#" -ne 1 ]; then
|
||||
echo "Usage: $0 <version-name>"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
VERSION_NAME="$1"
|
||||
|
||||
BASEDIR="$(pwd)"
|
||||
|
||||
source ${BASEDIR}/config.sh
|
||||
|
||||
VENV_DIR="${BASEDIR}/venv"
|
||||
PYTHON_SCRIPT="${BASEDIR}/build-android/playstore_upload_script.py"
|
||||
AAB_FILE="${BASEDIR}/out/android/tools/android_editor.aab"
|
||||
NDS_FILE="${BASEDIR}/out/android/tools/android_editor_native_debug_symbols.zip"
|
||||
JSON_KEY_FILE="${BASEDIR}/${GODOT_ANDROID_UPLOAD_JSON_KEY}"
|
||||
|
||||
echo "Creating virtual environment"
|
||||
rm -rf "$VENV_DIR"
|
||||
python3 -m venv "$VENV_DIR"
|
||||
source "$VENV_DIR/bin/activate"
|
||||
|
||||
echo "Installing google-api-python-client"
|
||||
pip install --upgrade google-api-python-client
|
||||
|
||||
echo "Uploading editor to Google Play Store..."
|
||||
python3 "$PYTHON_SCRIPT" "$AAB_FILE" "$NDS_FILE" "$JSON_KEY_FILE" "$VERSION_NAME"
|
||||
@@ -1,71 +0,0 @@
|
||||
#!/bin/bash
|
||||
|
||||
set -e
|
||||
|
||||
if [ "${DOTNET}" != "1" ]; then
|
||||
exit 0
|
||||
fi
|
||||
|
||||
dnf install -y clang python-unversioned-command
|
||||
|
||||
git clone https://github.com/raulsntos/godot-dotnet
|
||||
cd godot-dotnet
|
||||
git checkout upgrade-assistant-plus-source-code-plugin-wip
|
||||
|
||||
echo "Building and generating .NET extension..."
|
||||
|
||||
# TODO: Get rid of this when we fix all these trimming warnings in godot-dotnet.
|
||||
cat << EOF >> .editorconfig
|
||||
# Disable trimming warnings because it spams the output too much.
|
||||
dotnet_diagnostics.IL2111.severity = none
|
||||
EOF
|
||||
|
||||
prerelease_label="${GODOT_VERSION#*-}"
|
||||
version_prefix="${GODOT_VERSION%-*}"
|
||||
|
||||
if [[ "${prerelease_label}" == "${GODOT_VERSION}" ]]; then
|
||||
prerelease_label=""
|
||||
fi
|
||||
|
||||
# TODO: Ensure we don't accidentally make stable releases. We can remove this when we're ready for a stable release.
|
||||
if [[ -z "$prerelease_label" ]]; then
|
||||
echo "YOU ARE NOT SUPPOSED TO MAKE A STABLE RELEASE WITH THIS"
|
||||
exit -1
|
||||
fi
|
||||
|
||||
version_component_count=$(grep -o "\." <<< "$version_prefix" | wc -l)
|
||||
|
||||
if [ "$version_component_count" -eq 0 ]; then
|
||||
version_prefix="${version_prefix}.0.0"
|
||||
elif [ "$version_component_count" -eq 1 ]; then
|
||||
version_prefix="${version_prefix}.0"
|
||||
fi
|
||||
|
||||
if [[ -n "$prerelease_label" ]]; then
|
||||
if [[ "$prerelease_label" =~ ^dev ]]; then
|
||||
prerelease_label="${prerelease_label/dev/alpha}"
|
||||
fi
|
||||
|
||||
prerelease_label=$(echo "$prerelease_label" | sed -E 's/([^0-9])([0-9])/\1.\2/g')
|
||||
fi
|
||||
|
||||
echo "Building Godot .NET version ${version_prefix} (prerelease: '${prerelease_label}')"
|
||||
|
||||
dotnet --info
|
||||
|
||||
build_id="$(date +%Y%m%d).1"
|
||||
final_version_kind="release"
|
||||
if [[ -n "$prerelease_label" ]]; then
|
||||
final_version_kind="prerelease"
|
||||
fi
|
||||
|
||||
./build.sh --productBuild --ci --warnAsError false \
|
||||
/p:GenerateGodotBindings=true \
|
||||
/p:VersionPrefix=${version_prefix} \
|
||||
/p:OfficialBuildId=${build_id} \
|
||||
/p:FinalVersionKind=${final_version_kind} \
|
||||
/p:PreReleaseVersionLabel=${prerelease_label}
|
||||
|
||||
cp -r artifacts/packages/Release/Shipping/* /root/out/
|
||||
|
||||
echo ".NET bindings generated successfully"
|
||||
@@ -4,19 +4,15 @@ set -e
|
||||
|
||||
# Config
|
||||
|
||||
export SCONS="scons -j${NUM_CORES} verbose=yes warnings=no progress=no redirect_build_objects=no"
|
||||
export SCONS="scons -j${NUM_CORES} verbose=yes warnings=no progress=no"
|
||||
# Keep LTO disabled for iOS - it works but it makes linking apps on deploy very slow,
|
||||
# which is seen as a regression in the current workflow.
|
||||
export OPTIONS="production=yes use_lto=no SWIFT_FRONTEND=/root/.local/share/swiftly/toolchains/6.2.1/usr/bin/swift-frontend"
|
||||
export OPTIONS_MONO="module_mono_enabled=yes"
|
||||
export OPTIONS_DOTNET="module_dotnet_enabled=yes"
|
||||
export OPTIONS="production=yes use_lto=no"
|
||||
export OPTIONS_MONO="module_mono_enabled=yes mono_static=yes"
|
||||
export TERM=xterm
|
||||
|
||||
export IOS_SDK="26.1"
|
||||
export IOS_DEVICE="IOS_SDK_PATH=/root/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS${IOS_SDK}.sdk"
|
||||
export IOS_SIMULATOR="IOS_SDK_PATH=/root/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator${IOS_SDK}.sdk simulator=yes"
|
||||
export APPLE_TARGET_ARM64="APPLE_TOOLCHAIN_PATH=/root/ioscross/arm64 apple_target_triple=arm-apple-darwin11-"
|
||||
export APPLE_TARGET_X86_64="APPLE_TOOLCHAIN_PATH=/root/ioscross/x86_64 apple_target_triple=x86_64-apple-darwin11-"
|
||||
export IOS_SDK="15.4"
|
||||
export IOS_LIPO="/root/ioscross/arm64/bin/arm-apple-darwin11-lipo"
|
||||
|
||||
rm -rf godot
|
||||
mkdir godot
|
||||
@@ -29,24 +25,32 @@ if [ "${CLASSICAL}" == "1" ]; then
|
||||
echo "Starting classical build for iOS..."
|
||||
|
||||
# arm64 device
|
||||
$SCONS platform=ios $OPTIONS arch=arm64 target=template_debug $IOS_DEVICE $APPLE_TARGET_ARM64
|
||||
$SCONS platform=ios $OPTIONS arch=arm64 target=template_release $IOS_DEVICE $APPLE_TARGET_ARM64
|
||||
$SCONS platform=iphone $OPTIONS arch=arm64 tools=no ios_simulator=no target=release_debug \
|
||||
IPHONESDK="/root/ioscross/arm64/SDK/iPhoneOS${IOS_SDK}.sdk" IPHONEPATH="/root/ioscross/arm64/" ios_triple="arm-apple-darwin11-"
|
||||
$SCONS platform=iphone $OPTIONS arch=arm64 tools=no ios_simulator=no target=release \
|
||||
IPHONESDK="/root/ioscross/arm64/SDK/iPhoneOS${IOS_SDK}.sdk" IPHONEPATH="/root/ioscross/arm64/" ios_triple="arm-apple-darwin11-"
|
||||
|
||||
# arm64 simulator
|
||||
# Disabled for now as it doesn't work with cctools-port and current LLVM.
|
||||
# See https://github.com/godotengine/build-containers/pull/85.
|
||||
#$SCONS platform=ios $OPTIONS arch=arm64 target=template_debug $IOS_SIMULATOR $APPLE_TARGET_ARM64
|
||||
#$SCONS platform=ios $OPTIONS arch=arm64 target=template_release $IOS_SIMULATOR $APPLE_TARGET_ARM64
|
||||
#$SCONS platform=iphone $OPTIONS arch=arm64 tools=no ios_simulator=yes target=release_debug \
|
||||
# IPHONESDK="/root/ioscross/arm64_sim/SDK/iPhoneOS${IOS_SDK}.sdk" IPHONEPATH="/root/ioscross/arm64_sim/" ios_triple="arm-apple-darwin11-"
|
||||
#$SCONS platform=iphone $OPTIONS arch=arm64 tools=no ios_simulator=no target=release \
|
||||
# IPHONESDK="/root/ioscross/arm64_sim/SDK/iPhoneOS${IOS_SDK}.sdk" IPHONEPATH="/root/ioscross/arm64_sim/" ios_triple="arm-apple-darwin11-"
|
||||
|
||||
# x86_64 simulator
|
||||
$SCONS platform=ios $OPTIONS arch=x86_64 target=template_debug $IOS_SIMULATOR $APPLE_TARGET_X86_64
|
||||
$SCONS platform=ios $OPTIONS arch=x86_64 target=template_release $IOS_SIMULATOR $APPLE_TARGET_X86_64
|
||||
$SCONS platform=iphone $OPTIONS arch=x86_64 tools=no ios_simulator=yes target=release_debug \
|
||||
IPHONESDK="/root/ioscross/x86_64_sim/SDK/iPhoneOS${IOS_SDK}.sdk" IPHONEPATH="/root/ioscross/x86_64_sim/" ios_triple="x86_64-apple-darwin11-"
|
||||
$SCONS platform=iphone $OPTIONS arch=x86_64 tools=no ios_simulator=yes target=release \
|
||||
IPHONESDK="/root/ioscross/x86_64_sim/SDK/iPhoneOS${IOS_SDK}.sdk" IPHONEPATH="/root/ioscross/x86_64_sim/" ios_triple="x86_64-apple-darwin11-"
|
||||
|
||||
mkdir -p /root/out/templates
|
||||
cp bin/libgodot.ios.template_release.arm64.a /root/out/templates/libgodot.ios.a
|
||||
cp bin/libgodot.ios.template_debug.arm64.a /root/out/templates/libgodot.ios.debug.a
|
||||
cp bin/libgodot.ios.template_release.x86_64.simulator.a /root/out/templates/libgodot.ios.simulator.a
|
||||
cp bin/libgodot.ios.template_debug.x86_64.simulator.a /root/out/templates/libgodot.ios.debug.simulator.a
|
||||
cp bin/libgodot.iphone.opt.arm64.a /root/out/templates/libgodot.iphone.a
|
||||
cp bin/libgodot.iphone.opt.debug.arm64.a /root/out/templates/libgodot.iphone.debug.a
|
||||
#$IOS_LIPO -create bin/libgodot.iphone.opt.arm64.simulator.a bin/libgodot.iphone.opt.x86_64.simulator.a -output /root/out/templates/libgodot.iphone.simulator.a
|
||||
#$IOS_LIPO -create bin/libgodot.iphone.opt.debug.arm64.simulator.a bin/libgodot.iphone.opt.debug.x86_64.simulator.a -output /root/out/templates/libgodot.iphone.debug.simulator.a
|
||||
cp bin/libgodot.iphone.opt.x86_64.simulator.a /root/out/templates/libgodot.iphone.simulator.a
|
||||
cp bin/libgodot.iphone.opt.debug.x86_64.simulator.a /root/out/templates/libgodot.iphone.debug.simulator.a
|
||||
fi
|
||||
|
||||
# Mono
|
||||
@@ -54,53 +58,59 @@ fi
|
||||
if [ "${MONO}" == "1" ]; then
|
||||
echo "Starting Mono build for iOS..."
|
||||
|
||||
cp /root/mono-glue/*.cpp modules/mono/glue/
|
||||
cp -r /root/mono-glue/GodotSharp/GodotSharp/Generated modules/mono/glue/GodotSharp/GodotSharp/
|
||||
cp -r /root/mono-glue/GodotSharp/GodotSharpEditor/Generated modules/mono/glue/GodotSharp/GodotSharpEditor/
|
||||
|
||||
# arm64 device
|
||||
$SCONS platform=ios $OPTIONS $OPTIONS_MONO arch=arm64 target=template_debug $IOS_DEVICE $APPLE_TARGET_ARM64
|
||||
$SCONS platform=ios $OPTIONS $OPTIONS_MONO arch=arm64 target=template_release $IOS_DEVICE $APPLE_TARGET_ARM64
|
||||
$SCONS platform=iphone $OPTIONS $OPTIONS_MONO arch=arm64 ios_simulator=no mono_prefix=/root/mono-installs/ios-arm64-release tools=no target=release_debug \
|
||||
IPHONESDK="/root/ioscross/arm64/SDK/iPhoneOS${IOS_SDK}.sdk" IPHONEPATH="/root/ioscross/arm64/" ios_triple="arm-apple-darwin11-"
|
||||
$SCONS platform=iphone $OPTIONS $OPTIONS_MONO arch=arm64 ios_simulator=no mono_prefix=/root/mono-installs/ios-arm64-release tools=no target=release \
|
||||
IPHONESDK="/root/ioscross/arm64/SDK/iPhoneOS${IOS_SDK}.sdk" IPHONEPATH="/root/ioscross/arm64/" ios_triple="arm-apple-darwin11-"
|
||||
|
||||
# arm64 simulator
|
||||
# Disabled for now as it doesn't work with cctools-port and current LLVM.
|
||||
# See https://github.com/godotengine/build-containers/pull/85.
|
||||
#$SCONS platform=ios $OPTIONS $OPTIONS_MONO arch=arm64 target=template_debug $IOS_SIMULATOR $APPLE_TARGET_ARM64
|
||||
#$SCONS platform=ios $OPTIONS $OPTIONS_MONO arch=arm64 target=template_release $IOS_SIMULATOR $APPLE_TARGET_ARM64
|
||||
#$SCONS platform=iphone $OPTIONS $OPTIONS_MONO arch=arm64 ios_simulator=yes mono_prefix=/root/mono-installs/ios-arm64-sim-release tools=no target=release_debug \
|
||||
# IPHONESDK="/root/ioscross/arm64_sim/SDK/iPhoneOS${IOS_SDK}.sdk" IPHONEPATH="/root/ioscross/arm64_sim/" ios_triple="arm-apple-darwin11-"
|
||||
#$SCONS platform=iphone $OPTIONS $OPTIONS_MONO arch=arm64 ios_simulator=yes mono_prefix=/root/mono-installs/ios-arm64-sim-release tools=no target=release \
|
||||
# IPHONESDK="/root/ioscross/arm64_sim/SDK/iPhoneOS${IOS_SDK}.sdk" IPHONEPATH="/root/ioscross/arm64_sim/" ios_triple="arm-apple-darwin11-"
|
||||
|
||||
# x86_64 simulator
|
||||
$SCONS platform=ios $OPTIONS $OPTIONS_MONO arch=x86_64 target=template_debug $IOS_SIMULATOR $APPLE_TARGET_X86_64
|
||||
$SCONS platform=ios $OPTIONS $OPTIONS_MONO arch=x86_64 target=template_release $IOS_SIMULATOR $APPLE_TARGET_X86_64
|
||||
$SCONS platform=iphone $OPTIONS $OPTIONS_MONO arch=x86_64 ios_simulator=yes mono_prefix=/root/mono-installs/ios-x86_64-release tools=no target=release_debug \
|
||||
IPHONESDK="/root/ioscross/x86_64_sim/SDK/iPhoneOS${IOS_SDK}.sdk" IPHONEPATH="/root/ioscross/x86_64_sim/" ios_triple="x86_64-apple-darwin11-"
|
||||
$SCONS platform=iphone $OPTIONS $OPTIONS_MONO arch=x86_64 ios_simulator=yes mono_prefix=/root/mono-installs/ios-x86_64-release tools=no target=release \
|
||||
IPHONESDK="/root/ioscross/x86_64_sim/SDK/iPhoneOS${IOS_SDK}.sdk" IPHONEPATH="/root/ioscross/x86_64_sim/" ios_triple="x86_64-apple-darwin11-"
|
||||
|
||||
mkdir -p /root/out/templates-mono
|
||||
cp bin/libgodot.ios.template_release.arm64.a /root/out/templates-mono/libgodot.ios.a
|
||||
cp bin/libgodot.ios.template_debug.arm64.a /root/out/templates-mono/libgodot.ios.debug.a
|
||||
cp bin/libgodot.ios.template_release.x86_64.simulator.a /root/out/templates-mono/libgodot.ios.simulator.a
|
||||
cp bin/libgodot.ios.template_debug.x86_64.simulator.a /root/out/templates-mono/libgodot.ios.debug.simulator.a
|
||||
fi
|
||||
|
||||
# .NET
|
||||
cp bin/libgodot.iphone.opt.arm64.a /root/out/templates-mono/libgodot.iphone.a
|
||||
cp bin/libgodot.iphone.opt.debug.arm64.a /root/out/templates-mono/libgodot.iphone.debug.a
|
||||
#$IOS_LIPO -create bin/libgodot.iphone.opt.arm64.simulator.a bin/libgodot.iphone.opt.x86_64.simulator.a -output /root/out/templates-mono/libgodot.iphone.simulator.a
|
||||
#$IOS_LIPO -create bin/libgodot.iphone.opt.debug.arm64.simulator.a bin/libgodot.iphone.opt.debug.x86_64.simulator.a -output /root/out/templates-mono/libgodot.iphone.debug.simulator.a
|
||||
cp bin/libgodot.iphone.opt.x86_64.simulator.a /root/out/templates-mono/libgodot.iphone.simulator.a
|
||||
cp bin/libgodot.iphone.opt.debug.x86_64.simulator.a /root/out/templates-mono/libgodot.iphone.debug.simulator.a
|
||||
|
||||
if [ "${DOTNET}" == "1" ]; then
|
||||
echo "Starting .NET build for iOS..."
