# Conflicts:
#	README.md
This commit is contained in:
Dario Zubovic
2016-09-16 18:40:57 +02:00

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@@ -10,7 +10,11 @@ Metaball functions are envaluated on GPU or CPU, but GPU mode performs about 10x
Where *r* is radius of the metaball, and *d* is distance from metaball's center to current point. Additional functions can be quickly added as a new compute shader based on the existing one.
## TODO list:
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* add more falloff functions
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* add more fallof functions
>>>>>>> 1c23f6aa55034b85387946d2b79bc9e542b0f215
* move marching cubes algorithm to GPU
* create example scene with rigidbody metaballs