From 26d6569602e0477eaecb3a146ad9808f9b3dc298 Mon Sep 17 00:00:00 2001 From: Dario Zubovic Date: Fri, 16 Sep 2016 18:42:25 +0200 Subject: [PATCH] screwed up last commit --- README.md | 4 ---- 1 file changed, 4 deletions(-) diff --git a/README.md b/README.md index 81b710e..5f13457 100644 --- a/README.md +++ b/README.md @@ -10,11 +10,7 @@ Metaball functions are envaluated on GPU or CPU, but GPU mode performs about 10x Where *r* is radius of the metaball, and *d* is distance from metaball's center to current point. Additional functions can be quickly added as a new compute shader based on the existing one. ## TODO list: -<<<<<<< HEAD * add more falloff functions -======= -* add more fallof functions ->>>>>>> 1c23f6aa55034b85387946d2b79bc9e542b0f215 * move marching cubes algorithm to GPU * create example scene with rigidbody metaballs