|
||||
cp -r misc/dist/iphone-mono-libs /root/out/templates-mono/iphone-mono-libs
|
||||
|
||||
# arm64 device
|
||||
$SCONS platform=ios $OPTIONS $OPTIONS_DOTNET arch=arm64 target=template_debug $IOS_DEVICE $APPLE_TARGET_ARM64
|
||||
$SCONS platform=ios $OPTIONS $OPTIONS_DOTNET arch=arm64 target=template_release $IOS_DEVICE $APPLE_TARGET_ARM64
|
||||
cp bin/libmonosgen-2.0.iphone.arm64.a /root/out/templates-mono/iphone-mono-libs/libmonosgen-2.0.xcframework/ios-arm64/libmonosgen.a
|
||||
cp bin/libmono-native.iphone.arm64.a /root/out/templates-mono/iphone-mono-libs/libmono-native.xcframework/ios-arm64/libmono-native.a
|
||||
cp bin/libmono-profiler-log.iphone.arm64.a /root/out/templates-mono/iphone-mono-libs/libmono-profiler-log.xcframework/ios-arm64/libmono-profiler-log.a
|
||||
|
||||
# arm64 simulator
|
||||
# Disabled for now as it doesn't work with cctools-port and current LLVM.
|
||||
# See https://github.com/godotengine/build-containers/pull/85.
|
||||
#$SCONS platform=ios $OPTIONS $OPTIONS_DOTNET arch=arm64 target=template_debug $IOS_SIMULATOR $APPLE_TARGET_ARM64
|
||||
#$SCONS platform=ios $OPTIONS $OPTIONS_DOTNET arch=arm64 target=template_release $IOS_SIMULATOR $APPLE_TARGET_ARM64
|
||||
#$IOS_LIPO -create bin/libmonosgen-2.0.iphone.arm64.simulator.a bin/libmonosgen-2.0.iphone.x86_64.simulator.a -output /root/out/templates-mono/iphone-mono-libs/libmonosgen-2.0.xcframework/ios-arm64_x86_64-simulator/libmonosgen.a
|
||||
#$IOS_LIPO -create bin/libmono-native.iphone.arm64.simulator.a bin/libmono-native.iphone.x86_64.simulator.a -output /root/out/templates-mono/iphone-mono-libs/libmono-native.xcframework/ios-arm64_x86_64-simulator/libmono-native.a
|
||||
#$IOS_LIPO -create bin/libmono-profiler-log.iphone.arm64.simulator.a bin/libmono-profiler-log.iphone.x86_64.simulator.a -output /root/out/templates-mono/iphone-mono-libs/libmono-profiler-log.xcframework/ios-arm64_x86_64-simulator/libmono-profiler-log.a
|
||||
cp bin/libmonosgen-2.0.iphone.x86_64.simulator.a /root/out/templates-mono/iphone-mono-libs/libmonosgen-2.0.xcframework/ios-arm64_x86_64-simulator/libmonosgen.a
|
||||
cp bin/libmono-native.iphone.x86_64.simulator.a /root/out/templates-mono/iphone-mono-libs/libmono-native.xcframework/ios-arm64_x86_64-simulator/libmono-native.a
|
||||
cp bin/libmono-profiler-log.iphone.x86_64.simulator.a /root/out/templates-mono/iphone-mono-libs/libmono-profiler-log.xcframework/ios-arm64_x86_64-simulator/libmono-profiler-log.a
|
||||
|
||||
# x86_64 simulator
|
||||
$SCONS platform=ios $OPTIONS $OPTIONS_DOTNET arch=x86_64 target=template_debug $IOS_SIMULATOR $APPLE_TARGET_X86_64
|
||||
$SCONS platform=ios $OPTIONS $OPTIONS_DOTNET arch=x86_64 target=template_release $IOS_SIMULATOR $APPLE_TARGET_X86_64
|
||||
# The Mono libraries for the interpreter are not available for simulator builds
|
||||
cp bin/libmono-ee-interp.iphone.arm64.a /root/out/templates-mono/iphone-mono-libs/libmono-ee-interp.xcframework/ios-arm64/libmono-ee-interp.a
|
||||
cp bin/libmono-icall-table.iphone.arm64.a /root/out/templates-mono/iphone-mono-libs/libmono-icall-table.xcframework/ios-arm64/libmono-icall-table.a
|
||||
cp bin/libmono-ilgen.iphone.arm64.a /root/out/templates-mono/iphone-mono-libs/libmono-ilgen.xcframework/ios-arm64/libmono-ilgen.a
|
||||
|
||||
mkdir -p /root/out/templates-dotnet
|
||||
cp bin/libgodot.ios.template_release.arm64.a /root/out/templates-dotnet/libgodot.ios.a
|
||||
cp bin/libgodot.ios.template_debug.arm64.a /root/out/templates-dotnet/libgodot.ios.debug.a
|
||||
cp bin/libgodot.ios.template_release.x86_64.simulator.a /root/out/templates-dotnet/libgodot.ios.simulator.a
|
||||
cp bin/libgodot.ios.template_debug.x86_64.simulator.a /root/out/templates-dotnet/libgodot.ios.debug.simulator.a
|
||||
mkdir -p /root/out/templates-mono/bcl
|
||||
cp -r /root/mono-installs/ios-bcl/* /root/out/templates-mono/bcl
|
||||
fi
|
||||
|
||||
echo "iOS build successful"
|
||||
|
||||
67
build-javascript/build.sh
Executable file
67
build-javascript/build.sh
Executable file
@@ -0,0 +1,67 @@
|
||||
#!/bin/bash
|
||||
|
||||
set -e
|
||||
|
||||
# Config
|
||||
|
||||
export SCONS="scons -j${NUM_CORES} verbose=yes warnings=no progress=no"
|
||||
export OPTIONS="production=yes"
|
||||
export OPTIONS_MONO="module_mono_enabled=yes mono_static=yes mono_prefix=/root/mono-installs/wasm-runtime-release use_lto=no"
|
||||
export TERM=xterm
|
||||
|
||||
rm -rf godot
|
||||
mkdir godot
|
||||
cd godot
|
||||
tar xf /root/godot.tar.gz --strip-components=1
|
||||
|
||||
# Classical
|
||||
|
||||
if [ "${CLASSICAL}" == "1" ]; then
|
||||
echo "Starting classical build for JavaScript..."
|
||||
|
||||
source /root/emsdk_${EMSCRIPTEN_CLASSICAL}/emsdk_env.sh
|
||||
|
||||
$SCONS platform=javascript ${OPTIONS} target=release_debug tools=no
|
||||
$SCONS platform=javascript ${OPTIONS} target=release tools=no
|
||||
|
||||
$SCONS platform=javascript ${OPTIONS} target=release_debug tools=no threads_enabled=yes
|
||||
$SCONS platform=javascript ${OPTIONS} target=release tools=no threads_enabled=yes
|
||||
|
||||
$SCONS platform=javascript ${OPTIONS} target=release_debug tools=no gdnative_enabled=yes
|
||||
$SCONS platform=javascript ${OPTIONS} target=release tools=no gdnative_enabled=yes
|
||||
|
||||
mkdir -p /root/out/templates
|
||||
cp -rvp bin/*.zip /root/out/templates
|
||||
rm -f bin/*.zip
|
||||
|
||||
$SCONS platform=javascript ${OPTIONS} target=release_debug tools=yes threads_enabled=yes use_closure_compiler=yes
|
||||
|
||||
mkdir -p /root/out/tools
|
||||
cp -rvp bin/*.zip /root/out/tools
|
||||
rm -f bin/*.zip
|
||||
|
||||
fi
|
||||
|
||||
# Mono
|
||||
|
||||
if [ "${MONO}" == "1" ]; then
|
||||
echo "Starting Mono build for JavaScript..."
|
||||
|
||||
source /root/emsdk_${EMSCRIPTEN_MONO}/emsdk_env.sh
|
||||
|
||||
cp /root/mono-glue/*.cpp modules/mono/glue/
|
||||
cp -r /root/mono-glue/GodotSharp/GodotSharp/Generated modules/mono/glue/GodotSharp/GodotSharp/
|
||||
cp -r /root/mono-glue/GodotSharp/GodotSharpEditor/Generated modules/mono/glue/GodotSharp/GodotSharpEditor/
|
||||
|
||||
$SCONS platform=javascript ${OPTIONS} ${OPTIONS_MONO} target=release_debug tools=no
|
||||
$SCONS platform=javascript ${OPTIONS} ${OPTIONS_MONO} target=release tools=no
|
||||
|
||||
mkdir -p /root/out/templates-mono
|
||||
cp -rvp bin/*.zip /root/out/templates-mono
|
||||
rm -f bin/*.zip
|
||||
|
||||
mkdir -p /root/out/templates-mono/bcl
|
||||
cp -r /root/mono-installs/wasm-bcl/wasm /root/out/templates-mono/bcl/
|
||||
fi
|
||||
|
||||
echo "JavaScript build successful"
|
||||
@@ -4,10 +4,11 @@ set -e
|
||||
|
||||
# Config
|
||||
|
||||
export SCONS="scons -j${NUM_CORES} verbose=yes warnings=no progress=no redirect_build_objects=no"
|
||||
export OPTIONS="production=yes accesskit_sdk_path=/root/accesskit/accesskit-c"
|
||||
export OPTIONS_MONO="module_mono_enabled=yes"
|
||||
export OPTIONS_DOTNET="module_dotnet_enabled=yes"
|
||||
export SCONS="scons -j${NUM_CORES} verbose=yes warnings=no progress=no"
|
||||
export OPTIONS="production=yes"
|
||||
export OPTIONS_MONO="module_mono_enabled=yes mono_static=yes"
|
||||
export MONO_PREFIX_X86_64="/root/mono-installs/desktop-linux-x86_64-release"
|
||||
export MONO_PREFIX_X86="/root/mono-installs/desktop-linux-x86-release"
|
||||
export TERM=xterm
|
||||
|
||||
rm -rf godot
|
||||
@@ -22,54 +23,28 @@ if [ "${CLASSICAL}" == "1" ]; then
|
||||
|
||||
export PATH="${GODOT_SDK_LINUX_X86_64}/bin:${BASE_PATH}"
|
||||
|
||||
$SCONS platform=linuxbsd arch=x86_64 $OPTIONS target=editor
|
||||
mkdir -p /root/out/x86_64/tools
|
||||
cp -rvp bin/* /root/out/x86_64/tools
|
||||
$SCONS platform=x11 $OPTIONS tools=yes target=release_debug
|
||||
mkdir -p /root/out/x64/tools
|
||||
cp -rvp bin/* /root/out/x64/tools
|
||||
rm -rf bin
|
||||
|
||||
$SCONS platform=linuxbsd arch=x86_64 $OPTIONS target=template_debug
|
||||
$SCONS platform=linuxbsd arch=x86_64 $OPTIONS target=template_release
|
||||
mkdir -p /root/out/x86_64/templates
|
||||
cp -rvp bin/* /root/out/x86_64/templates
|
||||
$SCONS platform=x11 $OPTIONS tools=no target=release_debug
|
||||
$SCONS platform=x11 $OPTIONS tools=no target=release
|
||||
mkdir -p /root/out/x64/templates
|
||||
cp -rvp bin/* /root/out/x64/templates
|
||||
rm -rf bin
|
||||
|
||||
export PATH="${GODOT_SDK_LINUX_X86_32}/bin:${BASE_PATH}"
|
||||
export PATH="${GODOT_SDK_LINUX_X86}/bin:${BASE_PATH}"
|
||||
|
||||
$SCONS platform=linuxbsd arch=x86_32 $OPTIONS target=editor
|
||||
mkdir -p /root/out/x86_32/tools
|
||||
cp -rvp bin/* /root/out/x86_32/tools
|
||||
$SCONS platform=x11 $OPTIONS tools=yes target=release_debug bits=32
|
||||
mkdir -p /root/out/x86/tools
|
||||
cp -rvp bin/* /root/out/x86/tools
|
||||
rm -rf bin
|
||||
|
||||
$SCONS platform=linuxbsd arch=x86_32 $OPTIONS target=template_debug
|
||||
$SCONS platform=linuxbsd arch=x86_32 $OPTIONS target=template_release
|
||||
mkdir -p /root/out/x86_32/templates
|
||||
cp -rvp bin/* /root/out/x86_32/templates
|
||||
rm -rf bin
|
||||
|
||||
export PATH="${GODOT_SDK_LINUX_ARM64}/bin:${BASE_PATH}"
|
||||
|
||||
$SCONS platform=linuxbsd arch=arm64 $OPTIONS target=editor
|
||||
mkdir -p /root/out/arm64/tools
|
||||
cp -rvp bin/* /root/out/arm64/tools
|
||||
rm -rf bin
|
||||
|
||||
$SCONS platform=linuxbsd arch=arm64 $OPTIONS target=template_debug
|
||||
$SCONS platform=linuxbsd arch=arm64 $OPTIONS target=template_release
|
||||
mkdir -p /root/out/arm64/templates
|
||||
cp -rvp bin/* /root/out/arm64/templates
|
||||
rm -rf bin
|
||||
|
||||
export PATH="${GODOT_SDK_LINUX_ARM32}/bin:${BASE_PATH}"
|
||||
|
||||
$SCONS platform=linuxbsd arch=arm32 $OPTIONS target=editor
|
||||
mkdir -p /root/out/arm32/tools
|
||||
cp -rvp bin/* /root/out/arm32/tools
|
||||
rm -rf bin
|
||||
|
||||
$SCONS platform=linuxbsd arch=arm32 $OPTIONS target=template_debug
|
||||
$SCONS platform=linuxbsd arch=arm32 $OPTIONS target=template_release
|
||||
mkdir -p /root/out/arm32/templates
|
||||
cp -rvp bin/* /root/out/arm32/templates
|
||||
$SCONS platform=x11 $OPTIONS tools=no target=release_debug bits=32
|
||||
$SCONS platform=x11 $OPTIONS tools=no target=release bits=32
|
||||
mkdir -p /root/out/x86/templates
|
||||
cp -rvp bin/* /root/out/x86/templates
|
||||
rm -rf bin
|
||||
fi
|
||||
|
||||
@@ -78,121 +53,36 @@ fi
|
||||
if [ "${MONO}" == "1" ]; then
|
||||
echo "Starting Mono build for Linux..."
|
||||
|
||||
cp /root/mono-glue/*.cpp modules/mono/glue/
|
||||
cp -r /root/mono-glue/GodotSharp/GodotSharp/Generated modules/mono/glue/GodotSharp/GodotSharp/
|
||||
cp -r /root/mono-glue/GodotSharp/GodotSharpEditor/Generated modules/mono/glue/GodotSharp/GodotSharpEditor/
|
||||
|
||||
export PATH="${GODOT_SDK_LINUX_X86_64}/bin:${BASE_PATH}"
|
||||
export OPTIONS_MONO_PREFIX="${OPTIONS} ${OPTIONS_MONO} mono_prefix=${MONO_PREFIX_X86_64}"
|
||||
|
||||
$SCONS platform=linuxbsd arch=x86_64 $OPTIONS $OPTIONS_MONO target=editor
|
||||
./modules/mono/build_scripts/build_assemblies.py --godot-output-dir=./bin --godot-platform=linuxbsd
|
||||
mkdir -p /root/out/x86_64/tools-mono
|
||||
cp -rvp bin/* /root/out/x86_64/tools-mono
|
||||
$SCONS platform=x11 $OPTIONS_MONO_PREFIX tools=yes target=release_debug copy_mono_root=yes
|
||||
mkdir -p /root/out/x64/tools-mono
|
||||
cp -rvp bin/* /root/out/x64/tools-mono
|
||||
rm -rf bin
|
||||
|
||||
$SCONS platform=linuxbsd arch=x86_64 $OPTIONS $OPTIONS_MONO target=template_debug
|
||||
$SCONS platform=linuxbsd arch=x86_64 $OPTIONS $OPTIONS_MONO target=template_release
|
||||
mkdir -p /root/out/x86_64/templates-mono
|
||||
cp -rvp bin/* /root/out/x86_64/templates-mono
|
||||
$SCONS platform=x11 $OPTIONS_MONO_PREFIX tools=no target=release_debug
|
||||
$SCONS platform=x11 $OPTIONS_MONO_PREFIX tools=no target=release
|
||||
mkdir -p /root/out/x64/templates-mono
|
||||
cp -rvp bin/* /root/out/x64/templates-mono
|
||||
rm -rf bin
|
||||
|
||||
export PATH="${GODOT_SDK_LINUX_X86_32}/bin:${BASE_PATH}"
|
||||
export PATH="${GODOT_SDK_LINUX_X86}/bin:${BASE_PATH}"
|
||||
export OPTIONS_MONO_PREFIX="${OPTIONS} ${OPTIONS_MONO} mono_prefix=${MONO_PREFIX_X86}"
|
||||
|
||||
$SCONS platform=linuxbsd arch=x86_32 $OPTIONS $OPTIONS_MONO target=editor
|
||||
./modules/mono/build_scripts/build_assemblies.py --godot-output-dir=./bin --godot-platform=linuxbsd
|
||||
mkdir -p /root/out/x86_32/tools-mono
|
||||
cp -rvp bin/* /root/out/x86_32/tools-mono
|
||||
$SCONS platform=x11 $OPTIONS_MONO_PREFIX tools=yes target=release_debug copy_mono_root=yes bits=32
|
||||
mkdir -p /root/out/x86/tools-mono
|
||||
cp -rvp bin/* /root/out/x86/tools-mono
|
||||
rm -rf bin
|
||||
|
||||
$SCONS platform=linuxbsd arch=x86_32 $OPTIONS $OPTIONS_MONO target=template_debug
|
||||
$SCONS platform=linuxbsd arch=x86_32 $OPTIONS $OPTIONS_MONO target=template_release
|
||||
mkdir -p /root/out/x86_32/templates-mono
|
||||
cp -rvp bin/* /root/out/x86_32/templates-mono
|
||||
rm -rf bin
|
||||
|
||||
export PATH="${GODOT_SDK_LINUX_ARM64}/bin:${BASE_PATH}"
|
||||
|
||||
$SCONS platform=linuxbsd arch=arm64 $OPTIONS $OPTIONS_MONO target=editor
|
||||
./modules/mono/build_scripts/build_assemblies.py --godot-output-dir=./bin --godot-platform=linuxbsd
|
||||
mkdir -p /root/out/arm64/tools-mono
|
||||
cp -rvp bin/* /root/out/arm64/tools-mono
|
||||
rm -rf bin
|
||||
|
||||
$SCONS platform=linuxbsd arch=arm64 $OPTIONS $OPTIONS_MONO target=template_debug
|
||||
$SCONS platform=linuxbsd arch=arm64 $OPTIONS $OPTIONS_MONO target=template_release
|
||||
mkdir -p /root/out/arm64/templates-mono
|
||||
cp -rvp bin/* /root/out/arm64/templates-mono
|
||||
rm -rf bin
|
||||
|
||||
export PATH="${GODOT_SDK_LINUX_ARM32}/bin:${BASE_PATH}"
|
||||
|
||||
$SCONS platform=linuxbsd arch=arm32 $OPTIONS $OPTIONS_MONO target=editor
|
||||
./modules/mono/build_scripts/build_assemblies.py --godot-output-dir=./bin --godot-platform=linuxbsd
|
||||
mkdir -p /root/out/arm32/tools-mono
|
||||
cp -rvp bin/* /root/out/arm32/tools-mono
|
||||
rm -rf bin
|
||||
|
||||
$SCONS platform=linuxbsd arch=arm32 $OPTIONS $OPTIONS_MONO target=template_debug
|
||||
$SCONS platform=linuxbsd arch=arm32 $OPTIONS $OPTIONS_MONO target=template_release
|
||||
mkdir -p /root/out/arm32/templates-mono
|
||||
cp -rvp bin/* /root/out/arm32/templates-mono
|
||||
rm -rf bin
|
||||
fi
|
||||
|
||||
# .NET
|
||||
|
||||
if [ "${DOTNET}" == "1" ]; then
|
||||
echo "Starting .NET build for Linux..."
