Benjamin Kästner
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9043e1a6b6
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Replace old repository path
The repository was moved from GDQuest to godotengine on GitHub.
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2021-03-28 20:59:54 +02:00 |
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Josef Vlach
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58ef86f8d3
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Pin/Unpin ObjectId, error message stackcall processed correctly
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2020-10-11 16:39:03 +01:00 |
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Josef Vlach
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6621b71a1a
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*Stack frame vars* and *Inspector* buffers are table based + types for ObjectId
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2020-09-19 16:03:59 +01:00 |
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Josef Vlach
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80b08e0afd
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Debugger - initial support
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2020-09-12 11:25:36 +01:00 |
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RichieHH
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dde7ffa735
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Fix scene and script selection not aborting when pressing C-g (#90)
* abort run if user cancels (C-g) a scene/script selection.
* removed todo
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2020-09-09 09:14:27 -06:00 |
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Richard G. Riley
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a1ff8e2801
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use the universal prefix when running a scene to force scene selection and also enable projectile completion so can use helm if so configured.
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2020-08-30 06:36:14 +02:00 |
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Josef Vlach
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dbe43ebb0d
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Added history of commands and scene/script selectors
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2020-06-03 21:30:34 +01:00 |
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Josef Vlach
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cfeba7e72b
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Multiple projects support - comint-mode buffer for stdout/stderr
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2020-06-01 21:41:09 +01:00 |
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Josef Vlach
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3ad2680edf
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Hydra implementation
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2020-05-29 13:08:51 +01:00 |
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Josef Vlach
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f94b8d209c
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Signal an error if godot executable can't be found
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2020-05-28 21:52:49 +01:00 |
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Nathan Lovato
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3e46706855
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Make symbols pseudo-private, update README and CHANGELOG
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2020-05-28 10:06:11 -06:00 |
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Josef Vlach
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194552fcb8
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Option to debug collisions with gdscript-godot-run-project-debug
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2020-05-27 21:12:00 +01:00 |
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Nathan Lovato
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2e0468b4b9
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Rename gdscript-run-command to make it private
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2020-03-30 10:52:57 -06:00 |
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Franco Eusébio Garcia
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e30e890d62
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Address omissions from fa26dd5 refactor.
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2020-03-30 13:36:30 -03:00 |
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Nathan Lovato
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fa26dd5676
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Refactor commands to open files in Godot
Closes #11
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2020-03-30 08:15:28 -06:00 |
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