Rémi Verschelde
aca4c84831
Windows: Use osslsigncode from PATH for signing
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We were shipping a pre-built version but it only works on specific distros
as it's tightly coupled to openssl. When upgrading from F34 to F35 it started
segfaulting.
We now rely on the version packaged by Fedora which should be installed on the
host, or compiled and installed manually in PATH by users.
(cherry picked from commit 8adfdd068e )
2022-08-01 22:09:09 +02:00
Rémi Verschelde
5cbd6f9d3a
Add check to prevent mistakes with templates version
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Also switched web release dir to use templates version as it's what we
use online.
(cherry picked from commit 45abfae75f )
2022-07-18 16:09:19 +02:00
Rémi Verschelde
eca85cfe19
Merge pull request #47 from godotengine/macos-entitlements
2021-10-23 00:51:36 +02:00
Rémi Verschelde
c2c68da015
macOS: Source entitlements from Git repo misc/dist/osx
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Now both the standard and the mono build need the same entitlements,
so we use the same file.
2021-10-21 13:47:04 +02:00
Rémi Verschelde
bcd0bd19bc
Use new containers with mono 6.12.0.158
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Also install java 11 ad hoc until new containers are built with it.
2021-10-18 23:04:08 +02:00
Rémi Verschelde
a2e4b98977
Minor fixes (typo, fix git owner too)
2021-08-10 11:16:14 +02:00
Rémi Verschelde
b801e7174c
Ignore generated godot*.tar.gz tarballs
2021-08-04 13:42:58 +02:00
Rémi Verschelde
0cf003077e
Merge pull request #46 from godotengine/release-tarball-name
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Fix release tarball folder name after #44
2021-08-04 13:41:06 +02:00
Rémi Verschelde
e11c111d4a
Fix release tarball folder name after #44
2021-08-04 13:40:18 +02:00
Rémi Verschelde
b41396bb1a
Merge pull request #44 from godotengine/tarball-with-hash-env-status
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Make tarball with Git hash info, use env status override
2021-08-03 10:45:22 +02:00
Rémi Verschelde
c3bde1260d
Merge pull request #45 from godotengine/deps-move-angle
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Move ANGLE download to `deps` directory
2021-07-30 10:09:33 +02:00
Rémi Verschelde
6824ba765b
Move ANGLE download to deps directory
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We'll reuse it in 4.0 for MoltenVK.
2021-07-30 10:08:35 +02:00
Rémi Verschelde
f2e9922e2d
Make tarball with Git hash info, use env status override
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Depends on https://github.com/godotengine/godot/pull/51001 and
https://github.com/godotengine/godot/pull/51002 , see the PRs for details.
2021-07-29 12:32:50 +02:00
Rémi Verschelde
ed20196ea5
Merge pull request #42 from godotengine/update-linux-sdk-macos-arm64-mono-6.12.0.147
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Update scripts for overhauled build containers (`3.x-mono-6.12.0.147`)
2021-07-13 13:23:49 +02:00
Rémi Verschelde
7bfa40e79e
Merge pull request #43 from godotengine/ios-disable-arm64-sim
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iOS: Further changes to disable non-working arm64 simulator builds
2021-07-13 13:22:36 +02:00
Rémi Verschelde
295431f722
Update scripts for overhauled build containers (3.x-mono-6.12.0.147)
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Cf. https://github.com/godotengine/build-containers/pull/84
- Linux builds are now done on Fedora using a custom Godot SDK instead of
relying on an old Ubuntu version for portability.
Removes need for various workarounds.
- macOS Mono builds now include support for Apple Silicon / arm64, both
architectures are concatenated in universal binaries.
This new config is compatible with the `3.x` branch for Godot 3.4.
It might or might not work as is for `master` / Godot 4.0. Porting it will
be the next step.
2021-07-13 12:12:05 +02:00
Rémi Verschelde
51b552afc1
iOS: Further changes to disable non-working arm64 simulator builds
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Missed in #41 .
2021-07-13 12:11:36 +02:00
Rémi Verschelde
ad0d6918ec
Merge pull request #41 from godotengine/ios-disable-arm64-sim
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iOS: Disable non-working arm64 simulator builds
2021-07-12 22:27:24 +02:00
Rémi Verschelde
fbe75b39bc
iOS: Disable non-working arm64 simulator builds
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Cf. https://github.com/godotengine/build-containers/pull/85
2021-07-12 15:27:07 +02:00
Rémi Verschelde
63133b65a4
Merge pull request #16 from bruvzg/m1-ios-simulator-c
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Add Apple Silicon iOS simulator build support. Build main lib and mono libs as `.xcframework`s.
2021-07-10 23:15:45 +02:00
bruvzg
a2649d96d0
Add Apple Silicon iOS simulator build support. Build main lib and mono libs as .xcframeworks.
2021-06-03 08:44:06 +03:00
Rémi Verschelde
f6ddb4e192
Merge pull request #39 from godotengine/javascript-rename-EMSDK-vars
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JavaScript: Rename EMSDK env vars, `emsdk_env.sh` nukes them
2021-05-16 17:49:08 +02:00
Rémi Verschelde
2bdb21c164
JavaScript: Rename EMSDK env vars, emsdk_env.sh nukes them
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Companion commit to https://github.com/godotengine/build-containers/pull/81 .
2021-05-16 17:48:31 +02:00
Rémi Verschelde
a94d978de6
Mono glue: Export DISPLAY=:0 to attempt solving occasional failure
2021-05-11 10:48:59 +02:00
Rémi Verschelde
faba7ebc50
Merge pull request #33 from godotengine/linux32-gcc5-static-nolto
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Linux 32-bit x86: Use GCC 5, static cpp but no LTO
2021-04-27 15:17:13 +02:00
Rémi Verschelde
9f2d00d177
Linux 32-bit x86: Use GCC 5, static cpp but no LTO
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See https://github.com/godotengine/build-containers/pull/79 .