|
||||
|
||||
export PATH="${GODOT_SDK_LINUX_X86_64}/bin:${BASE_PATH}"
|
||||
|
||||
$SCONS platform=linuxbsd arch=x86_64 $OPTIONS $OPTIONS_DOTNET target=editor
|
||||
mkdir -p /root/out/x86_64/tools-dotnet
|
||||
cp -rvp bin/* /root/out/x86_64/tools-dotnet
|
||||
rm -rf bin
|
||||
|
||||
$SCONS platform=linuxbsd arch=x86_64 $OPTIONS $OPTIONS_DOTNET target=template_debug
|
||||
$SCONS platform=linuxbsd arch=x86_64 $OPTIONS $OPTIONS_DOTNET target=template_release
|
||||
mkdir -p /root/out/x86_64/templates-dotnet
|
||||
cp -rvp bin/* /root/out/x86_64/templates-dotnet
|
||||
rm -rf bin
|
||||
|
||||
export PATH="${GODOT_SDK_LINUX_X86_32}/bin:${BASE_PATH}"
|
||||
|
||||
$SCONS platform=linuxbsd arch=x86_32 $OPTIONS $OPTIONS_DOTNET target=editor
|
||||
mkdir -p /root/out/x86_32/tools-dotnet
|
||||
cp -rvp bin/* /root/out/x86_32/tools-dotnet
|
||||
rm -rf bin
|
||||
|
||||
$SCONS platform=linuxbsd arch=x86_32 $OPTIONS $OPTIONS_DOTNET target=template_debug
|
||||
$SCONS platform=linuxbsd arch=x86_32 $OPTIONS $OPTIONS_DOTNET target=template_release
|
||||
mkdir -p /root/out/x86_32/templates-dotnet
|
||||
cp -rvp bin/* /root/out/x86_32/templates-dotnet
|
||||
rm -rf bin
|
||||
|
||||
export PATH="${GODOT_SDK_LINUX_ARM64}/bin:${BASE_PATH}"
|
||||
|
||||
$SCONS platform=linuxbsd arch=arm64 $OPTIONS $OPTIONS_DOTNET target=editor
|
||||
mkdir -p /root/out/arm64/tools-dotnet
|
||||
cp -rvp bin/* /root/out/arm64/tools-dotnet
|
||||
rm -rf bin
|
||||
|
||||
$SCONS platform=linuxbsd arch=arm64 $OPTIONS $OPTIONS_DOTNET target=template_debug
|
||||
$SCONS platform=linuxbsd arch=arm64 $OPTIONS $OPTIONS_DOTNET target=template_release
|
||||
mkdir -p /root/out/arm64/templates-dotnet
|
||||
cp -rvp bin/* /root/out/arm64/templates-dotnet
|
||||
rm -rf bin
|
||||
|
||||
export PATH="${GODOT_SDK_LINUX_ARM32}/bin:${BASE_PATH}"
|
||||
|
||||
$SCONS platform=linuxbsd arch=arm32 $OPTIONS $OPTIONS_DOTNET target=editor
|
||||
mkdir -p /root/out/arm32/tools-dotnet
|
||||
cp -rvp bin/* /root/out/arm32/tools-dotnet
|
||||
rm -rf bin
|
||||
|
||||
$SCONS platform=linuxbsd arch=arm32 $OPTIONS $OPTIONS_DOTNET target=template_debug
|
||||
$SCONS platform=linuxbsd arch=arm32 $OPTIONS $OPTIONS_DOTNET target=template_release
|
||||
mkdir -p /root/out/arm32/templates-dotnet
|
||||
cp -rvp bin/* /root/out/arm32/templates-dotnet
|
||||
$SCONS platform=x11 $OPTIONS_MONO_PREFIX tools=no target=release_debug bits=32
|
||||
$SCONS platform=x11 $OPTIONS_MONO_PREFIX tools=no target=release bits=32
|
||||
mkdir -p /root/out/x86/templates-mono
|
||||
cp -rvp bin/* /root/out/x86/templates-mono
|
||||
rm -rf bin
|
||||
fi
|
||||
|
||||
|
||||
@@ -1,97 +0,0 @@
|
||||
#!/bin/bash
|
||||
|
||||
set -e
|
||||
|
||||
# Config
|
||||
|
||||
export SCONS="scons -j${NUM_CORES} verbose=yes warnings=no progress=no redirect_build_objects=no"
|
||||
export OPTIONS="osxcross_sdk=darwin25.1 production=yes use_volk=no vulkan_sdk_path=/root/moltenvk angle_libs=/root/angle accesskit_sdk_path=/root/accesskit/accesskit-c SWIFT_FRONTEND=/root/.local/share/swiftly/toolchains/6.2.1/usr/bin/swift-frontend"
|
||||
export OPTIONS_MONO="module_mono_enabled=yes"
|
||||
export OPTIONS_DOTNET="module_dotnet_enabled=yes"
|
||||
export TERM=xterm
|
||||
|
||||
rm -rf godot
|
||||
mkdir godot
|
||||
cd godot
|
||||
tar xf /root/godot.tar.gz --strip-components=1
|
||||
|
||||
# Classical
|
||||
|
||||
if [ "${CLASSICAL}" == "1" ]; then
|
||||
echo "Starting classical build for macOS..."
|
||||
|
||||
$SCONS platform=macos $OPTIONS arch=x86_64 target=editor
|
||||
$SCONS platform=macos $OPTIONS arch=arm64 target=editor
|
||||
lipo -create bin/godot.macos.editor.x86_64 bin/godot.macos.editor.arm64 -output bin/godot.macos.editor.universal
|
||||
|
||||
mkdir -p /root/out/tools
|
||||
cp -rvp bin/* /root/out/tools
|
||||
rm -rf bin
|
||||
|
||||
$SCONS platform=macos $OPTIONS arch=x86_64 target=template_debug
|
||||
$SCONS platform=macos $OPTIONS arch=arm64 target=template_debug
|
||||
lipo -create bin/godot.macos.template_debug.x86_64 bin/godot.macos.template_debug.arm64 -output bin/godot.macos.template_debug.universal
|
||||
$SCONS platform=macos $OPTIONS arch=x86_64 target=template_release
|
||||
$SCONS platform=macos $OPTIONS arch=arm64 target=template_release
|
||||
lipo -create bin/godot.macos.template_release.x86_64 bin/godot.macos.template_release.arm64 -output bin/godot.macos.template_release.universal
|
||||
|
||||
mkdir -p /root/out/templates
|
||||
cp -rvp bin/* /root/out/templates
|
||||
rm -rf bin
|
||||
fi
|
||||
|
||||
# Mono
|
||||
|
||||
if [ "${MONO}" == "1" ]; then
|
||||
echo "Starting Mono build for macOS..."
|
||||
|
||||
cp -r /root/mono-glue/GodotSharp/GodotSharp/Generated modules/mono/glue/GodotSharp/GodotSharp/
|
||||
cp -r /root/mono-glue/GodotSharp/GodotSharpEditor/Generated modules/mono/glue/GodotSharp/GodotSharpEditor/
|
||||
|
||||
$SCONS platform=macos $OPTIONS $OPTIONS_MONO arch=x86_64 target=editor
|
||||
$SCONS platform=macos $OPTIONS $OPTIONS_MONO arch=arm64 target=editor
|
||||
lipo -create bin/godot.macos.editor.x86_64.mono bin/godot.macos.editor.arm64.mono -output bin/godot.macos.editor.universal.mono
|
||||
./modules/mono/build_scripts/build_assemblies.py --godot-output-dir=./bin --godot-platform=macos
|
||||
|
||||
mkdir -p /root/out/tools-mono
|
||||
cp -rvp bin/* /root/out/tools-mono
|
||||
rm -rf bin
|
||||
|
||||
$SCONS platform=macos $OPTIONS $OPTIONS_MONO arch=x86_64 target=template_debug
|
||||
$SCONS platform=macos $OPTIONS $OPTIONS_MONO arch=arm64 target=template_debug
|
||||
lipo -create bin/godot.macos.template_debug.x86_64.mono bin/godot.macos.template_debug.arm64.mono -output bin/godot.macos.template_debug.universal.mono
|
||||
$SCONS platform=macos $OPTIONS $OPTIONS_MONO arch=x86_64 target=template_release
|
||||
$SCONS platform=macos $OPTIONS $OPTIONS_MONO arch=arm64 target=template_release
|
||||
lipo -create bin/godot.macos.template_release.x86_64.mono bin/godot.macos.template_release.arm64.mono -output bin/godot.macos.template_release.universal.mono
|
||||
|
||||
mkdir -p /root/out/templates-mono
|
||||
cp -rvp bin/* /root/out/templates-mono
|
||||
rm -rf bin
|
||||
fi
|
||||
|
||||
# .NET
|
||||
|
||||
if [ "${DOTNET}" == "1" ]; then
|
||||
echo "Starting .NET build for macOS..."
|
||||
|
||||
$SCONS platform=macos $OPTIONS $OPTIONS_DOTNET arch=x86_64 target=editor
|
||||
$SCONS platform=macos $OPTIONS $OPTIONS_DOTNET arch=arm64 target=editor
|
||||
lipo -create bin/godot.macos.editor.x86_64.dotnet bin/godot.macos.editor.arm64.dotnet -output bin/godot.macos.editor.universal.dotnet
|
||||
|
||||
mkdir -p /root/out/tools-dotnet
|
||||
cp -rvp bin/* /root/out/tools-dotnet
|
||||
rm -rf bin
|
||||
|
||||
$SCONS platform=macos $OPTIONS $OPTIONS_DOTNET arch=x86_64 target=template_debug
|
||||
$SCONS platform=macos $OPTIONS $OPTIONS_DOTNET arch=arm64 target=template_debug
|
||||
lipo -create bin/godot.macos.template_debug.x86_64.dotnet bin/godot.macos.template_debug.arm64.dotnet -output bin/godot.macos.template_debug.universal.dotnet
|
||||
$SCONS platform=macos $OPTIONS $OPTIONS_DOTNET arch=x86_64 target=template_release
|
||||
$SCONS platform=macos $OPTIONS $OPTIONS_DOTNET arch=arm64 target=template_release
|
||||
lipo -create bin/godot.macos.template_release.x86_64.dotnet bin/godot.macos.template_release.arm64.dotnet -output bin/godot.macos.template_release.universal.dotnet
|
||||
|
||||
mkdir -p /root/out/templates-dotnet
|
||||
cp -rvp bin/* /root/out/templates-dotnet
|
||||
rm -rf bin
|
||||
fi
|
||||
|
||||
echo "macOS build successful"
|
||||
99
build-macosx/build.sh
Executable file
99
build-macosx/build.sh
Executable file
@@ -0,0 +1,99 @@
|
||||
#!/bin/bash
|
||||
|
||||
set -e
|
||||
|
||||
# Config
|
||||
|
||||
export SCONS="scons -j${NUM_CORES} verbose=yes warnings=no progress=no"
|
||||
export OPTIONS="osxcross_sdk=darwin21.4 production=yes"
|
||||
export OPTIONS_MONO="module_mono_enabled=yes mono_static=yes"
|
||||
export MONO_PREFIX_X86_64="/root/mono-installs/desktop-osx-x86_64-release"
|
||||
export MONO_PREFIX_ARM64="/root/mono-installs/desktop-osx-arm64-release"
|
||||
export STRIP="x86_64-apple-darwin21.4-strip -u -r"
|
||||
export TERM=xterm
|
||||
|
||||
rm -rf godot
|
||||
mkdir godot
|
||||
cd godot
|
||||
tar xf /root/godot.tar.gz --strip-components=1
|
||||
|
||||
# Classical
|
||||
|
||||
if [ "${CLASSICAL}" == "1" ]; then
|
||||
echo "Starting classical build for macOS..."
|
||||
|
||||
$SCONS platform=osx $OPTIONS arch=x86_64 tools=yes target=release_debug
|
||||
$SCONS platform=osx $OPTIONS arch=arm64 tools=yes target=release_debug
|
||||
lipo -create bin/godot.osx.opt.tools.x86_64 bin/godot.osx.opt.tools.arm64 -output bin/godot.osx.opt.tools.universal
|
||||
$STRIP bin/godot.osx.opt.tools.universal
|
||||
|
||||
mkdir -p /root/out/tools
|
||||
cp -rvp bin/* /root/out/tools
|
||||
rm -rf bin
|
||||
|
||||
$SCONS platform=osx $OPTIONS arch=x86_64 tools=no target=release_debug
|
||||
$SCONS platform=osx $OPTIONS arch=arm64 tools=no target=release_debug
|
||||
lipo -create bin/godot.osx.opt.debug.x86_64 bin/godot.osx.opt.debug.arm64 -output bin/godot.osx.opt.debug.universal
|
||||
$STRIP bin/godot.osx.opt.debug.universal
|
||||
$SCONS platform=osx $OPTIONS arch=x86_64 tools=no target=release
|
||||
$SCONS platform=osx $OPTIONS arch=arm64 tools=no target=release
|
||||
lipo -create bin/godot.osx.opt.x86_64 bin/godot.osx.opt.arm64 -output bin/godot.osx.opt.universal
|
||||
$STRIP bin/godot.osx.opt.universal
|
||||
|
||||
mkdir -p /root/out/templates
|
||||
cp -rvp bin/* /root/out/templates
|
||||
rm -rf bin
|
||||
fi
|
||||
|
||||
# Mono
|
||||
|
||||
if [ "${MONO}" == "1" ]; then
|
||||
echo "Starting Mono build for macOS..."
