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https://github.com/godotengine/emacs-gdscript-mode.git
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Make symbols pseudo-private, update README and CHANGELOG
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@@ -8,9 +8,10 @@ _Currently in development._
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### Features
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- Added commands to open the API reference in eww
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- Added missing built in functions
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- Added missing puppet and remotesync keywords
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- Added commands to open the API reference in eww.
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- Added debug options when running `gdscript-godot-run-project-debug`.
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- Added missing built in functions.
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- Added missing puppet and remotesync keywords.
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- Added a command to insert a path to a project file, either using `project-find-file` if `projectile` is available, otherwise with `find-file`.
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- Added a command to format a selected region with `gdformat`.
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- Added syntax highlighting for function calls.
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17
README.md
17
README.md
@@ -136,17 +136,18 @@ If you don't have `godot` available there, you can set a custom executable name
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You can also use `customize` to change this path: `M-x customize` and search for "godot".
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### Running Godot with debugging options
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### Running Godot with visual debug options
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When running `gdscript-godot-run-project-debug` (binded by default to `C-c C-r C-d`) you can use prefix argument (ie. `C-u C-c C-r C-d`) to invoke mini-buffer selection with extra options to pass to godot.
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When running `gdscript-godot-run-project-debug`, you can use the universal argument <kbd>C-u</kbd> to invoke a mini-buffer with extra options to pass to godot.
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Available selection options are:
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1) `<no options>` _(default)_
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2) `--debug-collisions`
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3) `--debug-navigation`
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4) `--debug-collisions --debug-navigation`
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Here are the available options:
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Selected option is remembered for subsequent execution of `gdscript-godot-run-project-debug`, so do not forget to change selection back to `<no options>` if you do not need debug options any longer.
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1. `<no options>` _(default)_
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2. `--debug-collisions`
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3. `--debug-navigation`
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4. `--debug-collisions --debug-navigation`
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The last selected option is saved for the next time you call `gdscript-godot-run-project-debug`. To remove debug options, you need to call the command with the universal argument again.
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### Formatting code with gdformat
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@@ -36,9 +36,9 @@
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(require 'gdscript-utils)
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;;;###autoload
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(defvar gdscript-godot-debug-selected-option 1)
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(defvar gdscript-godot--debug-selected-option 1)
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(defvar gdscript-godot-debug-options-alist
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(defvar gdscript-godot--debug-options-alist
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'((1 . "")
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(2 . "--debug-collisions")
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(3 . "--debug-navigation")
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@@ -80,9 +80,9 @@ When run with prefix argument, it offers extra debug options to choose from."
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(interactive)
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(let* ((debug-option-index
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(if current-prefix-arg
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(gdscript-godot-change-debug-options)
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gdscript-godot-debug-selected-option))
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(debug-options (cdr (assoc debug-option-index gdscript-godot-debug-options-alist))))
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(gdscript-godot--change-debug-options)
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gdscript-godot--debug-selected-option))
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(debug-options (cdr (assoc debug-option-index gdscript-godot--debug-options-alist))))
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(gdscript-godot--run-command
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(concat (gdscript-godot--build-shell-command) " -d " debug-options) t)))
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@@ -118,31 +118,31 @@ For this to work, the script must inherit either from
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(concat (gdscript-godot--build-shell-command) " -s " (file-relative-name buffer-file-name))
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t))
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(defun gdscript-godot-debug-options-collection ()
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"List of debug options to choose from by *-read function."
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(defun gdscript-godot--debug-options-collection ()
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"Output a list of debug options to choose from by *-read function."
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(list
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(format "1) [%s] <no options>" (if (eq gdscript-godot-debug-selected-option 1) "X" " "))
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(format "2) [%s] %s" (if (eq gdscript-godot-debug-selected-option 2) "X" " ") (cdr (assoc 2 gdscript-godot-debug-options-alist)))
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(format "3) [%s] %s" (if (eq gdscript-godot-debug-selected-option 3) "X" " ") (cdr (assoc 3 gdscript-godot-debug-options-alist)))
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(format "4) [%s] %s" (if (eq gdscript-godot-debug-selected-option 4) "X" " ") (cdr (assoc 4 gdscript-godot-debug-options-alist)))))
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(format "1) [%s] <no options>" (if (eq gdscript-godot--debug-selected-option 1) "X" " "))
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(format "2) [%s] %s" (if (eq gdscript-godot--debug-selected-option 2) "X" " ") (cdr (assoc 2 gdscript-godot--debug-options-alist)))
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(format "3) [%s] %s" (if (eq gdscript-godot--debug-selected-option 3) "X" " ") (cdr (assoc 3 gdscript-godot--debug-options-alist)))
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(format "4) [%s] %s" (if (eq gdscript-godot--debug-selected-option 4) "X" " ") (cdr (assoc 4 gdscript-godot--debug-options-alist)))))
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(defun gdscript-godot-read-options ()
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(defun gdscript-godot--read-debug-options ()
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"Read debug options preference by user from mini-buffer."
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(cond ((fboundp 'ivy-read)
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(ivy-read "Options: " (gdscript-godot-debug-options-collection)))
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(ivy-read "Options: " (gdscript-godot--debug-options-collection)))
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((fboundp 'ido-completing-read)
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(ido-completing-read "Options: " (gdscript-godot-debug-options-collection)))
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(ido-completing-read "Options: " (gdscript-godot--debug-options-collection)))
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(t
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(completing-read "Options (hit TAB to auto-complete): " (gdscript-godot-debug-options-collection) nil t))))
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(completing-read "Options (hit TAB to auto-complete): " (gdscript-godot--debug-options-collection) nil t))))
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(defun gdscript-godot-change-debug-options ()
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(defun gdscript-godot--change-debug-options ()
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"Read debug option and parse it as a number.
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Once read it is saved in `gdscript-godot-debug-selected-option'
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Once read it is saved in `gdscript-godot--debug-selected-option'
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variable for later use."
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(let* ((option (gdscript-godot-read-options))
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(let* ((option (gdscript-godot--read-debug-options))
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(index (string-to-number option)))
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(setq gdscript-godot-debug-selected-option index)))
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(setq gdscript-godot--debug-selected-option index)))
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(provide 'gdscript-godot)
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;;; gdscript-godot.el ends here
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