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screwed up last commit
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@@ -10,11 +10,7 @@ Metaball functions are envaluated on GPU or CPU, but GPU mode performs about 10x
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Where *r* is radius of the metaball, and *d* is distance from metaball's center to current point. Additional functions can be quickly added as a new compute shader based on the existing one.
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## TODO list:
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<<<<<<< HEAD
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* add more falloff functions
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=======
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* add more fallof functions
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>>>>>>> 1c23f6aa55034b85387946d2b79bc9e542b0f215
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* move marching cubes algorithm to GPU
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* create example scene with rigidbody metaballs
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