|
||||
|
||||
cp /root/mono-glue/*.cpp modules/mono/glue/
|
||||
cp -r /root/mono-glue/GodotSharp/GodotSharp/Generated modules/mono/glue/GodotSharp/GodotSharp/
|
||||
cp -r /root/mono-glue/GodotSharp/GodotSharpEditor/Generated modules/mono/glue/GodotSharp/GodotSharpEditor/
|
||||
|
||||
# Note: A bit of dylib wrangling involved as x86_64 and arm64 builds both generate GodotSharp
|
||||
# so the second build overrides the first, but we need to lipo the libs to make them universal.
|
||||
# We also need to ensure that /etc/mono/config has the proper filenames (keep arm64 as the last
|
||||
# build so that we rely on its config, which has libmono-native.dylib instead of
|
||||
# libmono-native-compat.dylib).
|
||||
mkdir -p tmp-lib/{x86_64,arm64}
|
||||
|
||||
$SCONS platform=osx $OPTIONS $OPTIONS_MONO mono_prefix=$MONO_PREFIX_X86_64 arch=x86_64 tools=yes target=release_debug copy_mono_root=yes
|
||||
cp bin/GodotSharp/Mono/lib/*.dylib tmp-lib/x86_64/
|
||||
$SCONS platform=osx $OPTIONS $OPTIONS_MONO mono_prefix=$MONO_PREFIX_ARM64 arch=arm64 tools=yes target=release_debug copy_mono_root=yes
|
||||
cp bin/GodotSharp/Mono/lib/*.dylib tmp-lib/arm64/
|
||||
lipo -create bin/godot.osx.opt.tools.x86_64.mono bin/godot.osx.opt.tools.arm64.mono -output bin/godot.osx.opt.tools.universal.mono
|
||||
$STRIP bin/godot.osx.opt.tools.universal.mono
|
||||
|
||||
# Make universal versions of the dylibs we use.
|
||||
lipo -create tmp-lib/x86_64/libmono-native-compat.dylib tmp-lib/arm64/libmono-native.dylib -output tmp-lib/libmono-native.dylib
|
||||
lipo -create tmp-lib/x86_64/libMonoPosixHelper.dylib tmp-lib/arm64/libMonoPosixHelper.dylib -output tmp-lib/libMonoPosixHelper.dylib
|
||||
lipo -create tmp-lib/x86_64/libmono-btls-shared.dylib tmp-lib/arm64/libmono-btls-shared.dylib -output tmp-lib/libmono-btls-shared.dylib
|
||||
|
||||
cp -f tmp-lib/*.dylib bin/GodotSharp/Mono/lib/
|
||||
|
||||
mkdir -p /root/out/tools-mono
|
||||
cp -rvp bin/* /root/out/tools-mono
|
||||
rm -rf bin
|
||||
|
||||
$SCONS platform=osx $OPTIONS $OPTIONS_MONO mono_prefix=$MONO_PREFIX_X86_64 arch=x86_64 tools=no target=release_debug
|
||||
$SCONS platform=osx $OPTIONS $OPTIONS_MONO mono_prefix=$MONO_PREFIX_ARM64 arch=arm64 tools=no target=release_debug
|
||||
lipo -create bin/godot.osx.opt.debug.x86_64.mono bin/godot.osx.opt.debug.arm64.mono -output bin/godot.osx.opt.debug.universal.mono
|
||||
$STRIP bin/godot.osx.opt.debug.universal.mono
|
||||
$SCONS platform=osx $OPTIONS $OPTIONS_MONO mono_prefix=$MONO_PREFIX_X86_64 arch=x86_64 tools=no target=release
|
||||
$SCONS platform=osx $OPTIONS $OPTIONS_MONO mono_prefix=$MONO_PREFIX_ARM64 arch=arm64 tools=no target=release
|
||||
lipo -create bin/godot.osx.opt.x86_64.mono bin/godot.osx.opt.arm64.mono -output bin/godot.osx.opt.universal.mono
|
||||
$STRIP bin/godot.osx.opt.universal.mono
|
||||
|
||||
cp -f tmp-lib/*.dylib bin/data.mono.osx.64.release/Mono/lib/
|
||||
cp -f tmp-lib/*.dylib bin/data.mono.osx.64.release_debug/Mono/lib/
|
||||
|
||||
mkdir -p /root/out/templates-mono
|
||||
cp -rvp bin/* /root/out/templates-mono
|
||||
rm -rf bin
|
||||
fi
|
||||
|
||||
echo "macOS build successful"
|
||||
@@ -8,7 +8,6 @@ export SCONS="scons -j${NUM_CORES} verbose=yes warnings=no progress=no"
|
||||
export OPTIONS="debug_symbols=no use_static_cpp=no"
|
||||
export TERM=xterm
|
||||
export DISPLAY=:0
|
||||
export PATH="${GODOT_SDK_LINUX_X86_64}/bin:${BASE_PATH}"
|
||||
|
||||
rm -rf godot
|
||||
mkdir godot
|
||||
@@ -20,12 +19,13 @@ tar xf ../godot.tar.gz --strip-components=1
|
||||
if [ "${MONO}" == "1" ]; then
|
||||
echo "Building and generating Mono glue..."
|
||||
|
||||
dotnet --info
|
||||
mono --version
|
||||
export PKG_CONFIG_PATH=$PKG_CONFIG_PATH:/usr/lib/pkgconfig/
|
||||
|
||||
${SCONS} platform=linuxbsd ${OPTIONS} target=editor module_mono_enabled=yes
|
||||
${SCONS} platform=x11 bits=64 ${OPTIONS} target=release_debug tools=yes module_mono_enabled=yes mono_glue=no
|
||||
|
||||
rm -rf /root/mono-glue/*
|
||||
bin/godot.linuxbsd.editor.x86_64.mono --headless --generate-mono-glue /root/mono-glue
|
||||
xvfb-run bin/godot.x11.opt.tools.64.mono --audio-driver Dummy --generate-mono-glue /root/mono-glue || /bin/true
|
||||
fi
|
||||
|
||||
echo "Mono glue generated successfully"
|
||||
|
||||
771
build-release.sh
771
build-release.sh
File diff suppressed because it is too large
Load Diff
54
build-server/build.sh
Executable file
54
build-server/build.sh
Executable file
@@ -0,0 +1,54 @@
|
||||
#!/bin/bash
|
||||
|
||||
set -e
|
||||
|
||||
# Config
|
||||
|
||||
export SCONS="scons -j${NUM_CORES} verbose=yes warnings=no progress=no"
|
||||
export OPTIONS="production=yes"
|
||||
export OPTIONS_MONO="module_mono_enabled=yes mono_static=yes mono_prefix=/root/mono-installs/desktop-linux-x86_64-release"
|
||||
export TERM=xterm
|
||||
export PATH="${GODOT_SDK_LINUX_X86_64}/bin:${BASE_PATH}"
|
||||
|
||||
rm -rf godot
|
||||
mkdir godot
|
||||
cd godot
|
||||
tar xf /root/godot.tar.gz --strip-components=1
|
||||
|
||||
# Classical
|
||||
|
||||
if [ "${CLASSICAL}" == "1" ]; then
|
||||
echo "Starting classical build for Server..."
|
||||
|
||||
$SCONS platform=server $OPTIONS tools=yes target=release_debug
|
||||
mkdir -p /root/out/x64/tools
|
||||
cp -rvp bin/* /root/out/x64/tools
|
||||
rm -rf bin
|
||||
|
||||
$SCONS platform=server $OPTIONS tools=no target=release
|
||||
mkdir -p /root/out/x64/templates
|
||||
cp -rvp bin/* /root/out/x64/templates
|
||||
rm -rf bin
|
||||
fi
|
||||
|
||||
# Mono
|
||||
|
||||
if [ "${MONO}" == "1" ]; then
|
||||
echo "Starting Mono build for Server..."
|
||||
|
||||
cp /root/mono-glue/*.cpp modules/mono/glue/
|
||||
cp -r /root/mono-glue/GodotSharp/GodotSharp/Generated modules/mono/glue/GodotSharp/GodotSharp/
|
||||
cp -r /root/mono-glue/GodotSharp/GodotSharpEditor/Generated modules/mono/glue/GodotSharp/GodotSharpEditor/
|
||||
|
||||
$SCONS platform=server $OPTIONS $OPTIONS_MONO tools=yes target=release_debug copy_mono_root=yes
|
||||
mkdir -p /root/out/x64/tools-mono
|
||||
cp -rvp bin/* /root/out/x64/tools-mono
|
||||
rm -rf bin
|
||||
|
||||
$SCONS platform=server $OPTIONS $OPTIONS_MONO tools=no target=release
|
||||
mkdir -p /root/out/x64/templates-mono
|
||||
cp -rvp bin/* /root/out/x64/templates-mono
|
||||
rm -rf bin
|
||||
fi
|
||||
|
||||
echo "Server build successful"
|
||||
3
build-uwp/build.bat
Executable file
3
build-uwp/build.bat
Executable file
@@ -0,0 +1,3 @@
|
||||
call z:\root\build\env-%1.bat
|
||||
|
||||
%SCONS% platform=uwp %OPTIONS% tools=no target=%2 LINK="\"C:\Program Files (x86)\Microsoft Visual Studio\2017\BuildTools\VC\Tools\MSVC\14.16.27023\bin\HostX64\%1\link.exe\""
|
||||
43
build-uwp/build.sh
Executable file
43
build-uwp/build.sh
Executable file
@@ -0,0 +1,43 @@
|
||||
#!/bin/bash
|
||||
|
||||
set -e
|
||||
|
||||
# Config
|
||||
|
||||
export SCONS="call scons -j${NUM_CORES} verbose=yes warnings=no progress=no"
|
||||
export OPTIONS="production=yes"
|
||||
export BUILD_ARCHES="x86 x64 arm"
|
||||
export ANGLE_SRC_PATH='c:\angle'
|
||||
|
||||
rm -rf godot
|
||||
mkdir godot
|
||||
cd godot
|
||||
tar xf /root/godot.tar.gz --strip-components=1
|
||||
|
||||
# Classical
|
||||
|
||||
if [ "${CLASSICAL}" == "1" ]; then
|
||||
echo "Starting classical build for UWP..."
|
||||
|
||||
for arch in ${BUILD_ARCHES}; do
|
||||
for release in release release_debug; do
|
||||
wine cmd /c /root/build/build.bat $arch $release
|
||||
|
||||
sync
|
||||
wineserver -kw
|
||||
|
||||
mkdir -p /root/out/$arch
|
||||
mv bin/* /root/out/$arch
|
||||
done
|
||||
done
|
||||
fi
|
||||
|
||||
# Mono
|
||||
|
||||
if [ "${MONO}" == "1" ]; then
|
||||
echo "No Mono support for UWP yet."
|
||||
#cp /root/mono-glue/*.cpp modules/mono/glue/
|
||||
#cp -r /root/mono-glue/Managed/Generated modules/mono/glue/Managed/
|
||||
fi
|
||||
|
||||
echo "UWP build successful"
|
||||
36
build-uwp/env-arm.bat
Executable file
36
build-uwp/env-arm.bat
Executable file
@@ -0,0 +1,36 @@
|
||||
set ALLUSERSPROFILE=C:\ProgramData
|
||||
set CommandPromptType=Native
|
||||
set CommonProgramFiles=C:\Program Files\Common Files
|
||||
set CommonProgramFiles(x86)=C:\Program Files (x86)\Common Files
|
||||
set CommonProgramW6432=C:\Program Files\Common Files
|
||||
set DevEnvDir=C:\Program Files (x86)\Microsoft Visual Studio\2017\BuildTools\Common7\IDE\
|
||||
set ExtensionSdkDir=C:\Program Files (x86)\Microsoft SDKs\Windows Kits\10\ExtensionSDKs
|
||||
set Framework40Version=v4.0
|
||||
set FrameworkDir=C:\Windows\Microsoft.NET\Framework64\
|
||||
set FrameworkDir64=C:\Windows\Microsoft.NET\Framework64\
|
||||
set FrameworkVersion=v4.0.30319
|
||||
set FrameworkVersion64=v4.0.30319
|
||||
set VCIDEInstallDir=C:\Program Files (x86)\Microsoft Visual Studio\2017\BuildTools\Common7\IDE\VC\
|
||||
set VCINSTALLDIR=C:\Program Files (x86)\Microsoft Visual Studio\2017\BuildTools\VC\
|
||||
set VCToolsInstallDir=C:\Program Files (x86)\Microsoft Visual Studio\2017\BuildTools\VC\Tools\MSVC\14.16.27023\
|
||||
set VCToolsRedistDir=C:\Program Files (x86)\Microsoft Visual Studio\2017\BuildTools\VC\Redist\MSVC\14.16.27012\
|
||||
set VCToolsVersion=14.16.27023
|
||||
set VisualStudioVersion=15.0
|
||||
set VS150COMNTOOLS=C:\Program Files (x86)\Microsoft Visual Studio\2017\BuildTools\Common7\Tools\
|
||||
set VSCMD_ARG_app_plat=UWP
|
||||
set Platform=arm
|
||||
set VSCMD_ARG_HOST_ARCH=x86
|
||||
set VSCMD_ARG_TGT_ARCH=arm
|
||||
set VSCMD_ARG_winsdk=10.0.16299.0
|
||||
set VSCMD_VER=15.0
|
||||
set VSINSTALLDIR=C:\Program Files (x86)\Microsoft Visual Studio\2017\BuildTools\
|
||||
set Path=C:\Program Files (x86)\Microsoft Visual Studio\2017\BuildTools\VC\Tools\MSVC\14.16.27023\bin\HostX86\arm;C:\Program Files (x86)\Microsoft Visual Studio\2017\BuildTools\Common7\IDE\VC\VCPackages;C:\Program Files (x86)\Microsoft Visual Studio\2017\Build Tools\Common7\IDE\CommonExtensions\Microsoft\TeamFoundation\Team Explorer;C:\Program Files (x86)\Microsoft Visual Studio\2017\BuildTools\MSBuild\15.0\bin\Roslyn;C:\Program Files (x86)\Windows Kits\10\bin\10.0.16299.0\arm;C:\Program Files (x86)\Windows Kits\10\bin\arm;C:\Program Files (x86)\Microsoft Visual Studio\2017\BuildTools\\MSBuild\15.0\bin;C:\Windows\Microsoft.NET\Framework\ v4.0.30319;C:\Program Files (x86)\Microsoft Visual Studio\2017\BuildTools\Common7\IDE\;C:\Program Files (x86)\Microsoft Visual Studio\2017\BuildTools\Common7\Tools\;C:\Program Files\Python37\Scripts\;C:\Program Files\Python37\;C:\Windows\system32;C:\Windows;C:\Windows\System32\Wbem;C:\Windows\System32\WindowsPowerShell\v1.0\;C:\ProgramData\chocolatey\bin;C:\Program Files\OpenSSH-Win64;C:\Program Files\Git\cmd;C:\Windows\system32\config\systemprofile\AppData\Local\Microsoft\WindowsApps;C:\Users\user\AppData\Local\Microsoft\WindowsApps;
|
||||
set INCLUDE=C:\Program Files (x86)\Microsoft Visual Studio\2017\BuildTools\VC\Tools\MSVC\14.16.27023\include;C:\Program Files (x86)\Windows Kits\10\include\10.0.16299.0\ucrt;C:\Program Files (x86)\Windows Kits\10\include\10.0.16299.0\shared;C:\Program Files (x86)\Windows Kits\10\include\10.0.16299.0\um;C:\Program Files (x86)\Windows Kits\10\include\10.0.16299.0\winrt;C:\Program Files (x86)\Windows Kits\10\include\10.0.16299.0\cppwinrt
|
||||
set LIB=C:\Program Files (x86)\Microsoft Visual Studio\2017\BuildTools\VC\Tools\MSVC\14.16.27023\lib\arm\store\;C:\Program Files (x86)\Windows Kits\10\lib\10.0.16299.0\ucrt\arm;C:\Program Files (x86)\Windows Kits\10\lib\10.0.16299.0\um\arm;
|
||||
set LIBPATH=C:\Program Files (x86)\Microsoft SDKs\Windows Kits\10\ExtensionSDKs\Microsoft.VCLibs\14.0\References\CommonConfiguration\neutral;C:\Program Files (x86)\Microsoft Visual Studio\2017\BuildTools\VC\Tools\MSVC\14.16.27023\lib\arm\store\references;C:\Program Files (x86)\Windows Kits\10\UnionMetadata\10.0.16299.0;C:\Program Files (x86)\Windows Kits\10\References\10.0.16299.0;C:\Windows\Microsoft.NET\Framework\v4.0.30319;
|
||||
set WindowsLibPath=C:\Program Files (x86)\Windows Kits\10\UnionMetadata\10.0.16299.0;C:\Program Files (x86)\Windows Kits\10\References\10.0.16299.0
|
||||
set WindowsSdkBinPath=C:\Program Files (x86)\Windows Kits\10\bin\
|
||||
set WindowsSdkDir=C:\Program Files (x86)\Windows Kits\10\
|
||||
set WindowsSDKLibVersion=10.0.16299.0\
|
||||
set WindowsSdkVerBinPath=C:\Program Files (x86)\Windows Kits\10\bin\10.0.16299.0\
|
||||
set WindowsSDKVersion=10.0.16299.0\
|
||||
35
build-uwp/env-x64.bat
Executable file
35
build-uwp/env-x64.bat
Executable file
@@ -0,0 +1,35 @@
|
||||
set ALLUSERSPROFILE=C:\ProgramData
|
||||
set CommandPromptType=Native
|
||||
set CommonProgramFiles=C:\Program Files\Common Files
|
||||
set CommonProgramFiles(x86)=C:\Program Files (x86)\Common Files
|
||||
set CommonProgramW6432=C:\Program Files\Common Files
|
||||
set DevEnvDir=C:\Program Files (x86)\Microsoft Visual Studio\2017\BuildTools\Common7\IDE\
|
||||
set ExtensionSdkDir=C:\Program Files (x86)\Microsoft SDKs\Windows Kits\10\ExtensionSDKs
|
||||
set Framework40Version=v4.0
|
||||
set FrameworkDir=C:\Windows\Microsoft.NET\Framework64\
|
||||
set FrameworkDir64=C:\Windows\Microsoft.NET\Framework64\
|
||||
set FrameworkVersion=v4.0.30319
|
||||
set FrameworkVersion64=v4.0.30319
|
||||
set VCIDEInstallDir=C:\Program Files (x86)\Microsoft Visual Studio\2017\BuildTools\Common7\IDE\VC\
|
||||
set VCINSTALLDIR=C:\Program Files (x86)\Microsoft Visual Studio\2017\BuildTools\VC\
|
||||
set VCToolsInstallDir=C:\Program Files (x86)\Microsoft Visual Studio\2017\BuildTools\VC\Tools\MSVC\14.16.27023\
|
||||
