Rename gdscript-run-command to make it private

This commit is contained in:
Nathan Lovato
2020-03-30 10:52:57 -06:00
parent bdf31f54d5
commit 2e0468b4b9

View File

@@ -36,7 +36,7 @@
(require 'gdscript-utils)
;;;###autoload
(defun gdscript-run-command (cmd &optional show)
(defun gdscript-godot--run-command (cmd &optional show)
"Run a Godot process.
CMD is the command to be invoked by the shell. If SHOW, the
@@ -56,32 +56,32 @@ file's directory as starting point."
(defun gdscript-godot-open-project-in-editor ()
"Run Godot Engine Editor."
(interactive)
(gdscript-run-command
(gdscript-godot--run-command
(concat (gdscript-godot--build-shell-command) " -e")))
(defun gdscript-godot-run-project ()
"Run the current project in Godot Engine."
(interactive)
(gdscript-run-command
(gdscript-godot--run-command
(gdscript-godot--build-shell-command)))
(defun gdscript-godot-run-project-debug ()
"Run the current project in Godot Engine."
(interactive)
(gdscript-run-command
(gdscript-godot--run-command
(concat (gdscript-godot--build-shell-command) " -d") t))
(defun gdscript-godot-run-current-scene ()
"Run the current script file in Godot Engine."
(interactive)
(gdscript-run-command
(gdscript-godot--run-command
(concat (gdscript-godot--build-shell-command) " "
(gdscript-util--get-godot-project-file-path-relative buffer-file-name) ".tscn")))
(defun gdscript-godot-run-current-scene-debug ()
"Run the current script file in Godot Engine."
(interactive)
(gdscript-run-command
(gdscript-godot--run-command
(concat (gdscript-godot--build-shell-command) " -d "
(gdscript-util--get-godot-project-file-path-relative buffer-file-name) ".tscn")
t))
@@ -89,7 +89,7 @@ file's directory as starting point."
(defun gdscript-godot-edit-current-scene ()
"Run the current script file in Godot Engine."
(interactive)
(gdscript-run-command
(gdscript-godot--run-command
(concat (gdscript-godot--build-shell-command) " -e "
(gdscript-util--get-godot-project-file-path-relative buffer-file-name) ".tscn")))
@@ -99,7 +99,7 @@ file's directory as starting point."
For this to work, the script must inherit either from
\"SceneTree\" or \"MainLoop\"."
(interactive)
(gdscript-run-command
(gdscript-godot--run-command
(concat (gdscript-godot--build-shell-command) " -s " (file-relative-name buffer-file-name))
t))