Also fixup our CC and CXX overrides which were not doing what was expected.
The i386 builds did use GCC 9 too due to manual creation of symlinks in the
build container.
See https://godotforums.org/discussion/comment/48209/#Comment_48209
2021-04-26 13:30:37 +02:00
Rémi Verschelde
ba0aa611d5
Mono glue: Use dummy audio driver to silence errors
2021-04-20 12:19:43 +02:00
Rémi Verschelde
2e84f0b015
macOS signing: Prefix local variables with _ to prevent overriding globals
2021-04-06 17:06:51 +02:00
Rémi Verschelde
162cced016
Merge pull request #30 from godotengine/osx-dummy-sign-templates
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OSX: Dummy sign templates with linker-signed
2021-03-30 09:26:03 +02:00
Rémi Verschelde
01bf08cd9b
OSX: Dummy sign templates with linker-signed
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This should fix potentially improper signing done by osxcross,
and allow running those on Apple M1.
2021-03-29 21:23:57 +02:00
Rémi Verschelde
2d656c918b
OSX: Cosmetic change to build-release.sh signing routine
2021-03-29 21:23:30 +02:00
Rémi Verschelde
39d2591051
Merge pull request #29 from godotengine/mono-6.12.0.122
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Use images version 3.x-mono-6.12.0.122
2021-03-28 13:58:51 +02:00
Rémi Verschelde
9d80bcad67
Use images version 3.x-mono-6.12.0.122
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Follow-up to https://github.com/godotengine/build-containers/pull/77 .
OSX/iOS: Now using Xcode 12.4 and newer osxcross
`NO_LDID` no longer needed as osxcross is no longer fake-signing with LDID.
2021-03-28 01:34:12 +01:00
Rémi Verschelde
78d64f285a
macOS: Disable LDID fake signing for arm64
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It doesn't work and makes it impossible to sign binaries properly
without using --force.
2021-03-28 01:26:44 +01:00
Rémi Verschelde
e0d7b61e0e
Strip Linux and macOS binaries in addition to Windows ones
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For other platforms:
- Android is stripped by gradle already.
- HTML5 already has stripped release builds.
Debug builds could be stripped with fastcomp's wasm-strip but it might be
deprecated?
- iOS is a static lib and shouldn't be stripped.
- UWP can't be stripped by default GNU strip it seems.
2021-03-28 01:26:44 +01:00
Rémi Verschelde
55373a69fb
macOS: Make notarization waiting loop more reliable
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The previous one would sometime return early even though it's still 'in progress'.
Hopefully this command is more reliable.
2021-03-28 01:26:44 +01:00
Rémi Verschelde
e4c94535c7
Merge pull request #28 from Faless/js/editor_zip
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[HTML5] Produce the editor zip in release folder.
2021-03-14 12:25:39 +01:00
Fabio Alessandrelli
236efef7aa
[HTML5] Produce the editor zip in release folder.
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It's time we start distributing the web editor as self-hostable
application if so desired.
2021-03-14 12:00:15 +01:00
Rémi Verschelde
365596d3f0
Fix Mono Windows signing after #24
2021-03-09 08:35:06 +01:00
Rémi Verschelde
38be71ef26
Merge pull request #27 from bruvzg/macos_gdn_load
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Add `Disable Library Validation` entitlement.
2021-03-09 08:33:23 +01:00
bruvzg
6e1556cf2b
Add Disable Library Validation entitlement to allow loading GDNative plug-ins, without requiring code signing.
2021-03-09 08:14:29 +02:00
Rémi Verschelde
8d9ed90058
Merge pull request #26 from goostengine/gitignore-angle
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Add `angle.7z` to `.gitignore`
2021-03-06 18:14:03 +01:00
Rémi Verschelde
2e2fa65c67
Merge pull request #25 from goostengine/config-build-name
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Make `BUILD_NAME` globally configurable
2021-03-06 16:21:59 +01:00
Andrii Doroshenko (Xrayez)
f40716e53e
Make BUILD_NAME globally configurable
2021-03-06 17:16:24 +02:00
Andrii Doroshenko (Xrayez)
33c8511a37
Add angle.7z to .gitignore
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Generated by UWP build scripts.
2021-03-06 17:03:18 +02:00
Rémi Verschelde
f3a5097159
Merge pull request #24 from godotengine/macos-mono-codesign
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Mono/macOS: Change .app packaging and codesign editor binary
2021-03-04 15:55:25 +01:00
Rémi Verschelde
c371cddcb5
Mono/macOS: Codesign the editor binary
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Using --deep to also sign the AOT cross-compilers.
2021-03-04 15:19:10 +01:00
Rémi Verschelde
a5d0f200b2
Mono/macOS: Change .app packaging following https://github.com/godotengine/godot/pull/43768
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This allows signing the editor .app (will be done in next commit) and should
let users sign their macOS exports.
Co-authored-by: Shane Liesegang <shane@techie.net >
2021-03-04 15:19:10 +01:00
Rémi Verschelde
e0da42acd5
Merge pull request #23 from naithar/fix/macos-editor-entitlements
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macOS editor entitlements
2021-03-02 13:25:44 +01:00
Sergey Minakov
6499c248c1
macOS runtime entitlements
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Enables permission request to camera and microphone for signed .app
2021-02-28 03:55:09 +03:00