set VCToolsRedistDir=C:\Program Files (x86)\Microsoft Visual Studio\2017\BuildTools\VC\Redist\MSVC\14.16.27012\
|
||||
set VCToolsVersion=14.16.27023
|
||||
set VisualStudioVersion=15.0
|
||||
set VS150COMNTOOLS=C:\Program Files (x86)\Microsoft Visual Studio\2017\BuildTools\Common7\Tools\
|
||||
set VSCMD_ARG_app_plat=UWP
|
||||
set VSCMD_ARG_HOST_ARCH=x86
|
||||
set VSCMD_ARG_TGT_ARCH=x64
|
||||
set VSCMD_ARG_winsdk=10.0.16299.0
|
||||
set VSCMD_VER=15.0
|
||||
set VSINSTALLDIR=C:\Program Files (x86)\Microsoft Visual Studio\2017\BuildTools\
|
||||
set Path=C:\Program Files (x86)\Microsoft Visual Studio\2017\BuildTools\VC\Tools\MSVC\14.16.27023\bin\HostX86\x64;C:\Program Files (x86)\Microsoft Visual Studio\2017\BuildTools\Common7\IDE\VC\VCPackages;C:\Program Files (x86)\Microsoft Visual Studio\2017\Build Tools\Common7\IDE\CommonExtensions\Microsoft\TeamFoundation\Team Explorer;C:\Program Files (x86)\Microsoft Visual Studio\2017\BuildTools\MSBuild\15.0\bin\Roslyn;C:\Program Files (x86)\Windows Kits\10\bin\10.0.16299.0\x64;C:\Program Files (x86)\Windows Kits\10\bin\x64;C:\Program Files (x86)\Microsoft Visual Studio\2017\BuildTools\\MSBuild\15.0\bin;C:\Windows\Microsoft.NET\Framework\ v4.0.30319;C:\Program Files (x86)\Microsoft Visual Studio\2017\BuildTools\Common7\IDE\;C:\Program Files (x86)\Microsoft Visual Studio\2017\BuildTools\Common7\Tools\;C:\Program Files\Python37\Scripts\;C:\Program Files\Python37\;C:\Windows\system32;C:\Windows;C:\Windows\System32\Wbem;C:\Windows\System32\WindowsPowerShell\v1.0\;C:\ProgramData\chocolatey\bin;C:\Program Files\OpenSSH-Win64;C:\Program Files\Git\cmd;C:\Windows\system32\config\systemprofile\AppData\Local\Microsoft\WindowsApps;C:\Users\user\AppData\Local\Microsoft\WindowsApps;
|
||||
set INCLUDE=C:\Program Files (x86)\Microsoft Visual Studio\2017\BuildTools\VC\Tools\MSVC\14.16.27023\include;C:\Program Files (x86)\Windows Kits\10\include\10.0.16299.0\ucrt;C:\Program Files (x86)\Windows Kits\10\include\10.0.16299.0\shared;C:\Program Files (x86)\Windows Kits\10\include\10.0.16299.0\um;C:\Program Files (x86)\Windows Kits\10\include\10.0.16299.0\winrt;C:\Program Files (x86)\Windows Kits\10\include\10.0.16299.0\cppwinrt
|
||||
set LIB=C:\Program Files (x86)\Microsoft Visual Studio\2017\BuildTools\VC\Tools\MSVC\14.16.27023\lib\x64\store\;C:\Program Files (x86)\Windows Kits\10\lib\10.0.16299.0\ucrt\x64;C:\Program Files (x86)\Windows Kits\10\lib\10.0.16299.0\um\x64;
|
||||
set LIBPATH=C:\Program Files (x86)\Microsoft SDKs\Windows Kits\10\ExtensionSDKs\Microsoft.VCLibs\14.0\References\CommonConfiguration\neutral;C:\Program Files (x86)\Microsoft Visual Studio\2017\BuildTools\VC\Tools\MSVC\14.16.27023\lib\x64\store\references;C:\Program Files (x86)\Windows Kits\10\UnionMetadata\10.0.16299.0;C:\Program Files (x86)\Windows Kits\10\References\10.0.16299.0;C:\Windows\Microsoft.NET\Framework\v4.0.30319;
|
||||
set WindowsLibPath=C:\Program Files (x86)\Windows Kits\10\UnionMetadata\10.0.16299.0;C:\Program Files (x86)\Windows Kits\10\References\10.0.16299.0
|
||||
set WindowsSdkBinPath=C:\Program Files (x86)\Windows Kits\10\bin\
|
||||
set WindowsSdkDir=C:\Program Files (x86)\Windows Kits\10\
|
||||
set WindowsSDKLibVersion=10.0.16299.0\
|
||||
set WindowsSdkVerBinPath=C:\Program Files (x86)\Windows Kits\10\bin\10.0.16299.0\
|
||||
set WindowsSDKVersion=10.0.16299.0\
|
||||
36
build-uwp/env-x86.bat
Executable file
36
build-uwp/env-x86.bat
Executable file
@@ -0,0 +1,36 @@
|
||||
set ALLUSERSPROFILE=C:\ProgramData
|
||||
set CommandPromptType=Native
|
||||
set CommonProgramFiles=C:\Program Files\Common Files
|
||||
set CommonProgramFiles(x86)=C:\Program Files (x86)\Common Files
|
||||
set CommonProgramW6432=C:\Program Files\Common Files
|
||||
set DevEnvDir=C:\Program Files (x86)\Microsoft Visual Studio\2017\BuildTools\Common7\IDE\
|
||||
set ExtensionSdkDir=C:\Program Files (x86)\Microsoft SDKs\Windows Kits\10\ExtensionSDKs
|
||||
set Framework40Version=v4.0
|
||||
set FrameworkDir=C:\Windows\Microsoft.NET\Framework64\
|
||||
set FrameworkDir64=C:\Windows\Microsoft.NET\Framework64\
|
||||
set FrameworkVersion=v4.0.30319
|
||||
set FrameworkVersion64=v4.0.30319
|
||||
set VCIDEInstallDir=C:\Program Files (x86)\Microsoft Visual Studio\2017\BuildTools\Common7\IDE\VC\
|
||||
set VCINSTALLDIR=C:\Program Files (x86)\Microsoft Visual Studio\2017\BuildTools\VC\
|
||||
set VCToolsInstallDir=C:\Program Files (x86)\Microsoft Visual Studio\2017\BuildTools\VC\Tools\MSVC\14.16.27023\
|
||||
set VCToolsRedistDir=C:\Program Files (x86)\Microsoft Visual Studio\2017\BuildTools\VC\Redist\MSVC\14.16.27012\
|
||||
set VCToolsVersion=14.16.27023
|
||||
set VisualStudioVersion=15.0
|
||||
set VS150COMNTOOLS=C:\Program Files (x86)\Microsoft Visual Studio\2017\BuildTools\Common7\Tools\
|
||||
set VSCMD_ARG_app_plat=UWP
|
||||
set VSCMD_ARG_HOST_ARCH=x86
|
||||
set VSCMD_ARG_TGT_ARCH=x86
|
||||
set VSCMD_ARG_winsdk=10.0.16299.0
|
||||
set VSCMD_VER=15.0
|
||||
set VSINSTALLDIR=C:\Program Files (x86)\Microsoft Visual Studio\2017\BuildTools\
|
||||
set Path=C:\Program Files (x86)\Microsoft Visual Studio\2017\BuildTools\VC\Tools\MSVC\14.16.27023\bin\HostX86\x86;C:\Program Files (x86)\Microsoft Visual Studio\2017\BuildTools\Common7\IDE\VC\VCPackages;C:\Program Files (x86)\Microsoft Visual Studio\2017\Build Tools\Common7\IDE\CommonExtensions\Microsoft\TeamFoundation\Team Explorer;C:\Program Files (x86)\Microsoft Visual Studio\2017\BuildTools\MSBuild\15.0\bin\Roslyn;C:\Program Files (x86)\Windows Kits\10\bin\10.0.16299.0\x86;C:\Program Files (x86)\Windows Kits\10\bin\x86;C:\Program Files (x86)\Microsoft Visual Studio\2017\BuildTools\\MSBuild\15.0\bin;C:\Windows\Microsoft.NET\Framework\ v4.0.30319;C:\Program Files (x86)\Microsoft Visual Studio\2017\BuildTools\Common7\IDE\;C:\Program Files (x86)\Microsoft Visual Studio\2017\BuildTools\Common7\Tools\;C:\Program Files\Python37\Scripts\;C:\Program Files\Python37\;C:\Windows\system32;C:\Windows;C:\Windows\System32\Wbem;C:\Windows\System32\WindowsPowerShell\v1.0\;C:\ProgramData\chocolatey\bin;C:\Program Files\OpenSSH-Win64;C:\Program Files\Git\cmd;C:\Windows\system32\config\systemprofile\AppData\Local\Microsoft\WindowsApps;C:\Users\user\AppData\Local\Microsoft\WindowsApps;
|
||||
set INCLUDE=C:\Program Files (x86)\Microsoft Visual Studio\2017\BuildTools\VC\Tools\MSVC\14.16.27023\include;C:\Program Files (x86)\Windows Kits\10\include\10.0.16299.0\ucrt;C:\Program Files (x86)\Windows Kits\10\include\10.0.16299.0\shared;C:\Program Files (x86)\Windows Kits\10\include\10.0.16299.0\um;C:\Program Files (x86)\Windows Kits\10\include\10.0.16299.0\winrt;C:\Program Files (x86)\Windows Kits\10\include\10.0.16299.0\cppwinrt
|
||||
set LIB=C:\Program Files (x86)\Microsoft Visual Studio\2017\BuildTools\VC\Tools\MSVC\14.16.27023\lib\x86\store\;C:\Program Files (x86)\Windows Kits\10\lib\10.0.16299.0\ucrt\x86;C:\Program Files (x86)\Windows Kits\10\lib\10.0.16299.0\um\x86;
|
||||
set LIBPATH=C:\Program Files (x86)\Microsoft SDKs\Windows Kits\10\ExtensionSDKs\Microsoft.VCLibs\14.0\References\CommonConfiguration\neutral;C:\Program Files (x86)\Microsoft Visual Studio\2017\BuildTools\VC\Tools\MSVC\14.16.27023\lib\x86\store\references;C:\Program Files (x86)\Windows Kits\10\UnionMetadata\10.0.16299.0;C:\Program Files (x86)\Windows Kits\10\References\10.0.16299.0;C:\Windows\Microsoft.NET\Framework\v4.0.30319;
|
||||
set WindowsLibPath=C:\Program Files (x86)\Windows Kits\10\UnionMetadata\10.0.16299.0;C:\Program Files (x86)\Windows Kits\10\References\10.0.16299.0
|
||||
set WindowsSdkBinPath=C:\Program Files (x86)\Windows Kits\10\bin\
|
||||
set WindowsSdkDir=C:\Program Files (x86)\Windows Kits\10\
|
||||
set WindowsSDKLibVersion=10.0.16299.0\
|
||||
set WindowsSdkVerBinPath=C:\Program Files (x86)\Windows Kits\10\bin\10.0.16299.0\
|
||||
set WindowsSDKVersion=10.0.16299.0\
|
||||
|
||||
@@ -1,82 +0,0 @@
|
||||
#!/bin/bash
|
||||
|
||||
set -e
|
||||
|
||||
# Config
|
||||
|
||||
export SCONS="scons -j${NUM_CORES} verbose=yes warnings=no progress=no redirect_build_objects=no"
|
||||
# Keep LTO disabled for visionOS - it works but it makes linking apps on deploy very slow,
|
||||
# which is seen as a regression in the current workflow.
|
||||
# Disable Vulkan and MoltenVK for visionOS - visionOS doesn't support MoltenVK.
|
||||
export OPTIONS="production=yes use_lto=no vulkan=no SWIFT_FRONTEND=/root/.local/share/swiftly/toolchains/6.2.0/usr/bin/swift-frontend"
|
||||
export OPTIONS_MONO="module_mono_enabled=yes"
|
||||
export OPTIONS_DOTNET="module_dotnet_enabled=yes"
|
||||
export TERM=xterm
|
||||
|
||||
export VISIONOS_SDK="26.0"
|
||||
export VISIONOS_DEVICE="VISIONOS_SDK_PATH=/root/Xcode.app/Contents/Developer/Platforms/XROS.platform/Developer/SDKs/XROS${VISIONOS_SDK}.sdk"
|
||||
export VISIONOS_SIMULATOR="VISIONOS_SDK_PATH=/root/Xcode.app/Contents/Developer/Platforms/XRSimulator.platform/Developer/SDKs/XRSimulator${VISIONOS_SDK}.sdk"
|
||||
export APPLE_TARGET_ARM64="APPLE_TOOLCHAIN_PATH=/root/ioscross/arm64 apple_target_triple=arm-apple-darwin11-"
|
||||
|
||||
rm -rf godot
|
||||
mkdir godot
|
||||
cd godot
|
||||
tar xf /root/godot.tar.gz --strip-components=1
|
||||
|
||||
# Classical
|
||||
|
||||
if [ "${CLASSICAL}" == "1" ]; then
|
||||
echo "Starting classical build for visionOS..."
|
||||
|
||||
# arm64 device
|
||||
$SCONS platform=visionos $OPTIONS arch=arm64 target=template_debug $VISIONOS_DEVICE $APPLE_TARGET_ARM64
|
||||
$SCONS platform=visionos $OPTIONS arch=arm64 target=template_release $VISIONOS_DEVICE $APPLE_TARGET_ARM64
|
||||
|
||||
# arm64 simulator (disabled for now, see build-ios)
|
||||
#$SCONS platform=visionos $OPTIONS arch=arm64 target=template_debug $VISIONOS_SIMULATOR $APPLE_TARGET_ARM64
|
||||
#$SCONS platform=visionos $OPTIONS arch=arm64 target=template_release $VISIONOS_SIMULATOR $APPLE_TARGET_ARM64
|
||||
|
||||
mkdir -p /root/out/templates
|
||||
cp bin/libgodot.visionos.template_release.arm64.a /root/out/templates/libgodot.visionos.a
|
||||
cp bin/libgodot.visionos.template_debug.arm64.a /root/out/templates/libgodot.visionos.debug.a
|
||||
fi
|
||||
|
||||
# Mono
|
||||
|
||||
if [ "${MONO}" == "1" ]; then
|
||||
echo "Starting Mono build for visionOS..."
|
||||
|
||||
cp -r /root/mono-glue/GodotSharp/GodotSharp/Generated modules/mono/glue/GodotSharp/GodotSharp/
|
||||
|
||||
# arm64 device
|
||||
$SCONS platform=visionos $OPTIONS $OPTIONS_MONO arch=arm64 target=template_debug $VISIONOS_DEVICE $APPLE_TARGET_ARM64
|
||||
$SCONS platform=visionos $OPTIONS $OPTIONS_MONO arch=arm64 target=template_release $VISIONOS_DEVICE $APPLE_TARGET_ARM64
|
||||
|
||||
# arm64 simulator (disabled for now, see build-ios)
|
||||
#$SCONS platform=visionos $OPTIONS $OPTIONS_MONO arch=arm64 target=template_debug $VISIONOS_SIMULATOR $APPLE_TARGET_ARM64
|
||||
#$SCONS platform=visionos $OPTIONS $OPTIONS_MONO arch=arm64 target=template_release $VISIONOS_SIMULATOR $APPLE_TARGET_ARM64
|
||||
|
||||
mkdir -p /root/out/templates-mono
|
||||
cp bin/libgodot.visionos.template_release.arm64.a /root/out/templates-mono/libgodot.visionos.a
|
||||
cp bin/libgodot.visionos.template_debug.arm64.a /root/out/templates-mono/libgodot.visionos.debug.a
|
||||
fi
|
||||
|
||||
# .NET
|
||||
|
||||
if [ "${DOTNET}" == "1" ]; then
|
||||
echo "Starting .NET build for visionOS..."
|
||||
|
||||
# arm64 device
|
||||
$SCONS platform=visionos $OPTIONS $OPTIONS_DOTNET arch=arm64 target=template_debug $VISIONOS_DEVICE $APPLE_TARGET_ARM64
|
||||
$SCONS platform=visionos $OPTIONS $OPTIONS_DOTNET arch=arm64 target=template_release $VISIONOS_DEVICE $APPLE_TARGET_ARM64
|
||||
|
||||
# arm64 simulator (disabled for now, see build-ios)
|
||||
#$SCONS platform=visionos $OPTIONS $OPTIONS_DOTNET arch=arm64 target=template_debug $VISIONOS_SIMULATOR $APPLE_TARGET_ARM64
|
||||
#$SCONS platform=visionos $OPTIONS $OPTIONS_DOTNET arch=arm64 target=template_release $VISIONOS_SIMULATOR $APPLE_TARGET_ARM64
|
||||
|
||||
mkdir -p /root/out/templates-dotnet
|
||||
cp bin/libgodot.visionos.template_release.arm64.a /root/out/templates-dotnet/libgodot.visionos.a
|
||||
cp bin/libgodot.visionos.template_debug.arm64.a /root/out/templates-dotnet/libgodot.visionos.debug.a
|
||||
fi
|
||||
|
||||
echo "visionOS build successful"
|
||||
@@ -1,120 +0,0 @@
|
||||
#!/bin/bash
|
||||
|
||||
set -e
|
||||
|
||||
# Config
|
||||
|
||||
# To speed up builds with single-threaded full LTO linking,
|
||||
# we run all builds in parallel each from their own folder.
|
||||
export NUM_JOBS=5
|
||||
declare -a JOBS=(
|
||||
"target=template_debug"
|
||||
"target=template_release"
|
||||
"target=template_debug dlink_enabled=yes"
|
||||
"target=template_release dlink_enabled=yes"
|
||||
)
|
||||
declare -a JOBS_NOTHREADS=(
|
||||
"target=template_debug threads=no"
|
||||
"target=template_release threads=no"
|
||||
"target=template_debug dlink_enabled=yes threads=no"
|
||||
"target=template_release dlink_enabled=yes threads=no"
|
||||
)
|
||||
|
||||
export SCONS="scons -j$(expr ${NUM_CORES} / ${NUM_JOBS}) verbose=yes warnings=no progress=no redirect_build_objects=no"
|
||||
export OPTIONS="production=yes"
|
||||
export OPTIONS_MONO="module_mono_enabled=yes -j${NUM_CORES}"
|
||||
export OPTIONS_MONO="module_dotnet_enabled=yes -j${NUM_CORES}"
|
||||
export TERM=xterm
|
||||
|
||||
source /root/emsdk/emsdk_env.sh
|
||||
|
||||
rm -rf godot
|
||||
mkdir godot
|
||||
cd godot
|
||||
tar xf /root/godot.tar.gz --strip-components=1
|
||||
|
||||
# Classical
|
||||
|
||||
if [ "${CLASSICAL}" == "1" ]; then
|
||||
echo "Starting classical build for Web..."
