15 Commits

Author SHA1 Message Date
Benjamin Kästner
9043e1a6b6 Replace old repository path
The repository was moved from GDQuest to godotengine on GitHub.
2021-03-28 20:59:54 +02:00
Josef Vlach
58ef86f8d3 Pin/Unpin ObjectId, error message stackcall processed correctly 2020-10-11 16:39:03 +01:00
Josef Vlach
6621b71a1a *Stack frame vars* and *Inspector* buffers are table based + types for ObjectId 2020-09-19 16:03:59 +01:00
Josef Vlach
80b08e0afd Debugger - initial support 2020-09-12 11:25:36 +01:00
RichieHH
dde7ffa735 Fix scene and script selection not aborting when pressing C-g (#90)
* abort run if user cancels (C-g) a scene/script selection.

* removed todo
2020-09-09 09:14:27 -06:00
Richard G. Riley
a1ff8e2801 use the universal prefix when running a scene to force scene selection and also enable projectile completion so can use helm if so configured. 2020-08-30 06:36:14 +02:00
Josef Vlach
dbe43ebb0d Added history of commands and scene/script selectors 2020-06-03 21:30:34 +01:00
Josef Vlach
cfeba7e72b Multiple projects support - comint-mode buffer for stdout/stderr 2020-06-01 21:41:09 +01:00
Josef Vlach
3ad2680edf Hydra implementation 2020-05-29 13:08:51 +01:00
Josef Vlach
f94b8d209c Signal an error if godot executable can't be found 2020-05-28 21:52:49 +01:00
Nathan Lovato
3e46706855 Make symbols pseudo-private, update README and CHANGELOG 2020-05-28 10:06:11 -06:00
Josef Vlach
194552fcb8 Option to debug collisions with gdscript-godot-run-project-debug 2020-05-27 21:12:00 +01:00
Nathan Lovato
2e0468b4b9 Rename gdscript-run-command to make it private 2020-03-30 10:52:57 -06:00
Franco Eusébio Garcia
e30e890d62 Address omissions from fa26dd5 refactor. 2020-03-30 13:36:30 -03:00
Nathan Lovato
fa26dd5676 Refactor commands to open files in Godot
Closes #11
2020-03-30 08:15:28 -06:00