|
||||
|
||||
for i in {0..3}; do
|
||||
cp -r /root/godot /root/godot$i
|
||||
cd /root/godot$i
|
||||
echo "$SCONS platform=web ${OPTIONS} ${JOBS[$i]}"
|
||||
$SCONS platform=web ${OPTIONS} ${JOBS[$i]} &
|
||||
pids[$i]=$!
|
||||
done
|
||||
|
||||
cd /root/godot
|
||||
echo "$SCONS platform=web ${OPTIONS} target=editor use_closure_compiler=yes"
|
||||
$SCONS platform=web ${OPTIONS} target=editor use_closure_compiler=yes &
|
||||
pid_editor=$!
|
||||
|
||||
for pid in ${pids[*]}; do
|
||||
wait $pid
|
||||
done
|
||||
wait $pid_editor
|
||||
|
||||
for i in {0..3}; do
|
||||
cp -r /root/godot /root/godot-nothreads$i
|
||||
cd /root/godot-nothreads$i
|
||||
echo "$SCONS platform=web ${OPTIONS} ${JOBS_NOTHREADS[$i]}"
|
||||
$SCONS platform=web ${OPTIONS} ${JOBS_NOTHREADS[$i]} &
|
||||
pids_nothreads[$i]=$!
|
||||
done
|
||||
|
||||
for pid in ${pids_nothreads[*]}; do
|
||||
wait $pid
|
||||
done
|
||||
|
||||
mkdir -p /root/out/tools
|
||||
cp -rvp /root/godot/bin/*.editor*.zip /root/out/tools
|
||||
|
||||
mkdir -p /root/out/templates
|
||||
for i in {0..3}; do
|
||||
cp -rvp /root/godot$i/bin/*.zip /root/out/templates
|
||||
cp -rvp /root/godot-nothreads$i/bin/*.zip /root/out/templates
|
||||
done
|
||||
fi
|
||||
|
||||
# Mono
|
||||
|
||||
# No Web support with .NET 6 yet.
|
||||
#if [ "${MONO}" == "1" ]; then
|
||||
if false; then
|
||||
echo "Starting Mono build for Web..."
|
||||
|
||||
cp -r /root/mono-glue/GodotSharp/GodotSharp/Generated modules/mono/glue/GodotSharp/GodotSharp/
|
||||
|
||||
$SCONS platform=web ${OPTIONS} ${OPTIONS_MONO} target=template_debug
|
||||
$SCONS platform=web ${OPTIONS} ${OPTIONS_MONO} target=template_release
|
||||
|
||||
mkdir -p /root/out/templates-mono
|
||||
cp -rvp bin/*.zip /root/out/templates-mono
|
||||
rm -f bin/*.zip
|
||||
fi
|
||||
|
||||
|
||||
|
||||
|
||||
# .NET
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
# No Web support with .NET yet.
|
||||
#if [ "${DOTNET}" == "1" ]; then
|
||||
if false; then
|
||||
echo "Starting .NET build for Web..."
|
||||
|
||||
$SCONS platform=web ${OPTIONS} ${OPTIONS_DOTNET} target=template_debug
|
||||
$SCONS platform=web ${OPTIONS} ${OPTIONS_DOTNET} target=template_release
|
||||
|
||||
mkdir -p /root/out/templates-dotnet
|
||||
cp -rvp bin/*.zip /root/out/templates-dotnet
|
||||
rm -f bin/*.zip
|
||||
fi
|
||||
|
||||
echo "Web build successful"
|
||||
@@ -4,11 +4,11 @@ set -e
|
||||
|
||||
# Config
|
||||
|
||||
export SCONS="scons -j${NUM_CORES} verbose=yes warnings=no progress=no redirect_build_objects=no"
|
||||
export OPTIONS="production=yes use_mingw=yes angle_libs=/root/angle mesa_libs=/root/mesa d3d12=yes accesskit_sdk_path=/root/accesskit/accesskit-c"
|
||||
export OPTIONS_MONO="module_mono_enabled=yes"
|
||||
export OPTIONS_DOTNET="module_dotnet_enabled=yes"
|
||||
export OPTIONS_LLVM="use_llvm=yes mingw_prefix=/root/llvm-mingw"
|
||||
export SCONS="scons -j${NUM_CORES} verbose=yes warnings=no progress=no"
|
||||
export OPTIONS="production=yes"
|
||||
export OPTIONS_MONO="module_mono_enabled=yes mono_static=yes"
|
||||
export MONO_PREFIX_X86_64="/root/mono-installs/desktop-windows-x86_64-release"
|
||||
export MONO_PREFIX_X86="/root/mono-installs/desktop-windows-x86-release"
|
||||
export TERM=xterm
|
||||
|
||||
rm -rf godot
|
||||
@@ -21,49 +21,27 @@ tar xf /root/godot.tar.gz --strip-components=1
|
||||
if [ "${CLASSICAL}" == "1" ]; then
|
||||
echo "Starting classical build for Windows..."
|
||||
|
||||
$SCONS platform=windows arch=x86_64 $OPTIONS target=editor
|
||||
mkdir -p /root/out/x86_64/tools
|
||||
cp -rvp bin/* /root/out/x86_64/tools
|
||||
$SCONS platform=windows bits=64 $OPTIONS tools=yes target=release_debug
|
||||
mkdir -p /root/out/x64/tools
|
||||
cp -rvp bin/* /root/out/x64/tools
|
||||
rm -rf bin
|
||||
|
||||
$SCONS platform=windows arch=x86_64 $OPTIONS target=template_debug
|
||||
$SCONS platform=windows arch=x86_64 $OPTIONS target=template_release
|
||||
mkdir -p /root/out/x86_64/templates
|
||||
cp -rvp bin/* /root/out/x86_64/templates
|
||||
$SCONS platform=windows bits=64 $OPTIONS tools=no target=release_debug
|
||||
$SCONS platform=windows bits=64 $OPTIONS tools=no target=release
|
||||
mkdir -p /root/out/x64/templates
|
||||
cp -rvp bin/* /root/out/x64/templates
|
||||
rm -rf bin
|
||||
|
||||
$SCONS platform=windows arch=x86_32 $OPTIONS target=editor
|
||||
mkdir -p /root/out/x86_32/tools
|
||||
cp -rvp bin/* /root/out/x86_32/tools
|
||||
$SCONS platform=windows bits=32 $OPTIONS tools=yes target=release_debug
|
||||
mkdir -p /root/out/x86/tools
|
||||
cp -rvp bin/* /root/out/x86/tools
|
||||
rm -rf bin
|
||||
|
||||
$SCONS platform=windows arch=x86_32 $OPTIONS target=template_debug
|
||||
$SCONS platform=windows arch=x86_32 $OPTIONS target=template_release
|
||||
mkdir -p /root/out/x86_32/templates
|
||||
cp -rvp bin/* /root/out/x86_32/templates
|
||||
$SCONS platform=windows bits=32 $OPTIONS tools=no target=release_debug
|
||||
$SCONS platform=windows bits=32 $OPTIONS tools=no target=release
|
||||
mkdir -p /root/out/x86/templates
|
||||
cp -rvp bin/* /root/out/x86/templates
|
||||
rm -rf bin
|
||||
|
||||
$SCONS platform=windows arch=arm64 $OPTIONS $OPTIONS_LLVM target=editor
|
||||
mkdir -p /root/out/arm64/tools
|
||||
cp -rvp bin/* /root/out/arm64/tools
|
||||
rm -rf bin
|
||||
|
||||
$SCONS platform=windows arch=arm64 $OPTIONS $OPTIONS_LLVM target=template_debug
|
||||
$SCONS platform=windows arch=arm64 $OPTIONS $OPTIONS_LLVM target=template_release
|
||||
mkdir -p /root/out/arm64/templates
|
||||
cp -rvp bin/* /root/out/arm64/templates
|
||||
rm -rf bin
|
||||
|
||||
if [ "${STEAM}" == "1" ]; then
|
||||
build_name=${BUILD_NAME}
|
||||
export BUILD_NAME="steam"
|
||||
$SCONS platform=windows arch=x86_64 $OPTIONS target=editor steamapi=yes
|
||||
$SCONS platform=windows arch=x86_32 $OPTIONS target=editor steamapi=yes
|
||||
mkdir -p /root/out/steam
|
||||
cp -rvp bin/* /root/out/steam
|
||||
rm -rf bin
|
||||
export BUILD_NAME=${build_name}
|
||||
fi
|
||||
fi
|
||||
|
||||
# Mono
|
||||
@@ -71,82 +49,34 @@ fi
|
||||
if [ "${MONO}" == "1" ]; then
|
||||
echo "Starting Mono build for Windows..."
|
||||
|
||||
cp /root/mono-glue/*.cpp modules/mono/glue/
|
||||
cp -r /root/mono-glue/GodotSharp/GodotSharp/Generated modules/mono/glue/GodotSharp/GodotSharp/
|
||||
cp -r /root/mono-glue/GodotSharp/GodotSharpEditor/Generated modules/mono/glue/GodotSharp/GodotSharpEditor/
|
||||
|
||||
$SCONS platform=windows arch=x86_64 $OPTIONS $OPTIONS_MONO target=editor
|
||||
./modules/mono/build_scripts/build_assemblies.py --godot-output-dir=./bin --godot-platform=windows
|
||||
mkdir -p /root/out/x86_64/tools-mono
|
||||
cp -rvp bin/* /root/out/x86_64/tools-mono
|
||||
export OPTIONS_MONO_PREFIX="${OPTIONS} ${OPTIONS_MONO} mono_prefix=${MONO_PREFIX_X86_64}"
|
||||
|
||||
$SCONS platform=windows bits=64 $OPTIONS_MONO_PREFIX tools=yes target=release_debug copy_mono_root=yes
|
||||
mkdir -p /root/out/x64/tools-mono
|
||||
cp -rvp bin/* /root/out/x64/tools-mono
|
||||
rm -rf bin
|
||||
|
||||
$SCONS platform=windows arch=x86_64 $OPTIONS $OPTIONS_MONO target=template_debug
|
||||
$SCONS platform=windows arch=x86_64 $OPTIONS $OPTIONS_MONO target=template_release
|
||||
mkdir -p /root/out/x86_64/templates-mono
|
||||
cp -rvp bin/* /root/out/x86_64/templates-mono
|
||||
$SCONS platform=windows bits=64 $OPTIONS_MONO_PREFIX tools=no target=release_debug
|
||||
$SCONS platform=windows bits=64 $OPTIONS_MONO_PREFIX tools=no target=release
|
||||
mkdir -p /root/out/x64/templates-mono
|
||||
cp -rvp bin/* /root/out/x64/templates-mono
|
||||
rm -rf bin
|
||||
|
||||
$SCONS platform=windows arch=x86_32 $OPTIONS $OPTIONS_MONO target=editor
|
||||
./modules/mono/build_scripts/build_assemblies.py --godot-output-dir=./bin --godot-platform=windows
|
||||
mkdir -p /root/out/x86_32/tools-mono
|
||||
cp -rvp bin/* /root/out/x86_32/tools-mono
|
||||
export OPTIONS_MONO_PREFIX="${OPTIONS} ${OPTIONS_MONO} mono_prefix=${MONO_PREFIX_X86}"
|
||||
|
||||
$SCONS platform=windows bits=32 $OPTIONS_MONO_PREFIX tools=yes target=release_debug copy_mono_root=yes
|
||||
mkdir -p /root/out/x86/tools-mono
|
||||
cp -rvp bin/* /root/out/x86/tools-mono
|
||||
rm -rf bin
|
||||
|
||||
$SCONS platform=windows arch=x86_32 $OPTIONS $OPTIONS_MONO target=template_debug
|
||||
$SCONS platform=windows arch=x86_32 $OPTIONS $OPTIONS_MONO target=template_release
|
||||
mkdir -p /root/out/x86_32/templates-mono
|
||||
cp -rvp bin/* /root/out/x86_32/templates-mono
|
||||
rm -rf bin
|
||||
|
||||
$SCONS platform=windows arch=arm64 $OPTIONS $OPTIONS_MONO $OPTIONS_LLVM target=editor
|
||||
./modules/mono/build_scripts/build_assemblies.py --godot-output-dir=./bin --godot-platform=windows
|
||||
mkdir -p /root/out/arm64/tools-mono
|
||||
cp -rvp bin/* /root/out/arm64/tools-mono
|
||||
rm -rf bin
|
||||
|
||||
$SCONS platform=windows arch=arm64 $OPTIONS $OPTIONS_MONO $OPTIONS_LLVM target=template_debug
|
||||
$SCONS platform=windows arch=arm64 $OPTIONS $OPTIONS_MONO $OPTIONS_LLVM target=template_release
|
||||
mkdir -p /root/out/arm64/templates-mono
|
||||
cp -rvp bin/* /root/out/arm64/templates-mono
|
||||
rm -rf bin
|
||||
fi
|
||||
|
||||
# .NET
|
||||
|
||||
if [ "${DOTNET}" == "1" ]; then
|
||||
echo "Starting .NET build for Windows..."
|
||||
|
||||
$SCONS platform=windows arch=x86_64 $OPTIONS $OPTIONS_DOTNET target=editor
|
||||
mkdir -p /root/out/x86_64/tools-dotnet
|
||||
cp -rvp bin/* /root/out/x86_64/tools-dotnet
|
||||
rm -rf bin
|
||||
|
||||
$SCONS platform=windows arch=x86_64 $OPTIONS $OPTIONS_DOTNET target=template_debug
|
||||
$SCONS platform=windows arch=x86_64 $OPTIONS $OPTIONS_DOTNET target=template_release
|
||||
mkdir -p /root/out/x86_64/templates-dotnet
|
||||
cp -rvp bin/* /root/out/x86_64/templates-dotnet
|
||||
rm -rf bin
|
||||
|
||||
$SCONS platform=windows arch=x86_32 $OPTIONS $OPTIONS_DOTNET target=editor
|
||||
mkdir -p /root/out/x86_32/tools-dotnet
|
||||
cp -rvp bin/* /root/out/x86_32/tools-dotnet
|
||||
rm -rf bin
|
||||
|
||||
$SCONS platform=windows arch=x86_32 $OPTIONS $OPTIONS_DOTNET target=template_debug
|
||||
$SCONS platform=windows arch=x86_32 $OPTIONS $OPTIONS_DOTNET target=template_release
|
||||
mkdir -p /root/out/x86_32/templates-dotnet
|
||||
cp -rvp bin/* /root/out/x86_32/templates-dotnet
|
||||
rm -rf bin
|
||||
|
||||
$SCONS platform=windows arch=arm64 $OPTIONS $OPTIONS_DOTNET $OPTIONS_LLVM target=editor
|
||||
mkdir -p /root/out/arm64/tools-dotnet
|
||||
cp -rvp bin/* /root/out/arm64/tools-dotnet
|
||||
rm -rf bin
|
||||
|
||||
$SCONS platform=windows arch=arm64 $OPTIONS $OPTIONS_DOTNET $OPTIONS_LLVM target=template_debug
|
||||
$SCONS platform=windows arch=arm64 $OPTIONS $OPTIONS_DOTNET $OPTIONS_LLVM target=template_release
|
||||
mkdir -p /root/out/arm64/templates-dotnet
|
||||
cp -rvp bin/* /root/out/arm64/templates-dotnet
|
||||
$SCONS platform=windows bits=32 $OPTIONS_MONO_PREFIX tools=no target=release_debug
|
||||
$SCONS platform=windows bits=32 $OPTIONS_MONO_PREFIX tools=no target=release
|
||||
mkdir -p /root/out/x86/templates-mono
|
||||
cp -rvp bin/* /root/out/x86/templates-mono
|
||||
rm -rf bin
|
||||
fi
|
||||
|
||||
|
||||
170
build.sh
170
build.sh
@@ -4,14 +4,6 @@ set -e
|
||||
|
||||
OPTIND=1
|
||||
|
||||
export basedir="$(pwd)"
|
||||
mkdir -p ${basedir}/out
|
||||
mkdir -p ${basedir}/out/logs
|
||||
mkdir -p ${basedir}/mono-glue
|
||||
|
||||
# Log output to a file automatically.
|
||||
exec > >(tee -a "out/logs/build") 2>&1
|
||||
|
||||
# Config
|
||||
|
||||
# For default registry and number of cores.
|
||||
@@ -36,8 +28,6 @@ godot_version=""
|
||||
git_treeish="master"
|
||||
build_classical=1
|
||||
build_mono=1
|
||||
build_dotnet=0
|
||||
build_steam=0
|
||||
force_download=0
|
||||
skip_download=1
|
||||
skip_git_checkout=0
|
||||
@@ -52,7 +42,7 @@ while getopts "h?r:u:p:v:g:b:fsc" opt; do
|
||||
echo " -p password"
|
||||
echo " -v godot version (e.g. 3.1-alpha5) [mandatory]"
|
||||
echo " -g git treeish (e.g. master)"
|
||||
echo " -b all|classical|mono|dotnet (default: all)"
|
||||
echo " -b all|classical|mono (default: all)"
|
||||
echo " -f force redownload of all images"
|
||||
echo " -s skip downloading"
|
||||
echo " -c skip checkout"
|
||||
@@ -76,17 +66,9 @@ while getopts "h?r:u:p:v:g:b:fsc" opt; do
|
||||
;;
|
||||
b)
|
||||
if [ "$OPTARG" == "classical" ]; then
|
||||
build_classical=1
|
||||
build_mono=0
|
||||
build_dotnet=0
|
||||
elif [ "$OPTARG" == "mono" ]; then
|
||||
build_classical=0
|
||||
build_mono=1
|
||||
build_dotnet=0
|
||||
elif [ "$OPTARG" == "dotnet" ]; then
|
||||
build_classical=0
|
||||
build_mono=0
|
||||
build_dotnet=1
|
||||
fi
|
||||
;;
|
||||
f)
|
||||
@@ -101,7 +83,21 @@ while getopts "h?r:u:p:v:g:b:fsc" opt; do
|
||||
esac
|
||||
done
|
||||
|
||||
export podman=${PODMAN}
|
||||
export podman=none
|
||||
if which podman > /dev/null; then
|
||||
export podman=podman
|
||||
elif which docker > /dev/null; then
|
||||
export podman=docker
|
||||
fi
|
||||
|
||||
if [ "${podman}" == "none" ]; then
|
||||
echo "Either podman or docker needs to be installed"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
if [ $UID != 0 ]; then
|
||||
echo "WARNING: Running as non-root may cause problems for the uwp build"
|
||||
fi
|
||||
|
||||
if [ -z "${godot_version}" ]; then
|
||||
echo "-v <version> is mandatory!"
|
||||
@@ -118,10 +114,6 @@ case "$choice" in
|
||||
esac
|
||||
export GODOT_VERSION_STATUS="${status}"
|
||||
|
||||
if [ "${status}" == "stable" ]; then
|
||||
build_steam=1
|
||||
fi
|
||||
|
||||
if [ ! -z "${username}" ] && [ ! -z "${password}" ]; then
|
||||
if ${podman} login ${registry} -u "${username}" -p "${password}"; then
|
||||
export logged_in=true
|
||||
@@ -130,7 +122,7 @@ fi
|
||||
|
||||
if [ $skip_download == 0 ]; then
|
||||
echo "Fetching images"
|
||||
for image in windows linux web; do
|
||||
for image in mono-glue windows linux javascript; do
|
||||
if [ ${force_download} == 1 ] || ! ${podman} image exists godot/$image; then
|
||||
if ! ${podman} pull ${registry}/godot/${image}; then
|
||||
echo "ERROR: image $image does not exist and can't be downloaded"
|
||||
@@ -142,7 +134,7 @@ if [ $skip_download == 0 ]; then
|
||||
if [ ! -z "${logged_in}" ]; then
|
||||
echo "Fetching private images"
|
||||
|
||||
for image in macosx android appleembedded; do
|
||||
for image in macosx android ios uwp; do
|
||||
if [ ${force_download} == 1 ] || ! ${podman} image exists godot-private/$image; then
|
||||
if ! ${podman} pull ${registry}/godot-private/${image}; then
|
||||
echo "ERROR: image $image does not exist and can't be downloaded"
|
||||
@@ -153,83 +145,6 @@ if [ $skip_download == 0 ]; then
|
||||
fi
|
||||
fi
|
||||
|
||||
# macOS needs MoltenVK
|
||||
if [ ! -d "deps/moltenvk" ]; then
|
||||
echo "Missing MoltenVK for macOS, downloading it."
|
||||
mkdir -p deps/moltenvk
|
||||
pushd deps/moltenvk
|
||||
curl -L -o moltenvk.tar https://github.com/godotengine/moltenvk-osxcross/releases/download/vulkan-sdk-1.3.283.0-2/MoltenVK-all.tar
|
||||
tar xf moltenvk.tar && rm -f moltenvk.tar
|
||||
mv MoltenVK/MoltenVK/include/ MoltenVK/
|
||||
mv MoltenVK/MoltenVK/static/MoltenVK.xcframework/ MoltenVK/
|
||||
popd
|
||||
fi
|
||||
|
||||
# accesskit-c for Windows, macOS and Linux
|
||||
if [ ! -d "deps/accesskit" ]; then
|
||||
echo "Missing accesskit, downloading it."
|
||||
mkdir -p deps/accesskit
|
||||
pushd deps/accesskit
|
||||
curl -L -o accesskit.zip https://github.com/godotengine/godot-accesskit-c-static/releases/download/0.18.0/accesskit-c-0.18.0.zip
|
||||
unzip -o accesskit.zip && rm -f accesskit.zip
|
||||
mv accesskit-c-* accesskit-c
|
||||
popd
|
||||
fi
|
||||
|
||||
# Windows and macOS need ANGLE
|
||||
if [ ! -d "deps/angle" ]; then
|
||||
echo "Missing ANGLE libraries, downloading them."
|
||||
mkdir -p deps/angle
|
||||
pushd deps/angle
|
||||
base_url=https://github.com/godotengine/godot-angle-static/releases/download/chromium%2F7578/godot-angle-static
|
||||
curl -L -o windows_arm64.zip $base_url-arm64-llvm-release.zip
|
||||
curl -L -o windows_x86_64.zip $base_url-x86_64-gcc-13-release.zip
|
||||
curl -L -o windows_x86_32.zip $base_url-x86_32-gcc-13-release.zip
|
||||
curl -L -o macos_arm64.zip $base_url-arm64-macos-release.zip
|
||||
curl -L -o macos_x86_64.zip $base_url-x86_64-macos-release.zip
|
||||
unzip -o windows_arm64.zip && rm -f windows_arm64.zip
|
||||
unzip -o windows_x86_64.zip && rm -f windows_x86_64.zip
|
||||
unzip -o windows_x86_32.zip && rm -f windows_x86_32.zip
|
||||
unzip -o macos_arm64.zip && rm -f macos_arm64.zip
|
||||
unzip -o macos_x86_64.zip && rm -f macos_x86_64.zip
|
||||
popd
|
||||
fi
|
||||
|
||||
if [ ! -d "deps/mesa" ]; then
|
||||
echo "Missing Mesa/NIR libraries, downloading them."
|
||||
mkdir -p deps/mesa
|
||||
pushd deps/mesa
|
||||
base_url=https://github.com/godotengine/godot-nir-static/releases/download/25.3.1-1/godot-nir-static
|
||||
curl -L -o mesa_arm64.zip $base_url-arm64-llvm-release.zip
|
||||
curl -L -o mesa_x86_64.zip $base_url-x86_64-gcc-release.zip
|
||||
curl -L -o mesa_x86_32.zip $base_url-x86_32-gcc-release.zip
|
||||
unzip -o mesa_arm64.zip && rm -f mesa_arm64.zip
|
||||
unzip -o mesa_x86_64.zip && rm -f mesa_x86_64.zip
|
||||
unzip -o mesa_x86_32.zip && rm -f mesa_x86_32.zip
|
||||
popd
|
||||
fi
|
||||
|
||||
if [ ! -d "deps/swappy" ]; then
|
||||
echo "Missing Swappy libraries, downloading them."
|
||||
mkdir -p deps/swappy
|
||||
pushd deps/swappy
|
||||
curl -L -O https://github.com/godotengine/godot-swappy/releases/download/from-source-2025-01-31/godot-swappy.7z
|
||||
7z x godot-swappy.7z && rm godot-swappy.7z
|
||||
popd
|
||||
fi
|
||||
|
||||
# Keystore for Android editor signing
|
||||
# Optional - the config.sh will be copied but if it's not filled in,
|
||||
# it will do an unsigned build.
|
||||
if [ ! -d "deps/keystore" ]; then
|
||||
mkdir -p deps/keystore
|
||||
cp config.sh deps/keystore/
|
||||
if [ ! -z "$GODOT_ANDROID_SIGN_KEYSTORE" ]; then
|
||||
cp "$GODOT_ANDROID_SIGN_KEYSTORE" deps/keystore/
|
||||
sed -i deps/keystore/config.sh -e "s@$GODOT_ANDROID_SIGN_KEYSTORE@/root/keystore/$GODOT_ANDROID_SIGN_KEYSTORE@"
|
||||
fi
|
||||
fi
|
||||
|
||||
if [ "${skip_git_checkout}" == 0 ]; then
|
||||
git clone https://github.com/godotengine/godot git || /bin/true
|
||||
pushd git
|
||||
@@ -257,42 +172,45 @@ EOF
|
||||
popd
|
||||
fi
|
||||
|
||||
export podman_run="${podman} run -it --rm --env BUILD_NAME=${BUILD_NAME} --env GODOT_VERSION_STATUS=${GODOT_VERSION_STATUS} --env NUM_CORES=${NUM_CORES} --env CLASSICAL=${build_classical} --env MONO=${build_mono} --env DOTNET=${build_dotnet} -v ${basedir}/godot-${godot_version}.tar.gz:/root/godot.tar.gz -v ${basedir}/mono-glue:/root/mono-glue -w /root/"
|
||||
export img_version=$IMAGE_VERSION
|
||||
export basedir="$(pwd)"
|
||||
mkdir -p ${basedir}/out
|
||||
mkdir -p ${basedir}/out/logs
|
||||
|
||||
export podman_run="${podman} run -it --rm --env BUILD_NAME --env GODOT_VERSION_STATUS --env NUM_CORES --env CLASSICAL=${build_classical} --env MONO=${build_mono} -v ${basedir}/godot-${godot_version}.tar.gz:/root/godot.tar.gz -v ${basedir}/mono-glue:/root/mono-glue -w /root/"
|
||||
export img_version=3.x-f36-mono-6.12.0.182
|
||||
|
||||
# Get AOT compilers from their containers.
|
||||
mkdir -p ${basedir}/out/aot-compilers
|
||||
${podman} run -it --rm -w /root -v ${basedir}/out/aot-compilers:/root/out localhost/godot-ios:${img_version} bash -c "cp -r /root/aot-compilers/* /root/out"
|
||||
chmod +x ${basedir}/out/aot-compilers/*/*
|
||||
|
||||
mkdir -p ${basedir}/mono-glue
|
||||
${podman_run} -v ${basedir}/build-mono-glue:/root/build localhost/godot-linux:${img_version} bash build/build.sh 2>&1 | tee ${basedir}/out/logs/mono-glue
|
||||
|
||||
mkdir -p ${basedir}/out/dotnet
|
||||
${podman_run} -v ${basedir}/build-dotnet:/root/build -v ${basedir}/out/dotnet:/root/out --env GODOT_VERSION=${godot_version} localhost/godot-linux:${img_version} bash build/build.sh 2>&1 | tee ${basedir}/out/logs/dotnet
|
||||
${podman_run} -v ${basedir}/build-mono-glue:/root/build localhost/godot-mono-glue:${img_version} bash build/build.sh 2>&1 | tee ${basedir}/out/logs/mono-glue
|
||||
|
||||
mkdir -p ${basedir}/out/windows
|
||||
${podman_run} -v ${basedir}/build-windows:/root/build -v ${basedir}/out/windows:/root/out -v ${basedir}/deps/angle:/root/angle -v ${basedir}/deps/mesa:/root/mesa -v ${basedir}/deps/accesskit:/root/accesskit --env STEAM=${build_steam} localhost/godot-windows:${img_version} bash build/build.sh 2>&1 | tee ${basedir}/out/logs/windows
|
||||
${podman_run} -v ${basedir}/build-windows:/root/build -v ${basedir}/out/windows:/root/out localhost/godot-windows:${img_version} bash build/build.sh 2>&1 | tee ${basedir}/out/logs/windows
|
||||
|
||||
mkdir -p ${basedir}/out/linux
|
||||
${podman_run} -v ${basedir}/build-linux:/root/build -v ${basedir}/out/linux:/root/out -v ${basedir}/deps/accesskit:/root/accesskit localhost/godot-linux:${img_version} bash build/build.sh 2>&1 | tee ${basedir}/out/logs/linux
|
||||
${podman_run} -v ${basedir}/build-linux:/root/build -v ${basedir}/out/linux:/root/out localhost/godot-linux:${img_version} bash build/build.sh 2>&1 | tee ${basedir}/out/logs/linux
|
||||
|
||||
mkdir -p ${basedir}/out/web
|
||||
${podman_run} -v ${basedir}/build-web:/root/build -v ${basedir}/out/web:/root/out localhost/godot-web:${img_version} bash build/build.sh 2>&1 | tee ${basedir}/out/logs/web
|
||||
mkdir -p ${basedir}/out/javascript
|
||||
${podman_run} -v ${basedir}/build-javascript:/root/build -v ${basedir}/out/javascript:/root/out localhost/godot-javascript:${img_version} bash build/build.sh 2>&1 | tee ${basedir}/out/logs/javascript
|
||||
|
||||
mkdir -p ${basedir}/out/macos
|
||||
${podman_run} -v ${basedir}/build-macos:/root/build -v ${basedir}/out/macos:/root/out -v ${basedir}/deps/accesskit:/root/accesskit -v ${basedir}/deps/moltenvk:/root/moltenvk -v ${basedir}/deps/angle:/root/angle localhost/godot-osx:${img_version} bash build/build.sh 2>&1 | tee ${basedir}/out/logs/macos
|
||||
mkdir -p ${basedir}/out/macosx
|
||||
${podman_run} -v ${basedir}/build-macosx:/root/build -v ${basedir}/out/macosx:/root/out localhost/godot-osx:${img_version} bash build/build.sh 2>&1 | tee ${basedir}/out/logs/macosx
|
||||
|
||||
mkdir -p ${basedir}/out/android
|
||||
${podman_run} -v ${basedir}/build-android:/root/build -v ${basedir}/out/android:/root/out -v ${basedir}/deps/swappy:/root/swappy -v ${basedir}/deps/keystore:/root/keystore localhost/godot-android:${img_version} bash build/build.sh 2>&1 | tee ${basedir}/out/logs/android
|
||||
${podman_run} -v ${basedir}/build-android:/root/build -v ${basedir}/out/android:/root/out localhost/godot-android:${img_version} bash build/build.sh 2>&1 | tee ${basedir}/out/logs/android
|
||||
|
||||
mkdir -p ${basedir}/out/ios
|
||||
${podman_run} -v ${basedir}/build-ios:/root/build -v ${basedir}/out/ios:/root/out localhost/godot-appleembedded:${img_version} bash build/build.sh 2>&1 | tee ${basedir}/out/logs/ios
|
||||
${podman_run} -v ${basedir}/build-ios:/root/build -v ${basedir}/out/ios:/root/out localhost/godot-ios:${img_version} bash build/build.sh 2>&1 | tee ${basedir}/out/logs/ios
|
||||
|
||||
#mkdir -p ${basedir}/out/visionos
|
||||
#${podman_run} -v ${basedir}/build-visionos:/root/build -v ${basedir}/out/visionos:/root/out localhost/godot-appleembedded:${img_version} bash build/build.sh 2>&1 | tee ${basedir}/out/logs/visionos
|
||||
mkdir -p ${basedir}/out/server
|
||||
${podman_run} -v ${basedir}/build-server:/root/build -v ${basedir}/out/server:/root/out localhost/godot-linux:${img_version} bash build/build.sh 2>&1 | tee ${basedir}/out/logs/server
|
||||
|
||||
mkdir -p ${basedir}/out/uwp
|
||||
${podman_run} --ulimit nofile=32768:32768 -v ${basedir}/build-uwp:/root/build -v ${basedir}/out/uwp:/root/out ${registry}/godot-private/uwp:latest bash build/build.sh 2>&1 | tee ${basedir}/out/logs/uwp
|
||||
|
||||
uid=$(id -un)
|
||||
gid=$(id -gn)
|
||||
if [ ! -z "$SUDO_UID" ]; then
|
||||
uid="${SUDO_UID}"
|
||||
gid="${SUDO_GID}"
|
||||
chown -R "${SUDO_UID}":"${SUDO_GID}" ${basedir}/git ${basedir}/out ${basedir}/mono-glue ${basedir}/godot*.tar.gz
|
||||
fi
|
||||
chown -R -f $uid:$gid ${basedir}/git ${basedir}/out ${basedir}/mono-glue ${basedir}/godot*.tar.gz
|
||||
|
||||
echo "All builds completed. Check `out/logs/` to validate that they all succeeded (e.g. `tail -n 1 out/logs/*`)."
|
||||
|
||||
@@ -1,3 +1,3 @@
|
||||
#!/bin/bash
|
||||
|
||||
rm -rf releases steam tmp web
|
||||
rm -rf releases tmp web
|
||||
|
||||
2
clean.sh
2
clean.sh
@@ -1,4 +1,4 @@
|
||||
#!/bin/bash
|
||||
|
||||
rm -rf godot*.tar.gz mono-glue out releases steam tmp web
|
||||
rm -rf godot*.tar.gz mono-glue out releases tmp web
|
||||
git status
|
||||
|
||||
98
config.sh.in
98
config.sh.in
@@ -3,104 +3,42 @@
|
||||
# Configuration file for user-specific details.
|
||||
# This file is gitignore'd and will be sourced by build scripts.
|
||||
|
||||
# Note: For passwords or GPG keys, make sure that special characters such
|
||||
# as $ won't be expanded, by using single quotes to enclose the string,
|
||||
# or escaping with \$.
|
||||
|
||||
# These scripts are designed and tested against podman. They may also work
|
||||
# with docker, but it's not guaranteed. You can set this variable to the
|
||||
# relevant tool in your PATH or an absolute path to run it from.
|
||||
export PODMAN='podman'
|
||||
|
||||
# GitHub token for @GodotBuilder for releases on godotengine/godot-builds,
|
||||
# can use a long expiry date.
|
||||
# For stable releases to godotengine/godot, generate a personal token with
|
||||
# write access to godotengine/godot for use in publish-release.sh.
|
||||
export GH_TOKEN=''
|
||||
|
||||
# Path to a Git clone of https://github.com/godotengine/godot-builds.
|
||||
# Only used for uploading official releases.
|
||||
export GODOT_BUILDS_PATH=''
|
||||
|
||||
# Path to the directory with the Steam upload setup.
|
||||
export UPLOAD_STEAM_PATH=''
|
||||
|
||||
# Path to the directory with the EGS upload setup.
|
||||
export UPLOAD_EGS_PATH=''
|
||||
|
||||
# Path to the 'butler' binary for upload of stable releases to itch.io.
|
||||
export UPLOAD_ITCH_BUTLER=''
|
||||
|
||||
# SSH hostname to upload Web editor builds to.
|
||||
# Only used for uploading official releases.
|
||||
export WEB_EDITOR_HOSTNAME=''
|
||||
|
||||
# Registry for build containers.
|
||||
# The default registry is the one used for official Godot builds.
|
||||
# Note that some of its images are private and only accessible to selected
|
||||
# contributors.
|
||||
# You can build your own registry with scripts at
|
||||
# https://github.com/godotengine/build-containers
|
||||
export REGISTRY='registry.prehensile-tales.com'
|
||||
|
||||
# Version string of the images to use in build.sh.
|
||||
export IMAGE_VERSION='4.x-f36'
|
||||
export REGISTRY="registry.prehensile-tales.com"
|
||||
|
||||
# Default build name used to distinguish between official and custom builds.
|
||||
export BUILD_NAME='custom_build'
|
||||
export BUILD_NAME="custom_build"
|
||||
|
||||
# Default number of parallel cores for each build.
|
||||
export NUM_CORES=16
|
||||
|
||||
# Set up your own Windows signing details below.
|
||||
# Set up your own signing keystore and relevant details below.
|
||||
# If you do not fill all SIGN_* fields, signing will be skipped.
|
||||
|
||||
# Path to pkcs12 archive.
|
||||
export SIGN_KEYSTORE=""
|
||||
|
||||
# Password for the private key.
|
||||
export SIGN_PASSWORD=""
|
||||
|
||||
# Name and URL of the signed application.
|
||||
# Use your own when making a thirdparty build.
|
||||
export WINDOWS_SIGN_NAME=''
|
||||
export WINDOWS_SIGN_URL=''
|
||||
export SIGN_NAME=""
|
||||
export SIGN_URL=""
|
||||
|
||||
# Hostname or IP address of an OSX host (Needed for signing)
|
||||
# eg 'user@10.1.0.10'
|
||||
export OSX_HOST=''
|
||||
# eg "user@10.1.0.10"
|
||||
export OSX_HOST=""
|
||||
# ID of the Apple certificate used to sign
|
||||
export OSX_KEY_ID=''
|
||||
export OSX_KEY_ID=""
|
||||
# Bundle id for the signed app
|
||||
export OSX_BUNDLE_ID=''
|
||||
export OSX_BUNDLE_ID=""
|
||||
# Username/password for Apple's signing APIs (used for notarytool)
|
||||
export APPLE_TEAM=''
|
||||
export APPLE_ID=''
|
||||
export APPLE_ID_PASSWORD=''
|
||||
|
||||
# NuGet source for publishing .NET packages
|
||||
export NUGET_SOURCE='nuget.org'
|
||||
# API key for publishing NuGet packages to nuget.org
|
||||
export NUGET_API_KEY=''
|
||||
|
||||
# MavenCentral (sonatype) credentials
|
||||
export OSSRH_GROUP_ID=''
|
||||
export OSSRH_USERNAME=''
|
||||
export OSSRH_PASSWORD=''
|
||||
# Sonatype assigned ID used to upload the generated artifacts
|
||||
export SONATYPE_STAGING_PROFILE_ID=''
|
||||
# Used to sign the artifacts after they're built
|
||||
# ID of the GPG key pair, the last eight characters of its fingerprint
|
||||
export SIGNING_KEY_ID=''
|
||||
# Passphrase of the key pair
|
||||
export SIGNING_PASSWORD=''
|
||||
# Base64 encoded private GPG key
|
||||
export SIGNING_KEY=''
|
||||
|
||||
# Android signing configs
|
||||
# Path to the Android keystore file used to sign the release build
|
||||
export GODOT_ANDROID_SIGN_KEYSTORE=''
|
||||
# Key alias used for signing the release build
|
||||
export GODOT_ANDROID_KEYSTORE_ALIAS=''
|
||||
# Password for the key used for signing the release build
|
||||
export GODOT_ANDROID_SIGN_PASSWORD=''
|
||||
# Google Cloud Service Account JSON key with access to Play Console upload permissions
|
||||
# (View app information + Release apps to production and/or testing.)
|
||||
export GODOT_ANDROID_UPLOAD_JSON_KEY=''
|
||||
# Horizon Store app ID and secret.
|
||||
export GODOT_ANDROID_HORIZON_APP_ID=''
|
||||
export GODOT_ANDROID_HORIZON_APP_SECRET=''
|
||||
export APPLE_TEAM=""
|
||||
export APPLE_ID=""
|
||||
export APPLE_ID_PASSWORD=""
|
||||
|
||||
@@ -1,245 +0,0 @@
|
||||
#!/bin/bash
|
||||
|
||||
set -e
|
||||
|
||||
# Log output to a file automatically.
|
||||
exec > >(tee -a "out/logs/publish-release") 2>&1
|
||||
|
||||
# Config
|
||||
|
||||
# For upload tools and signing/release keys.
|
||||
source ./config.sh
|
||||
|
||||
godot_version=""
|
||||
latest_stable=0
|
||||
skip_stable=0
|
||||
draft_arg=""
|
||||
|
||||
while getopts "h?v:lsd" opt; do
|
||||
case "$opt" in
|
||||
h|\?)
|
||||
echo "Usage: $0 [OPTIONS...]"
|
||||
echo
|
||||
echo " -v godot version (e.g: 3.2-stable) [mandatory]"
|
||||
echo " -l latest stable release (web editor, itch.io, EGS)"
|
||||
echo " -s don't run stable specific steps"
|
||||
echo " -d publish as draft release on GitHub"
|
||||
echo
|
||||
exit 1
|
||||
;;
|
||||
v)
|
||||
godot_version=$OPTARG
|
||||
;;
|
||||
l)
|
||||
latest_stable=1
|
||||
;;
|
||||
s)
|
||||
skip_stable=1
|
||||
;;
|
||||
d)
|
||||
draft_arg="-d"
|
||||
;;
|
||||
esac
|
||||
done
|
||||
|
||||
if [ -z "${godot_version}" ]; then
|
||||
echo "Mandatory argument -v missing."
|
||||
exit 1
|
||||
fi
|
||||
|
||||
basedir=$(pwd)
|
||||
reldir=${basedir}/releases/${godot_version}
|
||||
|
||||
# Confirm
|
||||
|
||||
IFS=- read version status <<< "${godot_version}"
|
||||
echo "Publishing Godot ${version} ${status}."
|
||||
read -p "Is this correct (y/n)? " choice
|
||||
case "$choice" in
|
||||
y|Y ) echo "yes";;
|
||||
n|N ) echo "No, aborting."; exit 0;;
|
||||
* ) echo "Invalid choice, aborting."; exit 1;;
|
||||
esac
|
||||
template_version=${version}.${status}
|
||||
|
||||
# Config checks for stable releases.
|
||||
|
||||
if [ "${status}" == "stable" -a "${skip_stable}" == "0" ]; then
|
||||
echo "Publishing a stable release. Checking that configuration is valid to perform stable release specific steps."
|
||||
|
||||
read -p "Enter personal access token (GH_TOKEN) for godotengine/godot: " personal_gh_token
|
||||
if [[ "${personal_gh_token}" != "github_pat_"* ]]; then
|
||||
echo "Provided personal access token should start with 'github_pat', aborting."
|
||||
exit 1
|
||||
fi
|
||||
|
||||
if ! gh api repos/godotengine/godot/git/refs/tags | grep -q ${godot_version}; then
|
||||
echo "The tag '${godot_version}' does not exist in godotengine/godot, aborting."
|
||||
echo "Push commits and create it manually before running this script."
|
||||
exit 1
|
||||
fi
|
||||
|
||||
if [ ! -d "${UPLOAD_STEAM_PATH}" ]; then
|
||||
echo "Invalid config.sh: UPLOAD_STEAM_PATH is not a directory, aborting."
|
||||
exit 1
|
||||
fi
|
||||
|
||||
if [ "${latest_stable}" == "1" ]; then
|
||||
if [ ! -d "${UPLOAD_EGS_PATH}" ]; then
|
||||
echo "Invalid config.sh: UPLOAD_EGS_PATH is not a directory, aborting."
|
||||
exit 1
|
||||
fi
|
||||
if [ ! -x "${UPLOAD_ITCH_BUTLER}" ]; then
|
||||
echo "Invalid config.sh: UPLOAD_ITCH_BUTLER does not point to an executable, aborting."
|
||||
exit 1
|
||||
fi
|
||||
fi
|
||||
fi
|
||||
|
||||
# Upload to GitHub godot-builds
|
||||
|
||||
echo "Uploading release to to godotengine/godot-builds repository."
|
||||
|
||||
if [ -z "${GODOT_BUILDS_PATH}" ]; then
|
||||
echo "Missing path to godotengine/godot-builds clone in config.sh, necessary to upload releases. Aborting."
|
||||
exit 1
|
||||
fi
|
||||
|
||||
${GODOT_BUILDS_PATH}/tools/upload-github.sh -v ${version} -f ${status} ${draft_arg}
|
||||
|
||||
# Stable release only
|
||||
|
||||
if [ "${status}" == "stable" -a "${skip_stable}" == "0" ]; then
|
||||
namever=Godot_v${godot_version}
|
||||
|
||||
echo "Uploading stable release to main GitHub repository."
|
||||
|
||||
export GH_TOKEN=${personal_gh_token}
|
||||
pushd git
|
||||
# Get release details from existing godot-builds release.
|
||||
release_info=$(gh release view ${godot_version} --repo godotengine/godot-builds --json name,body)
|
||||
release_title=$(echo "$release_info" | jq -r '.name')
|
||||
release_desc=$(echo "$release_info" | jq -r '.body')
|
||||
|
||||
gh release create ${godot_version} --repo godotengine/godot --title "$release_title" --notes "$release_desc" ${draft_arg}
|
||||
gh release upload ${godot_version} ${reldir}/[Gg]* ${reldir}/mono/[Gg]*
|
||||
# Concatenate SHA sums.
|
||||
cp ${reldir}/SHA512-SUMS.txt .
|
||||
cat ${reldir}/mono/SHA512-SUMS.txt >> SHA512-SUMS.txt
|
||||
gh release upload ${godot_version} SHA512-SUMS.txt
|
||||
rm SHA512-SUMS.txt
|
||||
popd
|
||||
|
||||
echo "Uploading stable release to Steam."
|
||||
|
||||
pushd ${UPLOAD_STEAM_PATH}
|
||||
rm -rf content/bin/[Gg]*
|
||||
rm -rf content/editor_data/export_templates/*
|
||||
cp -f ${basedir}/git/*.{md,txt,png,svg} content/
|
||||
# Steam specific binaries prepared by build-release.sh
|
||||
cp -r ${basedir}/steam/[Gg]* content/bin/
|
||||
unzip ${reldir}/${namever}_export_templates.tpz -d content/editor_data/export_templates/
|
||||
mv content/editor_data/export_templates/{templates,${template_version}}
|
||||
steam_build/build.sh
|
||||
popd
|
||||
|
||||
if [ "${latest_stable}" == "1" ]; then
|
||||
echo "Uploading stable release to EGS (latest only)."
|
||||
|
||||
pushd ${UPLOAD_EGS_PATH}
|
||||
rm -rf buildroot-*/*
|
||||
unzip ${reldir}/${namever}_win64.exe.zip -d buildroot-win64/
|
||||
unzip ${reldir}/${namever}_win32.exe.zip -d buildroot-win32/
|
||||
unzip ${reldir}/${namever}_macos.universal.zip -d buildroot-macos/
|
||||
./upload.sh -v ${godot_version}
|
||||
popd
|
||||
|
||||
echo "Uploading stable release to itch.io (latest only)."
|
||||
|
||||
${UPLOAD_ITCH_BUTLER} push ${reldir}/${namever}_linux.x86_64.zip godotengine/godot:linux-64-stable --userversion ${godot_version}
|
||||
${UPLOAD_ITCH_BUTLER} push ${reldir}/${namever}_linux.x86_32.zip godotengine/godot:linux-32-stable --userversion ${godot_version}
|
||||
${UPLOAD_ITCH_BUTLER} push ${reldir}/${namever}_win64.exe.zip godotengine/godot:windows-64-stable --userversion ${godot_version}
|
||||
${UPLOAD_ITCH_BUTLER} push ${reldir}/${namever}_win32.exe.zip godotengine/godot:windows-32-stable --userversion ${godot_version}
|
||||
${UPLOAD_ITCH_BUTLER} push ${reldir}/${namever}_macos.universal.zip godotengine/godot:osx-64-stable --userversion ${godot_version}
|
||||
fi
|
||||
|
||||
echo "All stable release upload steps done."
|
||||
fi
|
||||
|
||||
# NuGet packages
|
||||
|
||||
publish_nuget_packages() {
|
||||
for pkg in "$@"; do
|
||||
dotnet nuget push $pkg --source "${NUGET_SOURCE}" --api-key "${NUGET_API_KEY}" --skip-duplicate
|
||||
done
|
||||
}
|
||||
|
||||
if [ ! -z "${NUGET_SOURCE}" ] && [ ! -z "${NUGET_API_KEY}" ] && [[ $(type -P "dotnet") ]]; then
|
||||
echo "Publishing NuGet packages..."
|
||||
publish_nuget_packages out/linux/x86_64/tools-mono/GodotSharp/Tools/nupkgs/*.nupkg
|
||||
else
|
||||
echo "Disabling NuGet package publishing as config.sh does not define the required data (NUGET_SOURCE, NUGET_API_KEY), or dotnet can't be found in PATH."
|
||||
fi
|
||||
|
||||
# Godot Android Editor
|
||||
|
||||
if [ -e "${GODOT_ANDROID_UPLOAD_JSON_KEY}" ]; then
|
||||
echo "Publishing Android Editor to Play Store..."
|
||||
sh build-android/upload-playstore.sh ${godot_version}
|
||||
else
|
||||
echo "Disabling Android Editor publishing on the Play Store as no valid Play Store JSON key was found."
|
||||
fi
|
||||
|
||||
if [ ! -z "${GODOT_ANDROID_HORIZON_APP_ID}" ] && [ ! -z "${GODOT_ANDROID_HORIZON_APP_SECRET}" ]; then
|
||||
echo "Publishing Android Editor to Horizon Store..."
|
||||
./build-android/upload-horizon.sh ${godot_version} ${latest_stable}
|
||||
else
|
||||
echo "Disabling Android Editor publishing on the Horizon Store as config.sh does not define the required data (GODOT_ANDROID_HORIZON_APP_ID, GODOT_ANDROID_HORIZON_SECRET)."
|
||||
fi
|
||||
|
||||
# Godot Android library
|
||||
|
||||
if [ -d "deps/keystore" ]; then
|
||||
echo "Publishing Android library to MavenCentral..."
|
||||
sh build-android/upload-mavencentral.sh
|
||||
else
|
||||
echo "Disabling Android library publishing as deps/keystore doesn't exist."
|
||||
fi
|
||||
|
||||
# Web editor
|
||||
|
||||
echo "Uploading web editor... (with retry logic as it can be flaky)"
|
||||
|
||||
MAX_RETRIES=5
|
||||
delay=5
|
||||
|
||||
retry_command() {
|
||||
local attempt=1
|
||||
local cmd=$1
|
||||
while [ ${attempt} -le ${MAX_RETRIES} ]; do
|
||||
echo "Attempt ${attempt}: Running command..."
|
||||
eval "${cmd}" && return 0 # Success
|
||||
|
||||
echo "Command failed. Retrying in ${delay} seconds..."
|
||||
sleep ${delay}
|
||||
((attempt++))
|
||||
delay=$((delay * 2)) # Exponential backoff
|
||||
done
|
||||
|
||||
echo "❌ Command failed after ${MAX_RETRIES} attempts."
|
||||
return 1
|
||||
}
|
||||
|
||||
command="sudo mv /home/akien/web_editor/${template_version} /var/www/editor.godotengine.org/public/releases/"
|
||||
command="${command}; cd /var/www/editor.godotengine.org; sudo chown -R www-data:www-data public/releases/${template_version}"
|
||||
command="${command}; sudo ./create-symlinks.sh -v ${template_version}"
|
||||
if [ "${latest_stable}" == "1" ]; then
|
||||
echo "Marking web editor build as 'latest'."
|
||||
command="${command} -l"
|
||||
fi
|
||||
|
||||
retry_command "scp -P 22 -r web/${template_version} ${WEB_EDITOR_HOSTNAME}:/home/akien/web_editor/"
|
||||
sleep 2
|
||||
retry_command "ssh -p 22 ${WEB_EDITOR_HOSTNAME} '${command}'"
|
||||
|
||||
echo "All publishing steps done. Check out/logs/publish-release to double check that all steps succeeded."
|
||||
Reference in New Issue
Block a user